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File: 57d5fad4be3514a⋯.png (1.68 MB, 1920x1080, 16:9, x3.png)

691314 No.13930014

>start up a new LU game

>go loot some missiles near pirate sectors

>dock at a military base

>can't sell them

>go find an equipment dock

>can't sell them there either

>look it up

>apparently there was an update about a year ago that removed the ability to sell equipment to EQ docks and outposts that don't have them listed

What the fuck? Where am I supposed to sell this shit now when no one will take it? And how am I expected to make money when if I can't make my missile production complexes??

11a224 No.13930037

>>13930014

that will teach you not to loot


691314 No.13930054

>>13930037

Looting is like the only realistic way of making money early game, though.


72d4c7 No.13930066

>>13930014

>install artificially difficult grindy meme mod

>surprised when it's artificially difficult

¯\_(ツ)_/¯


9ef96c No.13930077

>>13930014

So go find a dock that lists them and sell them there you retard. Or just dump them on a captured ship and sell that.


691314 No.13930078

>>13930066

>litcube

>artificial difficulty

What? It's a mod that makes things less tedious and gives you more endgame content by making large scale battles not tank your frame rate and giving you something to fight. It's way less grindy than vanilla, too. Cock blocking you from selling missiles to military outposts is the only bad change.


72d4c7 No.13930105

>>13930078

>by making large scale battles not tank your frame rate

Never had that problem with my old 670 and 3570k.

>and giving you something to fight

Never had a problem with that either unless I deliberately locked down the xenon sectors with 3x Osakas per gate.

>It's way less grindy than vanilla, too.

<while removing the best way to bypass the early game grind

Hmm….


533739 No.13930121

>>13930014

>Not playing X3 vanilla like a real man


691314 No.13930135

>>13930105

>Never had that problem with my old 670 and 3570k.

You've never had any large battles, then. What exactly is your idea of "large"?

<while removing the best way to bypass the early game grind

Yes, which is why I'm annoyed. That's literally the only problem with the mod now and I don't know why he made such a stupid decision. LU also makes it so any non-capital ship can bail so you can go hunting around near pirate sectors to find free M6s and stuff, so that's still there. But then you still miss out on spamming missile Saturn Complexes and setting a trader to automatically sell it all to a military outpost. LU was literally perfect until this stupid ass change.


9ef96c No.13930165

>>13930135

Cap ships can actually bail. It's just a very low chance. And IREs, PACs and APCs are more profitable to spam factory's of anyhow.


691314 No.13930178

>>13930165

Oh shit, didn't know that.

>And IREs, PACs and APCs are more profitable to spam factory's of anyhow.

This same update removed the ability to sell past the station's capacity.


11a06c No.13930200

>>13930121

>implying x3 is for real men when it's outrageously casualized x2

You actually had to trade in x2. In x3 I just run a few bounty missions and I'm a millionaire in an hour. Or worse, do the plot and have too many free ships to manage.


9ef96c No.13930208

>>13930178

Yeah that isn't even an issue. I've made 200x Complexes of each of those and never flooded the economy with them.


691314 No.13930232

>>13930200

>vanilla plot missions

>too many ships to manage

IT'S NOT ENOUGH, I NEED 100x THAT AT LEAST. God I wish there was a proper successor to X3 that made it much larger scale and with more automation features to take out unnecessary micromanagement in late game. Rebirth was shit, Egosoft has shown they learned NOTHING from Rebirth and are going to repeat their mistakes with X4, and Limit Theory was compromised by the dev who regularly disappears suddenly hiring his girlfriend as the first new employee working on the game. I just want my huge space empire sim.

>>13930208

Guess I'll try that, then. Probably just gonna cheat myself a few million to skip this mind numbing early game since I can't sell missiles anywhere.


11a224 No.13930270

>>13930232

>Egosoft has shown they learned NOTHING from Rebirth and are going to repeat their mistakes with X4

like what?


11a06c No.13930310

>>13930270

X4 is just Rebirth with some fresh paint. It will have everything everyone hates from Rebirth like space highways, mandatory on foot segments, and they claim they'll have sectors like the HoL expansion (the giant tacky space mall) that everyone with taste hated.


691314 No.13930327

YouTube embed. Click thumbnail to play.

>>13930270

They have it stuck in their head that X3 is primarily a combat game like literally any other space sim, and they still want to go for "muh immersion" bullshit instead of adding more strategy elements. Here's their announcement discussion vid with Q&A which starts at 32:00. There's a lot of stuff there and none of it looks promising.

It's also plenty of small stuff, like on this page: https://www.egosoft.com/games/x4/info_en.php they have

>Represent different factions with different ships and technologies.

with "REPRESENT DIFFERENT FACTIONS" in bold, which tells me they still haven't even considered allowing players to become THEIR OWN faction, which is a MUCH needed feature and is the direction the game should be going imo.

Also here's their forum post with a whole bunch of FAQ: https://forum.egosoft.com/viewtopic.php?t=396292

Also what >>13930310 said.


f23e6c No.13931028

File: 90793cbf75fa0bf⋯.png (1.65 MB, 1920x1080, 16:9, schlomo teladistein.png)

File: db39223786fd27f⋯.jpg (66.71 KB, 501x585, 167:195, happy teladi.jpg)

>>13930014

>not salvaging ships from literally between still firing PAAs

get on with the times gramps, the new meta is to watch your sat network like a vulture and ninja bailed ships


87ab89 No.13931175

>>13930270

They're committed to making a cinematic experience to try to get normalfags to buy it.

They don't give a fuck about empire-builder autists who will be forced through their insipid, tedious "muh immersion" mechanics yet again to accomplish basic tasks.


1286b7 No.13931215

>>13930310

>everyone hates from Rebirth like space highways

they are dead on with that, but at least they are not adding that shit everywhere, only main sectors

>mandatory on foot segments

but anon, dont you want to walk to your waifu?! implying they can make qt npcs

>>13930327

i guess i will just wait and see what happens to x4

>>13931175

>hey're committed to making a cinematic experience to try to get normalfags to buy it.

i dont remember any cinematic experience in the videos they showed about X4


96a338 No.13931585

>>13930327

With all the features they're talking about in the vid, if the game actually has dynamic war AI, this game will become Mount and Blade in space.

I never really got the complaints about the highways aside from the fact that the curvy path it often took felt stupid and even with the minigame, they are boring as fuck but traveling in these games have always been boring like that. I've always said space games will be more engaging if they were a tad bit more interactive. Shit, imagine needing orbital mechanics just to fuck around massive distances in X games. Mite be cool. The previous X games used the gates as loading screen, Rebirth's engines was simply just powerful enough to stream asset on the fly so they separated entire systems through the gates instead.

I don't understand what you mean by more strategy elements. What are you talking about exactly?

>allowing players to become THEIR OWN faction

Anon, the player has always been its own faction in X games. You can splinter off your starting faction through your own actions later in the game.


533739 No.13932254

>>13930310

And that's why they wont include the Boron. I guess designing their water-based environment would be a mess for the stupid foot segments.


63627a No.13932487

>>13932254

That and the fact that Egosoft cannot into animations. I think they're still using hand-crafted animation loops and not motion capture which makes all their characters look stiff and robotic. Unless they hire SelfDrillingSMS to do their animation, their on-foot shit will always feel janky as fuck.


691314 No.13933742

>>13931585

>I don't understand what you mean by more strategy elements.

Adding things like the Phanon Corporation mod, except making there be several corporations like that (Terracorp, Plutarch etc don't actually do anything) and then adding diplomacy to actually interact with those factions as your own independent faction. This is also what I meant by letting the player become their own faction; the diplomacy bit is important. It's a difference between "being your own faction" through just not giving you any rules, and ACTUALLY being your own faction officially supported through real game mechanics.


b4f68c No.13934858

File: 4e2e356c6a7134a⋯.jpeg (52 KB, 900x810, 10:9, 12649829843.jpeg)

>>13931028

>teladistein


691314 No.13939798

File: ca7458b842837e7⋯.png (534.89 KB, 650x528, 325:264, ClipboardImage.png)

Wow, what a steal!


cad9c7 No.13940579

>>13933742

I don't see any strategic elements in that. That's just straight up diplomacy although yes fully functional diplomacy would be cool. Add in corp espionage and this game would be the tits. The best corp espionage shit I did was steal Boron tech for myself and then eradicated their entire species.


691314 No.13940717

>>13940579

How is diplomacy and dealing with other functional factions not strategy?


cad9c7 No.13940739

>>13940717

I thought you meant strategic elements like Homeworld. Shit, the game already has market strategic elements when you think about it.


691314 No.13940844

>>13940739

>like Homeworld

Do you mean the controls or something? I'm talking more like grand strategy/4X type stuff, not RTS.


691314 No.13944825

>>13940739

>Shit, the game already has market strategic elements when you think about it.

Yeah, that's exactly the kind of thing I'm talking about, and is the area the game should be focusing on.

bump


294c8f No.13948675

>>13944825

What sort of market strategical elements though? Like corp hostile takeovers? Mite be cool.

>>13940844

Yes and then some. Be nice to be able to officially stake a claim to an asteroid cluster that is interstellarly recognized by different factions. Right now, you can just forcefully take over a cluster and then drop defense turrets and fleets to take out everyone coming close but the AI still sends units after units as if nothing happened.


72332d No.13950226

File: bbd9593fe011f80⋯.png (353.71 KB, 499x505, 499:505, paneful.png)

>ywn play a HD version of X3 with proper multithreading




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