>>14133934
That could be mitigated by PIRATING.
I don't really know why. It just didn't feel like a Gauntlet game to me. Maybe I missed the open spaces from the PSone, maybe the items, or the simple TURBO mechanics.
Also: the hordes of enemies were shit.
Actually, wait a second.
THAT'S PRECISELY WHERE THEY FUCKED UP
See, modern dev's don't know how to make horder enemies. In the newer gauntlet, there's plenty of enemies. But they spawn in waves, climped together. One or two AoE later and they're dead.
On the PSone version, enemies had generators all over and came from all sides. THAT's a proper horde. You can only attack in one direction at a time, so at most you can cleave a path to run through and reach a critical point (like a generator or a chest) and you gotta keep moving because the horde is closing in on you.
The AoE you have are reserved for when things get dire: you start cutting a path, something with a lot more HP gets in the way. Your path is blocked, enemies are one inch away from you.
You got potions (that are limited in the first few levels and gotta be rationed), you got items that cost money, can't use them willy nilly and you had your turbo attacks. Lvl2 Turbo was a surround attack that cleared a few mobs around you to give you a breather but on a cooldown.
Shit, that's it. After a few levels, the game threw so much shit your way that whenever you found yourself in trouble, you had a dozen ways to get out of it. It came down to optimizing and figuring the best way to pull it through.
It's not really a tactical game, it's a fairly simple hack & slash, but you had a bunch of shit you could do at any given time.
The newer gauntlet gives less tools and the few that it gives you are limited to being equiped 2 at a time: an amulet and a relic (can't really remember the mechanics, it was what, 2 years ago?).
Limiting the player for balance and dificulty reasons is retarded: just throw more enemies, bigger enemies, faster enemies, enemies from above, enemies from bellow, enemies from within and let the carnage and particle effects consume the screen.