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b2637a No.13926843

What happened to this genre of brawlers? Nothing like you and a mate against the world.

930c28 No.13926853

File: 862b2c05ebab346⋯.gif (101.03 KB, 500x364, 125:91, 1454875408994.gif)

It got burned out with each new entry being the exact same shit over and over again, and better actions games came about.


d7f15c No.13926893

Godhand was the evolution of side-scrolling beat'em'ups. Unfortunately no developer bothered to improve on the formula.

I'd kill for a co-op Godhand.


f98a2b No.13926959

>>13926843

Way too slow, repetitive, with damage sponge enemies. Bare Knuckle 3 is probably the only game in that genre that isn't awful.


20b18d No.13927098

They evolved into hack and slash games which then evolved into dynasty warriors.


25e67c No.13927099

File: aa8079daef3f92a⋯.jpg (538.59 KB, 1024x632, 128:79, Megadrive-Genesis-Streets-….jpg)

I still play Streets of Rage II and God Hand sometimes


1b27cd No.13927249

>>13927099

>filters

I hope that's not your screen.


f7539a No.13927268

File: 9a356a4059f4d88⋯.jpg (136.69 KB, 640x908, 160:227, Viewtiful Joe.jpg)

The isometric kind were always a shallow genre. They were the Halo of their time. The good 2D beat 'em ups no one ever seemed to bother to imitate for whatever reason.


b89bf1 No.13928253

For what it's worth, I did like Charlie Murder. It definitely had some problems (the equipment system was very much a game of comparing the green numbers versus the red numbers, some of the brief gameplay changes were needlessly difficult), but it had a cool visual style to it, and it did some interesting stuff with its magic system that I don't think I've seen other games do. If any other games do it, let me know, because I've been missing out.

>Up to four spells can be equipped before a fight, and each one has its own cooldown

>More than just stock damage dealing spells, there's also spells that give buffs and advantages to you and your teammates (summon demons to fight for you, give your team a mass healing or a defense or cooldown buff , summon a pile of weapons for you to use)

>There's a spell to convert an enemy on to your side, and once I used it on a cultist-looking healer enemy and he started healing us instead

>You learn new spells by getting tattoos, because why the hell not


b89bf1 No.13928261

File: c0009a33e0f3381⋯.png (1006.26 KB, 1280x720, 16:9, Charlie_Murder_screenshot_….png)

>>13928253

Forgot to add a quick reference picture. Sage for double post.


f7a26b No.13928284

File: 8d288c3aac1c7e7⋯.png (496.43 KB, 512x512, 1:1, fight_n_rage_by_clarence19….png)

You called?


41adb2 No.13928306

Around 1995, people only cared about the latest 3D games, and well, not many companies were interested in translating the genre to the "polygonal world" (I can only remember Fighting Force and Die Hard Arcade, which didn't have much success either).


4c2800 No.13928370

>>13928284

>no online

it hurts


c2d6b4 No.13928383

3 dee killed them for the most part and turned them into something entirely different. Also

>>13926893


ccda05 No.13928441

File: 879fd2781218faa⋯.jpg (40.26 KB, 640x464, 40:29, dungeon magic.jpg)

File: 9734dca0cc7e631⋯.jpg (82.02 KB, 800x560, 10:7, moonwalker.jpg)

>>13927268

>isometric

Most beat 'em ups are oblique. Very few are isometric. The only examples that come to mind are Dungeon Magic and Michael Jackson's Moonwalker.




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