>>14020983
>Game randomly freezes
That happens once in a blue moon on wangblows, but if it's doing it specifically around the guard gate, it might be WINE. You are playing a game that's already spaghetti on a platform it's not meant for, after all.
>all the rest of that shit
Yeah, those are WINE-exclusive issues. Though of note if you tab out while the intro video is playing the game will crash on Windows, but none of us could figure out why and you can skip the intro anyway so it was deemed too low priority to bother.
>>14019158
iirc they did, it was one of the last things fixed before release
>>14016689
Sure, here's some random tidbits
>the reason both games have that janky keyboard input instead of letting you use a virtual keyboard is because Sony's XMB keyboard is patented and PC ports of PS3 games are not allowed to use it
>some of the bugs in the PC port happen because of the stupid game logic tied to framerate thing, but get this: some of them happen because the jap devs were such niggers that they actually targeted sub-30fps, so issues happen because your PC can of fucking course outperform a shitty PS3
>WotS3 and WotS4 both run on different game engines despite how similar they look and play; this makes troubleshooting irritating
>the post-prossessing effects in WotS4 are some of the shittiest unscalable visual aids I've seen in a long time, and even after multiple passes they're still buggy as shit
luckily my incessent whining and the other testers who backed me up on it got them to add a toggle to the ini to let you disable them
the only negative effect is that it causes the "OMG SUPER BLURRY LOOK HOW FAST YOU ARE" effect for Spring Harvest to instead simulate having a seizure; a small price to pay
>other people also used cheatengine and figured out that the field of view can be edited without major problems, so the dev threw that in the ini too
>>14018451
Well it has the graphics of a PS2 game and it's locked at 30fps with a 12-15fps target. Since they couldn't raise that cap for the port, they just focused on making the frame-pacing better. Don't forget that PS3 hardware is ancient at this point, so even a shitty prebuilt can outperform it. it's almost like a port with a bit of effort put in runs way better than a copypaste hackjob
>>14020983
For Ghostlight specifically, they did recruitment campaigns for volunteer testing, I just shot them an email for WotS4 because it's a game I really enjoy and wanted to help make sure it didn't get a bad port, apparently being professional is rare so I got snapped up really quick. The people who actually did a good job were asked to come back for 3 before they even announced it. Payment came in the form of getting to keep the game for free, which is nice since it was volunteer work anyway.