Gaming is generally considered a meritocracy, but honestly, that label only applies well to only two certain areas: gaming skills, and programming prowess.
>If you have shit skills at completing video game objectives (like dean takahashi in Cuphead), the game's unforgiving software WILL NOT let you proceed or assess any further content. Instantly hitting you with Game Over screens or other penalties for playing like a shit noob. Ensuring that if you wanna get the most out of gaming (the more games you're able to master, the more content you'll be privy to), you actually have to be Good at playing games. This meritocracy even extends to other things like speedrunning or gaming competitions, where genuinely skillful players tend to rise to the top.
>If developers are shit at fixing buggy code (like mass effect andromeda or asscreed unity), their game WILL result in a glitchy, broken, and sometimes legitimately Unplayable mess. And all because the programming side of game development can be utterly ruthless to those who are computer illiterates. Ensuring that even if a dev is cucked beyond belief ("let's add even More sjw bullshit to our games!"), they're still expected to be Good at minimalizing the errors in their game's development. Not unless they want to create a fucking disaster like Superman 64.
^ These meritocratic barriers are only possible because computer software (whether the game's software itself, or the software used to develop them) is an objectively unbiased arbiter, instantly/mercilessly punishing any talentless hacks (regardless of their "identity") the exact moment they fuck up. Ensuring that these losers are instantly kept in their place.
Unfortunately, these meritocratic barriers are not found in any other areas of gaming. Especially those where "Subjectivity" reigns king, or which have error-prone human arbiters (who have inherently biased judgments, and don't ALWAYS punish the mistakes of others) presiding instead of unbiased software. For example, how Good a gamer is at fighting games is not a subjective matter. He either wins or loses or ties, as determined by what the game's software announces onscreen. On the other hand, being Good at writing about games (for example) is more of a subjective matter, because it's the reader's personal opinion (not a very objective metric) that decides how "good" and well-written they may find an article. Leaving the door open to talentless hacks because this unobjective "subjectivity" and lack of immediate consequences (nothing akin to instant game overs or buggy code) means that they can get away with half-assing things in their respective areas:
<Game journalists/writers, game localizers, game critics/reviewers/judges, academics on gaming, etc. Just to name a few.
Ensuring that the wheat is never seperated from the chaff in these areas.
I bring this up because I noticed that the areas in gaming most infested with useless sjws, just so happen to be the ones without meritocratic barriers of any sort. Allowing them to brigade them in large numbers and dilute the quality of these necessary fields, like game localization. And yet, because the creation and playing games are still mostly meritocratic endeavors, it explains why gaming is so unusually resistant against these useless shits. [[[ As opposed to something like the movie industry, where they can pump out shit movies en masse (it takes no skill to operate a camera; even monkeys can do it), and fill the theater's audiences full of sjws (it takes no skill to watch a movie).
Yes, I'm aware that playing/programming games are not an "Absolute" meritocracy. We still have things like hackers and cheaters, RNG in speedrunning, shitty pay-to-win schemes, handholding software like RPG Maker, and other such exceptions to worry about. But even so, these two areas still far more meritocratic than Other areas of gaming, which are unsurprisingly infested with these worthless fucks. Corrupting our industry not Directly (because not every sjw is skillful enough to make or play games well), but Indirectly through these other fields (where no such barriers are stopping them).