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File: 3755e8beefaa3a0⋯.png (352.89 KB, 425x450, 17:18, 6e5.png)

bef966 No.13989640

I was playing MGS V and I've come to hate every time there's a sniper or a helicopter. They don't add more difficulty or made you change things, they just force you into crawling for a minute until suspicion disappears, a literal gotta go slow mechanic that adds nothing to the overall experience. What are some other examples of "no-fun mechanics" that serves no purpose other than making things unenjoyable and dull?

8920dd No.13989693

>>13989640

Karma systems.


615881 No.13989707

>>13989693

Let me guess, you got triggered by Dishonored giving you a bad ending for killing half of dunwall? You get low chaos for killing only the targets, you know.


b6a6a5 No.13989709

>>13989640

Survival mechanics


e7f2cc No.13989711

>>13989640

>helicopter

>not keeping a rocket launcher on your back

>not just shooting them down with your assault rifle anyway

>sniper

>not keeping a sniper rifle on your back

>not just shooting them down with your assault rifle anyway

How bad are you at this game? I realize that even the best scopes are shit compared to the real world, but it’s not that hard to take down a helicopter with your normal firearm, despite what Revolver “Troy Baker” Ocelot says.


f07c41 No.13989713

Reliance on RNG - Darkest Dungeon, nu-COM etc.

Even if the RNG is "balanced", confirmation bias will make my blood boil at how shit the system is and how spiteful it appears.


e7f2cc No.13989717

>>13989709

There are a literal handful of games that do this correctly. The Long Dark would have a fucking awesome system if it wasn’t for the world eventually running out of supplies and guaranteeing that you will freeze to death.


c4253e No.13989722

File: 92c93e456f8d374⋯.jpg (366.11 KB, 800x1235, 160:247, 1367615561260.jpg)

>hunger

>crafting

>excessive inventory management

Any game with these mechanics can go FUCK OFF.


bef966 No.13989730

>>13989711

I try to play MGS V like I play every stealth game, by not bothering the enemy. There are several bonuses for playing this way too so don't come to me with the "It's an action game!" mantra


8920dd No.13989733

>>13989707

>dishonored is the only game nu/v/ can remember with a karma system

Yikes.


c4253e No.13989742

>>13989693

Let's add

>binary karma systems

It works pretty well in Fallout 1 and 2.


9f405a No.13989747

File: 9426c9d46259cce⋯.gif (226.06 KB, 300x153, 100:51, 1462294434153.gif)

>>13989707

Dissu baito, Anon-kun


bef966 No.13989750

>>13989742

>that perk that was meant to bypass karma penalizations that didn't actually work


c4253e No.13989759

File: c147ea332bdb2c8⋯.gif (398.54 KB, 200x200, 1:1, 1409906260579.gif)

>>13989750

Well they were hardly bug free games.


8920dd No.13989764

>>13989742

In Fallout 1, it hardly does anything. In Fallout 2, having bad boy points just stops you from recruiting certain companions. Neither would have been any worse off had the systems been scrapped entirely, which goes to my original point that karma systems in general are all terrible if the best example of one is one that hardly does anything.


615881 No.13989765

>>13989733

That's all the defense you've got for your snowflake mentality? For fuck's sake.


e7f2cc No.13989766

>>13989730

Enjoy never getting more than 40% of the codenames, then (like me).


beb04a No.13989769

>>13989693

>ugh why do my actions have consequences?

>why cant telltale just make every game theyre like so amazing at everything


bef966 No.13989786

>>13989766

I've got 80% of them actually. Yes, sometimes I play rambo style but it's not that fun in that game. Only stealth game where it was fun playing rambo style was splinter cell blacklist, but then again, blacklist is a poor stealth game


8920dd No.13989789

>>13989765

>dishonored is the only game that has a karma system y-you fucking s-snowflake!!!

Yikes.


bef966 No.13989792

>>13989769

most of the karma systems are badly implemented anyways. A faction system works better


cf9856 No.13989805

File: 39eb8bd28e675c0⋯.png (49.36 KB, 104x151, 104:151, Wow.PNG)

>>13989693

>>13989733

>>13989789

>My only experience with shit like this was Fallout 3


8920dd No.13989807

>>13989805

>s-shit he was just talking about fallout 1/2… better pretend that post didn't happen

>surely no one will notice :^)))


b07f84 No.13989841

Open worlds as a whole. They're empty, there's little to do and what usually might be fun mechanics get fucking tiring after 20, let alone 150 hours.

I just want a small comfy world that I can draw a map of after I beat the game. It's why I loved Link's Awakening and why BotW pisses me off.

Encumbrance of any kind, or just reasonable movement speeds being locked for arbitrary reason.

Armor changes the player model and has stats, but all the good armor looks like shit, and there's no way to look good and get good stats.


4fd4a4 No.13989849

File: f10518a449c408e⋯.png (297.03 KB, 900x650, 18:13, rheinland.png)

>>13989805

Pic related Freelancer was epic but it got boring after some high profit trade route runs.


cf9856 No.13989876

>>13989807

>Implying the Karma systems there are bad

They're fucking useless but at least they're not preachy bullshit


8920dd No.13989885

>>13989876

Nobody brought up "preachy bullshit". See >>13989764 and pay close attention to the last sentence.


cf9856 No.13989908

>>13989885

>In doesn't do anything so its no fun

Did you even read the OP you stupid nigger?

Reputation systems exist and they're good

Shit like S.T.A.L.K.E.R, The Quest and New Vegas do it well


8920dd No.13989915

>>13989908

>Did you even read the OP you stupid nigger?

Did you? Read my post again. The primary effect in Fallout 2 is blocking you from recruiting companions. That is a "no-fun mechanic".


beb04a No.13989939

>>13989792

>most of the karma systems are badly implemented anyways

i will agree


fdf99c No.13990028

File: b6082c1303f28d7⋯.jpg (161.5 KB, 958x777, 958:777, cyka2.jpg)

>cooldowns which extend beyond being called a mere delay, regardless of their implementation and purpose for the game balance

>ingredient gathering being reliant on rummaging through every trash bin possible

>it's a 'wiggle and ruin the lifespan of your stick to shake yourself out of your current ailment' QTE

>upgrade points being tied to a currency in an economy where said currency isn't finite

>essential unlocks being locked even though everyone is guaranteed to get and use them, inconveniencing only starting players

>skill trees in any modern non-RPG

>game difficulty being dependent on self-restriction with no available performance grading or multiple characters with their own limited movesets but varying degrees of difficulty in execution

>developers not being able to balance out the penalty of dying and chickening out by giving players the ability to quicksave/load infinitely and leaving it up to the player how much death should inconvenience them

>smartbombs which give you some breathing space by killing everything instantly in sight with the press of a button, but there's too many uses for it/there's no drawbacks for using it

>enemies being invulnerable to any kind of stagger or hitstun


7d4851 No.13992226

File: c8b310cd2bd56a7⋯.png (62.7 KB, 387x265, 387:265, 1.png)

>>13990028

>it's a 'wiggle and ruin the lifespan of your stick to shake yourself out of your current ailment' QTE

>implying there are fun QTEs


8de361 No.13992239

>fail states


e8b506 No.13992274

Item decay. Never once have I played a game where it was a fun, well thought out mechanic. At best, it was a way to force the player to stop having fun adventuring and go back for repairs, and at worst, it was a way for the company to sell you items for real money to repair your virtual, broken shit. In all cases, it makes you paranoid about using good weapons because, for some reason, really good weapons have the durability of butterfly wings.


837214 No.13992292

File: bec2a3bee2e120d⋯.jpg (84.62 KB, 640x895, 128:179, Resident Evil 4.jpg)

Quick time events


01fada No.13992307

File: 59e2726d7ed4315⋯.jpg (51.5 KB, 500x380, 25:19, 1437640823943.jpg)

an inventory system where you can only carry a set number of items, but the number doesn't have any effects like weight, like dragons dogma where carrying more shit would slow you down, or being a phyiscal objects you can sort to get more slots a la stalker. Instead it's just a stupid rigid system that forces you to keep opening your menu and dropping shit.


837214 No.13992317

File: 393aa0c34ec1c7a⋯.jpg (27.52 KB, 541x432, 541:432, Fallout.jpg)

Click-to-move controls


01fada No.13992328

File: 517b3341cac5cc3⋯.jpg (70.38 KB, 1200x800, 3:2, fuck.jpg)

>>13992317

nah fallout 1 did it fine since you can sprint.

this is the one you're looking for


ee6255 No.13992348

>>13989640

>Helicopter

Just keep grenades on you and have Quiet use the ricochet move to easily destroy aerial foes.

>Sniper

They're usually positioned in areas facing likely entry points or guarding the patrol routes of other soldiers, so you should just sneak up behind them.

Anyway, as for your question, I think that Royal Guard is kind of pointless, although I admit that I probably just don't know how to use it efficiently. Speaking about a game I despise, in The Last of Us, your character can grab human enemies and either strangle or stab them, but the Clicker zombie variant can't be grabbed without a shiv in your inventory. It's annoying, because even if you sneak up behind them and try to grab them without ever alerting them to your presence, they'll still just turn around and attack you for an instant kill. It wouldn't be so bad if you could upgrade your shivs so that you can eventually get a permanent one, but as it stands, this enemy just has an arbitrary "fuck you" immunity for no other reason than because they're supposed to be somehow stronger than the other zombies, even though they're virtually the same.


beb04a No.13992726

>>13992328

sprinting is some call of duty shit


484c9f No.13992776

>>13992317

>>13992328

click to move is inexcusable in games where you control a single character, reminder that gauntlet dark legacy is far better than any diablo game as well


ec67fb No.13994016

File: 2a383bd191a7fa9⋯.jpg (721.29 KB, 1500x1500, 1:1, 39026.jpg)

>>13992328

God fucking damn I hate click to move controls. I'm not even sure why but they instantly make any game markedly less fun in that you're indirectly telling your character where to move like a single-unit RTS rather than directly pointing them in a direction. I enjoyed the PSX version of Diablo far more than the PC version for precisely this reason.


636601 No.13994025

File: 8acc3e0c25254de⋯.png (438.05 KB, 656x466, 328:233, Whos-in-charge-here.png)

Essentially every mobile game:

>starts to play

>"you can use a special item! try it now!"

>you don't want to use the item

>you can't proceed until you use the goddamn item


ec67fb No.13994065

>>13994025

> mobage trains the foolish goyim to burn through items that cost actual money

Who could have fugging guessed. More importantly, what are you doing playing mobileshit? Are you a prancing lala homo mam?


fbf320 No.13994074

>>13989640

in peace walker you could destroy canopy of a helicopter to force the captain to show his stupid face and have an easy shot at him.


77d4e1 No.13994112

File: a5bbf4d485c2fec⋯.jpg (107.79 KB, 638x446, 319:223, God Hand.jpg)

>>13992226

>implying there are fun QTEs

>he doesn't love beating the shit out of a button as fast as possible while the character delivers a flurry of blows


3c57b5 No.13994135

stamina when you have to run a lot


bb0619 No.13994138

Foraging or hunting systems that feel unsatisfying and empty. Tomb Raider Reboot was awful at that, thought you had to eat, skin animals, anything, but you only gained experience and the "materials" were just another item to pick up. MGS3, an older game, did it in a better way without going overboard, even going as far as using poisonous or rotten food and animals for enemies.


8c0527 No.13994349

>>13992328

Being able to sprint in Diablo 2 ruined the genre.


2aedfc No.13994373

File: 4729c026d263152⋯.jpg (5.03 KB, 98x161, 14:23, Grassrune.jpg)

File: fb886908f349c04⋯.jpg (6.74 KB, 89x180, 89:180, Treerune.jpg)

File: f6938197b5bf8cf⋯.jpg (4.77 KB, 133x109, 133:109, Rockrune.jpg)

File: b3ae3c7094330a1⋯.jpg (3.84 KB, 62x117, 62:117, Waterrune.jpg)


4e29ed No.13994384

>>13989766

>implying you even need any codename besides FOXHOUND

Get a load of this guy


a49832 No.13994389

File: 5a08f2ee290fa25⋯.jpg (89.1 KB, 800x600, 4:3, Bioshockhacking.jpg)

Artificial game lengtheners.


e01c46 No.13994453

File: 43a3bc70e994ae7⋯.gif (73.79 KB, 386x258, 193:129, Cave_Story_gameplay.gif)

the controls for the PC version

I tried using Grebind, but i can't get it to work for W7


f07958 No.13994459

File: dbeddda9f4982a4⋯.png (65.57 KB, 366x401, 366:401, e.png)

>You need to be X level in order to use Y weapon!

THIS DOESN'T MAKE ANY SENSE YOU COCK SUCKERS!!! I LOOTED THAT SWORD AND I WANT TO FUCKING USE IT RIGHT NOW AAAAAAAAAAAAAAAAAAAAAAAaaaaaaaaaaaaAAAAAAAAAA


f21cfa No.13994462

File: c2b18a50761a3af⋯.jpg (65.08 KB, 565x444, 565:444, mh3-65.jpg)


f21cfa No.13994476

File: 961de14a0383114⋯.mp4 (12.46 MB, 1280x720, 16:9, games that think more game….mp4)


110241 No.13994530

Escort missions.

Silent Hill 4 would have been the best game in the series (SH3 is tbh) without Eileen slowing my arse down. It isn't even tense or scary it's just annoying.


620cc6 No.13995176

>>13994462

holy fucking shit I'm doing this right now it fucking sucks fuck this cancer


837214 No.13995201

>>13994453

Antimicro works well.


837214 No.13995204

File: 82fcb5b8de23ea8⋯.png (71.94 KB, 900x288, 25:8, keyboard default layout of….png)

>>13994453

But yeah, doujin developers need to join the 21st century already. This trash stopped being acceptable in the '90s.


2aedfc No.13995211

>>13995204

>not just using a controller


f3f10f No.13995213

>>13992328

You are objectively wrong, kill yourself


98ea81 No.13995227

File: 2e3361d726426e8⋯.png (491.47 KB, 1000x625, 8:5, XC2-Tiger!-Tiger!.png)


022a02 No.13995233

>>13990028

>>game difficulty being dependent on self-restriction with no available performance grading or multiple characters with their own limited movesets but varying degrees of difficulty in execution

Transistor was the absolute worst for this, since the dominant strategy was to ignore most enemies and kill them one at a time and the real-time combat was unusable. The only challenge was discovering how many damage boosts you could apply to your strongest, single-hit move.

>>13992328

Click-to-move in Diablo and Titan Quest single-handedly made the games unplayable.

>>13992348

The clickers being stronger and requiring shivs is due to their fungal infection being more advanced than normal zombies. Their faces are split open by fungal crusts and they scream much more, so you can't just strangle them. It's a tenuous justification at best, but the game's few good parts came from navigating large environments filled with clickers and they were honestly well-designed enemies, so I can't complain too much.

Thinking about the gameplay-story disconnect in TLoU makes me realize how much Naughty Dog valued story beats rather than gameplay. I archived an article awhile ago which explained how the cordyceps were depicted with some reasonable accuracy, excepting their ability to grow in humans, especially relating to the life cycle of the fungus. The game doesn't draw your attention to it, but the life cycle of a spore does make logical sense and it isn't broken at any point (with the possible exception of bloaters being overly aggressive).

Then you get moments like Joel coming out of a spore-filled area and instantly taking off his gas mask as though his clothing shouldn't be covered in spores, because that's the entire point of how spores spread.


b0fb33 No.13995239

>healer classes

>"hey guys, we should add a class to this game which is necessarily in order to succeed, but no one really wants to play!"

>sniper classes

>"hey guys, we should add a class to this game which is either deadweight because the player is shit at it, or obnoxiously unfun for the other team because the player is good at it!"


734d9d No.13995278

File: d682a2bfaddca6d⋯.png (5.74 KB, 460x223, 460:223, good luck getting back to ….png)

>>13994453

just get Xpadder & joystick you fedora.

>>13994016

I somewhat agree but what is worse is a PC side scroller with FPS controls. wasd to move & mouse to aim is not how a Contra game should be played. Terraria get a bit of a pass for being fun despite its controls but the default KB/M set up for some millennial indie games is fucking reddit tier. Fortunately that trend died a few years ago. The other pet peeve is Unity games utilizing the default broken launcher and built in broken control rebinding that never works as intended.


e01c46 No.13995291

>>13995278

maybe i should actually go out and buy a USB controller


faedf2 No.13995298

>while looting for shit you have to wait for your character's/lootable container's animation to end before gathering the loot itself or making the loot menu open

>you lose stamina while sprinting when not in battle

>stealth approach is not fun, not thrilling and slow as fuck, but gives you the most rewards; head-on guns blazing approach may be just a little bit fun, is way more faster to pull off (despite you being not being able to instakill like in slow stealth approach), but gives you the shitty endings/doesn't give you the rewards

All this crap just makes the player stay in game longer. Do the (((devs))) receive some kind of spiritual energy/pleasure when people are wasting time on their shit?


beb04a No.13995717

>>13994389

>he doesnt love being a genius


6f1173 No.13996486

File: 2dc872fc2ef3901⋯.jpg (122.05 KB, 900x574, 450:287, more dakka.jpg)

>ammo scarcity


9eddbe No.13996506

File: 1c38c691316962f⋯.png (352.84 KB, 774x774, 1:1, NOOOOOOOOOOOO.png)

HATE RNG

HATE

HATE


561d9b No.13996584

>>13994476

What the fuck

I'm not clicking on that


eab013 No.13996663

Snipers in pretty much every X360/PS3 era 3rd person cover shooter. For some reason they're always single-shot rifles and you can only carry like 12 bullets at a time and sometimes not even a headshot is enough to kill an average enemy with one shot so the game forces you to switch back to some dull assault rifle.


01fada No.13996699

File: 87aee329a4da7c9⋯.webm (3.34 MB, 1280x720, 16:9, mfw.webm)

>>13994459

>get weapon early in the game that has ridiculous level requirements

>by the time you're strong enough to wield it, it's no longer any good


720931 No.13996892

Durability


cfe126 No.13996952

File: 2519eb02fd83b68⋯.jpg (375.15 KB, 1021x848, 1021:848, 2519eb02fd83b68cbd793983a3….jpg)

>>13996638

Rune Factory series. Mainly Frontier. It's a comfy action RPG/farming sim. Pretty damn good for many reasons but those little fucks there ruin the whole game.

There are hundreds of these guys scattered everywhere and you must distribute them in a way where that section of land will stay alive. Due to plot reasons, they're slowly dying because grass rune is made to be fucked. This wouldn't be a problem if collecting them wasn't such a slow, horrifying experience.

You use a vacuum to suck them up but the animation takes about 4-5 seconds and it collects about 10 at a time, in an area where like an hundreds of these things exist. And there are like 10 areas. So collecting them is a massive downer.

>Well, it's optional anyway. Why not ignore them?

Ignoring them for too long can completely ruin a save file that's why. Whenever they die of in an area, it adds a fraction to the amount of time it takes to grow something. If you let every area die, it will take 10x the amount of time to grow anything. And getting them back from that state is nearly impossible.

Who the hell thought this was OK?


2aedfc No.13997005

File: 7cf3c8b8311126d⋯.jpg (55.9 KB, 358x429, 358:429, 7cf3c8b8311126dc00dfaa8a18….jpg)

>>13996638

>cute


d17b88 No.13997314

>>13992292

The lowest part of that game, and they weren't even that bad compared to later qtes

Namely the final boss ones in RE6 on Chris' story when playing with a friend online, the slight lag would kill us over and over because that fucking boss is one big long as hell QTE rush and it fuckin blows


d17b88 No.13997331

File: 869d2bfc61ddfb6⋯.jpg (6.38 KB, 143x137, 143:137, 1407436751205.jpg)

bulletsponge enemies with attack shockwaves for days, while you have unlimited ammo but the gun shoots wadded toilet paper and reloads every 5 shots


defd25 No.13997456

>>13997331

I watched someone play Battleborn, and 100% of the gameplay was just mag dumping on meatwall enemies with this peashooter assault rifle. There's something fucking infuriating about a realistic gun that's being used just to mindlessly and ineffectively hose lead into things, and reloading every 2 steps.


e7f2cc No.13997506

>>13994384

I can’t fucking get any other codenames even if I try. I’m doomed to stealth until I die.


bc53c0 No.13997517

>>13989807

delete

Most no-fun allowed mechanic in vidya history is boundries for the playable area instead of just fences and platforms to block such. Because with boundries that are invisible you can never explore outside of the contained area if you escape it.


21ac04 No.13997536

>>13995204

Fuck you, nothing wrong with those.


cb83c0 No.13997537

>>13995239

Yeah i've met literally one person in my life who actually enjoyed being a healer and he was a fucking weird cunt, and I'd guess approximately 90% of people who take up the mantle do so because SOMEONE needs to and they're generous enough to take the bullet. The other 10% i imagine is like people who got their girlfriends into the game or shit like that. Clicking on party healthbars and pressing 1 or whatever is some boring shit.

Same for medic classes in FPSes, sure there's some exciting moments playing medic in TF2 but fucking 90% of it is holding left click on other idiots and not dying


cb83c0 No.13997543

>>13997331

>hear good things about Hard Reset

>pirate it one day

>ramp it up to the highest difficulty cause i'm not a pansy

>literally the entire difference is enemies have like eight times as much health

>hold left click and backpedal as you unload mag after mag on bullet sponge trash with a rifle that has about the effective range of a fart and the stopping power of a handful of pebbles


163260 No.13997559

File: e7877c618381542⋯.jpg (184.03 KB, 661x672, 661:672, normal comik.jpg)

Me love games with limited continues. Especially when game is fair with many 1-ups. Bizarro favorite mechanic when game starts you from final level.


21ac04 No.13997563

>>13997537

BF2142 is good because the assault class are the healers. They get the defib and health pack.

Medic classes are most fun when everyone is running around and you have to hold yourself while you get to your next teammate. TF2 can be ok depending on the match, but pocketing someone is no fun.

Battlemedics are great, but barely any games do them well.


cb83c0 No.13997590

>>13997563

Yeah the battlefield games have done it really well. I have fond memories of playing medic in Bad Company 2, charging through a hail of bullets, laying down suppressing fire to res teammates. It makes sense that combat medics would be on the front lines, too.


837214 No.13997601

>>13997563

>BF2142 is good because the assault class are the healers.

2142 corrected a problem with 2 in completely the opposite way it should have been corrected. 1942 handles medics well by giving them a peashooter. Battlefield 2 broke the entire class balance by giving medics assault rifles, and then 2142 fucked up further by eliminating the Assault and Medic distinction entirely, making the game shallower and removing tactical depth.


d17b88 No.13997673


cddea6 No.13997690

>>13996952

I had the autism to repopulate the entire map with perfect areas then never played the game again because i hated it aftet that. Its a shame too, because frontier has the best waifus.


d21c8e No.13997698

Randomized stat gains.


c711e5 No.13997773

>>13989640

>RNG rewards.

You jump through all the hoops to get the best loot possible by doing optional stuff, still gives worst items.

>Survival Mechanics like Hunger

Usually just turns into an annoying chore that is largely forgettable once you are past the early game. Lame waste of time in 90% of the games I play with it.

>Bullet Sponge Boss

Notice this a lot in games, rather than make a boss enemy smarter or more unique they just jack up its HP to retarded levels.

>Instant Fail Stealth Area

Sneaking through area, guy spots me just before I reach cover, need to restart the entire level instead of simply losing the guy like in most stealth games. This is made worse when it is found in games that have nothing to do with stealth to begin with.

>Maze Level

Puts you in a maze like area with few landmarks. Bonus shit points if this area is also a water level.


d17b88 No.13997896

>>13997773

Underwater cave mazes


faedf2 No.13998656

>>13997896

An Escort Mission With A Really Slow, Suicidal And Feeble NPC In A Time Limited Instant Fail Stealth Underwater Cave Maze With Few Air Reffils And A Chasing Bullet Sponge Boss That Instagibs The Player


a0b68b No.13998661

>>13992226

>it's a 'wiggle and ruin the lifespan of your stick to shake yourself out of your current ailment' QTE

I fucking hate these.


a0b68b No.13998670

File: b3b53cec9bd6094⋯.png (485.42 KB, 683x575, 683:575, AAAAAAAAAAAAAA.PNG)

>>13994459

>You need X strength to equip this weapon

>You're a mage and it's a staff

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA


33c46f No.13998684

The fucking looting and crafting that is everywhere now, and the leveling up upgrade trees in every fucking game now. Please stop


7c443d No.13998689

>>13989707

>playing dishonoured at all


33c46f No.13998691

>>13995204

That's how I still play most games and it's perfectly fine.


17939e No.13999119

File: bfaf01413516bf7⋯.jpg (261.2 KB, 1920x1080, 16:9, Cemu 2017-11-14 21-59-30-5….jpg)

>open world game with huge spaces of nothing

>stamina to limit your sprinting

>no easy way to quicktravel

>overleveled one-shotting monsters scattered through low level areas

>death strips you of any progress since last save and takes you through a menu and a lenghty loading screen

>bazillion of menus and submenus to just heal

>inventory weight limitations

>per-class quality of life skill limitations

>no fashion option with high-end gear looking terrible compared to cool starting gear


cfe126 No.13999346

>>13997690

It can be fixed so easily too. The problem is that it's a complete pain in the ass to arrange them. Just make it so Candy can move them in mass for you and you just use the harvester to collect a few if you ever want to.

>>13997773

Hunger should only really be a mechanic in roguelikes. It's usually there to force you to keep exploring instead of using hit and run tactics constantly.


1c808e No.13999396

File: af577de03825a01⋯.png (84.86 KB, 276x276, 1:1, thumbinchie.png)

>>13995204

That's how I play my emulators.

Arrow keys + AZSXDC master race.


f1154a No.13999412

I'm slightly bothered by the resistance penalty on higher difficulties in e.g. Grim Dawn. It's basically a "wear these items or get 1 shotted" type of deal.


7a22d3 No.13999422

File: 85b998a2fd1f982⋯.jpg (43.26 KB, 499x487, 499:487, stop2.jpg)

>>13998684

The constant and ridiculous amount of loot in Shadow Warrior 2 completely killed it for me. I spent significantly more time in tedious menus than I did actually playing the goddamn game, fuck that. Loot should be a reward for beating a boss, finishing a quest or discovering it in a cave/abandoned ruin. Being constantly showered with loot is just a massive pain in the ass and kills any sense of excitement or earning it.


1b21c9 No.13999440

>>13999119

>open world game with huge spaces of nothing

chat and bond with your pawn, retard

>stamina to limit your sprinting

mushrooms are your friends

>no easy way to quicktravel

PC has easy and cheap quicktravel

>overleveled one-shotting monsters scattered through low level areas

git gud

>death strips you of any progress since last save and takes you through a menu and a lenghty loading screen

save often then

>bazillion of menus and submenus to just heal

you can set hotkeys for any item, retard

>inventory weight limitations

play as a 7 feet ubermensch or share the load with your pawns

>per-class quality of life skill limitations

agree, classes without daggers are suffering

>no fashion option with high-end gear looking terrible compared to cool starting gear

<caring about armor stats and not wearing it solely for fashion

yep its a retard


1d8547 No.13999448

File: 27647b1dc38b49d⋯.png (10.9 KB, 200x300, 2:3, 1331432956406.png)

>>13996486

>ammo scarcity in a game where enemies respawn


7a22d3 No.13999461

File: 9383aa1ca77057b⋯.jpg (181.58 KB, 985x865, 197:173, angrydognoises.jpg)

>Stealth is just pressing crouch then moving around with nothing else to make it interesting


3cd1f6 No.13999465

File: 06fa26b1762f51d⋯.png (181.88 KB, 342x312, 57:52, megamad.png)

>salvage salvage you can salvage in our game

>This ship specializes in salvage

>There's no salvage mechanics of any kind only rummaging through looty bins and the salvage ship just has bigger inventory than the others.

>Not letting me literally cut apart the other ship into pieces and store it in my hold for later sale, or even just towing their ship to port/station so I can sell it.

Also why are all these "build your own" games block based? I wanna weld hull sections together into a funky shape and refine it over time into a wonderful craft; snap together is boring.

>>13996952

I played that game on wii when I was younger but never really bothered to read too deeply into the mechanics. Thought just occured to me- why not keep one area basically free of all non grassers, and use it to essentially grow or farm them. You just can't really grow plants there. I kinda want to play this game again. What's the best way to emulate this? I can check the share thread at some point for the actual game.

>>13989711

>Rocket launcher

>Not using the kampfpistol as your regular sidearm and just downing copters with that.

How bad are you at this game?


e7f2cc No.13999477

>>13999465

I can’t stand not having the ZZZ pistol at my side at all times. I’ve never switched it out in any deployment I’ve ever been on. What I don’t get is why you don’t get a second pistol when you don’t deploy as Venom.

>never use anything else

>still spec out two more damage-dealing pistols in the customization settings

It’d be neat if the water pistol actually did anything useful.


d436d1 No.13999484

File: 9fdc20702af4a23⋯.png (139.16 KB, 357x368, 357:368, shake.png)

>>13989707

I can understand why killing people too much will lower your "karma" in Dishonored there's a huge plague going on, and more bodies means spreading the plague more but I don't understand why the upgrade that turns bodies into ashes doesn't negate that.


3cd1f6 No.13999490

>>13999477

Water pistol will silently and permanently shut off radios and I think the power boxes for lights.

Also it damages the man on fire, which is pretty funny. V is a terrible stealth game but even in peace walker I had a habit of packing a permanent silencer lethal pistol, a kampf pistol, and a short barrel M60 because I headshot with that as easily as a sniper rifle.

If I had an extra weapon slot I would pick something sleepy.


ec2bba No.13999514

File: 67cae482dd04c38⋯.png (707.66 KB, 543x576, 181:192, 1424835808816.png)

>Have to complete the game multiple times in order to get the true ending/see all of the story

Fuck you Chrono Trigger


791040 No.13999518

class systems, no you cant take nimble abilities like double jump that are practically mandatory and also have a big sword that would be fun, you have to be rogue FOREVER

casting a spell and double jumping? GO FUCK YOURSELF

casting and walloping with a big stick and being a pinnacle of power, both might and magic? NOPE


e7f2cc No.13999647

>>13999495

>games with a shit-ton of walking, particularly if fetch quests or “messenger for arguing NPCs” quests are involved

>no fast travel

>button which sprints in every other game makes you WALK instead of jog

I don’t have time for this shit.


f21cfa No.13999669

>>13996952

RF3 and RF4 didn't have that shit at all. Like, they existed, but they were just random little buffs you got when harvesting crops.

>>13996584

Shit son I turned it into an .mp4 and everything so you don't even give the guy views on kiketube, what more do you want?


f21cfa No.13999677

>>13999514

Chrono Trigger did nothing wrong. However: Fuck YOU, Bravely Default.


c711e5 No.13999708

>>13998656

That is a lot of cancer anon. Sick part is that I want to see that on some level. I have no idea why.


4ef5ca No.13999720

>>13999484

Because you're still killing people that are just doing their job. It's not just that you spread the plague, but you also horrify people that you are so willing to kill needlessly.


bef966 No.13999787

>>13999461

>Stealth is just using cover systems and moving when the enemy doesn't see in your direction

fuck I hated nu-DX


e01c46 No.13999906

File: 8630089200c229b⋯.png (830.09 KB, 1920x1080, 16:9, tome-1.5.5-1513535957.png)


7e0716 No.14000012

>>13989640

Any pointless delay. Mountains in an RPG that make you spend half an hour real time trying to find the obscure path to the top. You could just as easily "add gameplay time" by putting on a forced delay timer, and it would be just as interesting. Long hallways that fail to disguise they're really loading screens, and so the player has to be there instead of using the time to take a piss or get some coffee.

Animation delays in fighting games, where in real life you could smoothly transition to the next attack but in the game you have to wait for the animation to finish, and the move can't be aborted once started.

Using shite light tricks to obscure the player's vision instead of using actual near-darkness.


7e0716 No.14000051

Lack of neutral and evil choices. Story lines that all end up in the same place, nullifying dialogue options. Multiple items that are the exact same item, but they have different names and skins.


7e0716 No.14000067

Enemies have unlimited ammo. The player doesn't. There is a screen in the way to add artificial difficulty by deflecting 3 out of 5 bullets.


f21cfa No.14000070

>>14000051

I think it's worse to have both good and evil choices but not have them mean anything at all. "Moral choice" systems are like "open world". For a while everybody was shoving that shit into their games whether they knew what they were doing or not, and we ended up with a lot of crap like nu-Fallout and Mass Effect where the choices didn't really matter.


7e0716 No.14000080

File: 46c35015e27f0a6⋯.jpg (145.33 KB, 400x317, 400:317, 1337224617314.jpg)

>>13999119

>open world game with huge spaces of nothing

Fucking THIS. Why are you pretending you have content when you have no content!!??


bef966 No.14000222

>>14000067

>enemies have infinite ammo

>kill them and take their weapon

>3 bullets left


f21cfa No.14000242

>>14000067

>>14000222

Can you imagine how well that would actually balance?

>I could be a faggot and just sit here waiting for the enemy to run out of ammo, but that means I'll get no ammo to loot in return

>I could take the risk of trying to kill them all before they blow their loads so I can pack away all that ammo


091a4f No.14000260

>>13999484

I killed all the infected and spared all the civilians while playing dishonored and still got low chaos ending so it partially works


bef966 No.14000261

>>14000242

Sounds nice but devs don't want to create a good AI if they had to make finite ammo for enemies, just make them shoot endlessly and there you have it, DIFFICULTY!

waiting for enemies to waste their ammo so they get close was my favorite tactic in the old Fallout titles


091a4f No.14000299

>Finite resources against infinite enemy waves


f21cfa No.14000308

>>14000299

>finite resources in a survival game

Fuck that noise. That one single aspect is what killed Darkwood for me.


1a0f74 No.14000343

File: 32fac174870494e⋯.png (98.25 KB, 575x548, 575:548, 155.png)

>>13989640

>Game clearly not designed for stealth missions

<Tacked on stealth gameplay from out of nowhere

This nonense irks me something fierce.


a682ef No.14000391

>>"PRESS SQUARE TO RELOAD" pops up on sceen every single time your gun runs out of ammo

>>every single time

>>the whole game


a682ef No.14000396

>>14000308

You are next level shit at games/planning ahead in general if you didn't end Dankwood with 4000 extra reputation you couldn't spend and a shitload of ammo and tools and other bullshit.


b0fb33 No.14000420

>>14000242

>>14000261

It really depends on the kind of game you're going for. Enemies suddenly running at you with their melee because they ran out of ammo can look silly in some games.

And while it might make sense in a setting like Fallout where everyone is fighting with whatever they can salvage and therefore aren't carrying an ideal amount of ammo to begin with, you also get games where your enemies are going to be well-equipped and would therefore be carrying enough ammo as so that they're unlikely to deplete it when shooting at you. Thing is then they'll be carrying so much ammo on them that ammo conservation just flat out stops being a thing, why worry about that when your average killed enemy will be carrying just as much ammo as you are?


a5a1ee No.14000426

>>13989713

RNG is fine if you can counter it or if it doesn't mean losing progress. Final Fantasy Tactics does this pretty well: one of your characters might get crit or you might get a string of misses or whatnot, but you can rez your party or finish the fight and not lose a party member permanently.

>>13996892

Makes sense in an MMO as a shitty gold sink, which still sucks. Also makes sense when there are mechanics behind like like durability/repair spells such as Morrowind or Dark Souls series. But outside of that, fuck durability.

>>13997537

Healing can be fun when it's a challenge. Clicking on health bars and spamming 1 button is boring as fuck though.

>>13997698

Infinity Engine games. Thank Helm for mods.

>>13999514

>if a game isn't linear, it's bad!

Fuck you.

>>14000242

Fallout 1 and 2 did this perfectly. Quit crying.


091a4f No.14000430

>>14000420

>Enemies suddenly running at you with their melee

Or maybe just escaping/conserving ammo/waiting for their friendly ally to share ammo with them

It opens up possibility for a lot of neat gameplay mechanics that could tie into the setting great but devs are too lazy to implement this


091a4f No.14000433

>No-fun mechanics in games

TIMERS


734d9d No.14000453

>>14000391

you just reminded me of one

>press x to jump

>also press x to interact with object

>jumps instead of mounting house, looting chest or talking to shop keep ect.

its just that one second of jumping that is like is not so bad on its own but over the course of an entire game are like nails on a chalkboard.


7d68e1 No.14000462

>>13994016

Feel the same way.

It creates a barrier between you and the character. Its as if you are not actually playing as the character as you are just some guy telling him what to do


45c393 No.14000466

File: d00b21e2321eebb⋯.gif (68.53 KB, 250x250, 1:1, d00b21e2321eebb024e7ced405….gif)


b0fb33 No.14000575

>>14000430

How the hell would ammo conversation work with guard ai? And seeing your enemy run from you because they ran out of bullets would be anti-climatic as fuck.

I also don't see ammo sharing being all that useful for them, but being able to loot off their dead allies corpses might work. Actually it could be really cool if guards with weaker guns would swap them out for the strong ones their allies drop.


e8f7ba No.14000622

Fucking powerups as set pieces with temporary uses, instead of just giving you a cool power. If you're gonna take away an ability or a powerup, do it as a consequence of getting hit too much, not just because you can't design the level to accommodate it.

<Here's a cool new ability for you to use!

<Just walk into this item to acquire it!

<It only lasts for 20 seconds/X number of uses, but don't worry, that's how long the segment we want you to use it in lasts!

<It infinitely respawns if you fuck up, so feel free to back track repeatedly for it!

Fuck Rayman 3 and its canned powerups, fuck Mario Galaxy, and fuck Sonic Colors.


301c60 No.14000625

>>13989693

Some times they are retarded. You kill someone, no one sees and you still get penalized.


734d9d No.14000632

Fucking powerups as _set pieces_ with temporary uses, instead of just giving you a cool power. If you're gonna take away an ability or a powerup, do it as a consequence of getting hit too much, not just because you can't design the level to accommodate it.

<Here's a cool new ability for you to use!

<Just walk into this item to acquire it!

<It only lasts for 20 seconds/X number of uses, but don't worry, that's how long the segment we want you to use it in lasts!

<It infinitely respawns if you fuck up, so feel free to back track repeatedly for it!

Fuck Rayman 3 and its _canned powerups_, fuck Mario Galaxy, and fuck Sonic Colors. :^)


7e0716 No.14000635

>>14000575

>How the hell would ammo conversation work with guard ai?

Resupply runners

>And seeing your enemy run from you because they ran out of bullets would be anti-climatic as fuck.

Not with decent AI and design. They can ask their friends for ammo, they can cower and piss themselves, they can run away, they can call the runner for ammo, they can turn around and dig in an ammo can… the possibilities are endless and very immersive.

> if guards with weaker guns would swap them out for the strong ones their allies drop.

Almost any game that involves shooting has that mechanic.


091a4f No.14000639

>>14000575

>How the hell would ammo conversation work with guard ai?

They shoot normally while they have over 50% of ammo

After they have lower amount of ammo they take slower better placed shoots


7e0716 No.14000643

>>14000625

That depends on whether the karma is of the mystical variety, or just what people think of you. But it would be better if, after you murder someone there's a chance it will be found out later and only then people will like you less.


b0fb33 No.14000772

>>14000635

>Resupply runners

That's not ammo conservation. And that can be awesome if killing resupply runners to starve the enemies out is a valid tactic due to the way the game works. But it can easily feel like its just over complicating the game just to address an unrealism nitpick, especially if it makes it seem silly that your foes aren't just giving the runners their own guns and have them fight too.

>Almost any game that involves shooting has that mechanic.

I very much doubt that. That's precisely the sort of ai functionality that dev's normally don't bother with unless it's bots in a multiplayer mode where they need to think about picking up weapons.

>>14000639

That could work actually, should be easy to program and make for a nice touch.


7e0716 No.14000823

>>14000772

Nigger, imagine being in a battle where as you start to wear them down your enemies are shooting slower, calling for the runner (who you just shot), arguing over the last ammo can, and starting to buckle under the pressure until they all panic and run away. How is that not the most awesome mechanic ever?


837214 No.14000834

>>14000823

Sounds fucking boring. Good video games increase the intensity as the action reaches a crescendo.


7e0716 No.14000839

>>14000834

All video games do that, and nothing else has been tried.


a5a1ee No.14000907

>>14000834

Try playing D&D games where you just run out of spells, scrolls, wand charges, once-per-day abilities and so on as fights go on.


492b79 No.14000960

>>13995227

It ain't that bad, just really tedious. GIT GUD


837214 No.14000966

>>14000907

I don't play bad games, so I can't comment. Speaking of no-fun game mechanics though, let's talk about certain RPGs' tendency in the late '90s to add tabletop dice roll success probability mechanics to fucking everything.


55503d No.14000998

>>14000834

>implying striking fear into the hearts of your enemies isn't intense as fuck


7496cd No.14001055

>>14000834

>implying that wouldn't make it intense

You start the battle, both sides are going full tactics.

As you get closer and closer to battle you drive the enemy over the edge. Some just cower in fear, others empty what little ammo they have left on your troops, others charge at you in suicide attacks. People are going fucking insane, so you don't know what they're going to do next, not because they've planned it well, but because they haven't planned at all.

In a well made game, it'd cause the end game to be intense as fuck.


f4b391 No.14001087

File: 5d10ff62f431485⋯.jpg (69.54 KB, 1280x720, 16:9, defecate.jpg)

>>13989730

>implying Metal Gear Solid V is a stealth game


e7f2cc No.14001111

>>14001087

>implying Metal Gear Solid V is a Metal Gear Solid game


adb3c4 No.14001130

File: 695454477bec9fb⋯.png (241.98 KB, 504x418, 252:209, check em.png)

>>14001111

Fucking checked.

Quads confirm MGSV is not be a MGS game.


f4b391 No.14001194

>>14001111

that must be why it's actually fun then.


e7f2cc No.14001210

>>14001194

I keep playing it even though there’s nothing to do in the world, simply because it’s something to think about other than suicide. FOBs aren’t fun because the guy or his friend ALWAYS finds you and ALWAYS comes to fight, and they’re ALWAYS using a trainer to make themselves invincible and teleport around. I don’t know; I guess the game’s controls are built okay…


2dc868 No.14001290

File: 59204d8dcb301f7⋯.png (279.56 KB, 659x381, 659:381, Absolutely Haram.png)

>Playing on the easiest difficulty only unlocks a handful of characters

>The medium difficulty unlocks a handful more

>To unlock the vast majority of characters, you have to play on the hardest difficulty

>This difficulty makes all of the enemies bullet sponges, lengthens the time of all 'protect of the objective' missions to bullshit levels, and makes the enemies spam

Fuck you Mamodo Fury.


9af8ad No.14001375

File: 2b7e7d392843aee⋯.webm (3.78 MB, 640x480, 4:3, people_told_this_shit_was….webm)

>>14000343

>single enemy sees the tip of your heel

>now every other enemy in the room knows your exact location at all times


85fa7f No.14001470

File: 2cfec6c3b44f566⋯.png (36.34 KB, 196x196, 1:1, Perfectly Calm.png)

On-foot sections in Mad Max. Holy fuck the on-foot sections in Mad Max. I came for car combat, cool cars and maybe some gunplay with a fucking shotgun. But instead I get BAMHAM with a "Kill nearby enemy" button.


b0fb33 No.14001849

>>14000823

Which is why I think the game would need to be designed around such an idea. If you put that in a typical shooter the player would just mow down all the enemies and never witness this behaviour.

You would need to design the game so that starving out your opposition becomes a valid tactic, probably by making taking damage very punishing, forcing you to pick at the enemies one at a time, as they desperately grab cover, terrified of being killed, also would probably work better if the runners are mainly for enemy health as opposed to just ammo.


f21cfa No.14001870

>>14001849

Because of the scarcity of ammunition it would necessitate stricter difficulty. Bullet sponge enemies are a no-no. Player and enemy alike can be killed by a single well placed headshot, forcing the use of cover and careful maneuvering instead of bumrushing.


d5ae8a No.14004068

>>13997537

I'm one of the few who enjoys healing. I was good at it too. I mean, just spamming 1 would drive anyone to sleep, but juggling a set of 10 spells and cooldowns, knowing when to use which is a lot more challenging than just going through some maximum dps rotation, of which you couldn't even see your effects on the boss, because 20 others were hammering away at him as well. The only thing I liked as much as healing was tanking, except in big raids. Too much pressure.


cc15da No.14004134

File: f83df8eadcd8f12⋯.jpg (132.44 KB, 550x455, 110:91, 1332_20160426190126_4.jpg)

>>13995204

There's nothing wrong with it. The only reason to use WASD is if your game requires the usage of the mouse.


d5ae8a No.14006230

File: aa612a006740e6c⋯.jpg (23.53 KB, 364x518, 26:37, sign4.jpg)

>>13999346

>Hunger

In a game like don't starve it works (well, it has to with a title like that), but it annoys the shit out of me in a game like legend of Grimrock. I don't mind having to search or even grind for food, buy it, stockpile it, or prepare it like in MMO's or whatever, but when it's just a replacement level-timer it ruins the game for me. I hate timed levels, especially in exploration games.


f773f8 No.14006274

>>13994453

>not pirating cave story plus and using the AGTP translation

Unless you wanna play mods Cave Story Plus is the definitive version


d5ae8a No.14006314

>>13989640

Absurd enemy spawns.

You tripped an alarm? What do you know, we just happened to have three helicopters and five tanks right at your spot. Pure coincidence I swear.


5acd94 No.14006401

>>13998689

I liked itI'm a sucker for anything whaling related, I even liked black flag but I never got off the ship as soon as I got it


01e473 No.14006440

File: aa46e06023d2194⋯.jpg (43.65 KB, 1024x761, 1024:761, Dustforce---Dustkid-_Conve….jpg)

>>13995204

Dustforce and Cuphead have pretty much the same controls and feel kind of weird at first but when you are going fast as fuck through the levels somehow it feels better than other layouts i have tried, the only exception being the "hitbox" layout i use to play fighting games using my keyboard because i realized it was better for me than using a pad


defd25 No.14007421

File: 55eeff3b3885e54⋯.jpg (22.31 KB, 307x285, 307:285, dog.jpg)

>Alternate difficulties/characters/game modes that only change the game by limiting what you can do, instead of adding anything

>Some of those changes get rid of simple quality of life shit


bef966 No.14007535

>>14007421

>game is revolved/marketed around a certain mechanic

>hardest difficulty either removes or nerfs said mechanic


f91dde No.14008436

>>13992274

i like item decay in theory but i have never seen it implemented in a good way in any game except in stalker with the misery mod in my opinion

what i like about equipment decay is the possibilities, image you are playing a game in wich you are some sort of warrior and you are fighting some monster or something, the battle gets too long, you sword is getting dulled, your shield is just a metal rim and your armor is falling apart, that would create a desperate situation and you would have to find a way out, that's just awesome to me


d40d69 No.14008465

File: 5105534d471b12f⋯.jpg (13.02 KB, 352x395, 352:395, 520114cf-b5de-4bce-8e3b-f6….jpg)

>Rally/off-road racing game

>invisible walls 5 feet off the track

>level system that's only there to extend your play time and give you a false sense of progress (GTA V Online)

>open world games that have trains, airplanes or helicopters but they can't be controlled

>competitive multiplayer

>those unity games where the dev was too lazy to set up the resolution menu so windowed mode only works with different scales of your native res


f91dde No.14008486

>having a stealth mode but not being able to 1hit kill an enemy

>unskippable cutscenes that you have to watch over and over again if you die

>game allows you to kill npc's but makes exceptions

>game requires hours of grinding

>very limited crafting systems

>headshots not working

>when enemies are damage sponges

>>13994016

sadly it had cut content and required 10 slots in your memory card to save

>>13994459

this, also

>you can't wear this stupid hat because you are not X Class


a5605a No.14008564

Game hides most fun abilities behind secret bosses which end up being the most challenging content.

>No reason to play and therefore use those abilities after beating them

>>14000426

FFT balances spells and abilities with charge times. Accuracy becomes a non-issue after you get concentrate, but charge times make you high vulnerable so you have to be careful with positioning.

The OP abilities like Holy Sword don't actually deal that much more damage than magic but are instant cast which makes them very versatile.

Wish more tractics games would balance abilities this way and the only thing that would improve the system would be turn delays to penalize op abilities like Holy Sword.


f91dde No.14008568

>>13996952

sauce on that pic?


13589a No.14008590

File: fcf680690a205a2⋯.gif (820.78 KB, 256x234, 128:117, electricpenceRS.gif)

>>14008568

>He wants the sauce on a pic of brutal loli rape

what the fuck anon


cd41fa No.14008609

>>13998670

>when games use current stat instead of base stat to determine what you can wear

>if you get different boots, you can't use your rings, which means you don't have enough int to use your fully upgraded ice staff

Every isometric ARPG is guilty of this and it's not even a hard fucking fix from a dev standpoint.


f91dde No.14008624

>>14000823

>>14000998

>>14001055

>>14000639

>>14004068

i would LOVE that in stalker, all that


f91dde No.14008627

>>14008590

i want to know it's name so i can avoid it


316577 No.14008710

>>14001111

>implying Metal Gear Solid V is a game


5a644f No.14008822

File: 77617ecd7618fa2⋯.png (403.31 KB, 1280x720, 16:9, c39ad48cdf75ea2cc7f8a50ad1….png)

>Multiplayer has all its content locked behind a leveling system

>All the guns handle exactly the same, so the only thing that matters are their stats

>The gun you unlock is always better in every single stat than the previous one you were using

>Game has a large variety of weapons

>Limits the amount you can carry to encourage you to switch between them

>Proceeds to only give you constant ammunition for only two weapons


ba4c60 No.14009734

>>13999422

And usually the UI to sort all that shit is terrible. Shadow Warrior 2 being a case in point.


32a3fd No.14009889

File: ac675af188dc012⋯.jpg (149.93 KB, 1920x1080, 16:9, 20171121160347_1.jpg)

File: 7c24f2d6a596d5c⋯.jpg (94.05 KB, 1920x1080, 16:9, 20171121155810_1.jpg)

File: a694b5a359bc259⋯.jpg (148.51 KB, 2560x1440, 16:9, 2015-09-20_00004.jpg)

>game has super good and indepth weapon customization system

>severely punishes you for not just going full non-lethal

actually theres a ton of shit in MGSV that shits me

>accuracy and firerate are tied to the barrel

>bullpup rifles have to be as long as normal rifles to have equal accuracy despite the barrel being nearly twice as long SINCE THE POINT OF BULLPUP IS TO HAVE A SHORTER WEAPON

>suppressors don't degrade based on weapon, but on a fixed number of shots

>muzzle breaks are fucking useless

>rifles chambered in identical rounds do wildly different damage

>no fire selector

>the most significant contributing factor to weapon penetration is magazine and ammo type

>but you cant modify weapons to take different ammo types to save on weight or increase capacity at the cost of w/e

>not like that actually matters because having enough pen to punch through helmets is not based on what you see on the weapons stats page

>.223 Rem is more powerful then 5.56 NATO

>.223 Rem and .308 Win can only carry a 3rd of the ammo if their standard counterparts for basically no reason

>no fucking fire selector

>AK74 variants are chambered in 5.56 and not 5.45

>AKM variants are chambered in 7.62x51 and not 7.62x39

>despite all this stupid bullshit the game wont even let you recreate a proper patriot'

>NO FUCKING FIRE SELECTOR

>sidearm that can shoot through riotguards helmets, but a 7.62x51 sniper rifle cant

>konami adds in hilariously overpowered and broken weapons behind an insane grindwall, somehow under the assumption people will actually pay money to access beyond grade 7 weapons and not just cheat them in

>such abominations include….

>a grenade launcher that shoots grenades like a shotgun

>a non lethal pistol that shoots gas grenades at lethal projectile speeds

>a .50 sniper rifle that can shoot through tanks

i mean things could be far worse but still the lack of give a fuck is almost insulting, also what the fuck is the deal with no fire selector


8d8208 No.14009950

File: deb87feaf01d8bb⋯.png (213.63 KB, 996x777, 332:259, consider the libbie.png)

RNG is good in short roguelike-inspired games. When the game forces you out of your comfort zone to understand the mechanics better, it's fun. "How can I make THIS stupid combination work" is far more stimulating and encouraging of replay than being able to get the best gear and predict the best results every time.


720931 No.14010015

>>14009889

Not being able to get or remake the Patriot is the biggest bullshit. MGSV barely feels like an MGS game at all.


8f7ebf No.14010135

>>13989722

I like lost in the blue though


6fab99 No.14010179

>>13989841

Bad mechanic implementation =/= bad mechanic


0ef183 No.14010300

>>14008627

Stop fapping and find a women. Problem solved, no need to thank me.


034c8e No.14010324

File: c44aa27f4306d77⋯.jpg (79.63 KB, 850x478, 425:239, sample_51db11414562b9739a9….jpg)

>Online only achievements/trophies in mostly single player/fighting games

>Event items in non online only games that you can never get if you didn't buy the game day one


bde8bc No.14010332

>>13989730

>play for full stealth

>where you do nothing but crawl around and wait and use the occasional distraction device

>wow this game is bullshit for making me wait and crawl around

Anon, the game isn't making you do that, you are. I always used D-Walker with missiles so I didn't ever have to give a fuck about helicopters.


faedf2 No.14010333

>>14009889

Probably the most gunporn with gameplay we can get for now, and it's still kind of shitty, even though it looks great on screenshots and makes me want to reinstall it again.

All what is left is to wait for Escape from Tarkov to release.


0ae99d No.14010439

>>14000012

>online game has darkness

>the average player just cranks up brigthness to einstein


32a3fd No.14012736

File: 5a78f6713c6598a⋯.png (5.76 MB, 1920x1080, 16:9, mgsvtpp 2017-11-10 22-04-0….png)

File: 211727618daf97d⋯.png (3.12 MB, 1920x1080, 16:9, mgsvtpp 2017-11-16 01-29-5….png)

File: e8acce656406817⋯.jpg (140.7 KB, 1920x1080, 16:9, 20171121160631_1.jpg)

>>14010333

>>14010015

moddability is good too, but konami locked a bunch of stuff around online sync so the part i want to mod the most (weapons) is the part i cant mod

i did end up building a bunch of custom guns with CE, mostly weapons that are supposed to resemble real life counterparts or ammo conversions of existing weapons (7.62 g44 because every enemy has 7.62 weapons for some reason)

also skulls uniform is pretty good, its like frogs except extra lewd


11d518 No.14013141

>elder scrolls game

>guards are immortal and as strong as a boss

>dying breaks your gear, subtracts money from your pocket (the bounty) and returns stolen items

>guards have 5 skills made to fuck with your inevitable escape, one to lock you in place (consumes a third your stamina to free yourself), one to pull you towards them, one to stun you (can free yourself by stamina loss), one to turn you to stone (can free yourself with stamina loss, and one AOE spell that kills all enemy targets in case a lot of players decide to try and kill a guard together.

Fuck ESO man


51cb1d No.14013173

>>13989640

>Do X skill Y amount of times to level up X skill.

Never was a good mechanic.


f91dde No.14024675

File: 71ef088fb282297⋯.jpg (100.74 KB, 1024x904, 128:113, 1490522015528.jpg)

>>14010300

3d bitches


1bb4bf No.14024829

File: 6641a716fe6dc47⋯.png (8.63 KB, 381x400, 381:400, THROWING MONITOR.png)

>leveling system affecting how much damage you do/take

>you can stab an overleveled soldier in the fucking head, all the way through with a bigass longsword, light him on fire, and fill him full of barbed arrows and he doesn't even flinch and you barely even put a dent in his bigass health-bar

>he hits you with the tiny micropenis TIP of his shitty sword and you get dropped in one fucking hit

I'm not even pointing fingers at any game in particular, I just fucking hate this shit.


aec107 No.14024847

>>14024829

>end of game chapter

>1 and 2 hit killing enemies, mopping things up

>beginning of next chapter

>identical enemies take 5 hits to kill

Thanks, Witcher 2.


5cb58f No.14024952

I cannot fucking stand item durability. All it does is discourage me from using or constructing superior equipment since all those resources took time and effort to collect and they'll be gone in a matter of minutes. It's just another way of "extending gameplay" by introducing further grind to maintain your lavish lifestyle of using tier 2 weaponry, or making you do everything slower if you aren't using the expensive tools.

How am I supposed to enjoy any of the combat if I have to carry around 6 swords and 3 sets of armor because the others are going to fucking break halfway through every fight?

Animal Crossing is the only game I can think of that at least let me unlock unbreakable variants of tools.


1bb4bf No.14025014

>>14024952

But anon, don't you know? It's okay if Nintendo does it! :^)


475b15 No.14031717

>>14024952

I could see it being durability being neat if unarmed combat was viable and you could pick up or makeshift weapons out of what's lying around. It'd encourage changing playstyles.


ab0079 No.14031785

>Locking all the fun abilities, equipment and cars at the end of the game

Why? The game is supposed to be fun, i want to play with the fun stuff from the beginning, not in the last act.


ae873a No.14031791

When the game gives a shotgun terrible cone spread. Most games have this.


a5d05c No.14032019

Skill points


c111d0 No.14032073

Any mechanic that delays me from playing the game.


2d61ec No.14034914

>>13994459

>level requirements to use a weapon

This shouldn't exist. The reason why it does is that the game makes standard equipment far more powerful than the character, which is dumb. There are actually fun ways to add requirements to weapons. For instance, requiring the user wear a gauntlet, rings, or armor to wield a powerful weapon, have them gain favor with a god and maintain it, locate fragments of the weapon and assemble it, etc. Those weapons can be powerful in relation to the user and they may even change the way the person plays the game.


2d61ec No.14035103

>>14024952

I'm fine with item durability in certain conditions. If weapons are throwaway and there are other ways to attack like in Mad Max. If the equipment can be repaired and provides sufficient use before dulling or breaking.

>>14031717

Mad Max does that.


ab0079 No.14035129

>Play JRPG

>Have random mob-encounter whenever you're supposed to walk to a destination

>Don't want to waste time beat the mobs, press escape

>Can't escape, gets hit

>Repeat

>Reach destination, don't have enough health or AP left to beat what i was supposed to beat

Has anyone ever liked the random-mob encounters with invisible mobs attacking you and put you in a battle? It only lengthens the fucking game to ridiculous amount of shitty grinding. I fucking hated this when i was a kid and recently replaying BoF 3, i fucking hate it know aswell.


0d134f No.14035148

>>14013173

How would you simulate character growth otherwise?


837214 No.14035320

>>14035148

By rewarding for actually accomplishing something? Usage rewards just encourage grindy exploits.


a96f30 No.14035549

>>14035129

I removed every game that had random encounters such as these (of which i had no prior knowledge) and declared it unworthy of my time. Nowadays I just check the forums. Random encounters? Well fuck off then.


75f893 No.14036255

File: 5cd3d8cd7a78ba9⋯.jpg (13.73 KB, 218x231, 218:231, bugmen.jpg)

>>13996952

jfc. why would you post this image?

This is a non-jewish site anon, we have morals.


245f9d No.14038578

File: 19ceb294a773009⋯.webm (5.48 MB, 642x480, 107:80, Egg and powderstone runs.webm)

>>13994462

>>13995176

I'll be honest, they suck at first but they present interesting changeups to the gameplay and are almost never required. They also often make farming talasmans easy as fuck.


245f9d No.14038647

File: 84339aa52feaeed⋯.jpg (85.75 KB, 803x499, 803:499, Deadpool brain.jpg)

>>14000632

>Here is a bitching awesome super mega fuck you items

<it's the reward for beating the hardest mega death boss in the game

<there is nothing to use it on and no purpose for it since you can steamroll everything else in the game

Bonus bosses should only be "super final" bosses that change the ending. Getting special loot from them is just stupid.


40e6a7 No.14039034

>Bosses have invincibility periods just to keep you from killing them in under 60s

t. warframe


837214 No.14039514

>>14038647

Agreed, I've always thought the way a lot of RPGs do optional super bosses is really dumb.


2457f1 No.14048925

File: d5e7af23c2217f8⋯.jpg (182.19 KB, 900x1350, 2:3, 36b646e5.jpg)

>>13996584

It is bit weird but not in a creepy/disgusting way. 5/5 would watch again.


2457f1 No.14048952

I could probably write an essay about Europa Universalis IV but I don't know where to start.

>Give separate manpower pool to sailors that either runs dry the moment you try anything navy related or is so large that you'd have to intentionally deplete it

>Instead of making proper alliance system, make cheesy bad-boy-points based anti-blobbing mechanic that makes half the Europe join into coalition if you take single province above limit they start caring. Nations will ignore the fact that you've eaten all your neighbors if you wait long enough for bad-boy-points to tick down

>Out of all Victoria 2 mechanics, implement States that are another arbitrary border thing on top of the provinces


dbe0e8 No.14048977

>>14039034

Warframe is shit and Chinese. Never ever play it again.

t. Warframe Pro

>>14048925

That's a cute elf. I sincerely hope that it is both a female and not going to be raped, murdered or otherwise injured. If it's a male, I still hope that bad things won't happen to him but I'm disappointed in you.

>>14048952

Paradox is chock full of idiotic devs who think stop-gap measures are good mechanics. The infestation of "politics mana" is evidence enough.


2457f1 No.14049031

>>14048977

Random image I had saved. Checked and it's apparently that Touhou character who has power of manipulating jealousy

TL;DR: it's girl.

Also I do really hate the mana system that would be stupid enough without it being used to magically develop provinces. M&T despite having handful of it's own flaws improves the game drastically by improving the A)Invest money to build stuff in provinces B) Province produces more money C) You have more money to invest. War and looting damages provinces much more severely and they won't automatically recover just by waiting. In fact previously prosperous area can be reduced to few peasant hovels if armies run across it enough. Wise versa, some poor areas can grow many times the population and income they start with if kept at peace and invested on. After playing said mod, base game's map feels even more like a static piece of cardboard.


e48dd0 No.14049146

File: d04fc2f53f0f030⋯.jpg (106.36 KB, 1024x576, 16:9, somethings not quite right.jpg)

>>14000343

>AN ILLUSION

>WHAT ARE YOU HIDING?!


89113c No.14049187

>>14048925

That's a cute elf. I want to rape, murder or otherwise injure it.


42f50d No.14049191

>>13989640

>crawling

>slow

You know you have a spindash, right?


d59897 No.14049522

>>14049146

An entire zone of content?


f0551d No.14049538

>>13999677

Bravery Default did nothing wrong. However: Fuck YOU, Bubble Bobble.


28e633 No.14049542

>>13989640

>They don't add more difficulty or made you change things

..

> they just force you into crawling for a minute until suspicion disappears

You say they do not change things or add difficulty then proceed to explain exactly how they changed things for you and added difficulty (you had to take cover and be aware of surroundings).

A) Stop playing video games and get an education.

B) You suck and you bitch about stupid shit. Get good. When the urge to speak strikes you, stop, think, do not impose your retarded opinions on the innocents around you.


716fdc No.14049728

>>13999422

It's literally a case of being too lazy to design unique, interesting loot. If you throw randomly generated shit at players, they'll get something useful eventually, and you don't have to do any tedious creative work. In random loot games, loot needs to be common to ensure players get something worthwhile occasionally. In a game with sparser loot, each piece must be designed well to prevent the few loots you get from being garbage.

tl;dr randomly generated loot generally equals lazy fucking devs


2f4978 No.14049745

>>14049146

just CC them and run away :)


ab0079 No.14050034

>>14035549

It's a weak way of making a game harder by having levels. Instead of you having to up your strategy-game later on as the bosses gets harder, you just have to grind to a certain level so that you can take hits and deal enough damage. It's cheap and it sucks to have to walk around some empty map and constantly be interrupted by shitty mobs.


ab0079 No.14050045

>You're supposed to lose this fight

Fuck you game, why are you making me purposely lose fight, what a waste of time.


3867f1 No.14050072

File: 9a05a28ee0c4916⋯.png (573.02 KB, 481x504, 481:504, na-cover-art.png)

They got an entire series out of the no-fun rule 'you can't cancel your attacks' :^)


6fd1b4 No.14050103

>>14050045

I've played one game ever that actually has this (Tales of Symphonia). Why do people act like it's some sort of trope?


b0fb33 No.14050116

>>14050103

http://just as bad as buzzfeed, why are you even linking to this site? use allthetropes.orain.org/pmwiki/pmwiki.php/Main/HopelessBossFight


b0fb33 No.14050117

>>14050116

I love you too filter.


c91bff No.14050122

>>14050103

Legacy of Kane also begins with a fight you must lose.


ab0079 No.14050130

>>14050103

You haven't played Breath of Fire 3?


fdf99c No.14050133

>>14050045

>you don't know the fight is unwinnable from the beginning so you end up wasting all your healing potions on a fight you were supposed to lose

FUCK YOU YS SEVEEEEEEEEEN


d5ae8a No.14050160

>>13997601

I think Planetside 2 did it very well. Medics carry a slightly stronger weapon than a light assault and can self heal, which makes them strong at defense. They just lack tactical abilities and are not as powerful as a heavy assaults, so they're not taking any jubs.


262631 No.14050175

File: 80cc9a2ba79aeb1⋯.jpg (267.65 KB, 816x816, 1:1, 1400896770226.jpg)

>>14001111

Quads of truth.


d5ae8a No.14050184

>>14050045

Not really a mechanic, but fucking Tekken 7 story mode. Last battle against kazuya, in increasingly stronger forms. Win all battles anyway. Trigger end cinematic: he still kills me. Why the fuck did I have to win all those rounds then? Fuck that ending.


d5ae8a No.14050254

File: 8bed9f1b4407785⋯.png (43.87 KB, 620x210, 62:21, terrible.png)

>>13995204

That's a great layout.

← THIS is a shit layout.


5772ab No.14050417

>>14050133

>if you lose the fight it's a game over

>win the fight handily but the following cut scene is the enemy pushing your shit in


6f1173 No.14050431

File: df57a6a6785b5b8⋯.jpg (242.65 KB, 672x371, 96:53, sweatshop.jpg)

>online game

>grind wall

>microtransactions


26462d No.14050438

File: 77d698c7ec31592⋯.png (118.61 KB, 340x488, 85:122, Die Nigger.png)

>>13989769

<hmmp, someone just criticised something I like better put words in his mouth and misconstrue his arguments

Morality system have rarely, if ever, been done well in video games. They restrict player choices and are always black and white with no in-between.


a4c97d No.14052142

>>14050431

> only post in the whole damn thread that describes a game mechanic that always sucks without exception

> all the way at the bottom of the thread

Sure is nu/v/ in here.


012d93 No.14052261

Games developed to be played exclusively online.


ee5e9b No.14056256

>Playing MGS5




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