ec5d95 No.14073855
Well you know the drill anons, ciclejerk about old RTS games, bitch about the constant fuckups of modern RTS games, discuss mods, setup game nights, bring up RTT, laugh at Burgers inability to play RTS etc.
In the last thread before it went to shit anons were discussing what was the correct form of underwear for the RTS genre was. Any anons care to wager in on this debate? I personally think it depends on the type of unit
f69b4c No.14074131
If fags want to come play some DTA there's a room up, name Infinity password infv.
http://www.moddb.com/mods/the-dawn-of-the-tiberium-age
f69b4c No.14074135
>>14073855
>In the last thread before it went to shit anons were discussing what was the correct form of underwear for the RTS genre was. Any anons care to wager in on this debate? I personally think it depends on the type of unit
And it's still pull-ups.
340909 No.14075714
Naval units have panties with a hole in their rear for easy access sodomy.
ec5d95 No.14076035
>>14075987
>Dawn of War II
>Last Stand Mode of all things
That game can't decide if it wants to be an Action RPG or RTT. Last Stand Mode is more ASSFAGGOTS than anything related to the RTS genre. I always had the feeling playing DOW II that there was a few different development teams working on it fighting each other to pull the game in the direction they wanted.
ec5d95 No.14076115
>>14076086
Could have if they seized the opportunity when it presented itself but that bubble has long since burst. Hell last time they tried to make 40k ASSFAGGOTS it failed completely.
5e0721 No.14076147
>>14076115
I still think they can find some good success if they made the older games just free to play and sold skins. It's a successful business model and is worth trying to see if it can earn them more than just selling the old games. It doesn't require a lot of effort to monetize community made content. Plus if the older games are successful it will indicate to SEGA that there is a community still worth catering to but that they want products more like the older games.
f69b4c No.14076384
>>14075987
It'd be RTT if anything.
ec5d95 No.14076917
>>14076147
I wouldn't encourage them to find new ways to milk shekels from existing players.
ec5d95 No.14077468
>>14076944
I honestly prefer paying $60 for an incomplete game filled with $80 of on disc DLC and then having microtransactions on top of that.
f759a4 No.14077565
7dd6b6 No.14077602
>>14077529
>shimapan
Decent taste. Pure white is the best kind, though. Has anyone here played Kain's Wrath, the expansion to the third game? Is it worth picking up?
214c13 No.14077604
>>14077602
Kanes Wrath is good, pick it up
f69b4c No.14077648
Hooktube embed. Click on thumbnail to play.
>>14077602
Kane's Wrath is pretty good but I wouldn't pay for it since EA will get the cash.
c67f3c No.14078116
>>14073855
FunnyWarcraft3 posted a video of his first few matches on a new bnet account. He is human and tower rushes orcs. It's pretty great.
Reminder, RTS is at its best when it is a political drama about factions making and taking sides. Campaigns should be challenging enough that players need to adapt their strategies based off what they face to help them prepare for moving up into the online skirmish environment. RTS is at its worse when you spend all game harassing resources and win by out-lasting your opponent
643685 No.14078156
>>14077604
Kanes Wrath is good if you either
1. Don't patch it and live with the bugs
2. Learn enough about modding to make your own custom patch that keeps the old economy intact
Because god help you if you try to play the game after the hacks at EA rat fucked it to death with their half-assed patches.
85b91a No.14078885
YouTube embed. Click thumbnail to play.
Did anyone play Syrian Warfare?
It's probably one of the only RTTs that I don't hate because it's not MP focused and allows me to take things slow.
I hate gookclick games.
dad05a No.14079161
YouTube embed. Click thumbnail to play.
>>14078885
Found it pretty good, been wanting to sink my teeth into something similar since WIC. Have a good memory of the second mission on the coast where I lost most of the vehicles to the tank crew coming form the south, so I took out an armored crew, used the car on the map to shoot it with an ATGM and commandeered it with said crew. Good times.
In short their news, seems the Hatred devs are trying their hand at RTS
dad05a No.14079163
63c733 No.14079384
>>14078885
>equating "gookclick" with anything that isn't slow and lacking challenge
No, that's not what gookclick is. While gookclick games are always fast games because they are games that rely on "APM" to be good at them, the real defining trait is the lack of any real changing strategy throughout the game. The only "strategy" in a gookclicker is knowing your build order before the game starts and executing that build order faster than the other player.
63c733 No.14079390
>>14079161
This looks awful, but what else would you expect from a console RTS.
>hatred devs
Makes sense. They're a shit studio that can't make good games and relied entirely on triggering normies for their success with Hatred.
9e79ec No.14079504
>>14079390
hatred was good though, reddit
ec5d95 No.14079534
>>14078081
Oy vey! How could I forget?
>>14078156
I really have no idea what (((EA))) was thinking with the Kane's Wrath patches.
>>14078828
>First pic
That is one hell of a Tank Orgy
>>14079504
I found it had very low replayability.
2b5052 No.14079551
>>14078885
I did play the base game not the DLC
Its really good but it has its issues like patchfinding, infinite enemy waves, long missions
But otherwise its a really decent game
2b5052 No.14079556
>>14079390
Hatred was a pretty good game tho
7dd6b6 No.14079582
>>14078885
>I hate gookclick games.
Git gud.
85b91a No.14079812
>>14079384
>equating "gookclick" with anything that isn't slow and lacking challenge
I never said that.
Aside from that I agree completely with your definition.
>>14079582
>you don't like eating shit? better git gud at eating shit
ec5d95 No.14080399
Burgers, Gooks and Slavs like Gookclick.
Everyone civilized prefers C&C.
What does this mean /v/?
b4b6fa No.14080406
>>14080399
This means you left out Warcraft and its clones, you silly sod.
df6b48 No.14080431
>>14080399
BEHEAD THOSE WHO INSULT WESTWOOD
DEFILE THE VIRGIN OF THOSE THAT LIKE UNITCAPS
c40e1b No.14080447
>>14080399
How is AoE gookclick?
ec5d95 No.14081987
>>14080431
In the name of Kane
1e5753 No.14083185
>>14080399
This is nice bait. I might borrow it in future
800164 No.14083205
Well having a think about panties, it is clear that if it's a Tank or Airplane unit there is no choice but for the choice of underwear to be something like a diaper since they will not likely be able to go for a potty break.
Regular infantry units will want something that's easy to slip off but also quick comfortable so we are talking something like plain white panties.
Stealth units will likely wear something like a thong to try and seduce the enemy.
Commanders will probably just run around at base wearing a t-shirt and shorts since they are often lazy shits who won't get off their chair unless you spank them.
214c13 No.14083342
>>14083205
Get out of my sight
96eb67 No.14083446
Tried out that DTA. Did a few skirmish matches. The balance really seems out of whack. Also the build distance seems really small as well. Maybe I'm so used to games like Generals or Red Alert 2.
80c2df No.14083605
>>14083446
DTA copies the build distance of old RA1 and C&C95 which is directly at the side of another building you own with a little bit of space for units to go through.
It changes depending on the type of building and angle though, you can place defenses pretty far away but not something like a refinery. Use powerplants or helipads as a quick and cheap expansion tool.
As for the balance, all factions are good for compstomp if you know what you're doing and i'd wager the most fun missions to do are the Enhanced Allied and Soviet campaings. If you're playing against another player, just don't pick Soviets outside of teamgames or in a small map and you're good, their tanks suck for their cost-to-efficiency value and can end up with the other player snowballing really quickly early on where more tanks > better tanks; Their strength is superfast , hard hitting and cheap Airpower, best infantry support and best artillery as V2s completely wipe the shit out of Artis and MRLS in range and damage.
96eb67 No.14083751
>>14083605
Oh that reminds me. Airpower fucking sucks considering how easy it is to get shot down and with repair/rearm rates
Unless Im missing something, Soviet Migs are not worth it.
If it were me I would have airfields act as repair pads for planes. Only change I would make.
ec5d95 No.14084526
>>14083751
You need good scouts/scouting to make good use of airpower.
Problem is that Soviets are pretty much incapable of that. The whole factions needs a buff or at least something to make them properly competitive. That or the mod plays the webm of /leftypol/'s BO sucking dick whenever you choose them.
96eb67 No.14084667
>>14084526
So Soviets just an overall buff. Their subs are kinda shit when everyone else gets artillery and missile ships. Their basic vehicle is slow as fuck, doesnt have the power to stand and fight against 2-1 or 3-1 odds. Their Mammoth tank is alright.
Planes are functionally useless without spotters as you said, or a revealed map. They go down far too easy for the micro required.
Yeah after playing another round, as someone who was raised on CnC I agree that Soviets need a massive buff.
-Planes automatically repair and rearm at airfields.
-HP buffs for all their vehicles that are meant for face to face fighting
-Some ability to scout properly
Though if we want to focus on slow but heavy tanks with a slow/steady push. Why not make it so that the Soviet's radar vehicle not only has a much larger radius, but also reveals shroud?
This might be OP if used to the autistic constructiveness, but so far I've not seen anything other than
>Nod
bdcd52 No.14084692
>>14080399
M8 I had slavic parties doing 4v4 generals in computer clubs. Regularly.
6846e0 No.14084715
>>14084667
If they Soviets got an early game scout unit it'd be fine. In fact they could probably use the Radar Jammer unit which would considerably buff their air if they can make it disable air defenses and give them a decent scout unit. Or even turn it into an early game Tesla unit.
96d904 No.14084721
tbh why even make a mod this complex and not just make your own game instead?
31375a No.14084722
>>14084704
World in Conflict
Company of Heroes
Command & Conquer 3
>he doesnt post the german SM voice lines
3f450e No.14084732
Hooktube embed. Click on thumbnail to play.
>>14084722
actually felt sad that Kai Wulff (Voice Actor) Does not Voice the German Units and Announcer
3f450e No.14084735
>>14084722
>>14084732
* Didn't Voice the Germans for Company of Heroes 2
5e0721 No.14084750
>>14084722
Where can I find the german voices besides selecting german language on steam and playing again?
31375a No.14084784
>>14084732
The lack of recurring voice actors in CoH2 in english and in german in general is disappointing as fuck
The german synch only got like 3 reocurring voice actors and 2 of those are more or less nothing but random background chatter
>>14084750
For CoH1 there are separate voice packs available same with DoW1 actually somewhere and for CoH2 its afaik not even possible to change them without changing the language of the game
3f450e No.14084797
>>14084784
Which reocurring VA and which roles did they fill in COH? and COH 2 would be great if reocurring VA from the 1st game returned though one of the american VA in the battle of the Bulge Campaign is the same guy who is the announcer in Shogun 2 Fall of the Samurai. DAMN LIVY LIVIERED COWARDS, YOUR MEN ARE RUNNING SIR. Said VA(in the campaign would be the Old Man who has the WWI veteran background
85b91a No.14084836
YouTube embed. Click thumbnail to play.
>>14084704
CoH, as long as the units speak their native language.
7dd6b6 No.14084874
>>14073855
What RTS games are you looking forward to in the current year?
3f450e No.14084878
YouTube embed. Click thumbnail to play.
>>14084874
Iron Harvest
Hope to Jesus that it won't turn into Dawn of War III
8545d3 No.14084888
>>14073855
i know it´s RTT but fuck it
i can still remember me passing entire nights glued to my computer preventing yanks from reaching the beaches at omaha
or kicking Stalin´s ass at Stalingrad (too bad CCIII´s campaign was railroaded)
some people prefer combat mission to this but i have just grown fond of old ass 2d sprites
and i rather have more depth and realism at the expense of graphics like in dwarf fortress
than a flashy modern RTS with a severe lack of realism Company of Heroes
try it out fags its a really good game
31375a No.14084913
>>14084797
Ostheer Officer(the one you get from the Osttruppen doctrine) is voiced by the same guy who voices the Wehrmacht Pioneer
The Obersoldaten are voiced by the guy who does the PE Sturmgrens and USF weapon crew chatter (noticed the most with the pack howitzer) is voiced by the guy who did the Wehrmacht MG42
3f450e No.14084920
>>14084913
>Panzer Elite Sturmgrenadiers
I don't remember Storm Grenadiers, you mean Assault Grenadiers?
http://companyofheroes.wikia.com/wiki/Assault_Grenadier_Heavy_Infantry
8178bd No.14084924
>>14084888
>combat mission
While I do prefer Combat Mission to Close Combat, anything from Shockforce onward is shit. It's just too bad Close Combat's net code is absolute dogshit, otherwise I'd have played it much more.
4f795b No.14084925
3f450e No.14084928
>>14084894
next year but i remember they'll release a beta
63c733 No.14084930
>>14079504
>>14079556
No it wasn't. It was as bland and generic as it can get. It was also way too short. The one and only redeeming value was that it was "shocking", and it didn't even do that unless you're some kind of sheltered faggot. It was tame as fuck.
a91822 No.14084942
>>14078885
Don't forget that Warfare and Warfare: Reloaded exist if you enjoy Syrian Warfare.
Basically the same game with slightly worse graphics and wider difficulty band
c50b0b No.14084960
>>14084888
Close Combat Cross of Iron gets pretty brutal with Grossdeutchland mod, might be worth checking out if you want to replay Cross of Iron.
31375a No.14084974
>>14084920
Yeah those
They are called Sturmgrenadiere in the german version
54faf7 No.14084987
Anyone noticed that the RTS thread has managed to derail itself into being on topic?
ec5d95 No.14085011
>>14084987
You see Sergi, if you start a thread already derailed then you have no need to fear it being derailed since the only way it can go is back on topic.
3f450e No.14085063
>>14085038
This Year but i think it was either Spring or Summer
5e0721 No.14085084
>>14084888
>>14085063
I'm cautiously optimistic
ba6414 No.14085095
>>14085011
are those the actual stalker devs?
3f450e No.14085102
>>14085011
Vladimir Putin was once a Game Dev?
ec5d95 No.14085103
>>14085095
Yes
It was part of their presentation booth I think at a gamescom or something similar
ba6414 No.14085131
>>14085103
nice. much respect.
3f450e No.14085146
>>14085103
When Stalker Devs can make game that last centuries or Forever than most AAA studios make. Also what happened to those two and what are their names (Guy on the right and Vladimir Putin look a like)
3f450e No.14085150
ec5d95 No.14085155
>>14085146
No idea, possibly Sergi and Ivan knowing how Cheeki their Breeki is. iirc the one on the left isn't actually a dev but a journalist but the one on the right who looks drunk is.
4e920f No.14085180
886305 No.14085373
I'm a shitshow at RTS and never played them until they became niche. Is Starcraft 2 going F2P worth it as a last chance for a popular RTS with players as retarded as me or do i have to git gud at them the old and social way?
63c733 No.14085439
>>14085038
Why are you posting random pictures?
63c733 No.14085446
>>14085373
There's shitters everywhere. Why didn't you get CoH2 when it was free like 2 weeks ago? There's a lot of shitters there.
7dd6b6 No.14085597
>>14085373
No matter how retarded you are, you can't really be worse than the players in Bronze league, the lowest league filled with the bottom 10-15%. Those guys are really special.
41956a No.14085840
any good anime titty rts gaems
49e9d8 No.14085911
>Get the sudden desire to play through Battle for Middle Earths again.
>Install and play 1 just fine.
>Get to 2 and install that.
>Install Angmar and notice something.
>It recommends installing to a separate folder when for years I had been installing it over my BoMH 2 folder.
Got to play it finally after all these years though, yey. One thing I don't like about 2 is that units and buildings feel weaker then they do in 1.
d746de No.14085931
>Shift+f3
>No Supreme Commander in an RTS thread
WHAT IS THIS HERESY. YOU FILTHY GOYIM SHALL BE PURGED BY MY BEAUTIFUL, BEAUTIFUL BOTS
(S)ACU > BOTS >>>>>>>> SHIT >>>SHIPS PLANES AND TANKS
b1616c No.14086471
>>14085911
I had a hellish time getting that game to a playable resolution, since it was always zoomed in as close as it could get. Took me atleast a week of patching and finding mods/fixes for it.
Finally got it working and it turned out to be shit.
3f7dce No.14086976
>>14080399
Superior Germans prefer Supreme Commander over either of those trash series.
382e92 No.14087027
Give me some good RTS music.
3f450e No.14087089
YouTube embed. Click thumbnail to play.
>>14087027
Panzer Elite- Courage to Stand
3f450e No.14087100
YouTube embed. Click thumbnail to play.
>>14087075
Forgot to put the name
Dawn of War II Imperial Creed
Dawn of War II Blood of Man
944c2c No.14087108
I hear Metal Fatigue is good, but it just looks like total annihilation with the planetside factions. Why should I play Metal Fatigue? Which RTS's is it better than?
baffee No.14087562
Which RTS is the better pick: Company of Heroes 2 with all the expansions and DLC ($20) or 7.62 High Calibre ($1.24), or something else?
f69b4c No.14087602
>>14087562
7.62 even though it's not an RTS (RTT that borders on TBT because of the real-time-with-pause shit).
ba9456 No.14087610
>>14087562
COH1.
COH2 was free a while back and is riddled with microtransactions and plays nowhere near as good as the first one.
f69b4c No.14087619
>>14087610
While I never really liked CoH1 as much as everyone else seemed to this anon is right about 2's microtransaciton nonsense. Even with all of the DLC there'll be stuff you need to buy from the ingame store or unlock painfully slowly.
d9fb09 No.14087737
>>14087562
>Company of Wehraboos
Please don't actually purchase any iteration of this pile of trash and just download Tiberian Sun for free.
ba9456 No.14088133
>>14087737
Well he could also play Dawn of Eldar instead :^)
seriously why do Relic favor one faction in each of their games so much?
ba4364 No.14088238
>>14088133
Apparently a good portion of the balance testers were eldar mains.
ec5d95 No.14089499
>>14087562
>Can I buy some overpriced trash or get something decent on the cheap?
Gee I wonder what to do anon? :^)
baffee No.14090210
>>14089499
>>14087737
>>14087610
>>14087602
I ended up getting 7.62 High Calibre instead, figured it would be worth it and isn't 37GB like CoH2 is. Only problem is trying to figure out what's going on since this start is a clusterfuck.
00f9fe No.14090745
the rts threads are filled with rejects from fighting game generals who refuse to put effort into winning. discuss
00f9fe No.14090755
>>14088238
more like they didnt know how powerful they were because they couldnt micro in their casual rts designed to minimize micro
b2adf1 No.14090794
>>14087027
It's been a long time since I played this game, but this OST always had a way of melting the world away while my artillery pounded the enemy into dust.
b4b6fa No.14090802
>>14090745
0\10, you didn't even try.
04a915 No.14090958
Does the Wargame series count as RTS?
I know it doesn't have basebuilding or anything like that, but it feels like you have to employ actual strategies instead of gookclicking.
00f9fe No.14090985
>>14090802
youre the one that doesnt try, i bet you wont even touch dwarf fortress because of its "clumsy" interface
8545d3 No.14091091
>>14090958
its an RTT wich means "Real Time Tactics"
usually RTT strive for a more realistic and in-depth mechanics
while giving up the old traditional concepts of basebuilding etc…
f69b4c No.14091669
>>14090958
It's RTT and honestly it doesn't really play that well, at least not when faggots only play destruction.
ec5d95 No.14091691
>>14091669
Wargame doesn't play well unless you are playing meme tactics.
04a915 No.14091694
>>14091691
>meme tactics
Like NAPALM PURGE and helo rush?
c67f3c No.14091702
>>14091091
>in depth mechanics
You're going to have a hard time convincing me that there is an RTT with more in depth mechanics than Warcraft 3.
ec5d95 No.14091703
>>14091694
And GLORIOUS COMMUNIST T-34 CHARGE!
04a915 No.14091722
>>14091703
Dont forget
NATO AIR SUPPERIORITY DECK with 10 SEAD planes, 20 fighters and AT helos out of the ass.
f69b4c No.14091729
>>14091691
Trying to move outside of the extremely stale meta in destruction is just asking to lose because most players are nofun faggots. I've had some good games with friends on Economy and Conquest because then you can agree on limits for variety but that's not really solving the problem.
c67f3c No.14091744
>>14091718
>tech tree + research
>damage types vs armour types
>air and ground, and water if you really want to go that far
>Heroes
>Creeping
etc
80c2df No.14091869
>>14091744
By those accounts alone, Tiberian Dawn alone has had more in depth mechanics than the entirety of the Warcraft series combined, and it was made in 1995!
You're arguing like a fucking clown, ever thought of that?
6846e0 No.14091892
>>14091702
>Warcraft 3
>RTT
>More in depth mechanics than all other RTS games
Is this bait?
00f9fe No.14091915
>>14091869
thats quite a heartfelt case youve made. maybe you can back it up with some facts
947cb7 No.14091923
>>14080399
Slavs prefer Cossacks tho.
>>14085373
Give SC2 a try, it has lots of stuff in it despite competitive, co-op and custom maps.
>>14091744
Counterpoint to your dubs:
>Company of Heroes
>Tech trees are unique to each faction, whereas in WC3 each faction has practically same tech tree with different units and upgrades. Some tech up by building structures, others by research, or even training officer units
>Different armour types, quite some are nigh-invulnerable to specific damage types
>Directional damage of vehicles, gotta flank tanks for a hit in the ass
>Cover system for infantry, cover can be constructed or destroyed over duration of battle instead of being fixed
>Suppression system, can be negated by good cover but still weakness infantry
>Many weapons like machineguns and howitzers require positioning and can be flanked
>selection between three unique upgrade trees for player
>Proper positioning and use of abilities can let you overcome a superior enemy, unless it's German endgame tanks in which case you're fucked lol
0764ea No.14091931
Picked me and my friends up some copies of Grey Goo when it was real cheap. What the fuck were they thinking with Human faction? Having to run power cords everywhere to expand your base is fucking hell, even your walls need to be plugged in. What's even worse is that they can't bend, they can only follow the + shape of the junctions.
Goo is amazing to play though, haven't tried the Shroud yet.
c67f3c No.14091939
>>14091892
>>14091894
>"usually RTT strive for a more realistic and in-depth mechanics [than RTS]"
>'You're going to have a hard time convincing me that there is an RTT with more in depth mechanics than Warcraft 3.'
It's okay, I understand that reading comprehension and following a chain of responses is hard.
>>14091869
>No unit upgrades
>No hero abilities or hero variety, just commandos
>No neutral creeps you kill for gold except for the occasional church in single player
>2 factions
>One air unit, maybe two if you count the bomber, both on the one faction
Just to name a few reasons you're wrong.
>>14091923
>WC3 each faction has practically same tech tree with different units and upgrades
What the fuck is that statement.
Also you've traded out all the stuff above (in this post) for
>Flanking
>Cover
>Supression
Wow. It sure was worth losing base building, air units, heroes, creeps, mercenaries and items for slightly more positional combat.
>Proper positioning and use of abilities can let you overcome a superior enemy
The same can be said for War3? Why do people who haven't played games argue about them.
d6bf77 No.14091963
>>14091702
>He never got to play Homeworld MP back in the day.
Pathetic.
947cb7 No.14091967
>>14091939
CoH has base building and more advanced defensive structure construction, though.
Air units present even if uncontrollable directly.
There's veterancy for all units. There's equipment and squad mechanics.
I played Warcraft 3 but, despite being compelling and having influenced me greatly when I was a teen, it's not RTT. It's an RTS. The tactical elements aren't as prominent as strategic, build order and power matters more than tactical decision-making.
80c2df No.14091975
>>14091915
>tech tree + research + selloff infantry mechanics
>damage types vs armor types vs crushing types
>Air, Ground and Naval warfare out of the box, on the first GDI mission even
>Commandos
>Basebuilding and Building capture
>Defenses not being shit
>Like, you even get actual walls, sandbags, fences and shit
>Actually good soundtrack
>Not made by blizzshit
>>14091939
You're even ignoring that maps can and will have entire neutral bases for you to destroy or capture for either access to better tech or resources
>1 air unit
>bombers
>on tiberian dawn
You haven't even played the game, hahahah this isn't tiberian sun you millenial fuck.
00f9fe No.14091983
>>14091975
>Defenses not being shit
ah yes, the turtlecuck rears its pitiful head.
go play stronghold if you want a game that actually suits you in a fun way.
c67f3c No.14091990
>>14091967
My point wasn't that War3 is RTT, but that RTT is not more in depth than RTS, and its silly to promote such a thing. I've found most RTT, even the ones that move away from realistic warfare, tend to feel fairly samey.
>>14091975
>one air unit, two if you count bombers
You are incompetent and literally failed to properly read the one thing you were arguing for.
ec5d95 No.14091995
>>14091983
>not liking walls
Spic detected.
b2000c No.14091997
>Try out dungeon keeper for the first time
>Go in expecting it to be basic/shallow and shilled by nostalgia goggles
>Assume it'll use it's quirky dark humour as a crutch
>Assume possession spell is going to be a gimmick that is unintuitive/useless
>First thing I notice is the graphics are 10/10
>Unlock secret levels that are entirely based around possession, making the game feel like a D&D dungeon raid
>Notice each creature has a different set of spells depending on their type and level including shit like flying and teleportation
>Realize this even applies to your imps who unlock speed and teleportation to make work faster
>Notice each creature has it's own quirks. Warlocks shoot fireballs at imps who run through their library, mistress' hang around torture room
>Start utilizing the jail to turn prisoners into skeletons
>Figure out later that you can torture them to converting your side unlocking heroes as another type of unit to explore
>Or you can turn them into a ghost, effectively giving you 3 units you can get when you capture a hero
>You even can capture and convert the lord of the fucking land
>Even got to use him to do quick raids to pick off weak units of a superior enemy until he was so broke that I could turn the tide via the possession spell
Game is fucking amazing.
f69b4c No.14092005
>>14091997
Depending on which version of Dungeon Keeper you've got there's a hotkey to double the game's resolution.
c67f3c No.14092006
>>14091995
Y'know I love Warcraft 3 and even to a lesser extent enjoy Starcraft, but I think every single RTS should have walls. Even SupCom has walls and they have a purpose in competitive play.
d6bf77 No.14092010
>>14091995
>/strek/, a magical place
ca0365 No.14092018
>>14091997
>image
anon, I don't think that image is correct watching what happened to the series
00f9fe No.14092019
>>14091995
>suggest stronghold
>accused of not liking walls
just more proof that you memesters never actually play these games
b2000c No.14092022
>>14092018
Yeah I know. It's just so rare I find a game I like. Even old ones and 'classics'
80c2df No.14092023
>>14091990
Orcas, Apaches, Chinooks and A-10 aren't one unit, and A-10 isn't even a bomber, it's a support power for GDI after adquiring the Communications Center.
ec5d95 No.14092025
>>14092019
>not getting the joke
>being this dense
You have to go back.
f69b4c No.14092039
>>14091702
Complexity =/= depth, this is the mistake CS:GO, ASSFAGGOT and Gookclick players make. Complexity, either physical (high reaction speeds, non-variation movement skills you have to use and use in one way only to be competitive) or informational (constantly changing meta with patches or masses of different game mechanics) merely increases the barrier to entry of high-level play without actually changing the level of skill it takes to win.
It's like sprinting: any idiot with self-discipline can put in thousands of hours of repetitive training and learning the unchanging facts of how to win but there's no actual talent involved (basically it comes down to doing the right thing until you hit your hard cap based on genetics and age).
ec5d95 No.14092047
>>14092043
Projecting much?
c67f3c No.14092052
>>14092023
Well shit, forgot about the Apache, was thinking it was the Hind from Red Alert. You got me there. Tiberian Dawn is still missing all of the other points.
>>14092039
Not exactly seeing how that argument applies. The greatest hindrance for players of Warcraft to reach high levels of play is their ability to make judgement calls and micro properly, not knowing counters.
f69b4c No.14092057
>>14091997
>>14092005
I've got it written down as 'load a level then hit alt+r , if it doesn't increase your resolution change to rendered inn graphics options'. I think it only applies to the dos version this includes the GoG version rather than the later re-release. Also if you're using dosbox edit your config file to change cycles=80000 (or whatever number it is) to cycles=max.
>>14092052
>The greatest hindrance for players of Warcraft to reach high levels of play is their ability to make judgement calls and micro properly, not knowing counters.
Micromanagement is the very definition of complexity rather than depth, judgement calls depends on exactly what type of call you're looking at.
00f9fe No.14092067
>>14092047
keep up the (you)s stormnigger
f69b4c No.14092068
>>14092057
Oh and Dungeon Keeper isn't really an RTS, it falls more into the weird side-genre of management game.
c67f3c No.14092073
>>14092057
You can't argue that positional combat in one instance is not complexity because it is slower than in another instance. Otherwise I could argue that putting Warcraft onto the 'slow' game speed would make it more 'in-depth' because there is less emphasis on your ability to micro.
That is madness.
c42359 No.14092085
>>14090958
I believe that because it gives you resources in fixed quantities and intervals then you are basically being spared of having to race against gook clickers so in a sense it takes mechanics away to give you a fair chance since then you can focus entirely on your units management instead of being outpaced and left behind by these asians.
f69b4c No.14092115
>>14092073
>You can't argue that positional combat in one instance is not complexity because it is slower than in another instance.
The positioning element is never more or less deep, the addition of a time-limit on your positioning (which is what micromanagement functionally is) simply adds complexity (you must learn micromanagement, a non-variable physical skill) rather than depth.
>Otherwise I could argue that putting Warcraft onto the 'slow' game speed would make it more 'in-depth' because there is less emphasis on your ability to micro
It's not a matter of slower making the game deeper (it doesn't, the game is equally as deep either way) it's a matter of making it less complex. Increasing complexity without increasing depth is pointless unless you just want to look at how well people have trained themselves at a non-variable task instead of in actual tests of skill.
I'm not saying there's nothing impressive about high-APM micromanagement but it's the same type of impressive as 'wow that faggot spent years of his life training his body so he could pull trucks around with his nipples'. This is why high-level Chess is honestly not that impressive since it's mostly a solved game, you really only have to memorise a bunch of standard strategies and then crunch numbers.
80c2df No.14092132
>>14092073
His point is that complexity =/= depth, i mentioned TD as being better than War3 because it has just as much depth in unit choices and judgement calls depending on the units the enemy is fielding asides from just the standard "make huge army and wreck the shit ouf of him", which translates to "level up your hero and snipe the enemy hero to wreck the shit out of him".
Tackling on having to click 40 times more so your infantry has +1 attack and defense or so that your Commando decides to use his "C4 Ability" on buildings instead of shooting it with his sniper isn't depth, it's adding complexity for the sake of adding more shit for gookclickers to do.
c6e152 No.14092135
>>14091983
>>14089383
>fun
Alright, so let's be realistic here. Fun doesn't actually exist, it's just a bunch of signals contributed to your eyes and fingers to your brain. It has no significance on what makes something good at all. Something can look good and make you feel emotions, but being fun does not make a good video game.
ec5d95 No.14092168
>>14092067
I was feeling bad for you and thought you'd want my big meaty (you) to suck on. Don't say I don't do anything kind for you anon. Though seriously can your bait better in future? I don't want to give out pity (you)'s too often
>>14091975
>>14092023
>>14092052
Can anons at least get a few things straightened out about C&C for a moment.
Tiberian Dawn had 3 air units you could control, all of them helicopter based. No naval units you could control albeit you could code them into the engine but they sailed on land It also had a few hidden tech trees that if you captured the opposing faction's buildings you unlocked some unique units that were rarely seen in game.
It also had a hostile environment and could spawn hostile fauna that could in turn mutate trees turn into essentially resource nodes along with infantry units into hostile creatures.
Red Alert is the one that had a proper selection of naval, land and air units but not nearly an interesting resource.
In either case you were all complete niggers for not making Red Alert 2/ Tiberian Sun the game you argued about since they have loads of features inside the game whether enabled by default or not that can provide them a lot of depth.
>>14092135
Fun will be made legal again.
9d94d8 No.14092183
I wonder what /leftypol/ would make of the state of Soviets in DTA?
c67f3c No.14092206
>>14092115
>>14092132
No hear me out, Chess is the epitome of 'depth', because it is simple to learn, but hard to master, not because it takes a high level of 'skill' or 'complexity' to manage, but because it requires memorizing many moves.
By your description, that is depth, not complexity. Complexity for chess would be playing it with a strict timer.
The more you remove complexity the further the game boils down to samey execution, which is what happened with SC2 and even Street Fighter 5, where due to being able to more easily control and execute strategies, it became more difficult to pick out distinctly skilled players among a pack.
Day9 covers the topic in the video 'Starcraft: Brood War Pathfinding and Micro', where there was healthy complexity in SC:BW that made the game better. And with that complexity came depth, a depth of strategy that allowed you to play in different ways and lead to a metagame that continued to evolve for a decade.
A metagame does not continue to evolve when there is no depth.
Likewise, in that popular Core-A Gaming video 'Analysis: The Consequences of Reducing the Skill Gap', he talks about how easy it is to execute abilities in SFV, leading to a lack of tech being developed to counter player of other players. Gameplay depth (as you have described it) was lost because they reduced complexity.
Now I want to be clear, in the case of Starcraft 2, this did nothing to lower the requirement of skill needed to play the game, because gookclick, but depth and complexity go hand in hand. Otherwise you just end up with hearthstone.
If you took two pros, or two teams of pros, in a game that had minimal 'complexity' and a high level of 'depth' as you have described it, what would happen exactly? Because it sounds like fog of war chess.
643685 No.14092304
>>14091931
The idea between the three factions is as follows.
>Humans
>Static base and defenses
>powerful units and tech
>Units are the most mobile in the endgame when you have teleport
>Strong defenses to compensate for lack of mobility
>Beta
>Base and defenses more mobile than humans but still confined by build radius
>Units are slower and slightly more fragile than humans but more numerous
>Units are fairly mobile but limited by base location and needing to manually move from point A to B
>Defenses less strong than humans and require units to occupy them
>Goo
>Base itself is mobile but fragile (comparatively)
>Units are weak but numerous
>No base defenses other than units
>Units are initially mobile due to benefit of mobile base however no air units and no teleport means that over time as the battle expands they become arguably less mobile than other factions late game (although climbing over impassible terrain helps negate this somewhat)
>The Shroud
>Basically the faction between Humans and Beta
>Old school prepay economy
>Gimmicky units and abilities
643685 No.14092349
>>14092206
Chess is funny because it is a perfect information game with the only "hidden" information being what your opponent is thinking. But as certain chess engines and the google AI have shown there does get to be a point where what the opponent is thinking doesn't even matter because there are only so many moves and both the beginning and end game state for many set ups have already been analyzed to death.
>fog of war chess.
Hidden information is important to strategy games in general because it allows for real planning and feats of gamesmanship and daring to shine through. A good chess variant that I found on Tabletop simulator is knightmare chess. A game which demonstrates how adding hidden information and randomness can add to the fun of a game without completely destroying the skill needed to win. Indeed it adds a layer of strategy to the mix by keeping you on your toes and wary of hidden plots that your opponent may be pursuing. If you are a fan of chess I would recommend giving it a look.
f69b4c No.14092495
>>14092206
>No hear me out, Chess is the epitome of 'depth', because it is simple to learn, but hard to master, not because it takes a high level of 'skill' or 'complexity' to manage, but because it requires memorizing many moves.
>By your description, that is depth, not complexity.
Memorising standard moves is complexity, not depth. Anyone could do that given enough repetition of the memorisation task (eventually everyone would cap out somewhere and that, in addition to being able to number-crunch possible moves quickly, is what actually decides who is the best in the world).
>Complexity for chess would be playing it with a strict timer.
You mean exactly like every even mildly competitive game of chess is played with? Chess without a timer would just devolve into two faggots calculating the optimal move in each instance, that's essentially how AI can play so well because of their speed of calculation.
>The more you remove complexity the further the game boils down to samey execution, which is what happened with SC2 and even Street Fighter 5, where due to being able to more easily control and execute strategies, it became more difficult to pick out distinctly skilled players among a pack.
That's only true of shallow games because they have nothing but complexity. Obviously if you take games/series that have only complexity and remove complexity they become samey: that proves only that the underlying gameplay of those games/series was shallow. You can see this in modern complexity-only games (e.g. Dota, GS:GO) that have to shake up their meta with 'balance' patches every few months because players keep solving them.
>Day9 covers the topic in the video 'Starcraft: Brood War Pathfinding and Micro', where there was healthy complexity in SC:BW that made the game better. And with that complexity came depth, a depth of strategy that allowed you to play in different ways and lead to a metagame that continued to evolve for a decade.
How, exactly, did it lead to depth? If the game had the underlying potential for an evolving meta then the requirement to learn micromanagement merely delays this evolution while players solve micromanagement.
>A metagame does not continue to evolve when there is no depth.
Well obviously, that's in line with my core point.
>Likewise, in that popular Core-A Gaming video 'Analysis: The Consequences of Reducing the Skill Gap', he talks about how easy it is to execute abilities in SFV, leading to a lack of tech being developed to counter player of other players. Gameplay depth (as you have described it) was lost because they reduced complexity.
Again if a game is so shallow that removing complexity ends the evolution of meta it was a bad game in the first place: complexity was merely disguising this. And why are you relying so much on faggots with popular analysis videos? That's some cancerous shit right there.
>Now I want to be clear, in the case of Starcraft 2, this did nothing to lower the requirement of skill needed to play the game, because gookclick, but depth and complexity go hand in hand.
You seem to be confusing somewhat what I'm saying. I'm not saying that all skill-based play is mere complexity or that a small increase complexity isn't sometimes necessary for increased depth: I'm saying that adding complexity for its own sake does not improve depth. Micromanagement of units in an RTS is just added complexity but obviously removing the complexity of having to move units around at all would sacrifice the depth of positioning. If you took a tank destroyer and made its ability to fire AP ammo an activated ability where originally it was a passive one you've added more complexity without increasing depth, if you removed the unit from the game entirely you've sacrificed both complexity and depth.
>Otherwise you just end up with hearthstone.
Again Hearthstone is a fundamentally shallow game, adding a layer of complexity on top of it wouldn't change that it would just disguise it.
>If you took two pros, or two teams of pros, in a game that had minimal 'complexity' and a high level of 'depth' as you have described it, what would happen exactly? Because it sounds like fog of war chess.
Fog of war chess is indeed superior to normal chess but it still has the potential for you to number-crunch what possible moves could have been made, certainly early on.
>>14092349
>Hidden information is important to strategy games in general because it allows for real planning and feats of gamesmanship and daring to shine through
The Prussian Army played various wargames that simulated FoW because they realised how important it was when it came to actually matching wits in practical warfare. It's a fairly large part of the reason they fucked up most other European nations and went on to found Germany.
f69b4c No.14092502
>>14092495
>Fog of war chess is indeed superior to normal chess but it still has the potential for you to number-crunch what possible moves could have been made, certainly early on.
I should add: depending entirely on what exact rules you've got for FoW.
b1616c No.14092584
>>14092495
Out of curiosity and potential laziness, what are some games with a great amount of depth in your opinion anon?
df6b48 No.14092654
>>14092304
Grey goo was so fucking bad. That build radius, the unit cap, that horrible, unfun game-balance. Muh unit abilities, muh hilariously tiny competitive maps. Everything was so pointless.
947cb7 No.14092668
>>14092654
Gotta agree, Petroglyph devs really don't compare to what they used to make back when they were part of Westwood.
f69b4c No.14092721
>>14092584
Good question. I'd probably tend towards things like Supcom FA, Metal Fatigue, Coassacks 1 exception for grapeshot. A game which takes reduction of complexity to a pretty extreme level without getting shallow would be R.U.S.E. surprising really given its development history, even high level plane use requires a pitiful APM and it's easily the most intensive role though you'll rarely see creative tactics from the remaining community who are locked into the single worst technically second worst gamemode.
>>14092654
Almost all RTS games aimed purely at PvP are terrible.
>>14092668
Yeh, everything they ever made feels a bit off.
c67f3c No.14092812
>>14092495
>Memorising standard moves is complexity, not depth
I don't even know what your definitions of complexity and depth are any more, mostly because they literally don't mean the words you are using to describe them.
Maybe I'm completing misunderstanding, but it sounds like complexity is
>Micro
>Macro
>Learning and memorization needed to play the game and understand it mechanics
>Things I don't think count to why a game is good
And depth is
>Making decisions using all of the above
>Things I think count to why a game is good
There is no depth without complexity. Knowing to shoot a tank in the back in complexity. Moving your units into a position to do that is complexity. So what the fuck is it that these RTT games are doing exactly that is 'depth' over 'complexity' that RTS games are somehow not also doing? Because I honestly can't figure it out from everything you post.
>>14092721
Anon if you don't think Supcom FA suffers from the complexity you have described in this thread I would seriously suggest signing up to FAF and trying to git gud for a while. It is a horrific learning experience about how hard it is to micro and macro simultaneously across a giant map where you need a half-dozen control groups minimum and not properly reinforcing one side or building a turret to stop air units can suddenly tumble into an easy defeat. It is also one of the best strategy games because it challenges players and provides them with many tools and allows them to invent solutions. It is a very deep and complex game, and if you removed that complexity you would end up with SupCom 2, and I honestly don't know how you are going to explain the difference between depth in a complexity that doesn't end with me providing RTS examples where both are interlocked to make the game good.
ec5d95 No.14092851
I feel this webm contents are relevant even if the filename may be off.
643685 No.14092857
>>14092654
Grey Goo was bad mostly because they overdid it on the graphics intensity and trying to make the game 'pretty'. Which in turn resulted in the unit cap, the cramped zoomed in map (to show off the detail of the map/units), and the unit abilities which were supposed to wow the audience while being of questionable use.
The balance is another beast entirely and not something to be too overly hard on them for. They did attempt to make each faction more unique from the other but in doing so ran into the problem where the more different the factions are the more likely that one will be dominant. Even still the multiplayer meta seems to not be too heavily dominated by any one faction. Right now it seems that Humans are one of the more commonly used sides. Had the game sold better and had a larger playerbase I imagine they would have put more effort into balance. Again going back to graphics though, they created their own bottleneck for how many people would buy such a resource intensive game.
6c4d16 No.14092879
ec5d95 No.14092913
>>14092879
Might have potential. 8 Bit all and said was done wasn't a bad game. Just felt really average. They need to focus on a more entertaining single-player mode that has replayability.
6c4d16 No.14093010
>>14092913
I'm actually Might get his game solely because you can customize/upgrade units that change their model and adds new abilities that helps in battle similarly like End War and Fucking Assholes at Ubisoft murdered it by making the sequel a fucking Browser MOBA
d9fb09 No.14093029
>>14093010
isn't that sequel dead too?
6c4d16 No.14093178
>>14093029
Yeah, End War 2 would have been great if they used same mechanics from the 1st game and add more units and upgrades to flesh them out but Nope. "WIDER AUDIENCE"
358cc1 No.14093342
>>14093010
>>14093178
>hides his shame for End War
Are you the trap anon that wears diapers?
8545d3 No.14095380
>>14093342
he sounds more like a bitter and regretful kaz
you feel it too dont you?
b4b6fa No.14095958
So. Jeff Wayne's War of the Worlds. Was this the closest we'll get to a good War of the Worlds RTS?
35d333 No.14095996
YouTube embed. Click thumbnail to play.
>>14095958
>Jeff Wayne's War of the Worlds
Talk about old. Got good music though.
f8e300 No.14096092
YouTube embed. Click thumbnail to play.
>>14095996
>>14095958
UUUUUUUUUUUUUUUUUUUUUUUULLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
8545d3 No.14096145
>>14096092
first time i see this and i almost lost my sides
ec5d95 No.14096420
>>14095958
Now there is an old game you don't hear about often.
>>14096092
I just noticed the dildo on the front.
404c62 No.14097375
>>14096461
Have we started the Uhlan posting?
800164 No.14097458
>>14097445
>Trips in ID
>Three Uhlans
What did he mean by this /v/?
8c8faa No.14100338
>>14092812
>Supcom FA is micromanagement becasue you have to build turrets
What am I even reading
>>14092206
>These shitty e-celeb videos will make my argument for me
SC1 has had pathfinding that leads to heavy micro because Blizzard can't code for shit that's all.
2f714f No.14100427
>>14100338
Supcom FA has micromanagement because you can literally dodge projectiles by weaving with your units, such as dodging T1 bombers with your CO.
It's unnecessary to call you stupid at this point.
22779a No.14100839
>>14100427
Not him but I can understand where hes coming from even if hes wrong
Micromanagement rarely comes up in large games, I mean i only ever use it early on to deal with tier 1-2 stuff at most, so i can see why someone might not think its relevant to the game, But like you said Tier 1 bombers that go after your CO are annoying so learning how to move certain units helps early game
However by the time someone hits Third tier its almost entirely useless. Your time is literally better off spent building more generators and harvesting more materials, Not to mention the scale of units you're using at this point make it just a pain with significantly diminishing returns. At this point theres only a few specific strats where micromanagement really gives back, such as teleporting SCU attacks, ghetto gunships (Specifically the aeon shield destroying one) and
Harbingers for the Aeon are one of those units that fuck up micromanagement for the enemy, you literally want to charge them through the enemy (when you have enough of them), due to their ability to fire on the move quickly in all directions which kind of fucks up the opposing players ability to deal with it, not to mention the shitty turn rate of inferior UEF/Cybran mechs/tanks
Mobile Artillery are probably the few units that are nice to be micromanaged with late game, however depending on the size of he map they're useless.
Still the game comes across as significantly more macromanaged than micromanaged
Also i don't think building turrets and harvesting resources needs to be considered micromanaged. I literally grab a few workers and spam shift + mouse button on everything recyclable on screen. Micromanagement in my opinion is more about moving individual units in battle to avoid casualties
c3ca98 No.14100991
>>14092879
>once again no actual infantry
What the hell is it with RTS games being so averse to original Command and Conquer style infantry. Everything has to be big, and clunky with no garrison ability or the ability to be squashed by tanks. Makes no sense.
5761d3 No.14101644
>Can't even start the thread with a vidya related image.
2f714f No.14102314
>>14100839
Well I went with T1 bombers since its the most relevant, but I have seen enough times a SCU needed to dodge T3 Bomber fire, or even just the immediate move orders that follow 'Strategic Launch Detected'. Heck, late game positioning in the air is usually some degree of micro due to how important it is to keep your fighters up rather than to waste them in a dog fight.
92cde8 No.14102570
>>14100991
No idea, they either make them cannon fodder or mini tanks.
>>14101644
>I'm new, the post
2a664e No.14102579
About to play Homeworld for the first time.
What am I in for?
92cde8 No.14102590
9b5001 No.14102782
>>14102579
Grand Theft Spaceship
22779a No.14104518
>>14102314
>important it is to keep your fighters up rather than to waste them in a dog fight.
>even contemplating having fighters when you can build a restorer instead
You clearly play one of the more inferior teams
Also does anyone here spam tech 2 mobile shield generators for the aeon as an early game defense against air?
I know it takes up a pretty significant amount of energy, but combined with anti-air literally stops all air from being a threat apart from tech-3 bombers (and even then it depends on the faction)
92cde8 No.14109026
>>14104518
Am I the only one that's ever noticed the wee hermit living in the top of the Restorer?
f11f6f No.14109106
>>14102579
A rare example of an RTS with good story and decent gameplay.
Also >>14102590
51ab6d No.14109122
>>14102579
If you beat an enemy on a map, you'll get a chance to collect what resources there are before you move. Make sure you get them, you'll need them on your journey.
f250f7 No.14109133
This thread needs more pantsu.
f11f6f No.14109149
>>14109133
Pantsu anon, what are the best pantsu RTS games?
a13016 No.14109151
>>14109133
This thread needs more bloomers.
5fc891 No.14109155
>>14109133
rts is a shit genre for gay babies (except majesty) but we all need more panties, tights, and texture
f11f6f No.14109166
>>14109155
>majesty
>RTS
It's a good game but it really is closer to a god game than an RTS
Now stop sucking dick and post more pics.
5fc891 No.14109192
>>14109166
its not a god game either, the closest comparison is rts
92cde8 No.14109224
>>14109133
>Thread derails itself back to off-topic
Well bound to happen sooner or later. I am curious about what the GLA would think of pantsu?
fc4c7e No.14109471
>>14080406
Warcraft and Warcraft-lites are the original gookclick games.
>>14085931
>shitting on ships and tanks
Airfags are cancer, but look at this and tell me it's not beautiful
d4e9db No.14109581
>>14084878
That's unbelievably optimistic.
4c6688 No.14114157
>>14092654
>>14092668
>>14092857
>Hating on Grey Goo
God damn it this is why we can't have nice things.
The graphics and visual style were excellent and the specs to run it were in no way troublesome, fucking toasterfags. Everyone hates dealing with the standard 200 population cap of RTS games but that doesn't automatically make the game shit. People still played the fuck out of Age of Empires. In Ao3 I would mostly play China specifically to get their 220 pop cap, but I was just as happy playing Japanese or Dutch without that advantage.
Ultimately Grey Goo was a much more serious, polished, and refined version of their previous RTS, Universe at War.
>Highly mobile base faction
>Highly technical machine faction with teleportation
>That other faction that resides in the middle somewhere
UaW was incredibly unbalanced and buggy as shit but goddamn it I had fun fighting to maintaining power lines to teleport armies of cheap robots to flood my opponents with, or letting my weaponized mobile base stomp all over theirs.
I'll agree that pandering to esports was a huge mistake, watching them try to promote their game and tournaments for it was incredibly depressing, but the game's failure resides in the overall lack of interest in the genre and in the remaining RTS community not ever knowing what they fucking want in a game.
4c6688 No.14114182
>>14114157
Holy shit I was so fucking mad I forgot to say that Grey Goo's failure means they have been forced into using this shitty goddamn mobile game aesthetic for their next game about MUH CLIMATE CHANGE and it's got the curse of Early Access on it.
22779a No.14114253
>>14114157
>In Ao3 I would mostly play China specifically to get their 220 pop cap, but I was just as happy playing Japanese or Dutch without that advantage.
>playing three of some of the most arguably powerful teams
>Japan which lacks any weakness and strong units
>Dutch with game breaking gold income
>China with absurd damage dealing cho-ko-nus, piss cheap units and fucking suicide boats which can take out an enemies entire naval fleet
>>14114157
>Ultimately Grey Goo was a much more serious, polished, and refined version of their previous RTS, Universe at War.
>more serious, polished, and refined version
>Universe at War.
How can it be any of those things when it has tiny maps and tiny pop caps?
I mean universe at war had a tone of flaws in comparison to other RTSs but it had some neat ideas, Grey goo tried to do that but failed even harder, i dont see how i t can be a refined anything at all here
> had fun fighting to maintaining power lines to teleport armies of cheap robots to flood my opponents with,
fucking nigger, do you choose to always play the game breaking teams?
Robots were stronger than any other team, They can literally destroy your base several different ways without suffering a single casualty, fuck them
The hierarchy platforms were cool and all, but they were inferior to robots that could literally be all over the map and could easily be killed when swarmed
>>14114182
> that Grey Goo's failure means they have been forced into using this shitty goddamn mobile game aesthetic for their next game about MUH CLIMATE CHANGE and it's got the curse of Early Access on it.
that isn't an actual result of our hate, just that they made tiny maps
although yes, you should be mad about it
4c6688 No.14114356
>>14114253
>fucking nigger, do you choose to always play the game breaking teams?
>holy shit anon this game has three factions, and you dare to play two out of three of them?!
>wait what do you mean the other light/dark transformation faction that you don't play was widely considered the OP one?
>could it be that they are all equally ridiculous and the meta of a failed game had not yet been established? IMPOSSIBLE!
You are everything wrong with the RTS community.
>Japan which lacks any weakness and strong units
>hurr durr how do I destroy their Shrines, thus crippling their economy?
>Dutch with game breaking gold income
Dutch are poorfags compared to my Chinese economy, but yes they were the obvious choice pre-expansions.
>China with absurd damage dealing cho-ko-nus
It got even better after I buffed them with all the best cards
>piss cheap units
BANNER ARMIES 2 STRONK
>and fucking suicide boats
Never used those actually.
You know what else I commonly played? Iroquois, with 40 dancing villagers so my walls had 30,000+ hitpoints. Come the fuck at me bro, I'll show you what it really means to turtle.
ccd865 No.14114423
>>14114253
>Japan which lacks any weakness and strong units
>What are Daimyo who can boost surrounding units and also create them in the midst of battle.
>What are Samurai which take 3 pop a unit and are comparable to Dopplesodners the Germans use, a dedicated melee unit good against alot of things.
>What are the 7 fortresses it can build and the wonders it can boost it's economy with.
>What are the Cherry Blossom carts that boost 4k food each.
>What are shrines that become great ways to generate resources the more animals you have.
Nippon Stronk, Gaijin.
>>14114356
>Aztec
>Use the fire pit to get the dedicated priests to boost the fire, then fill it with villages.
>Then recruit all the free units from the buildings with the different gods once you reach max pop.
>Get ~350 units or about 4 full armies worth of troops.
>Then set the fire to do more damage and then regen after battle.
Aztec are broken if you let them go.
22779a No.14114833
>>14114356
>and fucking suicide boats
>Never used those actually.
They were pretty much fleet destroying, not for much else though, but considering their cost they made china the strongest naval team in the game. You're literally fighting a losing battle if you think you can counter china on the seas, especially if your faction isn't one of the navy strong ones, like india
>so my walls had 30,000+ hitpoints.
They're fairly easily countered if you use the siege dance with siege units, Its the 1 thousand 1 pop ranged units that the Iroquois build for shit all that is the real problem
combined with cannons they already trump the other native teams, even if they're cannons are subpar to the western nations.
tbh the only teams in the game that can even properly turtle are iroquis and china if you get the right cards and wonders.
>>14114423
>Aztec are broken if you let them go.
>implying anyone's going to let the aztec go long enough for this to be feasible
And even then they're fairly easily countered with artillery, except for the jaguar prowlers which you can just send your explorer in to pretty much ruin
However, I will say they have the best navy for the native teams, if only a little subpar compared to western ones. They kind of make up for it in numbers and cost but i don't see them beating a navy favoured western factiin
Also anyone here tried that mod "Wars of Liberty"?
I'm not to sure about some of the factions, particularly the ones Balkan ones. Their resource gathering is somewhat tedious not to mention when i last played romania could literally spam unlimited bears.
I also tried Australia and boy does that escalating costs debuff fuck you up, Still wasn't a bad team to play as long as you don't go petrol sniffing abo
Still waiting for the middles eastern and polynesian teams calling it now: the polynesians are going to be fucking shit
22779a No.14114880
>>14114833
I'm sorry for the poor spelling, I haven't slept in two days
4c6688 No.14115009
>>14114833
>Wars of Liberty
Never heard of it, will have to check it out.
235328 No.14115035
>>14114880
Well that went better than I expected at least a dick did not appear
Also go to sleep
22779a No.14115129
>>14115009
If you do, make sure to install it on a separate age of empires, or just save your teams
>>14115035
>Also go to sleep
i will
ccd865 No.14116895
>>14114833
Bruh…
>That intro movie with the text and the real life actors.
>Start it up and go Aussie in Australia.
>Heroes a Sheepdogs, you recruit fur traders which are like explorers but die.
>The crack of muskets sound like actual muskets.
>Unit portraits are of new units but seamlessly blend into the already existing units.
>Age up progression is between 4 people, two for Colonial Aus and Aboriginal Aus.
>Find a Chinese miner camp who's units can help mine faster.
>Various Aus units revolve around the early days before federation, rum rebellion solider, militia, bushrangers and the like.
>General you recruit is the name you put in for your civ, mine was Abel Tasman.
>A few glitches, general wasn't on his horse and instead I got a Llama. Few unit descriptions and that were mixed up but negligible.
>Various treasures are mainly abos guarding native stuff or colonial troops guarding buildings.
It really does feel like some of the Ensemble devs decided to keep working on AoE 3, resulting in this mod. Just all the small details that are new yet manage to blend in make me happy.
92cde8 No.14117967
>>14114157
UAW was at least fun. Giggty Goo was not. The only thing I found memorable about Giggty Goo was the trees.
20a1f6 No.14122147
I'm playing through Red Alert 3 that i got for free some time ago.
Premise that i never played a C&C, there weren't lots of places to get games when i was a child so my RTS experience is on AoE and AoE2 plus Rise of Nations, and it's a lot of time i played a RTS: did they were always this fast paced and "less" strategic and more about a specific build order? Like half the time i played and the games i saw,it seems to go the usual way: build this in this order the fastest way possible, build those units, rush enemy base,win.
I can't really explain the feeling, it just feels wrong. Does my memory suck? Do RTS were always like this and i just was a noob? Do i have to git gud to enjoy? It's just this game?
0097e6 No.14122175
YouTube embed. Click thumbnail to play.
This Tomb Kings DLC is looking pretty damn good.
0097e6 No.14122275
Hooktube embed. Click on thumbnail to play.
>>14122175
Here's a hooktube with gameplay with no commentary
75c2e1 No.14122293
>>14122147
RA3 is shit. You get pidgeonholed into a single strategy because the campaing is focused on either rushing to help your co-commander as quickly as possible or rushing out to complete your objective as quickly as possible before getting nuked.
Pirate RA2 instead, you are given ample opportunity to use anything you want in any mission in the campaing except on the two final missions and are even rewarded for exploring the map a lot. Unit design and voice acting is also better than RA3 along with excellent mission design.
85f8e5 No.14122336
YouTube embed. Click thumbnail to play.
>>14102579
An amazing end credits theme
92cde8 No.14124619
>>14122293
Pretty much this. It's cheese "X" to win with RA3 which is why it isn't really fun to play.
24d516 No.14131765
Hooktube embed. Click on thumbnail to play.
Any anons ever play Arsenal Taste the Power?
I felt like it was a preddy gud RTS of it's time, taking inspiration from WW2. Had air, land and sea units but also an interesting economy. Units needed fuel to operate so you needed supply lines of fuel trucks and tankers to keep your army, airforce and navy running.
92cde8 No.14134637
>>14131765
Now that's a game I haven't heard about in a long time. I remember the game literally had no borders and that terrain mattered, especially at sea where subs couldn't dive in shallow waters.
f8bb10 No.14134808
>>14131765
>Green vs Purple
>Green has feminist flag
>Purple bombs them with swarms of B-17's
What is this meme game and where do I get it?
92cde8 No.14137443
Think one day I might have to make a (((free))) RTS list and provide download links.
36c08d No.14151066
When are we going to play some RTS again?
f71f90 No.14154190
>>14151066
When The Jew is purged from Blizzard and the second coming of C&C has happened.
590024 No.14154290
>>14073855
more lewd girls in panties?
429145 No.14154573
>>14114157
>Ultimately Grey Goo was a much more serious, polished, and refined version of their previous RTS, Universe at War
Why do people keep saying this shit? Grey Goo was much, much closer to Earth 2160 than to UAW.
It had a faction that expands from a single building with connectors, 2 factions with modular buildins and another faction with no real base but gained resources by deploying non-fighting units near resource points.
Earth 2160 also had a lot of cool ideas I liked but ultimately it's still not a very good game. Although, I never remenber why so I binge on it again until I find out again.
>>14100991
Because infantry is useless all the time. It competes with vehicles for the same resources in many games and therefore it's always a choice between making more pea-shooting doods or making more cannons-on-wheels.
Infantry is cheap, but dies fast, doesn't pack a punch, some games even allow it to be crushed and the few specialized goals it can have like capturing buildings often require being near them. Good luck surviving the journey to get near those buildings.
Apart from that, they are either uber-specialized in a specific field that will make them more usefull than vehicles but only for that specific role, or you're better off making more vehicles. Even the anti-tank units often fall behind once you get vehicles that can do the same.
The only way you can get to see infantry in the same field as everything else it's when they are almost as powerfull as vehicles (most AoE style games like Empire Earth or Rise of Nations) or if they have different pop caps like in Dawn of War.
Otherwise, you'll waste your resources in infantry, lose them all to a few vehicles that costed less than half what you spent to make and then you'll have nothing to make vehicles yourself.
f71f90 No.14154642
>>14154573
In other words, infantry needs some late-game utility.
429145 No.14154832
>>14154642
That's one way to solve it, but it's not the only one or even the best one. You'd need to create a role or utility that only infantry can complete or at least complete it better, but for most RTS the main role is "enemy base fucker" and everything else merely assists it so even with a new role, it's likely to not help.
Infantry can require different resources than Vehicles do.
Food\Water or something else for infantry while vehicles require metal\ore to make not competing for the same resources means they can be used in parallel as long as resource aquisition can also happen in parallel.
Another option is to have infantry spawn automatically up to a certain limit. Every barracks will give you up to 5 infantry, one produced automatically every 10 seconds. Vehicles are instead a conscious effort you must order on your own, so infantry keeps it's support role but doesn't strangle vehicle production anymore.
You can also make it so everything has an "in" space, vehicles included. A vehicle needs a driver so infantry is always needed anyway, buildings have interior spaces that you can navigate with your infantry. Even when ruined by artillery fire, the buildins are still up, you'll have to reclaim them by moving infantry inside and clearing the enemy infantry there.
Artillery gives a support role instead of outright destrouing buildings. They become unusable, but they still provide shelter for infantry.
Or a final option is to have Fuel. It's a resource that goes down every tick per vehicle, different vehicles costing you different amounts. In order to have a large amount of Vehicles, you'll need a large production of Fuel.
So because of this soft-cap, you'll supplement your army with mostly infantry instead.
422c80 No.14154929
>>14154832
basically Men of War + Base Building with Spell Force 3 assign workers to buildings
92cde8 No.14156640
>>14151066
Usually during a gamenight isn't a good time for RTS play, mainly cause a good portion of the RTS fags are actually playing whatever on that gamenight.
d3d9f2 No.14157709
>>14100839
There are also some cases where "micro" is rewarding, but it being the good kind of micro. For example, using aircraft you can target a number of units and then use the g command to split attack, preventing massive overkill on just 3-4 units.
Also, using the patroll order on engineers makes them automatically recycle anything in their path, saving you from the clickspam.
49a8c2 No.14159033
If you actually look at the Commando models closely in RA3 you can see what panties they wear.
92cde8 No.14161503
I see the C&C Thread is hosting their own Tiberium War.
54e0fe No.14163821
>>14080431
>UNITCAPS
Ugh. I started replaying Age of Mythology only to abandon it once the 145 pop. limit hit.
88e650 No.14163963
>>14091702
>You're going to have a hard time convincing me that there is an RTT with more in depth mechanics than Warcraft 3.
RETARD ALERT
I can think of a dozen games that beat it easily.
Warfare beats it for sure.
The most un-fun design is unit special power overload, where every unit has some special gimmick that you have to activate, and the AI can't use it for shit.
Some games (Warfare, Conquest: FW) actually have competent AI and the units use their abilities as necessary, you don't have to micromanage.
bba764 No.14164040
>>14163963
You are going to have a hard time convincing me that you do not do some kind of micromanagement in any strategy game.
Taking better positions, flanking and retreating all require a degree of micro management, especially at the scale of warfare (warfare the concept not the game).
But okay, I'll bite.
Most abilities in games like Warcraft 3 have a specific tactical purpose and priority. While certainly there is the occasional ability that could be auto-cast instead of requiring manual click (such as Aeriel Shackles and Cloud), most cases these abilities require mana (to prevent their spamming) so its better left in the hands of a player. Likewise, it would be a terrible waste to autocast an ability like Aeriel Shackles on a hippogryph when there is a chimera that you want to focus down.
This is, of course, ignoring the auto-cast abilities and passives that units have, or the power trade offs such as defence, berserk, or the bat riders unstable concoction.
Having these abilities gives the game greater depth in options. Making any of them automated would lead to incredibly stupid moments.
The more automation you introduce the less player choice and control there is, lowering the skill cap and reducing the depth of the game, unless you have the ability as a player to turn off said automation.
Also Warcraft 3 has air units and ground units.
I've not seen Conquest: Frontier Wars before today, but glancing over some screenshots it looks like it would take a fair bit of micromanagement.
So how do these games have more depth than warcraft 3 while having less micromanagement? Because so far it's looking like micromanagement is a big part of depth.
88e650 No.14164047
>>14154832
Warfare does pretty much almost all of that.
Infantry can storm buildings like no one else, they can spread out, sneak, use cover - they are not easy to kill. They also don't require fuel like vehicles.
And depending on squad type 1-3 soldiers can carry grenade launchers, AT rifles or anti-tank missiles.
A Delta Force squad is really powerful if used correctly.
88e650 No.14164091
>>14164040
>Because so far it's looking like micromanagement is a big part of depth.
Nope.Planing and mechanics is part of death, micromanaging is mostly busywork.
And while there will always be SOME need to micromanage, when you have a large number of units in big battles, it becomes a chore.
In C:FW, the AI is mart enough to use abilities effectively. Heck ,you can create a fleet, assign an admiral to it and give him an order (like Search and Destroy or Defend) and he will do a damn good job. The AI will rotate damaged ships, pull the battlegroup back for repair and ressuply and generally do a far better job of staying alive.
And yes, I did say supply. You have supplies in this game, you CAN win a war of attrition against an enemy fleet by cutting off it's supply lines or destroying supply ships.
A ship without supplies is a sitting duck, since all abilities and ALL weapon fire costs supplies.
f33c7c No.14164680
>>14079161
I can already tell from far away that this sucks ass
000000 No.14165055
Does Supcom/Faf work under Wine?
92cde8 No.14169505
>>14165055
Not really no. I think some attempts have been made recently but from what I can tell it isn't what you would call playable yet.
0bb28c No.14169587
>>14078828
Did they fix the networking for this game?
efd4c6 No.14169602
>>14169587
Never. I wish EA would give out the Sage Engine though
1f3e10 No.14169605
YouTube embed. Click thumbnail to play.
Forget Battalion is out in Early Access
I expect the worst
98842c No.14169787
>>14169605
I expect worse than worst.
92cde8 No.14173079
>>14169605
I look forward to all the mini DLC and for the devs to completely miss the point for the thousandth time.
54e0fe No.14173389
>>14169605
>Petroglyph
>Team17
WTF those still exist? I want to believe!
7a72c6 No.14174637
54e0fe No.14174810
Why hasn't Starcraft Remastered been pirated, anyway?
92cde8 No.14174890
>>14174810
Always Online DRM iirc and nobody gives a shit.
22779a No.14175144
>>14174890
>tfw shitty remasters burn
The shitty age of empires remasters were only ok because they were on steam
and even then they were shittier than the originals, fuck that AI, I'm to used to playing different RTSs which actually shit like autocast and other annoying shit
fuck shitty priest spamming AI
92cde8 No.14175223
>>14175144
I always found that the Age of Empires II HD AI had a strange fascination of spamming as many fireships as possible in any body of water. Even if it was a mostly land map.
4281f0 No.14175287
>install Heroes of Annihilated Empires
>theres a constant extremely loud drone as soon as a map is initialized
>the only way to remove the drone is to disable effect audio
9ae50d No.14175316
Should I buy forged batallion ?
I thought of waiting for AoE4, but at this point im sure Relic will fuck it up somehow.
5597a6 No.14175346
>>14175316
>Relic will fuck it up
>but Petroglyph won't
They're both massive fuck ups.
9ae50d No.14175375
>>14175346
I can't get away from the RTS itch anon.
I've played FAF to death already.
4281f0 No.14175393
>>14175375
play the original ground control fgt
f33c7c No.14176233
>>14175316
Keep waiting… maybe one day we get the RTS game we deserve.
Forged Batailon seems actually filled with good ideas and has potential… But the design and those graphics destroy it for me… I will probably pirate first and decide on buying…
Meanwhile AoE4… What am I supposed to expect? Because I expect it to be shit.
92cde8 No.14176259
>>14176233
The question is not if AOE IV will be shit, but how it will be shit.
92cde8 No.14176331
>>14176259
and after a quick search I found the reason.
Open at own risk.
https://archive.is/I73hl
ab0aed No.14176370
>>14176331
>This being writes for the official AoE website.
22779a No.14177718
>>14176331
>Greetings Wololo Warriors,
>show your wololo spirit
cringey as fuck memes and i couldn't read it any further
this is why we can't have nice things
6197f5 No.14179364
We need something that will Make RTS Great Again. It feels like the devs that used to make RTS games don't know how to make them anymore, or fail to understand what was good about them.
22779a No.14180747
>>14179364
>We need something that will Make RTS Great Again.
Another warcraft 3 or supcom might do it
Unfortunately all the publishers and developers keep trying to make extra dolleridoos off the backs of other peoples volunteered hard work
993936 No.14180794
After looking through all of Pedoglypths work I have come to one solid conclusion.
The devs are absolutely beyond fucking retarded.
They ride so hard on the back of C&C yet they have no clue as to why that series worked. Also they make their major selling point Frank Klepacki which nice music and all but music does not a video game make. Otherwise what are you doing in the vidya business and not record industry?
It is also like the studio is completely devoid of imagination and creativity, with all their unit designs feeling like pale imitations from previous or older games.
Also why the fuck did they not expand on the game engine they used for Star Wars Empire at War? It had excellent potential yet the devs abandoned it pretty much as soon as they were done with the game refusing to touch it like it was a pair of Mark's dirty underwear. Literally as if they were ashamed of their biggest success.
92cde8 No.14186688
Are you ready for Supreme Commander MOBA Edition in the future?
26d3f2 No.14186740
Playing Armies of Exigo at the moment.
Shit's good.
4bf108 No.14186752
YouTube embed. Click thumbnail to play.
>>14186740
Hmm. I'll give it a look at.
26d3f2 No.14186754
>>14186752
Try the campaign.
Shit's good.
da8c15 No.14186800
263ef1 No.14186923
>>14180747
Warcraft 3 actually did a lot of damage to the industry by pushing the hero units bullshit.
>>14179364
I liked where *R.U.S.E. was going, it was simple enough anyone could pick it up and games were normally done quickly. Also low micro.
Some sort of remake along those lines with actual post-launch support and not trying to support consoles would be a good way to attract some of the younger AHDH generation into RTS and provide a market for the more complicated games.
26d3f2 No.14187079
>>14186923
WC3 hero shit is nothing compared to the fact WC3 fanmaps give birth to tower defense and DotA.
26d3f2 No.14187100
Hate it or leave it but Creative Assembly remains one of the last good strategy devs, for mainstream at least.
Petroglyph makes good games but they just don't realize RTS is more about balance, they need aeshetics, story and fun.
92cde8 No.14187332
>Petroglyph approaches EA to make sequel to EAW
What are those niggers thinking?
22779a No.14187345
>>14187079
This, also warcraft 3 did literally nothing wrong, hero units have been around for a long fucking time
The people who blame warcraft 3 for moba trash are likely kiddies who never played any older RTS apart from AoE II HD, besides, Starcraft is the true source of the infection, its just that warcraft 3 had a better map editor which made it more popular its a shame blizzard and jewish companies have fucked over the industry by trying to control this for more shekels
also Dark Dwarves best race, fuck fey and fuck undead
d7f056 No.14191509
>>14187332
>What are those niggers thinking?
They aren't thinking. 8bit armies and Grey Goo both point to Petroglyph's brain death.
edbe23 No.14191566
>>14187100
>DLC ridden bullshit and kikery
>good
Please go
26d3f2 No.14191870
>>14191566
No one is perfect, Paradox is much, much worse regarding DLC.
422c80 No.14191898
>>14191870
though atleast CA gave alot of Free Content such as a free faction, free lords, features and so on while Paradox DLC EVERYTHING and little to no worthwhile Free Content
92cde8 No.14192054
>>14191965
Has Paradox every released a complete game?
28ff3c No.14192075
>>14191870
>>14191898
>>14191965
implying anyone actually pays money for paradox games instead of pirating them + all their dlc.
263ef1 No.14192371
>>14192054
Maybe if you go back far enough.
b7aa33 No.14192729
>>14186754
>3rd mission.
>Finally get priests to heal units.
>Group 1 is hero units and veterns, keep them in reserve.
>Make an army of 3 full groups, attack move against the enemy.
>Their totems suck my health and their units demolish my pikeman.
Luckily I saved before doing that.
26d3f2 No.14194574
>>14192729
3rd Human mission on hard is fucking bugged, just ignore enemy base and make a bumrush to Margoth.
28ff3c No.14194825
>>14192729
i'm torrenting armies of exigo atm, gonna play it a bit tonight and see how it is.
anyone know if there's a multiplayer scene still? i know the official servers were shutdown, but is there a private server up anywhere online? or do folks just use hamachi?
3fd3ef No.14195043
>>14186740
>>14186752
Never heard of this before, why?
22779a No.14195279
>>14195043
It came out around the same time as warcraft 3, which sort of killed any attention towards it
If they had released earlier that year they definitely would have got more sales
b7aa33 No.14196771
>>14194825
Probably hamachi. It's an EA property so it's not up on steam or gog
>>14194574
>Enemy has orges, half a dozen towers that sap health constantly and bisons that are weak but are fodder that keep you in range of towers.
>You have basic units, priests and about 10k good. Which is not a lot.
The only seige unit you get you have to capture in the first base and even then units from the second will attack you the second you target something with it. It is bullshit.
34fc2b No.14196813
>>14154573
>>14154832
>Infantry
If you want an example of infantry done well look at the Vietnam Glory Obscured mod for generals. Each unit is specialized and is a hard counter to something else. With the right unit combination and positioning you can take out a much larger and stronger force. In short though
>The only way you can get to see infantry in the same field as everything else it's when they are almost as powerful as vehicles
Vehicles in most games are insanely cheap and anti-armor infantry do pitiful amounts of damage to them.
26d3f2 No.14196828
>>14196813
IMO, for infantries to be useful, they just need to be organized into squad, just like real life.
This is why DoW and CoH have stupid awesome infantries.
26d3f2 No.14196835
Man, the tale of Liquid Entertainment is sad, they make a fucking masterpiece, Battle Realms then went into obscurity.
3aaab8 No.14196987
>>14192729
>>14196771
That mission is a lot about your priests and using them to keep your units alive. If you notice it, there aren't that many enemy units as you'd think or towers for that matter. Keep 15 Priests nearby your army constantly healing, use their Bless on every unit and focus the towers first. Always focus the towers first.
You also have Elric in your army and he has a skill to increase the defense of units. Use that on a full stack of swordsman and they'll tank damage alright, especially with priests nearby.
What I usually do in Exigo for humans is to keep Ctrl+1 for melee shock troops with 10 Swordsman and 5 Spearmen. Spearmen are very usefull against Ogres and have higher damage but they don't last as long as Swordsman.
Then you keep 15 Archers on Ctrl+2 or 10 Archers and 5 Mages if you have unlocked them. You can easily focus down someone with this group just by tapping it and clicking on someone.
In Ctrl+3, you put 15 Priests or 10 Priests and 5 Dryads later on. An attack-move for them has them healing people as they go by but be carefull not to send them too forward. You can also tell them to guard one of your Swordsman and they'll follow behind.
Once you have Siege or fancy shit like Phoneix, you plop them on Ctrl+4 and you're set.
Now set these 4 groups to F1 and you got a roving army that can take down most things. For funsies, use Groups 6-9 for a secondary army with the same composition.
Keep in mind that there's a few tricks here to help you with your micro. Supposing that you go with the composition I told you, you can click on the Spearmen from the first group and now whenever you press 1, they'll be selected which lets you use their power faster. This is very important for group 2 so you can use the Mage's spells or for group 3 where you can tap it and then spam a few Blesses around your units.
I still don't know how to play with Beasts though. Their healing seems incredibly shitty since it needs sacrifices and Oxes seems like they fill that role but they're too damn expensive for that.
b7aa33 No.14197106
>>14196987
15 priests? I had like 3. After that I started having a min of 5 close to any battle group just to heal up damage.
Most of the archers survived the first attempt, so it a simple job to train more pike and sword to eventually crush em.
>>14196835
Gave that a little try. It's weird, but not bad. Kinda wish the campaigns generated an autosave once you start a new mission, otherwise you really will lose progress that way since you can't select individual missions.
3aaab8 No.14197323
>>14197106
Priests have a small cooldown on their healing and casting time. If you have too little, they'll never be able to out-heal the damage done to your army.
On the other hand, if you keep 15 a-moving towards your army, everyone will stay at full HP very easily, plus Bless is amazing for damage expecially on your Archers and later on you get Resurrection for even more staying power.
Just remenber to use the super-groups feature of the game for moving an entire army and then using control groups to micro orders like targetting with archers, buffing and moving priests, it's very manegable like this.
I'm also recommending 15 priests because that's how many you can fit into a specific control group, but once you get the Dryads, you'll want 5 of them there instead since their powers are pretty neat. Same thing for the Mages, that end up being a bit of an upgrade to Archers but they do need a bit more micro.
>Most of the archers survived the first attempt
If properly utilized, Archers will outlive your infantry since they can fire from afar, especially with the upgrade, but keep in mind that once your infantry is dead, the archers will drop like flies.
You'll need a battalion of priests to keep them alive and remenber to keep making more as needed for replacements (until you have Resurrection that is)
Also, almost none of this shit carries on to other factions. The super control groups does, and it's a pretty great feature to help you with micro, but the way they work is massively different, especially due to the veterancy system being different from them.
263ef1 No.14197772
>>14180794
I suspect most of the real talent left long ago.
9452ff No.14198046
http://nichegamer.com/2018/01/19/age-empires-definitive-edition-launches-february-20/
http://archive.is/wrF5o
>Age of Empires: Definitive Edition is coming in early 2018, exclusively to Window 10 PCs. Age of Empires, the pivotal RTS that launched a 20-year legacy returns in definitive form for Windows 10 PCs. Bringing together all of the officially released content with modernized gameplay, all-new visuals and a host of other new features, Age of Empires: Definitive Edition (…)
>exclusively to Window 10 PCs.
Aaaaaand dropped.
92cde8 No.14199439
>>14198046
Just wait for the Relic version.
f16fe3 No.14201288
>>14198046
That has been known for almost half a year now anon
41b8d9 No.14203055
anybody played Pic related?
its a breddy good RTT if you are into WW2 or like somewhat realistic RTT´s its pretty much Sudden Strike´s Bigger Badder Brother Just my opinion dont get mad you SS fans
For starters it has a German campaign AKA:The actual good guys
and the game focuses more on maneuvering and Exploring the battlefield (Fog of war plays a important role on the game because most units can shoot farther than they can see) than on gookclicking and spamming
also every unit has a meaning (Ie:you need infantry to take AT emplacements or on closed urban environment, Tanks take one or two well placed hits to go down, You need artillery to take down enemy fortifications etc…)
Long story short:If you like sudden strike WW2 or RTT´s in general give this one a try
41b8d9 No.14203056
anybody played Pic related?
its a breddy good RTT if you are into WW2 or like somewhat realistic RTT´s its pretty much Sudden Strike´s Bigger Badder Brother Just my opinion dont get mad you SS fans
For starters it has a German campaign AKA:The actual good guys
and the game focuses more on maneuvering and Exploring the battlefield (Fog of war plays a important role on the game because most units can shoot farther than they can see) than on gookclicking and spamming
also every unit has a meaning (Ie:you need infantry to take AT emplacements or on closed urban environment, Tanks take one or two well placed hits to go down, You need artillery to take down enemy fortifications etc…)
Long story short:If you like sudden strike WW2 or RTT´s in general give this one a try
41b8d9 No.14203057
>>14203056
>>14203055
why the fuck did my post duplicate?
(mods fix plz)
263ef1 No.14203152
>>14203055
Most anons from Europe/the UK should have played Blitzkrieg but yeh it's pretty good. There are also games in the same engine like picrelated and Stalingrad but from different devs. Blitzkrieg 2 went 3D but is still good fun.