>>14111329
>Last time I tried it, it didn't run as well as it could, despite being made with trusty C++
The mods are written in Lua, minetest_game in your games folder is a bunch of Lua code. If you have LuaJIT on your system, it will run Lua mods faster, but then theres the inherent memory limit of LuaJIT to deal with. Mainly they need to improve the engine's performance from what I understand.
>not awful javascript
Java, not Javascript. They're two different languages.
> when I tried to promising looking modpacks it felt like they were missing some content including interface features even though they seemed to have it when I inspected the folders. What did I do wrong?!!
Which modpacks were they?
> When I first heard of and tried Minetest I developed a concept for a game/mod, quite divergent from regular Minecraft imitations, but that would have required some massive worldgen changes
You may want to take a look at what is being added/changed in the dev versions, for example they have added a new C++ map generator called Carpathian that focuses on more realistic map generation, mainly plains, hills, terraces, and ridged mountains.
>>14098798
>what are the min. sys requirements
If I remember correctly there is still an OpenGL 1 renderer and a software rendering mode, so it should be able to run (although not necessarily well) on older hardware. Basically you'll need LuaJIT or a Lua version that is at least at the same version LuaJIT is at on your system, and a Minetest binary if available for your system or the required libraries/compiler/etc needed to build Minetest. However, in the latest version they are switching to C++11, so support for some older systems is disappearing (officially). Technically it could still compile and work if you have the required software, Windows XP for example is not supported (in the dev versions), but still works.
Download page has some basic information about supported OSes, obviously: https://www.minetest.net/downloads/
>>14110029
>When do we get a decent gun mod so we can build the zone and have a blocky poor man's multiplayer stalker?
This flintlock pistol one is decent, hurts the mobs from nmobs at least, no idea if it hurts players: https://forum.minetest.net/viewtopic.php?t=16487
Theres the shooter mod, which requires a lot of fiddling to make it work with mobs: https://forum.minetest.net/viewtopic.php?id=7846 It could use a lot of work, not really my favorite. Not guns, but elixirs includes throwable bombs and molotov cocktails.
Alive AI adds a bunch of overpowered enemies, some of which use guns, although it can be unstable sometimes.
Technic obviously adds uranium (which is radioactive and can hurt you) to the worldgen and you can build nuclear reactors, so theres that.