>>14130070
>makes you invisible
>what is movement
>what are angles
Looking at perfectly angled still photos on the internet is not an accurate representation of camo in combat.
There are a few games which are realistically depicted enough in their graphics so that you can get the drop on your enemy very effectively if you're just smart about your positioning and don't move even if they don't have actual camo options.
Red Orchestra used to have selectable skins for your soldiers and a ton of options for SS camo. Those actually helped.
ArmA and Operation Flashpoint are much the same, but I think your clothes are tied to the player model, so you have to choose a model that isn't wearing civvies or something which I think is not always possible based on the mission/mod you are playing.