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File: cb5b4189e23e2cd⋯.jpg (2.05 MB, 2016x2152, 252:269, ucpsucks.jpg)

File: efea289b10c964a⋯.jpg (101.28 KB, 550x412, 275:206, ucpsucks2.jpg)

File: 01eeeca8041b32a⋯.jpg (88.67 KB, 640x426, 320:213, ucpsucks3.jpg)

File: 15c9e641b38dd24⋯.jpg (342.39 KB, 1600x1086, 800:543, ucpsucks4.jpg)

26faa6 No.14129757

Other than Metal Gear series after Solid 3 and Jagged Alliance 1.13, are there any games where your choice of camo for the environment (instead of just presence or absence of) matters to the AI's ability to spot you?

8d8bae No.14129770

Do disguises count?

After all they're meant to blend you within the environment.


26e71b No.14129777

File: 2f1921cf174d069⋯.jpg (39.59 KB, 852x480, 71:40, 1.jpg)

File: 853e8e49131756b⋯.jpg (44.12 KB, 500x268, 125:67, 6a00e554525e22883401538f51….jpg)

>>14129757

I like pictures of nature too, anon.


714c8a No.14129861

YouTube embed. Click thumbnail to play.

>>14129757

Even if they are, why bother? Metal Gear Online had the best use of it, which is, blending just enough and for just the right amount of time to surprise your enemy. Any other game just uses as a "shh be vewy vewy qwiet" measure to counter bad spotting AI.


624c84 No.14130070

File: 288a1b6ae774dad⋯.jpg (1.81 MB, 1920x1280, 3:2, 3.jpg)

File: a3ec994beb2383d⋯.jpg (260.92 KB, 500x375, 4:3, talking_shrub.jpg)

File: 993f6cde96d8789⋯.jpg (554.66 KB, 1920x1080, 16:9, brush-11.jpg)

>In real life camouflage is critical and can make you practically invisible to the naked eye.

>In current year vidya we still can't have a multiplayer game where camouflage is actually a legitimate tactic

This industry is utter trash. I just want to ambush people wearing my fucking sexy as fuck /k/amo. I shouldn't rely entirely on rock, buildings and trees to hide myself from enemy view. Grass should be fully rendered from kilometers away and same goes for shadows. Lighting should be rendered in real-time and have realistic shadows. Lighting should realistically hit surfaces and create illusions.


a5e41f No.14130102

File: 270fac821b88338⋯.jpg (98.94 KB, 698x658, 349:329, 7cb0db5b99944712a51811d9d2….jpg)

>>14130070

>In current year vidya we still can't have a multiplayer game where camouflage is actually a legitimate tactic

yeah, I know what you mean

>yfw no game where you can design your own camo pattern, pick each uniform piece and overall additions

it really bothers me tbh


624c84 No.14130121

File: c38d3f880c75ea5⋯.jpg (114.71 KB, 660x438, 110:73, IMG-6729-660x438.jpg)

File: 72ad93b2c85b150⋯.jpg (208.8 KB, 964x640, 241:160, article-2523058-1A13E6D300….jpg)

File: b5aa8536235b593⋯.jpg (118.05 KB, 736x590, 368:295, e08b19ea71a7f4a751974b9b61….jpg)

>>14130102

> no game where you can design your own camo pattern, pick each uniform piece and overall additions

I get fucking furious just thinking about it. Why can't I fully customize my character? Why can't I make him look like pic related?


056847 No.14130138

File: 333b08e40fe6dd3⋯.jpg (Spoiler Image, 60.66 KB, 620x300, 31:15, grwgw sniper.jpg)

>>14130102

It matters somewhat in Ghost Recon Wildlands Ghost War. The harder you are to spot the less likely you are to get marked by the enemy team. Two classes, the assassin and pathfinder, can barely be marked and so often rely heavily on proper camouflage to remain completely undetected. Now you can also make a fair deal of the ghillie different shades to better match what environment you're going into.


a42302 No.14130333

File: 40ff3a2c8d5d971⋯.mp4 (911.36 KB, 480x480, 1:1, Alegz Frustrasted.mp4)

>>14130070

>Game has some decent camo that you can wear

>Turning the graphics settings down to Low completely removes bushes and grass

>Everybody sticks out like a sore thumb on the dull green ground texture


99e472 No.14130359

File: 73901c67e4bac33⋯.png (143.76 KB, 440x393, 440:393, evil ceo.png)

>>14130121

>>14130102

of course! camo options in lootboxes! you already pay for colors in warfrshit why not pay for a camo.

first you need to buy/loot pattern. then colors ofc primary and secondary!


a5e41f No.14130376

File: 2310d2c0eb0a89d⋯.jpg (44.21 KB, 500x259, 500:259, c1.jpg)

>>14130359

this is why we can't have nice things


c707a2 No.14130382

>>14130070

>makes you invisible

>what is movement

>what are angles

Looking at perfectly angled still photos on the internet is not an accurate representation of camo in combat.

There are a few games which are realistically depicted enough in their graphics so that you can get the drop on your enemy very effectively if you're just smart about your positioning and don't move even if they don't have actual camo options.

Red Orchestra used to have selectable skins for your soldiers and a ton of options for SS camo. Those actually helped.

ArmA and Operation Flashpoint are much the same, but I think your clothes are tied to the player model, so you have to choose a model that isn't wearing civvies or something which I think is not always possible based on the mission/mod you are playing.


319da8 No.14130388

>>14130333

>game has smoke grenades to obscure enemies' view

>people just edit the .ini to remove smoke completely


0bdb45 No.14130392

>>14130070

Arma's ghille suits are close.


b175cb No.14130407

>enemy AIs do not process visual data

Camouflage is literally "+20% chance per second of not setting a nearby enemy's AI state to alert".


fb63ca No.14130482

>>14130070

You can put bushes on tanks in war thunder they work pretty well if you stand still but they are locked behind (((gold eagles))) which you have to buy


cc1a59 No.14130606

YouTube embed. Click thumbnail to play.

>>14130382

>Looking at perfectly angled still photos on the internet is not an accurate representation of camo in combat.

Alright then faggot, how about this?


93912d No.14130633

>>14130333

It's always been this retarded, always will be

>Game has dimly lit areas

>Everybody turns gamma to eleven


c707a2 No.14130700

>>14130606

The advantage of camo is lost as soon as a firefight starts and randos online are rarely coordinated or patient enough to use that advantage properly.

SPWAW is a strategy game that emulates this advantage very well. Infantry hiding in the woods and not moving will be basically invisible to other units unless they're adjacent, but they immediately become visible to just about everyone when they start shooting. You have to be very still and know that the enemy isn't going to just come at you from an unfavorable angle. Which is why the photos online of "Dude in camo in front of same pattern brush from 5 feet away" are retarded.


cdd674 No.14130939

nice job posting this thread as a reply to another one retard


ae3ae7 No.14131292

>>14130606

>IDF

I knew they looked weird, somehow they way they came out was really faggot like.




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