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File: 7b76adc6aa032c0⋯.jpg (69.69 KB, 1280x720, 16:9, hello darkness my old frie….jpg)

e0a3bb No.13960131

What game does Paranoia well?

Some games can pull off feelings of vertigo, dread or apprehension, not many seem to be able to pull off true paranoia.

I recently borrowed my friends xbone just to see some 4K blu rays to see how it looks. While borrowing it i tried out a few games and ending up trying Prey. I never bought it even though i liked the original quite a bit for what it was. Like many Bethesdas horseshit totally put me off. Giving it a try one thing in what felt like a Bioshock clone stood out however and that was the mimics. An enemy that could become any object in the room. Every so often you would see one as you round a corner scuttle over to a chair to turn into another chair, mumble 'ohyoumotherfucker' and beat the shit out of it with a wrench. It was an interesting idea where you aren't afraid of a monster, aren't prepared for set spawns in set locations. You are in what looks like an empty room wondering what in front of you will try to attack.

In the case of prey it didn't take long before i realised 'this is just going to be an object check game isnt it?' and quit. It made me think about other certain games though. Stuff like The Thing on PS2 for example. Games where part of the experience is worrying when a friend might become an enemy. Trouble is all i can think of is mediocre games that never get it right.

Can you name a single game that does paranoia well?

ee0fdf No.13960278

Call of Cthulu was a'ight


948273 No.13960307

YouTube embed. Click thumbnail to play.

the first silent hill


d568c3 No.13960333

File: d05173fb010f7ad⋯.jpg (7.09 KB, 480x360, 4:3, a3f50ace59f613ebc4e8cb4dc9….jpg)

>>13960131

Five nights at Freddy's


240efa No.13960341

>>13960131

Any game SHOULD be capable of doing it very well, since one of the simplest things to do is have objects appear/disappear whenever users move between rooms (or whatever) and textures change subtly between visits, but have object permanence and ability to recognize collections of textures be VITAL to the player succeeding in the game. Gaslighting on a world map scale, is what I'm saying. Video games should be able to pull that off superbly, but I've never seen one do it.


afe734 No.13960351

>>13960278

I thought it was pretty good at paranoia, especially at the beginning where you just entered town, not knowing what to expect. Then the camera switches perspective from detective man to some unknown thing watching him from above. That gave me some serious paranoia in all honesty.


55a925 No.13960367

Subnautica, silent Hill 2, resident evil 7, all of those are subjective but I find those pretty good.


8f2dad No.13960409

>>13960278

Paranoid of how much time you were about to lose from the next crash + the consoletrash save system put in place so you can't mitigate all the time lost to crashes with frequent saves, as well as lengthy, unskippable cutscenes.

>>13960367

>subnautica

Definitely that.


240efa No.13960421

>>13960409

>that description

Oh, I thought you were talking about Nier:Automata.


27aac0 No.13960541

MGSV.


4dfec5 No.13960560

Danganonronpa beta


f70073 No.13960576

>>13960333

I do think the first game did it well.


f238fa No.13960595

File: a91c8948b37424a⋯.jpg (94.52 KB, 682x1024, 341:512, 9142bcae80ddb8ae00868dc3e2….jpg)

First day of Pathologic.


f238fa No.13960603

File: d8fa12e25984d82⋯.jpg (97.45 KB, 640x911, 640:911, Haunting_Ground_EU_cover.jpg)

Also, this one.


ee601a No.13960619

I do believe that the Amnesia series did this rather well. Despite being Walking Sims, they're so utterly dripping with atmosphere and intrigue that they keep you just on edge. Probably the best in the genre, and one of the few that get it right.


f70073 No.13960623

>>13960603

I got the the part of the game where you first hide under the bed? Does it pick up from there because the only thing I feel from this game is the urge to stare at the main characters huge boobs.

I mean they are great.


f238fa No.13960657

File: 5197a4bb9ee86cb⋯.png (420.75 KB, 600x336, 25:14, HGDe.png)

File: a2d7bf14582f048⋯.jpg (155.78 KB, 277x500, 277:500, clocktower.jpg)

>>13960623

I kinda of quitted when I realized it's basically an adventure but with a persistent enemy that roams the map and hunts you if he ever lays eye on those melons. I really got creeped out, you can hit up with this pic related motherfucker anywhere, that's what it makes it so scary. Also, there's a sanity meter, I've never played enough to find out what happens when you get your mind fried.

Btw, I heard that clock tower does something similar, so one more to the list, OP.


ea2399 No.13960660

File: 969469efad445d0⋯.jpg (202.71 KB, 1280x720, 16:9, 969.png.jpg)

Doki Doki Literature Club.

It ruins it if I explain why, but this VN fucks you up.

If you can get into it blindly, I recommend it.


f238fa No.13960686

File: 355320cd37febe4⋯.jpg (225.19 KB, 800x1024, 25:32, 99975-blade-runner-windows….jpg)

Oh, another one, OP, never played this one, but I heard that it basically randomizes the culprit in every run you play, so you basically who to trust, even if you already beat the game once.

>>13960660

I thought on recommending this one, but I really did not find so much unnerving, or paranoia inducing in the strict sense, maybe I'm fucked up in the head.


f238fa No.13960689

>>13960686

>don't know who to trust

Fix'd.


312153 No.13960707

>>13960660

>>13960660

>If you can get into it blindly, I recommend it.

Can't be done when you faggots have kept openly spoiling it for months now, so much for VN lovers hu? faggots all of you


afe734 No.13960710

>>13960707

Quit crying, niggerfaggot


f70073 No.13960718

>>13960657

Aw what the fuck, really?

The only enemy is Sloth from the goonies who just hunts around for them succulent tits?

I thought it had more enemies.


332eb0 No.13960720

Luigi's Mansion


f238fa No.13960738

>>13960718

Can't confirm this, as I've said I quit after some hours.


ea2399 No.13960770

>>13960707

I played it a few days ago without knowing anything but the basic "this game is actually creepy" information, that you can't really avoid because the game itself has disclaimers when you run it that it isn't suitable for children and pussies.


f238fa No.13960795

File: 9dd061c106ced0f⋯.jpg (807.95 KB, 1126x989, 1126:989, ▄█▀ █▬█ █ ▀█▀.jpg)

>>13960770

>the game itself has disclaimers when you run it that it isn't suitable for children and pussies.


6e1943 No.13960864

>>13960341

Except that's actually difficult to pull off because the average user has the attention span of a goldfish. Leaving you with scenarios like Madison where you constantly have noises or objects being moved or doors being slammed shut but you quickly realize that none of them signal any danger, and games like Scratches where you spent three hours searching for the next item combo that triggers the next event.


d2e0a7 No.13961212

ss13 playing against competent changelings

i've ended up killing my fair share of innocent niggers due to changeling shenanigans


e534d4 No.13961244

>>13960660

eversion did it better


c55e55 No.13961264

>>13960131

counter strike


75beb7 No.13961267

File: 3a229fdd5c94cb6⋯.png (304.73 KB, 640x360, 16:9, ClipboardImage.png)

>>13960718

Nah, there's a couple of different enemies that hunt you in different chapters of the game - Sloth, creepy doll lady my dick, holy shit, saddler-looking dude and the 'final boss'.


3d625f No.13961292

>>13960619

How is Amnesia a series when it only has 2 games and a dlc? You sound like a Jewtube faggot.


f238fa No.13961339

I remember Penumbra having some random shit involved, I started a playthrough and didn't see a enemy with 10 minutes of play. Then, I started another and there was some dogs or ghost dogs dunno in like 3min of play. Wtf.


34e360 No.13961818

>>13961292

Series refers to any number of titles that appear in a sequence, it doesn't define how many are necessary to qualify, only more than one, and everyone sounds like a Jewtube Faggot unless they start spouting shitposts like "Hey /tv/."

These were my first horror games, and I enjoyed them personally.

Why does it feel like you have to fight tooth and nail every step of the way for even mildly liking any game made past 2007 on here unless it was New Vegas or Dork Souls?


e11b9c No.13964366

>>13960333

Trips for truth


d9a24d No.13964597

>>13960131

The mimics in DishonoredShock aren't really the main adversary, so they aren't overused.


43eb0e No.13964607

>>13960660

I could swear OP asked for games.


a71589 No.13964744

>>13960131

>Can you name a single game that does paranoia well?

Kane & Lynch multiplayer, trouble in terrorist town.


bd2d44 No.13966230


a33402 No.13966282

>>13960686

>Have one of the Replicants at gunpoint

>We talk and she leaves

>Shoot her in the back as she leaves and kill her

>She shows up later and we run away together at the end of the game

Shit/10


1df88c No.13966385

eve online


be912e No.13966550

>>13960367

>Subnautica

Yes, no game that I've played yet has captured that feeling of isolated imminent doom that sitting in your seamoth in open water in the dunes region brings. Distant growl, creaking sounds, and your tiny bubble.


aa8b8c No.13966628

File: b7ce1323772a261⋯.jpg (21.2 KB, 600x600, 1:1, confused screaming.jpg)

>>13960367

>>13966550

>go into Subnautica blind

>build the seamoth

>decide to take it far away from the starting area

>it's night

>can't see anything

>everywhere is black

>suddenly a huge roar

>giant fucking creature rushes out of the darkness straight towards my ship

I alt-tabbed that shit so fucking fast


be912e No.13966672

>>13966628

My first venture was similar there.

>Build seamoth

>lets see what's on the other side of the aurora

>oh it's just sand, whatev-

>*spun around, seamoth now locked in jaws of something 40 times larger than I*

>shaken around, water leaking in, sparks everwhere

>seamoth explodes

>creature preoccupied for a few seconds finishing seamoth off

>sprint swim and serpentine to the nearest bit of dry land

>don't go back in water for 15 irl minutes

I can't wait until 1.0, what a good game.

on an alternate note, has anyone who played No Man's Sky noticed that it's like a lazier and stretched-thin version of Subnautica? Even the assets seem familiar. It's like NMS is the 'ideas guy' to Sub's 'detail-guy'


16a979 No.13968160

>>13960131

Any game where you're being chased by something, and where the rules of their movement are clearly defined and bounded but otherwise impossible for you to mitigate or corral.

That shittily slapped together meme game SCP Containment Breach is pretty fucking good at that, to the point that it's hard to force yourself to move again once you find somewhere that seems safe.

Also, special "fuck you" to any stealth/horror game that gives audio stings when you're noticed by something, but no further audio cues for their continued interest in you. Are they still onto you? Are they coming? You don't know. You'll never know.


c8bf56 No.13968896

>>13960657

Well, yeah, Haunting Ground is a spiritual successor to Clock Tower. Apparently Remothered, that remake of Clock Tower, came out as a completely new game recently, too.


bbb614 No.13970813

>>13961244

That's a good one too.

Doki Doki made me feel much more paranoid, though.


1b7a17 No.13970862

File: 8343fd51e53a026⋯.jpg (35.83 KB, 469x323, 469:323, 2017-12-12 12_58_50-blade ….jpg)

>>13960686

> oh… there was a blade runner game for PC that I missed

> its literally abandonware

worth it?


1b7a17 No.13970890

>>13961292

> Amnesia series

well I don't know which two games you talking about,

but from my comprehension I would said other horror games from the same developer, and there was more than 2

>>13960619

I dearly like these games, but I wouldn't call them Paranoia inducing, rather more atmospheric horror

>observer on the other hand, follows a similar formula but more focused on the paranoia it seems


c13839 No.13970910

>>13960131

Poor Geoff. Divorced and subsisting on banana popsicles. Working at a place he hates, but can't ever quit from.


a81409 No.13970924

>>13961292

>Amnesia

Nah, sorry, this game just got boring after a while.


a81409 No.13970925

>>13970924

Fuck. Meant to reply to this guy.

>>13960619


9090a3 No.13970929

>>13970862

I've heard from people that really like the movie that it "gets it" very well

Haven't played it since it's a point and click and I'm not a big fan of the genre


288ddb No.13970944

>>13960131

Firewatch. Too bad it's shit.


a81409 No.13970945

Alien Isolation on Hard was actually decent at this. The paranoia part comes when you can hear the Alien walking around in the vents and you have no idea if he's going to pop in for a quick snack. It does not help that other human looters are fucking morons in a kinda neat "I'm the only person who knows what's going on" horror movie sorta way and might do things that attract the Alien like breathe too loudly. And occasionally the game will throw in a scripted trap, like a pressurized pipe exploding, which alerts the Alien to keep you on your toes. Unfortunately most of the rest of the game wasn't that amazing, but interacting with the Alien is the majority of the game so I still liked it.


0331ae No.13973908

>>13966672

>>13966628

>friend gifts me Subnautica for my birthday >played it assumingit was just a cartoon coloured version of the Deep

>fucking spess ships

>fucking radiation

>fucking aliens

>fucking huuuuge underwater aliens

>fucking lazer cannons

>and autistic crafting and base designs

plesantly suprised bretti gud


15eb39 No.13973942

>>13960278

the first part of call of cthulu wasn't bad, with all the fish-headed innsmouth residents giving you the stinkeye. the rest of the game after you get a gun is fucking garbage


8f2dad No.13973963

>>13973942

I'd take it one step further and say that the shitty "stealth" section right after they go hostile at the hotel is where the game shit the bed.


8e083f No.13973972

>>13970910

>Poor Geoff.

>Divorced

When did that happen?


e0a3bb No.13974032

>>13973972

Griffon dumped him and is transitioning to a man.


8e083f No.13974090

>>13974032

JUST

She's not taking Geoff's daughter away from him is she?


cae959 No.13974136

MGSV, it's pretty much what the whole game is about, especially once you look up what Ishmael injects you with in the beginning of the game, and once you realize what's going in your cigars.

Also, Kaz's whole fucking character arc in that game.


3b7cba No.13974327

>>13960131

Get a Gamecube and then get Eternal Darkness: Salinity's Requiem.


d4366f No.13974639

>>13974136

>once you look up what Ishmael injects you with in the beginning of the game

Digoxin? tbh that never really made sense to me


3096c2 No.13974670

>>13960718

There's more enemies, just the first portion of the game you get hunted by quasimodo because he wants some of those tits, after that more stuff happens. Also the game has some death scene moments if you fuck up.


240efa No.13974683

>>13974639

To get him physically mobile immediately after waking from a decade-long coma, anon.

>>13974136

So what's in the cigars (that I have never used in hundreds of hours of playtime)?


d2e205 No.13974697

File: ddee932efe03bfc⋯.jpg (83.76 KB, 1920x1080, 16:9, maxresdefault.jpg)

I want to say Dead Space did paranoia in about the worst way possible. The only time you ever feel truly paranoid is when you know there's an undefeatable enemy somewhere on the ship and you don't know when it'll find you. But once you hit the new game plus, it's lost all it's majesty.


d4366f No.13974701

>>13974683

Yeah but wouldn't the digoxin put him at a risk of actually slowing his heart beat and possibly killing him? (Bear with me I'm not a medicalfag)


56fe09 No.13974748

File: e6ee12fc9d6d197⋯.jpg (168.89 KB, 1440x810, 16:9, dARKWOOD1.jpg)

File: 9391731777e2515⋯.jpg (162.93 KB, 1920x1080, 16:9, dARKWOOD2.jpg)

File: 8717b65c24f5102⋯.png (717 KB, 900x506, 450:253, dARKWOOD3.png)

>>13960131

>ctrl+f

>nobody posted Darkwood.


d189d2 No.13974752

AvP 2 (2001)


1627da No.13974756

>>13968160

I never figured out if the room with the transformation SCP was safe from the potato fetus.


e240dd No.13974769

File: 33477300ef5285d⋯.jpeg (115.08 KB, 767x767, 1:1, 35083A2C-1C42-4078-9A12-D….jpeg)

>>13960131

Dead Space 1 and 2


af81ef No.13974772

File: 883c7484d12c6ae⋯.jpg (31.04 KB, 239x270, 239:270, fuck you and fuck your mar….JPG)

>>13974697

theres a fantastic bit in 2 that sends you back to the ishimura, and doesn't throw a single enemy at you until you're a fair bit through

I think the first time playing through that part does paranoia absolutely perfectly, especially if you're familiar with the original, but again, it suffers from needing a virgin experience, after that the magics gone


274ed7 No.13974776

>>13973963

That was fun though


d50ea8 No.13974792

>>13974697

The only good paranoia moments I remember from Dead Space were when you find the half-transformed guardians, and they don't do shit to you, but you're always expecting them to do something, and the times you walk past the drag tentacle holes, and you're waiting for it to jump you and fuck your asshole, but it never does.


d189d2 No.13974817

>>13974776

I thought most of the game was fun, with only one or two low points, usually when I'd get stuck on a puzzle. It was one of the few games that I enjoyed stealth mechanics in.


d5f99d No.13974883

>>13960660

>DDLC

>paranoia

Once it happens it keeps dumping shit on you anon, it's more of a jump scare fest than paranoia. It is creepy as I was lucky to go and play it before it exploded in popularity and my hair was standing up for a good while.

Irisu syndrome is a better game in that category for fucking with the player, but also having a good amount of creepiness.


312153 No.13974903

File: d123f86e6fa1c72⋯.jpg (51.67 KB, 341x547, 341:547, dacffad87c80daa6f0dea343f3….jpg)

Did anyone actually finish that one game "the nameless game" on the Nintendo DS?


d2e205 No.13974942

>>13974772

By far the best part of DS2. It was always stood out to me just because it had the forced atmosphere of the first game. Hallucinating scares from DS1 was a nice touch to it, too.

>>13974792

I remember when you had to revisit areas with Guardians in them. I always let my guard down when revisiting, thinking they wouldn't harm me, only to get killed by them almost immediately. Loses the magic once you understand it, but a first-timer can really have their hair stand up with those things.


9ff584 No.13975590

>>13960660

Breaking the 4th wall is only scary when it is done once or twice, not when half of the entire fucking thing is based around it.


203ee3 No.13976764

>>13960619

I agree with you, but only as far as the first playthrough. Once you have a sense for spawns and routes, there's less uncertainty.


3aa970 No.13977085

File: b1a1dcf98c8bd3d⋯.jpg (6.94 KB, 320x240, 4:3, images-3.jpg)

Second Sight


8491a8 No.13978595

>>13974772

I think that was the only time where i went "nononono" while groaning, horrible feeling.

>>13974697

Can't hear it in the vacuum of space!

First playthrough of 1 and 2 stuck with me, creepy.


76d9eb No.13978775

>>13974769

The thread just stated how it did a shit job at that. Dead Space 1+2 are action horror games.

They're about as spooky as Jason X.


0143f8 No.13978926

>>13974903

nanashi no geemu, and yeah its good shit.


e81708 No.13978994

File: 27a7997c5ca61ec⋯.png (19.71 KB, 338x68, 169:34, Capture.PNG)

>>13977085

Scrolling past this thread gave me a bit of paranoia


d90a5a No.13979053

File: 901d25f76a2cbd6⋯.jpg (9.95 KB, 480x360, 4:3, Inquisitive Garcian.jpg)

>>13977085

>play game

>love the whole back and forth between past and present

>finish game

>confused about ending

>decide to look it up

>the whole game is based on the past, and the present is actually just a precognitive look at the the future

>mfw

None of that made sense to me at all.


e7acda No.13979064

>>13979053

Are you actually retarded? I distinctly remember there being a big fanfare part towards the end where the chick you're with most of the game tells you that your final ability is to perceive the future. I'm actually incredibly angry you didn't get it, because they tell you this, then the last mission is going to change the future by killing this guy because you know what he's going to do–FUCK HOW DID YOU NOT GET IT ANON


d90a5a No.13979068

>>13979064

If he can see the future, why doesn't his future self look to the future to see if he'll save his friends?


6956dc No.13979140

File: fec2df4c25c3cfe⋯.png (318.73 KB, 411x578, 411:578, higurashi.png)

Higurashi Ch. 1. It's a linear VN AKA not a game but going in blind it really fucked with me.


6956dc No.13979157

>>13979140

And fuck, I just realized it's on Humble Bundle right now for $1 after I made the post. Good time to check it out.


933727 No.13983004

File: f2e8e7d31914ad4⋯.jpg (47.13 KB, 540x108, 5:1, trust_no_one.jpg)

Real paranoia requires a level of uncertainty that I don't think I experience with games. At least not single player. Multiplayer strategy games or gsg is the only place I get a real sense of "I want to trust these people I probably cannot trust."

>>13960660

I took your advice and played it and it sucked.


5c6dd4 No.13983045

Killer7


99735e No.13983061

>>13960333

This. The first game in particular because you weren't really sure what the fuck was going on, your options were limited, and there was no real guarantee that you'd make it. This, along with actively having to watch the things coming after you and worry when you can't find them, gives it a pretty damn good sense of tension. This is kind of why I don't mind the jumpscares in that one. They're more the final "fuck you" than just something random tossed in to make things spooky where they normally wouldn't be.

It's a shame that """theorists""" and reddit made such a push for "muh lore" in a horror game.


d08f81 No.13983071

The original Slender alpha build.

I'm not even joking.


43ab31 No.13983437

I would say the STALKER games.

>>13966385

Came here to post this.


43ab31 No.13983473

File: 54b213b2d24f52a⋯.jpg (335.81 KB, 1920x1080, 16:9, Reaper_Leviathan_(9).jpg)

>>13966672

>>13966628

You fags think that's bad? Try it in VR. You don't get the true sense of scale from a flat screen.

After encountering my first Reaper and barely escaping, I have yet to venture beyond the safe shallows. Sheer, pure, utterly undistilled terror.




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