>>14165614
>The problem is that it makes the game feel small as fuck, though. That's what I'm talking about when I say it's slow.
The point of the game is to take it slow. It's more focused on the raids and interpersonal stories than in megalythic constructions, you're playing it wrong.
This is why both games have a place in the market, because they are fundamentally 2 different experiences.
And IMO, DF gets stale and slow much faster as well past the initial 7 dwarves. Once you're at 20 or so, it takes ages for anything to get done or anything interesting to happen with a lot of downtime in the meantime where nothing very interesting happens unless you like reading logs.
>Even a fucking farming field that seems moderate in size turns out to take a colonist more than a year to plant even half of.
Stop exagerating, you're just discrediting yourself. A decent 9*9 field can feed your initial 3 colonists for several months and it can be sow in a single day.
I usually make fields that are 15*15 for 9 plots in total and by the 3rd day, everything is already ready unless. And it only takes that long because my Growers are also my Cooks so they have something to do while plants are growing.
>congratulations on invalidating any point you were trying to make
You did not post any rebutal whatsoever, nothing has been invalidated so far.
>I was talking about literally everything else BUT invasions
So nothing. Or migrants that Rimworld also has. Or caravans that Rimworld also has. Or nobles that Rimworld doesn't have.
>after playing it since 0.6
>pushing rank and veterany while anonymous
If you actually had a point to make, you'd have written by now but since you actually wrote nothing concrete in that post, you're talking out of your ass.