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File: 6314f701804ca47⋯.jpg (64.09 KB, 640x512, 5:4, Untitled.jpg)

48386c No.14054805

Can a sewer level be made to work? How would you do it, if you had to include one?

42f7a0 No.14054858

File: 699da66e436beef⋯.png (28.51 KB, 6581x1458, 6581:1458, super_mario_bros_fds_12.png)

Classic sewer level


765dbb No.14054882

File: 32b9c18b707363e⋯.jpg (1.61 MB, 4086x4093, 4086:4093, lOtItvf.jpg)

I'd make it be like an actual sewer and trace the entire area it's suppose to be for, so you could use it to sneak around the city at night and lay low.


780a35 No.14054889

I'm glad they don't have virtual reality smell implemented yet.


123166 No.14054890

YouTube embed. Click thumbnail to play.

First you make a good game and then you put a sewer level in it.


d1dcb1 No.14054902

File: a92ba2e2c2502fa⋯.jpg (204.89 KB, 564x340, 141:85, Garamsythe.jpg)

File: 2c169ccf3297089⋯.png (299.66 KB, 546x459, 182:153, FF12_Map_-_Garamsythe_Wate….png)

The Garamsythe Waterway wasn't bad.


536b06 No.14054906

>>14054805

Have human enemies above and something like Morlocks below, with the entire area having a sewer with some access points strewn over the level, giving the player an alternate path with alternate enemies with different attack patterns.


487456 No.14054917

File: 7413a769ff80020⋯.png (726.39 KB, 1024x768, 4:3, [HorribleSubs] My Little S….png)

It depends on the game and genre, but there's lots of thematic elements to work with.

>Pipes and grates allow for interesting platforming and movement limitations. Sewers are claustraphobic places with lots of hazards and obstacles, there's a lot to slow down or hamper progression to set up encounters and scares.

>Visibility is a major factor, light is solely dependant on the designer and where the place sources or what tools they give the player.

>Water is a major theme of sewers, raising and lowering it, it providing an obstacle to players, the mobility it options it presents for players and foes alike; there's a lot to work with here depending on the game.

>Filth and sewage are a major theme of sewers as well; elements like disease, sanity, and morale can all be played with by cordoning areas off or having areas become hazardous due to the nature of the environment.

It also depends on the setting of your game; a modern day sewer is dark and dank with brutish concrete architecture; where as something like a fantasy setting might have sprawling anceint aquaducts or link the sewers into some kind of underdark. The reasoning and history of the locale have a lot of impact on what you can do with it; just as much as the game its set in.


b42f79 No.14054920

What do you mean by "Can a sewer level be made to work?"

Why do they not already work?


65e80f No.14054970

I have a rare yet reoccurring dream of some kind of post-apoc situation where people live in sewers for no good reason dream actually started happening before I knew about metro so shut up kevin. It actually panned out a bit like temple run where you could go on all the walls and ceiling (square tunnels with rounded corners; not much brick as I remember it was all metal with a little water at the bottom throughout) except there weren't restricted lanes of travel (eg you could move left and right and onto walls as you pleased while running FAST). Additionally there wasn't a lot of civilization, and it was all far apart and for whatever reason you had to speedrun this gigantic asshole maze of a sewer to get to the next spot. Also I think there were giant rats or aliens or something.

Going to take a moment here to ideafag this…

Speedrun game where you are an courier and you have to deliver the mail to whatever random town exists that you have to go to and cross this huge huge sewer maze with absolutely no map what-so-ever during your run. Also there's probably rats or drowned zombies trying to eat you, but you don't get weapons because that would be too reasonable. The entire map would be completely handmade so that through experience you can navigate easily and go more FAST. Rate.


242e55 No.14055017

The main reason sewer levels suck so hard is because they tend to fall into many shit game design pitfalls.

>Maze like level design with incredibly samey looking areas so that it's impossible to navigate anywhere

>Poison gas/water giving you an annoying time limit

>Underwater segments with bad swimming controls

>restrictive areas with no space to move, even if the game's systems are designed with movement in mind

Just avoid making bad game design decisions just to fit with the flavor of a sewer level and it'll probably be fine.


242e55 No.14055024

>>14055017

Oh right also

>Fucking annoying enemy design with enemies popping out of random pipes and puddles to take cheap shots at you


090fa4 No.14055029

>>14054858

>Forced to lose your big mushroom so you can go past the walls early on

Yeah great


82cc4a No.14055034

>>14054882

So, VTMB and sort of The Witcher


d78f63 No.14055036

>>14054805

By making it include the turd burglar.


d1dcb1 No.14055040

File: 2a2eb64d672a601⋯.png (5.99 KB, 253x199, 253:199, Goncern.png)

>>14055029

>Forced to lose your big mushroom so you can go past the walls early on

Anon…


03c521 No.14055043

File: feaed35b3f745e5⋯.jpg (97.48 KB, 1280x720, 16:9, 1945623047.jpg)


9faee9 No.14055099

File: 250dae8779e4c5c⋯.jpg (39 KB, 654x720, 109:120, 250dae8779e4c5c961db13da07….jpg)

I would make it a section that has you blaze through the whole area on some kind of high speed hoverbike or hoverboard while something pursues you.


a3f89b No.14055106

File: 84717f6f4090ebc⋯.jpg (151.68 KB, 1280x720, 16:9, 1439895223903-3.jpg)


33d7ad No.14055126

>>14054805

>games with good sewer levels

Dark Souls

Metal Gear Rising: Revengeance

Bloodborne

Crash Bandicoot

Chrono Trigger

Donkey Kong Country

Batman NES

Banjo Kazooie


fe1270 No.14055132

File: 69a3f4bb227ba49⋯.jpg (32.07 KB, 566x386, 283:193, 23237aaab70e11ba0f020b2e20….jpg)

>>14055099

Yeah games tend make sewer levels a slow slog with the aforementioned maze-like designs and/or environmental/enemies with negative status effects. Movement should always be fun so if you could ride waves of sewage shit and go fast or slide around riding a bunch of rats or something would be great


33d7ad No.14055133

File: 8ae46b5e230e65a⋯.jpg (31.43 KB, 500x500, 1:1, 1458874216403.jpg)

>>14055029

MarI/O has become sentient?


e799de No.14055189

>>14054920

Anon knows. This shitty cuckchan thread doesn't work if you don't blindly accept OP's faggoty assertion. Sewer levels are fine if you follow anon's >>14054890 advice. And MP sewer maps are great if the sewer isn't the entire map and instead a secondary play area. There was a Half-Life map I was thinking of recently with a sewer running from one team spawn to the other, ending behind this two story house.

WHAT WAS THAT MAP'S NAME?


bed9ec No.14055215

File: 449d95b12abb63e⋯.jpg (290.17 KB, 1680x1050, 8:5, ohboy.jpg)

File: 3a6eca5d0df329f⋯.jpg (141.04 KB, 1280x720, 16:9, arxfatalis.jpg)

Only if most of the game is in the sewers.


97fc1c No.14055255

File: a58b2cbe6b0b350⋯.jpg (94.61 KB, 782x436, 391:218, a58b2cbe6b0b350692b6e1ee47….jpg)

I think it comes down to sound design and proper pacing. A game that normally is decently paced should slow way down in a sewer, because only repairmen go into sewers as part of their jobs, you are very clearly there because you are evading something. Enemies should be sparse, none of that climbing out of random holes bullshit. Any noise you make should echo and gunshots should be defeaning, but punctuate it with long stretches where all you hear is liquid moving through pipes and the sound of your boots in the water. Bullets should ricochet and that, combined with the loudness, should be used to raise the tension every time you get into a fight until you finally escape.

And when you do escape, make the whole ordeal worth it.


5393fb No.14055271

>>14055189

Isn't that a Counter-Strike map?

cs_estate or some shit?


a3b4ad No.14055301

>>14054805

metro 2033 is a sewer level :^)


bf24c2 No.14055311

File: b207e6e40f28010⋯.png (1.78 MB, 1000x3145, 200:629, Please let me help you.png)

I can recall both some of the best and some of the worst levels I've ever played in video games have been sewer levels.

So I'd say the answer to your first question is yes. As for your second question, I'm not a game developer so I don't fucking know


640e73 No.14055312

>>14055271

No, it's Militia since he mentions it ending behind a 2 story house


e5f04b No.14055340

>>14055255

>Famous baseball player Pube Vertex


e799de No.14055418

File: dd1a332f9a5435d⋯.jpg (816.12 KB, 1600x900, 16:9, Cs_militia.jpg)

File: 35a2d6d66701ddc⋯.jpg (58.14 KB, 580x435, 4:3, l84394-cs-militia-50183.jpg)

>>14055271

Well… I don't know things. You're right though, it was CS. I remember playing 1v1 now, and trying my hardest to get a sniper off the roof.

>>14055312

Yes, that's it!


6d25e9 No.14056626

File: 41d5ddfdfbd0f7d⋯.png (325.82 KB, 666x666, 1:1, help.png)

>TFW have literally been screenshotting sewer levels as a hobby and collecting them like a photo album


5c1f7c No.14056659

File: 93d766ba55e5f1a⋯.png (220.77 KB, 500x375, 4:3, 1454256075403.png)

>>14056626

Fucking why? What is your end goal with that autistic shit?

Instead of taking screenshots of games with picturesque sunsets or star filled nights, you take screenshots of the place where shit goes.


6d25e9 No.14056667

File: a1cde1b6dc63885⋯.png (128.92 KB, 627x665, 33:35, euwtGU9.png)

>>14056659

It legitimately started as a joke of "how many can I take in under 30 minutes" and now every time I see one I am compelled to screenshot it and catalog it.

I am over 50+ entries.


5c1f7c No.14056690

>>14056667

>sharing your autism on a steam profile

Jesus Christ buddy, you're one of a kind.


6d25e9 No.14056709

>>14056690

I run an autistically inclined, high-difficulty challenge run centered Youtube channel, mate.

The ship sailed long ago.


8f8751 No.14056710

File: 644a4d2d2f23cac⋯.jpg (80.69 KB, 1191x670, 1191:670, 644a4d2d2f23cac70b65e20829….jpg)


da60a0 No.14056713

File: 1db3f6cdfd38eb8⋯.jpg (82.37 KB, 401x372, 401:372, mffw.jpg)

>>14055029

How can someone be THIS bad at SMB1?


0f60bc No.14056761

YouTube embed. Click thumbnail to play.

>>14056667

I assume you're only doing so for games with Steam releases or something? Because if not, the lack of Crash Bandicoot 2 is noticeable.


6cd84d No.14056765

File: 752807618c64157⋯.png (92.55 KB, 171x278, 171:278, 1346791419441.png)

>>14056667

HAAH

WAAW

post the screenshots, faggot


6d25e9 No.14056785

File: c4c271af75e635e⋯.png (105.38 KB, 247x247, 1:1, f6UQ8IF.png)

>>14056761

Yep.

>>14056765

Please, like I'm going that kind of distance.

http://steamcommunity.com/id/V-Man339/

Feel free to explore for yourself.


51272e No.14056796

YouTube embed. Click thumbnail to play.

>>14056713

Artificial Intelligence.


ee1f59 No.14056832

>>14054805

Well there's two kinds of sewer levels I admire, one is functional shit-river colletion dump and the other is the Silent Hill spooky shit.


fe1270 No.14056847

File: 5f95e10ed6b1185⋯.png (76.51 KB, 234x200, 117:100, 5f95e10ed6b11856570401c742….png)

>>14056785

That's pretty autistic but I laughed at "the sewers within The Evil Within"


6d25e9 No.14056853

File: d742342d2440a66⋯.png (71.84 KB, 250x250, 1:1, nervous duke.png)

>>14056847

It really is just a passing thing. I feel like the dude from Time Squad keeping a souvenir from a mission whenever one pops up. At this point sewers are more enjoyable to me than pointless achievement pop ups.


b3cd8b No.14056867

>>14054889

Boy do I have some news for you.

https://archive.fo/lhLsJ


1afed5 No.14056877

>>14054902

>Garamsythe Waterway

I always thought of this more of as an aqueduct than a sewer.


925d46 No.14056895

Paper Mario did it perfectly.


9b7b4d No.14056899

File: 85a9e5ded97ecc2⋯.png (643.79 KB, 854x480, 427:240, ClipboardImage.png)

the cistern in skyram worked gr8 m8


4ecf64 No.14056919

YouTube embed. Click thumbnail to play.

>>14054890

>First you make a good game and then you put a sewer level in it.

This anon knows whats up


458dfa No.14056933

I liked the sewer in Might and Magic VI: The Mandate of Heaven. It was nice and big with multiple entrances throughout a town.


131e94 No.14056972

YouTube embed. Click thumbnail to play.

A MILLION POUNDS OF TUBE STEAK


131e94 No.14056992

Has there ever been a game ballsy enough to, when in the middle of a sewer level, have an easter egg where you find a copy of the game you're currently playing floating in the sewage?


aa1ba6 No.14056999

>>14055029

Is that you DSP?


97fc1c No.14057083

File: 2c79a92cbc00115⋯.gif (462.07 KB, 1260x1179, 140:131, 2c79a92cbc00115a78e2aae2a8….gif)

>>14056853

>>14056709

Honestly, thanks for sharing. I find an achievement hunter getting bored and chasing down sewer levels in games to be hilarious


6d25e9 No.14057102

File: d0a93dc9239b8f2⋯.png (444.65 KB, 559x559, 1:1, dankula.png)

>>14057083

For a long time I took to showcasing nothing but tutorial achievements in defiance of how retarded that concept is.

I literally moved onto covering sewers in screenshots and underdocumented challenge runs in games on Youtube as a direct result of boredom with anything else, yes.


36fe25 No.14057287

File: a6215b5daf06013⋯.png (152.04 KB, 500x445, 100:89, 1449949574920.png)

>>14055029

>muh shrooms


635dea No.14057308

File: ac61316f64c372d⋯.png (143.5 KB, 680x649, 680:649, 55281d094f771f46e284f16526….png)


764181 No.14057340

File: 53919c8b995e5bf⋯.png (71.69 KB, 645x968, 645:968, 53919c8b995e5bf7ae2a6e5eb1….png)


bc2359 No.14057400

File: 9d44fd4fe428e02⋯.jpg (Spoiler Image, 125.75 KB, 600x840, 5:7, wew.jpg)


a00850 No.14057416

YouTube embed. Click thumbnail to play.

Make them moody and atmospheric

Embed is an example of what I like although it borders on walking sim tier and isn't a good thing.


c88b3a No.14057430

File: 43fb1e31471904f⋯.webm (399.53 KB, 240x160, 3:2, Mario Bros. Classic (GBA)….webm)


62129d No.14057434

I think either Dark Forces or Shadows of the Empire had one.


1f32d5 No.14057437

File: faf777cc69ef211⋯.gif (4.54 MB, 480x270, 16:9, Lololololololololololololo….gif)

>>14057287

God fucking dammit anon. I can't stop laughing.


b912f5 No.14057482

File: a2b48616e182359⋯.jpg (32.85 KB, 350x429, 350:429, add-heat-espresso-maker.jpg)

>>14055029

quality baito, friendo, it's clear you're pretending to be retarded, but you got yourself a good handful of (you)'s anyway

irate 3/5


a00d49 No.14057505

Make it optional. Sewer stealth level, or a hard as balls and unforgiving combat level.


b912f5 No.14057518

>>14057505

with RATS and DISEASE and MYSTERIOUS DEAD BODIES and TEXT ON THE WALLS and easter eggs


6a5bfc No.14058423

At last I see, the Water Temple is actually a sewer, since the water passed beneath King Zora's ass and balls.


d8cbc4 No.14058502

>>14057400

>Dementia

Very nice. Crypt of Cum had a good sewer story.


8e5185 No.14058594

>>14055029

I expect this one to make the rounds. Good job, anon, you're a super retard.


aeaf8a No.14059871

File: 5d13e659e6fc619⋯.jpg (59.1 KB, 528x352, 3:2, ciszterna.jpg)

File: c0ef87984603b53⋯.jpg (489.88 KB, 847x563, 847:563, Fleet_Weir.jpg)

File: 02246e160fc456b⋯.jpg (41.27 KB, 550x353, 550:353, japanese-sewers-13.jpg)

I can understand the hatred of water levels and sewers in which you have to swim all the time, but simply saying sewer levels in general are bad is just nonsense. Sewers can be really atmospheric.


6492ee No.14059889

>>14054805

Mirror's edge had a fun one


d1b799 No.14059916

>>14056877

>aqueduct

It is but from an aesthetic and level layout design it's functionally a "sewer" level.


4c2dc0 No.14059973

File: 6bc865e00e3dd07⋯.gif (4 MB, 257x212, 257:212, 6bc865e00e3dd074dbb0bfff84….gif)

>>14055255

The abomination on the right makes me feel nervous, as if I have half of a phobia for it.


5cea6d No.14059976

File: 27e356ed7028b0f⋯.jpg (51.73 KB, 586x649, 586:649, 916fd50132d6b3888df64d920a….jpg)

>>14055029

Well done.


2af98e No.14060008

>>14059871

Sure, some of them might look nice in a picture, but I sure as hell, would never go there, because of the smell.


d1b799 No.14060021

>>14060008

Depends if it's an active, functioning sewer or not.


123166 No.14061818

File: 3de426d8fc5080a⋯.webm (10.23 MB, 852x480, 71:40, Chex Quest 2 Sewer System.webm)

Playing for the first time, Just found out Chex Quest 2 has a Sewer level


20afc9 No.14061972

File: 10195b4c808a520⋯.jpg (37.61 KB, 715x539, 65:49, sub-buzz-13795-1483537321-….jpg)

>>14059973

Trypophobia




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