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File: 32930076bc64e4b⋯.jpg (19.83 KB, 233x278, 233:278, serveimage.jpg)

ea5fa9 No.14092515

I'm looking for some good roguelikes to beat this year. And I'm running out of decent games that I haven't beaten already. If anyone has some good games I wanna hear about them. It has to be obscure, as I have played and beaten everything even remotely "mainstream" in the genre. Preferably free and not one of those "roguelite" steam babygames.

Show me what you got.

9517b0 No.14092561

tales of maj'eyal, but thats a roguelike/arpg hybrid, though its still turn-based and tile-based

and most of the game is free


28c28c No.14092586

File: c39696caedc67e3⋯.jpg (229.29 KB, 1280x640, 2:1, dragon fang z.jpg)

Dragon Fang Z: The Rose and the Dungeon of Time

It's a rogue-like on Switch. You play as a dragon girl trapped within the Tree of Life for some reason (the translation is really bad and full of engrish, though it has been improved somewhat in a recent patch).

The main gimmick is that killing enemies can sometimes drop "fangs", which are those tear-drop shaped things that nips love for some reason, that look like half of the yin-yang symbol. These grant abilities and passive buffs when equipped (up to 3 at a time) or you can offer it as some kind of tribute, and you will get either a slightly weaker but permanent buff, or some one-time-only ability like a mega-heal or an attack with a 50% chance for the enemy to drop a fang if you kill them with that attack.

Enemies can also evolve, either by getting hit with an evolution item (enemy golem core or a swing from an evolution staff), or by earning XP from killing their own (happens with the archer elves fairly frequently).

There are boss monsters every 10 floors or so (the floors are quite small and very similar to the Mystery Dungeon layout) and every now and then you meet someone who will then show up in your "base" to offer advice and such.

There's also a warehouse where you can send items (if you find the right box to put them in during your dungeon crawl) so you can potentially save up your good loot and the items to upgrade them, as well as the good fangs, for a good run where you're kitted out from the beginning.


126c0f No.14092610

Tetris

It's a roguelike.

>Permadeath, start from beginning if you achieve fail state

>Every play trough is randomized and different

>Never know what to expect next

>Hard to master


2f3d51 No.14092650

Here's a fucking idea, just play Rogue.


a7198a No.14092651

Maybe start mentioning which ones you have played to begin with and which of those you liked or not.


79a468 No.14092666

File: 96f0957143834f2⋯.png (348.72 KB, 1920x1080, 16:9, Kingdom_2_13_2016_10_09_48….png)

Played this when it went free a few weeks ago and really started enjoying it once I understood how to play it.

It's a roguelike in the loosest sense of all, you start over if you die and the world is randomized.


f5940f No.14092667

okay whats the difference between roguelike and roguelite?


28c28c No.14092682

>>14092667

A rogue-like actually plays like Rogue, which is an actual game. Like Nethack.

A rogue-lite takes elements from Rogue (like random levels or progression, loot, etc) but doesn't play like Rogue (i.e. not a grid-based turn-based top-down game that can be played in a terminal). Like FTL.


a7198a No.14092705

>>14092667

Roguelike: Turnbased, Permadeath, procedurally generated areas, etc. The whole package

Roguelite: Literally whaterever the fuck but weapon names are sortof randomly generated and the game is not meant to be ""EASY"" so they comepare themselves to roguelikes like the fucking mindless ignorant sheep they are


aa1052 No.14092709

Unreal World is really good.


697505 No.14092716

Roguelike seems like a genre devs came up with as a joke comprised of piss poor design decisions but then it sold well because people are fucking retards so they just sort of ran with it.


f5940f No.14092726


a7198a No.14092733

>>14092716

>sold well

>90% of roguelikes are free

>Most of the paid ones are shit compared to the free ones

The entire point is to completely skip the process of creating art, models, etc. And to use all that time instead on refining mechanics like enviromental interactivity or npc behaviour. Many Roguelikes that NOW have a tileset, were completely ascii originally and it was fans who loved the games and didnt know how to code who created the graphics for them.


f3f43f No.14092740

>>14092650

ding ding ding ding ding ding ding ding ding

All other options are unacceptable, OP. Man up.


759a69 No.14092750

>>14092515

Caves of Qud is loads of fun. It's like Thundarr the Barbarian where it's post-apocalyptic but it's also fantastical and so far after the apocalypse it doesn't matter. You can play as either a pure strain human from a walled city or one of the myriad of mutants with different abilities. You can sword and board, bow and arrow, use guns, whatever. It's on steam but it's pretty cheap. The dev updates it weekly and the mod scene is already a burgeoning thing.


d1eedb No.14092752

File: d9eec367cf503fa⋯.jpg (111.79 KB, 1280x720, 16:9, serveimage.jpg)

Shiren the Wanderer for SNES.


a784f8 No.14092754

How about Sacred?!


02b53e No.14092756

Wait are you saying you beat IVAN?


724fd4 No.14092764

If you like Lovecraft shit Infra Arcana is pretty fun. Very difficult and pretty obscure. Also free.


a29c18 No.14092776

Personally, I'd recommend FTL, Spelunky, even Rogue Legacy.

If you think about it, even a game like La Mulana is a Roguelike because it might not be randomized per se, but it


85744d No.14092862

I'm glad you made this thread, OP. I was thinking of dipping into the Roguelike genre proper by trying one of the non-Tales of Maj'Eyal Angband games, but I'm not sure which to start with.

I was considering Steamband for the turn-of-the-century setting, or else Zangband or one of its descendants for being very fleshed out ordinary fantasy Angband, maybe Tales of Middle Earth or Z+ Angband since they're the most recently updated. I also looked at Xenomarine briefly, which looked neat as a survival-horror graphical game. Does anyone have experience with any of these?


d64e3d No.14092894


ea5fa9 No.14092924

So far the thread has been okay, but I'm looking for more obscure titles.

I do really mean obscure, something a big fan of the of the genre hasn't heard of.

Post whatever you know though, other people might find a good one they haven't played.

>>14092667

Generally if it's free, it is going to be a rougelike and not a roguelite.

"Roguelite" in my eyes is when you water down roguelike characteristics for a more casual audience.

That's not a technical definition, like the Berlin whatever, but that has generally been my experience.

>>14092650

lol I'm still working on that one.

Gets kind of monotonous though.

>>14092756

Yeah, the high priest too.

Infra Arcana, Caves of Qud, IVAN.

Most of those "not that popular but known" games, I've played.


506ac1 No.14093305

>>14092515

Ziggurat would be more fun if there were more room-types.


b2b434 No.14093437

>>14092924

Hyperrogue

The Slimy Lichmummy

Pixel Dungeon Unleashed

PD Shattered

Yet Another Pixel Dungeon


b2b434 No.14093466

Deep in the Dark

Piraterogue

Gaia's Belly

Tartarus

Ocean Blue

Длг алгите

WD:S

Clank

Gear rogue


d7df43 No.14093518

File: 86c2b96147e23a2⋯.png (646.76 KB, 1366x746, 683:373, ClipboardImage.png)

Sword of the Star: the pit.

Pretty run to the mill. Field of sigh, door unlocking, skill checks, crafting and rng. I've played 200h and only beaten the game twice.


adfbc5 No.14093583

File: c3cade404e97b45⋯.jpg (395.39 KB, 1301x871, 1301:871, CCDDA Moose.jpg)

Any cyberpunk roguelikes? Preferably with body modification? I've done C:DDA but I need more.


66434e No.14093638

>>14092924

Hold on just a second nigger, I've been trying to beat IA with a ghoul for a month and can't even begin to pierce the hymen of the first 10 levels. Any tips?


28c28c No.14093733

>>14093583

I don't know of one off the top of my head but a cyberpunk roguelike with bodymod (and the psychosis system from Cyberpunk) would be fucking sweet.

There are roguelites where you swap body parts like Neurovoider, but you're a robot not a person. And there's Neon Chrome, which is good but not great. They're both twin-stick shooters.

P.S.

Please dont fucking kill me Mr. Moose.


87662f No.14093897

Hard time is the pinnacle roguelike


a12fa4 No.14094007

>>14093437

>>14093466

Nice. I started The Slimy Lichmummy, I think this will tide me over for a while.

Can't find some of these games though unfortunately, even though they look interesting.

>>14093638

A pleasure to reminisce. But it was a while ago and I played a rogue though, can't remember a lot.

There was one big bullshit moment if you ever get very far(if you mind a minor spoiler):

You NEED an electric gun to stunlock the final boss, so don't forget to grab one and keep enough ammo on hand

This stupid thing fucked me over the first time I got that far, really ruined the mood.

Also I remember spending as much time grinding on each level as possible, but it's important to know when to walk away, sanity comes first.

And I finished up the game with 15% insanity according to the victory screen, so it doesn't get too much worse later on.

I just found a strategy.txt I had saved from back then, here's what looks like was my outline for victory:

1.Play as a rogue

2.start with dexterity

3.do not get greedy and aquire treasure hunter too soon, wait until you are well protected

Get these traits in this order:

-Lithe

-Imperceptable

-Treasure hunter

-Moblie

-Cool headed

after aquiring all of these get whatever other traits you want

4.If you do not have a +3-5 weapon, then fight as little as possible

5.Do not open tombs or cacoons until you have treasure hunter, it is not worth it

6.Do not identify potions and manuscripts with more than 60 shock, it is too risky

7.Do not fight the axe undead with melee weapons

8.Do not wear the leather jacket when fighting the wolves outside the church, but wear it as soon as getting in

9.Keep calm, do not lose your temper

10.At around level 25 stop fighting and just run

I don't remember the context to a lot of this but maybe you will? Don't know if that will help your ghouls.

Making these kinds of plans has helped me crack a number of tougher rougelikes, I really recommend them.


adfbc5 No.14094459

>>14092561

I see this one played a lot, that and brouge.


b24da4 No.14094492

Dungeon Crawl Stone Soup.


f54d27 No.14094563

File: 85b5418a5f275b6⋯.jpg (21.39 KB, 480x360, 4:3, hqdefault.jpg)

File: ad1ae7330bc8aa3⋯.jpg (19.83 KB, 200x300, 2:3, 2496b.jpg)

File: 377eba212499b1c⋯.jpg (18.89 KB, 480x360, 4:3, Izunamenu.jpg)

File: 8a76c20c3cf3cbd⋯.jpg (75.46 KB, 749x582, 749:582, Izunabathedit.jpg)

Izuna 2

It's more of a rogue-lite, since there's no perma-death. You lose everything on you, all your money, and I think any exp you gained after entering the dungeon - but you don't die. There's a ton of characters to level, and you get to take two of them into a dungeon at a time and switch back and forth - as well as the occasional team-attack.

It's ok… but it's got cute girls, what the fuck more do you want.

Fuck the faggot who censored the pic, and fuck it being the only screenshot of the scene I could find on Jewgle images.


506ac1 No.14094631

File: 6e1e35f0ff6a0c7⋯.png (565.47 KB, 1185x1029, 395:343, 2a65c5f99c351fcdadc5e1436b….png)

>>14094563

>image 4

Why would you ruin perfectly good anime tiddies like that?


66434e No.14097578

>>14094007

>Play as a rogue

That's supposed to be the easiest class to win with. Ghoul is apparently underpowered as fuck even after the small patches that buffed him a bit.

I just wanted to win with Ghoul to become the new eldritch horror from which everyone would run, but that focus on melee, unarmed combat (wanna use a ranged weapon? You better just be making noise because you sure as hell aren't going to hit jack shit) and having corpses as your only source of healing make me think that he has to be a very offensive character that needs to play very differently from the other classes. In reality, this is a game that must be played very defensively, regardless of class, because of how fragile all characters are. Therefore, I'm at my wit's end as to what to do with that fucking piece of shit class.


c38f1f No.14098681

It's probably not obscure enough, but I liked the idea of One Way Heroics.


b4a50c No.14098972

Speaking of TOME, is there a good keyboard layout for a keyboard without the numpad? I hate using the mouse for roguelikes that have the option and i cant move diagonal or wait in place.


611db0 No.14099038

File: c0aade13176dcde⋯.jpg (287.05 KB, 749x582, 749:582, 1421004588911.jpg)

File: fc77300b558232e⋯.jpg (1.6 MB, 2560x1440, 16:9, 1421133289453-1.jpg)

File: 449fcf65f5d6a2c⋯.jpg (381.17 KB, 850x1260, 85:126, 1421255200773.jpg)

>>14094631

And it doesn't even show anything.


9c2ef9 No.14099065

File: fc198b37b5f36d5⋯.jpg (39.07 KB, 474x468, 79:78, a133132c1da6b8224ed9459cf4….jpg)

Is Doom RL any good? The mod for regular Doom is pretty nice.


b4a50c No.14099073

>>14099065

The last time i played it it was really fun, but that was before they added tile sets.


13c0d1 No.14101736

>>14092515

Have you played Adom? 3.0.6 was very recently released as public release.


ee38cd No.14101773

>>14092666

I never could figure out what the point of that game was other than to build a village and defend it at night. Seemed like a really simplified tower defense.


5d268b No.14101897

(For convenience, I'll mark free ones with (F) )

Easy(ish)

>Dungeons of Dredmor

Build a class out of several skills (Weapon skills, some casting abilities, crafting, etc). These skills fall under Warrior, Rogue, or Wizard, and each level you gain in one of these Archetypes gives you stats along their specialties (In addition to what the skill gives you.) Lots of mods, though some add questionable, unbalanced content. Doesn't take itself seriously, but pokes fun in all directions. Not much internet may-may humor here, at least relatively speaking.

>Dwarf Fortress (F)

Listed as Easy because there's no real winstate and you set your own goals, the Adventurer mode basically acts as a roguelike. Fucking bananas combat system where each organ and bodypart has several layers (Skin, fat, muscle, bone) and HP. You build, basically, a setting from scratch each time you play, but you can also keep playing in the same world as much as you like.

Fortress Mode can be fairly easy as well if you know how and understand how Sieges work.

>Caves of Qud

MUTATIONS: The Roguelike, you're basically playing in the post-post-post apocalypse. Playing as a Esper (Mental mutations only) can be fairly easy, so long as you prioritize survival over immediate victory. Pure human takes a bit more work, but also yields impressive results if you go tech.

Middling

>DoomRL (F)

Doom as a roguelike. Turns are based on speed ticking, not hard turns, so faster things 'go' more often and slower things less. Things that have moved recently have an evasion bonus. Reloading takes time. Your character is basically built on feats you get each level, and you can customize your equipment to a degree. Very fun, and even more fun once you understand the flow and take your turns faster.

>Cogmind

Most Roguelike games function on a 'food clock'. (Qud, DF, and some others on this list do - DoomRL does not spawn new enemies over time and thus doesn't need one.) The game design function of the food clock is to keep you descending: Your character must eat, food is limited by floor, and so staying on one floor and farming for levels and items is not viable. Thus, you must progress, else face starvation, and face stronger foes. Cogmind subverts this by having the levels slowly scout you out, notice you, and send progressively stronger enemies your way. Work quickly, salvage fast, or die.

You play as a robotic "core" that can have various items strapped to it - these function as both armor and whatever else they do. Movement items determine your speed, weapons allow you to deal damage without ramming, and armor protects your core. There is also 'function' items that do shit like give you radar. You can also hack terminals for information, items, and later on, subvert the enemy 'economy'.

>Brogue (F)

Basically a shinier, prettier Rogue.

No, really. There's not much more to say about it. It's simple, to the point, and enjoyable.

>Dungeon Crawl Stone Soup (F)

Despite some questionable patches, this remains a very solid roguelike with some great mechanics.

>Elona+ (F)

Very freeform Roguelike with very little direction. Read some documentation on it, it's kinda impossible to explain here with any sense of brevity.

Hard

>Incursion (F)

A roguelike that uses 2nd edition DnD rules. Yep. Crashes often, but has some really interesting mechanics behind it. Casters are fucking bananas to play, and I'm not sure if the game actually has a wincon yet because it's not really done.

>Neo Scavenger

Not really well-designed and runs on Flash (Eugh). Only go for it for the novelty, and make sure to pirate it. Only hard in the sense that early death is hilariously common and total shit (YOU DIED FROM NOT HAVING SHOES, TRY AGAIN AND HOPE FOR SHOES? Y/N/FUCKTHIS )

>'Bands, 'Hacks, etc (Should be F, some ain't.)

Derivatives of Angband and Nethack. Most should be free, but I've seen some on the store. These games like to swing a big horse cock in your face branded MECHANICS and DEPTH and not stop until you've made sense of the way shit works.

Unique

>Infra Arcana (F)

Descend into a catacomb and try not to go fucking bonkers as you deal with the occult. Very fun, but hard as balls. Has a neat feature where you have to walk through a graveyard of all your past losses to get to the dungeon, not to mention sanity effects.


371d59 No.14102078

>>14101897

Nethack-likes really are held together by nothing but endless mechanics..Interacting interwoven conditional mechanics all the way down. The cockatrice and its kin are probably one of the better examples.

Cockatrice, turns you into stone when you touch it and by some other means as well. Dead.

Cockatrice, kill it without touching it. Get its corpse. Dead.

Dead cockatrice, wield it while wearing gloves. Shit yeah, turning other fuckers into stone.

Succubus seduces you and strips you of your gloves while you're wielding the corpse. Dead.

Or you fall pray to the dozens of other options of either tripping and falling on it or losing your gloves while not having one of the many conditions where it wouldn't instantly murder you.

You can't prepare for everything, you can't prepare for what you don't know, everything you don't know can and will kill you in some stupid way, like expecting a trap to only be triggerable once. And then the game always has a minute chance of throwing something at you to completely ruin everything regardless of what you do. Fortunately, those are very rare and generally only happen in the earliest part of the game.

Tickles the ol' autism bone in that certain way.


b790ce No.14102154

>>14101773

It's not really explained, had to google it myself to find out.

Apparently when you get to a certain point in the game you can create knights. These knights will go to the farthest border of your kingdom and wait there with a bunch of archers during the day.

If you pay four coins they'll go out into the forest, reach a portal and start attacking it. You need to destroy four portals in total.


57bd1e No.14102309

File: 256a35edeedb6fd⋯.jpg (363.8 KB, 809x1092, 809:1092, izuna_2__the_unemployed_ni….jpg)

>>14099038

Dissapointing, but saved anyhow.

Fuuka's a cutie.


0c4956 No.14102364

>>14102078

I spent so much time learning the shit in NetHack that I don't want to do it again for other roguelikes. A knowledge of a strategy is required, too, since leveling up makes tougher monsters spawn earlier, so players better fart up some better gear along the way.


58878b No.14102374

CHRONICON !!! Basically infinite end game and amazing style and classes. Very fun spend 35hrs in 4daya playing it ….


64b884 No.14102397

File: 35da3fcfabc6511⋯.jpg (84.31 KB, 293x284, 293:284, FacesOfB.jpg)

>>14092515

I know that face


fa260a No.14102471

File: 9513fc99734a0dd⋯.png (13.94 KB, 697x404, 697:404, e1d12ccd2a046973a7468ef482….png)

>>14092515

>I'm looking for some good roguelikes to beat this year

most of i've played have been mentioned so i'll just add two that seem to slip btween the cracks more often than not

ADOM

ToME


b72019 No.14102571

File: 593c7eb933133f8⋯.png (518.37 KB, 960x720, 4:3, ¡JAJA! ES HORA DE OPERARME.png)

Any good roguelike with guns?


13c0d1 No.14102580


96038d No.14102602

>>14092610

But is it turnbased?


dde971 No.14104003

>>14092515

I swear I knew this kid in elementary. What's his name?


e49fb2 No.14104233

>>14102571

Caves of Qud has guns from flintlock muskets to miniguns and plasma rifles.


9e37ef No.14104247

>>14102602

yes, you have to take roughly 60 turns in a second.


3dec72 No.14104471

>>14102571

Cataclysm and you can even get autistic with ammo pouches speeding up reloads and all sorts of attachments.


a04680 No.14104540

File: 072306449ad9253⋯.png (664.81 KB, 960x545, 192:109, bamhighfive.png)

ZHP

theres an overarching story and permanent upgrades but the core gameplay is 100% roguelike


d8e7d3 No.14104552

File: d9f5c0224321301⋯.jpg (31.19 KB, 176x195, 176:195, thisguy.jpg)


f5ec10 No.14104556

File: 7a031425243f5ec⋯.jpg (745.89 KB, 841x488, 841:488, Never ever.jpg)

Does P:MD count


c38f1f No.14111606

File: f2bb6815f18efab⋯.gif (6.12 MB, 450x360, 5:4, tetris.gif)

>>14104247

>not telling you have to turn the blocks left or right.




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