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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: df4ec139061ce8b⋯.png (646.16 KB, 927x648, 103:72, Asphodel.png)

File: 10a0b43f000610a⋯.jpg (37.63 KB, 460x215, 92:43, Dominions 5.jpg)

File: cb10691ac680855⋯.png (304.62 KB, 479x625, 479:625, Middle Age Nations.png)

File: 9ee248e1aa845b9⋯.png (676.44 KB, 1029x619, 1029:619, Pretenders.png)

File: fcefb33a2b13210⋯.png (617.77 KB, 898x646, 449:323, Rlyeh.png)

b6092c No.13916270

Dominions 5 is a strategy game produced by Illwinter which consists of 2 guys who make games for themselves and their friends in their free time.

The game pits various nations based off real world myth fighting each other in a apocalyptic battle to prove who's god is the true god. The Pretenders as they're known appear once every era, leading their chosen people against the heretic nations to claim the title of Pantokrator; with each different age comes a different level of technology and magic, adding to the level of strategy for each nation.

Dominions 5 is the latest release which has several improvements over it's predecessors which have changed the game dramatically, the biggest changes being the variety of Blesses which empower your nations sacred troops with divine powers of your choice, and real time combat as opposed to the turn based method.

Besides these changes the game features thousands of units, and hundreds of spells and magical items; the depths of customization are huge and provides a lot to play with for your grand strategy

The game is currently only purchasable on Steam, which is kinda lame but you don't actually need to the client open to run it.

>Unit inspector

https://larzm42.github.io/dom5inspector/

the dom5 inspector is forthcoming but it's expect to be finished soon in the meantime you can still use for some things.

https://larzm42.github.io/dom4inspector/

>Discord

https://discord.gg/D6HhNfn

The discord is primarily for blitzes and direct connect games; All pbem games that are made will always be posted in the thread, but if you feel like getting in on more MP games come play with us there.

>Current news

http://www.llamaserver.net/gameinfo.cgi?game=8chMiddleagegame

Is our current PBEM game, Vanarus has hurt his hand and requested an extension this weekend but still staled, for some reason Pythium has staled.

If you join an email game please ask for an extension if you're going to stale, and if you feel like you can't commit anymore please find a replacement in this thread so we can keep the games going at a regular pace

85622f No.13916280

>discord

Fuck off, post a magnet link nigger.


a4d717 No.13916281

File: ee6b825a4c508ee⋯.jpg (56.69 KB, 639x480, 213:160, fg_evil_monkey.jpg)


b6092c No.13916345

>>13916280

I don't have one but you can get the cracked version from the Revolt forums.


607144 No.13916412

Every game there is always that one guy who joins just to stale every turn.


4b9b0f No.13916455

Does the level of fortification affect MA Ermor freespawn quality? Should I build everything up to castles or should I just stick with palisades?


551e40 No.13916465

can you play multi on pirated version?


f0d8d4 No.13916495

>discord

Nice way to kill your thread fag


b6092c No.13916496

>>13916455

I know for Lemuria it effects quality in terms of getting more of the actual soldiers over the undisciplined spirits.

>>13916465

You can but the game will be limited to one pirate copy usually, if the game detects multiple cd keys even in a PBEM it will stale your turn.


04d669 No.13916533

>>13916455

IIRC yes, you need it for your top tier stuff like Knights of the Unholy Sepulcher


13db37 No.13916575

I didn't know this game series even existed but thanks to you faggots I am now hooked. I reckon it'll end up as one of my favorites, but it's certainly flawed when it comes to its presentation. The graphics are easy to critizise, but I think the battles would leave a much better impression if the units had walk animations and moved from square to square instead of warping around. Is this something that the creators have in mind and is it even feasible to begin with?


607144 No.13916602

>>13916575

I don't think the devs have it as a priority but animations have improved a little bit compared with 4.

Personally, I'd like to see single-player become a proper gsg and the improved mod support could make that happen.


ce7e90 No.13916619

>>13916575

>Is this something that the creators have in mind and is it even feasible to begin with?

graphics are last thing that hardcore anthropologists care about tbh


4dd59f No.13916648

>>13916575

The only thing that's improved graphics wise since the first game are the spell particle effects, the foliage, and the terrain generation. It seems to me that they think paying more money for better art is a waste. And it would be quite monumental for them to redo all of the graphics at this point since they just keep adding nations.


b6092c No.13916724

>>13916648

They redid a tonne of the old sprites to be higher resolution.


551e40 No.13916807

>game is not in ascii

uninstaled fucking casul shit


b70a47 No.13916897

>>13916181

Got hospitalized in Friday, ought to be able to get back in tomorrow unless some doctor decides to jew yet another day from me. Sage for blogposting.

>half days don't count as days goyim even if you came to hospital in the morning


aea156 No.13917059

File: 969ad3105f2ea7a⋯.jpg (95.33 KB, 800x626, 400:313, 969ad3105f2ea7aefa7cf7ece9….jpg)

Whats a good direction to take with a Tien'chi pretender? They don't seem to have a lot of blessworthy units, so maybe strong scales?


dc6534 No.13917068

Show off your pretenders, i want to see some crazy builds.


4adad2 No.13917090

someone make a nation based around spiders and not niggers tbh


ce7e90 No.13917114

>>13917059

on tien chi i go rainbow because you WILL have a fuckton of gems of all kinds. and it keeps with factions motive


ce7e90 No.13917171

File: e0f6f539029f744⋯.png (1.51 MB, 1920x1080, 16:9, wut1.png)

okay that was fucking weird


09601e No.13917234

>>13917059

>>13917059

Ea tienchi has some pretty good sacreds that resist all elements and have 2 attacks, and they have their sacred demons. MA has decent sacreds but most people afaik build more for scales. LA you could probably do something mainly for your mage priests, but you also get sacred spirits which work out well with death explosion and blood vengeance


85622f No.13917261

>>13917059

TWO SCOOPS?!


4dd59f No.13917434

>>13916724

It seems like all they did was scale the image and blur a fuck load of pixels to me personally. I prefer low res sprites to stay that way so that the pixel edges are cleaner.


d806ab No.13917517

File: 4970a974ec50785⋯.png (6.29 KB, 137x100, 137:100, ss (2016-12-20 at 05.50.48….png)

So is it possible to play a blitz on a pirated version? I have no money or this game.


607144 No.13917530

>>13917171

Maybe the sorcerer mind enslaved your blood marshal. Then your blood marshal killed your vampire 68 times.


607144 No.13917681

>>13917171

>>13917530

Or more likely it just killed a bunch of summons.


49e280 No.13917738

How do you even play these games.

I don't mean 'how do you push the buttons to train troops'. I mean how do you structure an army? How do you know what units are good? How do you know what magic is good and how to get powerful late game units? When do you use your pretender to fight?


4adad2 No.13917751

>>13917738

read the units stats, their equipment and spells then judge based on what seems good to you and try it out tbh


04d669 No.13917752

>>13917738

experience and the mod inspector helps out immensely, as soon as it's released.

A lot of that will also depend on who you're fighting against, what nation you're playing and so on.

>When do you use your pretender to fight?

When you gear them for it, though awake expanders aren't nearly as useful anymore due to necessary scales like growth and order being much more important to troop recruiting now.

>powerful late game units?

That'll mostly be summons, so under conjuration


13db37 No.13917774

Why won't these damn Illithid mind flayers use their Mind Blast? They cast it once and then fuck off into combat. I have set them to FIRE and CLOSEST ENEMY, which supposedly make them use up their ammo before engaging.


5a5ffe No.13917813

>>13917774

How much Fatigue do they have when they shoot?


4dd59f No.13917857

>>13917738

The best way to play this game I find is to come up with an overall strategy then try to enact it as best you can. Even if it's your first time playing the game. This game is very faithful to mythological themes so if you know something about mythology you can work off of those ideas until you establish a working knowledge of what's happening in the fine details. Read the nation descriptions carefully, come up with a strategy and then build your pretender for that strategy. The only really sticky part is knowing whether your nation has strong sacred units and what kind of bless buff to use on them. However you can answer questions like "How do I know when to fight with my pretender" easily; if you don't plan on having your pretender fight, don't do it. You will want a defensive buff like ethereal on your pretender if he's fighting solo, otherwise he will eventually get overwhelmed by ogres or something, but normal human shitters will be laid to waste. You can ressurect him as long as you have dominion but it's very time consuming and forces you to waste your priests' time sitting around praying for your revival. Remember, Jesus Christ was a scrub pretender who recruited 12 OP as fuck priests to Call God.


49e280 No.13917897

>>13917857

>Remember, Jesus Christ was a scrub pretender who recruited 12 OP as fuck priests to Call God

I think I might actually understand how to play the game now.


09601e No.13917905

>>13917738

Just fool around in single player with a nation you like. After you figure out the basics of army make up, you should aim to capture 12-15 provinces in the first year(12 turns) of the game and get a 2nd fort down before the end of the year as well this will help give you a good foundation for the rest of the game especially when it comes to multiplayer. You could also try to expand further for more money temporarily but be warned the more nation's you border the more that will want a piece of you.


4dd59f No.13917909

>>13917897

If you're going to go for that kind of clownery you might want to find a pretender that has the "Immortal" trait like a vampire. They respawn instantly as long as you have dominion in a province.


4dd59f No.13917936

>>13917909

>I'm a retard

Sorry, it works if you die INSIDE your own dominion, then you respawn at the capital (first province you own). I don't use immortal creatures/gods frequently.


49e280 No.13917990

>>13917909

Actually, it was reading between the lines of your post that told me to read between the lines in the game. Stuff like

>If its true in mythology it can help

Is stuff that isn't obvious from a pure gameplay perspective. The first time I tried to play DoM4 I went in expecting this military strategy game but there's more surrounding the game than that that needs to be understood and appreciated before you can jump in. It's not a game to go in blind.


4dd59f No.13918045

>>13917990

It's more of a meta-strategy for approaching seemingly unapproachable games like Dominions. I didn't play this game until I looked at the nation list. Then I thought, "Is that ancient Greece with philosopher wizards? Is that an undead nation based on the fall of the Roman empire? Is that a fucking underwater Lovecraft nation that allows you to send nightmares to enemy commanders?" And I just jumped into the game and tried to defeat my AI enemies. Another good one is Hinnom which allows you to be a race of cannibal Jew giants with Moloch for your god. Oy vey, stop casting Fire Storm! It's like annudah shoah!


5062b5 No.13918113

>>13917059

Ching Chong veteran here, it really depends on the age.

>EA

<One of the best recruitable sacreds, especially for the early game

<several summonable sacreds: giga nigga berserkers, flying dudes with solid stats and fire projectiles, underwhelming flying doggos, stronk soldiers that are individually weaker and harder to summon than the berserkers but are cheaper

<bonus battle-only ghost summons that aren't that great on their own - but once you hit conjuration 8 or something can be summoned 40 at a time by a D1 mage with 2 death gems. Will fuck shit up with a good bless

You'll want AT LEAST a decent bless.

>MA

<Decent cavalry + doggos and soldier summons from EA

Scales are better here.

>LA

<Pretty good cavalry with 3 attacks and bows that cause fear

<ghosts, doggos, and soldier summons from EA

Mixed bag, can make a case for both scales and bless. Maybe good scales + a few minor blesses.

Granted this is all from Dom4 and might not apply to Dom5, I haven't played it much yet.


607144 No.13918120

>>13917738

Just fuck around in it.

I have over 400 hours in this game now and I still completely suck at it. Probably because I spend so much time just screwing around and doing stupid shit like playing Bandar Log and spending all my gems training my bandar nobles in death magic so I can have a bunch of gorilla necromancers.


6e6dd9 No.13918238

>with realtime conbat unit placement matters a ton now

Wew, I love that shit.


4961c7 No.13918274

>>13918113

The changes to bless makes going for a bless-reliant strategy less powerful, since big buffs like fire weapons are incarnate-only.

That said, you can still make a strong bless that doesn't need your pretender around, but gone are the days of tanking everything but your bless.


5062b5 No.13918367

File: d89f778d8f1524e⋯.webm (870.9 KB, 720x400, 9:5, raughs.webm)

>>13918274

That's kind of a shame, W9N9D9 EA Tien Chi was my favorite meme and was actually decent beyond year 3 because of the sacred summons.

But on the other hand exploding Ancestor Spirits that decay on hit sounds really funny.


7294c2 No.13918478

>>13918113

>>13918274

>>13918367

WotFE also went from 17 def to 15 due to shortswords nerfed from +2 def to +1


8173e8 No.13918910

File: 179c53e3089ee2d⋯.png (373.47 KB, 744x486, 124:81, muhdik.png)

already having fun


b6092c No.13919187

>>13917936

>>13917909

Actually there are two types of immortality now.

The type vampires have works no matter what, but requires 3 months or something and that you retain ownership of the province of origin

the other one is the old kind of Dominion based immortality.


5062b5 No.13919231

File: 938ad10409d137c⋯.gif (281.33 KB, 300x150, 2:1, 1452605914657.gif)

LApleasekillme admin pls

Lemuria doesn't have the right game version, just set him to AI unless someone wants to sub


88ffa2 No.13919600

What's a good civ for rolling around with groups of mages and blasting everything to death?


b6092c No.13919613

>>13919600

Abysia

Caelum

Ctis


88ffa2 No.13919818

>>13919613

Any way to recruit more than one mage a turn in Dom4 other than finding recruitable mages in random provinces?


5a5ffe No.13920050

Wanted to archive the previous thread but someone already did apparantly.

Here it is for anyone interested: archive.is/swvR5


b6092c No.13920078

>>13919818

You'll have to build forts up, with a castle or higher you'll have 3 commander points max, which allows you to recruit a mage and a half, as long as it's paid for and qued on the previous turn you can get 2 mages on your next turn.

Things that cost 4 commander points though will always take 2 turns a mage.


9b6e9d No.13920511

File: d26cc333c9b7791⋯.png (13.32 KB, 488x296, 61:37, 79844913.png)

>LA Lemuria

>my 200 army of spirits + thaumaturg novice versus 32 flying angels or something

>they fly OVER my army and kill my commander

>pssssht nothin personnell….kid

>mindless army scatters

>defeat

JUST

Also, captcha.


3aac39 No.13920685

File: 4f45a7ac6ffc9ba⋯.png (23.21 KB, 402x305, 402:305, ClipboardImage.png)

File: 057597e8a4bbac4⋯.jpg (43.89 KB, 504x515, 504:515, gutsrage.JPG)

NIGGERS


ce8f7d No.13920825

>>13917738

By using your brains.

Check you units stats. Figure out their role.

Set up your army in a formation that favors them.

Generally:

tanks and chaff in front.

cavalry and flyers to the side.

Ranged units to the rear.

etc..

It all depends on how good your units are and how many you have.


49e280 No.13920895

>>13920825

I attempted this, but made a terrible mistake. I thought Salamnders were ranged, but it turned out they were not.


5058ec No.13920975

>>13920895

That's why you check the type of weapons they have dimwit. Only range weapons have the length stats with r next to the number.


8e72aa No.13921241

any essential mods i need to have to play this game?


ce7e90 No.13921290

>>13921241

no. its perfect as is.

you might want to get more maps tho


d0b50b No.13921294

Noob here how do i become necromancer who spawn shitload of skeletons and zombies. I have watched those basic videos i know how to build army and shit but how do i build weapons relics and shit? If units have candle they can be blessed by some shit spells right?


d0b50b No.13921299

>>13921294

Sorry for using foul language but this game really makes me mad. The description of spells is fucking shit.


8e72aa No.13921300

>>13921290

randomized maps are pretty good in my imo


4adad2 No.13921317

>>13921299

>>13921294

you need to use your mages to make weapons/items/armour and depending what they can make is depending on the kinda magic they are empowered in, at what level that magic is at and what your construction research level is at


ce7e90 No.13921325

>>13921294

choose a civ that has death magic like ma ermor. conjuration spells are a must.

> but how do i build weapons relics and shit

if your commander has magic school he will have option to FORGE MAGIC ITEM if he sits on a lab. researching CONSTRUCTION allows you to create better items

>If units have candle they can be blessed by some shit spells right?

yes, they can be blessed by lvl1 priest, which gives units bonuses that you choose when building your pretender


d0b50b No.13921326

>>13921317

So fire lvl or mix of whatever teaching + construction lvl + gem count = some kind of ass relic,weapon or armor


4adad2 No.13921328

>>13921326

aye, it takes a turn to build and the items have set amounts of gem costs and they're usually pretty cheap


d0b50b No.13921334

>>13921325

>yes, they can be blessed by lvl1 priest, which gives units bonuses that you choose when building your pretender

???


d0b50b No.13921344

Okay here's another question.

If i want to be necromancer i need to put my points into death magic then research conjuration spells. Can i go to negative into wheat points and population points?


5058ec No.13921350

>>13921344

I would think growth is important to keep a population going and pillage the providence if you need corpses. In my game I drained my population completely and it fucked me hard.


fd197f No.13921356

>>13921241

These are more personal preference than essential for my single player Dom4 games.

>worthy heroes

Adds more heroes to the base games factions.

>usable sites

Allows you to recruit another factions units, sans sacreds, at a captured capitol.

>magic enhanced

More spells fam.


4adad2 No.13921376

>>13921334

when you're giving magic to your pretender and at level four in that magic it allows you to get bless points of which you can spend on blessings which effect your sacred units

>>13921344

it depends on the nation, ermor you can't produce any units the normal way but they come each on your provinces and to get commanders and such you need to cast death magic spells to raise them.

now if you want to take another nation and have them do that, it's kinda a side deal but you wont be raising dead each turn for free, have to cast reanimate each turn but you can automate that


4adad2 No.13921378

>>13921352

thanks for your gayme homie


ce7e90 No.13921396

>>13921378

FUCK

serves me right for wanting to help people


4adad2 No.13921398

>>13921396

I didn't but someone is going to please delete soon


8e72aa No.13921426

>>13921352

is spending points on dominion shit like production worth it ? i always make pretendent dormant so i can pop extra points in it


ce7e90 No.13921434

>>13921426

that heavilly depends on faction. as in if you lack bless units or they are shit then getting these is better then bonuses from bless


8e72aa No.13921497

>>13921434

so can you name these factions?


ce7e90 No.13921553

>>13921497

no, there are too many of them and its mostly subjective.

Ulm for sure


b6092c No.13921558

>>13921497

MA Ulm, Abyssia in all ages, Marignon will definitely want to have atleast 2 production.

Most nations can get by without taking production because you get resources from surrounding provinces, and usually you'll have more than enough to buy the guys you want (personally I find rec points more important now so order/growth are still better than prod)

Just look at the units ahead of time, if you see guys that mainly cost 25+ resources you should take some prod


04d669 No.13921604

>>13921426

Yes, especially now

You want order and growth due to the new recruiting mechanics since those directly influence it, production less so


7294c2 No.13921965

>>13921604

It's very situational. For nations like MA Ulm or LA Atlantis, with top tier heavy infantry that costs over 30 res apiece, you're definitely going to want a point in prod before anything else. On the flip side, every incarnation of Abysia can pump out size two 17 prot tower shield heavy infantry with fire aura and above average stats for 8 resource points apiece, a fraction of the norm.


607144 No.13922041

>>13921344

For necromancers, enchantment is as important as conjuration because it has all the animate dead spells. Conjuration is good for the big bad commanders.


4f6861 No.13922437

>>13921294

Just read the manual when you are stuck, it's freely available on their website even if you do not own the game. It's not that long winded, except for all the individual descriptive text for each nation. You have to kinda approach this game like a tabletop wargame. When you're confused, read the rulebook.


f6612c No.13922449

File: 87cbaeef23f5e16⋯.jpg (38.24 KB, 424x320, 53:40, vanarus the giganigger.JPG)

File: a209d53cf8380f3⋯.webm (6.07 MB, 704x464, 44:29, Nigga,_get_yo_black_ass_o….webm)

>>13920685

>NIGGERS

Ya I fucked up like some manner of double nigger. I apologize for it. Shouldn't happen again unless the fucking sky decides to fall on us. Webm related, it's essentially what happened in hospital.


f56af0 No.13922461

File: e4c395d96e0f008⋯.png (623.02 KB, 644x655, 644:655, Alto Cantabile.png)

>>13917068

This was shamelessly stolen from elsewhere while I was getting a hang of how Dominions 5 works compared to Dominions 4. I at least gave it a name I thought was fitting. I swear I will make something a little more original once I get comfortable with this game.


b6092c No.13922475

File: b1d0facfcfa6edf⋯.png (366.18 KB, 689x547, 689:547, 40 Hp Ermor Sacreds.png)

>>13922449

I hope you feel better Anon, and have a speedy recovery.

>>13917068


7294c2 No.13922556

File: 607ab7639e76838⋯.jpg (214.23 KB, 871x872, 871:872, dom5 papaworm.jpg)

>>13917068

Here's the only rainbow bless I've done, with most being beneficial to my Shard Guards but primarily aimed at Sentinel/Granite Golem mass. Also some precision/reinvig for the half-blind mages. Heat scales for points and to protect my best mages who are coldblooded.

Might be worth putting another point into heat or shifting another to magic. My researchers take some infrastructure and the mass Sentinels conjuration requires lv8, and I'll need at least some evocation to stay viable along the way.

How hard is heat/cold scales on non-native units?


18634e No.13922713

How do I get more command points in my capital? I only have 2 but some units cost 4


300fe1 No.13922730

>>13921604

This is a nerf to Xibalba isn't it? You can no longer make 100 soldiers instantly. Also to gladiators for the same reason.


ce7e90 No.13922740

>>13922713

you get command points for upgrading your castle (which you cant because it is already max level)

also it just means that recruiting takes 2 turns


18634e No.13922852

One last question, how the hell do I use mind slave? Does it have to be a regular human unit?


607144 No.13922889

>>13922852

You can enslave any unit that isn't mindless. It works best when you have a good astral mage spam it and combine it with communion.


18634e No.13922928

>>13922889

The ritual spell, I know there is one that can be used in combat. Aboleths can cast it but when it brings up the list of units to use it on the list is blank.


27bfb0 No.13922935

Still have a Dom4 match up here http://www.llamaserver.net/gameinfo.cgi?game=8eamatch

>>13919818

Not in Dom 4, no.


27bfb0 No.13923013

>>13919818

I forgot to mention that you can make national mages if you make more forts. Though it is 1 mage/turn in every province where you can make mages.


4f6861 No.13923274

>>13922928

This sounds like a retarded question, but are you sure the ritual spell is also called mind slave? Sounds like you're playing R'lyeh, it has been ages since I touched them but I think their units are all mindless, even their commanders, except for the Starspawn. Try recruiting a shitty regular commander in a random province and using it on him.


b6092c No.13923390

>>13923274

You need to use that spell on an Androleth commander and only the Aboleths can cast it on them.

You can only have one androleth to an aboleth at a time, the new Aboleth pretender can also cast it on an Androleth


18634e No.13923424

>>13923274

Sorry I was stupid for not mentioning it. Its R'lyeh EA.

>>13923390

So I can't mind slave a human commander? I have to cast is on another aboleth? Thats misleading.


18634e No.13923434

>>13923424

Fuck I hit reply before finishing, the spell is called mind vessel.


b6092c No.13923441

>>13923434

An aboleth has to cast it on an Androleth which is your coastal mage.

it then gets the Aboleths levels in Astral magic


18634e No.13923516

File: 455a3786ab55e71⋯.png (17.14 KB, 558x614, 279:307, 3583c6ca3326fb39471c8b1cc7….png)

>>13923441

>coastal mage

Oh.

Right.


b6d404 No.13923598

File: 644cc180878e17d⋯.png (632.54 KB, 630x881, 630:881, pretenders.png)

Post your pretenders.


2feed6 No.13923646

Noob here, I am trying to git gud at playing Jotunheim because I really like the Frostgiants with some blood magic stuff they seem to have. The problem I run into is that I am completely shit at early expanding and designing a pretender, I experimented a bit and I cant get it right. Looking up advice also didnt help because its all written with dom4 in mind where powerful blesses didnt need the god to be awake. Any help?


ce7e90 No.13923712

>>13923646

spam goblins tbh


b6092c No.13923758

>>13923646

You dont even need to use a bless for Jotunheim first of all, this is pretty much the case for all giant nations.

the thing that is getting you is that your giants are getting surrounded so do what >>13923712

said and have some goblins accompany your giants so they dont get harassed as much


b6092c No.13923761

>>13923758

I mean a bless to expand


4f6861 No.13923882

>>13923758

>>13923646

The thing that gets most giant-type SCs and thugs is they have mediocre speed and only one or two attacks. You can be a cool dude with 20 protection but it will only go so far when you are surrounded by guys who will eventually roll high damage and you are doling out 1 attack per turn to their 10 or more. You should focus on providing your giants with either auras that weaken and damage, like the chill aura for example, or giving them more attacks somehow. The attacks part is easier to do with commanders and your god since it's not very hard to make magical weapons that give you more attacks.


5062b5 No.13924190

File: 1083fdf71d7316a⋯.png (10.85 KB, 414x328, 207:164, turn.png)

File: 418249af8e2753e⋯.gif (487.41 KB, 497x373, 497:373, 1463172259524.gif)


a5dd0c No.13924239

File: 152693a1c98be4e⋯.jpg (70.16 KB, 574x863, 574:863, 152693a1c98be4ebacbbf57fbd….jpg)

>>13924190

>he's gonna stale on a 48 hour first turn


49e280 No.13924243

>>13923882

How do you know how many attacks a unit has?


4f6861 No.13924290

>>13924243

They're listed below the stats. Each "weapon" listed is actually one attack. Ranged weapons can't be used in melee but otherwise all melee weapons will be used in a turn. That means a knight with a lance and sword will attack with both. You will also find monstrous units with attack lists like "Claw, Claw, Bite."


4f6861 No.13924311

>>13924243

I should also mention that there are cheap and effective greater magic items (Construction level 4) which can be made that give your melee attacks AOE elemental effects. Very fucking useful for large sized thugs.


49e280 No.13924319

>>13924311

Another question, how do you know how much a thug or SC can take? Is it just a guessing game? I saw that with an SC as your pretender you're meant to be able to expand pretty early, but I don't want to throw my pretender against 20 guys and have him die.


4f6861 No.13924328

>>13924319

It's fairly simple mathematics once you know how it works. Protection reduces damage taken by that amount. The average human shitter does something like 12 damage. So if you have a pretender with 30 protection and you see an independent colony with militia and other shitters, you're fine to take them on by yourself. The problem is knowing roughly how much damage different unit types can do offhand, that comes from experience.


88ffa2 No.13924343

>>13924328

Is protection flat damage reduction (as in they have to damage above that number to hurt you at all) or is there some minimum a successful hit will do?


27bfb0 No.13924417

>>13924343

It's protection + die roll vs damage + die roll. So if the difference is so great it becomes very unlikely for an attack from some shitter to damage you if your protection is so high.


191ab5 No.13924431

File: 090ded11011e00f⋯.jpg (457.82 KB, 833x600, 833:600, Shiny knight.jpg)

File: 1d07c2c14e278dd⋯.jpg (26.49 KB, 541x631, 541:631, Marignon babe.jpg)

>bro tier inqusition

>literal angel waifus

>Marignon isn't best remnant of Ermor and most fun MA faction to play

Abysinians have small peepees


b6092c No.13924516

>>13924190

>>13924239

Didn't he asked to be replaced


7a6e41 No.13924570

>>13924431

>other nation casts rain and anti-arrow spells

>Marignon curls up into a ball and dies


191ab5 No.13924661

File: 56a14a2200f3b3c⋯.jpg (87.23 KB, 1000x600, 5:3, Chad_charge.jpg)

>>13924570

>not spamming blessed paladin bros

anon please


7294c2 No.13924703

File: a78f2bec03849fc⋯.jpg (236.78 KB, 867x902, 867:902, dom5 cancer.jpg)

>>13924431

>>13924570

What do you lads think of this? I made it with broken lances in mind, but I think it may still be doable without them, from the sheer cheapness of it. Discount on hothead, free two-point fire/astral bless and starting paths in all three from hothead make it so incredibly cheap that you can even get pretty good scales and an awake god. Cav are pretty much guaranteed to kill something with lance charge so you're looking at an immediately 21/16 damage/16atk/16def with a high likelihood of chaining it out for ages. Kite shield + armor means they aren't much worried about arrow fire to begin with, and melee has to get through awe, 16def and 18prot to touch them.

You could alternatively go for Twist Fate or Luck with the astral points, I had versatility in mind. +3 MR brings their already nice 12 up to 15, which is pretty fucking great since magic is what expensive cav is most vulnerable to. And magic weapons is incredibly cheap for something that allows you to smash ethereal/invuln.


04d669 No.13924739

>>13924703

>broken lances

got patched out today


7294c2 No.13924744

>>13924739

>I made it with broken lances in mind, but I think it may still be doable without them


b6092c No.13924751

>>13924703

Looks like a pretty solid build to me Anon, the only thing I'd do differently is go dormant and take Nature 4 and Magic 1 so your mages are unaging. You could get away with it with just Blood surge being as good as it is, but that is just me.


6b3cd7 No.13924771

If I bought and played 4 this year should I buy and play 5, or is this like Tropico where I'm better off skipping?


7294c2 No.13924794

>>13924771

It looks like the same game at first glance, but there've been fundamental improvements and a lot of changes. If you play MP, things will be a lot different and a lot more active for a while. If you only casually play SP, there's probably not enough novelty to justify the price.


6b3cd7 No.13924813

>>13924794

Thanks friend, I can't handle the MP - I wind up thinking about it all day - I'll sit this one out.


e7db60 No.13924836

>>13924661

Go back to >>/facebook/


191ab5 No.13924855

>>13924836

>le sage is a downboat

>le facebook is the dumbest baddest place

Sounds like you need to go back to reddit


869765 No.13924915

File: 63784281ef9cf71⋯.png (806.47 KB, 871x721, 871:721, blessed.PNG)

This game is so fuckin cheesable with the new bless system. Just get a nation with strong priests and add etherealness and some other damage-nullifying bless like "awe" and you have immortal, unkillable armies


869765 No.13924980

File: a613f8fba6d375b⋯.png (1010.09 KB, 917x880, 917:880, ridiculous.PNG)

>>13924915

i mean, fuckin seriously


5062b5 No.13925032

File: fd77595e8cc35e2⋯.png (309.68 KB, 456x429, 152:143, fd77595e8cc35e27dea8c5c7fb….png)


869765 No.13925085

File: c07d357a6e717e1⋯.png (1.19 MB, 951x987, 317:329, seriously.PNG)

>>13925032

I MEAN FUCKIN SERIOUSLY


607144 No.13925158

>>13925085

There must be a way to counter this.


5062b5 No.13925165

File: 7aa16c8201a2434⋯.jpg (151.68 KB, 1024x768, 4:3, 1453764923557.jpg)

>>13925085

>>13925158

A small army of sacreds with nothing else will get mulched by an enemy with a few mages and some meatshields.


869765 No.13925194

>>13925165

yeah but grandmasters are level 2 or 3 priests with 3 points invested in astral and fire (usually)


4961c7 No.13925215

>>13925158

Presuming he's running etherealness and awe, evocation artillery with mindless chaff is the best way to take them down.

The mindless chaff will hold them down and still get all their attacks in, while the evocations nuke them because last i checked knights of the chalice have <20 hp.


5062b5 No.13925290

>>13925194

Etherealness, awe, and a grandmaster aren't going to keep your knights from getting oneshot by Thunderstrike or Gifts From Heaven. Or getting mindblasted by Illithids. Or getting bogged down by chaff and knocked unconscious by Curse of Stones.

Cheesing the AI is pretty easy, yeah. But against other players it doesn't work so well.


a65016 No.13925725

Has anyone tried playing cracked in multiplayer? I keep having issues resolving turns with the server, both in dom4 and dom5.


b6092c No.13925748

File: 1d4a16ab621b0ad⋯.png (381.51 KB, 645x532, 645:532, Carrion Dragon.png)

>>13925215

>>13925158

>>13925290

The nation he is fighting (Asphodel) if it was being played by a human and not an AI would utterly defeat such a bless; and I'll explain why.

Asphodel at it's core relies on it's undead carrion beasts which all have magical sleep weapons (Magic weapons ignore Ethereal) and since they're undead and mindless they're unaffected by awe; add in the fact that they get some water magic and the old trick of Rain will make Marignons time a little harder with their fire magic and flaming arrows. Not to mention plentiful tramplers which will ignore ethereal and awe 100%

Though regardless of that it is still a tough defensive bless to beat, Asphodel just would have an easier time than some because it could more quickly mount a counter attack than most nations, (time is also an issue when it comes to a nations relative power, especially where the new bless system is concerned)


ce7e90 No.13927600

you know what would be cool? not la chinks mongol faction with Genghis as pretender.


f6612c No.13927617

>>13925725

I've played cracked Dominions 3 in multiplayer, worked well enough. I suspect that there might be some flaw in the crack, or that developers had some cunning plan regarding piracy and cracks.

I just realized how badly I have fucked up regarding my pretender in the current middle-age game

>>13927600

That would be pretty fucking rad. However I think the game balance would end up shitting the bed fairly badly if totally-not-mongolian horse-archers had that "keep the distance" order.


ce7e90 No.13927640

>>13927617

>That would be pretty fucking rad. However I think the game balance would end up shitting the bed fairly badly if totally-not-mongolian horse-archers had that "keep the distance" order.

caelum exists and balance is fine


7294c2 No.13927823

where da games at

>>13927617

battlefields would have to be about 3x+ larger before you could even start thinking about bow kiting


0c90c2 No.13927991

File: 16bca46118d3950⋯.png (691.86 KB, 1050x1050, 1:1, tmp_15630-Sam_Crewneck2100….png)

The ai fucking sucks in this game

The only way to win against it is to rush thrones before it realizes what's going on and starts cheating by spawning hundreds of enemies out of thin air every turn. I even tried one of the cheese strategies and while sieging the ai's ONLY FORT i somehow got hit with an out-of-province army with >100 troops for like 10 turns until they defeted me


0c90c2 No.13928004

>>13927991

*a >100 unit army EVERY TURN for 10 turns


ce7e90 No.13928058

>>13927991

well thats what conjuration does.


04d669 No.13928344

>>13927600

>not la chinks mongol faction

Literally LA Tien'Chien


5d8b3e No.13928388

>>13923758

>>13923712

Wew I just tried this out and I didnt think it would help this much, first 12 turns are done and I got 20 Provinces and a new fort halfway done even though I fucked up and forgot recruiting for 1 turn. The map around me is pretty shit though, no gold and the population is so low if I do a blood hunt I might accidentaly genocide the entire population. Also is it normal that if I were to only recruit garmhirding + commander I can get over 40 gobbos every turn?


5d8b3e No.13928400

>>13928388

also, any tips on the pretender and what kinda research to go for? If not then Im just gonna experiment with blood magic until I probably accidentaly destroy the world.


ce7e90 No.13928414

>>13928388

>Also is it normal that if I were to only recruit garmhirding + commander I can get over 40 gobbos every turn?

>only 40

gobos are love gobos are live

>>13928344

learn to read nigga

>>13928400

going water and then casting illwinter is better tbh. it fucks over everyone but you


5d8b3e No.13928435

>>13928414

>illwinter

just read the description, seems interesting, would probably have to boost a skratti a lot, any chance of the Rimtursar actually waking up if it stays up long enough? What are the Rimtursar even? giant giants?


1204ae No.13928465

>>13927991

>it's not like there are magic spells that summon armies right??? LOL

I would expect a player with 1 fort to throw all of their gem resources at me in the form of summons. Having said that, I think it is actually known that the AI cheats with extra resources on every level above Normal. Not sure if you're playing 5 or not but I heard the AI is better, I have not personally played enough to be a good judge.


1204ae No.13928470

>>13928004

>>13928465

>every turn

Oh, I see. Yeah you were probably playing on a level above normal then.


3eff91 No.13929627

File: a7b0a2a52cfc99c⋯.webm (3.53 MB, 1088x614, 544:307, BabyFirstThug.webm)

just made my first thug, opinions?

i know, is shit, but is still a cozy feeling to conquer a region with just one commander

also, Marignon is op but i fucked with my blessings, that's what i get for using a rainbow pretender


1204ae No.13929665

>>13929627

Breddy gud, you should use his high world map movement (wings) to bounce around provinces and attack undefended ones, divert armies, pick off weak commanders. Be wary of illusory shit like the Vanir get, armies may not be the size they appear to be.


3eff91 No.13929987

File: 12e45677e57d5cf⋯.webm (3.16 MB, 1088x614, 544:307, NothingPersoneelKid.webm)

and with this, i'm off, Man is reduced to few provinces, her pretender already died two times by my hand


1f7fe7 No.13930069

>>13929987

>Clicking sounds

Just use OBS to record, it's free.


5062b5 No.13930081

File: f696db4ae20a810⋯.png (8.92 KB, 411x257, 411:257, turn.png)

Admin pls, do you know how to set someone AI?

>>13928435

>Illwinter

It has an interesting description, but it's pretty underwhelming. Makes the world colder. Rimtursar don't wake up and aren't even actual units - at least in Dom4. I don't think it's been changed though.

>>13929627

Good first attempt, little too expensive for a thug though. I'd drop the shoes, the armor, and the shield (don't really need extra protection and +1 awe when your angel already has innate invuln and awe). If possible replace the shield with a Vine Shield.


300fe1 No.13930890

>>13929627

One key part of being a thug is it's low gem cost. How many gems did you spend on it?


19deef No.13932542

>>13930069

yeah, sorry about that, i forgot to disable the recording from my mic those Webms are also an excuse to get the hang of making them, so i can hopefully post some OC in the Webms threads, and also to bump this thread

>>13930081

>>13930890

one of the advantages of having a rainbow pretender is that you end up with shitloads of gems if you use it to search magical places, so the cost wasn't an issue, i would say i've spent about 30 various gems (plus 30 astral to summon the Harbinger), the problem are the mages, Marignon has good Fire and Astral, Air too with harbingers, but the rest it must rely on indepedents, i got lucky and found a magic academy and a region with illythids and got a water shaman from there, plus a couple of nature shamans, but for the good stuff you have to empower them or give them items that give a bonus to their magics.

in the end, i just wanted to fill every item spot of the thug with the best i could produce at the time, Vine shield and Boots of readiness would be cool, but for now my thug fill is purpose pretty good, harassing, conquering provinces with small garissons and being a general annoyance


300fe1 No.13932588

>>13932542

30 is a bit on the expensive end, are you using the Dwarvern hammer to reduce costs?

I'd say that if you aren't able to mass produce this unit, it would be more on the SC side than a thug.


0c82bd No.13933636

Playing EA C'tis for the first time. Holy shit these guys steamroll early game. I can see why they are recommended to new players.

>Slave niglizards with armor chimp out with superior speed, two attacks, and they're cheap as fuck

>Appoint a taskmaster or two to keep niglizards from running away prematurely and theres literally no downsides compared to nonslave infantry and they're much more deadly than average shitters that cost more in other nations

>Cheap as fuck sacreds that allow you to recruit max holy points per turn every turn from turn 1 and get magical poison staffs for fucking free

>Lizard heirs make decent thugs with their speed, 2 attacks from the start and trample, plus they're also fucking priests and they're relatively cheap, PLUS only 1 commander point (Seriously how fucking good is this unit)

>Great mages for battlefield support and summons as well as ritual fuckery


ac53f1 No.13934086

>>13930081

Well does Illwinter atleast get the wolf attacks that are stated or is cold all there is to it?

Also what should I go for in my pretender, I always get regeneration as bless because 10% of giant hp is a lot and skratti get 20%, dont know what else to take though, protection for the low prot units? Blood vengeance to fuck over mages or archers that always seem to be the best counter to my giants?


88ffa2 No.13934231

Is it worthwhile to get the independent sacreds like jade maidens or is it a waste of money?


4ab9a3 No.13934259

>>13934231

Depends, some of them are unique and come from magic sites and can be quite powerful. I'm not too sure about all the regular units except when you need a way to expand underwater, but there are a ton of useful cheap mages and commanders. Good example is Adept of the Silver Order, mage with significant air and astral (like 3 in each path I think), costs 4 CP though so you will need to build a fort there if you want to recruit at a reasonable rate.


13db37 No.13935530

It's fucking great wrecking mythology's ass with nothing but sharp weapons and a love for Iron. How do I deal with casters as Ulm MA? They fuck up my shit. Best so far I've come up with, besides flooding them with rear-attacking cavalry, is making cavalry commanders with magic resistance equipment (the lodestone and lead shield)


5062b5 No.13937026

File: 821c09238ece100⋯.png (27.67 KB, 304x508, 76:127, iron angel.png)

>>13934086

If it says there are wolf attacks I'd imagine those happen. The only time I've actually seen the spell cast is once when I used it against the AI, so I'm not sure on the specifics of the spell other than that you don't get any Rimtursar.

>>13935530

Use your own mages to buff your troops so they can hold the line better, while your other mages throw blade winds and kill people with magma. And if you can make it to the late game, summon these motherfuckers and turn them into anti-mage supercombatants.


18634e No.13937306

>play machaka as a meme

>THey have great spell casters

wew


7294c2 No.13938803

>>13937306

but machaka's casters are their greatest flaw

for MA anyway


ce7e90 No.13941570

>>13934086

they do get wolf attacks.

>>13933636

i still think that EA Ur is best beginners faction

>tanky as fuck basic infantry

>lots of mages

>losing pretender isnt so much of a problem thanks to galas

>ogre tier infantry recruitable everywhere

>decent sacreds as well as fucking blessable dragons

>>13937306

only meme faction is therodos


b5fe8b No.13941920

>>13941570

What about Niefelhiem? Isn't that a meme faction too?


ce8f7d No.13942214

Well…I just suffered a most humiliating defeat.

After taking out all other pretenders, only me and another one were left.

I held more than half the map, had heroes decked out with gear, global enchanments and mighty armies.

The next turn I lost.

In all that conquering I forgot to look at my dominion. Apparently, the last pretender dumped all his points into dominion and took the entire map.

So don't forget to build temples and have priest preach.


7294c2 No.13942413

>>13942214

>plays dominions

>ignores dominions

anon this strat may have been too radical


607144 No.13943140

8chmiddleage game is the stalest PBEM I have played in my history of playing Dominions.


b6092c No.13943807

>>13943140

you haven't played many pbem's then

At least it's picking up now.


607144 No.13943819

>>13943807

No I haven't. I usually only play the ones here.


ce7e90 No.13944109

>>13941920

Niefelheim is playable tho.


09601e No.13944589

>>13941920

Therodos is still playable, they were unnerfed in dom5, and were always ok. What happened was in Dom 4 on the desyra forums some retards complained that therodos's sacreds were op and demanded a limit on them. This ruined the nation until mods helped smooth it over, now it's back to it's pretty Nerf strength which is actually pretty decent, but by no means op. They'll want a good bless for sure, and you'll want to focus on buff spells for your ghosts and sacreds. You also have access to the best summon in the game and can natively make elemental staffs


261785 No.13944875

File: 6a63fc419b49305⋯.png (521.99 KB, 1023x372, 11:4, 2017-12-08 22_44_01-Domini….png)

>>13944589

Therodos has quite the steamroll potential with eteheral undead and bless units indeed.

How do you best counter that?


ce7e90 No.13944914

>>13944875

>How do you best counter that?

same way you counter any other undead faction. spam priests


7294c2 No.13945085

>>13944875

this >>13944914

alternatively;

>play any faction with magic weapons

alternatively;

>play any faction with usable sacreds

>give them all magic weapons for piddly 2 astral bless

I've seen people dismissing dropping points in magic weapons, but considering how many hand-rubbing schemes involve ethereal or invuln, it seems like a no-brainer for adaptability if you can spare it.


68a523 No.13945129

File: 46410b908c048df⋯.gif (1.36 MB, 500x281, 500:281, ytho.gif)

Always wanted to check this shit out.

>Pirate game

>Run benchmark

>32 FPS on an i5 + RX580

Uh…


ce7e90 No.13945190

>>13945129

>caring about fps in a game with 2 frame animations


68a523 No.13945224

>>13945190

Im just surprised a game that looks like this can tank my FPS so much.


7294c2 No.13945234

>>13945224

give DF a try


09601e No.13945252

>>13944914

>>13945085

>>13944875

As this one guy said it's always worth it to take magic weapons, because it's so cheap. Just an FYI but the effect of other "weapon" effects is attached to the damage of the attack so you still have to hit with them, otherwise the attack is considered mundane unless it's magic by default or you take magic weapons. The other main problem Therodos will face is that it's a living faction with pop kill, and eventually will lose out on upkeep and will need to figure out how to deal with it as the game goes on, but besides that your mages are all sacred and have really great paths and cross paths and you have access to late age tier units in your therodian hoplites which are strong in their own right


68a523 No.13945268

>Uttervast

>Literally Yog-Sothoth

I like this already.


261785 No.13945301

File: 216baee123b843c⋯.png (37.28 KB, 181x176, 181:176, 2017-12-08 23_54_36-Domini….png)

>>13944914

>tfw you try to outsmart the game and rush for a magic carpet to move your static pretender comfortably

>tfw it works on your troops instead


7294c2 No.13945319

>>13945268

>doesn't need bless

>temp scales are free points since underwater and even on land your chafe is already low encumbrance and your mindblasters are hardly affected

>Uttervast is so OP it's default dormant so you can have pretty much whatever scales and dominion your heart desires

I mean, you could say you want an awake expander (lol) or a rainbow for diversity, but it's hard to argue ever NOT taking Uttervast.


9c4629 No.13945366

>>13916495

you're the only one here willing to kill the thread to satisfy your /pol/ ego, fuck off and die.


88ffa2 No.13945522

>>13945301

Can't you just teleport them around?


261785 No.13945581

>>13945522

>comfortably


9859bf No.13945645

>>13945366

What does disliking Discord have to do with /pol/?


7294c2 No.13945674

File: 664642979f691e5⋯.jpg (59.32 KB, 657x527, 657:527, scholar tard pepe.jpg)

>>13945645

>replied to stale, untouched bait with a fresh p-word

these two are obviously goon agents trying to derail our bread and stop anons from breaking into a niche game they favor, pls ignore


b6092c No.13946536

File: 0cc4f00d78b4c88⋯.png (322.61 KB, 668x713, 668:713, 13bf60c07223d2f7715c09f772….png)

Anyone interested in blitzing we're doing a game on the discord

https://discord.gg/D6HhNfn

A blitz is meant to just be a quick game, but you can gain some valuable experience and have fun with us there!


1be558 No.13946830

>>13945674

>calling out a botnet program with shiity privacity tos makes you a goon

>implying goons dont shill discord

Fuck off cuckchan refugee and by the way goon means the faggots from S.A, dont use words you dont know their meaning newfag


7294c2 No.13946978

File: fb06c93d4092035⋯.png (339.83 KB, 1000x800, 5:4, downey pepe postan.png)

>>13946830

I specifically referred to SA's established Dominions community in that post, anon. How can you fail to absorb such a short and concise post?

A brainlet like you doesn't deserve any more of my (you)s.


f6612c No.13951825

File: ee873b17fd0651f⋯.jpg (166.24 KB, 1920x1080, 16:9, 20171209211354_1.jpg)

Seems legit.


343811 No.13951848

>>13951825

Are you racist against the undead or something?

Just because they are unnatural abominations forced into a semblance of life by a perversion of magic doesn't mean that they are evil.

Maybe you need to check your vitae-priveleges.and stop oppressing the formerly alive with your necrophibia.


5cd6f7 No.13952089

>>13951848

Are you racist against Necromancers or something?

Just because they call upon the souls of the dead to force them into eternal servitude and suffering doesnt mean that their magic is non natural or as you say "a perversion"

Mayybe you need to check your necro-privileges and stop oppressing the users and abusers of necromany with your necromantophobia.


607144 No.13953724

>>13952089

>suffering

Thanks for telling us how all the undead feel on their behalf. Where would we all be without your arrogant livesplaining?


6a1eb9 No.13953750

>>13953724

>und*ad

Stop using that term you fucking bigot, they prefer to be called "Living impaired".


607144 No.13953767

>>13953750

That phrasing draws focus to their disability. "Persons who are impaired of living" is more sensitive.


1c78b7 No.13953832

File: c1d06339f1c8298⋯.png (953.97 KB, 750x663, 250:221, 1440338228785.png)

Nation of giant skeletons when


b6092c No.13953905

>>13953832

In dominions 4 with the nation generator you could have Hobbits riding giant skeletons as mounts into battle.


a2fd2d No.13953952

File: 74603811c570aa6⋯.webm (4.81 MB, 700x700, 1:1, Clash Of The Titans.webm)

Undead are a scourge that must be wiped clean from the earth.

thank you faggots for introducing me to these games, I had a lot of fun with dom4 and I really like these bless changes in 5


27bfb0 No.13955077

>>13953832

Jews get sacred giant skeletons in MA, and shittier ones in LA


caca92 No.13955725

best thing you can do with this game if you know what you are doing is to make a detailed text let's play with a lot of screen shots and post it on here.

the thing that happens in this type of game is that there is usually one or two autists who know the ins and outs of the intricacies of how stats/spells/blesses/gems work with each other and the rest of the people in the mp game are just fucking around/learning the ropes and get trampled.


722e99 No.13955783

Any verdict on if its better than Dom4 yet?

Or is it a good time to wait for balance changes?


ce7e90 No.13956008

File: ab6fa98c1c9b71e⋯.png (1.51 MB, 1920x1080, 16:9, tien chink.png)

Tien Chi op, pls nerf


f6612c No.13956736

File: f6112e9c72c7cd9⋯.gif (2.46 MB, 512x512, 1:1, flying skeleton rage.gif)

>>13955783

I'd say that it's better than Dominions 4, but then again, I didn't play Dominions 4 all that much. Formations do matter now though.

>>13956008

>hydra hatchlings poisoning and killing everything around them

Hydras are probably the most fun unit in the game, but well, Hydras are a two sided blade.


b6fe06 No.13956754

File: 7fd469920b5ca81⋯.jpg (45.28 KB, 636x358, 318:179, efd91de0fd7355eddf0e7a5675….jpg)

>>13955783

>Any verdict on if its better than Dom4 yet?

Yes. The changes to combat through simultaneous turns and casting overhaul as well as the rework of forts and recruitment an above all blesses make it better than Dom 4.

>is it a good time to wait for balance changes?

That's up to you. The above mentioned changes went a long way towards balancing the game. It's much harder to stack major blesses for a bless rush strategy since most of those major blesses require an awake and active pretender. Zerg swarm nations like EA xibalba have a harder time stacking a million bats to be on your capital by turn 2 thanks to the recruitment point system. People have more incentive to upgrade their forts from palisades now since the level of fort is related to the number of commander points you have available, so shitting out palisades left and right is not always the most efficient. Citadels can even recruit 1.5 commanders per turn, but only some nations, usually human nations, can build them.

Some nations did get the short end of the stick though. I think Lemuria is in an even worse position even though they even got a few personal tweaks to make them more relevant. Ghosts are still shredded by any old asshole with a magic weapon and with the changes to the blessings, magic weapons are now even easier to obtain; it's only takes a pretender with 4 astral and they don't even have to be alive for your sacreds to benefit. Unholy re-animating nations like Scleraria also got hit hard too as indie-priests can't raise the dead any more so those nations can't go bonkers with the summoning any more. All in all in all, the game actually feels a lot more balanced than dom4 did. Strong nations were curbed just a bit and weaker nations got a few perks to bring them up a bit. There's still some balancing that needs done, like the fire explosion bless that turns all your sacreds into bombs being obnoxiously powerful, but so far as I've played the game feels like it's in a better position than it was in Dom4.


7294c2 No.13956765

File: 466a0dcde89e8da⋯.jpg (31.83 KB, 480x454, 240:227, sweating pepe.jpg)

I'm new and playing LA Atlantis in a non-8ch game. LA R'lyeh is the only UW nation and also very close to my capital and already spreading its nigger dom. I have decent rainbow bless on my sacreds including +3 MR. Should I try to rush him, or just temple spam? I know their astral mages are a pain in the ass in later game.

I've been debating hitting conj 3 and sending a bunch of tungas summon lesser water eles + massed indie mermen (12 MR) + sacreds/the few armored troops I've produced to rush his cap before year one's done since he probably took a dormant Uttermeme.


b6fe06 No.13956810

File: a19668cb02ee210⋯.png (457.42 KB, 891x678, 297:226, 9ae1e3002573a97dd03083c1b1….png)

>>13956765

LA R'lyeh only gets more difficult to deal with as time goes on. Hit him hard while he doesn't have anything to defend himself with and be sure you can route behind his main force to get to his commanders. As Atlantis you're one of the best equip nations to deal with his bullshit, especially if you can get a foothold underwater. If his cancer has spread far enough, an under water fort will let you recruit void sane units to help push his shit in. His troops are worthless, It's his commanders you have to worry about and if you hit him hard early enough they won't matter that much either. The uttermeme is exactly that, a meme, if he ever tries throwing that at you, start shitting out undead. Similarly if he gets on land, consider investing in enchantment for undead spam since most of R'lyeh's bullshit doesn't do anything to mindless/inanimate units and skelebros have both in abundance. Your national tupilak spell is also a great way to remote assassinate his commanders since lifedrain, mindburn. and soul slay will do fuckall to a giant amphibious flying mindless undead bear.


b6092c No.13956827

File: abf482b81bcf0a1⋯.gif (214.01 KB, 320x332, 80:83, 1379974430086.gif)

>>13956754

Lemuria's position isn't better from Dom4, first off all of the spectral weapons are now magic resist for half instead of totally negated so they can actually do damage in the era where everyone has above average MR. They also get sacred troops finally, and the changes to immortality means they can do more potent guerilla mage tactics without any of the risks.

The only thing that brings them down as you said is the cheap magic weapons on sacreds, but hey everyone needs something to keep them in check. Also indie priests can reanimate spirits and shadows for Lemuria

As for Sceleria being nerfed, that's BS they're actually stronger than before, they can build up to Citadels and castles still and get 2 commander points a turn, their priests which are cheaper than indie priests are 1point.

Ergo you can recruit 2 priests a turn to reanimate, that are cheaper, and they'll be in a fort at first instead of out in the open that doesn't sound like a nerf to me in the slightest. You can argue that they can't rush in as fast as possible, but their position is still very defensible and it can still snowball if they're not dealt with, and that's not even taking into consideration their already good sacreds and the new blesses


b6fe06 No.13956951

>>13956827

I did say lemuria got some personal tweaks which helped it out, but spectral weapons being shit was only part of their problem and not even their biggest problem. I always found their biggest problem was any magic weapon cleaved right through their ghosts like they were tissue paper since they have no native protection, they only got by on their etherealness. They're better at killing dudes, but they still have all the weaknesses of undead with the added malus of getting steamrolled by magic weapons which skeletons don't have an issue with.

>Also indie priests can reanimate spirits and shadows for Lemuria

These are worse than worthless. Since your ghost soldiers do not have unroutable morale, these are just fodder to gum up your useful units and cause an early retreat because your army took too much damage sending spirits into a meat grinder.

>Ergo you can recruit 2 priests a turn to reanimate, that are cheaper, and they'll be in a fort at first instead of out in the open that doesn't sound like a nerf to me in the slightest

You have a considerably higher upfront gold cost to make the fort and the temple, you have to wait six turns to make the palisades in the first place, another few turns and a chunk more gold to turn that palisades into a fortress, more to turn that fortress into a castle, then you have to cart an architect over to that castle to turn it into a citadel which cost even more turns and more gold just to get 1.5 priests out of the province per turn. With that much money and that many turns, I could have had several more temples shitting out indie priests to summon longdead every turn. If I need them in a more defensible position, I'll just move them into a fort before I put them on longdead duty for the rest of the game. The argument isn't that you can't rush as fast, it's that you can't rush at all. That sounds like a pretty heavy nerf to me.


b6fe06 No.13956973

>>13956951

>1.5 priests

2 priests, but that's still shit when you could have had 8 temples shitting out dudes with the time and turns it cost to build that citadel.


b6fe06 No.13956983

>>13956973

Further correction after looking at it myself.

They can't even make citadels.


b6092c No.13956990

File: 7ebdc4d9a69075c⋯.jpg (401.76 KB, 1600x1433, 1600:1433, 1328857962772.jpg)

>>13956827

I meant to say isn't better or worse*

But Lemuria has been shown a lot of love, I forgot to mention that in any province with a lab has a chance to free spawn mages so you dont need to rely on revenants to research anymore. (Research was one of the main weaknesses for Lemuria in dom4, so they're actually up to snuff now)


b6092c No.13957021

>>13956951

I'd argue still that Sceleria isn't nerfed at all, and just as strong and more cost effective in this new way.

If you have 8 temples thats 3200 gold and would require a total of 16 turns to build them all (assuming 1 priest moving from province to province) as opposed to one scout and priest building up a palisades in 4 turns for 1000.

I know you can't begin recruitment right away, but then another 2 turns and 300 gold on top of that gets you to 2 priests a turn (while you'd had presumably recruited 2 a turn before that. Having those temples up without a fort is also a costly risk, and they're easily destroyed by smaller armies and Thugs.

Also Shadows and spirits are not useless at all, they've always absorbed banishment blows and the paralysis is useful


b6fe06 No.13957100

File: 7be7c90031f851b⋯.jpg (122.17 KB, 635x600, 127:120, 1490670090618.jpg)

>>13956990

The main change I liked about Lemuria is changing their lower tier mages to not be immortal so they can actually be reasonably priced now. IIRC, it's still more efficient to just make revenants though. It's also still a pain in the ass that your starting mage doesn't even have enough death to summon the next higher tier mage without empowering him or starting with an awake death pretender.

They also made magic scales not screw you over in your own dominion by tanking your units magic defense. That helps against banish spam a little bit, but banish spam is still going to eviscerate your army. I just wish they would let the unholy nations have access to the priest spell addition. It's really lame that they don't.

>>13957021

More like 8 turns or less since it would just be inefficient to have one dude going and making them all. And the example would cost almost twice the gold, but you also get 4 times the priest output and when you're talking exponential growth on skeletons that's huge. It's a gap that widens by an additional 18 skeletons per turn, i.e. after 6 turns the multiple temples are making 108 more units per turn than the singe fort and temple and that gap just keeps growing. After 1 year your single fort and temple is making 72 skeletons a turn while 8 temples would be making 288. At that point it takes 4 turns for that fort/temple to make what the multiple temples made in just one turn.

Yeah it's risky but only early on but if you can get the skeleton factory online quick enough, that risk evaporates. Once you start nearing critical mass no thug is going to want to touch those provinces. Nothing short of a massive priest stack is going to even approach your territory. It was always about how quickly you could reach critical mass, and the changes to sclearia slowed it way the fuck down, possibly to the point that the strategy is no longer viable.


b83086 No.13958893

>>13956736

As long as they dont retreat on you they're great.


f6612c No.13959691

>>13958893

I guess flanking and ordering them to attack the rearmost enemies would fix that. They either fight and kill enemies or they will flee and hopefully end up killing more enemies than friendlies while fleeing.


7294c2 No.13960408

File: 578d37625d3b3b2⋯.jpg (19.83 KB, 362x360, 181:180, crusader pepe.jpg)

>>13956810

It's probably foolishness to attempt a cap rush in the first year, though I haven't scouted his forces yet. One of his UW cap ring provinces puts me at a huge disadvantage as it connects to 4 coast provinces I would want and an underwater one, some of them in my cap ring, and he otherwise has to detour to get at me without it. I think I'll try to grab it, patrol it and spike PD while I preach and build a temple/lab, then use it as my new research center so my Tungalik can defend it while still being useful. I'll drop my first fort there and start pumping out anti-insanity dudes.

He's also yet to take it, which I'll take as good portent of his expansion skills.


c25ca4 No.13961415

how do i join a game?


9b6e9d No.13962134

Is it possible to use cheats in this game? I want to try out some spells without having to wait 50+years until the research is complete.


300fe1 No.13962210

>>13962134

Set research difficulty to easy then


13db37 No.13962906

I don't get why I cannot have entire squads stay back like bodyguards indefinitely. I understand that the "guard commander" also involves assassination mechanics, but why exclude an order that does the same thing on the battlefield?

Specifically, I want all my troops to stay back and let the mages throw all their AoE nonsense at the enemy.

Is it to avoid stalemates?


5a5ffe No.13962926

>>13962906

Yes, i'm fairly certain it's done because of balance reasons. Kind of like how units can't target the rearmost enemies with their ranged attacks.


b6092c No.13963346

File: 6c4f71b41a914ee⋯.jpg (172.06 KB, 600x900, 2:3, 1354683687299.jpg)

8chmiddleage Abysia

You almost would had staled had I not set the clock back, please do your turn as you were literally half an hour until hosting when I checked it this morning

do your turns


04d669 No.13963368


261785 No.13965161

File: feb6a17c5cc0dc1⋯.png (34.06 KB, 553x405, 553:405, 2017-12-11 20_27_39-Dom5 M….png)

What nation do I go with in a challange where I cannot recruit any units? Spells and random events only.

I'm thinking Bogarus with the many summonable commanders, as well as the early seducer.


f6612c No.13965328

>>13965161

What does seduction even do? Does it turn enemy units against their former masters or what?


585b75 No.13965338

>>13965328

You get to try and steal commanders.


09601e No.13966253

Any tips for therodos?


9f92bc No.13966517

>>13966253

Get an awake telekhine nigger and go rush the nearest motherfucker's cap while spreading ick everywhere, or settle in for a bless and use your little dwarves dudes to thug out melias or summon shit and thug them out and never spend a dime on troops.

Or you can try to turtle and then shit out telekhines by the end of the game, but as your economy is slowly dying, I don't recommend that.


5062b5 No.13967090

>>13965161

>What nation do I go with in a challange where I cannot recruit any units?

That's Ermor and Lemuria's entire gimmick (plus spooky undead)


36b684 No.13974653


607144 No.13974800

>>13974653

Which game? 4?


722e99 No.13975180

How do you win?

What's your favourite strategy?

Do you like to smash the enemy in fights?

Harass economy?

Use late game spells?


ce7e90 No.13976629

File: 4ebd832730544f8⋯.png (553.83 KB, 607x651, 607:651, god of honk.png)

>>13975180

spam medium infantry, have a strong defense lines you can fall back to, using a fuckton of province defenses as distraction and as source of atrition and trying to domkill enemy


959890 No.13976669

>>13916465

Dominions 4.10 works for sure if you change the key file to something random.

Revolt released a new cracked version of 5.06 that's supposed to fix multiplayer just now, but I had trouble running it in multiplayer myself.


4d9bfe No.13976863

File: d86344b8a233c94⋯.jpg (55.18 KB, 580x346, 290:173, wizard car.jpg)

Guys, guys guys. What if

What if

What if you created pretender for Pythium that gave regeneration, quickness and major poison resistance to blessed units? That way you would have cheap as fuck infantry that had defense skill of 18, and that could viably fix themselves over time when they eventually get hit. However, I am not sure what would happen once they got a bad roll after they would get poisoned by hydras. Surely they can't regenerate while they are poisoned?


ce7e90 No.13976921

>>13976863

even better idea

>play as marignon

>get implosion, 2-3 times swiftness and fuckton of dominion

>enjoy having a fuckton of recruitable anywhere exploding ahmeds that are faster then enemy cavalry


959890 No.13976974

>>13976921

Wouldn't it be better to just go rainbow and use a bunch of sacred, flying summons?


4d9bfe No.13977013

>>13976921

Do those effects really stack?


ce7e90 No.13977046

>>13977013

yes. you can get +10 precision on your mongols

except that high precision means that they shoot exactly at a square where enemy is at a given moment, so they miss 100% of the time when they are on the move, but hit 100 when enemy is held in combat

i hope they fucking fix it


52e4ad No.13977048

what's more disgusting then glamour and mind blast? charged body and blood bond as well


959890 No.13977139

>>13976921

I just tried beast bats with Death Explosion and Blood Vengeance. It's really effective until one bat gets hit by an arrow and the whole squad blows up. Gonna see if I can make a viable build while spending more points for fire resistance.


261785 No.13977196

>>13967090

Except that's easymode and no fun.


52e4ad No.13977241

>>13977196

you could do some kinda clockwork army only, just a good earth mage and research


ce7e90 No.13977458

File: 69ddadf48f1149a⋯.jpg (86.09 KB, 581x896, 83:128, roman von ungern - sternbe….jpg)

File: 5c21a1e22351f3a⋯.jpg (87.08 KB, 736x552, 4:3, 268263f2d827552a1585927a60….jpg)

>>13976974

but that way is easier, avaiable since turn 1 and doesnt need magic gems.

i am thinking about making mongol/central asian nomads faction for middle ages to get better at spriting. any ideas on what should be there? so far i am thinking:

<commanders

>Horse scout

>Khagan (60 leadership leader, bonuses to pillaging and taskmaster)

>Khan (120 leadership, same as above)

>Shaman (priest with 2 random magic schools, i havent decided yet, most likely air and death. has a motherfucking horse)

<Heroes

>Ungern Khan (S3 D 3 mage based on "mad" baron Ungern-Sternberg. rides a camel)

>Tamil Khan (Timur inspired thug. rides that dragon from ur)

>??? S3 A4 priest riding on a birb

<troops

>slaves (not recruitable)

>Buryati Guards (made from settled tribe. shield and spear)

>light horse archers (shittier but much cheaper then indies)

>etc etc. fuckton of cav with different combinations

>khan guard (super elite horse archers with bodyguard)

>blue lancers (knights fully clad in steel scale mail. name comes from shade of steel. based on turks

>two kinds of sacreds, one that is recruitable everywhere and fairly shit. maybe they will get random tatoos or something. and the other that is super elite and cap only.

>ancestor vessels from la tien chi as summons


52e4ad No.13977487

>>13977458

I don't know if it'd work or not because the game mechanics don't really operate for provinceless nations, I guess it's possible but wouldn't have the same feel ya'know? unless you can somehow make moving lesser palisades as well as temples and labs


fd197f No.13977598

>>13977458

>havent decided yet, most likely air and death.

I'd go with nature. The supply bonus nature mages get seems like it'd be highly valued by nomadic people.


0d2a5b No.13977670

>>13977487

>>13977458

How about a commander with tax collector and otherwise only shit forts and maybe discounted labs/temples?


18634e No.13977697

>>13976629

please tell me this is a real nation


ce7e90 No.13977759

>>13977697

its from dom4, not ported yet. same as pic related

>>13977670

that would be interesting tbh

>>13977598

at this moment i think about spliting them into yellow shaman with air, nature and astral and black shaman with air, death and ???


ce7e90 No.13977765

File: b080a1eea4d80c6⋯.png (90.53 KB, 600x600, 1:1, MA Shambhala v4.00 [Nounou….png)

>>13977759

>forgot about actually posting pic


495b50 No.13977774

>>13977697

Its the clown nation, its a mod.


92366d No.13977851

>>13977765

That looks cool, love the Buddha and the floating monks.


1f7fe7 No.13979602

YouTube embed. Click thumbnail to play.

Anyone else look for other good folk/medieval songs to listen to while playing this game since the new soundtrack is rather lackluster? Post your favorite songs to play Dominions to. Here's the version of Astra Tenenti as sung in the original play (it was originally composed for a play). Those of you who have played Dom 4 and previous will recognize this.


607144 No.13979648

>>13979602

This is my 1250's station I listen to when I play M&B. It still needs work. Inappropriate songs slip in now and then, but it's pretty medieval overall.

https://www.pandora.com/station/play/3351895222399846547

I have other stations for different time periods, but this one is heaviest on Alfonso's cantigas.


1f7fe7 No.13979665

YouTube embed. Click thumbnail to play.

>>13979648

Nice. I found a great playlist on YouTube a day or two ago while looking for other songs by the same artists who made the soundtrack for Dom 4. Here's another one I like a lot.


607144 No.13979679

>>13979665

This song comes up often on many of my medieval stations. I think this is from their Italian hymns. Some are really good actually.


343811 No.13983364

File: b8bed56dd748a70⋯.webm (7.53 MB, 640x360, 16:9, Rolandskvadet - Norwegian….webm)

>>13979602

Not the most original answer, it crops up in half the webm threads after all, but this one is a great piece of mood music, being the medieval equivalent of pop music after all.

For other ideas, check out bands like Schelmish, Corvus Corax amd In Extremo. They are part of a german movement og medieval music. Mostly bagpipes not the scottish kind and drums.


e38b3b No.13983386

YouTube embed. Click thumbnail to play.

>>13979602

Official yomi theme


09601e No.13983872

New update


7294c2 No.13984074

>playing Yomi turn ~20

>stuck existing in a purgatory of constantly producing Dai Onis that can't really do much and just sort of wander around site-searching because my research is so delayed that even const 4 is a crawl, let alone alteration 7

I don't know how vulnerable I actually am since blessed stoneskin Dai Onis are still pretty fierce, but I definitely think I'd be fucked if a strong early nation was applying pressure


09601e No.13984590

>>13984074

Going for a great sage in dom4 was always my choice to get early research down, it is still probably a good idea all things considered . Take advantage of your forest recruit witches and skeleton spam for defense early on, it's worth it to upgrade your witches to their 2nd form for more skeleton pressure along with your oni generals, until you can get end of culture. Dai oni are impressively strong but they won't be everything, also if you really plan on going heavy with sc's take the magic resistance blesses and regen


b83086 No.13984630

YouTube embed. Click thumbnail to play.

>>13979602

Whenever I play as eagle kings I have this on repeat.


65342f No.13984703

YouTube embed. Click thumbnail to play.

>>13979602

A holy war has cause for a crusading song, because God wills it.


7294c2 No.13984771

>>13984590

I took the war statue for constant research + freespawn barbs since I wouldn't be able to afford much army, and awe/recup for blesses. Surprised how many barbs it is with 3 turmoil. I've gotten anywhere from 1 to 20+, probably averaging 10/turn.

Won't EoC make me a target? I've been largely left alone so far and letting other rushing players draw aggro. I'd been planning alt 3, const 4 (6?), alt 7 (for earthpower/phoenix pyre/soul vortex Dai Onis), but EoC is thaum 6.


b6092c No.13985562

File: 79eed00ef0ee625⋯.mp4 (2.2 MB, 640x640, 1:1, 79eed00ef0ee6253a5364d0141….mp4)

I'm extending 8chmiddleage

5.07 has a bug where Undead troops require supplies, and will starve to death, and living troops no longer require supplies.

It should be hot fixed, but for now just take it easy, the game is extended by 24 hours.


f80eb3 No.13985569

>>13985562

Fucking hilarious bug, but at the same time, it's gonna delay games.


ce7e90 No.13987568

File: 24276628b3eaf6c⋯.png (2.67 MB, 1920x1080, 16:9, gobos-niggers.png)

File: 7944c77f391117d⋯.png (1.96 MB, 1920x1080, 16:9, gobos-nigs2.png)

>>13984074

spam goblins tbh.


ce8f7d No.13987584

Succuby can't seduce female commanders? Aren't succuby supernatural in their approach (magic lust)?


a2fd2d No.13987640

>>13987584

what's the point if you don't get any semen out of it?


ce8f7d No.13987734

>>13987640

there are other kinds of fluids, an0n.


343811 No.13987798

>>13987734

Silly anon, its a Succubus, not a vampire.


04d669 No.13987829

File: 40c6436bfca91fb⋯.jpg (22.67 KB, 500x371, 500:371, 40c6436bfca91fbd3b02c2dc73….jpg)

>>13985562

>Undead troops require supplies, and will starve to death, and living troops no longer require supplies.


fd197f No.13988688

File: 1f63d71939cf012⋯.png (73.2 KB, 353x321, 353:321, 1f63d71939cf012c792a8b956f….png)

>dom 4

>start new game

>some units are missing their idle pictures but not attack frames

>even the symbol for fall is missing

>remove all my mods and install with versions I know worked before

>same issue on a new game

>fuck it reinstall new mod versions and make new game

>invisible units in nearly every area

>battles have basically become strobe light shows

>lower left corner of the map is a black void

>load the same game a day later

>everything is fixed

Anyone know what the cause of this bug is?


4d9bfe No.13989068

File: b008a7a716a4b93⋯.webm (3.68 MB, 400x712, 50:89, russian witch casts a spe….webm)

>>13987829

>>13985562

>living troops no longer require supplies

Last I checked my neighboring Jotunheim troops were suffering from starvation.


b83086 No.13989811

>>13985562

>>13987829

Literal starving skeletons.


fc5eff No.13989866

File: 4d95f36a48bd99e⋯.jpg (57.17 KB, 720x480, 3:2, 4d95f36a48bd99ef8a232a0802….jpg)

>>13988688

Sounds like some kind of black magic curse. Next time, try clearing your cache.


0e2b63 No.13991459

>try to play Caelum MA because I never tried anything with flight besides dragons

>try to build a good army stack

>shit, this is taking ages

>everyone has 20 provinces, I got 3

>send priests to spread dominion and freeze them over while my army builds

>one priest stumbles into 270 man army, dies

>another gets sick in the swamp of C'than

>lose three priests to sickness, fucking hell

>DING, army is out of oven

>fucking awesome, everything dies left and right

>winged bastards drop on their commanders, facefuck'em and the army flees

>find the dead-KANGS faction

>easy peazy, cleaning them dead faggots like it's nothing

>assault their capital

>siege goes well, storm castle

>there's 300 fucking snakes, archers on the walls and a dozen mages behind the snakes

>foot-soldiers can't pass the snakes

>winged bastard drop near the mages, mages cast fear and winged bastard fly away from battle

>it's 300 snakes and a fuckload of fireballs rainning on my frontline (millitia, shitty weapons)

>realize I'm in the fucking desert

>realize the Heat 3 scale is fucking me over HARD

>lose fight, still manage to kill their faggot god

fucking lizards and diseases fucking me over on the east

>give up "straight proper honourable army"

>shit out 10 comanders

>give them good weapons and 20 soldiers

>they fly around the map, clean up small provinces and the local PD

>can't fight a straight fight to save my life, always on the run, always raiding, always raping and pillaging

>realize priests also fly

>Welcome to Temple Airlines

>drop temples like the americans drop bombs

>world is slowly freezing from my domain expanding

>slowly, very slowly an army of 300 Iceclad's is forming on my capital

I guess that's one of playing them.

I expected "wings + bows" faggotry to be the best shit ever, but they only have two archers. The first can't hit for shit and when it hits, it can't deal damage to anything tougher than a puppy with terminal cancer. The second archer is really good… but has no fucking wings.

My plan right now consists of raiding shit to keep'em busy, pillage money for my stuff, drop temples to cool down stuff and let my army slowly (VERY SLOWLY) build up.

Is there a spell to change the Heat Scales in a remote province? I've seen one to change a province to Sloth 3. Would be great if I could flash-freeze a province and get a major advantage when invading.

Speaking of which: any nice spell I missed with Caelum? They seem pretty straight forward with their immunity to Storms: just call one, get everything that synergies with storms well and go to town. There's even a spell to cast a permanent storm all over the world too.

Do they have good summons worth a damn?

I'm still at conjuration 4 on this game and the best thing so far was griffons. Yeah.

>Call griffons with 7 mages

>whoa moma, that's a lot of griffins

>stick'em in their own group

>tell the rest of the winged faggots to wait a turn before rushing the backlines

>griffons drop first, take a bunch of hits

>winged faggots drop after, mop up the survivors with much casualities.

Also tried ravens/eegles. Funny, but not much else.


0e2b63 No.13991506

Also, I could use someone explaining how the magic gems work in battle.

I knew this shit a long time ago (when I played Dom 4 about 2 years ago) but forgot it in the meantime.

I just noticed that my air mages pretty much win battles as long as I give'em the gems.

And if they run out, the battle ends up costing me half my army on a win, the entire army on a loss.

For now, I'm treating it like a bad meth addiction: if anyone has a path in magic and is out of the lab, he gets 5 gems of each patch.

I'm pretty sure it also affects the "Horror Mark" spell. My Pretender has that spell and it's fucking hilarious. I gave him 10 astral gems and scripted him to horror mark 5 times.

I think it's the gems that helped him hit all 5 or something, but it works like a cham:

>fighting Man

>large enemy force, mine is outnumbered 4 to 5.

>instead of casualties, my soldiers simply fly away

>pain in the ass to recollect them, but at least they're not dead

>notice the enemy priest is also their Prophet

>shit dies left and right, there's so much thunder, it's like the enemy troops are Tesla Coils

>enemy prophet horror marked 5 times

>retreats without soldiers

>lose him because I got another invasion (fucking lizards) to handle

>my spy sees him return to their capital

>THERE WAS A BATTLE IN MAN

>a truckload of horrors attacked 300 soldiers

>manage to kill their god

>manage to kill 5 highly experience commanders

>the priest survives, still horror marked

I can already tell the AI ain't getting out of this one.


3aac39 No.13992574

>>13989068

That was because of your aids dominion killing the supply levels around your capital. You will be removed. Also, just a few were starvingFor turn 15 I could see that my guys weren't using supplies.


8af2bd No.13992623

>>13991459

>Any nice spells I missed with Caelum?

They have few nation specific summons, but I didn't tried them out yet.

These written in dark blue color.

>>13991506

Magic gems allow to cast spells, which need them to be casted.

You can see spell costs on magic research screen with clicking with left mouse button on research path.


ce7e90 No.13993278

>>13991459

if you have problems with early expansion with caelum, and you will have them since their units are trash, get mammoths.

archer spam is the best

you will want at least con3 for call of the winds. dropping 2milions birds on one unsuspecting province is irritating and allows for interesting tricks

and yes there is a spell for lowering temperature. also your dominion lowers it and you have stealthy flying preachers

remember to go for construction 2 to get owl quills


0e2b63 No.13993575

>>13993278

>Owl quills

Bee there done that. Everyone is pluckig their ow feathers for that +314 RP

But the some random heroe from Caelum joined and had a death path.

I got a bit sad comparig them with that Metor Skull Sure it's 10D gems but it's double the RP bonus. I wanted to play Ice/Air and not get corrupted with death/blood but this is starting to remind me of an Abyssa game I had where I didn't want Blood magic but ended up using it to heal my Pretender wounds, discovered how great it is and started using it to great effect all over the place.

Of course you then discover that thinking like that was the downfall of Abyssa and go "Oh. Well, shit."

Call of the winds rarely works for me. Unless I mass-spam it on the same turn. 7-8 mages casting it will net me a province but cost me a truckload of gems. It's not like the imprint souls of R'lyeh where I can get 30 guys to cast it in 30 provinces and suddendly the whole world goes mad (while giving you priests everywhere that can build temples and exploded your dominion).

I rechead Thaumaturgy 7 and Evocation 6, so now I'm gonna have fun with the stealth preachers + permanent storms + dark skies.

Not sure how big the moral hit on the enemy is, but I saw a -5 somewhere and I finnaly realize why people tell e investing in fear tactics works so great for Caelum.

Too bad most of fear is either from Horror (I ain't fucking with that shit again) and Death.

I'll remain pure with my owl bro's in my mountains and rain ice and thunder on the unbelivers, thank you very much.


4d9bfe No.13993701

File: c2048622e921cc2⋯.mp4 (13.47 MB, 1280x720, 16:9, noone's gonna kill me.mp4)

>>13992574

What does starvation effect even do? It's not explained in the manual. What penalties does it give? I was thinking that it might be pretty neat to make a -3 supply -+3 temperature dominion and make everyone suffer horribly in the next game.


b6092c No.13994018

File: a9613e5228be5f1⋯.jpg (21.06 KB, 720x540, 4:3, a9613e5228be5f1ee47d309211….jpg)

>>13993701

it gives them -4 to strength, defense, morale

it also makes them more susceptible to disease which will drain their health till death

Anyway the new patch fixed the bug so 8chmiddleagegame is back on


4d9bfe No.13994170

File: dd176fc3926f1fe⋯.jpg (321.19 KB, 1920x1080, 16:9, 20171216183746_1.jpg)

>>13994018

Well shit, I know what I'm going to play as.


0e3dbf No.13994207

>>13993701

whats the context on this video?


09601e No.13995255

What is your favorite nation, and why? What is the strongest nation and why. I want to git gud.


7294c2 No.13996312

File: 61743fbc0a49b6b⋯.png (453.37 KB, 532x737, 532:737, bark you don't understand.png)

>>13995255

if there was a strongest nation it'd be a shit game

the strongest nations often get ganged up on

a strong early rushing elf might earn a dick in every hole while a more modest, just-decent nation is left to develop in peace and come out strong in the mid-late game

pretender paths, hero RNG and indy units can open new strats for any nation

diplo is huge and a master kike might win with a truly shit nation through deception alone, though he probably won't

occasionally a nation is just unplayable but most are viable to some degree

I like LAtlantis for the ice aesthetic and themes, those frogs are some survivors


b6092c No.13997069

LA game with mods starting

including the new worthy heroes and better arena

http://www.llamaserver.net/gameinfo.cgi?game=MerryMurdergoround


f4dda1 No.13999051

File: b79944b3560533b⋯.png (7.05 KB, 960x960, 1:1, unit_3005_a.png)

Trying to tweak a nationgen'd nation of frogmen, the sprite ideas and magic paths gave me the idea of making them turtlemen considering how similar they look. First attempt at adding a shell to an existing sprite. Turtleman, finman, or frogman carrying a heap of shit on his back to you?


fd197f No.13999148

File: 58cf2b4f78b7e29⋯.jpeg (51.54 KB, 700x459, 700:459, 5116665d9060a3217d65aea3d….jpeg)

File: 1621be84038163f⋯.gif (1.99 MB, 400x328, 50:41, 1448858525687-0 (1).gif)

File: ac5a62692560a06⋯.jpg (9.1 KB, 236x167, 236:167, happy turtle2.jpg)

File: c46fcce601d8e3b⋯.png (126.57 KB, 960x652, 240:163, teetl.png)

>>13999051

Looks like a backpack frog to me. The back shell extends outwards too far, and doesn't reach low enough for a guac man, could also be improved by giving it a beak, extending the toes into claws, and adding some line work on his body armor to more mimic a shell bottom.


343811 No.13999196

>>13999051

Are those "turtlemen" going to be adolescent, genetic aberrations with a penchant for clandestine actions and assassinations?


a2fd2d No.14000143

File: e4b3f68b9fc7a3f⋯.webm (4.96 MB, 700x700, 1:1, The Sword That Sang.webm)

>>13979602

get yourself some dungeonsynth my man


0e2b63 No.14001792

so anons, what does your research cave looks like?

How many researchers do you tipically use?

Research boosters?

I seem to always get 5 researchers in the first year and slowly increase it to 10 over the next year (in between hiring priests/commanders) and finnaly end up with 15 when I get shit to lvl 6.

I usually average 300 RP after 15 turns or so. Is that a lot or not enough?

Also: Magic scale affects RP. Does it do it per province or per researchere? Cause +2RP with 15 guys equals 30 research and that doesn't seem like such a great bonus for 80 design points. Does the scale affect anything else?


fd197f No.14001820

>>14001792

I play SP and its ease allows me to roleplay my games a bit. When I conquer an area I draft one mundane commander and some soldiers for him and set him to patrol for shits and giggles then one or two native mages and set them to research.


b6092c No.14002028

File: ab5a78669bbd185⋯.jpg (146.45 KB, 728x1082, 364:541, 1349407299839.jpg)

>>14001792

Each mage gets a +1 bonus to research per magic scale (or penalty if drain). At Magic 2, everything has reduced magic resistance by 1 point, at Drain 2 everything gains magic resistance by 1 point.

To answer your question though, I always try to make a mage a turn and then in my expansion fort a mage a turn as well if I dont need anything else; if I have air magic I'll always go straight for construction 2 to get owl quills and dwarven hammers and start churning out the quills for my lab rats, and if I have death I wait a little longer but getting con 4, for the skull mentors is absolutely necessary to keep up.

Magic is what makes you win battles more so than anything


594e4d No.14002069

File: 95cdbaa49696cc8⋯.png (630.95 KB, 796x605, 796:605, 5a6f8558bb2f4b4bb02bd97fa7….png)

What is the best nation throughout all ages and why is it R'lyeh?


3aac39 No.14002114

>>14002028

>everything has reduced magic resistance by 1 point

Is that still the case for dom5?


7294c2 No.14003245

>>14002069

>just pesters everyone else from its puddle because it's not worth the trouble: the nation

most epic troll ex dee nation, maybe


3aac39 No.14003814

File: 057597e8a4bbac4⋯.jpg (43.89 KB, 504x515, 504:515, gutsrage.JPG)

ABYSIA YOU FUCKING NIGGER


4d9bfe No.14004892

File: 46aa03e30250a11⋯.webm (5.7 MB, 640x360, 16:9, autistic mage fails at fi….webm)

Abysia you son of a thousand rodents, did you end up burning your magic rock-device that was supposed to give you your turn?


0e2b63 No.14006241

>>14003245

>pester everyone

Say that to my 50 x Imprint Souls motherfucker, not on the surface but on the ocean and see what happens.

Don't forget their National Spell, Dreams of R'lyeh.

As soon as you see that Eyes of God going up, say goodbye to any comander that carries an item, has a level or pretty so much as gets near the shore.

I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that’s just with my astral gems.

>Try to counter Eyes of God with that faggoty spell that blinds the caster.

>When half my pretenders don't even have eyes.

>Try to dispell it after I cast Nexus of Power.


0e2b63 No.14006369

File: ab79c7bcfdbc806⋯.png (31.27 KB, 687x240, 229:80, I_can_be_anywhere_in_the_w….png)

>>14006241

Forgot my pic.

Yes, this is the pinnnacle of munchkinnery.

Someone should actually do the navy seals copy pasta for Rl'yeh, I'd do it but I'm too busy flaying minds.


300fe1 No.14006605

>>14006369

>mindless are immune

More reason to use Golems as my standard thugs I see.


488372 No.14006794

File: b2005f9460968d5⋯.png (143.34 KB, 666x445, 666:445, 2a08779f1e66a15139fa9eadb7….png)

>>14006605

>Get thugged out golems sent against me

>Etheral great othernesses trample them to death because I accidentally selected a good bless


0e2b63 No.14006997

>>14006794

Pick the Uttervast.

>Ethereal

>Damage Reversal

>Pick Bless: Twist Fate + Luck

That's what, 0.5% of actually landing a damaging attack? You'll die first from the damage reversal at any rate.

Checkmate, Cthulhu wins.


7294c2 No.14007119

>>14006997

>Twist Fate + Luck

gee anon, how do I into a 14-point bless in one path?


0e2b63 No.14007737

>>14007119

Cheats :^)

There's a couple artifacts you can get to give you luck. And Fools Luck is even better for the Uttervast.


607144 No.14008551

Will Abysia stale 6 turns in a row?


b6092c No.14008957

>>14008551

If he does I'll just have him replaced


4d9bfe No.14009242

Next OP ought to put this in the opening post, it's a fairly compact FAQ with all the necessary information regarding PBEM-games.

http://forum.shrapnelgames.com/showthread.php?t=35160




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