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File: e87f5dd18076516⋯.png (215.9 KB, 1448x3484, 362:871, Design.png)

42a05e No.14023292

Rate muh 2D level design.

79b607 No.14023297

shit/shit


855ae3 No.14023534

What are the character's abilities you queer


a4518a No.14023601

File: 62f5c1b1c452761⋯.jpg (63.64 KB, 496x600, 62:75, Blank _853d04aa07989b3efa0….jpg)

Some immediate questions

> What are the black squares?

> What are the blue squares?

> What purpose or value do the goodies hold, and why do I want to go for them?

> How do you get to the top of the level?

> Is there a specific end point, and if so, where?

> Are there going to be more obstacles than the singular boulder?


7c5644 No.14023609

What map editor did you used for this? Looks like shit.


950ce8 No.14023674

>>14023292

So what kind of video game is this?


c0c147 No.14023679

File: 307a56d2c2835a0⋯.png (18.5 KB, 420x420, 1:1, ClipboardImage.png)

I designed one.

Rate it, mates.


fe1d66 No.14023865


66d30f No.14023885

File: 74ab03958faf67a⋯.jpg (32.86 KB, 720x667, 720:667, 2B thinking.jpg)

>>14023679

>whites that need help

>soyboy hideout

I'm curious about these ones.


30f836 No.14023888

File: f82fff7c5738ed2⋯.jpg (192.61 KB, 539x400, 539:400, level design.jpg)

>>14023679

shitty, check mine


c0c147 No.14023908

>>14023885

>whites that need help

White women and children getting assaulted by random nogs chimping out. You need to save them from the chimpout.

>soyboy hideout

It was technically meant to be commies that patrol the prison, to make sure that no whites leave, but they're all queers, so when they heard of a guy with guns, they freaked out and hid in the corner. You need to kick down the door and shoot them all.


a8e591 No.14024144

>>14023292

Maybe I'm a fag but mapping something out before I make it never ever helps me in any way. I find it's better just to be spontaneous and work with a level like a block of clay and iterate like a maniac.


42a05e No.14024543

>>14024144

Uh no sweetie if you want a cohesive structured level you'll need to think of it as 1 thing.

I screwed around too much and forgot to add an empty space to fall through in the earlier branches.


104cf6 No.14024566

File: e1e08946aeb6cd2⋯.gif (1.99 MB, 419x292, 419:292, 4e437c8de740fdfb37548445d2….gif)

>>14023888

This would be an amazing level in Gauntlet 1 or 2. Loads of teleporters


137c3c No.14024594

>>14024566

I quite liked Gauntlet 64, but I can't figure out what made it work so well


855ae3 No.14024638

File: 541f1a64ae10b09⋯.png (650 B, 181x75, 181:75, cohesive structured level.png)

>>14024543

>cohesive structured level


67fb40 No.14024704

>>14024543

>sweetie

eat shit and fuck off back to tumblr, loser.


9b64e5 No.14024814

bad/turd


7581b8 No.14024960

>>14023292

Can't really give an answer; a lot would depend on the movement of the player character.


b4d790 No.14024972

Did you just rip off Made in Abyss? Seriously Nigger?


84db3c No.14024993

>>14024144

I tackle design like this:

First, I think of a bunch of shit I want.

Then, I figure out how to link it together.

So if my list says:

>dragon

>tank

>laser sword

You can bet the dungeon is going to have a tank, a dragon, and a laser sword - and that the players are expected to use the tank and laser sword to kill the dragon.


44e5f4 No.14025046

>>14024993

>Not giving the dragon the laser sword so he can fight tanks for you the tanks also have laser swords on the front.


a8e591 No.14025054

>>14024543

Oh no honey. Planfags got no soul. Mmm mmm


84db3c No.14025087

>>14025046

One of my players is a mech-fag, so honestly I'd probably just let them give the tank the laser sword.


42a05e No.14026811

5 kudos to who knows where that giant tree design is inspired/ripped off from.


42a05e No.14028683

Boop


f8838a No.14028711

>>14023292

how the fuck are you supposed to judge level design without factoring in gameplay

I can't say anything about any level without knowing what the gameplay's like


2b1578 No.14028756

File: 6f8ef1403f4c37f⋯.png (36.84 KB, 472x415, 472:415, learn2codescrub.png)

>>14023292

Here's why it's shit, OP(And why you're a faggot):

>Failed to tell us what kind of game this was

>Impossible to know if it's a tree or tower without you having to explicitly state that

>No key/legend so we can know what your stupid colors and symbols are supposed to represent

>Looks pointlessly non-linear and like the player will just skip all the unimportant stuff by accident or choice(Most cases will likely be the former)

Here's a better idea than fucking about in MS Paint, OP. Download a free engine like Unity, Godot or GameMaker Studio and start greyboxing. Download a template character and import it if you have to. The result will at least be cleaner and more readable then this shit you've drawn with a trackpad.




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