>>14047719
>I might sound old, but I miss the good ol' days.
You're not alone. While online capability does have valid uses (foremost being multiplayer options for areas where finding people to play with in person might be hard to come by), it's brought a swath of problems the industry could have done without.
>Paid online multiplayer and reducing couch co-op options in favor of online only (which also results in everyone involved needing their own game and machine to play on).
>A lazy "But we can patch it later. Maybe." culture amongst devs.
>Proliferation of day-one patches; games these days usually seem to need some extra work because devs don't ship out games with proper testing anymore.
>Digital-only games (admittedly moreso when the publisher at hand should clearly be able to afford a physical release, but either have too little faith in the work at hand, or are just that cheap/lazy).
>Paid DLC, along with the additional factor that said DLC is rarely worth the additional cost.
>Paid DLC that was clearly made from content that in a prior era would have been unlocked within the game itself (especially if the game/devs have prior works it can be compared with).
>Location-exclusive pre-order DLC.
>Status of digital rights meaning the customer owns nothing they pay for, and the services hosting such games/DLC/patches may well go down and render downloading, or redownloading them (from an official server) in the future unavailable.
Also related is making content dependent to online multiplayer to unlock/access, as when those services go down anyone that hasn't already gotten them in the past will become unable to do so.
Having finally gotten access to a CFW PS3 due to the exploit last month, I will say it feels very good to be able to search the internet for uploads of DLC, updates, or games entirely, and be able to dump them on my PS3 without having to worry about official servers eventually being dropped (especially in cases where various games practically need their patches to be remotely good; ZoE2 HD for example).
>>14047733
>>14048430
They might as well be. Somewhere between DLC and e-reader cards. Regardless of which they're overpriced too, when they sell (or were being sold for) like $13 each new (when not out of stock and being only sold at scalper prices) and only offering a meagre benefit. And that's to say nothing of the actual figure quality at times. I suppose the one benefit is being able to resell them if you don't have/want to play the games using a given one anymore, but still.