0b692b No.13890690
What are some games that have some really large differences between your power level at the start and near the end? Could be any genre.
I played Master of Orion 2 recently and the difference in capability of the ships from the beginning to the end game is just absolutely enormous.
I also SP games where you fight previously tough early game bosses much later on and they're trivially easy to the point of being trash mobs.
7cd2aa No.13890798
5b1af0 No.13890806
Dragons Dogma.
Mount and Blade.
Deus Ex.
c13d56 No.13890818
Legend of Legaia. There's a tournament later on where you can fight all the bosses again solo.
0985e3 No.13890843
EYE. Compare your standard FPS protagonist at the start and a 10 cyberlegs/100 psi build.
47a991 No.13890888
e812ed No.13890892
>start by having difficulty even hurting a slime
>end by killing God
ee452b No.13890917
a432d5 No.13890934
Every SMT, even persona, since even normal enemies eventually include deities of all sorts.
3ee5d8 No.13890951
73a715 No.13890984
ce63ad No.13891021
Magic classes in Infinite Engine games. At the beginning you can barely cast a single Magic Missile and at the end you're Death, destroyer of worlds.
5ea334 No.13891040
>>13891021
>what is sleep
>what is spook
You being shit doesn't mean the low level casters are shit.
>>13890690
For something not often mentioned - Tale of Wuxia. You start as a fag that doesn't know by which end to hold a sword and end up a multidimensional god slayer/drunken dragon master/meme
ce63ad No.13891071
>>13891040
magic missile was just an example you dumb nigger. I could have put any other lvl 1 spell and you would have found something to whine about
5ea334 No.13891075
>>13891071
But I agree 100%, it was an example of you being a dumb nigger.
ce63ad No.13891088
>>13891075
go be 12 somewhere else
low lvl caster are shit and a peasant with a pitchfork can kill them
0b692b No.13891099
>>13890806
>Deus Ex.
There is a big different between start and finish but it's not like a 10 order of mag difference, which is kind of what I'm going for.
>>13890951
>Baldur's Gate
End game you're like level 8 with basic bitch gear….Although if you extend to Throne of Bhaal in BG2 then yes
5ea334 No.13891110
>>13891088
Actually 12 is around the level cap for the original BG which is alright as far as pre epic 2(5)E goes. Hell, if you got totsc and some of the bells and whistles you could even get some 7/9 level spells at least as scrolls. That still doesn't change how you're a dumb shit that's used to muh assfaggot tier nuke-everythingXDDD spells.
>>13891099
>basic bitch gear
You can get STR 20 and +2 +5 gear.
ce63ad No.13891122
>>13891110
Holy fuck you imbecile, read my original post again.
>you can barely cast a single [insert spell here]
Get it now? You dense fuck. Probably not so let me spoonfeed you.
I used magic missile as a popular example of a lvl 1 spell, but the issue is that you can cast them maybe 1 or 2 times at most.
5ea334 No.13891137
>>13891122
Again, I agree 100%. You are a fucking imbecile. I mean, who else but an imbecile would waste limited spell slots on a direct damage spell when there are superior utility spells that offer instant coup de grace or simply screw with them so badly, ie fear, that you can pelt them to death with slings or whatever.
c6764b No.13891142
Essentially any RPG. Etrian Odyssey comes to mind because you're incredibly weak and vulnerable at the start since you have practically nothing in the way of skills. Metroidvanias are also obvious. They almost always give you some powerful gear near the end that lets you effortlessly destroy anything but the hardest enemies.
ce63ad No.13891146
>>13891137
Oh god, you can't be so fucking dumb. I refuse to believe it. I spelled it out for you and it still wasn't enough.
Let me guess: you american, right?
5ea334 No.13891164
>>13891146
Thank god, no. If I was I'd probably find your Thayan routine funny or at least endearing. You refusing you use your brain, picking the most obvious route and then bitching how it's weak? Priceless.
24d3b1 No.13891166
ce63ad No.13891200
>>13891164
Magic Missile is a name even your normalfag friends have heard, so it's useful to illustrate the point. The POINT being that you only cast spells at the beginning very few times, compared to the end where you have many more options that you can use many more times. Read the thread title.
If you don't understand it now then there's nothing I can do. By all means keep droning about how I supposedly play based on nothing but illiteracy. At least I'm not your teacher so I don't have to deal with this shit every day and try to work miracles.
>muh direct damage
top keke
5ea334 No.13891231
>>13891200
My friend, you appear both lost and confused. The point is that while your slots remain limited, and especially in the beginning, what you choose to fill them with can and will turn battles. Especially low level battles that has shit for HP dice.
Of course, not having shit for brains and recognizing the power of say sleep or spook is a must. :^)
fc95e1 No.13891292
>>13890690
Any shooter game. When you start you can barely navigate the levels and it takes long time to hit anything. By the time you're almost finished with it, you can keep track of item spawn timing on each map, use every pit and bump on it to your advantage, and can perform a perfect projectile travel deflection on a target you're not even seeing yet, making an estimation based on an estimation and doing it accurately enough to land a direct hit anyway.
Any skill based game actually. Making your character stronger is a cheap and shitty way to emulate actual progression for little kids that appreciate smiting foes with ease rather than appreciate getting your every skill challenged to extreme.
15d1ea No.13891297
>>13890690
source mods
(not a video game) Go
>>13891292
this
90fd3f No.13891399
Kingdom hearts starts out with you getting your ass kicked by some random dude on a street, later on you are reflecting entire BUILDINGS at the bad guy who has pretty much gained the strength of a demigod.
>MC starts off knowing basic martial arts, but is still kind of weak
>Bad guy appears a little while later on who has the ability to wipe out humanity right off the bat
>MC is never is sight when he appears
>At the end of disc 1 it turns out that the bad guy IS the MC, but just a split personality
>MC never gets as physically strong as the bad guy though
The game is Xenogears
>>13890892
>Xenoblade Chronicles
e58ced No.13891473
one of the biggest leaps i know is Fallout 2. You start almost naked, struggling to defeat rats and snakes with a stick.
By the end of the game you can be inside a power armor shooting lasers at other power armors
d8da16 No.13891487
>>13890690
You go from barely killing basic enemies to beating up Hulk Hogan to fucking up dragons and ancient demons with low health dodge builds.
11099f No.13891543
Dying Light. You start off having great difficulty fighting any more than 1 or 2 zombies, encouraging you to run away. You eventually become a superhuman mad man able to smash and cleave through dozens of zombies with little difficulty.
Night time is still very difficult though. But it goes from something you can barely survive for any length of time to being able to fight all night.
0f79b9 No.13891553
0f79b9 No.13891567
>>13891553
Also any Heroes of Might and Magic game. Start with a few Skeletons, end up with a thousand Power Liches anyone?
045a22 No.13891577
Final Fantasy Tactics. You start out barely able to defeat starving thieves and you end up 1 shotting demons.
ceddb4 No.13893030
>>13890917
>get to end of game as level one
>kill the boss
>win
Nice try, everyone knows there's another game that does that better, and that game is Fallout 4
84acfe No.13893181
>Morrowind
>Start game on a ship, with no shirt and a sore anus after jiub's "last night storm"
>Can barely hit a rat most times, spells drain your magicka in two casts, slow as a fuck
>End game you're basically a demigod, run super fast, take almost no damage from 90% of the sources, can kill everything with relative ease and you can make potions so strong you can glitch the engine and crash everything
>Having 110 points in enchanting makes your enchanted items have casts at 1 point cost, meaning if you craft a staff with the soul of vivec you'll have several thousand casts no matter how strong it is
>In the lore, you're also ageless
475f45 No.13893199
Any RPG that's heavily reliant on stats (level 1 you do 10 damage, level 100 you do 9999 damage).
8541b0 No.13893287
Divinity: Original Sin 2.
>start off as prisoner at magic concentration camp
>later on unveil potential to be Divine
>was just at the wellspring of Source and got some Divine tier items after missing out on a chance to become a god
>next chapter pick up a random shield that's one level higher
>it's nearly twice the amount of armor given by my current shield to the point the stats are less important
>start crafting a dagger out of a Sharp Piece of Metal and Cloth Scraps
>it also nearly deals twice the amount of damage as a dagger 3 levels under it.
>it replaces a Divine dagger I bought for 3k gold off of a demon
>random merchant in the city sells equipment that is leagues better
In terms of in-game power level I think I went forwards by a lot, then suddenly backwards.
7e9361 No.13893574
>>13890892
Sounds like Terraria.
You start with weapons that can inflict a couple DPS, and end with weapons that can inflict upwards of ten-thousand DPS. It gets to the point where you can spawn in earlier bosses and kill them in a couple of seconds while taking literally no damage at all because you have regen effects.
b1c7ee No.13893624
Genetos
Karous
Darius games always have a strong power progression
62d5ee No.13893632
Any game in Disgaea series. At the start you do two digits of damage, after you finish grinding it goes into hundred billions.
fc2e07 No.13893684
Paradox games if you blob
fa92f7 No.13893728
>>13893632
>hit someone
20 pops up
>hit someone else
>200000 pops up
now THAT'S the type of exponential growth that makes games fun
94fef7 No.13893956
>>13893632
Not enough. I want games where you start with 0.01 damage or less and end with the damage numbers just getting replaced with words like Googol, Googolplex, and Graham's Number.
7e9361 No.13894530
>>13893956
Well, TECHNICALLY, there's Spore.
When you start out you can only kill nearby bacteria. When you finish, you can blow up planets and genocide entire species.
ced6f3 No.13894628
KINGDOM HEARTS
World of Warcraft Legion
>start doing 100k dps
>current content is 1.7million dps, will end up being 2.5+ million dps
the power creep is out of this world on current year WoW.
7eea9b No.13894650
>>13890690
Playing Morrowind in Multiplayer really showed just how stupidly powerful high-level characters area. Most of our characters were only around Level 20, and could instantly kill most things in the game, including low-level characters, in a single hit or two. And that was without custom spells and potions.
And of course, with all of the defenses that any high-end Morrowind character like that has, it means that pretty much any attack can be no-selled too, or will inflict negligible damage.
>>13890888
>>13894628
>start WoW at Level 1
>kill Starving Wolves in the forest
>get up to Level 10
>kill Wolves in the forest
>get up to Level 25
>kill Red Wolves in a red forest
>get up to Level 50
>kill Undead Wolves in a decaying forest
>get up to Level 75
>kill Snow Wolves in a snow forest
>get up to Level 100
>kill Demon Wolves in a demon forest
Eh.
133f15 No.13894746
>>13890892
Sounds like most SMT games
c85bff No.13894778
>>13893624
Genetos is fucking baller.
d1c34d No.13894799
Any games where your character gets progressively weaker and weaker as you go on?
67f607 No.13894827
AoE 2
>Start with a tiny village where the most you can do in terms of military is a few dudes with clubs
>End with a huge economy that can constantly produce bombard canons and paladins, plus a massive horde of infantry to back them up.
abb721 No.13894845
Earth Defense Force 4(.1).
a46cb3 No.13894940
YouTube embed. Click thumbnail to play.
>>13890892
>>13891399
>the start
>need 5 minutes to kill 1 level bug
>the end
>one shot 99 level super boss
075062 No.13896239
>>13890690
>Could be any genre.
Typically RPGs are like this
b4567d No.13896286
Star Ruler 1 has the best sense of scale of any game I've ever played. Start the game with little shitbox jalopies with a missile bolted on the front skirmishing between solar systems, end the game with fifty-solar-mass monstrosities that blow up suns and can rebuild themselves from scrap, roving Von Neumann carrier fleets strip-mining solar systems to reproduce themselves further, orbital railguns sniping planets from the other side of the galaxy.
5ff4cc No.13896290
Sid Meier's Alpha Centauri. One of the reasons why it's so good, hitting the economy power spikes feels amazing. Removal of tile limits, hab complexes/domes, supply crawlers, advanced terraforming for condensers/boreholes/solar farms, tree farms/hybrid forests and by extension population booms, satellites, clean reactors for your standing army/formers, all of that multiplies and catapults your economy yields into the stratosphere. The leaps in military capacity are big too, though they're mainly limited to jets, choppers and paratroopers coming online and whenever you get new reactor tech. Also getting reliable elite unit access to some extent. Weapon/armor power increases are more of a linear thing once you clear the early game essentials (Rovers, Impact weapons, Plasmasteel armor, ECM, Trance)
475f45 No.13896293
My latest third age total war game went this way economically.
Start the game making a few hundred a turn and barely able to support your units, end the game supporting dozens of full stacks while still making a hundred thousand gold a turn.
725ac4 No.13896605
Ironically enough Darkest Hour is like this.
You usually start with a small amount of divisions but by building more divs and IC you hit a critical mass in which you can just keep making more and more soldiers.
An example for this is playing Mongolia in KR and starting with 5 measly militia divisions. By conquering the chinks you can end up becoming the new Khan.You start having hundreds of motorized and mechanized divisions and start shitting on the europeans.
It's fun.
ecc471 No.13897566
725ac4 No.13897898
I wish I knew how to do things like that in the game.
Usually if I try to make huge shit it takes 20 gorillion years to be made and still sucks.
725ac4 No.13897904
5ea334 No.13897909
05b3e1 No.13897944
Gothic
>can barely kill critters at the start
>end up machinegunning orcs by the dozens with a crossbow of all things
4690a3 No.13898009
Spore comes to mind, but that was kinda the point. Too bad it's (((EA)))
3ebd60 No.13898277
d5ad5a No.13898365
>>13891288
Underrated post.
47df08 No.13898405
Morrowind.
You start as someone who was a neet for their entire life and has no skills in anything and by endgame you can jump into the stratosphere and rain meteors of death.
cfad5f No.13898935
>>13891543
Yeah swiping at some neck nosher with a poxy bit of pipe and scaling a wall to escape is early-game fodder, then a few days in you're attaching flaming electric modifiers to your fire-axe and carving/crowd surfing through blackened tunnels of mad cunts just to get back to sell all the shit you've collected that day.
8154ed No.13898955
retail WoW
and probably original everquest too
b4567d No.13901168
>>13897898
The game has a real geometric growth rate to economy stuff. If a ship would take ten minutes to build, you're better off spending seven minutes powering your economy and then three minutes building the ship.
8dfb1e No.13902580
>>13891231
>cast sleep
>enemy saves
>enemy fear
>enemy saves
>has no more spells
>gets gutted
Apparently the limit of having 2 spells slots is beyond your comprehension
8dfb1e No.13902586
>>13894940
Looks like total trash.
1c274c No.13903347
>>13891005
Ilias was right and Cupid is best girl