>>14086776
That's interesting, because that was the same thing that really felt off to me. The original controlled beautifully using two buttons and the control pad, whereas this one requires not only all four face buttons, but also drags L and R into the mix… and for all that, doesn't really add very much.
I can see the appeal of a separate Jump button (and the recent River City 3DS games have that too), if it were optional, but as it is the game just doesn't feel right. At least, it doesn't feel like RCR. It actually becomes more enjoyable if you think of it as its own thing and stop expecting it to play anything like River City, and that in itself feels like a big flaw in something that was sold as a dream revival of a long-dead series.
That, and some really weird design choices (having to do the entire Merv elevator sequence over if you die upstairs; everything about the Milk Run; cops attacking you if you accidentally punch someone who's "not playing"; having a "level up" system that doesn't raise your stats but the CAP on your stats) hurt the game almost as much as ASW suddenly deciding to flood 3DS with new River City games.
I wish there was a happy medium, as Tokyo Rumble felt a bit TOO much like the NES one (and blatantly recycled the exact same music), whereas RCR:U feels nothing like the original (and had music that was totally different and not very good.) Haven't played it since the patch hit, I hope the new music is an improvement.
I did hear they dialled back the police state a bit, which is also nice.