[ / / / / / / / / / / / / / ] [ dir / asmr / newbrit / rule34 / scifi / strek / sw / wai / zoo ]

/v/ - Video Games

The Vidya
Email
Comment *
File
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Flag
Embed
(replaces files and can be used instead)
Oekaki
Show oekaki applet
(replaces files and can be used instead)
Options
Password (For file and post deletion.)

Allowed file types:jpg, jpeg, gif, png, webm, mp4, swf, pdf
Max filesize is 16 MB.
Max image dimensions are 15000 x 15000.
You may upload 5 per post.


<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 499b57a4ca9679e⋯.png (2.2 MB, 1920x1080, 16:9, 210770_20171209031535_1.png)

File: 2d9d5905f0f9409⋯.png (2.37 MB, 1920x1080, 16:9, 210770_20171209031543_1.png)

File: 87ab85542451191⋯.png (2.43 MB, 1920x1080, 16:9, 210770_20171209031556_1.png)

File: 1028a7414ba2be7⋯.png (2.52 MB, 1920x1080, 16:9, 210770_20171209031602_1.png)

40b4fa No.13949379

Can post-processing programs be good and effective, or are they ever only as effective as applying a photoshop filter?

bb752a No.13949386

>>13949379

This shit looks like Mass Effect on the 360. Yikes.


40b4fa No.13949437

>>13949386

It came out in 2013.


bb752a No.13949443

>>13949437

I compared it to Mass Effect on 360 @ 720p circa 2007. However, I was thinking it's more of a design and creativity issue. How many times have I ran around an area that looked just like that? What game are we talking about anyway?


40b4fa No.13949451

>>13949443

Sanctum 2, and given the nature of the game I imagine the grafix have to suffer because of the amount of enemies that are on-screen at any given time.


d9b871 No.13949454

Never. Developers always know better than some retard with sweetfx does on how to set the visual tone with their game.


b0324f No.13949470

>>13949454

And if this hypothetical person with a post-processing program hypothetically isn't a "retard"?


d9b871 No.13949486

>>13949470

Then they would never run sweetfx or anything like it


c9f090 No.13949496

They CAN be useful but 99,99% of them are made by retards with no sense of style.

>ADD MORE BLOOM

>ADD MORE SHARPNESS

>HURR IM A GENIUS


31ed8c No.13949523

File: c8ceedc38c0936f⋯.jpg (30.21 KB, 640x356, 160:89, syndicate-bloom.jpg)

File: e73775c7bef5628⋯.jpg (17.42 KB, 450x337, 450:337, bloom-halo3.jpg)

File: f1e194a7a494af7⋯.jpg (143.1 KB, 800x831, 800:831, 110620-HDR-in-video-games.jpg)

File: ca1cbc8b21fdca3⋯.png (108.38 KB, 600x260, 30:13, Accutance_example.png)

>>13949379

>Can post-processing programs be good and effective

A few games have unique areas that can be enhanced with a little post processing, but it usually just muddies a perfectly clear image, or is one of those placebo-sharpness filters, and the cherry on top is the added input lag because the game needs time to slap on it's stupid shit.


090c0c No.13949530

>>13949470

it's possible to drastically improve the look of a game with post-processing effects, obviously; most games that look nice do so because of heavy post-processing effects. however, the game developer can make use of intimate knowledge of the game scenario (i.e. level geometry data and also the function of other effects in the scene) to tune the post-processing. using stuff like reshade to improve a game's visuals can work great, but it'll always be a little hit-or-miss. as an example, I use reshade for PSO2 because it's a DX9c game from 2012 that was originally created to fit 12-player action gameplay on the PS Vita. I use a customized preset with a lightweight simulated bokeh DoF effect combined with a heavyweight MXAO effect (because I like ambient occlusion) and I think it looks really nice. sometimes the MXAO effect really looks weird though, like underwater. in other cases, the DoF effect interferes with gameplay (very rarely). fortunately, the "disable effect" button is just a hotkey away.

don't let faggots like >>13949486 tell you what to do. if you create a preset and you think it looks nice, run it! it's your game, enjoy it the way you want. shit like "post-processing is for retards" is just hipsterism of the worst sort


bb752a No.13949544

File: 3ee24ec9300efb8⋯.jpg (52.44 KB, 400x400, 1:1, numberonewizard.jpg)

>>13949451

Well, I can only calls em' like I sees em' but from what I can see…graphix shit is all from the bottom up right? So if you make an uninspired generic looking turd like Destiny (that only stoners and their friends play so they can yell "DUED IM HIGH 420 R U?!") and it fares better than expected because it's shit EZ and MUH FRANDS B PLAYIN' IT…well. Then, you get pressure to make a sequel and it is also shit because marketing agents and vicious parasitic scum that run these companies cannot into good game design. Thus we have: Destiny 2. Heavily shilled. Any criticism of it was ferociously attacked on reddit (yes I did go reddit to talk about what vidya should be…and had at least 15 accounts suspended permanently)

Shaders and GFX tweaks are like makeup basically. Feel free to bantz if you care.


40b4fa No.13949549

>>13949544

What the fuck are you talking about and why?


b0324f No.13949554

>>13949486

Ah, okay, but that developers don't automatically know better than this hypothetical non-"retard" would is what you're getting at, right?


bb752a No.13949565

>>13949549

No context is fun isn't it? I was just sayin' that post-processing effects can make something mediocre seem good, but never great. A solid design and art-style is more important than anything because post-processing will always be there to buff out the flaws. Better now?


d9b871 No.13949577

>>13949530

>i am the ultimate authority! Devs don't know what they're doing, ever!


090c0c No.13949585

File: e544a79bf1952ac⋯.jpg (39.61 KB, 460x306, 230:153, shits_get_retarded.jpg)

>>13949577

did you reply to the wrong post, or…?


2a2f46 No.13949592

Post processing is literally photoshop for video


d9b871 No.13949598

>>13949585

Nope, you just arent very bright. Go ahead, post some examples of user post processing done well.


bd5c25 No.13949790

>>13949598

You stop what you're doing right now.


40b4fa No.13955631

File: 8aa2e3f852cb714⋯.jpg (126.34 KB, 1200x900, 4:3, googleimages.jpg)

>>13949592

Yeah but photoshop can make things look better


3e3a8d No.13955711

>>13955631

The one on the left looks deformed. Look at that god damn hip. What the hell.


6a1ac8 No.13955726

>>13955631

that is not a good example


c77a98 No.13955767

File: 2664668ad8cce3e⋯.png (723.01 KB, 761x1050, 761:1050, __kasako_original_drawn_by….png)

>>13955631

Photoshop can make good-looking things, but what you posted is turd polishing. Or would be if the edit wasn't worse.


2948eb No.13955796

File: 52e839e3fb53255⋯.png (Spoiler Image, 1.88 MB, 2000x1000, 2:1, 1467925962870.png)

>>13955767

>Photoshop can make good-looking things

No it can't.

Photoshop is only good for putting cocks on anime girls.


0e869c No.13955829

File: bc26f73431528b1⋯.jpg (Spoiler Image, 314.15 KB, 1200x900, 4:3, 8aa2e3f852cb714e63760d566d….jpg)


40b4fa No.13966901

>>13955767

thigh_gap


1577d7 No.13968646

>>13949454

I feel like this is supposed to be a sarcastic post, but it's actually true. Graphical mods and ENBs tend to be awful for one single reason, and that's the complete lack of ability of most modders to create assets that go complement the other assets. Your 99999 quintillion polygon model may look nice and fancy in Blender, but it's going to stick out like a sore thumb when surrounded by low-poly models.


a8e023 No.13968770

File: 482547e9bb8c782⋯.png (3.46 MB, 2188x2908, 547:727, 482547e9bb8c78278f9af17e2d….png)

>>13968646

It's pretty obviously not sarcastic. But, honestly, some most pretty much all modern game devs don't understand good visuals either, or good design in general. It's all idea copying and following trends.

>>13966901

>ass_visible_through_thighs

>cameltoe


40b4fa No.13975366

>>13968770

>puffy_vulva


80fc3f No.13975508

>>13949379

Something like SweetFX can be a fairly major improvement on older games but on modern games they're pretty much pointless unless you're going to go GTA:IV-tier autism with unplayably low framerates as a result.


c65b0f No.13980166

Maybe some day when artificial intelligence can be trained to be an artist. That's pretty far off though.


2239f5 No.13980884

>>13949379

Very few games have good-looking post FX.

Namely because a game developer's idea of post processing is "let's fill a plastic bag with piss and put it between the screen and the player" or "COLORS ARE GAY!"


16e2fa No.13990008

>>13955631

looks like deformed shit mate


8ebce4 No.13990031

File: 570bd9c7267190c⋯.jpg (1.26 MB, 1600x900, 16:9, 133-1-1400958083.jpg)

Isn't being unable to see shit just FUCKING GREAT? Darkness = Cool, don't you know?!




[Return][Go to top][Catalog][Nerve Center][Cancer][Post a Reply]
Delete Post [ ]
[]
[ / / / / / / / / / / / / / ] [ dir / asmr / newbrit / rule34 / scifi / strek / sw / wai / zoo ]