3521c0 No.14019126
Just finished replaying Okami
And now I feel as though nothing will please me
But that's not how this works, and I feel like I want to speed up the coping process
What's good this time of the year?
What should I play that'll take my mind off that so that I can forget some parts of Okami
just so that I can replay it again later?
09809c No.14019192
>>14019126
fap to ammy until you're ready again
42e101 No.14019237
just take a bunch of magic mushrooms. that'll accelerate the forgetfulness and give you something else to think about until you're ready again.
b54b2f No.14019250
Accept the end, my friend.
2eb414 No.14019307
>>14019126
Play the other Clover PS2 games like Viewtiful Joe and God Hand.
33e6c7 No.14019392
OP, serious question.
Have you played Yakuza
06d55b No.14019602
>>14019595
>being a fucking faggot
5e70e9 No.14019624
>>14019602
>"playing" slide show
>good
06d55b No.14019629
>>14019624
>still being a faggot
a31943 No.14019632
>was playing Okami
>having a blast
>got to some snow village
>decided to take a break
>put the game down for a couple weeks to a month
>finally come back to it
>don't remember what the fuck I was supposed to do
>run around looking for a hint or clue but find nothing
>give up
>this was at least 3 years ago but probably longer
Maybe one day I'll see the ending
321a88 No.14019635
>>14019595
You're right. OP should play the 30 FPS PS2 version instead. Or maybe the 30 FPS Wii version.
cc9060 No.14019636
>>14019632
>he never saw the sun rise
wewlad
5e70e9 No.14019643
>>14019635
>playing this shit at all
06d55b No.14019649
>>14019643
why shit in this thread if you hate it so much?
9cea64 No.14019656
>>14019643
like i know you are baiting but why are you trying to slide actual video game discussion? is the pure rush of someone replying to your autistic bait the only thing that keeps you going?
5e70e9 No.14019657
>>14019649
Hate is a big too intense word.
More like I find it disgusting and laughable that "people" are willing to eat this shit.
5e70e9 No.14019660
>>14019656
>30 fps
>game
kek
cb1c64 No.14019675
YouTube embed. Click thumbnail to play.
The soundtrack is so fucking good
ae85a3 No.14019678
Okami has one of the more satisfying final bosses among games I've played.
cc9060 No.14019706
>>14019678
A little too easy though.
But great design nevertheless.
cb1c64 No.14019722
Now I have the chance to post these
bbf386 No.14019728
>>14019126
>What should I play that'll take my mind off that so that I can forget some parts of Okami
>just so that I can replay it again later?
Try drinking yourself into a coma. When you wake up you'll be pleasantly surprised by all the things you've forgotten
484401 No.14019743
>>14019706
All of the bosses were a bit too easy.
ae85a3 No.14019756
>>14019706
Becoming one of the easiest fights in the game was part of its charm.
fb3559 No.14019760
>>14019743
The entire game was a bit too easy.
cc9060 No.14019766
>>14019743
>>14019760
The fishing minigame was the hardest part of the game tbh. Still fun though.
>>14019756
Oh I agree completely, for Stage 5 at very least. I just think the earlier stages should have been a bit more challenging, for what it was.
I'm not sure what you would need to do to make Okami more difficult. Making the enemies faster, maybe? Minor AI adjustments? Damage sponging may help, but it's a shitty answer and it just makes games worse when implemented.
a75dea No.14019773
>>14019706
This describes the game as a whole, though.
ae85a3 No.14019786
>>14019766
The spider gates worked as a nice challenge mode for me, at least.
a75dea No.14019807
>>14019766
>I'm not sure what you would need to do to make Okami more difficult
Regular attacks deal less damage.
Ink attacks deal more damage.
Enemies move in slow motion when you open the drawing menu, then move at regular speed after one second of having the menu open.
b54b2f No.14019943
YouTube embed. Click thumbnail to play.
http://okami.wikia.com/wiki/%C5%8Ckami_Retro_Festival
http://www.capcom.co.jp/o-kami/ps2/main.html
Unbeknownst to many, Clover Studios & Capcom did release some official 8-bit music and sprites for Okami back in 2006. It's on their website in an 8-bit Flash parady game, but it's only in Japanese text.
Don't expect too much from it. It's not an actual game, but you can look around in an NES style map of Kamiki Village. Talking to NES sprites of Okami characters, which then give you the option of downloading MP3 files containing NES Okami music. (It's much easier to look this music up on YouTube though.)
>just letting you guys know that my vid's music is official stuff
66b89b No.14019948
>>14019766
I found the digging sections the hardest and the least fun.
cc9060 No.14019951
>>14019948
>the digging sections
I legitimately forgot those existed until you just posted that.
2b9300 No.14020147
Reminder that fucking mario runs at 60 fps.
76cc7c No.14020167
>>14019807
>Regular attacks deal less damage.
Turns everything into a damage sponge
>Ink attacks deal more damage.
They're already retarded strong. I dont see any reason to make them even stronger. They a re supposed to be your trump card in a fight anyway.
>Enemies move in slow motion when you open the drawing menu, then move at regular speed after one second of having the menu open.
Would just make using ink a giant pain.
I would say make regular enemies more of a threat, esspecially in the lategame where you are retardedly strong with all the unlocks and just breeze through them. Also I believe regenerating your health was super easy and consumables to do so were awfully plentiful, those should become much more expensive and much more scarce. Maybe make ink require purchasable consumables as well, instead of it regenerating on it's own or at least make it regenerate really slowly.
0a0c23 No.14020179
>>14019675
The entire game had a fantastic feel to it. I want to say 'culture' but that's only because my vocabulary is about as large as as a 5 year old's
0a0c23 No.14020188
10720c No.14020194
What kind of vidya do you like?
55ddda No.14020238
>>14019126
I'm going on a Vanillaware binge, might not be an option for you since most of the catalog only really works well or at all on consoles.
77718a No.14020370
But how do you use the controller on the PC demo version? It natively runs only with kb/m? So far I've read that it supports the controller only through Steam
0a0c23 No.14020383
>>14020370
>using a controller
just use a mouse and keyboard, it makes using the machineguns much easier.
55ddda No.14020473
>>14020370
For some people it seems to work just fine without any work but if you can't make it work you have to go through using greenluma reloaded.
There's an explanation of how to do that in the cs.rin.ru thread for okami.
77718a No.14020737
>>14020383
>>14020473
That's quite a mess on Crapcom's part.
I'll just use kb/m then.
55ddda No.14020765
>>14020737
>That's quite a mess on Crapcom's part.
They just decided to use the steam API for gamepad support since it works with pretty much everything, problem is it requires steam and it still isn't quite there even when you have it.
>inb4 muh gamepad DRM
77718a No.14020930
>>14020765
Exactly, they've made a mess
42e101 No.14021349
>>14019656
>like i know you are baiting
>>>/tumblr/
>>14019657
/v/irgins always go for the graphics > gameplay titles
6766d7 No.14021419
>>14019126
One of the few games I ever bought on a whim. Surpassed all expectations I had. Then, 50 hours later, when the game was supposed to end, it didn't. Brilliant game. I recommend trying Odin Shpere next.
d87317 No.14021503
>>14019595
Remember when goymergate used to praise based total biscuit? No leaderz muh e-celebs!