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File: d41ab65ff3b1eac⋯.jpg (151.47 KB, 500x317, 500:317, pokemon watch our backs.jpg)

e52044 No.14198873

I decided to go back through one of these because I figured out how to emulate found an old cartridge for it and I'm realizing I still fucking love them for all the corny, drawn-out forced story you have to go through

I've finished up the main story of Explorers of Time and I remember I swept up the last of Blue Rescue Team when I was little - Once I've got this one done, are either of the newer ones worth playing?

cde990 No.14198892

File: 3a9550d7d12d8cc⋯.jpg (54.65 KB, 256x361, 256:361, Fushigi_no_Dungeon_Furai_n….jpg)

>>14198873

Super Mystery Dungeon is a big leap and the story fucking ruins it, you should also look into the actual original line of Mystery Dungeons.


9361ad No.14198900

File: a56bf075919a907⋯.jpg (305.66 KB, 1280x1024, 5:4, mystery_dungeon__shiren_th….jpg)

Pokemon Super Mystery Dungeon is probably one of the best, if not the best, Mystery Dungeon games ever.

The Etrian Mystery Dungeon is also pretty great, it changes things up enough with the party formations to make it feel different (or you can just solo it with the "Wanderer" class and play it like a Shiren game like I did).


e52044 No.14198902

>>14198892

The main storyline has always been something I struggle to get out of the way anyways to get to the post-story content. How bad is it anyways?


cea306 No.14198932

>>14198902

It takes a while for the story to get going compared to the previous games and that really hurts it. I haven't finished it but that's my biggest complaint.


1b4777 No.14198948

Outside of the combat, Super managed to take everything fun and interesting about PMD and make it absolutely fucking boring

Story, characters, graphics, recruiting, dungeons, missions, legendaries, postgame content, secrets, they're all completely stripped of enjoyment


74bc74 No.14200010

Went back and started playing Sky since I never got around to playing it as a kid. Why the fuck did I never realize that Butterfree was so good in this game when I played Explorers of Time?


0b6d34 No.14200068

>>14198948

I think that's partly because it's in 3D.


1b4777 No.14200195

>>14200068

That's just the graphics though, but yes it looks bland largely due to the 3D


ddbafe No.14202058

File: 095b5a6c2606b91⋯.png (81.55 KB, 431x431, 1:1, 284Masquerain.png)

>>14200010

Masquerain master race


9d87bd No.14203538

File: 7bac78ffee11d4f⋯.png (131.83 KB, 400x240, 5:3, Laprass.png)

>>14198873

Super is a hit-or-miss. While it has the best Dungeon Crawling by far it also fucks up in some areas. It has a Quiz that selects your starter for you but you can pick whatever you like from the selection of Pokémon of you don’t like the result. Sadly, said selection is the starters + Pikachu and Riolu. The game removes IQ but it adds some of the best skills to the base AI, instead of IQ we have something called Looplets, they are special equips that give you a boost, they have slots to hold Emeras. The better the effect of the Looplet, the less Emera slots. While this sounds great, it hampered by RNG, Emeras can only EXISTS inside dungeons so even if you go with the same Looplet, chances are you won’t find the same Emera. To be fair some Emeras are OP as fuck, such as Stair Locator. The Dungeons are FAR Shorter, 20 or so Floors. Don’t let this fool you though, the enemies are WAY stronger and Belly goes down faster. Better Types of Apples are now much harder to get, so even though they are smaller the dungeons will make you sweat. The recruitment was changed, now you do get everyone via missions, be it talking to them in towns or doing stuff in dungeons. While this removes the RNG from the formula, it is also used as the sole source of missions and you get one Pokémon per specie. As for the story, it is really anime and poorly paced. The real game begins after a painful 10 hours of so. Many consider those a really unnecessarily long tutorial and it is really, really, really anime and more focused on the Partner. The first really hard boss fight is against a Salamance, who joins you after the fact and it is lv 50 or so. Yes, this is early game, you are like LV 10 or so. The developers really wanted the player to use many teams so they came up ways to punish you for using the same guys over and over, such an insane exp curve and the break system. Remember the salamance? I hope you enjoyed it for whatever mission you chose to cheese because he fuck out. Yes, recruits might be unavailable, this is random and happens to stronger Pokémon more often.


0b6d34 No.14203809

>>14203538

That's one of the things I hated most of Super - the recruits. They join you after missions but almost every time, they end up being way higher leveled than you or way underleveled. I liked the first two gameboy MD games most because I felt accomplished whenever I was lucky enough to recruit a pokemon I really wanted, like Rayquaza.


1b4777 No.14205116

>>14203809

They aren't even recruits, they're fucking facebook friends, and they can't be a permanent part of your team because like actual facebook friends, those fuckers have lives and can't be doin with your bullshit every day

It's absolutely goddamn ridiculous

Not to mention knowing which pokemon you're gonna get and when takes all surprise out of new dungeons and legendaries


137ca7 No.14205379

File: 7e69a8dd1a4e503⋯.jpg (550 KB, 1920x1080, 16:9, Mystery Dungeon.jpg)

I personally liked the first ones, just for the overall atmosphere and setting, which I feel Time/Darkness/Sky kind of fell flat on, thanks to the Guild and living in Sharpedo Bluff afterwards. I really enjoyed the idea of the Friend Areas from Blue and Red as well, it just isn't the same when you have Chimecho ring your group members over to you. Still, T/D/S really polished up the originals in terms of the the gameplay and the progression, and the extra stories in Sky are excellent. You really can't go wrong with them.


9d87bd No.14205556

File: 687f9795ed04fca⋯.png (2.14 MB, 400x2623, 400:2623, Love Story.png)

>>14203809

>>14205116

>>14203809

Well, I don't really mind the new Recruit System. I like to minimize the impact of RNG, particularly when it comes to things like. Super has some brutal Legendary Battles (Dragon's Gate, Mewtwo) so doing them several times to get a Pokémon would be a chore. Anyways, I don’t see why both Systems can’t coexist. I think it would work better if it was something like this:

>Beating a Dungeon for the first time makes some of the Pokémon that spawn on it appear on the Connection Orb

>Now you get a fully explained Recruit Condition (Talk to it in a Town or a Mission)

>If you fulfil it, it joins you at the level they spawn on their dungeon and they connect to other Pokémon who dwell in that dungeon giving you more Pokémon to befriend

>Now you can get copies of a Recruited Pokémon’s Specie the way you did in Sky

The bulk of the missions is now Sky’s Stilled Random Missions which are infinity and there we go, we solved what most people dislike about Super. Well, ignoring the pacing of the main game that is. There are other things I would change but I rather not make it to long and focus on the subject.


7d8c60 No.14214987

>>14198892

If you mean original as in the first, it actually started as a Dragon Quest spinoff about Torneko from 4, Fuurai no Shiren was a little later.


3aec34 No.14218926

>>14198892

Shiren 3 isn't that great

The first one(and by extension the DS rerelease) is fantastic though.




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