[ / / / / / / / / / / / / / ] [ dir / 7c / builders / feet / flutter / girltalk / islam / loomis / radcorp ]

/v/ - Video Games

The Vidya
Email
Comment *
File
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Flag
Embed
(replaces files and can be used instead)
Oekaki
Show oekaki applet
(replaces files and can be used instead)
Options
Password (For file and post deletion.)

Allowed file types:jpg, jpeg, gif, png, webm, mp4, swf, pdf
Max filesize is 16 MB.
Max image dimensions are 15000 x 15000.
You may upload 5 per post.


<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: ffc5daac19cefe2⋯.jpg (284.71 KB, 1920x600, 16:5, 11368-quake-champions-1920….jpg)

cb32e8 No.14162543

>Make shitty Overwatch clone with a Quake theme

>Don't allow players to play the game without the shitty Overwatch mechanics

>When the game dies because Overwatch fags are playing Overwatch Bethesda will go "I guess people just don't want a new Quake"

827957 No.14162556

Do they even have mutators?


299ac5 No.14162561

>>14162543

While I loved quake I'd rather they not turn franchises into shambling zombie cash grabs and make bank off it. I want selective pressure on them to actually generate new IPs that don't suck.


827957 No.14162576

>>14162561

> I want selective pressure on them to actually generate new IPs that don't suck.

In this day and age?

You're fucked, people are so sick of creatively bankrupt new shit tier products that they're buying revival shit of anything.


09ca02 No.14162635

>>14162543

It failed because the optimization is crappy and the netcode is horrible. People are largely ok with the new mechanics.

Quake without single player is shit anyway. Q3 players are fags.


9304fe No.14162648

File: 96f7e9dac835d91⋯.jpg (11.3 KB, 333x187, 333:187, c723012982390c914801928401….jpg)

Oh no

I guess NOBODY EVER will play quake with NEW MAPS ever.

OOOOOH NOOOOOO.


509787 No.14162653

>trusting Bethesda to do anything

wew


9304fe No.14162657

Also

>Implying Quake is good singleplayer


ebb9dd No.14162666

File: 668696e936e0592⋯.png (262.18 KB, 1480x1000, 37:25, 668696e936e0592da14533d8d9….png)


5bc75d No.14162680

>>14162657

>implying it isn't


9304fe No.14162689

>>14162680

Well I mean it's debatable, but I didn't particularily enjoy it. Personally I got more fun out of obstacle course mods than any of the official levels.


b29108 No.14162735

File: e841182a08d5a51⋯.png (1.01 MB, 1300x1080, 65:54, Tohru (You).png)

>>14162666

Here's a version without artifacts.


a77328 No.14162864


7de15d No.14162923

>>14162648

Don't you know? Bethesda invented custom maps when they made Bethesda.net. Paid maps are normal. Please don't download maps without paying for them.


c2831f No.14163026

It's best just to let Quake die. There's no way to recreate the magic. No company, especially Bethesda can make a decent arena shooter these days. Unreal Tournament was always better anyway


ce3409 No.14163031

The thing about Quake is that the old games are so well made you don't need to make a new game.


5d3062 No.14163036

Is this game out, or in beta or early access or some shit? I feel like it fell off the face of the earth already


8b3008 No.14163043

>>14163036

Early Access


09ca02 No.14163046

>>14163031

>old games are so well made

Quake 1 has some really washed out graphics and ugly 2fps enemy animations that makes shooting them feel unresponsive, otherwise a good game. Quake 2 was just boring. Quake 3 and 4 are shit.


a6c38e No.14163051

I can tell you've never actually played the game. The hero aspect is blown out of proportion, but it's bad for other reasons.

>>14163036

It's still in early access. But don't worry, the store is fully operational:^)


5d3062 No.14163052

>>14163051

> But don't worry, the store is fully operational:^)

what a surprise


ce3409 No.14163077

>>14163046

Quake 1 had technical limitations, but

>Quake 3

>shit

I certainly like the first game better but you can fuck off if you think 3 is a bad game.


18ada6 No.14163173

>>14162543

>Don't allow players to play the game without the shitty Overwatch mechanics

That's because the maps are made with the Overcucks mechanics in mind.


784558 No.14163724

>transgender t-shots sorlag

At least Nyx is nice.


289b59 No.14163741

I keep forgetting Quake 4 even exists


e66cf2 No.14163748

File: da2bfbc4b5260c0⋯.gif (17.59 KB, 340x340, 1:1, 1489011507092.gif)

>shit bethesda game doesn't get players

bethescucks btfo

toddposters btfo


8787ed No.14163751

>>14163741

It's not worth remembering.


15fd41 No.14163850

>>14162543

Wait, did this get released?


b2f9a7 No.14163866

File: 6749f4341cc6f3b⋯.jpg (57.19 KB, 673x1049, 673:1049, 6749f4341cc6f3b9a5be462e27….jpg)

>>14163748

>toddposters btfo

Wait, what? Are you one of those idiots who thinks Toddposting is done by bethfags?


da43a5 No.14163874

>>14163866

I think he's just eager to smug.


0e4ff3 No.14163885

File: 8e35c023151d382⋯.jpg (17.2 KB, 291x400, 291:400, alrighty.jpg)

>mfw didn't even know this was out


4ae033 No.14163907

File: 770205ecffab6c6⋯.png (74.84 KB, 624x396, 52:33, QC.png)

File: 2b6c5d1bdd71865⋯.jpg (534.65 KB, 1920x1080, 16:9, Vore.jpg)

>Early Access

>30 dollars

>Microtransactions

>Requires a Bethesda.net account

>Not even running on the IDTech engine

Every time this game gets brought up, I have to add more to this shitlist.


b2f9a7 No.14163913

File: 6bcfe9cb00e557b⋯.png (267.57 KB, 1030x935, 206:187, 6bcfe9cb00e557bc08bebf1b84….png)

I swear looking at how nobody fucking remembers shit like this or HZD, including me, I would think this is just shilling.


e66cf2 No.14163914

>>14163907

>it's a triple Ayy company makes an early access game episode

thanks gay ben

>>14163866

Reminder that ironic shitposting is still shitposting.


b2f9a7 No.14163917

File: 1efe4f3cca488f1⋯.jpg (70.29 KB, 704x528, 4:3, 1efe4f3cca488f1c1b079f1970….jpg)

>>14163914

>making fun of todd and bethesda is ironic shitposting

Kill yourself.


d34394 No.14163919

File: accbd7c9b0519db⋯.gif (269.13 KB, 393x450, 131:150, 1428232092204.gif)

Someone post the video of the director begging people to stop playing Quake Live.


82ad6e No.14163922

Hey guys, can we play quake 3 together?


90ea98 No.14163927

>>14163922

If you're down, I'm down to make it happen if only for a short while.


bd39b6 No.14163955

What truly turned me off of Quake Champions was their 'hero design', gone is the crude and gritty cybernetics, along with a theme that very much oozed hate, despair and rage, and instead we get tumblr chicks. Though I suppose there's some semblance of it.

And hero abilities are fucking retarded.


82ad6e No.14163958

>>14163927

Create a separate bread for it then.


90ea98 No.14163982

>>14163958

Fuck, I just remembered the machine I'm using doesn't have a mouse. I'd be down to play, but I'd have to play much later. Perhaps another time.


a6c38e No.14163987

>>14163927

I'm interested


3b6340 No.14164100

>>14162543

>>14163907

You forgot that the champions gimmick doesn't even matter because they can't stop Anarki from being broken


9b3d94 No.14164306

>>14163036

Perpetual early access that was supposed to release fall last year. They probably got cold feet after Lawbreakers and Wolfenstein both flopped hard.


96274a No.14165364

>>14162543

>shitty Overwatch clone

Hardly. The focus of the game seems to be Deathmatch and using\abusing your unique skill as well as your stats to gain the upper hand which obviously devolves into meta tiers for characters until everyone is playing the same guy.

Overwatch is more about the combinations of different characters and how to exploit said combinations. Helps keeping the meta a bit less stale and makes for some interesting moments.

Also, unless you gain the use of your ability faster by damaging your oponent, Overwatch does this better as well, rewarding players for doing their specific role by giving them charge for their Ultimate.

>Don't allow players to play the game without the shitty Overwatch mechanics

Not saying this was a good idea to begin with, but what where you expecting? If they included a mode without the skills, everyone would just ask themselves "why play this instead of Quake Live?"

It was either the gimmick or nothing and not even their choice there.


cb32e8 No.14165445

>>14165364

>Why play this instead of Quake live

Better graphics, bigger community (since advertising), continuing updates and support. They could change things up by adding alt fire to their weapons but instead opted for abilities.


73cca9 No.14165460

>another dead arena shooter to add to the list

how many we up to now, 30? 40?


cb32e8 No.14165479

>>14165460

>Quake Champions

>An Arena shooter

Is Overwatch and TF2 also Arena shooters? Don't listen to what Bethesda says, this class based Overwatch clone is in no way an Arena shooter.


73cca9 No.14165491

>>14165479

I would call tf2 and overwatch class based objective shooters. tell me if this looks more like quake 3 or overwatch:

https://www.youtube.com/watch?v=7ESipcQunHc


cb32e8 No.14165499

>>14165491

>looks

Maybe if all you count is the art style but even then with the shitty skins it looks more like TF2/Overwatch. You can't have an Arena shooter with classes, that goes against the entire point of an Arena shooter.


73cca9 No.14165507

>>14165499

no, I'm going by game play. Do you also have trouble determining who is white and who isn't?

> You can't have an Arena shooter with classes

q3 had a few game modes with classes. other arena shooters also did similar things, but the design of the levels (which is the most important thing in a fps game) were all designed like arenas.


7c2bdd No.14165523

>>14165507

Those weren't the game modes and many fps have arenas. Overwatch has arenas.


7cfc7a No.14165538

>>14165507

Wait, you mean the Runes? The ones that only appear on certain specific CTF maps? The ones that don't change your weapon selection at all and only give you a small boost of some kind, leaving all your base abilities the same? That's not a fucking class change.


73cca9 No.14165547

>>14165523

>Those weren't the game modes

CTF had ammo regen, scout, doubler, guard. TA but Q3/TA are referred to as the same game these days.

>Overwatch has arenas.

they make for a convenient way to design levels, but afaik you're usually sitting around in capture zones or escorting a payload through them.


96274a No.14165552

>>14165445

>Better graphics

Moot point when that player base chooses instead to play in that shitty low-poly mode for optimal performance.

>bigger community

Never a selling point since it doesn't exist at launch and there was no indication that this would actually appear. Advertizing does jack shit, especially for this player base.

>continuing updates and support

From Bethesda. So updates would be DLC and support would be "mods will fix it".

>They could change things up by adding alt fire to their weapons but instead opted for abilities

Eh. That still forces you to have a weapon equipped and you're still bound to abilities that are projectiles or stuff you can fire out of your gun.

Unreal's translocator would be a lot neater if you could press a key to toss a disc instead of having to swap to it, for instance.

>>14165479

Stop. It's an arena shooter, it's just a bad one. Arena shooter doesn't mean "good game", it's just a genre and games can be good or bad designed arena shooters.

>>14165538

UT2K4 had a "species statistics" that essentially made each race a class with passive abilities and modified values for armor. No special abilities but it's still the same principle.


73cca9 No.14165555

>>14165538

roles and classes were pretty much the same thing. usually when talking about weapons we're talking about loadouts. I haven't played quake champions, have you?


711166 No.14165558

File: d8ab413feb4a72e⋯.jpg (48.55 KB, 640x625, 128:125, 288c32664fba04a792fee335d6….jpg)

The attention spans of gamers have become so short that devs can't even create a game in time to ride a current trend. Every single last Overwatch clone has flopped miserably and the game itself is falling in popularity sharply aside from the porn. Ideally this would cause devs to make more creative games since the copycat approach is no longer viable, but in reality they will just find tons of ways to cut even more corners than usual to shovel out a game much quicker, which will result in even buggier, poorly balanced, shittier games in general.


73cca9 No.14165561

>>14165552

>Unreal's translocator would be a lot neater if you could press a key to toss a disc instead of having to swap to it, for instance.

unreal games having bad or awkward controls in general is the main obstacle for them to ever maintain relevance imo. the controls are just shit for a shooter.


09ca02 No.14165564

It's nothing like Overwatch for the simple fact that the only objective here is to kill each other. You may call it class based shooter, but it's nothing like OW or TF2. People are stupid.

>>14163955

>gone is the crude and gritty cybernetics

They look more or less the same to me. They just haven't introduced the more grotesque looking characters yet, I don't know if they will.


96274a No.14165571

>>14165561

They aren't that bad or different from other shooters though.

And the recent one (shame it's mostly dead) actually improved a lot on it with a dodge button (so you don't rely on double tapping) and a weapon wheel.


7c2bdd No.14165572

>>14165547

>>14165552

It is in no way an arena shooter. You can't have a class based an arena shooter.


73cca9 No.14165589

>>14165572

https://www.youtube.com/watch?v=7ESipcQunHc

here, watch.

>You can't have a class based an arena shooter.

you can and it wasn't a problem until qc did it for you. rethink how you determine genre.

>>14165571

double tap to dodge is awful. keys have too long a travel time for it to be a legitimate input option, modifiers work but not making it the default will dissuade people from using it. I heard that UT4 changed things but well, if you are just gonna leave developing the game to the community and not put any effort in yourself, it's gonna die. Epic probably wanted a community driven success but you have to pump some money into it, it's a bad idea to hope something goes viral so it succeeds.


96274a No.14165593

>>14165572

>You can't have a class based an arena shooter.

Why not? What part of "class based" invalidates respawning arenas where people repeatedly kill each other?

Admitelly, some roles like Tank or Healing are not gonna make any sense in Deathmatch but could work decently for Team Deathmatch, and even then it doesn't need strict roles like that, loadouts alone are enough.

Regardless, if a game features people dropping in an arena to shoot the shit and get stronger by pickups they get along the way, it's not starting with 2 weapons already or having a passive\active ability that's gonna remove the previous bits from the game. It's just an extra element added into it, which might be good for depth if it's balanced well enough.


7c2bdd No.14165594

>>14165589

No other quake was class based outside of mods and bonus modes. Stop shilling


73cca9 No.14165598

>>14165594

did you watch the video yet?


7c2bdd No.14165599

>>14165593

If the only thing an arena shooter needs is an arena than most fps are arena shooters.


73cca9 No.14165606

>>14165599

that isn't what he said.


7c2bdd No.14165623

>>14165606

What sets arena shooters apart from nearly all other fps is that all items and weapons are acquired in the arena and all characters share equal footing outside what they pick up. Classes and abilities ruin this.


73cca9 No.14165630

>>14165623

you could have both with classes with unique abilities no problem.


7c2bdd No.14165638

>>14165630

But then it is a team/class shooter and not an arena shooter


73cca9 No.14165640

>>14165638

depends on the focus of the level design. level design is the most important part of a first person shooter.


96274a No.14165644

>>14165599

Do you have selective reading or is it just an habit of yours to read the bits that you can use in your deconstructions?

Certainly CoD isn't an arena shooter but it's not because it has loadouts. Meanwhile there's some freak examples like Republic Commando multiplayer or Metroid Echoes multiplayer that would indeed count as arena shooters, the first one actually having you pick a gun to start with if I'm not mistaken.

Red Eclipse is another one where you can start with any 2 weapons from the entire arsenal and pick the rest as you as well as grenades and mines. Does it stop being an arena shooter just because it doesn't force you to start with the katana and assault rifle first?

Simiarly, UT2K4 gave us the "species statistics" that made each race have different stats. GenMoKai for instance had less armor so they'd die in 2 shock rifle shots for instance, but they'd have a boost to their speed that could stack with Speed and the Necro units also took more damage but they also healed from dealing damage up until 100 points.

Those choices were actually well balanced and that mutator made for some interesting matches due to the options it brought to the game and it did not stopped being an arena shooter just because of that.


7c2bdd No.14165645

>>14165640

UT has many none arena style maps but is still an arena shooter.


96274a No.14165653

>>14165638

You can have unique abilities per character without having to play in team, it's just going to be less about combining them with other people and more about using them yourself in clever ways.

The importance that skills have ingame can also vary from small bonus to entire gimmicks

A character that can press a key and fire a rocket from his shoulder every 10 seconds as if he had a rocket launcher doesn't deviate that much from the shooting part of the game, it just gives him some extra damage and some help with movement.

However a character that could double his shields at the press of a button every 10 seconds would indeed shift the focus away from the shooting unto the abilities.

It's really not that black and white.

And even then, you can still have a class-based arena shooter. Just because it has classes, it doesn't stop happening in an arena, having pickups\powerups or people shooting at each other.


7c2bdd No.14165655

>>14165644

Mutators are outside of the base game. Loadouts and classes prevent it from being an arena shooter and you still haven't shown otherwise.


73cca9 No.14165658

>>14165645

yes it is, or its an objective based shooter depending on what map you play on. different game modes. I'd consider TF2's arena maps to be arena shooter levels. They would be in any other arena shooter and they encourage a similar game play style just fine.

quake is also a capture the flag game, which deliberately has lengthier maps which could be separated into a series of connected arenas built around encouraging different game play styles, making it play less like an arena shooter and more like an objective one.


96274a No.14165664

>>14165655

>Loadouts and classes prevent it from being an arena shooter and you still haven't shown otherwise

On the contrary, you're the one making the claim that if a game features classes\loadouts, it can't be an arena shooter.

You're the one that has to prove that since you're the one trying to define in very specific terms what an arena shooter can and cannot be.

And even then, I already mentioned Red Eclipse. It's an arena shooter but you have a starting loadout.


7c2bdd No.14165666

>>14165658

And tf2 isn't an arena shooter despite having arena style maps.


73cca9 No.14165672

>>14165666

it can be a class based arena shooter, a class based objective shooter, a class based horde shooter too.


9b3d94 No.14165689

>>14165558

Blizzardfags are notorious for being the type of people who refuse to play anything not made by Blizzard.


7c2bdd No.14165698

>>14165672

Yeah no, tf2 is never an arena shooter. Again, it has classes therefore not an arena shooter. You are retarded if you think tf2 on a smaller map is an arena shooter and UT on a bigger map isn't one.


73cca9 No.14165700

>>14165689

I've noticed this too dealing with some in person. I don't know why it is, the few blizzard games I have played were pretty mediocre and hardly struck me with any sort of interest in anything else the studio has put out.


96274a No.14165708

>>14165698

>it has classes therefore not an arena shooter

Why? Whats the definition of Arena Shooter, at least for you, that specifically says "if it has classes, it's not an arena shooter"?


73cca9 No.14165709

>>14165698

level design determines a lot in shooters. you might want to do some reading up on it and the level design theories explored in first person games in particular. It's a field with a lot of research, Valve used to be at the forefront of it, mark brown has a few videos that cover it. Doom is a classic case study example. Level design practically designs the quality and the genre of a first person shooter more than anything else.


9b3d94 No.14165710

>>14165700

It's because their games are locked behind a proprietary client and once you've been suckered into it, you don't want to bother with another one. It tricks you into thinking you're part of a "family".


7c2bdd No.14165713

>>14165708

Because in Arena shooters all players start equal. This is true for every arena shooter ever.


7c2bdd No.14165720

>>14165709

Level design only works in conjunction with the player. The fact that the player gets everything from the level is apart of its design. Other genres don't have this.


73cca9 No.14165734

>>14165720

level design in a shooter determines what kind of game you're playing for the most part. It's not an exclusive factor, but a major one. Past that, mechanics and the system come in to play, but the majority of this is decided by the levels design.

>Other genres don't have this.

of course they do. It's how nier automata can go from being a top down twin-stick shooter to a 3D character action game to a platformer in the space of 3 minutes, all without changing your controls or the mechanics. Pure level design at work.


7c2bdd No.14165755

>>14165734

Other genres of shooter don't have players start with equel stats in an arena. This is clearly separates arena from non arena shooters and the fact that you have to include tf2 in your definition of an arena shooter proves you are wrong. Tf2 doesn't even have weapon drops.


e0e7c2 No.14165765

>>14162543

Has there been a single IP Bethesda hasn't managed to fuck up? How do you have so many talented developers and popular IPs under your banner and still manage to drop the ball at every opportunity?


9b3d94 No.14165771

>>14165765

>have so many talented developers

Let's not get too crazy here.


e0e7c2 No.14165785

>>14165771

Arkane and id could churn out competent enough games, Prey 2 was looking like a great game, yet as soon as Bethesda touched them it all goes to shit. Same with Fallout. It took a company of talentless coders under an extreme time limit to make a vastly superior game using the same tech.


73cca9 No.14165793

>>14165755

>Tf2 doesn't even have weapon drops.

that's really arbitrary. TF2 doesn't have that mechanic because its designed to be a class based shooter first. Since you like to introduce arbitrary elements that determine what does and does not make an arena shooter, go ahead and define it fully. Let me know exactly what you think makes an arena shooter an arena shooter.


9b3d94 No.14165795

>>14165785

I sincerely doubt anyone from those studios who were worth a shit are still there.


73cca9 No.14165805

>>14165785

the problem with assuming meddling which I do think happens, is there's not enough solid information to point to. It mostly seems like incompetence and poor management which mostly happens internally.


7c2bdd No.14165806

>>14165793

>that's really arbitrary.

>getting weapons and items from the map which is literally the most important part of playing an arena shooter is arbitrary

You are underage


73cca9 No.14165814

>>14165806

so where's that definition?


cb32e8 No.14165816

Holy shit this is the same retard who onlyba few days ago said Lawbreakers was an arena shooter


e0e7c2 No.14165819

>>14165795

IIRC a lot of id talent jumped ship after Bethesda acquired the studio.

>>14165805

We know Bethesda is far more intrusive and scummy than EA or Activision ever were, we know they are perfectly fine with deliberately sabotaging a studio just so they could buy them for pennies. They are run by a kike that was so kikish even the rest of the Jews stay away from him.

They're the same publisher that looked at Wolfenstein 2 and Dishonored 2 and gave their stamp of approval.


73cca9 No.14165821

>>14165819

>They're the same publisher that looked at Wolfenstein 2 and Dishonored 2 and gave their stamp of approval.

I'm not saying it doesn't happen, I'm well aware of all the examples, I'm saying I don't know to which extent, no one seems to know either, and I'm saying a lot of signs point to pure incompetence from the developers a lot of the time.


cb32e8 No.14165824

>>14165814

Here you go

>Arena shooter

>Fast paced shooter where all players have equal footing at the start of the game and the key to victory is collecting items throughout the map to help complete the objective

This definition includes all Arena shooters and excludes all the obviously not arena shooters like TF2 and lol breakers. I know you have never played one so maybe this definition will help.


cb32e8 No.14165827

>>14165765

Prey was worth a pirate if you like System Shock 2


cb32e8 No.14165832

>>14165806

He clearly hasn't played one.

Collecting items is "arbitrary" to him despite the fact that it is the key to winning any game. Halo is more of an Arena shooter (though too slow to really be one) than any of the stupid games he listed. Quake Champions definitely isn't one.


1154e6 No.14165836

>>14165824

>Fast paced shooter where all players have equal footing at the start of the game

When you consider that with a hero roster each hero still has their own boons and drawbacks to balance them out in the grand scale of things and that victory is still largely determined by performance and item control, wouldn't this still fit the bill?


73cca9 No.14165841

>>14165824

>Fast paced shooter

where does that put halo?

>where all players have equal footing at the start of the game

where does that put unreal tournament?

what about the randomized spawns which affect your options and the advantages you can get?

>I know you have never played one so maybe this definition will help.

you sure like to assume a lot instead of making actual argument. Answer the questions mentioned before.


cb32e8 No.14165852

>>14165836

>own boons and drawbacks to balance them out in the grand scale of things

But that isn't equal. Even if it was perfectly balanced (it's not so no one is equal), players have to have the same start for it to count.

>>14165841

>Where does that put halo

see >>14165832

>Where does that put UT

As an Arena shooter since players start equal outside of specific modifiers.

>What about randomized spawn

Each player is just as likely to get the random spawn as the next so it's equal and many play with random spawn off.

>You sure assume a lot

You claimed the most important part of the genre is "arbitrary".


1154e6 No.14165869

>>14165852

>But that isn't equal. Even if it was perfectly balanced (it's not so no one is equal), players have to have the same start for it to count.

Each player would start with the same weapon. The starting health and armor counts would be different, but less-resilient heroes have a higher base speed to make up for that. What's not so equal about that?


d5c7ae No.14165875

File: aca5fcc2f234f45⋯.jpg (1.26 MB, 1920x1080, 16:9, quake 1.jpg)

File: 2b0b20c7d85dcc1⋯.jpg (347.73 KB, 600x727, 600:727, quake 1 art.jpg)

>>14162635

>>14162657

>>14162680

>>14162689

quake 1 singleplayer is simplistic but good nonetheless with a compelling artstyle and atmosphere, would take a new quake 1 sequel any day over pretty much anything else in the industry


cb32e8 No.14165877

73cca9 is the same retard who goes into multiple threads and claims that games like Lawbreakers are Arena shooters so he can say "arena shooters are dead". He is a known console cuck and will do anything to pretend his system of choice is best. It's why he doesn't even know what an Arena shooter is.

>>14165869

The fact that they start with different stats.


73cca9 No.14165883

>>14165852

>see >>14165832

so a slow paced arena shooter, gotcha. check off fast paced.

>As an Arena shooter since players start equal outside of specific modifiers.

UT by your definition is not an arena shooter unless you aren't playing the base game.

>Each player is just as likely to get the random spawn as the next so it's equal and many play with random spawn off.

each random spawn has different value and will determine the players tactics. If you've ever played or watched any pro duel in q0/q3 you might be familiar with the commentary they make immediately as the game starts.

>You claimed the most important part of the genre is "arbitrary".

pick ups are part of the formula for area control which is a mechanic for the genre that ties closely into level design, which is the most important part of the genre. Your argument and definition are weak, full of contradictions and it seems like you're the only one peddling it because some games you don't like are being called that thing you do like.

here's an actual, functional definition for you which doesn't bloat up with a list of exceptions and miscommunications:

an arena shooter is defined by enclosed levels which have a sense of looping flow to each area, interconnecting them. The areas are defined by specific advantages from pick ups to geometry and control over the areas to achieve an advantage of the goal of the game.

>>14165877

this sounds really weird but did I walk in on something?


b0d35e No.14165892

>>14165869

Multiple reasons.

1. One character will be the most powerful and played the most

2. It isn't equal even if it is balanced.


cb32e8 No.14165903

>>14165883

UT is an arena shooter. All stats are the same in most of the games.

Random spawns are not the same as different stats.

Everyone agrees UT and quake are arena shooters. Your retarded definition made to make tf2 and QC arena shooters won't trick anyone. Go fuck off consolefag


aa04bc No.14165906

>>14165875

Don't forget the soundtrack. Fits the game perfectly.


cb32e8 No.14165912

>>14165883

>>14165903

Forgot to add

>pick ups are part of the formula for area control which is a mechanic for the genre that ties closely into level design, which is the most important part of the genre.

And which TF2, Lawbreakers and QC don't have because you can get your weapons from a loadout or ability.


911929 No.14165919

File: 62021692a38c48d⋯.jpg (33.36 KB, 600x300, 2:1, 0527c775ba5d4675c0110cd793….jpg)

>>14162543

While the character customization in that game looks alright, I honestly don't want to touch it with a ten foot pole because of >>14165364 reasoning alone.

>>using\abusing your unique skill as well as your stats to gain the upper hand which obviously devolves into meta tiers for characters until everyone is playing the same guy.

This is why ability based FPS games are dead to me, when abilities in a FPS isn't a get out of jail free card like the Armor Abilities from Halo Reach I can't believe i'm using that fucking game as an example. then it's usually fine.

What I mean when I say "get out of jail free card" is FPS arena games that will usually have an ability to get you out of a death for no reason and only because you hit a certain button faster than the enemy (or he just simply didn't have a good ability to begin with).

Say two players are entered in a gun fight, they are in open ground and are shooting doing similar respectable damage to each other until out of nowhere one of the players misses, because of this fatal mistake, the player should be dead at this point.

However that's not going to happen as the player who missed will simply press a button and just finish off the player with a ultimate ability.

Where exactly is the skill in this? There's no need to aim because it's a large AOE that's meant to hit anything in certain radius, and it's even more awkward when your trying to advertise your game as "skill-based competition".


73cca9 No.14165927

>>14165903

>Everyone agrees UT and quake are arena shooters

I sure think they are, but race based stats make them somewhat like a class shooter, meaning by your definition there is a lack of equal footing (which isn't a good idea to include in the definition btw.) You have a broken definition, fix it or realize it's bad and makes you look bad.

>>14165875

carmack said after rage was released he wanted the next quake game to be more like the first one, but he wasn't in charge of that project and obviously left id before that happened. It's such an under-appreciated style of game and despite it being a mess of themes it really came across as a much more interesting game than any strogg quakes were.

>>14165912

pick ups aren't necessarily weapons. I sure wouldn't call the mega or red armor a weapon. Make a real point. In the arena TF2 game modes, even the standard game modes you can have elements of area control over things like ammo and health pick ups.


1154e6 No.14165937

>>14165877

>The fact that they start with different stats

Difference in stats doesn't say much about equal opportunity for each players. In fighting games each character will have some statistical differences, but you'd be hard pressed to find a good fighting game where picking one character puts you at a general starting disadvantage (unless it's the kind which gets stronger over time). Skill is still the largest factor in determining who wins and blaming your loss on the character you picked is usually the sign of a shitter.

In Quake Champions, picking a different character would also facilitate a different playstyle. Heavy characters benefit more from keeping up their stacks but have a harder time doing so because they would be slower in comparison to lighter characters who benefit less from a higher stack given their smaller maximum HP/armor. While each player wouldn't start off equally (not that they did to begin with since starting spawning positions are random and so would the weapons be you could get to first), the opportunity to win would still be equal for both sides.

>>14165892

>1. One character will be the most powerful and played the most

If that's really true, then both players would end up picking the same character and end up cancelling whatever unbalance there is out


cb32e8 No.14165939

>>14165927

>Race based stats

Introduced in one part of one game out of 4.

>Pick ups aren't necessarily weapons

They aren't something in TF2.

>Health and ammo

You are retarded. In an Arena shooter, EVERYTHING YOU GET is from the arena.

>B-But health

Kek.

No one would agree that Tf2 is an arena shooter. Do you know why? Because it's clearly not.


d5c7ae No.14165950

File: c4ba12865fae159⋯.jpg (108.9 KB, 1024x768, 4:3, quake 1 shambler.jpg)

>>14165906

Yep, really adds to the game a lot

>>14165927

>It's such an under-appreciated style of game and despite it being a mess of themes it really came across as a much more interesting game than any strogg quakes were.

Of course, that's what makes it so compelling. Basically the only time a shitty development cycle led to something basically objectively good.


cb32e8 No.14165955

>>14165937

>If that's really true, then both players would end up picking the same character

Which is why classes are retarded but even then having shitty abilities means not an arena shooter since it's not something you get from the map.

>Equal opportunity

We are talking about starting out equal.

>picking a different character would also facilitate a different playstyle

This is why it's not an Arena shooter.


73cca9 No.14165981

>>14165939

>Introduced in one part of one game out of 4.

3 out of 6. Unless you're going to start making up that "those games aren't unreal tournament now, cuz I said so" like everything else you've brought to the table so far.

>They aren't something in TF2.

they are, there's even different varieties.

>In an Arena shooter, EVERYTHING YOU GET is from the arena.

so megas and armors and quads are no longer things you get from the arena.

>No one would agree that Tf2 is an arena shooter.

and I'm not saying it is, I even described what it is earlier in the thread. I'm saying it has an arena shooter game mode. Do you have trouble reading or do you usually just get this riled up over nothing?

>>14165950

the thing is you can even fit the sci-fi and fantasy styles into a cohesive whole. slip gates are the teleporter to the alternate dimension which is why every episode starts with the sci-fi levels. It's not a perfectly tied together explanation but it does the trick just fine. Not like you need story in a shooter. I'm mostly getting exhausted of these "self aware" shooters like strafe and dusk, it comes across as so cheap and lacking in confidence. Quake is silly but that's not the point. It doesn't stop for a second outside of an easter egg here or there to move on from its heavy dark atmosphere.


cb32e8 No.14165994

>>14165981

>3 out of 6

They are mutators and aren't on by default except in Unreal Championship which isn't Unreal Tournament and isn't considered an Arena shooter.

>They are

There are weapon pick ups and boosts in TF2? When?

>It has an arena shooter game mode

In this game mode do you get weapons and armors and boosts from the map? No.

So let's see

>Proper definiton

>Fits all arena shooters

>Your retarded definition

>Fits a million games and includes none arena shooters


73cca9 No.14166020

File: 9a6c30009c50d13⋯.jpg (57.2 KB, 620x465, 4:3, pu1.jpg)

File: e504ecfb648c03b⋯.jpg (22.62 KB, 352x368, 22:23, pu2.jpg)

File: c84db985fc368ec⋯.jpg (36.43 KB, 349x325, 349:325, pu3.jpg)

File: e8bfdb2b3b384b9⋯.jpg (34.11 KB, 429x411, 143:137, pu4.jpg)

File: 1f0170f0646c3e2⋯.png (313.71 KB, 640x480, 4:3, pu5.png)

>>14165994

>There are pick ups in TF2?

yep, small ammo, medium ammo and full ammo. small health, medium health and max health. You really try too hard to shift the definitions and goalposts. It's OK to be wrong. Your definition only works if you decide what are and aren't arena shooters. So far there's too many exceptions, and I don't think you've proven reliable enough to have the final say on what is and isn't an arena shooter.

Are the pictured pick ups no longer pick ups? It legitimately sounds like you've never played the games if you have to jump through this many hoops to stick by your poorly informed opinion. It's OK to be wrong, you just move on, reflect a little, and change your ways a bit.


cb32e8 No.14166031

>>14166020

>Tf2 is an Arena shooter

>because it has health pick ups

lol.

In Arena shooters you get everything from the map, not just health. That is what makes it an Arena shooter. That is the core to the gameplay of an Arena shooter.

>Jump through hoops

>Retard thinks TF2 and Lawbreakers is an Arena shooter to justify his false definition

>N-No you are jumping through hoops

Kek. Again, in an Arena shooter the game is around collecting items from the map, this isn't true for TF2 since you get your stats and weapons handed to you.


1154e6 No.14166034

>>14165955

>Which is why classes are retarded but even then having shitty abilities means not an arena shooter since it's not something you get from the map

There'd have to be a massive lack of balance for such a thing to even happen in the first place, and even then the abilities aren't massively impactful to create such a massive lack of balance. Moreover, your wins aren't entirely decided by your character pick and given abilities, it's again about how you use them.

>We are talking about starting out equal.

Newsflash, they never did. What's equal about starting off in random positions in the map which you don't have any control over, putting you at an initial disadvantage when you start off farther away from guns you prefer or really need? Your definition is already flawed to begin with, unless you can make a case for why spawning in random sides of the map with an uneven weapon placement does count as equal opportunity but characters starting off with balanced statistical differences doesn't.

>This is why it's not an Arena shooter.

Even then you still end up with a game where two players are pit in eachother in an arena, item control is still very much a thing as is the usual Quake weapon arsenal and balance, and each player has fine control over their movement which plays into item control and map awareness again. The only difference being is that characters have some statistical differences and their own abilities, yet not to the extent of Overwatch and other hero shooters where there's still very much a counter-pick meta since those kind of games are team-based shooters. Just because it's tradition doesn't mean it's core to the formula, because it can work out just fine as QC shows.


73cca9 No.14166045

>>14166031

once again, I said TF2 has an arena shooter mode. The prefix for the maps is arena_. If you have to make up your opponents position and misrepresent them to act like you have a point, you've already lost.


82ad6e No.14166049

>>14166031

No no no no no no no.

Arena shooter is when you're on arena with other players and you're shooting at them. That's it.


cb32e8 No.14166051

>>14166034

>There'd have to be a massive lack of balance for such a thing to even happen

Welcome to Quake Champions and it is extremely unbalanced.

>They never did

Yes they did. You are an idiot for comparing the location of spawn to your starting stats. There is a clear difference.

>Each player has fine control over their movement

False. They took out a bunch of movement control and gave it to specific classes.

>Just because it's tradition doesn't mean it's core to the formula

Yes it is because it is at the core of every Arena shooter ever made.

>>14166045

But it's not because you don't pick up weapons and boosts and instead get them from a load out. That is why it isn't an Arena shooter "mode".

Every single Arena shooter ever created agrees with this.


cb32e8 No.14166056

>>14166049

Fuck I forgot. And a Moba is any multiplayer game with a battle arena. Holy shit Quake is a Moba!


82ad6e No.14166062

>>14166056

Guess why we don't call assfaggot game a moba. Because the whole meme was born from retarded definition.


73cca9 No.14166063

>>14166051

>Every single Arena shooter ever created agrees with this.

nah. You should try playing the games some time, you'll notice a lot of differences as you experience more than well. What have you actually played again?


cb32e8 No.14166067

>>14166063

>Nah

Great argument. Name an arena shooter that doesn't agree.

>Console kid says I don't play Arena shooters

>B-But Lawbreakers is one and weapon pick up isn't important!


cb32e8 No.14166069

>>14166062

fuck, you are right. COD is an Arena shooter now and so is Overwatch!


73cca9 No.14166079

>>14166067

It looks like you're the only person who brought up lawbreakers in this thread. What a weird hang up to have.


82ad6e No.14166086

File: be7ecd1efe4ca12⋯.png (68.33 KB, 640x480, 4:3, doom.png)

>>14166069

COD is arena shooter with tactical elements

Overwatch is arena shooter with assfaggots elements.

Its that simple.

Also let me break your wet fantasies, arena shooters have health and ammo pickups because doom deathmatch had singleplayer pickups still left on map when playing mp. Nobody created this idea of pickups from balancing issues, they were just in doom as a given.


cb32e8 No.14166090

>>14166079

>In this thread

Yeah, totally not the same retard from last thread who tried to pretend Lawbreakers was an Arena shooter and used the same retarded tactics. Either way you have lost the argument so many times it's amazing. You can't name one (1) Arena shooter where equal starting and collecting from the map aren't the core of the gameplay.


73cca9 No.14166093

>>14166086

you can't imply that games can share elements, that's preposterous.

>>14166090

q3, ever play it?


cb32e8 No.14166096

>>14166086

>Every shooter is an Arena shooter

Kek.

>They have pick ups because of doom

So?


cb32e8 No.14166097

>>14166093

Quake 3 has stat differences between characters? Where?

>inb4 random game mode or mod


73cca9 No.14166110

>>14166097

the model you choose can change how your character is presented, providing an advantage or disadvantage. This can be overridden of course with common cfgs, but that would fall under the same category as ut mutators (not modifiers, as you called them.) Also your spawn position on the map determines your advantage or your disadvantage.

>stat differences

determining the argument before it's even made, a pretty weak tactic but shows your position has no ground.


cb32e8 No.14166114

>>14166110

>B-But visual differences

HAHAHAHAHAHAHAHAHAHAHA


96274a No.14166118

File: 762c9e633816418⋯.jpg (10.05 KB, 480x360, 4:3, hqdefault[1].jpg)

>>14166110

>a pretty weak tactic but shows your position has no ground

Man, you're so kewl.

Can you teach me to be that kewl?


73cca9 No.14166119

>>14166114

this is good proof you've never played quake except maybe 0 where you subsequently got stomped on q3dm6.


82ad6e No.14166124

File: b4b8f3b9d9fb30e⋯.jpg (107.6 KB, 1280x720, 16:9, Tribes.jpg)

File: 1ecd113c55f3095⋯.jpg (1.37 MB, 4008x2258, 2004:1129, Halo.jpg)

>>14166090

>You can't name one (1) Arena shooter where equal starting and collecting from the map aren't the core of the gameplay.


cb32e8 No.14166127

>>14166119

>B-But skins totally count as gameplay!

>This means TF2 and Lawbreakers and Quake champions are Arena shooters!


1154e6 No.14166135

>>14166051

>Welcome to Quake Champions and it is extremely unbalanced.

Then who's the top-tier character everyone's playing as?

>Yes they did. You are an idiot for comparing the location of spawn to your starting stats. There is a clear difference.

A difference so clear you do not care to tell me to put me properly in my place, or is it uninmportant enough that it doesn't bear repeating? Really, what would this difference be? Because if my opponent would have instant access to RL/LG/RG simultaneously before I reasonably could because he spawned on the lucky side of the map, I wouldn't call that equal. Thankfully maps are somewhat balanced around that fact, however it'd be a lie to say it's truly equal because my opponent can have faster access to weapons in a way I have no control over. It's like chess where white has the opportunity to dictate the flow of the match by starting first, but again that's entirely balanced out through the skill and mindgames of both players involved. However, you do not truly start out equal in chess, nor did you ever in Quake. The color you have in chess and the side you spawn in the map of Quake all come with their own advantages and disadvantages, but they never come off as unbalanced because skill still plays a major factor.

Considering the inequal advantage/disadvantage of randomized map spawns, it's hard to argue that both players truly start off equally. So if players would start with less health but have a higher speed or the other would start with more health but with a lesser speed, that merely plays in the universal fact of randomly-picked spawning positions in the genre. And as it turns out, item control and skill plays a larger factor into victory than picking the right character. Really though, the only game where players truly start equally would be rock-paper-scissors.

>False. They took out a bunch of movement control and gave it to specific classes.

Each character has their own movement passive with their own boons and drawbacks, but the base movement system of strafejumping/bhopping/rocketjumping and speed gain is universal.

>Yes it is because it is at the core of every Arena shooter ever made.

It can be hardly called core if changing something so core doesn't even break the game or turn it into something completely else, yet all the key elements of an arena shooter are still present in QC and people play it as you would expect.


73cca9 No.14166137

>>14166124

tribes ascend isn't an arena shooter, but halo games just aren't one because uh….I said so :^) yeah they're slow, that's it!

>>14166127

where did lawbreakers touch you? Did the game being dead break your heart cliffy?


cb32e8 No.14166139

>>14166124

>Tribes ascend is an Arena shooter

Holy shit anon. Come on now. I know you must be underage but have you really never heard of FPS-Z?


cb32e8 No.14166145

>>14166137

You are the pathetic sap trying to Shill Lawbreakers as an Arena shooter. You can't even think of an argument at this point.


82ad6e No.14166146

File: 30f8b0e4176ae68⋯.jpg (281.37 KB, 1500x1125, 4:3, team arena.jpg)

>>14166127

Not every arena is… a Team Arena!


73cca9 No.14166147

>>14166139

>FPS-Z

moba/arts tier genre manufacturing


73cca9 No.14166155

>>14166145

>You can't even think of an argument at this point.

I don't need to as you've disproven none I've offered. So why do pro players all force the same visual settings?


cb32e8 No.14166158

>>14166135

>I can't tell the difference between randomly spawning/Choosing my spawn location and having more base health or armor

>>14166147

The term was invented years ago by fans. It is in no way an Arena shooter.


cb32e8 No.14166165

>>14166155

>I don't need to as you've disproven none I've offered.

Except showing that no Arena shooter has stat differences and you saying skins are the same as stat differences just makes you desperate and retarded.


5bc75d No.14166168

>>14165950

The fuck is that texture pack? The Shambler looks like ass.


73cca9 No.14166178

>>14166165

unreal tournament c/03/04 has them, but you refused to accept this because it can be disabled/enabled with mutators. Your viewable model is a meaningful game play difference that can be forced or not through cfg edits. You pick and choose what applies to you and supports your point, and your rejection of them is angry, autistic lashing out with an entirely emotional foundation. When someone provides a fully presented argument instead of my truncated ones because I assumed you played these games (you clearly haven't), you fall back on strawmanning and respond to none of their arguments.

You're not very smart. Why do pro players all force the same visual settings? Could it be that some models would represent an imbalance such as a walking half-height eyeball compared to a fat, full height biker? Really, play these games or stop talking about them. You're too stupid to discuss them.


f81542 No.14166186

>>14162635

Shit is so fucked, i rather play Hunter's Moon to pretend its a Q3 single player and Q1 + Q2 + Expansions, while this shit burns to the ground.

Off-topic:There's no hope for Dusk, too.


73cca9 No.14166188

>>14166168

looks like dark places defaults. I don't recommend using the engine because it changes things like how the physics function and its not a particularly well optimized engine. I also find the stencil shadows garish and the approximated forced bump mapping is ugly looking. I think a faithful, chunky unfiltered look fits quake beautifully and there's a few sourceports like direct quake or quakespasm which scratches the faithful and expanded limits options the game greatly benefits from.


cb32e8 No.14166194

>>14166178

>Optional mutators that are off by default is the same as forced stat differences in characters

No one man should have all this stupid.


73cca9 No.14166199

>>14166186

>Off-topic:There's no hope for Dusk, too.

dusk is too cynical, it's so unappealing.

>>14166194

>still evading

you've consistently embarrassed yourself, acted like a chimp, and provided stupid definitions that exclude arbitrarily and contradicted themselves.


cb32e8 No.14166205

>>14166199

>Evading

No i'm not. Optional mutators don't mean shit and neither do visuals. You could argue that for top level play visual skins matter but that doesn't change the fact that skins aren't stat differences.


cb32e8 No.14166212

>>14166199

>>14166205

Also

>Excluded arbitrarily

I didn't know it was Arbitrary to call actual Arena shooters like Quake and UT Arena Shooters and games no one would consider Arena shooters not arena shooters.

>Contradicted

How? Where?


73cca9 No.14166213

>>14166205

>Why do pro players all force the same visual settings?

there, right in front of your face. make an argument already you idiot.


5bc75d No.14166216

>>14166188

I have a 5GB Quake folder full of community maps, up to speed on ports and stuff, Quakespasm is the tits.


cb32e8 No.14166225

>>14166213

>You idiot

Someone is mad. Visual differences are in no way the same as stats. In some games you have a slight advantage by turning the graphics settings up or down based on what they show. That doesn't change shit. You are going to define a videogame genre now by visuals which already shows how poor your argument is.


73cca9 No.14166232

>>14166216

the past few years have been a godsend with all the map jams that have been happening. It's like since the horde of zendar there's been a new greatest map of all time every year.

>>14166225

>You are going to define a videogame genre now by visuals which already shows how poor your argument is.

nope. Just showing your stupidity off to everyone in the thread at this point.


cb32e8 No.14166236

>>14166225

>>14166213

On top of this. You are right that in tournaments people disable different skins, but you can't disable classes in those shitty non Arena shooters you mentioned which prove my point even further.


cb32e8 No.14166240

>>14166232

>Just showing off your stupidity

>Consolecuck who thinks Lawbreakers and TF2 are Arena shooters thinks anyone else is stupid

>Still screaming the skins are the same as stats despite that clearly being retarded


1154e6 No.14166301

>>14166158

>>I can't tell the difference between randomly spawning/Choosing my spawn location and having more base health or armor

No, so what would that difference be? What's obvious to you isn't readily obvious to everyone, nor do I see why it would be. Is there (ironically) a reason why you won't explain your reasoning?

When you consider that randomly picked spawning positions gives you different advantages/disadvantages to work with and that the fairness thereof is simply a matter of implementation, what's there to prevent statistical differences in characters to allow for more of the same? It's not as if it's impossible to keep things fair between two different characters with different base stats and movesets, see fighting games.

Besides, it's not purely about having more health or armor as you imply, but a trade-off between tanking damage and speed. Tankier characters benefit more from having a full stack because of their higher max HP/AP, but have a harder time maintaining it compared to lighter characters who can move around the map faster and nab items faster. In combat, this is balanced out by lighter characters being harder to hit but tankier characters being able to withstand more damage.


cb32e8 No.14166327

>>14166301

>What would that difference be

Anon, a genre is defined by what they have in common and what excludes them from other genres.

>Every Arena shooter ever made ever

>All characters have the same stats and find items throughout the map to gain an advantage

You could argue that visuals cause balance differences but that doesn't matter for this because what defines all Arena shooters is above. No arena shooter has an exception to this. Starting out equal and finding weapons through the map is the core of the genre. It's the core of the way you play the game. Quake and UT have visual differences between characters but that doesn't matter because everyone agrees that visual difference don't make those games not Arena shooters.

QC isn't an arena shooter because it has abilities which you don't get from the map and class differences in stats. TF2 and Lawbreakers aren't for the same reason. I have said this to death and you can't find an single exception.


3b6340 No.14166334

>>14165765

Commander Keen


9ca3c9 No.14166400

>>14166334

They haven't touched it yet, have they? I hope they never will.


cdf6fe No.14166406

File: 8bb4c8cd176a3da⋯.png (766.43 KB, 821x1204, 821:1204, 8bb4c8cd176a3da0c09eef3b0f….png)

>tfw there's still so little Nyx porn

The only good thing that could possibly come from this game and it never happened.


1154e6 No.14166423

File: ef8b72b7b8c1b26⋯.png (961.89 KB, 590x712, 295:356, sf_wut.png)

>>14166327

>Starting out equal and finding weapons through the map is the core of the genre

Except you don't start out equal, because your spawning position is randomly picked, which forces your hand in what weapons you should go for, what weapons you probably can't go for, what mega item you spawn closest to, and so on. Starting in such a game couldn't possibly be considered equal if the weapons closest to you are determined entirely by chance, making it absurd that full 100% equality is a cornerstone of the genre if it never was. But it doesn't matter, because that inequality is smoothed over by the skill involved, as it would when you introduce hero characters. When you take a look at QC gameplay, you see that the hero you picked doesn't play a major role in whether you win or not (to the point where you have to wonder what the point of the entire idea is, which is its own can of worms).

>Starting out equal and finding weapons through the map is the core of the genre

Everyone in Quake starts off equally inequal by being spawned in a position they have no say over, and then proceed to find weapons and build their stack. Those equal inequalities do not go away with the introduction of hero characters, and skill is still the major factor. All players having the same stats was never a rule set in stone, nor does that mean a game which does have statistical differences but still plays conspicuously similarly to arena shooters wouldn't be considered one, and to rest your argument on a cornerstone which never held true to begin with is just being completely pedantic. The core is still very much there, with the same weapons et al.


cb32e8 No.14166461

>>14166423

>Randomly picked

Except most let you choose your spawn point and said before that doesn't mean anything. Again, that is clearly different from statistical differences.

The player is equal in the game. The two players who play are the same, the only differences are what they do and where they are. This is again core to the genre and every AFPS has it

>Skill is still the major factor

Except with retarded abilities which lower skill as a factor.

Again.

Every AFPS has the player character start out the same. This is something true for all AFPS.

>The core is still very much there

Except with abilities and stat differences changing movement, hitboxes, ect and making it so map awareness isn't as important since you get abilities for free.

Quake Champions is clearly different from every AFPS and goes against the core of AFPS.


b4321a No.14166511

>>14166461

Why do you post like a bot? Only the resident python bots post one after the other replying to everybody like you do when it's not a spelling correction.


9ca3c9 No.14166549

>>14166511

What the fuck?

>dude gets a reply to another of his posts in the thread in regards to a viewpoint or x whatever

>he replies to said reply

>DUDE YOU'RE A BOT, STOP REPLYING TO EVERYONE

Is this a new meme or are you straight up retarded?


b4321a No.14166569

>>14166549

No he posts exactly like the python bots, he doesn't even sage when making a post immediately after his own posts.

>>14166236

>>14166240

>>14166205

>>14166212

>>14166158

>>14166165

>>14166139

>>14166145

And so on.


a99c93 No.14166598

>>14162556

>Even bots are smarter than the underage console kids on /v/

Maybe he is a UT not finally gained sentience and is pissed with the faggotry he sees with people comparing his game to Overwatch


a99c93 No.14166606

>>14166598

Meant for >>14166569

>>14162556

No, just like Doom had no mod support


1154e6 No.14166623

>>14166461

>Except most let you choose your spawn point

Not as far as I know, care to name examples? And that would leave you with the issue of both players trying to pick the same spawn point, which would have to be resolved in some way which prevents one player from picking the point they want, wouldn't it?

>Again, that is clearly different from statistical differences.

Again, you never actually explained why this is, you're merely trying to make it out as the obvious so you don't actually have to explain your own reasoning on why they are different. Care to say why they are different?

>Except with retarded abilities which lower skill as a factor.

When Ranger throws his Dire Orb, you have the following to consider. His Orb travels in a straight line and lets him teleport to the position of the orb when Ranger deems it fit. So when he throws his Orb, he might try to tele to a higher position you can't immediately get to, which is something you need to consider. Alternatively, this is also something you should keep in mind when thinking about how Ranger can move around the map, as he can use his teleport to close in faster towards you in ways you may not expect, or he can use it to escape in ways you may not expect. To top it all of, he could throw his orb simply to grab your attention and pretend like he's going to teleport, but not really do it, and then get a hit on you once you turn towards the orb as a precaution. But he might also fool you into thinking he's going to fake out by throwing the Orb in a very long path and then teleport the moment you think the orb must have despawned, which you have a tough time figuring out if Ranger is in front of you and the Orb is behind you. Mindgames, son. What are you going to do?

Now, Ranger's Dire Orb is the only good ability in all of Quake Champions because it isn't a simple advantage for whoever uses it (all it does is let Ranger reposition himself, and you can easily tell his exit destination by the

position of the orb which is visually very distinct), it does not deal any damage itself (it CAN, but you'd have to be a total sucker to get actually hit by the orb), and always gives you more to consider during a duel on how he might use his ability. The point being that abilities are a matter of implementation, there's nothing to suggest that abilities inherently diminish the skill required for these kind of games.

>and making it so map awareness isn't as important since you get abilities for free

Maybe in FFA/TDM, but the two aren't really linked. Abilities won't save your ass from someone who knows all the item placements with the cooldowns for them ticking in his head, and is raining down rockets on you or sniping you with near-perfect RG accuracy while maintaining a ridiculously high LG accuracy on your ass. Though most abilities in QC can in some ways and are shit because of it, I can only say that it's a matter of implementation.

>Quake Champions is clearly different from every AFPS and goes against the core of AFPS.

But then you're left with the question: what is Quake Champions?

It doesn't play like games like Overwatch or Paladins at all because of its 1v1 focus, it's got all these arena shooter tropes, it advertises itself as an arena shooter, and it plays rather similarly to Quake. So is Quake Champions a 'arena shooter but with heroes' kind of game? Or did QC just invent a new genre? From a broader point of view the differences are quite frankly superficial, because of how similar QC ends up playing to Quake. This is just being unnecessarily rigid with definitions when QC clearly fits under the same umbrella, though this doesn't come as a surprise given how the whole arena shooter genre is just one massive incest-fest of Q3A clones with UT cheering on the sidelines. Personally I think arena shooters are just game modes with a whole game built around them, else every old FPS with a multiplayer mode would be an arena shooter, and the definition would lose its value.


73cca9 No.14166636

>>14166623

the only shooters I've seen that let you choose your spawn location are the battlefield games and things like ut2k4's onslaught mode which is definitely not arena shooter.


cb32e8 No.14166660

>>14166623

>Care to name examples

UT off the top of my head

>You never explained why this is

Multiple reasons.

1. This is something all Arena shooters have in common

2. Spawning at different spawns is clearly and easily very different from having multiple classes and loadouts to the point you have to be pretending to be retarded for not seeing the difference.

>His Orb travels in a straight line and lets him teleport to the position of the orb when Ranger deems it fit.

Yeah and this Orb takes out the need for many nice jumps and other movement options. Why go through all the trouble of learning fancy tricks when he can just use his Orb shit? On top of that it makes it harder for players to be able to figure out what the other player is doing. Quake 1v1 is about predicting a players health, items and position. Giving players shitty abilities that alter movement/heal or wallhax ruins this.

>What is Quake champions

A shitty hero shooter. It basically says so in the name with "champions".

>>14166636

>UT isn't an Arena shooter.


61d09b No.14166663

>>14162556

what kind of cuck uses mutators?


d35b40 No.14166664

>>14166663

Instagib faggots.


4d173c No.14166706

>get game in humble bundle monthly

>"Owe cool…i guess I'll give this a try…"

>think i've downloaded it, but ignore it for two months

>sees thread, "huh did I ever download that POS?"

>check steam

>I didn't

MFW I got this pos for free and it's not worth playing.


1154e6 No.14166825

>>14166660

>1. This is something all Arena shooters have in common

Hold on, hold on. So your spawn position being determined by RNG does count as as starting off equally because it's something "all Arena shooters have in common"? Pardon me, but I don't see the logic or relevance in that reply to my original question of what the difference in starting off equally is between random spawn positions and statistical differences between player characters. At all.

>2. Spawning at different spawns is clearly and easily very different from having multiple classes and loadouts to the point you have to be pretending to be retarded for not seeing the difference.

Yes, it's so clearly and easily very different that you can simply point that fact out and instantly win the argument. Are you touched in the head, man? I ask you several times to explain what's so obvious that it doesn't need explanation, and you keep telling me: "It's obvious! It's clear as daylight! Everybody already knows! It's the current year!"

What the fuck kind of argument is that? How is that supposed to convince anyone? Have you considered that if you actually explained your point of view that we could resolve any potential misunderstandings?

Because I can already see why you felt justified implying I'm retarded and hoping everyone else would laugh at me as well.

> easily very different from having multiple classes and loadouts

I've been hammering on "statistical differences" for several posts now, but you somehow inferred multiple classes and loadouts from that? No, with statistical differences (in terms of HP/AP) I'm not referring to different starting loadouts or heavy class distinctions á la TF2, but rather the stat-incremental character balance of QC. Just your usual Q3A stats but with speed and HP/AP shuffled around a bit with a passive and active on top, as an example.

Now that's out of the way, you can hopefully explain why a genre supposedly about starting equally as one of its core tenets also has your initial spawn position be determined by RNG, and what's so equal about having your spawn position be determined randomly.

>Yeah and this Orb takes out the need for many nice jumps and other movement options. Why go through all the trouble of learning fancy tricks when he can just use his Orb shit?

Because it's on cooldown for 20 sec. after activation and it'd be a better idea to save it for later when you need it the most?

>On top of that it makes it harder for players to be able to figure out what the other player is doing. Quake 1v1 is about predicting a players health, items and position.

Yes, just as you can predict what he's trying to do with his Orb based on information like health and items. Perhaps he'll tele away and escape when he's low on health, perhaps he'll use it to stay on the offensive when he's got a stack going.

>A shitty hero shooter. It basically says so in the name with "champions".

But hero shooters are always team-based, have maps designed around chokepoints, have metas based around counter-picks, have Ultimates be slowly built up rather than have it available from the start, and are designed to be playable on consoles. QC doesn't quite fit any of that.

>>UT isn't an Arena shooter.

Read, it said "UT2K4 onslaught mode.


73cca9 No.14166831

>>14166660

>onslaught

>arena

oh I didn't know there were other arena shooters with vehicles and capture points.


cb32e8 No.14166876

>>14166825

>Something that is apart of the genre in every game of the genre how can that define the genre?

Are you serious? No Arena shooter has statistical differences between characters or classes.

>I don't know the different between where you spawn and having classes

Then you are an idiot. You still have collect everything from the map. That is what makes it an arena shooter. You are dropped into an arena and have to get all of your items from the map.

>but you somehow inferred multiple classes and loadouts from that?

You are the one saying Class based shooters like QC are Arena shooters despite it going completely against what Arena shooters are about.

>Save it for when you need it the most

You need it the most when getting items.

And the Cherry on top

>This mode makes it not an arena shooter for some reason!

Amazing.

>>14166831

Yeah, it's called UT.


a99c93 No.14166893

>>14165594

>>14166825

Samefagging like last thread I see


a99c93 No.14166907

>>14166831

>>14166825

Oops, meant here. Its funny how those post times are all so close together after long pauses. But its to be expected.


73cca9 No.14166908

>>14166876

onslaught isn't an arena mode you idiot. it's distinctively not arena in every way. I don't even know where to begin with this level of stupidity but it's plain as day you've never played the game, and I'm convinced you've never played any games in the genre and just exist to derail discussion.


cb32e8 No.14166916

>>14166908

>An Arena shooter isn't an Arena shooter because of this mode

I love how you say the dumbest things but try to call anyone else dumb. Maybe Quake Champions would be an Arena shooter if it had a none hero shooter mode but it doesn't.

>>14166907

I figured it was the case a while ago but it's not like it's harder to fight 2 retards compared to 1, especially when they make the same shit argument.


73cca9 No.14166922

>>14166916

>>An Arena shooter isn't an Arena shooter because of this mode

you can't read either and don't even know that level design determines the game play more than anything in a shooter. How can you not know these basic details?


cb32e8 No.14166928

>>14166922

I can read just fine. You are a retard for thinking an Arena shooter stops being an Arena shooter because you are playing a different mode. Onslaught is still an Arena shooter because you sitll get items from the environment and that is the key to winning.

It's amazing how you started this whole argument so you can say that Arena shooters are dead like last thread but this time it's clear you don't even know what an arena shooter is.

Again, I made a definition of Arena shooters that include all Arena shooters and you hate it because it doesn't include your shitty moba class shooters.


1154e6 No.14166930

>>14166876

>Are you serious? No Arena shooter has statistical differences between characters or classes.

There's always room for change and innovation.

>Then you are an idiot. You still have collect everything from the map. That is what makes it an arena shooter. You are dropped into an arena and have to get all of your items from the map.

And as I pointed out before, weapon placements in maps are never even. So you'd have no choice over your spawn position, with some weapons closer to your spawn position than others. And then you end up spawning farther away from a weapon you want, or near a weapon you aren't comfortable using, all because of RNG. How can you call that starting equally?

>You need it the most when getting items.

Not necessarily. If you know that your opponent is far away, there's no particular need to hurry if you're keeping track of the item timers. If you use it for some pointless jump you won't be able to use it to bamboozle your opponent in time.

>This mode makes it not an arena shooter for some reason!

I'm pretty sure that post just talked about the mode specifically not being anything like an arena shooter, not the whole game not being one itself.


73cca9 No.14166938

>>14166928

>Onslaught is still an Arena shooter because you sitll get items from the environment and that is the key to winning.

nothing says arena shooter like battlefield sized maps.

> I made a definition of Arena shooters that include all Arena shooters

it also arbitrarily excludes arena shooters like halo, excludes and excepts unreal tournament to be included. it's a bad definition and you're a mighty retard.

>last thread

whatever happened there, I'm glad there's more than one person to call you out on being such a retard who knows nothing about video games. Keep posting.


cb32e8 No.14166943

>>14166930

>innovation

>Copying Overwatch is innovation

Kek. Now you are just shilling this shitty bethesda game.

>And as I pointed out before, weapon placements in maps are never even.

Doesn't change the point at all. Arena shooters are about getting dropped in a map and finding all of your shit in the map while having the same stats. This is true for every Arena shooter.

>Not anything like an Arena shooter

Except the whole part where characters have the same stats and get all items from the map. That is what makes it an arena shooter.


cb32e8 No.14166951

>>14166938

See >>14166943

>It excludes Halo

Halo isn't an Arena shooter and it isn't arbitrarily excluded.

>It excludes Unreal Tournament

No it doesn't in any way.

>Whatever happened there I am glad I can samefag this thread again

kek.

So let's get this straight.

Here are the games listed as an Arena shooter

>QC

>Halo

>Lawbreakers

>TF2

And this was all started as a pathetic attempt to say Arena shooters are dead so you can suck console cock.


a99c93 No.14166963

>>14166938

>I'm glad I'm so dumb that I can lawbreakers is an arena shooter in multiple threads


73cca9 No.14166966

>>14166951

>Halo isn't an Arena shooter and it isn't arbitrarily excluded.

it is, despite it being slow. It has the level design for it in many of its maps, pick up placement, and you can't even justify why the speed of the game determines whether or not it fits.

>No it doesn't in any way.

it does whether you refuse to accept it or not.

>And this was all started as a pathetic attempt to say Arena shooters are dead so you can suck console cock.

the epitome of mental gymnastics.


73cca9 No.14166970

>>14166963

are you hopping IDs? You're making the same points as the other guy and it's looking pretty suspect.


cb32e8 No.14166978

>>14166966

>it is

No one has ever called it one before and no one treats it like one.

>You can't determine how the speed of the game determines whether or not it fits

Yes I can. It's too slow to be an Arena shooter. Arena shooters are fast and require fast movement.

>No it doesn't

>Yes it does

How about actually giving an argument instead of just repeating the same shit over and over?

>The epitome of mental gymnastics

So you forgot which ID you were on I see. >>14165460

>>14166970

Not a single person on 8chan besides you would agree that lawbreakers is an Arena shooter.


b02b84 No.14166985

File: b57008b9680aa2a⋯.jpg (75.47 KB, 367x388, 367:388, 948441a0baa7e831cdad9a3528….jpg)

Negative publicity is still publicity.

I bet half of the thread didn't know this shit was out.

Stop posting about shit games please.


a99c93 No.14166987

>>14166970

Yeah, I'm 73cca9 and I am the most obvious samefag on this board.


a99c93 No.14166996

>>14166985

You say that but No Takers still has only 20 people online despite being shit on all day.


73cca9 No.14167004

>>14166978

I only mentioned lawbreakers after you kept bringing it up. I never called it an arena shooter and other than it being dead, I don't know anything about it.

>No one has ever called it one before and no one treats it like one.

appeal to popularity, not an argument

>Yes I can. It's too slow to be an Arena shooter. Arena shooters are fast and require fast movement.

not necessarily.

>How about actually giving an argument instead of just repeating the same shit over and over?

waiting on you to start. (44) keep digging.

>So you forgot which ID you were on I see

well aware of my jokes, thanks. I'll make sure to make them clearer because pointing out a lot of arena shooters being DOA is something that hurts you.

>>14166987

ah, so you are hopping. Just making sure. Doesn't make your points any better, and its really obvious when you say the exact same thing.


b02b84 No.14167008

>>14166996

If not for shilling it wold be 0 people.


688476 No.14167010

File: 5dfa2ca26565b82⋯.webm (6.64 MB, 640x360, 16:9, Quake Champions_ Tim Will….webm)

>>14163919

Ask and you shall receive.

>>14166110

You know quake 3 has forcemodels right? Nobody actually sees you as the character you choose unless they want too. I have only heard of one person who didn't use forcemodels so that all the enemies were either keel or tankjr.


73cca9 No.14167013

>>14167010

>common cfgs

yes I'm aware, and have been aware well before you posted.


cb32e8 No.14167017

>>14167004

>Appeal to popularity

Except people decide what is an isn't a genre based on what the community that make the word and what the genre all has in common.

>not necessarily.

Yes necessarily. Again. All Arena shooters are fast. Give me a slow Arena shooter.

>Look at all these Arena shooters DOA like QC and Lawbreakers that aren't Arena shooters!

You lost this argument so many times it's just sad.

My definition of Arena shooter includes all Arena shooters. Your shitty definition of Arena shooters includes literally thousands of none arena shooters just because they have an Arena.


cb32e8 No.14167023

>>14167013

>I am aware

>I didn't just say something I knew nothing about and then made this comment not realizing it contradicts what I say

Kek. Halo and QC aren't Arena shooters retard.


73cca9 No.14167027

>>14167017

you don't seem to be able to separate elements from the overarching design of games. You can't seem to comprehend that UT2K4 stops being an arena shooter when you're playing onslaught mode, and tf2 has arena shooter elements when playing on arena maps. This is an odd thing to fail to understand, but it's been a point I've been consistently laying on you. Something tells me you've never played these games, never made a map, and are just hopping along to defend the games for…why are you defending these games you've obviously never played.

>>14167023

>common cfgs

illiterate.


cb32e8 No.14167030

>>14167010

>We made this game for you

>We made it Overwatch for you true Quake fans

It's nice to know Overquake is barely keeping pace with QL. It seems the rest of the AFPS fans didn't fall for it either.


cb32e8 No.14167040

>>14167027

>:You can't seem to comprehend that UT2K4 stops being an arena shooter when you're playing onslaught mode

But it still fits the definition of an Arena shooter so it is still an Arena shooter.

>Arena maps

So the maps have weapon pick ups and you get all of your weapons from the map? Oh wait again you don't, you are a retard.

>Point I have been constantly failing to make

kek.

>Why are you defending these games

You are the retard defending Quake Champions. Not me.

At this point you can't even make an argument. Don't even reply unless you can give an example of an Arena shooter that doesn't follow the definition.


1154e6 No.14167047

>>14166943

>Doesn't change the point at all. Arena shooters are about getting dropped in a map and finding all of your shit in the map while having the same stats. This is true for every Arena shooter.

Your tendency to repeat your own definition like a mantra as an argument to anything is becoming rather tedious. Also what, now it's no longer about characters starting off equally (>>14165713) but about having the same stats now? How am I supposed to interpret that as anything but moving the goalposts? But here's a simple question in response: Why do arena shooters need the same stats for player characters? To keep things equal, perhaps?

Moreover that's ridiculously specific for any kind of genre definition and at the same time too broad. Now Marathon is an arena shooter, and so is Doom, Duke Nukem, Blood, Deus Ex MP, Gunbuster, Descent, No One Lives Forever, FEAR, Turok, basically any singleplayer FPS with a tacked-on multiplayer mode can be considered an arena shooter. Now the term has lost its meaning. But when people say arena shooters, they mean games like UT and Quake. So what makes those two game franchises stand out from the aforementioned games where they both coined a new genre?

And why is Halo a magical exception?

>it's slow

Then you might as well exclude UT (UT99 at the very least) too. But speed has nothing to do with your definition of arena shooters.

>Except the whole part where characters have the same stats and get all items from the map. That is what makes it an arena shooter.

Wow wow wow, so arena shooters do not have to be actually set in tight small arenas, and do not need a 1v1 focus with item control, one of the very unique defining traits of arena shooters which barely any other genre has and can only be fully mastered and exploited in a 1v1 situation? So arena shooter can imply huge teamfight maps with vehicles now? Is thar what people want when they search for arena shooters? There's no need to stick to a point to the very end no matter how retarded, this is just ridiculous.


73cca9 No.14167049

>>14167040

>You are the retard defending Quake Champions. Not me.

only a retard would consider calling a game part of a genre as a defense. So you do consider arena shooter as some sort of mark of quality.


cb32e8 No.14167074

>>14167049

Oh look, a definition online

>Arena shooters are a sub-genre of first-person shooters. As its name suggests, arena shooters pit players against each other in a 'deathmatch' with weapons, ammo and power-ups scattered throughout the map.

>>14167047

>>14167049

You got your IDs mixed up there. Why even pretend at this point?

>>14167047

>Your tendency to repeat your own definition like a mantra as an argument to anything is becoming rather tedious

That is because you haven't disproven the definition. The definition fits all Arena shooters that exist and doesn't include any non Arena shooters. Until you can prove this wrong or find an exception you lose.

>You might exclude UT

Nope, it's far faster than most FPS. It definitely requires fast reflexes too.

>Wow wow wow, so arena shooters do not have to be actually set in tight small arenas, and do not need a 1v1

Exactly or else UT and Quake wouldn't be arena shooters because most people play those in matches of 4 to 8.

>So Arena shooter can imply huge teamfights with vehicles

Like UT2004? Yep, that is an Arena shooter.

>only a retard would call a game part of a genre as a defense

Cliffy B and the faggots making OverQuake sure think it is.


73cca9 No.14167079

>>14167074

oh, so quake champions is an arena shooter now. well that was easy.


cb32e8 No.14167088

>>14167079

Nope. It has abilities and classes that you don't get from the map so it isn't one.

If getting abilities were part of the map then it would be.


73cca9 No.14167098

>>14167088

oh, I forgot the part where this said "no classes and abilities allowed"

>>Arena shooters are a sub-genre of first-person shooters. As its name suggests, arena shooters pit players against each other in a 'deathmatch' with weapons, ammo and power-ups scattered throughout the map.

why are you posting again? to be a walking contradiction who has demonstrated zero experience with the genre he's defending actively for…what's the reason again?


cb32e8 No.14167105

>>14167098

>Scattered throughout the map

Not in a loadout retard.

So

>my definition

>Only includes Arena shooters

>Your definition

>Actually excludes games like UT which are obviously Arena shooters and includes non Arena shooters like Halo and TF2


73cca9 No.14167123

>>14167105

>Actually excludes games like UT

doesn't actually. My definition also means that when you're playing defrag you're not playing an arena shooter. Sorry, I'm using words you wouldn't understand, since you never played quake. It's a platformer mode that uses the games physics and you compare your run through times to other players. Just so you don't get lost now. Mine relates more to the actual design of games as opposed to what you, an autistic child determines fit into your genre of "games I think are arena shooters" and "games which aren't." Mine gives room for games to experiment with the design concepts of one game and provides more flexibility for the mechanics and systems the design is pitted against.

You are illiterate, however, so I don't expect you to understand any of this. Your followup will be as incomprehensible and poorly thought out as your last 50.


cb32e8 No.14167136

>>14167123

> I'm using words you wouldn't understand

No, you are just being a retard. "This game is an arena shooter some of the time but isn't when I change game modes which somehow makes it a different game."

>An Autistic child

Someone is mad he lost.

>Actual design

Kek.

My definition includes all Arena shooters, your does not and includes games that are clearly not Arena shooters. I win and you can't and haven't proven me wrong.

But no, Halo and Lawbreakers are now Arena shooters hurr durr and UT is an Arena shooter sometimes and sometimes not hurr durr just like how Mario isn't a Platformer any more when I go into the water.


688476 No.14167142

>>14167013

But why are you bringing it up if it's a non issue? It's not the same as a UT mutator since it's literally part of your video settings.

Also unrelated, I think that the "Arena Shooter" name is pretty misleading, the first time I heard it, it was just used to describe Quake-Like games, as well as UT, but of course it's just vauge and ambiguous definition that just leads to endless debates.

If we reduce the definition to starting with weak weapons and having to find weapons on the map, then a lot of games can be called an Arena Shooter.

Does Halo have a deathmatch mode where you start off with weak items and have to find better gear on the map that I am unaware of? Because if it does then it would fit that loose definition. Goldeneye on the n64 could also be called an Arena Shooter, just because it follows that same idea on deathmatch mode. It even has skill based movement in the most basic sense of the word.

But, when we want to talk about Arena Shooters, we usually want to talk about Quake, UT, Painkiller, HLDM… not console games like Halo, since the term was made up to talk about that class of games. So, maybe it's better to expand the definition of this to:

Games that derive their complexity from skill based movement, and the concept of "Item control" in which a player has a significant advantage from picking up items on the map to deny other players, in such a way that it changes how people play and view the game.

I don't think that QC is no longer an Arena Shooter since it can still meet that definition, but it is definitely not a pure example of the genre. Now, i'm sure that there are some issues with this definition but that is the problem with making up a poorly defined buzzword to talk about a class of games. Goldeneye and Perfect Dark also probably meet the definition, since it has deathmatch that satisfies all of the requirements, and I don't really have an issue talking about those games in those gamemodes as Arena Shooters either. TF2 obviously wouldn't be an Arena Shooter, but looking at some footage Halo seems to have elements of an Arena Shooter, since, you can pick up more powerful items, and technically denying them can count as a form of Item control, so guess I will have to say that it's an Arena Shooter.


cb32e8 No.14167145

>>14167136

>>14167123

To add it's amazing how much you want Quake Champions to be an Arena shooter. You truly wanted to try to pretend "Arena shooters are dead just look QC isn't doing well, and look, Lawbreakers flopped!".

Too bad it's not and has been proven by definition not to be.


73cca9 No.14167151

>>14167136

>incomprehensible word vomit

so how does my definition exclude UT? UT has its arena shooter levels, making it fit in perfectly fine.

>>14167142

>Does Halo have a deathmatch mode where you start off with weak items and have to find better gear on the map that I am unaware of

yes, this is the main game mode of the first halo. Weapons scattered across the map, power ups on timers, (semi) random spawns. Everyone starts with AR+pistol.


cb32e8 No.14167160

>>14167151

>It's an Arena shooter except not when you play on another map!

Which is retarded just like saying mario isn't a Platformer when you go in the water and again your shitty definition means obviously not Arena shooters should count as Arena shooters.


73cca9 No.14167182

YouTube embed. Click thumbnail to play.

>>14167160

thief is a stealth game until you play the kart project.

>blubbering nonsense about mario

you're incredibly stupid.


688476 No.14167188

>>14167151

Yeah so that sounds like an Arena Shooter.

I also know that Halo has maps that, while following the ruleset, eliminate Arena Shooter elements, like the one with the big grassy area and two bases, where you play CTF, so I wouldn't call that mode an Arena Shooter just because item control isn't really a factor, because of how the map is designed.

>>14167160

Well you aren't doing any platforming in the water, are you? Games don't fit into one little box, they can represent more types of gameplay than just a platformer, or just an Arena Shooter, in different parts.


cb32e8 No.14167189

>>14167182

It's funny how it's obvious that you are getting more and more mad that you can't think of why my definition doesn't perfectly fit Arena shooters while yours is still shit.

Don't even bother replying if you can't explain why my definition doesn't work.

>Being so dumb you get a mod mixed up with an in game map


cb32e8 No.14167196

>>14167188

It has elements of an Arena shooter but is too slow to count as one. It's why no one refers to it as an Arena shooter. You also have regenerating Armor/health which also prevents it from being one since you don't get health from around the map.


73cca9 No.14167199

>>14167189

it excludes UT

>>14167188

echoing my previous definition for first person shooters: The genre and game play style is mostly decided on by the level design. If you were to make a Halo map where you race in warthogs from one end to the other with other players, it'd be hard to call it a first person shooter and not a racing map. The design ultimately determines the genre. Like how defrag could be considered a platformer despite it being in quake 3. Halo has its CTF maps, its vehicle-free CTF maps, its on-foot only deathmatch maps too. Design determines genre, this is the ultimate point.


cb32e8 No.14167206

>>14167199

>it excludes UT

How? You keep saying this but can't explain why.

By your shitty definition COD is an Arena shooter.


73cca9 No.14167209

>>14167206

>How? You keep saying this but can't explain why.

stop talking, I'm done talking in circles with you. You are too stupid to discuss anything.


58095f No.14167217

>>14165460

What list? Unless you count indies no one has fucking finished an Arena shooter in the last 8 or so years.


73cca9 No.14167220

>>14167217

30 to 40 is a lot to list, you can name one after I do. Lets start with UT4. C'mon, it'll be fun.


cb32e8 No.14167222

File: a4a74eca5435a91⋯.jpg (68.24 KB, 680x680, 1:1, a4a74eca5435a91d53b855b819….jpg)

>>14167209

>loses argument

>Can't actually argue against it

>S-STOP TALKING

The only one arguing in circles is you, I provided an argument and you just try to wriggle out.


58095f No.14167226

>>14167220

UT4 isn't finished. It's not even in what the devs would consider Alpha yet faggot.


688476 No.14167240

YouTube embed. Click thumbnail to play.

>>14167196

I can't discount it for being too slow, and there are health pickups in Halo's deathmatch from this gameplay I watched.

Now, it isn't the kind of game I would talk about as a good example of the genre, or a good game, since it plays like Quake but with a lot of the gameplay and gameplay skill removed.

>>14167199

I agree, that's why I wanted to say, a game could be an Arena Shooter on one level and a Racing game on another, so we can talk about games as different genres in the context of the level.


cb32e8 No.14167252

>>14167240

>There are health pick ups

Only in the first game and even then it only healed a bit where most of it came from Regening shields.

>It plays like Quake

Not at all. There is no twitch or fast speeds. It has some elements but again there is a reason no one calls it one.


cb32e8 No.14167278

>>14167226

Don't bother. He is a known consolefag who shits up many threads. He probably didn't know UT4 was no where near done. This is the 5th thread I can recall that he tried to go start the "dead genre lol no one wants to play Arena shooters any more" argument only to get BTFO.


1154e6 No.14167311

>>14167074

>Oh look, a definition online

>>Arena shooters are a sub-genre of first-person shooters. As its name suggests, arena shooters pit players against each other in a 'deathmatch' with weapons, ammo and power-ups scattered throughout the map.

Says nothing about equal player character statistics.

>That is because you haven't disproven the definition. The definition fits all Arena shooters that exist and doesn't include any non Arena shooters. Until you can prove this wrong or find an exception you lose.

It's an inane one to begin with. The definition you linked earlier calls it a subgenre yet it would include most first-person shooters with multiplayer modes released before 2005. Nothing "sub" about that, in that case it'd be a common feature of all multiplayer shooters.

When you look at what distinguishes arena shooters from the rest, you have to look at how it operates on the competitive level. There you will mostly see 1v1 matches because that's where the gameplay of arena shooters shines the most, as modes like FFA and TDM are better suited for casual play given their chaotic nature. In 1v1 duels, item control is a must because both players will eventually reach a skill plateau for accuracy and speed, so you can have a higher chance of survival if you have more HP/AP, more weapons than your opponent, and a better stack.

This emphasizes informational and psychological warfare, map knowledge, situational awareness, paying attention to sound, predicting your opponents' movements, being able to maintain control over two or more points in the map by yourself, all of which are essential to victory and what makes arena shooters different from team-based games and other first-person shooters. When you look at new arena shooters, they all emphasize duel modes in some way, and most of the community is built around said duel modes.

While team-based modes may exist alongside like in games such as UT, they do not allow the same flexibility a Duel mode can. To make item control a thing, both players must start with default loadouts so they both will move around the map in order to grab new weapons and not camp. To put it simply, if there's no item spawns to contest, it's not something most people would yearn for in an arena shooter. And the mindgame-meta of arena shooters cannot persist outside 1v1, and maybe 2v2.

Player characters in such games were identical statistically as a balancing act, not because otherwise it would break the game, but because it was the simplest way of keeping things as equal as possible. With hero-ish characters, each character would come with their own pros and cons, however there's nothing preventing them from being decently balanced. After all, the game still has weapon and map balance to contend with. And the champions do not diminish the core of what sets arena shooters apart from the rest, that is item control and the mindgames involved. Nor are the champions as rigidly defined and distinct as classes in class-based shooters, so they're versatile enough and do not really have counters.

So we can assume that arena shooters are about picking up items in the field, which implies there's a reason to go do so (your default weapon sucks/you need health). Having different classes would not eliminate the need for item control at all as long as there remains a compelling reason to go pick up items. You could start off with unique abilities, but as they are in QC you still want weapons and megas because of the ability cooldown involved. Considering this, statistically equal player characters are not essential to allow an item control meta, which begs the question why they need to be included in a definition. Only 1v1s and default loadouts are, with suitably small maps.


688476 No.14167325

YouTube embed. Click thumbnail to play.

>>14167252

Yeah, like a watered down quake with almost all the skill removed. I know that is the reason, I just won't argue that it's not since it fits the general definition. Also, I agree that the later Halo games are not Arena Shooters if they don't have the same kind of item control.

>>14167311

Please, don't disregard TDM in Arena Shooters. The reason that it's lesser known is because it's so much more difficult to learn how to play compared to 1v1, but it's still there. I would say that it actually requires more teamwork and coordination than "team based" games like TF2 and Overwatch.


1154e6 No.14167337

>>14167311

Basically, since arena shooters revolve around their item control meta which is best reinforced in 1v1 situations, all that's necessary is a reason to move around the map, and often that reason is to find better weapons, which preset loadouts would ruin. But as QC evidently still has a functioning Duel mode with the item control meta intact, it's hard to say that statistically equal player characters are necessary for arena shooters to exhibit their genre-specific traits.


73cca9 No.14167347

>>14167226

oh you couldn't name one. I'll do another then, Warsow. I'll do two actually, Nexuiz. Here, now you go.

>>14167240

>so we can talk about games as different genres in the context of the level.

ultimately the malleability of genres allows for exploration of them in interesting ways, resulting in fresher games with newer ideas coming in. Splatoon comes to mind as a game which does a good job refreshing the twitch shooter genre by encouraging faster play styles combined with a very interesting primary objective which allows a sort of indirect competition holding together the meta behind fire fights.

>>14167252

>twitch in quake

please stop talking about games you've never played. You haven't demonstrated you know a single thing about Quake at any point.


cb32e8 No.14167348

>>14167311

Oh, you are back. Mind answering >>14167226 ?

You made all these arguments before. Hero shooters aren't balanced and neither is QC so no matter what you wont be on equal footing unless you both pick the same character which takes away the point. Abilities that you get for free clash with the main point of Arena shooters which is about getting things from the map and starting out equal.

Again. My definition fits all arena shooters that exist. No Arena shooter has ever been class based and not having classes or loadouts is one of the major things that set it apart.

>>14167337

It's 1v1 mode is shit anon, it's not intact. Classes ruined it because of retarded wall hacks and some being better than others/countering heroes.

Again, my definition accounts for all Arena shooters that have ever existed.


1ca591 No.14167360

File: 94b0dcde0a28c51⋯.jpg (269.6 KB, 1920x1080, 16:9, 20171105194454_1.jpg)

File: 934e91cca42eabc⋯.jpg (288.49 KB, 1920x1080, 16:9, 20171110234804_1.jpg)

I don't even give a fuck about multiplayer, just give me a single player Quake with that wonderful mix of industrial scifi and gothic horror that could only come out of the 90s.

Seriously, I miss gritty industrial settings.


73cca9 No.14167370

>>14167360

I forgot what that second map was called. Was it by spirit? I loved the look it went for.


cb32e8 No.14167384

>>14167370

Shouldn't you be naming all of those Arena shooters that failed and explain how UT isn't an Arena shooter or do you just give up on that since it was a losing battle?


73cca9 No.14167389

>>14167384

never said at any point ut wasn't an arena shooter, but your definition determines that some of the games are not by having different stats. now is the point where you evade and talk about some grand conspiracy plotting to disenfranchise arena shooters because consoles or something.


1ca591 No.14167391

>>14167370

Cataractnacon / Zeangala


cb32e8 No.14167402

>>14167389

No, none of the games aren't Arena shooters. Mutators don't count faggot and Unreal Championship isn't an Arena shooter. It's an xbox series game mostly played in 3rd person.

But what would you know, you didn't even know UT4 wasn't finished.


73cca9 No.14167415

File: da6cd075fcb5bfb⋯.jpg (129.04 KB, 1024x768, 4:3, nyar.jpg)

>>14167391

have you played nyarlathotep? It's a brutally challenging set of maps. the first one of fantastic with this misty blood in the atmosphere and enemies attacking you in a low grav shaft you must platform yourself up through. The second is pretty but I found that low grav was explored fantastically in the first map. plus the atmosphere felt far more brooding.

>>14167402

have you played unreal championship? Or like every other game are you just talking out of your ass and you have 0 experience with it.


cb32e8 No.14167428

>>14167415

>Unreal Championship is UT

Kek. Anon, you don't even know your point any more.

So no, my definition does not exclude UT.

>Have you played Unreal Championship

At my cousins house growing up who owned an Xbox. I didn't play it a lot but it was very different from UT, especially UC2.


73cca9 No.14167432

>>14167428

>I didn't play it a lot but it was very different from UT

its not.

>especially UC2.

the third person one you were thinking of.

so, now that we established you don't know what you're talking about, lets move on. Now is the time you lurk, you should post later.


1154e6 No.14167436

>>14167348

>Oh, you are back. Mind answering >>14167226 ?

what

>the main point of Arena shooters which is about getting things from the map and starting out equal.

But you never started out equally to begin with. Your spawning position is picked at random, which places you closer to certain weapons which you might not want and farther away from weapons you might want but is closer to your opponent's spawn, given the asymmetrical weapon placement in most maps, possibly putting you at an unpredictable (dis)advantage. How could that be considered starting out equally?

>Again. My definition fits all arena shooters that exist. No Arena shooter has ever been class based and not having classes or loadouts

QL has loadouts.

As QC does have classes, but it's still an arena shooter. You still go picking stuff up in the map. The devs say it, pro players say it, most people do. What's to say it's not an evolution of the arena shooter genre by breaking these conventions? It's not like first-person shooters were largely defined by having colored key gates either.

>is one of the major things that set it apart

from what?


1ca591 No.14167444

File: 5bad8ea6aaaa323⋯.jpg (257.18 KB, 1920x1080, 16:9, 20171224142940_1.jpg)

File: 87ff81d3ec98ab6⋯.jpg (477.55 KB, 1920x1080, 16:9, 20171202112508_1.jpg)

File: 117f5143a8173cd⋯.jpg (393.87 KB, 1920x1080, 16:9, 20171223200828_1.jpg)

File: deeb185add68b7e⋯.jpg (190.22 KB, 1920x1080, 16:9, 20171202142524_1.jpg)

>>14167415

I haven't but I've had it recommended in multiple threads (or maybe you're the same person) so I will try it. I assume you've already played it but if not, try out Arcane Dimensions. Especially the Forgotten Sepulcher map.


73cca9 No.14167452

>>14167436

>Your spawning position is picked at random

he doesn't know this and he thinks you pick them. Which is why whenever commentators say about live matches they point out "oh Cypher got a bad spawn giving rapha a heads up on the red armor." He would know this if he ever played or watched anything relevant to the games he defends in a genre he's never played, but that's asking too much for this fanboy faggot.

>>14167444

haven't played AD in a while and I know there's some new stuff I've missed out on. I'm due for another swing around, Sock's probably one of my favorite developers. Did you know he made the best stage in Crysis warhead as well?


73cca9 No.14167459

>>14167444

also, if and when you play Nyarlathotep, remember that explosive jumping will make ascent difficult but incredibly fun.


cb32e8 No.14167465

>>14167432

>Retard got UC and UT confused

Kek. So you admit you lost since my definition does include UT.

Not only that but the mutator in UC 1 is optional unlike 2 which is clearly not an Arena shooter.

>Gets Unreal Tournament and UC mixed up but blames me for not knowing what he meant


cb32e8 No.14167469

>>14167452

>He doesn't know this

I do. I literally said that UT allows you to change spawn position and it does. So you give up on arguing with me and or the other anon and just want to go "N-No you are dumb".


73cca9 No.14167473

>>14167469

we're talking about quake you retard.


cb32e8 No.14167476

>>14167436

>Never started with equality

We already had this argument Jesus Christ. It doesn't matter since that is something Arena shooters share. Stats differences and classes are different than starting position and is something no Arena shooter has had.

>QL has loadouts

Yeah and it was only put in recently and pissed off a lot of older fans. They were casualized it for QC.

>From what

Other shooters


cb32e8 No.14167477

>>14167473

And I never said quake let you choose your spawn. It's amazing how butthurt you are that you lost and are now making strawmen.


1f0b8c No.14167487

File: 5f530cf2b24e510⋯.mp4 (5.16 MB, 640x360, 16:9, cuck champions.mp4)


73cca9 No.14167492

>>14167477

yeah, you did:

>>14166461

>Except most let you choose your spawn point

which was the entire basis of the argument that saying these games must be fair is retarded for a definition, you illiterate retard.


cb32e8 No.14167500

>>14167492

>Most means Quake

I might be wrong with it being most but I never said Quake. Either way you are just changing the subject since my definition does include UT and you have yet again failed to explain how it doesn't count.

On top of this you also fail at your "30 to 40 big budget arena shooters have failed!" argument.


73cca9 No.14167509

>>14167500

that entire conversation was about quake you dunce. the UT one was an entirely different subject about character stats.

>On top of this you also fail at your "30 to 40 big budget arena shooters have failed!" argument.

I was making progress but the other guy pussied out.


1154e6 No.14167511

>>14167476

>We already had this argument Jesus Christ. It doesn't matter since that is something Arena shooters share. Stats differences and classes are different than starting position and is something no Arena shooter has had.

Your excuse for inequal spawning positions is that it's okay because 'everyone else does it'? That's completely irrelevant and illogical, your definition was that arena shooters for one part about starting equally, yet when you look at how the spawning works in arena shooters that's not the truth at all. Stats and classes do not have to do with anything with this, your base definition for arena shooters simply doesn't hold up because players do not truly start equally, because their starting position in the map will be random, as will their proximity to mega items and weapons.

>Yeah and it was only put in recently and pissed off a lot of older fans. They were casualized it for QC.

Quake Live has different preset loadouts and is still an arena shooter? How does that work?


cb32e8 No.14167535

>>14167509

>I was making progress

How? You failed on your first step because you didn't realize UT 4 wasn't even half finished.

>The entire conversation was about Quake

No, it was about why QC isn't an Arena shooter and so we are talking about Arena shooter.

Again, you have yet to prove my definition wrong or show any of these supposed failed arena shooters.

>>14167511

>It's ok because everyone else does it

Literally yes. It's ok because Arena shooters do it and therefore having it doesn't make something not an Arena shooter. On top of that it's ok because random spawn still means each character is equal in ability. You equating Classes to spawn location is idiotic.

>QUake live has different preset loadouts

Now it does because Bethesda doesn't want to Quake to be an Arena shooter any more, they want to appeal to Overwatch and TF2 fags. The fact that you are using a game that fucked it self over as an form of defense for QC only proves my point. QC isn't an Arena shooter and QL shitty updates to casualize it has definitely made it less of one.


73cca9 No.14167544

>>14167535

>you didn't realize UT 4 wasn't even half finished.

oh I forgot, we aren't allowed to make judgements on games that are out but not "out" ;) this is a weak cop out. If you think UT4 will explode once Epic announces it's hit a "final" version, you're a retard.

>Again, you have yet to prove my definition wrong

you did it for me, actually. quake isn't an arena shooter because spawns are not equal.

>any of these supposed failed arena shooters.

do you wanna play the game next? I named a few already, pick up where the other guy left off. We'll make it to 30 before you know it. 40 to follow perhaps.


cb32e8 No.14167582

>>14167544

>Weak cop out

Nigger, anon asks for finished Arena shooters that died. You can't use one that was 33% finished at best and go "Look that counts"!

>Spawns are not equal

No but each player character is equal. You love your strawmen though.

>I named a few already

Like?


73cca9 No.14167589

>>14167582

what's going to get ut4 popular from now to 77% later?

screen cap it. It's dead now, and it'll be dead in a year. It'll be dead in 2, 3, 4, and 5 years.

>Like?

scroll up a bit


1154e6 No.14167597

>>14167535

>Literally yes. It's ok because Arena shooters do it and therefore having it doesn't make something not an Arena shooter.

You said that arena shooters were in part about starting off equally, yet the random spawn positions are anything but. And now you say that it's ok because they are arena shooters so they can get away with inequal spawning? Do you realize how little sense you are making?

You cannot say that arena shooters are about starting off equally and then say that inequal spawning is part of the genre. That definition of yours doesn't make sense in the slightest.

>On top of that it's ok because random spawn still means each character is equal in ability.

Uh, when some guy spawns closer to the red armor or mega health than me, I'm going to be put at a big disadvantage regardless of skill because he can tank more hits now, all because of a bad spawn. Equal character ability doesn't supersede the odds being stacked against you.

>Now it does because Bethesda doesn't want to Quake to be an Arena shooter any more, they want to appeal to Overwatch and TF2 fags. The fact that you are using a game that fucked it self over as an form of defense for QC only proves my point. QC isn't an Arena shooter and QL shitty updates to casualize it has definitely made it less of one.

So QL is still an arena shooter… but a bad one?


cb32e8 No.14167609

>>14167589

Yeah anon, a game that isn't being updated will continue to be dead. You sure showed him, oh wait you didn't.

>>14167597

Starting off equally refers to characters. You all have the same charater with the same stats. Everything you get in the game comes from the map.

I wonder if you are purposely being retarded.

>Spawns closer to the red armor or mega health

Nope. You usually don't see people rush for the red armor as soon as the game starts, they normally go for other shit. Besides if you are rushing for the red armor than another player can rush for health/weapons. Unless you think it's a good strategy to start the game and baby sit the red armor before getting anything.

Quake Live has loadouts so it's pretty much not one. Loadouts go against what it means to be an arena shooter.


73cca9 No.14167614

>>14167609

so, nothing is going to happen. So UT4 is dead, and will stay dead, and I'm right and your pussy footing between "I-it's not even out yet! don't judge it!" was pointless over protection. Why are you so defensive about it?

>You all have the same charater with the same stats.

the fact you're still talking about this and not seeing the conversation has moved way past it shows you have no capability to discuss this subject and really are too dumb to talk about these things.


58095f No.14167615

>>14167589

Nigger, I went through your posts and you haven't named another. UT4 wasn't finished before it was killed because Epic wants to make a PUBG clone instead just like how Cliffy Blazinga ran to make an OW clone.


58095f No.14167625

>>14167614

>I'm right

I said finished faggot. What is the point of your posts? To laugh at people who would rather play a UT game over the million PUBG or OW clones? UT is literally the first decently budgeted Arena shooter to be worked on in years and it didn't even make it out of Pre-Alpha but you think this proves something other than Kikes being kikes.


73cca9 No.14167626

>>14167615

retard >>14167347

>Warsow. I'll do two actually, Nexuiz

>Epic wants to make a PUBG clone

I can't blame em for following the money


58095f No.14167627

>>14167626

>Warsow is a big budget Arena shooter

Faggot.


73cca9 No.14167628

>>14167625

>UT is literally the first decently budgeted Arena shooter to be worked on in years and it didn't even make it out of Pre-Alpha but you think this proves something other than Kikes being kikes.

>crowdsource development

>decently budgeted

pick 1


cb32e8 No.14167635

>>14167614

>UT4 is dead

And? You are still wrong.

>W-Why do you keep bringing up the arguments I lose?

You just keep making the same shitty circular arguments and move to the next failed one.

You are wrong on UT4, you lost the definition of an Arena shooter argument.


73cca9 No.14167636

File: 643a567fd3a7484⋯.jpg (430.52 KB, 1600x1064, 200:133, you.jpg)

>>14167627

>they must be big budget now

well I can just press the 0 key 40 times but that wouldn't solve anything because there's been no big budget arena shooters and even the older ones wouldn't even be considered big budget.


73cca9 No.14167649

>>14167635

>You are wrong on UT4

nope, 100% right. It's gonna be dead forever. Does it make you mad? You couldn't even tell me what will happen once it gets 77% more developed. You just said it's not going to get more developed, essentially conceding.

>you lost the definition of an Arena shooter argument.

nope, mine is still more valid. Yours falls apart under the slightest bit of scrutiny by people who have actually played these games. You only seem to have played UT4, and not very much or it might actually be alive right now.


cb32e8 No.14167650

>>14167628

>>14167636

UT 4 had a over a dozen people working on it and actually had Epic funding. That made it bigger budget than any other.

>They must be bigger budget now

See >>14167217

Anon specifically doesn't count indies.


cb32e8 No.14167653

>>14167636

>>14167649

>Can you name a finished big budget arena shooter

>Yeah here are indie games and non finished ones

So you like losing arguments I see.


cb32e8 No.14167659

>>14167649

>>14167653

And for the millionth time

>My definition is better

No it's not. Yours includes non arena shooters. You haven't shown how mine doesn't include arena shooters.

Are all console cucks this stupid?


73cca9 No.14167664

File: 68d2927fae79877⋯.mp4 (134.95 KB, 1440x1080, 4:3, what a shame.mp4)

>>14167650

>Anon specifically doesn't count indies.

nobody has made an arena shooter that wasn't indie, it's a pointless exclusion.

>UT 4 had a over a dozen people working on it and actually had Epic funding.

see file

>>14167659

>for the millionth time

you literally don't understand that level design determines how first person shooters play. Until you get this and do basic research on the genre, you never will understand how it functions and you will continue to run into people talking way the fuck past you who know what they're talking about while you have spergy hang ups on things that are way past your comprehension. You are actively too stupid to talk about this.


cb32e8 No.14167676

>>14167664

>Lose argument

>W-Well that doesn't matter

Nice goalpost moving anon.

>This armchair dev thinks level design doesn't count the items and how the player interacts with the level

Kek.

>It's not my job to educate you.

It's funny how instead of even trying to argue you are just getting mad and showing everyone your butthurt.


1154e6 No.14167678

>>14167609

>Starting off equally refers to characters. You all have the same charater with the same stats. Everything you get in the game comes from the map.

There's nothing to suggest in the grammar or context that it refers to characters only, this is purely moving goalposts at display. And again when spawning at a random position this does not account the uncontrollable and uneven distance between you and other items compared to your opponent. Your opponent is bound to spawn closer to certain weapons which you don't have immediate access to, which does not start you off with equal footing.

>Nope. You usually don't see people rush for the red armor as soon as the game starts, they normally go for other shit. Besides if you are rushing for the red armor than another player can rush for health/weapons. Unless you think it's a good strategy to start the game and baby sit the red armor before getting anything.

Of course not everyone rushes for the red armor, there's still the mega health to deal with. Even so he'll have a more accurate timer of said item, which could fuck me over.

>Quake Live has loadouts so it's pretty much not one. Loadouts go against what it means to be an arena shooter.

What, they patched it to be a different genre? Are you for real?


73cca9 No.14167692

>>14167676

oh no, I was asked to name big budget arena shooters and I named small ones because that's all that's existed in the past 10 years. And they're all dead too so uh…yeah you got me? I lost that one pretty hard, a genre where I only play the really old games has no new ones that are alive. Dang.

>It's not my job to educate you.

I have a certain expectation of all anons to at least know a tiny bit about the games they talk about instead of basing all their knowledge of a genre on hearsay and them playing a game night once and a dead game once. If getting talked down to hurts you this badly, I'm going to do it more often.


cb32e8 No.14167714

>>14167692

>I only play the really old games

Maybe people play the old ones because no one has made a newer one outside of indies.

>>14167692

>I have a certain expectation of all anons to at least know a tiny bit about the games they talk about

Like how you didn't know UT4 wasn't finished?

So you still can't explain why my definition isn't right.

>>14167678

Yes there is. I specifically talk about classes and loadouts and how that ruins it and how the other games don't have this.

>They patched it to be a different genre

Yeah, that's how much they fucked up the game. But thankfully you have a mode where you can turn all that bullshit off, which isn't true for QC so because of that it is still an Arena shooter.


73cca9 No.14167735

>>14167714

>Maybe people play the old ones because no one has made a newer one outside of indies.

maybe nobody is making new games because everyone they make dies and the community that makes those games has realized it's better off to just cater to the existing dedicated community instead of trying to bring it somewhere unnecessarily. Like do you not know how these things work?

>Like how you didn't know UT4 wasn't finished?

I know it's not finished. It being finished or not has no bearing on whether or not it's dead or alive. It's dead by the way.

You didn't know mutators were called mutators and called them modifiers however, sad display tbh.

>So you still can't explain why my definition isn't right.

I have, and now someone else is. Spawn placement answers that, having "equal" be a part of your definition defaults it to the trash. Having a definition which relies on the intended design of the levels to encourage a type of expression from the players as level design is what defines shooters primarily is a superior position to take. You haven't looked up mark brown yet, have you? How about Simon O'Callaghan, Daz, or anyone who has done any work on writing about level design?


cb32e8 No.14167745

>>14167735

>Everyone they make dies

How would they know if no one is making them outside of indies?

>I know it's not finished

Then why use it as an example?

>I have

Where?

>Spawn placement answers that

No it doesn't. Equal refers to character stats. We already went over this.

Why do you keep making circular arguments that I have had to destroy over and over?

My definition includes all Arena shooters, yours does not and includes non Arena shoters.


a99c93 No.14167751

>>14167735

This is yesterday's thread all over again and this is where you claimed Lol Cakers to be an Arena shooter.


73cca9 No.14167757

>>14167745

>How would they know if no one is making them outside of indies?

because when epic made ut3 it died, and when epic made ut4, it also died.

>>14167745

>No it doesn't. Equal refers to character stats. We already went over this.

arbitrary and meaningless. Why would character stats matter when everyone has the same base stats in something like quake? Stats are not a factor and what is a factor is spawn location, which are inherently unequal. You don't seem to play these games so consider not talking about them to save yourself from looking like an idiot for misspeaking about them.

>>14167751

I don't even follow. Try to stick to one ID or make your own argument instead of repeating what the lolcow of the thread is saying.


cb32e8 No.14167761

>>14167757

UT3 died because it was shit and was console focused.

Now stop spouting bullshit. Every Arena shooter has equal stats, no Arena shooter has classes. Hero shooters aren't Arena shooters.

>B-But stats don't matter

They do when we are talking about the definition of an Arena shooter which comes from Arena shooters.


a99c93 No.14167766

>>14167745

You samefag this and multiple threads and ruin them with your faggotry. I just want you gone from any PC or arena shooter thread.


73cca9 No.14167768

>>14167761

>UT3 died because it was shit and was console focused.

tell me what was wrong with it.

>no Arena shooter has classes

several UT games do, as already described.

>They do when we are talking about the definition of an Arena shooter which comes from Arena shooters.

you justified that stats are balanced because it creates equality. Something else contradicts the equality that is directly pertinent to the genre (you'd know if you ever played these games, you haven't. we all know.) and the argument that stats being equal is important is therefore dismissed. You don't seem to understand this and are evading it like crazy as you have been for several hours now. You do not have a leg to stand on. Keep posting.


73cca9 No.14167770

>>14167766

you replied to yourself


cb32e8 No.14167779

>>14167768

>Tell me what's wrong with it

Many people have pointed that out. You are just trying to change the subject to wriggle out of your shit again.

Every Arena shooter has equal stats. You lost this argument. Name me one Arena shooter without Equal stats. You can't. Spawn points mean nothing.


73cca9 No.14167790

File: cb8066a1127bee8⋯.jpg (36.23 KB, 449x401, 449:401, laughing imp sluts.jpg)

>>14167779

>Many people have pointed that out

I want you to tell me with your own words. c'mon, be a big boy, daddy's listening and wants to hear what's on your mind. Now's your chance to use your voice.

>Spawn points mean nothing.


a99c93 No.14167792

>>14167770

You have powerful autism anon. I wish I had the free time you did to be a laughing stock multiple times a week.


73cca9 No.14167795

>>14167792

I'm gonna deliberately make all PC game threads revolve around me now, you've invited it, hope you're happy.


cb32e8 No.14167796

>>14167790

>trying to change the subject this hard

Sure, we can talk about UT3 after you stop failing to argue.

Again, spawn points don't matter in what defines an Arena shooter because that is something Arena shooters have unlike classes.


688476 No.14167797

>>14167487

>someone remembers my shitty joke game

You can download it here if you want:

https://mega.nz/#!JIAnSazT!mTQYQyd3idowmsFHsN...sjeFxm0XcM


688476 No.14167801

>>14167797

Oh, sorry the link is broken, this is a link with the key:

https://mega.nz/#!JIAnSazT!mTQYQyd3idowmsFHsNByjM3Uc2Fav5i9UsjeFxm0XcM


73cca9 No.14167804

>>14167796

you said having equal stats is important because it creates a fair playing ground. Is this correct? If not, tell me in the reply.

Randomized spawn points in the game, at the start of the round, give players advantages and disadvantages. These are not inherently equal. You can spawn 2 seconds from the RL, be on the opposite side of the map from the LG and red armor, and the enemy can have both in the time it takes you to get the RL and control that area. Equality is the worst ground to argue in favor of being a genre defining trait, it is up to you to justify why you would use that as a meaningful metric. Do it now.


cb32e8 No.14167813

>>14167804

Equalized stats are important because it's the core of an Arena shooter. Having the same characters battle it out in an Arena picking up items is at the core of an Arena shooter. This includes all Arena shooters.


73cca9 No.14167817

>>14167813

why would equalized stats matter? Answer why equality in this area is a meaningful metric. Do it now and stop evading it.


cb32e8 No.14167823

>>14167817

>Why would it matter

Because it's the core of an Arena shooter. It's what all Arena shooters have.

>Stop evading

I'm not dumb shit. I'm telling you what defines arena shooters.

QC ruins this with their shitty heroes and abilities that make it so it's about "counter picking" and getting the most OP guy which makes it more like a shitty MOBA like the rest of the OW clones.


73cca9 No.14167827

>>14167823

>Because it's the core of an Arena shooter. It's what all Arena shooters have.

why does it matter though, give me an actual reason not this "just because it does!" nonsense. Go on. Tell me what it does. It provides a ____ playing field. Go ahead.

>I'm not dumb shit.

I think you are and are proving it with every post.

>QC tears still

don't care


cb32e8 No.14167836

>>14167827

>Why does it matter

It matters in defining what is an isn't a an Arena shooter so when faggots look at Lawbreakers and QC failing and go "See, no one wants to play an Arena shooter", they can be laughed at for the underage faggots they are. The rest of your post is asshurt that you can't think of a counter argument.

But no, i'm the dumb one despite you losing every argument this thread. Though the fact that I am still arguing with a retard might be a bad sign.


73cca9 No.14167841

>>14167836

>still evading the question this hard

ahahahahahahaha go ahead, answer it you pussy


cb32e8 No.14167845

>>14167841

I'm not evading anything. You asked why it's important and I told you. It's amazing how you say these terms that you don't understand. You are the only one avoiding shit. I literally just told you why it matters.


73cca9 No.14167846

>>14167845

answer the question you little pussy, it's right in this post here:

>>14167827

what does it do?


cb32e8 No.14167851

>>14167846

Your question was "why does it matter though". I answered it. I'm sorry you are this asshurt you didn't get the answer you wanted.

Hero shooters aren't Arena shooters.


73cca9 No.14167853

>>14167851

>he can't even say what equal stats does in a shooter

>b-butt hurt! I already a-answered you before!

Just fill in the blank, go ahead

>It provides a ____ playing field.


cb32e8 No.14167869

>>14167853

It makes it more balanced, takes away counter picking bullshit, raises the skill ceiling and prevents everyone from picking only the OP characters meaning most of the time spent developing these characters was useless.

And it's also the core of any Arena shooter because it means that the player has to get everything from the map.

You wanting me to say that it provides a more even playing field is also true but that is besides the point.


73cca9 No.14167875

>>14167869

>You wanting me to say that it provides a more even playing field is also true but that is besides the point.

there we go, knew you could do it. So now that your justification is stated, that it provides an even playing field, here is why that is the completely wrong perspective to take and is evidence you do not know what you are talking about with this entire genre.

The spawns are randomized between a set of them. Inherently creating an uneven playing field. These games are not meant to be fair and equal, and using that as justification is demonstration that you have a fundamental misunderstanding of how the genre functions. Equality was never the goal, and it is now how these games are designed, period.


cb32e8 No.14167880

>>14167875

>Ignores all the other points and just flies with the one that has nothing to do with the definition of an Arena shooter

>The spawns are randomized

Yeah so? You can say this adds luck to the game or makes it less "even". But it is not even a 10th as much as Class bullshit. That is why I prefer UT's Select spawn location function to random spawns. Either way you didn't make a single valid point your entire post.


9ca3c9 No.14167888

As much as i like reading this shitfling contest, quake champions isn't an arena shooter the same way any class-based mobage like Overwatch isn't an arena shooter. If you spawn in the map with different weapons/health/hidden stats than someone else, it's not arena, and is likewise the reason Quake Live died once they introduced starting weapon loadouts for the default duel and deathmatch gamemodes.

I don't know if cb32e8 and 73cca9 are shills playing for both sides, but the thread's already dead at 320+ posts and i'm glad it's over so soon. Another 12 or so hours until it gets to page 10 before restarting this fucking stupid argument again for the sake of marketting a shitty game. Kill yourselves, both of you.


843d68 No.14167893

>>14167875

Devs put in random spawn because it was the best they could think of to make it fair. Can you think of a better spawning system? Adding in classes only worsens the problem by 10 fold and you can see that in Quake champions where players have Literal Wall hacks on 30 second timers and because of that is almost always picked in any 1v1 match because it's too broken.


a99c93 No.14167907

>>14167888

See

https://8ch.net/v/res/14126565.html

Its the same anon who goes into every Arena thread saying games like LB and QC are arena shooters so he can say PC gaming is dead and how great his ps4 is. He has done this half a dozen fucking times and people still respond.


432014 No.14168381

>>14163866

>Are you one of those idiots who thinks Toddposting is done by bethfags?

Nah, it's just done by people with a bad sense humor.


665da9 No.14169215

>>14163907

It isn't quake, it isn't an id software game.

Every game that comes out nowadays looks the same.

Bethesda puts out flavourless, cloned walking simulators with absolutely no feeling behind or in them at all.

Their games play like the silent render of a map editor. Floating through them, a mock-up of a game.

They aren't fun, they aren't thrilling, they aren't scary or enjoyable.

Quake 1 wasn't perfect at the time, it was dark, brown, simplistic looking because of the engine being 3d, and single player didn't make any sense because they had changed concept four times during the making. It was however fun to play, you were afraid of the monsters, you did feel satisfaction when you killed them. The guns felt good to use, the mechanics were fast, tight and solid. Multiplayer was fun and took skill.

It was like driving around in a stripped down rally car, fast and violent.

Modern shooters now are more like being on a Disney land ride, wait8ng for the carriage to slowly turn the next corner so you can shoot the thing you are told to.


a99c93 No.14169341

>>14169215

You could say the same about pretty much any modern game these days sadly.


82e36a No.14170389

>>14162635

>People are largely ok with the new mechanics.

>Quake without single player is shit anyway. Q3 players are fags.

Get fucked you goddamned nigger. I mostly play QW and I've been a huge critic of the community's inability to change for a long ass time (especially in regards to the whole idea of "Kenya maps") QC is irredeemable fucking dogshit.




[Return][Go to top][Catalog][Nerve Center][Cancer][Post a Reply]
Delete Post [ ]
[]
[ / / / / / / / / / / / / / ] [ dir / 7c / builders / feet / flutter / girltalk / islam / loomis / radcorp ]