cont.
>Leper
On paper, Leper is the worst character in the game. His base accuracy is rotten, he's slow as molasses, he can only reliably attack ranks 1 and 2, his kit is very selfish and has little synergy with anyone else, and he MUST be in ranks 1 and 2 otherwise he can do literally nothing but awkwardly shuffle his way back. In practice, however, Leper is the best damage dealer in the entire game, and my personal favorite character in Darkest Dungeon. The first thing you notice with Leper is his retardedly high damage. Without damage trinkets, he hits like a truck. With damage trinkets, he hits like a bullet train full of IEDs. The next thing the Leper brings is his bread and butter move (for me anyways) Intimidate. Intimidate lowers the target's damage, and most importantly, it's protection. Very few characters can deal with enemies with protection prior to the Shieldbreaker, so having him be able to soften a tank up to kill it is huge. Leper can also make himself a good tank. Withstand gives him protections, plus a self-stress heal, and Solemnity lets him heal any damage taken while also buffing his resistances. Leper is a divisive character and I can see why. He's got a lot of weaknesses and is a very inflexible, so your team has to kind of be built around him. Wrangle his weaknesses however, and you'll have a character who can wipe a third of a boss' health bar with one move. You have options with Leper, but I always run mine with Chop, Hew, Intimidate (I swear by this move), and Withstand. Always run at least one accuracy trinket. The Leper's huge damages aint worth dick if he cant hit anything. Second trinket choice is up to you whether you want a damage trinket or a protection trinket. Always lock in Quick Reflexes, Natural Swing, and Slugger. (you can also make a good case for Balanced since Shuffles fuck Leper up bad)
>Jester
Jester is a character who you will steadily grow to love having around. His moves are mostly bleed moves, but his main move is Inspiring Tune, the best stress heal move in the game. Jester is a great supporting character, albeit an inflexible one. His Solo/Finale moves have long been nerfed into uselessness, so he's really mostly good for bleeds/buffs/stress heals. He's also the most fragile character in the game, so be prepared to either babysit the shit out of him, or lose him to the slightest breeze. Nonetheless you will love this clown, and you will rue the day when he dies or goes batfuck insane with laughter and starts stressing everyone the fuck out. Jester should be run with Battle Ballad, Inspiring Tune, Harvest, and Slice Off. Run him with the Bright Tambourine and a Bleed Amulet. Lock in Quickdraw, Tough, and Evasive.
>Bounty Hunter
Booty Hunter is a great damage dealer, but a very reliant one. Bounty Hunter's damage relies on hitting marked/stunned target. Though he has a mark and a stun, he should let his teammates do that rather than waste a turn doing that himself. I do mean it when I say to use him on a marked target. Hitting an unmarked opponent just makes Bounty Hunter an underpowered Crusader. He should ideally be placed on a team with either an Occultist (for dodge-heavy targets) or a Houndmaster (for tanky enemies) so that he can best take advantage of the damage he can bring. Also he shits all over the bandit enemies and is mandatory for the Pounder boss fight (he also eats Vvulf for breakfast). Even if marking isn't an option, he still brings some utility with Come Hither to pull mages forward, and Uppercut/Flashbang to stun niggers. I run my Bounty Hunters with Collect Bounty, Finish Him!, Flashbang, and Uppercut/Come Hither. I equip them with Wounding Helmet and Vvulf's Tassle. For them I lock in Slugger, Precise Striker, and Tough since BH's health leaves a bit to be desired.
>Arbalest
She's a fucking nigger. Also she is basically a ranged Bounty Hunter. Much like BH, her damage output depends on hitting a marked opponent, but unlike BH, she lacks the utility to back herself up. She has Battlefield Heal that heals for little, but gives a healing received buff to the target that is nice to have, but is otherwise unremarkable. She is also quite inflexible, as having her dragged forward limits her to either wasting a turn moving back, or using Blindfire. My problem with Arbalest, is that she has a few moments where she really, truly shines, (Pounder, and Swine King) but is otherwise completely mediocre and not worth taking a slot from the Occultist/Plague Doctor. She is extremely niche. She shines in those specific moments where she is really good, but is outclassed anywhere else. I run Arby with Sniper Shot, Blindfire, Battlefield Heal, and either Sniper's Mark or Rallying Flare. I equip Shebooniqua with Ancestor's Musketball and Wrathful Bandanna. The best perks to lock in are Unerring, Eagle Eye, and the third perk is up to you. Oh yeah, did I also mention she's a FUCKING NIGGER