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File: b9773240759fc81⋯.jpg (262.89 KB, 2048x1364, 512:341, zucherkike.jpg)

58add9 No.14038167

Did VR flop? Will it go the way of the kinnect and motion controls when the artificial funding of a few deranged ideologues gets pulled?

We all know it's really part of the NWO project to create a fake, matrix-like reality where (((they))) will have literal god powers

7e0285 No.14038175

>Did VR flop?

Going by how everyone's developing new headsets, probably not.


fdb2cc No.14038179

the early headsets will generally be regarded as fucking GARBAGE.


58add9 No.14038185

>>14038175

Doesn't seem like a lot of people are buying into it though.


df9bbd No.14038197

just like what happened in the 90s shit is still too expensive to go main stream.


e5f62f No.14038204

File: 19793e986fb74a8⋯.jpg (304.24 KB, 1017x579, 339:193, 04c730a653e16e7d13df393c54….jpg)

Its a retarded gimmick that beat board and mouse like all other shit. Its biggest implication is porn.


e5f62f No.14038205

>>14038204

>can't beat

Fugg :D


f6b6da No.14038209

Do you still see people getting hyped at how it's going to change the future, or is it just kinda there? It doesn't need to be a straight commercial failure for it to be a flop, relative to how immense the buzz was.


1b6537 No.14038211

>>14038205

Sums up the intelligence of your post.

The thing was never supposed to beat mouse and keyboard.


051976 No.14038227

>>14038209

Where are the good games? So far all games released for VR have been gimmicky garbage.


e5f62f No.14038228

File: 76c21a96840831f⋯.jpg (30.47 KB, 458x750, 229:375, 6a2c5b2d0cd0e319603b10cfaa….jpg)

>>14038211

And you missed the part about it being a fucking gimmick.


5566a4 No.14038229

>>14038167

>Will it go the way of the kinnect

Kinect sold more than all the VR headsets combined.

>>14038179

It will always be too early for VR. People were spouting this shit in the 90s too.


613d71 No.14038234

>>14038227

It's pretty great for porn games. But that's really all at the moment.

We need proper locomotion. VR is best suited for FP games and for immersive FP, teleportation is simply insufficient. Unless you can walk the entire way with your character, it's always going to feel like shit.


58add9 No.14038243

>>14038229

>Kinect sold more than all the VR headsets combined.

I mean will it become a seasonal fad that will eventaully be forgotten like the kinnect. In the end the kinnect did jack shit to change gaming and was trashed, not to mention the xbone big brother controversy, where people were very reluctant to place an always on camera that could recognize their faces and see in the dark in their living room.


051976 No.14038249

>>14038234

>We need proper locomotion.

Any viable setup is bound to be very expensive and require a lot of space, which in turn will relegate VR to something for a very niche audience, even moreso since the only real advantage over conventional control schemes manifests itself with FPS and simulation games.


e93b1c No.14038250

>>14038175

Remember the Kinect and Move?

Same deal is happening here. It's a gimmick that isn't adding anything to games but companies need some kind of new gimmick to sell CoD yet again.

Give it a generation and VR will be dead.


58add9 No.14038261

>>14038234

>We need proper locomotion.

Why can't they add like, feet sensors that change the way you're going depending on how your feet are positioned? For example left foot forward means move forward or some shit like that?


c4a3b7 No.14038280

>need an entire room with no furniture and several sensors installed in the right location

>only people buying this are tech-bloggers, events companies and youtubers

>has less take up than motion control

<TOTALLY NEVER GOING TO FAIL


05bd68 No.14038343

It did not even flop. You have to jump before you can flop. VR was just a complete non starter. It's great fun if you have the right kind of autism, but it is completely pointless for gaming or for normal people.


3e65c9 No.14038345

YouTube embed. Click thumbnail to play.

>>14038167

It's super niche and too expensive at the moment. Like everyone else in this thread, it's mostly porn games and virtual chat experiences. I'd like to see VR become a regular in the video game scene, but if they can't make that leap from VR experiences to VR video games then they'll be dead in the water. Until then, just let normalfags dump their cash into VR while it's still in its development phase and wait for the day that it becomes affordable and doesn't take half of your room to operate.

>>14038234

Omnidirectional treadmills are currently the "best" option in VR locomotion. But like >>14038280 said, all of this shit requires a ton of room to set up and operate and is usually not worth the extra $1100-$1200. Vid related.


f1a1b2 No.14038380

problem with VR at the moment is it creates more problems than it solves


7650fa No.14038382

I have no probs with any gimmick, but not going to try VR unless I am sure that focusing on a VR thing 2 inches from you is the same as focusing away to 3d objects. I have only one eyesight. Maybe the google glass approach is better?


f1a1b2 No.14038391

cables, weight etc device issues, physical and mental discomfort, limits it sets to games because of these issues end up crippling the experiences, price and halving performance in half for everything

until these and other problems dont get solved vr is nogo to even normies


f1a1b2 No.14038393

nobody, and i mean nobody is going to choose 3-4 hour tech demos over 8+ hr campaigns of regular games


0b4136 No.14038395

File: 021cd42c396e79f⋯.png (134.86 KB, 300x392, 75:98, occulus horror.png)

>>14038167

>Did VR flop?

Considering that quite a few games are patching VR out, I'd wager yes. Basically anyone with any sense saw this as yet another gimmick that was going to be shilled heavily but in the end flop


818868 No.14038409

File: 22aa0a0c9ca4f87⋯.jpg (185.77 KB, 900x1200, 3:4, vr love.jpg)

The real VR revolution will come when they sell off surplus for cheap and every anon can enter the golden age of waifus and ERPfaggotry.


8bdcdd No.14038513

File: 211aaa7fdc4479c⋯.jpg (175.85 KB, 950x1000, 19:20, 1460694953114-2.jpg)

If motion controls failed, this will fail worse. That was, what, 200 bucks for the most simplistic concept in the bloody world? Wii Sports is universally understandable to even literal retards.

VR,on the other hand, is 500-800 dollarydoos, it's "best" showcase is Resident Evil 7, a quarter of all VR users get nauseous no matter what they try and no matter how much time they spend with it, and it's execution/controls are less intuitive than traditional controller inputs, with half of the games requiring you to teleport. Add on top of that the tinkering of the settings you need to have the game work for you individually and you most normies don't bother with it.

The difference is that no one really cared enough to make a proper showcase for VR. The Wii had Wii Sports, once again, easily understood by even drooling retards who can't wipe their own asses. With VR having 7 companies making it, there is no real showcase for it's features to sell the user on it, so all you have to go on is a promise, and maybe Markiplier and that Irish cunt flailing around and screaming about how great it is.


c28f87 No.14038534

File: 9f65c571bdd87f6⋯.png (285.77 KB, 607x428, 607:428, vrchat.png)

>>14038409

So it'll be populated entirely by fags then?


2f7b24 No.14038544

>>14038250

I used to have the same opinion as you until I watched a few people play games in VR that were not built for VR.

It definitely does add things to the gameplay.

As a random example, when you dual wield two pistols you can shoot at different targets with each gun.

When you can do that it makes the old style dual wielding seem pointless and gay.


c3f746 No.14038554

Theres nothing worse than cuckchan niggers who don't understand that the Vive and Occulus were never meant to be massive money making successes but slow burners in a niche market.


5566a4 No.14038560

>>14038261

Because that is just more hardware to add up to the already steep initial asking price.


58add9 No.14038567

>>14038560

But they already have hand sensors that do pretty much that the exxact same thing. How much more expensive would it be to add another pair of even simpler sensors to control feet movement?


e5f62f No.14038575

>>14038554

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Thats why its being pushed so fucking hard.


f6b6da No.14038587

>>14038534

That's already the deal everyone agrees on when ERPing, it's not really going to change for VR chat one way or another.


c3f746 No.14038590

YouTube embed. Click thumbnail to play.

>>14038575

>Being pushed this hard

By who?

Fucking Sony?

PSVR was always mainstream gimmick.


862085 No.14038594

>>14038167

>a few deranged ideologues

What?

>We all know it's really part of the NWO project to create a fake, matrix-like reality where (((they))) will have literal god powers

Oh. I see. OP is a retard. Carry on then.


58add9 No.14038600

>>14038594

Think about it though. How can this shit keep going and attract this much effort without turning a profit?


5566a4 No.14038607

>>14038567

It would add 200$ more. The "hand sensors" are just dildos you need to hold and press buttons on. You can't hold things with your feet and making a slave anklet isn't going to make these an easier sell.


a0e535 No.14038614

The hardware is "almost usable" but there are zero interesting or worthwhile games. Much like the Wii and its wagglan gimmick.


58add9 No.14038623

>>14038607

>You can't hold things with your feet and making a slave anklet isn't going to make these an easier sell.

It's better than forcing every game ever not to have normal movement and instead rely on teleportation.


f6b6da No.14038624

>>14038600

Businesses follow any trend, manufactured or otherwise in the hopes of being the one that breaks through. No NWO required, just plain old irrational decisions.

Or was the wave of dead-on-arrival MOBA shooters in the wake of overwatch part of the NWO's plan too?


288ac3 No.14038628

File: 5cc509ca71a8607⋯.jpg (82.12 KB, 800x640, 5:4, rwby__ruby_rose_by_bean121….jpg)

>>14038587

>>14038534

I don't care. /v/ anons would make a better 2d waifu than any 3dpd would.


c28f87 No.14038636

File: 245bd4de603d64f⋯.jpg (298.93 KB, 748x426, 374:213, 245bd4de603d64fcea6c94404a….jpg)

>>14038628

Your kind has no place here


f8b2b3 No.14038650

all i want from "VR" is a stereoscopic display. all the other gimmicks around vr don't interest me.


58add9 No.14038654

>>14038624

Explain zucherkike being all over it. He sure as hell would have all the data telling him that this thing isn't going to take off, and yet he's still backing this project. Being the kike that he is, there are 2 things that he follows and those are shekels and kike dominance over the goyim. He isn't making any shekels out of this so it must help the other objective somehow.


f288d1 No.14038659

>>14038654

Or, perhaps he is a retard who stole facebook in the first place


288ac3 No.14038698

File: f11157849f2f712⋯.png (314.78 KB, 374x548, 187:274, f11157849f2f712b1627cdb757….png)

>>14038636

I didn't mean like in a gay way. Settle down and get back to your fighting games AJ.


65560a No.14038716

VR is not over, because it is still just a niche product for enthusiasts to own, not a mainstream device yet

Wait for price drops, headset weight drops and fully wireless


fe2212 No.14038733

AR IS BETTER


9ac5f3 No.14038734

Vive and Rift are doing okay.

I have a vive, and the technology works perfectly unlike fucking wagglan shit for the wii, playstation or kinect.

Most people here do not have VR nor do they know what VR games are like or what the developments in that are.

Its why people think its wagglan shit, or that VR games should be stuff you play with a console controller or mouse&keyboard while sitting down. Or that most games today are teleport only.

That stuff is infact fucking terrible and the novelty wears off within 3 days. Idiots here think Resident Evil 7 or Fallout 4 are good representatives of VR games.

VR shines because the tracking is perfectly accurate and roomscale gives you a fuckton of options.

Vtol VR is a perfect VR cockpit sim type game, still early access though.

Onward, Raw Data are decent shooters.

Sairento VR is a good showcase what kind of movement is possible in VR, quadruple-jumping, wallrunning, floorsliding all works in that.

Robo Recall is the most polished, best looking and open source VR game.

VR is just a bit over a year old. Devs already mostly figured out what controls work which is kinda equivalent to that awkward era where we jumped from moving with the arrow keys to wasd on desktop.

We arent getting any AAA titles for VR anytime soon, because they forgot that new consoles/devices need system sellers to actually sell.

Indies are doing all the work for now.


288ac3 No.14038756

File: 2a8bea40ab33024⋯.gif (467.17 KB, 480x220, 24:11, 2a8bea40ab330241d06d141186….gif)

>>14038733

Yeah but you can only have clips so big for ARs or the gov gets prissy.


33d1ce No.14038811

File: bc69b05dd1cd9ba⋯.webm (620.89 KB, 640x360, 16:9, Proof_Mark_Zuckerberg.webm)

>>14038659

>stole

>

>implying

Do you seriously believe a fellow human bean like you could be capable of such feats?


59473f No.14038812

>>14038733

I have heard less about AR than VR, so I don't know about that. Can you show some examples?


d02b1d No.14038814

>>14038734

If you're still here, could you tell us what GPUs you need for VR? seems like GTX1070 is the minimum recommended as everything wants to run at 1080p 90fps on 2 screens at once.

I might buy a vive and a new gpu in january/february when people sell their unwanted christmas presents


dd4d0f No.14038838

>>14038734

t. buyers remorse


431f2f No.14038848

>>14038814

>seems like GTX1070 is the minimum recommended

I don't know where you got that from. I have a 970 and I can run any VR game with no problem. I can understand shitting on VR because it's a gimmick, but shitting on it because the VR-ready PCs are supposedly $1500+ is pretty dumb.


9482a6 No.14038857

A R T I F I C I A L

F U N D I N G

never cease /v/


d02b1d No.14038866

>>14038848

Googling for 'vr ready' most websites say minimum 970 or 1070, and don't get confused between posts - I'm thinking of buying one and also would need a new gpu anyways as my current one is 5 years old, I'm not shitting on anything friend.

Does your 970 run VR games at the full 90fps that the vive can output then?

Have you tried more graphically intense games like the killing floor or batman vr games?


9482a6 No.14038868

I actually want an headset, but I know I won't use it much, since I have less and less time to play vidya.

I will probably spend my first paycheck on that


f6b6da No.14038872

File: 989aedace93101d⋯.png (296.3 KB, 515x510, 103:102, desperate.png)

>>14038654

The facebook kike could buy out the oculus rift for billions, so obviously being after a profit is out of the window. I have no doubt that he personally believes it's going to change the world or some such manure. It's just that it's his damn problem. He'll push it well after VR is proven a solid meh commercially because he can afford being an idiot with delusions of grandeur.

As for other companies following suit, they don't see, or don't care, that kikebook isn't doing it for the profit. They just saw VR being shilled as the Next Big Thing in specialized press and thought it was a new gold rush. Too bad for them, it was just an overblown equivalent of the Ouya.


5566a4 No.14038874

>>14038623

It really isn't. The additional 200$ price tag would dissuade the already miniscule market they have and making it optional would pretty much kill the thing outright.


431f2f No.14038899

>>14038866

>I'm not shitting on anything friend.

Don't worry, I wasn't referring to you.

>Does your 970 run VR games at the full 90fps that the vive can output then?

Yes.

>Have you tried more graphically intense games like the killing floor or batman vr games?

I thought Batman VR was only for Playstation. I didn't know it got a PC port. I'll torrent it and try it out just for you, anon.

In the meantime, how's your CPU?


0e7c0a No.14038903

>>14038185

It's pprbably going to take off with the mass market at the third gen. What we have now are almost beta versions with glaring usability flaws. All that needs to happen is that good software comes out for it around that time instead of the gimmicky and sandboxy games that are available now. That will probably be the hardest part


9e2969 No.14038918

File: b7fe18eabb6a0b9⋯.png (865.33 KB, 970x545, 194:109, What we were promised.png)

File: e4c600cf5c062a4⋯.jpg (181.83 KB, 1280x705, 256:141, What we got.jpg)

File: 9d60ef311e3c2d0⋯.jpg (173.67 KB, 1280x720, 16:9, index.jpg)

File: 7c17d6466a770fe⋯.jpg (50.16 KB, 330x145, 66:29, 1992_-_The_Lawnmower_Man_s….jpg)

File: 2b6930f1c811953⋯.jpg (89.53 KB, 1000x570, 100:57, lawnmowerman-1000x570-mv8j….jpg)

>>14038227

>So far all games released for VR have been gimmicky garbage.

All the "VR" games are gimmicky garbage. Just having a regular game playable in a VR mode is fine, but few people want to do that for some reason. They're so shitscared of mass-market retards trying it once, getting motion sick, and then being turned off of VR permanently that nobody wants to bother doing VR right.

Also, Lawnmower man has some great reaction images. Surprised you don't see them more often.


655dbd No.14038919

>>14038628

That's an idea that has never been tested and I doubt it would work after 5 minutes. 2D cannot be beaten by 2.5D.


d02b1d No.14038920

>>14038899

i5 3570k, i think it's gonna be fine

GPU is 660ti.

I'm thinking about getting the 1070 so it can last another 5 years


000000 No.14038948

>>14038872

It's not necessary that.

Filthy rich jews tend to invest in various questionable shit, because after all you never know. It's called venture capital or something.

It's failture-proof too because for some reason even if VERY wealthy (((person))) goes bankrupt, US financial ministry just gives him a lot of money to cover his debts to support economy :^)

Some may remember OWS happened when normalfags learned of such practices.


000000 No.14038955

>>14038812

google glasses


5566a4 No.14038972

>>14038955

essentially aborted


9e2969 No.14038975

YouTube embed. Click thumbnail to play.

>>14038812

>Can you show some examples?


e4ebf8 No.14039041

>>14038250

I used to think that until I played Superhot VR


132273 No.14039058

i know some legit retards that think its good just because they need a reason to justify their 500 dollar purchase, and when you confront them with logical arguments, such as how it is an unnecessary gimmick for normalfag retards and how much better it is to play with M+KB on a good monitor, they'll resort to "b-b-b-but its fun!" or "what are you poor?"

i hate nintendo but i gotta give it to them, they did not fall for the VR meme, instead they went back to making their own stupid gimmicks that don't require wearing a helmet and looking like a douchebag to play your fucking videogames.


547d69 No.14039083

>>14039058

Your definition of a "Logical argument" is very illogical.


7045fc No.14039208

File: c457850e43292c2⋯.jpg (41.34 KB, 564x447, 188:149, RqvMbjl.jpg)

>>14039058

I don't have a VR and don't plan to get one for years to come.

I just dislike the Anti VR shit that happened gradually as h8chan gained more users.

Its new hardware and decent one although expensive an with lack of software for it.

Reminds me of a great deal of retards who still own a PS4 despite dissing it for years due to lack of quality software which it still lacks.


f5b32e No.14039303

We're still in the first generation right? Shit's not going to be viable for a good while. I'm more than okay spending a little for one of those cardboard rigs, and reconfiguring my games' camera controls to work with that. The main thing about VR is that you need Immersion and we already have problems with that without adding VR to the mix.


9e2969 No.14039333

File: fa981aa6004423f⋯.png (482.82 KB, 1278x718, 639:359, taro-yoko-04-02-17-1.png)

>>14039303

>Shit's not going to be viable for a good while.

Not until they can manage 4k w/ subpixels to reduce the screen door effect @ 90fps (min) on each eye, and still have marketable graphics.

Yeah, it'll be a while. Or, in other words, it'll always be at least two generations behind the curve.


3a7fbf No.14039350

It is failing and it MUST flop.

The main reason that companies want to push VR is that it provides a new way to flash advertisement in your face 24h while you look directly at the VR's screen..

That was always their end goal.

That is reason enough to never utilize VR.


051976 No.14039351

>>14039333

They also need to make the average normalfag actually want to buy the thing, which in turn means they have to come up with some garbage system seller for the drooling masses. I frankly don't see it taking off, not unless it can offer something worth all the hassle, especially to the Call of Duty playerbase.


1f5801 No.14039365

Every 30 years comes along 3D, and now we can add VR to that pile too.


8888b1 No.14039369

VR is in a better position that it was a year ago. Back then, the content was far too lacking in any accessible way and the costs were exorbitant, which made it unlikely that many big developers would get involved in a serious way. Costs for owning and running VR have fallen much quicker than I expected, both from steep cuts to VR hardware and from baseline PC hardware being cheaper. That being said, VR will still be pretty niche until price falls much more and more of the kinks get worked out. All VR needs to do now is survive and grow somewhat until the baseline cost of owning one + hardware is around the cost of a new console.


547d69 No.14039372

>>14039351

Why the fuck would you care what the average normalfag wants?

These VR threads are really wierd because it's a bunch of people complaining VR doesn't have all the things that people usually complain about being wrong with normal non-VR gaming. "theres no AAA games!" "there's not enough normalfags" "there's not enough focus on graphics." "it's too niche." I don't get it.

>>14039350

This is like complaining that advertisers use words. So we should all become illiterate.


051976 No.14039378

>>14039372

>Why the fuck would you care what the average normalfag wants?

Because the price of investment is too high for most developers/publishers and they won't bother if the userbase isn't big enough.


547d69 No.14039395

>>14039378

All that means is that you wont get AAA big budget games from the big studios. Why is that important?

Do you think Activision/EA/Bethesda are net positives or negatives on the gaming industry at large? Do you think they will have the same affect on VR games? Why do you think this is a good thing?


df87d5 No.14039405

File: 39b05614aab81c9⋯.gif (7.04 MB, 557x312, 557:312, 0su88qv0o1fz.gif)

If flight combat or vehicle sim games had any mainstream appeal or if racing games were more popular we'd see gradual adoption of VR. Ace Combat 7 looks really cool but I'm not buying $1000 of shit for the only flight game that will use it.


8888b1 No.14039425

>>14039333

Nah, people are turned off from VR currently way more due to price, nausea, lack of exclusive killer apps, and it being too clunky and difficult to use. While there are graphical issues with these headsets, that’s nowhere near the prime issue preventing adoption.

Even PlayStation VR, which has a low resolution and a bad screen door effect while running on low-powered hardware, can produce some really impressive high-fidelity results.

If you could get a bundle with a PS4 Pro, PSVR, and Skyrim VR for like $300 (instead of the $700 it would actually cost today), I guarantee that millions of those bundles would be sold this holiday, and most of those would be impressed with the visuals.


2f7b24 No.14039436

>>14039365

>Every 30 years comes along 3D, and now we can add VR to that pile too.

So you are saying that VR games will become as popular as 3D games are now?


8b4415 No.14039441

Yes, it's going to flop, and I'm going to take advantage of ultra cheap headsets when it does. For the porn.


051976 No.14039448

>>14039425

>and Skyrim VR

If it's anything like FO4 VR they needn't bother.


1f5801 No.14039453

>>14039436

I mean pop-out 3D you can view with glasses. That stuff always shows up in movie theaters to hawk some mroe expensive tickets. Happen 40 years ago last time, 3D movies were everywhere for a while recently.

VR seems to operate in the same cycle. Remember the virtual boy?


547d69 No.14039465

>>14039453

>VR seems to operate in the same cycle

And the earth "seems" flat. Magnets "seem" like magic.

>>14039448

Normalfags are eating up FO4VR though. I'm not sure if it's bethesdrones thirsty for corporate cock or if its the gaggle of fools that are determined to play the exact same games in VR as they played on flatscreens.

Either way Bethesda are once again proving that the majority of people have no taste and only look as far as how recognizable the name on the box is.


ab6cc5 No.14039774

It's a fun piece of "adult" toy tech. That's about it. It's not going to change the world. AR has more potential for widespread change, as it's much more applicable to real world scenarios.

>>14038179

Yeah, even the highest res headsets are pretty blurry

>>14038167

The simpler plan would be to just flash subliminal messages on the screen directly into your eyes at 90/120hz


9e2969 No.14039927

>>14039774

>AR has more potential for widespread change

In commercial and professional spaces, absolutely. In terms of games, though, AR is garbage and limits itself to pretty much the most generic of mobile garbage. The reason being, that you can't design a game with any sort of level design if everything has to be modular in order to be wrapped around real-world objects. Everything has to be modular setpieces that are used depending on what's in frame.

Further, people play games to escape their shitty lives. They don't want to have their games overlayed and integrated into their shitty lives.

VR and traditional 2D displays offer the ability to create an entire worldspace that can be finely crafted for game progression without any concessions to "real world" environments. Therefore, it will always provide the superior form of escapism and the highest degree of level design and balancing.


29d0a6 No.14039974

>>14038838

This. I've used a Vive for several hours and you are always aware you're using it because of binocular vision and constantly seeing pixels.


5bc57f No.14039975

YouTube embed. Click thumbnail to play.

>>14039405

>The only flight game that will use it

I fucking hate this board

It got filled with marketing fueled retards just like cuckchan.


ab56b0 No.14040012

>>14039372

>This is like complaining that advertisers use words. So we should all become illiterate.

Companies pay huge amounts of money for only a few seconds of screentime for movies, and even Pulp Fiction's burger scene is actually an advertisement for McDonalds. The primary drive of the development of antimalware was in fact because of overtly aggressive advertisers using malware and insidious popup adds to get in your face. Advertising is big business and runs deeper then you think.


bf4641 No.14040048

>>14039405

No, VR sucks for these games. It's asshole shit.


69b2e7 No.14040051

File: fd69b87cdd982be⋯.jpg (57.65 KB, 666x666, 1:1, 1c39694d4c244e5f2c58d2e5fd….jpg)

Someone post ''that' VR Chat webm. You know the one


cc07a9 No.14040064

>>14038628

The saddest and most funny part about that is that its true.


29d0a6 No.14040073

>>14040064

find country women who aren't tainted by media


8ce691 No.14040105

First gen user here: I am in line for the second gen with my wallet in hands. We're going to get a manageable resolution, a real field of view, eye tracking sorcery, better gpu etc… By then illusion and Kiss will have released their next game and that's really all i need. Fuck the masses, VR will by financially supported by whales like me and will go on.


547d69 No.14040179

>>14040012

No shit sherlock, I'm not arguing for advertising. I'm pointing out how stupid the logic is behind "advertisers will use this so we should all burn it and bury it in a shallow grave!"

>>14039974

If anyone ever told you that a VR headset was some sort of magical device that would literally trick you into believing you are physically inside another world then I'm not sure out of the two of you who is stupider.

Of course you're aware you're using it. Like you're aware you're watching a movie because you can see the edge of your TV screen, or you're aware you're reading a book because you can feel the pages in your hand. What did you think VR was?


ab56b0 No.14040231

>>14040179

> I'm pointing out how stupid the logic is behind "advertisers will use this so we should all burn it and bury it in a shallow grave!"

Your analogy was terrible then. Making VR and AR a necessary tech would give Advertisers power to make those popup ad jokes become a reality. And they would do it too if you remember an ad it means it worked regardless of if it'll make you buy the product or not, they're worse then lawyers.


bedc55 No.14040234

>>14039975

>>The only flight game that will use it

He never said that, only that Ace Combat 7 is a game that will use VR, hell another flight "simulator" that uses it is Warthunder.


29d0a6 No.14040256

>>14040179

>VR headset was some sort of magical device that would literally trick you into believing you are physically inside another world then I'm not sure out of the two of you who is stupider.

It's called VIRTUAL REALITY dipshit. If you think that $700 is work looking at a screen more closely you're retarded. Simply put the technology isn't there yet. If you bought the product you bought the beta version. Even the person who bought it has agreed to this. He just doesn't care because he makes enough money to not give a shit.

>What did you think VR was?

Nothing new in this industry and not worth the money spent on it. Dynamic controllers have already been developed for ages now and the actual in screen affect isn't believable enough for you to even try and believe you're actually where you are. Simply put it's not worth the money you put into the product.


547d69 No.14040260

>>14040231

Cars are a necessary tech, advertisers don't have power to force adverts inside your car while you're driving.

Phones are necessary tech and advertisers don't have the power to force your phone to display adverts.

Take off your tinfoil yamuka.


547d69 No.14040290

>>14040256

Virtual means "Not real" dipshit.

It's not just looking at a screen more closely. It's the 1:1 tracking and a complete sensory display. The illusion of depth and scale, etc.

If you think all VR is boils down to "looking a screen more closely" then why not build your own VR headset with a small TV and some cable-ties?

Not sure what you mean by "Dynamic Controllers" but if you mean motion controls then yeah, they've been around for a while. But no where near this fidelity or usefulness. I had a Wii too. It's not the same thing.

Simply put if the technology 'isn't there yet' because you are still aware you are yourself and in the real world then it will never be there. Because the technology you are looking for is a fucking stargate or something. Not a video game/PC peripheral.


7df35f No.14040294

File: 27f0b4b20f0a8af⋯.jpg (940.02 KB, 1436x1080, 359:270, where anime is real.jpg)

>>14038167

>Did VR flop?

Abso-fucking-lutely. Because nobody wants to strap some gay shit to their faces every time they sit down to play video games, just like nobody actually wanted to wear 3D glasses to watch TV. The only way VR is ever happening is if it becomes so advanced it's like the holodeck. Anything short of that and it's going nowhere.


5848da No.14040307

>>14038167

>Did VR flop?

>there are hardly any big games made for it

call me when VR comes out of early-access-in-all-but-name


547d69 No.14040327

>>14040307

>Only plays AAA games

>only buys devices if they have enough AAA games.

Don't worry anon. Bethesda have shat out some crappy buggy ports of all your favorite blockbuster games. You're all set!


5848da No.14040338

File: aa9664824d134be⋯.png (30.85 KB, 960x720, 4:3, monkey inflation.png)

>>14040327

big game=/=AAA game

I'm saying I need a GAME, something that is worth it's price and has some sort of replay value.


ab56b0 No.14040347

File: 0d909cf54a2a575⋯.webm (11.43 MB, 640x360, 16:9, remotely controlled jeep.webm)

>>14040260

>Cars are a necessary tech, advertisers don't have power to force adverts inside your car while you're driving.

Typically the ads come when listening to the radio, when your eyes gloss over billboards or read logos on the road, etc., etc., etc. Cars are more dangerous because the blue tooth devices installed allows a hacker to shutdown or even control your vehicle depending on design.

>Phones are necessary tech and advertisers don't have the power to force your phone to display adverts.

Yes they do, that's what all the garbage apps preinstalled on a phone before you jail break it is there for. They pay manufacturers to put it there.

Either way your analogies are really shit, VR and AR is not a book or a mechanical car they are electronic devices which by their very nature you're viewing the world through software controlled display, because of this the ability to control ads is far more easier and perfectly doable. However only if VR and AR is successful enough that shareholders would want to hop on the train and connect it to fucking everything and make it harder to use other means then you shouldn't worry about it. Forcing the tech to be necessary however is a requirement and one they want to happen.


5848da No.14040355

File: f42bc25ebde73a5⋯.png (87.25 KB, 969x802, 969:802, monkey inflation.png)

>>14040338

whoops wrong image


29d0a6 No.14040370

>>14040290

>Virtual means "Not real" dipshit.

And reality in this context means "mimicking reality". So you can either admit that the product is defeating itself or you're twisting words to justify all that money you poured into an early build for a product that isn't ready for consumer market yet.

>It's the 1:1 tracking and a complete sensory display

Considering how most games don't actually require head tracking as their just posts you stand that occasionally have full 360 control that's not saying much.

>The illusion of depth and scale

Both of which are removed more when you consider that you can always see the pixels on your screen with the vive. I have more of a grip with depth and scale when I view on a well done television because I can actually see the eyeballs of the person a half dozen feet instead of me instead of a pixelated mess.

>If you think all VR is boils down to "looking a screen more closely" then why not build your own VR headset with a small TV and some cable-ties?

Way to misread what I posted. As far as we are, that's what it is essentially right now. There's not much more to it.

>But no where near this fidelity or usefulness. I had a Wii too. It's not the same thing.

Complete bull actually. Shit Valve made this stuff before VR took off. Also Nintendo products have made 1:1 controllers with enough fidelity for it to matter. I'm specifically stating that the actual head set is not worth the price for what you get. You're actively trying to justify purchasing a wall of noticeable pixels in front of your eyes with (extremely) limited mobility for more than half a grand. You can stop being retarded any time.


547d69 No.14040372

>>14040338

Plenty of GAMES. With plenty of replay value. But worth and price are very subjective things.

>>14040347

>Buy a car

>forced to listen to the radio by evil advertising conglomerate

>can't turn it off

>can't turn it down

>buy a cheap phone with shitty preinstalled adverts.

>can't buy a better phone with no ads

>can't do anything about it

>forced to watch adverts every time you look at your phone because of a magical guild of demonic advertising wizards

Is the ability to control ads far more easier and perfectly doable on PCs? Since they are also electronic devices used to view the world? They're pretty much a requirement for contemporary living.

I've not seen an ad on my PC in a long time anon… Am I the chosen one? What should I do with my great and noble power?


ab56b0 No.14040384

>>14040372

>I've not seen an ad on my PC in a long time anon… Am I the chosen one? What should I do with my great and noble power?

Actually if you've been casually browsing for about aa day outside this site or even on this site you've seen at least 20 ads but you're so used to seeing ads everywhere you subconsciously ignore them. Advertisers consider that to be a problem funny enough.


5848da No.14040386

>>14040372

call me lazy and manipulable but at first glance I gauge game quality based on /v/ interest and I haven't seen great interest on any VR game.


22b3d3 No.14040389

VR headset + keyboard & mouse seem like the future to me. Why play through a window when you can have 3d visuals encompassing your entire FOV.


547d69 No.14040410

>>14040384

No, I have adblockers.

>>14040386

You are lazy and manipulable.


3a7fbf No.14040449

>>14039372

No. It means that we should never give money to new gimmicks that facilitate advertisement.

And if that means not giving money to anything new, ever again, good.

Anything that can be easily controlled by advertisers and not by the consumer MUST forced to flop.


f70b37 No.14040469

>>14040051

no? there are like 10 billions of them already.


ab56b0 No.14040558

>>14040410

>Adblockers

True those work for most popups and side bars and there is at least 100+ attempts blocked at one visit to a youtube page, however if you watch webms regularly you'll come across movie clips or some other clips with covert product placement, adware doesn't get in your face anymore now it's just search engines you can't get rid of and highlighted text hoping you click on it, redirects with adware payloads which have been improved to block ad blockers so a new arms race has already begun on that front (hint get Ublock, Noscript, and.or Request Policy) Good free products only put ads for themselves while the bad ones like certain free torrent engines simply install malware. Viral marketing which covertly advertises to you in such a way that it doesn't look like an advertisement even if they're bad at it. Finally viral marketing now Google and Youtube fudge the search results to the highest bidder and deliberately have clickbait thumbnails as a sort of poorman's advertising.

Although I admit, with software you can jailbreak the device, but the fact that you have to at all to protect yourself isn't right.


9ac5f3 No.14040589

>>14040370

>Considering how most games don't actually require head tracking

are you retarded?


d02b1d No.14040618

>>14039747

Thanks anon, I'll bear this in mind when picking my gpu


29d0a6 No.14040619

>>14040589

>get decent movement controlers

>get some gradient movement that drags from left to right as you move the controller from left to right

>results are just as solid

The only reason you would get a VR set is if you wanted head tracking specifically. Which is nice, but not $500+ nice.


96c364 No.14040650

>>14040619

i just think you havent played it yet because your complaints are about the same complaints for non vr gaming. also not him


78b7ae No.14040658

>>14040372

If you use FOSS/fdroid apps you never have to see a add on your android phone you are fucked iphone users. Bonus if you install xposed and a adblocker that is essentially a firewall. I haven't seen a ad outside of product placement in videos for a while now on my phone.

>>14040558

>using jewgle

>using jewtube

Start using searx instances for searches and youtube-dl or streamlink for jewtube videos.

And because I will be called out on it

>phoneposting


0d86b9 No.14040669

VR will eventually take off, not 1st gen VR. The first I phone was so terrible that Jobs had to use multiple during the debute of the 1st gen.

VR will take off when your mother is able to plug it into her laptop and get a pretty decent experience.


5bc57f No.14040674

File: e7c03affeb47e8c⋯.jpg (63.88 KB, 735x1120, 21:32, download (9).jpg)

>>14040234

>I'm not buying $1000 of shit for the only flight game that will use it.

Can't you read nigger?


78b7ae No.14040680

>>14040618

If you are going to be doing anything that is not 4k gaming you are fine with anything pre 780 GTX for nvidia. Anyone who tells you otherwise is trying to sell you a botnet they control and won't let you do X feature on. Or is making shitty software that is unoptimized and of poor quality.

Is there a FOSS VR headset and or software for such yet? You could go full on FOSS with pre-kepler for nvidia if that were the case for VR. You are SOL with AMD though. I don't know how AMD GPU's perform because I don't use their propriatary VBIOS you have to load to run their GPU's. even with their supposedly FOSS userspace. Someone know what the equivelent to the GTX 780 is for AMD?


9ac5f3 No.14040695

>>14040619

>I do not want to rotate or move my head to look around in vr

>I want to do it manually manually with a controller

Is this what you are saying?

Cause if so that is utterly retarded, almost nobody here has used VR but this is by far the most retarded opinion/suggestion here.


29d0a6 No.14040736

>>14040650

>because your complaints are about the same complaints for non vr gaming.

Non vr games don't have pixels that make things occasionally difficult to figure out what you're trying to see. They also don't force a binocular vision that always take you out of the environment. For $700 or so this isn't even an argument.

>>14040695

>I do not want to rotate or move my head to look around in vr

Never stated this. I said it's not worth the current asking price.

>Cause if so that is utterly retarded, almost nobody here has used VR but this is by far the most retarded opinion/suggestion here.

It's been done before and well enough. Put it this way. In most VR games you are put in a stationary position with many objects places around you that you can interact with. Often it's required that you sit as well. So in this context it IS more practical to simply purchase a controller that has enough articulation to handle the environment. Again, my argument isn't that VR shouldn't exist. It's that the asking price for the Vive and what you get isn't worth it. I just got done with playing the Star Trek game on a friends machine. It was one of the most engaging things I've done in a while. But the thing is that was only so because roughly everybody there were decent human beings who actively wanted to have fun. I even brought up how cancer Unbisoft was on multiple occasions and they were in agreement. The problem with all of this however though is that none of it actually has anything to do with VR. The majority of my enjoyment wasn't derived from the head tracking. It was from the community and the game itself. You could probably argue that it's "better" because of the head tracking and motion controls. And you might be right (even though I could barely see the on screen displays characters eyes half the time) but the majority of my entertainment wasn't from that. My entire point is that that extra little satisfaction is NOT worth the asking price of a VR head set.


9ac5f3 No.14040853

>>14040736

If you want sitting down trash played with a controller then get fucking psvr and enjoy how shitty and unimpressive it is after a day.

The price will drop eventually, and this suggestion is just flat out retarded.

VR only excels when you have headtracking at the bare minimum, roomscale with motion controls is where VR actually begins shining.

Having to manually load, reload and aim guns, peek around corners, throwing shit, grabbing enemies is where the fun in VR is.

Looking at shit in true 3D is not even fucking worth 15 bucks, its novelty shit that wears off really fast.

Sitting down VR is only good when its actually a cockpit sim like Vtol VR, where the motion controllers emulate the flightstick, break and every fucking switch.

If you think VR is only good to look at games in 3D then you are a complete and utter moron. That stuff will never sell headsets.

I can play Elite Dangerous in VR with a keyboard or xbox controller, or just on desktop.

Guess what people choose after the first two or three times trying it out in VR?

Its the fucking desktop version, because wearing a headset on your head just to look at shit in 3D is cumbersome and tedious, the novelty is gone by then.


29d0a6 No.14040940

>>14040853

>If you want sitting down trash played with a controller then get fucking psvr and enjoy how shitty and unimpressive it is after a day.

So now you're saying their games are shitty and unimpressive without the controls? Not helping your argument for investing more than half a grand into something.

>The price will drop eventually, and this suggestion is just flat out retarded.

Eventually likely being over a decade at this rate honestly. Either way I never stated that the prices wouldn't go down. I said that it was retarded to purchase them now.

>VR only excels when you have headtracking at the bare minimum

And I'm saying head tracking alone is not worth $600. You could buy a 4k television with that money.

>Having to manually load, reload and aim guns, peek around corners, throwing shit, grabbing enemies is where the fun in VR is.

It's a good thing half of that shit forces you towards a static position or only allows you to warp then. Even so games have had every movement control you've mentioned with the controllers I mentioned. The rest AGAIN isn't worth the asking price as it's only a minor advancement.

>Sitting down VR is only good when its actually a cockpit sim like Vtol VR, where the motion controllers emulate the flightstick, break and every fucking switch.

It's to bad that there's not much flight VR games then? Even so you're still dealing with the pixel issues and the binocular vision I already mentioned.

>If you think VR is only good to look at games in 3D then you are a complete and utter moron.

When did I state this? I said it's not worth it because shit doesn't look good in general. Visually you can often not be able to decipher much of the shit you see because of how pielated and blurry it can get. Peripheral blur is much to strong as well. And this was after I edited the headset to the best I could by tweaking the knobs.

>Because wearing a headset on your head just to look at shit in 3D is cumbersome and tedious, the novelty is gone by then.

So basically the majority of the games for VR then? The only other shit you have is shooters that don't allow much movement to begin with and driving games that essentially require an extra $500 for a decent wheel.


20c37c No.14040945

>>14038175

Only new one I know of is the oculus that doesnt require a computer.


9ac5f3 No.14040978

>>14040940

>So now you're saying their games are shitty and unimpressive without the controls? Not helping your argument for investing more than half a grand into something.

I literally believe you are retarded at this point.

Games built around roomscale, motion controls and headtracking are fun BECAUSE of those features

If you take them away then you have simple fucking shooters.

Is this difficult to understand for you, you inbred moron?

The fun in VR compared to a desktop game is having to manually pull out your old magazine, getting a new one from your belt, putting it in, chambering it and then manually aiming it while you are trying to dodge or crouch.

IF ITS ALL DONE MAGICALLY WITH THE PRESS OF A BUTTON ITS NOT FUN.

You're trying to make a point that VR games by themselves on desktop wouldnt be good.

NO SHIT SHERLOCK

VR is a bit over a year old, we have exactly zero AAA titles on it, indies are doing all the work and the development cycle for larger games is 3 years.

My point is that you are fucking stupid and should never post again


000000 No.14040993

YouTube embed. Click thumbnail to play.

VR won't be ready until it does the kind of stuff people actually want.


d2077d No.14041011

Why does he look like a fucking automaton


29d0a6 No.14041016

>>14040978

>Games built around roomscale, motion controls and headtracking are fun BECAUSE of those features

Not when they're impeded by poor resolution, lack of movement controls and binocular vision.

>If you take them away then you have simple fucking shooters.

So they're bad games with movement controls stitched on? Great to know I'm making a wise payment.

>The fun in VR compared to a desktop game is having to manually pull out your old magazine, getting a new one from your belt, putting it in, chambering it and then manually aiming it while you are trying to dodge or crouch.

And I'm saying that's not worth shit if the equipment to do that isn't worth the asking price. Jesus fuck I'm not even saying anything negative about the motion controls and head tracking. I'm saying that the asking price to do that shit is absolutely not worth it when you compare it to the glaring problems they have.

>IF ITS ALL DONE MAGICALLY WITH THE PRESS OF A BUTTON ITS NOT FUN.

We've been doing this pretty well since the 80's so that's bullshit.

>NO SHIT SHERLOCK

>"J-JUST PAY $600 DOLLERYDOOS FOR A POOR PRODUCT THAT ONLY OFFERS THE BAREST EXPERIENCE POSSIBLE"

lol

>VR is a bit over a year old,

It's really not. And it's been in development for much longer than that.

>indies are doing all the work and the development cycle for larger games is 3 years

And "larger" games will magically be better than they already are? They're shit now. The addition of VR isn't going to magically fix the glaring problems many AAA developers have.

>My point is that you are fucking stupid and should never post again

You've provided 0 insight against my claims about how the product is overpriced and have very glaring flaws when it comes to the hard ware. You need to think in a corner for a few hours before you post again. All you're doing is whining that being able to manually reload a gun with shitty physics and unrealistic weight and feedback is worth spending enough money that could go into better hardware.


3a7fbf No.14041109

File: 0238be6f4b720fb⋯.jpg (49.54 KB, 500x553, 500:553, smug.jpg)

>>14040669

Implying that we don't have the means to expose every failure and subvert all marketing now, to ensure that it will never take off.

Jobs' time was still in an age when normalfags did not seek information. Nowadays, everyone already assumes that any product is bad until proven wrong and seek all kinds of information about any product. And we will ensure that companies and marketing will never be able to hype or make products look better than they are, ever again.


609d22 No.14041203

>>14039927

>not hyped for virtual wargames, virtual puzzle games and virtual tabletop games

Are you gay or something?


af528b No.14041362

>>14038167

For now I don't think it'll get that good of an adaptation rate until its less restrictive and more immersive. That being said, for laboratories, developers and industries on the other hand it would be an incredibly useful tool in the near future.

I think the VR industry would benefit shifting towards AI and robotics training and simulation instead. Technically a VR/AR switchable system would work best, so you can test a concept in a virtual environment, then superimpose it onto a real environment through AR, and then run a live test without AR guidance.

TL;DR: VR is much more effective as a military/industry developer tool instead of consumer gaming for now.


7d1734 No.14041381

>>14038167

no.

>>14038185

needs to be cheaper tbh. too many expensive things, and with burgers economy it doesn't work very well.


2fdd7d No.14041406

File: b9a1a60a267d222⋯.jpg (182.93 KB, 1920x1200, 8:5, gk9wq.jpg)

VR will always be shit unless you go in the full 8 sense VR (but- that will be objectively HORRIBLE and 100% pure degenerency pic related)

AR (aka: holograms) will always be the (((real))) future


3edfe1 No.14041431

>>14040048

>No, VR sucks for these games. It's asshole shit.

I agree it is not perfect in that regard but I don't share that opinion, VTOLVR is one of my favourites.

I really like the idea of an interactive cockpit using nothing but your motion controllers.

Sure Joystick+throttle+pedal is still better from a haptics and control stanpoint but motion controls make up for it by being able to interact with a large variety of onboard instrumentation (flicking switches, adjusting with MFD/etc…) without having to worry about other peripherals.

Yawing by twisting the wand is a bit of a pain with the controller though, some support for pedals at least would be nice.

The pixels per degree of the display is not so great for viewing aircraft at long distances and look at fine details in instrumentation so everything is generally big and chunky in some games to compensate.

Once ppd is improved to the point where it is easier to spot targets in the distance and read fine details such as text then it will be great.

Only recently got that submarine sim as well which has interactive instrumentation.

Another title with interactive cockpit I am looking forward to is panzerwehr 1949, it the closest thing I could find to mechwarrior/steel battallion in VR.


9db570 No.14041446

>>14038811

im dying from that webem , anon


3e65c9 No.14041480

File: 315301f4a20fcc1⋯.webm (11.4 MB, 1024x549, 1024:549, Anon's_wedding_vr.webm)

>>14040051

Best vr webm I have.


cf4c5a No.14041494

I have always said and will continue to say this about Virtual Reality: We as a species are not technologically advanced enough to really implement VR into the mainstream. In order for VR to be a success it needs to adhere to a few common rules. Needs to be easily accessible and widely used in multiple fields, not just video games. It also needs to be affordable to where everyone can feasibly get ahold of one without having to trade a car for it.

Basically VR needs to be the new phone. A phone can do about everything and is integrated completely in about all aspects of life. Virtual Reality needs to have that same level of aptitude and does not need to be priced for only the wealthy. Right now we are only using VR for video games which hurts its progress and availability since the only people buying it are the ones who want it for games. It needs to be used for many more things before VR is a staple.

So to summarize, VR is shit.


384715 No.14041510

VR causes at least temporal health issues. Untrains eyes to focus correctly on distance since virtual distance changes don't chane real screen distance and so you retrain to stop focusing correctly using VR.

There are already papers about how you shouldn't drive for an hour after a longer VR session because of that. No longterm effects known of course but who knows if it's just cause there are no studies of longterm users


547d69 No.14041515

>>14041510

>There are already papers about how you shouldn't drive for an hour after a longer VR session because of that.

Where are these papers?


cf4c5a No.14041813

>>14041510

So basically only play this shit when you are done for the day.


5c52b4 No.14041892

>>14039975

Which isn’t PSVR, which is what I was talking about. You should check out 4chan though, you’d fit in with the fucking retards there :)


9ac5f3 No.14042809

>>14041510

>Untrains eyes to focus correctly on distance since virtual distance changes don't chane real screen distance and so you retrain to stop focusing correctly using VR.

Headset lenses make your eyes fix onto infinity, they do not cause eye strain.

You are just making shit up


a6244f No.14042851

>>14041515

You can find papers on nih.gov , gave up trying to find it again now cause it's flooded with other VR crap. Originally was looking arround when the oculus kickstarter came into existence and there was nothing else. Seems now everybody took that hypetrain to get easy research money.

>>14042809

It's called "Vergence-Accommodation Mismatch" The problem is virtual distance <-> focus distance mismatch since the display never adjusts focus distance with virtual distance. For that focus distance doesn't matter, the simple fact that it's fixed is the issue.

There is a new thing fresh from research that does it but the current VR tech doesn't. So it might get fixed but currently it's fucked.


b79620 No.14042882

>>14040384

If you use (((google))) you see adverts with every search result because of the way they sell rankings for searches.


80940b No.14042890

>>14040674

I suspect what that anon meant was the only PSVR flight game to take advantage of it, which makes me suspect he's a console-onlyfag.


6346b3 No.14042922

File: 5afb3c4ad5a11fe⋯.webm (11 MB, 1280x720, 16:9, VRChat Moments - Cute twi….webm)

>>14041480

>>14040051

I like this one.

It gives me an erection.


249e63 No.14042976

>>14038204

> Realistic depth perception is a gimmick

lol


34ee28 No.14042979

>Wanted to play Elite:Dangerous with VR.

>By the time I got the money for VR I got a Corvette, Cutter, Anaconda with fully A-rated modules and fully engineered so now I have no reason to play anymore.

Well fuck that I guess.


e9dafc No.14042980

VR is still in its baby steps phase, actually less than that, its still barely forming in the womb.

Too early to tell if it will be a success in the near future, but as of right now its pretty shit.

Realistically speaking I highly doubt any of us will live to see actual good VR, that tech is probably hundreds years away.


d0ba25 No.14043001

>>14042976

This, I don't care about "muh immersion" or "my lifelike simulations" I just want to be able to have proper depth perception in my games. I can't tell you how many times I've shot at an enemy, only to realize that he's slightly further back than I assumed, and my shot misses. This is especially bad in on rail shooters that I happen to love


918fd9 No.14043008

File: 0476fcf9597b1ce⋯.webm (2.77 MB, 640x360, 16:9, VR cockblock.webm)


918fd9 No.14043012

File: bdcc11a1cd59c6c⋯.webm (Spoiler Image, 2.84 MB, 600x336, 25:14, boxing simulator.webm)


ab56b0 No.14043172

>>14041494

>Needs to be easily accessible and widely used in multiple fields, not just video games.

VR and AR is actually being readily adopted in other fields outside video games. Hell even therapy for war veterans is seeing some use in these.


187ec6 No.14043204

Am I the only one who is more impressed with controllers in VR then the actual head set itself. Most of whats good about VR seems to just stem from the controller, while most of what is bad seems to stem from the head set?


3c2bbd No.14043308

>>14038228

Your post was pretty much

>This hot dog taste likes shit and it makes for a very bad screwdriver

Are you mentally challenged? Just acknowledge you have no fucking idea of what were talking about and move on.


2c5be3 No.14043315

>>14043012

Fucking hell mate, spare my sides before you post something like that.


a05198 No.14043331

File: c85e5b5ff145cc1⋯.png (271.98 KB, 640x360, 16:9, fellow haxx04s.png)

>>14038498

Is the resolution x framerate of PS4 VR also awesome?


334b91 No.14043337

File: f3d3dd3d6c1a334⋯.png (126.91 KB, 257x250, 257:250, 1465055119965.png)

Would it be so bad if vr stayed a niche hobby with a select few independent developers publishing games for it?

I legit think bethesda making vr games will mark the death of innocent vr.


b10cc2 No.14043394

I feel like people think too much with their benis when it comes to VR and can only think of using it for porn/waifu gaems. Honestly, I feel like if you can get movement down right and solve the age-old meme of motion sickness with VR, you can do a lot of shit nicely with the technology. Spess/Pilot sims already can work well with VR, and I imagine futuristic racing game (perhaps even an F-Zero VR game) would be amazing if you could figure out how to fast without making people hurl like it's a souped up rollercoaster on crack. Who knows, could even get into other genres too like puzzle, adventure or even basic RPG games along-side the start of action vidya if people were willing to think more with their sense of adventure and less with their dick.


3c2bbd No.14043412

>>14043337

I'd be alright with that. For many simfags it already is a niche product. As some other anon said, the main appeal to this thing is depth perception. The biggest down side is resolution, which goes hand by hand with hardware computing power required. The eye tracking selective rendering headset could solve that.

The bulk of the R&D is already done.


942bad No.14043422

VR's big issue is everyone trying to turn their headset into its own "platform" with exclusive games to try to corner the market. Imagine if monitors worked this way, where you had to buy three different monitors and swap them out constantly and one of the monitors only works on the playstation 4. It's fucking stupid. Hopefully OpenXR is going to fix this issue, but we will see.

https://www.khronos.org/openxr

Otherwise it's pretty neato but we're going to get diminishing returns pretty quickly as the technology develops and people realize that just having better displays and motion tracking isn't enough. All of the other senses are a lot harder to fool, especially the vestibular system, so we'll be stuck with motion sickness complaints for a long time.


81b77b No.14043438

>>14043394

>meme of motion sickness with VR

Using VR upwards of 45 minute or so will make me sick as a dog for the rest of the day. And this is from someone who doesn't normally experience motion sickness even on ships. Repeat exposure, advances in development techniques, and learning tricks to avoid it have taken the edge off of it but I don't think it'll ever go away completely, and I can't conceive of any game that would be worth the price of feeling like I'm recovering from food poisoning for the rest of the day. This aside I still don't think that the tech has near the potential that its proponents think it does. And even for all the thinking with their dick that you claim people do, I haven't even seen a good porn/waifu game yet either.


399e23 No.14043497

File: de5111e4cdcadde⋯.mp4 (6.99 MB, 1280x720, 16:9, workplace sexual harassmen….mp4)

>>14038167

You tell me - can you sexually harass people in normal vidya to this degree?


3c2bbd No.14043546

>>14043438

>I have motion sickness therefore everyone does

I have played for 3 hours straight with no issues. Motion sickness only affects women, asians and faggots… Chances are you're the latter.


be324b No.14043561

>>14038167

It's pretty bad. This holiday season they are turning to e-celebs to shill and remind everyone that VR exists. It's very desperate, they purchased slots in GameGrumps holiday episodes.

They are goinna keep pumping cash into VR shilling throughout 2018, by 2019 I think we are going to see them start to abandon ship, especially the ones that aren't owned by lizardd man and funded by his unlimited Facebook cash.


431f2f No.14043565

File: 0354a513c112a94⋯.png (190.48 KB, 688x1474, 344:737, ClipboardImage.png)


7bd9b4 No.14043568

>Did VR flop?

How can something that never existed flop?

We only ever got augmented reality that looked like it was made with ducktape and staples, actual, mind transfer, virtual reality will never happen.


81b77b No.14043642

>>14043546

>I don't have motion sickness therefore nobody does

I have played for 3 hours straight and it made me want to vomit. Only insecure faggots trying to justify paying for what amounts to a shitty overpriced console would get this upset over someone pointing out a glaring problem with the tech.


c3fd04 No.14043709

>>14038167

>Did VR flop

No, but it will not become a great success either. Just like 3d movies. It's still too much gimmick and too little actual realistic experience. Hell, I played VR games pre-2k. It was all vector graphics and a 15fps framerate, but it was as much VR as we have now. Nothing really changed but the resolution and the framerate. It didn't take off then, it won't take off now.

It's too much hassle. People don't like hassle. That's why mobile phones and consoles are so popular. This is the toy that ends up in most people's closet.b


d536c4 No.14043714

File: 019d1f57fc61175⋯.png (4.38 MB, 2560x1440, 16:9, Wallpaper386.png)

Well, I think VR needs its "killer app". It needs games that are built from the ground up for VR, not just games that have a VR mode tacked on.


19faa8 No.14043729

YouTube embed. Click thumbnail to play.

>>14043714

"Killer App"

Kill yourself with your marketing bullshit, Christ this fucking board is full of normalfags nowadays.

Its sickening

"Killer App" is nothing but an overmarketed streamlined piece of shit with half decent gameplay that fags on this board will fellated for one reason or another.

Plenty of decent VRshit being made if you actually search instead of being dependent on marketing like the fucking Ameriburger cattle you are, goddamn.


3c2bbd No.14043733

>>14043642

You seem upset, maybe you should go all the way and become a trap, your life will likely be short (suicide), but at least you will have a chance of getting fucked.

Also, it is peripheral and I don't even own one (I got to try them all out extensively). Most people get over motion sickness after the third ir fourth time playing, some never even experience it. Hell, look around enough and you will find let's play and streams of people playing for more than an hour, even with games like Onward where there is free movement (with controller, not real walking+teleporting) without any problem.

Yes, there are people that can't handle VR at all (women and asians for the most part), I just believe the issue is being overblown.


d536c4 No.14043748

File: 30b1fe19c529408⋯.jpg (40.38 KB, 300x300, 1:1, TakeTwoAnon.jpg)

>>14043729

Imagine being this miserable, even on Christmas. I hope find some of >pic related under the tree. You could really use some.

You know anon, sometimes people use parlance to effectively communicate an idea. And it is not my fault that you fail to understand both this and the meaning of said parlance.

>Plenty of decent VRshit being made….

How can something be decent and shit? You are so mad (over the dumbest shit, BTW), that you are incoherent. If I was truly dependent on marketing, I would have already bought into VR.

Merry Christmas, anon.


19faa8 No.14043788

File: 1ada41268456669⋯.png (702.47 KB, 1769x1095, 1769:1095, 1ada41268456669b91c9c8cda9….png)

>>14043748

>Being this passive agressive

>Not knowing that being angry on Christmas is part of my countrys culture

>Arguing semantic

>15 year old tier tampoon

Its like being on Reddit, spacing and everything


d536c4 No.14043820

File: 4dd4efa3727b604⋯.jpg (43.76 KB, 735x541, 735:541, RedditSpacing.jpg)

>>14043788

>Being this much of the typical angry /v/ aspie with an entirely unwarranted feeling of superiority.

Anon, I know this all you have (and thus why you cling to it so and get this upset), so I will leave you to it. With that being said, I hope one day you come to grips with your superiority complex.


19faa8 No.14043845

File: ee1401627c952bd⋯.jpeg (37.21 KB, 240x360, 2:3, l8fSwuxzZ1gzQQd0Ae7qCFTgu….jpeg)

>>14043820

You're the one buttflustred with agressive posts on /v/ while being proven wrong buddy.

>The typical /v/ angry aspie

Say hi to Reddit for me


4bbe1e No.14043888

File: 1f82194b0aa6c1b⋯.jpg (469.92 KB, 978x982, 489:491, Screenshot_20171225-115551.jpg)

It will be back in some other form. If anything theyll just improve on current tech and resell it.


d536c4 No.14043895

File: c0a93db86f4cce4⋯.jpg (28.24 KB, 402x720, 67:120, wat2.jpg)

>>14043845

You do realize you lost your shit over a harmless post on the internet and have been sputtering ever since, correct? I'm just trying to explain some things to you. I even, genuinely mind you, wished you a Merry Christmas.

OK, I really will stop now. I swear it. But is so hard. You are like a train wreck. It's hard to look away.


19faa8 No.14043913

File: 976efde6e801bdb⋯.jpg (70.57 KB, 735x1120, 21:32, download (8).jpg)

>>14043888 (checked)

I question myself on whats underneath that fleshy camouflage everyday.

Why his fucking company of all things to get a hold on Occulus, goddamn.

>>14043895

Bye, have a Merry Christmas

Don't let that asspain go untreated thinskin


547d69 No.14044177

>>14043895

>I was only pretending to be retarded all along!

>I'll leave the thread with my undeserved sense of superiority intact before you further point out how wrong and ignorant I am.

Please don't go! Whatever will the internet do without you?


3ce08e No.14044203

>>14043888

I can't tell if you're talking about vr or about Zuckerberg.


acd8ab No.14044207

It was doomed from the start.

Not just because of the high price point, developers are lazy as fuck nowadays and I can't see any of them doing anything but tracking head movement with it. Plus its not like a cell phone where you can push it as a hip cool new social accessory like they did the iphone.

Zuckerfuck fucked up big time.


48d084 No.14044227

>>14038395

They're not patching VR out though, they're patching a non-VR option in while others are patching a VR mode in. Which is the right way to do peripheral support, VR only games are as dumb an idea as racing wheel only driving games would be.


01821c No.14044237

>>14041381

Our economy is the strongest in the world currently.

I understand its frustrating being in a country other then the U.S and seeing it fall apart, however you shouldn't go online and make up shit so you can feel better about your non-free country.


547d69 No.14044313

>>14044207

>VR was doomed from the start because it's expensive.

Sure explains why no one drives Ferraris or Bentlys I guess. Also McDonald's is the only restaurant left.

>I can't see any of them doing anything but tracking head movement with it.

"I'm ignorant about the thing I'm pretending to be knowledgeable about"

If you want to see people doing things beyond tracking head movement with VR I suggest you spend like 2 mins on google.

>>14044227

Games like Ultrawings, H3VR and Climbey wouldn't work outside of VR. There's definatly a lot to be said for crossover VR/nonVR games, and I've had hours of fun in VR ports from traditional games, but you're missing the point if you think every VR game should work with a controller or M+KB.


f1a1b2 No.14044339

>>14044313

>>Sure explains why no one drives Ferraris or Bentlys I guess. Also McDonald's is the only restaurant left.

irrelevant

if normie cant buy it you are fucked

>>"I'm ignorant about the thing I'm pretending to be knowledgeable about"

>>If you want to see people doing things beyond tracking head movement with VR I suggest you spend like 2 mins on google.

come on they are REINVENTING THE FUCKING WHEEL by trying to make every game into walking theme park simulator


f27f41 No.14044343

>>14044313

I mean, expense of a platform doesn't speak to its quality, but it certainly affects adoption rate. It's a catch-22 situation. I sure as shit am not spending 500+ without a killer application and knowing they're still working out the issues.


547d69 No.14044543

>>14044339

So Ferrari and Bently are fucked? Someone should fucking tell them, quick. They've been running their businesses all wrong for longer than I've been alive! I'm sure any day now they'll have to file for bankruptcy.

You don't just get to say "irrelevant" then follow it with something completely illogical and act like you made some sort of a point.

Who is reinventing the wheel? Why do you think that "they" are trying to make every VR game into a walking theme park simulator? Is it because you have no idea what VR games are like? Because it sure seems that way.

>>14044343

It defiantly effects adoption rate. But something doesn't have to appeal to the lowest common denominator to be successful.

It's not really a catch-22 though? VR isn't a platform like a console. Where it does one thing and that's it. It's more like a PC. Where it has a lot of different uses and isn't reliant on massive publishers to push out content for it.


48d084 No.14044811

>>14044313

The thing is, it's neither strictly software sells hardware nor hardware sells software, both are true. Spreading the motion sickness myth and demanding exclusive titles has been the worst advice the socjus faggots of the GDC have given to the industry so far, almost killing VR in the cradle. You can have your exclusive experiments once the market has reached sufficient size, but you can't grow the potential market on exclusives alone, especially if your exclusives are extremely niche. It's time to acknowledge that Resident Evil 7 has done more for VR than all exclusive VR games combined. Because it's not exclusive to VR and has a well polished optional VR mode.


3a7fbf No.14044859

File: 53782a61186544b⋯.jpg (64.93 KB, 500x500, 1:1, smug.jpg)

All this desperation to justify a dying fad.


326c46 No.14044885

File: ab34b00bfbaea7b⋯.jpg (40.12 KB, 639x755, 639:755, ab34b00bfbaea7bb4196c59d19….jpg)

>tfw never fell for the retarded waifu hype

>tfw never fell for the retarded INNOVATION hype

>tfw just wanted a way to play Stalker and similar games without seeing my real life home offscreen for the ultimate immersion.


3c2bbd No.14044911

>>14044885

The STALKER injector I tried had some FOV and LOD bugs, but it worked with stereoscopic view (3D and depth perception). It was really good non the less. Someone could give us better support with the open version x ray engine.


547d69 No.14044941

>>14044885

>Doesn't want to play a true VR shooter

>having to manually load your magazines with individual bullets. deciding your tracer/normal ammo ratio. Keeping a mag of armor piercing for special occasions and checking it after each use to see how many rounds it has left.

>having to decide to put a spent mag back in your pocket or toss it away so you can reload faster at the expense of less reloads down the line

>weighing up things like the length of a rifle when entering a tight space, being unable to bring it to bear easily if an enemy rushes you

>learning trick reloads like tossing mags up in the air and catching them at just the right angle

>inventory management also includes ease of access. Store something in the wrong place and you might not be able to reach it without taking your finger off the trigger.


326c46 No.14044958

>>14044911

>Stalker injector

Wait don't tell me you need a specific program to use vr with stalker.

>>14044941

>things that sound good on paper but would be the most annoying thing in existence in practice: The Game


81b77b No.14044970

>>14043733

Well its safe to say that at least VR can't be a total flop with easy cashcow suckers like you out there. For everyone else there's ipecac.


81b77b No.14044994

>>14044811

>motion sickness myth

I can't believe that you even hopped IPs so that you could continue with this bullshit and you aren't fooling anybody with this "only SJWs hate VR" bullshit. At this point I'm not sure who's worse, you VR cocksuckers or the Star Citzen cultists.


921527 No.14045026

>>14043565

I bet each of those redditors will be accused and convicted of >rape


3c2bbd No.14045061

>>14044958

>Wait don't tell me you need a specific program to use vr with stalker.

Of course, you need to "tell" the game how to split the image in the correct way to get the game to work with the 3D/stereoscopic function of the headset. If a game doesn't have wheel controller support and you want to use one anyway, you will need an injector/wrapper; same shit with VR headsets and games without native support.

>>14044970

Never payed a single buck for VR myself.

>>14044994

>Hopped IP

So, not only you're a lowT faggot, but you're also paranoic. Life must suck for you.


326c46 No.14045112

>>14045061

>sameshit with vr

Great, I figured VR would be like an exotic monitor. Fuck that noise. It can die for video games.


afe589 No.14045123

Here's the main problem with VR, other than the price point and motion sickness:

Motion controls.

Let me just make it clear how stupid this is: they paired VR, a hyper-immersive visual presentation style, with motion controls, which are inherently hyper-unimmersive due to the lack of tactile feedback and slower response time. Mapping actions to buttons is infinitely more immersive than motion controls because it's a smaller brain-spark-to-onscreen-action time. Immersion is about that, not about movements responding to your real body.

If they had just adjusted normal first person games to use a VR headset, it would have been a huge hit. But they didn't because they're retarded and now we have all these clumsy gimmick games with shitty motion controls.


bd915f No.14045133

File: 03a5fa063ca0d8b⋯.png (153.59 KB, 330x327, 110:109, 1257284595372.png)

Games like Onward are pretty great, its just like any other peripheral really. PCs started out where people thought they were going to go nowhere, and TVs too. This whole VR is dead meme is stupid, seeing as how steam is investing in Steam VR 2.0 right now, and both dropped in price which signifies that they are selling enough hardware and games to warrant the drop and still being able to make a profit.


9e2969 No.14045221

>>14043748

>Naproxen Sodium 220mg

So it's basically just Aleve for girls. You could get a generic bottle of 80 for the same price or less as that 20ct box of Midol, for the exact same product and dosage.

The "Pink Tax" really is just code for "the stupid tax" as it applies to women, isn't it?


e6733f No.14045250

i'll wait until some company manages to the following, then ill wait for some

>reduce the absurd wire tangle

>lower the overhead processing so more pc's that aren't exclusively for $800+ towers

>cut the costs down to ~$300

>make a successful 'halo product', though the 4K headsets seem to be the step in the right direction


abc705 No.14045254

>>14038167

>Did VR flop?

Yes, it was an incredible failure.


48d084 No.14045282

>>14044994

Nobody said only socjus cancer is against VR, but they indeed are the ones who put a lot of time and energy to pervert it in its cradle into something gamers wouldn't be interested in. You don't need to pump a grand into access to the GDC vault to verify this, they have a ton of evidence open on their jewtube channel. And it's always the same spiel,

>Don't do your testing in-house, you won't get motion sick but everyone else will

>Grab grannies and soyboys off the street for testing, they're totally representative of the real audience

Even in their own argument they're implying the truth that motion sickness is something you get over with some experience.


547d69 No.14045373

>>14044958

No, they're incredibly fun.

>>14045123

Can't speak for zuckulus but the Vive wands have 0 lag and are perfect 1:1 as long as you don't have any mirrors or reflective surfaces nearby. You also get tactile feedback with the haptic rumble thing. It's enough to let you know your hand has touched something. Not perfect but it works well.

>It's more immersive to press a button and watch a reload animation than to pull a mag from your belt and put it in the rifle, then pull the charge handle.

>it's more immersive to press a button and watch a character place their hands one over another to climb, rather than placing your hands one over another to climb

…?


eeb0ce No.14045398

FO4 VR is the only decent VR game in existence right now.


3c2bbd No.14045645

>>14045398

>Le epin Todd posting

Fuck off.


ac174e No.14045658

Mom! I am being told by a faggot to go to a dead board!

>>14042929


29d0a6 No.14045723

>>14043565

Just played this game a few nights ago. I even played as a hot qt vulcan girl and when asked why I just said it was because I wanted something to look at while I played and I got some laughs. The community from the 6 or so hours of play in the game is genuinely pretty fun and accepting. I even made some jabs at Ubisoft being more interested in gender politics than making a good game and I got some positive feedback from it. Basically I'm confirming that the only people who bitch about being "harassed" in this game are the same people who turn the conversation towards politics in a party. We got some chicks in our games and they were more lewd and open about fucking around than we often were. Fags just need to realize what kind of environment they're in. If you're lucky you'll actually get a decent group who have watches a ton of Star Trek and know the jargon. I even role played as a super specific Vulcan and saved the ship as the engineer when I re-routed the ships power towards the warp engine so I could get the warp coils charged enough in time before our hull was fully destroyed, best moment in gaming I've had in a while


53d101 No.14048973

>>14038167

your abortion is what flopped


29d0a6 No.14052158

bump


000000 No.14052257

VR is for porn


0a5416 No.14052445

As a game plataform? Yes.

As a porn enhancing device? To early to tell

Stay away from VR games unless you are a RP retard, you may do an exception for racing games though.




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