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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 6087a3887e45142⋯.jpg (63.47 KB, 400x500, 4:5, morrowind.jpg)

File: 7bfd77e4fe53e00⋯.jpg (139.88 KB, 1050x1050, 1:1, gaenor before.jpg)

File: 648333afffbdee6⋯.jpg (138.77 KB, 1000x1000, 1:1, gaenor after.jpg)

d9c9e5 No.13881264

I just beat Gaenor. I'm a level 18 Redguard fighter, and haven't used any exploits, or even done any min-maxing. And I'm playing vanilla.

Everyone made it sound like it would be an incredible slog. I have top-tier gear, but still. I expected more. Even UESP mentions people fighting him for 45 solid minutes. Are people just bad at this game for some reason?

Here are my stats:

>Race: Redguard

>Birthsign: The Lady

>Level: 18

>END: 100

>STR: 99

>AGL: 73

>SPD: 67

>PER: 55

>INT: 30

>WIL: 30

>LCK: 50

>Major skills: Heavy armor (70), Armorer (51), Long blade (100), Block (60), Destruction (34)

>Minor skills: Marksman (19), Mercantile (19), Speechcraft (31), Security (41), Restoration (17).

Also, Morrowind (or general Elder Scrolls) thread.

6cdb84 No.13881278

>>13881264

It really depends on the way you fight him tbh

shit tread btw


d9c9e5 No.13881288

>>13881278

>way you fight him

Whacking him with Goldbrand, avoiding his strikes when possible, and occasionally healing with Eleidon's Ward.

>shit tread

Why?


6cdb84 No.13881311

>>13881288

isn't there another elder scrolls thread up?

Also it's a bit of "worked for me" thread and nobody really cares.

You can't even turn this into a casual filter thread since you fight the nigger relatively late.


d9c9e5 No.13881329

File: d1b30b1a588e076⋯.jpg (89.21 KB, 957x387, 319:129, what chim feels like.jpg)

>>13881311

>isn't there another elder scrolls thread up?

No.

>Also it's a bit of "worked for me" thread and nobody really cares.

Just trying to give an anecdote to get the thread started. It's not supposed to be specifically about my fight.

Shitposting OPs are my favorite type. Different strokes, I guess.


0f9926 No.13881339

File: 9ffd4aed141a1e7⋯.jpg (33.37 KB, 500x633, 500:633, 1467002879364-1.jpg)

>>13881264

>Race: Redguard


d9c9e5 No.13881350

>>13881339

Adrenaline Rush and poison resistance is breddy gud, and they get +15 to Long Blade.


794a22 No.13881481

>>13881350

>didn't minmax

>picks nigger for it's stats


e71ddb No.13881489

>>13881264

>didn't build a stealth archer

Throw yourself into a fucking volcano.


d9c9e5 No.13881496

File: 0fafb8c02a57745⋯.webm (5.35 MB, 640x360, 16:9, corprus of the heart.webm)

>>13881481

I didn't minmax because I've done it before, and it's soul-crushing tedium. You can try to build a good character without going full autist.

>>13881489

Confirmed for never having played Morrowind. Its archery feels like dogshit compared to the later games. I took Marksman as a minor skill just in case, though.


6cdb84 No.13881512

File: 5f9bc139a346a62⋯.jpg (130.64 KB, 625x1000, 5:8, 1400595146837.jpg)

>>13881496

>archery feels like dogshit

>he doesn't know about stealth archers

Newfag please go.


d9c9e5 No.13881532

File: 939120459e7d250⋯.png (298.33 KB, 515x290, 103:58, 939120459e7d2508bacbc071c2….png)

>>13881512

Nigger, I know all about the stealth archer maymay, but I just wanted to sword-and-board shit up. Your posturing is obnoxious. Especially since you apparently can't even read the catalog.


e71ddb No.13881593

>>13881496

>newfag didn't rush auriel's bow and pincushion the peasantry from range

It's time to go and stay go.


d9855d No.13881613

>>13881512

The stealth archer joke started with Oblivion you dumb fuck.


5d9e1a No.13881625

So, is alchemy considered an exploit?


d9c9e5 No.13881639

>>13881593

>Not walking up to every enemy, hitting them once with Goldbrand, and laughing as they die and slump in front of you.

>>13881625

Only if you do the thing where you stack Fortify INT, in my opinion.


5d9e1a No.13881647

>>13881339

Relative to the other races in Tamriel, Redguards aren't all that niggerlike.


5d9e1a No.13881664

>>13881639

>Only if you do the thing where you stack Fortify INT, in my opinion.

What about when you drain an attribute and then buy training really cheap :^)


d9c9e5 No.13881671

File: f3ff4336adee9e5⋯.png (409.74 KB, 600x577, 600:577, i am growing stronger n'wa….png)

>>13881664

I've never used trainers, so I'm not sure how I feel about it.


26b06a No.13881744

>>13881671

Trainers are the best. Once you start replaying the game a lot with multiple characters, you will come to appreciate how much it lets you skip the boring grind, and get straight to the meat of the game. Finding master trainers in unlikely places is also a lot of fun.


6b05a2 No.13881774

File: 99d7dc35ffac189⋯.png (245.02 KB, 381x602, 381:602, ScreenShot 114.png)

Stealth archers?


3ce22f No.13881800

File: 57024d93d13abf3⋯.jpg (Spoiler Image, 39.88 KB, 680x680, 1:1, TODD Preorder it.jpg)

Ditch Morrowind and buy a copy of Skyrim Special Edition right now, fellow gamer.


26b06a No.13881806

>>13881800

Skyrim didn't win a single award.


d9c9e5 No.13881807

File: 6b86be1173eaf5c⋯.png (826.23 KB, 695x900, 139:180, 1dcfd1dc759a41fbf1d5ca42d0….png)

>>13881800

You can't tell me what to do, Todd.


900620 No.13881957

File: 5b665bd1903e555⋯.jpg (786.24 KB, 1500x2000, 3:4, blk samuel l stinkeye.jpg)

>>13881264

>I'm a level 18 Redguard fighter

You spelled "rapist" wrong.


d9c9e5 No.13881979

>>13881957

Ahnassi wanted it.


f65ab4 No.13882092

>>13881264

All of the frustration over Gaenor comes from that absurd Luck enchantment on his amulet. That means the level of annoyance you have with his fight is largely down to rng. His absurdly high luck can make you just miss miss miss miss miss like all the people who whine about missing think the entirety of Morrowind is like.


0bf1ce No.13882178

>>13881744

I remember one master trainer (for Restoration, I think) somewhere in the Grazelands allowed me to train it even having it at 100 already. If you have tons of money, you can sink it all for practically unlimited leveling of your char.


3554f4 No.13882447

File: ce7bf1ec3a1c02a⋯.png (172.89 KB, 370x278, 185:139, 2e5fcb9858fd44706306986b5f….png)

>>13881264

>Playing a s a nigger


fe02d9 No.13882713

I was gifted a copy of ESO: Gold Edition recently so I gave it a look.

Apparently you can't really be a stealth archer. Anyone else here ever play it? If so, is it worth getting into? I like how combat feels more responsive than it did in Oblivion and Skyrim but I don't know how grindy the rest of the game is yet.


000000 No.13884719

Is that lich in Tribunal harder than Gaenor? I plan on killing her, but I don't know whether or not I should try to get Helseth's ring first.


b16194 No.13884796

When I fought him with many builds I barely hit him and his magic resistance fucked me over. I've spent a good 25 minutes last time after chugging a lot of self-made fortify luck potions.


000000 No.13884862

>>13884796

>25 minutes

That's insane. Maybe I just got lucky, but for me it took 2 or 3 minutes. Also, why sage?


e58215 No.13884930

>>13884921

Ok.


000000 No.13884967

>>13884921

>le miss meme

You made your character wrong. Agility determines chance to hit, and chance to evade. You also need a high weapon skill. All of this can be accomplished in character creation. This game isn't idiot-proof like Skyrim. You should git gud instead of complaining about a system that you didn't bother spending five minutes to learn.


000000 No.13884977

>>13884921

>>13884967

Also, you need to hold down the attack button before you release, since that determines how much damage you do. That's even spelled out for you in the manual.


468d2a No.13884988

>>13884921

Also mind the fatigue


75f163 No.13884992

>>13884985

Confirmed bait, 1/10 made me post


000000 No.13885002

>>13884985

>it's not the game's fault for not explaining any of this at all in the beginning!

R E A D T H E M A N U A L

E

A

D

T

H

E

M

A

N

U

A

L


d9855d No.13885019

>>13884985

The game has tooltips on character creation just hold the mouse over a stat and a box will come up describing what it does.


000000 No.13885043

>>13885027

>physical DLC

https://manuals.bethsoft.com


4025b9 No.13885057

File: 2f27ceb644b35c3⋯.png (13.21 KB, 500x500, 1:1, and_then_there's_this_fagg….png)

>>13885027


46110f No.13885062

>>13884967

>All of this can be accomplished in character creation.

This isn't true. Sure, you can maximize your chance to hit, but you'll still miss a lot at the beginning stages of the game, especially if you try to run instead of walking at a snail's pace.


000000 No.13885075

>>13885062

In the early game, I didn't miss much, and I didn't run when I was out in the wilderness, in case I ran into enemies. By the time I reached level 10, I was running everywhere and almost never missing.

It's really not that hard.


59438f No.13885096

>>13884921

It's not an action game, faggot.


e108cf No.13885172

>>13884921

I remember having an IQ89 friend like you as a kid who just randomly created a character without paying any attention and then just ran around and attacked the first enemy he saw and died because he didn't hit it a single time. He was using an iron axe without actually having any skill to use it and because he ran around like a headless chicken his fatigue was 0 before the battle. He didn't like Morrowind.

Then I bought the game and tried it myself, paid some attention in the character creation and picked the long blade skill as major skill and then used a long blade as a weapon to kill my first enemy. It took just a few hits to kill it. I also paid attention to the fatigue bar and used the wait/sleep mechanism before engaging an enemy which I guess requires too much wit for some to utilize. I quite enjoyed Morrowind.


000000 No.13885537

Just figured something out: Goldbrand (fire damage) + Dragonbone Cuirass (resist fire 100%) = Enemies' reflect is ineffective against me.

Feels good.


5d9e1a No.13885543

I love it when underage miscreants have never played an RPG in their short lives, and they are completely foreign to the idea of dice rolls. I can't wait to see the autistic screeching once someone shows them DnD.


01c574 No.13885598

>>13884862

I though the thread degraded into a bad discussion. My bad.

And yeah, his fight is heavily bs. I perfectly agree to him being the strongest enemy. He's particularly nasty if you're a stealth stabby character.


01c574 No.13885615

>>13885172

The thing is, even if you don't know shit about the systems, if you spend more than an hour in the game, you can still get stronger. My first playthrough I just randomly picked things with 0 knowledge of the game. Bit by bit I learned the systems and before I knew it, I reached level 20.


73d640 No.13885648

File: 12dd6c2e9be7d81⋯.gif (402.66 KB, 420x178, 210:89, 1328554226478.gif)

Is there any mods that makes unarmed combat stronger or werewolves to be a bit more viable?

I like how good unarmed is 1v1 but its slow at killing enemies and not that strong late game.


000000 No.13885773

>>13885648

IIRC, there's an option for that in the Morrowind Code Patch, but it makes the werewolves in Bloodmoon hit like a ton of bricks–so if you plan on fighting them, beware.


d3aee2 No.13885800

>>13885543

I've actually put a lot of thought to this, and I think I've figured out why dice rolling irritates people so much in games:

When you play table-top, the dice is an extension of you. It is your weapon - your connection to the game. You have no control over the result, but you have a control over the roll. You can see the result on display. But in a computer game, you can't see the result. You don't roll the dice yourself. You do, however, see your weapon hit. So when it doesn't actually hit, that triggers you.

That said, this sort of retardation:

>>13884921

Has no real place. If you put even the slightest bit of thought into character creation for Morrowind, you're never going to miss. For fuck's sake.


67840a No.13885846

File: 690aaa9291cf958⋯.png (291.57 KB, 500x378, 250:189, d681e2f7a57cd6644804b7c96d….png)

Talking about Morrowind. what happened to the /v/ Morrowind online server? did the owner just give up and did not bother to fix the shit that happened there?


000000 No.13885900

>>13885800

You're exactly right. The action on the screen should never contradict what the game's system is telling you, especially for a real-time, first-person game.

They could have kept the dice-roll but avoided this problem, by either: A) tying it completely to damage, and giving all weapons a minimum damage of 1, or B) having a different animation for a miss.

But as you said, misses are rare if you know what you're doing.

For any newfags who are curious:

1. Choose a weapon skill as a major skill, and use it exclusively, at least in the early game.

2. Keep your fatigue up. (It helps if you avoid running all the time, until you're powerful enough that it doesn't matter.)

3. Hold down the attack before you release, since that does more damage.

4. Invest in Agility, since that determines chance to hit (and chance to evade). If you're a melee character, Agility and Strength should be your go-to attributes, after Endurance. (You want to max out Endurance as early as possible, since it determines how much health you gain when you level up.)


b94f25 No.13885929

File: dd811296284bd44⋯.png (211.79 KB, 1827x927, 203:103, last night's storm.png)

>>13885846

That was fun while it lasted, but if I were the hostfag I'd wait for the mod to get further along before starting it up again. Not being able to see/be affected by other players' custom spells/potions on top of them not being saved when you quit the server kind of sucks. I was spamming 10000ft-wide fireballs for like 10 minutes before I realized nobody was even able to notice what I was doing. Shit was gay.

>>13885900

>Choose a weapon skill as a major skill, and use it exclusively, at least in the early game.

You know a lot of people say this but even using a minor skill weapon at the early game can still hit most of the mudcrabs/kwama/bandits you come across at the first few levels. Hell if that skill has a racial bonus on top of it you're in the clear. Also magic is incredibly viable early on, the on-touch destruction spell you get works great even against dunmer and you can always rest up to restore magicka assuming you didn't take the best birthsign in the game the Atronach sign


b8af5f No.13886279

YouTube embed. Click thumbnail to play.


ae4797 No.13886316

why play this ugly shit when Skyrim Special Edition's Creation Club has brand new deals every day to enhance its gameplay?


01c574 No.13886326

File: 7fdf6a5fe572169⋯.png (1.18 MB, 1366x768, 683:384, ClipboardImage.png)

>>13886316

No Todd.


1181be No.13886422

File: fef027899d76555⋯.png (Spoiler Image, 143.55 KB, 247x311, 247:311, 0 INT.png)

>>13886316

Of course, why wouldn't you want to play the most refined The Elder Scrolls™ - Skyrim™ Special Edition™ instead of an over-complicated and segmented game with too much dialogue and difficult to learn mechanics?


553d3c No.13886454

>>13881264

Thinking about doing a run, how bad is vanilla for playing at max, or windowed? Is the code fix all I need for the best experience?

>>13881339

To be fair, they don't have any particular downsides ingame, even if they only have anti-poison resistance. Am I missing something?


b94f25 No.13886472

>>13886454

Just use OpenMW if you're going to play vanilla.

>Am I missing something?

Adrenaline Rush is the best racial power in the game


86cc41 No.13886486

File: fc5b7597989c2be⋯.jpg (85.42 KB, 1079x839, 1079:839, Asrundel Monastery Abbot's….jpg)

File: b2b34f6a6a4602f⋯.jpg (234.54 KB, 1088x935, 64:55, Asrundel Monastery Dormito….jpg)

File: 66af9ce94d1009e⋯.jpg (145.33 KB, 1660x917, 1660:917, Asrundel Monastery WIP.jpg)

I really need to get back on my housing mod.


346d39 No.13886554

Is Morrowind Rebirth fun ?

What weapon skill should I take as a backup for my bosmer mage? Longsword is getting kind of old.

>>13885773

The newest version of MCP made it so strength unarmed bonus does not apply to werewolves.


01c574 No.13886594

>>13886554

Morrowind Rebirth adds a lot of fun features but the rebalancing will fuck with you. Get ready to miss a lot more during the start of the game. Traveling prices have been increased for longer distance transport like silt striders. The new items and dungeons are very fun and the newest version has remade most of the ancestral tombs. Alchemy has been nerfed (as best as it really can be), low-tier potions are no longer useless, towns are overhauled and more detailed, there's great new music, only infected animals will now attack etc. Keep in mind however that Rebirth is incompatible with a ton of mods. Look at Morrowind Modding Showcases to see what mods are compatible with it. I'd recommend it if you can stomach gameplay difficulty changes and a much lower hit chance at the start.

I'd recommend going for a monk-type mage. Hand-to-hand is very very strong if you have good speed and will wreck through anything. Getting sanctuary enchanted wizard robers and doing spellcasting throughout the rest of the playthrough. Basically like a religious person out for blood.


3aa17a No.13886608

>>13886486

House mods are shit, turn it into a dungeon.


98f600 No.13886613

File: 913ea5c4ac188ff⋯.webm (4.06 MB, 640x360, 16:9, syka morrowind.webm)

>>13886279

Thanks, that was pretty cool.


86cc41 No.13886622

File: df6e9b1e8ae6d29⋯.jpg (269.31 KB, 1434x858, 239:143, Resting Couple.jpg)

File: f983a43a38b36e6⋯.jpg (333.1 KB, 1429x967, 1429:967, Resting Poet.jpg)

File: 5cb4eacdd025a86⋯.jpg (363.08 KB, 1432x970, 716:485, Resting Warrior.jpg)

>>13886608

All things in time.


d9c9e5 No.13886662

>>13885929

>Atronach sign

W O M B B U R N


487599 No.13886671

File: f5a1659d1a99ba8⋯.jpeg (72.94 KB, 780x488, 195:122, bb4e7a02e41085b6200bd86e5….jpeg)

>>13881264

>Redguard


d9c9e5 No.13886696

>>13886486

Hey, I remember this from a past thread.

>>13886671

They're the best sword-and-board race.


01c574 No.13886709

>>13886671

I kinda find it funny how in TES redguards are some of the most respected and the niggers are essentially the Orcs since they're dumb and just beat up shit while the Khajit are gypsies that just steal.


487599 No.13886717

>>13886696

ar you black, anon?

it's okay if so, you're with friends here.

>>13886709

I think redguards are supposed to be more like arabs and orcs are the niggers, yeah.


fe02d9 No.13886736

>>13886717

Redguards are the Moors

Orcs are the Monguls


d9c9e5 No.13886737

>>13886717

>ar you black, anon?

No, I just like rolling fighter characters in RPGs.

>it's okay if so

El oh el.


01c574 No.13886746

>>13886737

Personally I like playing as the predominant race in the specific TES game so I play Dark Elf in Morrowind, Nord in Skyrim I don't play much Oblivion. It just feels right.


3aa17a No.13886769

>>13886709

>redguards are some of the most respected

Have we played the same games? I recall dialogue about how Redguard warriors are undisciplined, uncoordinated and uncooperative barbarians.


01c574 No.13886782

>>13886769

I've read the same dialog about how they're some of the strongest and best sword users in all of Tamriel. Perhaps it's the specific race feeling so much against them?


d9c9e5 No.13886786

>>13886746

Yeah, I would have preferred playing a Dunmer or Imperial for lore reasons, but Redguards are just too convenient a choice for my preferred play style.

Your choice of race in Skyrim doesn't really affect the game at all, outside of Altmer getting a magicka boost.


d9c9e5 No.13886797

File: c579f01a2af05bb⋯.png (532.12 KB, 1594x2254, 797:1127, costanza explains morrowin….png)

>>13886786

Forgot image.


3aa17a No.13886818

>>13886782

>…though their pride and fierce independence of spirit makes them more suitable as scouts or skirmishers, or as free-ranging heroes and adventurers, than as rank-and-file soldiers.

>…their martial nature and the savagery with which they established themselves in Tamriel earned them a longstanding reputation as barbarians and cutthroats.

>Redguards don't traditionally have a standing army

http://en.uesp.net/wiki/Lore:Redguard


01c574 No.13886821

>>13886786

I just prefer it for my own personal immersion. Albeit Skyrim's story is so awful. Luckily I've found an amazing mod and combining that with a bunch of gameplay mods has made a much more pleasant experience.

I've taken a quick glimpse at that image but there's more to a lot of the info. Also, Morrowind does have level scaling but the level scaling is limited depending on the specified area. Bandit caves won't scale much while daedric ruins will scale with stronger creatures as you level up. The Dark Brotherhood scaling is a bit annoying as they get some nasty weapons but it all makes sense and isn't nearly as frustrating as Skyrim or Oblivion's systems. It's a lot more fair.


b94f25 No.13886824

>>13886769

I could see someone calling them barbarians since they did need to raid and conquer a lot of land after Yokuda got fucked, but they are far from uncoordinated. They're excellent swordfighters, they simply have no respect for any authority that isn't their own, which may give the Imperials reason to think that they have no discipline.

>Though it is widely acknowledged that Hammerfell is home to the finest warriors of the Empire, they are but indifferent soldiers, being unwilling to defer to authority or endure military discipline, and few serve in the Ruby ranks

en.uesp.net/wiki/Lore:Pocket_Guide_to_the_Empire,_1st_Edition/Hammerfell

also this >>13886818


3aa17a No.13886844

>>13886824

I don't recall the dialogue coming from an Imperial though. I think it was from that one House Dres NPC in Vivec.


f65ab4 No.13886872

>>13886844

Dude, Dres just thinks anyone who isn't an elf is uncoordinated, undisciplined, and uncooperative. You're talking about one of the most xenophobic Houses in Morrowind.


b94f25 No.13886876

>>13886844

I'm not saying that your memory is necessarily wrong, or that that character's interpretation is completely inaccurate, I'm simply disputing the idea that Redguards are uncoordinated fighters seeing as how their stats in-game say otherwise; on top of that, their entire homeland sunk into the ocean because an ancient swordfight broke reality if you believe kirkbride's out-of-game ramblings


6cdb84 No.13887036

>>13881613

What do you know, i PLAYED A STEALTH ARCHER THE WHOLE GAME IN OBLIVION.

Let me tell you why it's dogshit: enemy detection is broken.

Once an enemy saw you, every enemy saw you.

It wouldn't matter if your arrows hit hard, but no, i modded in a hugely op bow and glitched a bunch of 60 fire damage glass arrows, and i still was doing an average at best damage.

But wait, i can crit by stealthing!

Except most enemies wouldn't die in one hit, and you would get shit like the springanns which would stop taking damage at one hp and cast a full hp restore on themselves for free and with no load time, targeting you and alerting all the other enemies in the room aswell.

That, combined with no way to raise your crit damage made archery the worse weapon in the game, and archery the worst skill.


346d39 No.13887653

File: 61bcaa2ad988d73⋯.png (14.16 KB, 515x128, 515:128, grorious nippon steel.PNG)

File: 402c0be9d6d1680⋯.png (12.61 KB, 608x107, 608:107, folded over a thousand tim….PNG)

Morrowind is not for the stealth archer, but rather for the katana edgelord. Fucking weebs.

>>13886594

Thanks anon, I'll try it out. The incompatibility with LGNPC quests kinda hurts, but the dungeons alone seem like a ton of fun. Shame Fulgore won't release them as a separate plugin, I suspect Trancemaster is keeping him locked in his basement to slave away at Rebirth.


01c574 No.13887695

>>13887653

It's only incompatible with Pelagiad. Otherwise it's perfectly fine to use.


346d39 No.13887728

>>13887695

The author says you should use LGNPC dialogue only; can you actually use the normal plugins if you skip Pelagiad?


01c574 No.13887737

>>13887728

Yes. As long as you avoid Pelagiad things should work fine. I've used it before with little to no problems. It's Pelagiad that really causes issues (probably due to some sort of edit there).


01c574 No.13887741

>>13887737

Although if there's edits to ancestral tombs from LGNPC-specific quests, avoid them.


346d39 No.13887793

>>13887737

>>13887741

I got hopeful and then kinda spooked for a Pax Redoran walkthrough. Thinking about it though, loading Pax after MR should solve the conflict, as long as it's only interior changes, a cell overriding another (if my TES modding memory serves). It's with exteriors that you start to get buried buildings, floating objects, and landscape seams.


01c574 No.13887847

>>13887793

Should be fine then. Just remember to avoid Pelagiad at all costs. And yeah, the Pax Redoran quests are quite fun really. I like the sword master at Molag Mar.


346d39 No.13887872

>>13887847

Worse comes to worst, a quick touch on the CS should fix the issue. Papa bless, anon.


3aa17a No.13887935

>>13887737

If I recall correctly, Pelagiad is the worst of the LGNPC modules anyway, as it adds shit like Redguards turning into guars.


01c574 No.13887953

File: d5455e3fd03558e⋯.png (978.02 KB, 1366x768, 683:384, ClipboardImage.png)

>>13887935

Really? That's pretty dumb.

Anyway anons, thank you for the discussion but I must be off to sleep now!


a04ae8 No.13888031

>>13886422

That's not correct. If it was zero the knight would say he doesn't have any int. Stop using shitty edits made by poos with no grasp of english.


3aa17a No.13888409

>>13887972

Tel Mora is actually good, because it gives you less reason to play Telvanni, and more reason to play the sorely mishandled Redoran.


e58215 No.13888422

File: beeb4d31496a8a9⋯.png (2.22 MB, 1920x1080, 16:9, screenshot010.png)

File: 469c32598687923⋯.png (2.13 MB, 1920x1080, 16:9, screenshot011.png)

File: 65221a773c2b554⋯.png (2.79 MB, 1920x1080, 16:9, screenshot014.png)

File: 0bd79f6c7b1e1bd⋯.png (2.35 MB, 1920x1080, 16:9, screenshot009.png)


b3069b No.13890304

in all honestly I prefer Oblivion.


2e1bba No.13890513

>>13885800

You don't even need to start with a decent character, I played it blind when it first released a goty edition. I didn't know what the fuck I was doing but figured out fortify fatigue potions and bound dagger pretty fucking fast. You just literally have to play the game.


346d39 No.13890549

YouTube embed. Click thumbnail to play.

d9c9e5 No.13890644

>>13890304

After I'm done with Tribunal and Bloodmoon, I'm going to take a break and play something like Dragon Age. But after that, I plan on doing Oblivion. So look forward to a few more Oblivion threads that will undoubtedly be shitted up by people who hate it. :^)


466063 No.13890711

File: fbb23169711b2b2⋯.gif (1.83 MB, 188x186, 94:93, fbb23169711b2b25699d9051e0….gif)

>go to ebonheart to hawk off some glass armor

>talk to the actors in the great bazaar

>oh shit, you're press-ganged into an acting job

>skim over the book in 15 seconds

>get every single line right except one

>free daedric tanto, gold, and a necklace to make me less retarded

These quests are just fantastic. I'm also a big fan of the DLC areas having a lot more open space; it really conveys a much better sense of scale than the claustrophobic tombs and caves you're usually fucking around in. The sewers felt pretty spooky.


487599 No.13890725

File: fe74526a6322483⋯.jpg (75.14 KB, 328x335, 328:335, dasisharam.jpg)

>>13886797

>your swings can miss based on…

fucking what?

so even if you hit the enemy it can simply miss?

what is this, final fantasy?

i understand the spell shit but not the swing shit. And the idiot marks that as a positive thing, fucking faggot.

Tes games are and will remain shit.


d278e6 No.13890736

>>13890725

>what is this, final fantasy?

This is a game series based on diceroll pen and paper combat systems. If you hit you hit, if you miss you don't hit. Play Skyrim and Skyrim 2: The Elder Scrolls if you're too much of a godless faggot pleb mongrel to appreciate the good ones.


e58215 No.13890755

>>13890725

Yes, go away.


487599 No.13890763

>>13890736

>This is a game series based on diceroll pen and paper combat systems

If so, why would they even try to make this a hybrid and simply take the worst things of both.

It's just broken.


9259b2 No.13890777

>>13890736

Why do you people get so defensive when someone points out that a fucking action RPG should give the player abilities based on their stats to determine what they can do, instead of just rolling dice to see if the attack that you aimed in real time and first person to hit the enemy actually hit? Using dice rolls to determine hitting works in turn based or isometric etc. games. It's just mind bogglingly retarded in an action game where you can control all the movement and attacking yourself, only for your weapon to pass right through the enemy. It's just incredibly stupid and fails to make proper use of the genre. What they could have done was give you slower or clumsier attacks that got better as your skills improved, to actually make sane use of the whole stat-based action RPG system, but instead they just pick the worst of two worlds.

But of course, blindly defending shitty gameplay decisions is just what TESfags do. They act like gameplay mechanics that mix like water and oil is something to be proud of.


01c574 No.13890786

>>13890777

Morrowind isn't an action RPG game though. As far as I'm concerned, everything before Oblivion had first person as a gimmick, not a main mechanic focus. Stop being a faggot for not understanding what the game is about.


487599 No.13890821

File: c8797173a66f61d⋯.png (181.24 KB, 800x600, 4:3, c8797173a66f61daa754b3f622….png)

>>13890777

>they could have done was give you slower or clumsier attacks that got better as your skills improved

Or simply make the hit do even less damage than regular ones, which would make more sense than the sword going through the enemy.

Like a reversed critical hit.

>>13890786

>Morrowind isn't an action RPG game though

No, it's just listed as one, you double nigger.

>Stop being a faggot for not understanding what the game is about.

Your roll dicing games are the main cause for games having overall balancing issues. Go play xcom.


45c341 No.13890831

>>13890777

Games that draw from tabletop also usually have additional roll table aside from the hit/miss one. Your character could very well land a hit but reach a more armored spot or get the angle wrong and end up doing just one point of damage. Conversely, the more skilled characters manage to land more critical hits or abuse the enemy's armor holes. The skill/attribute scaling is usually also linear and in Morrowank it seems exponential for every skill. Tabletop games don't allow overcapping with your 5000 attribute potions either.

>>13890786

It takes the worst out of tabletop systems while not using the power of PC to handle multiple dice rolls at once for a more advanced simulation than any tabletop GM could hope to carry out. It's a piss poorly designed system and its flaws are glaring, especially in the DEFAULT first person mode.

>everything before Oblivion had first person as a gimmick, not a main mechanic focus

You're retarded. Everything before Morrowank had first person as the sole option, so of course it was the main focus when it came to designing entire game mechanics and interactivity of the world. What's next, sidescrollers not being designed around sidescrolling?


1f89a0 No.13890869

I really wanted to like Morrowind. Well, it has a lot of good things about it, like the beautiful stories (I spent hours reading the books in Morrowind, really). But the basics leave a lot to be desired. The dice-based combat was already talked about so I will ignore it. But you can't even role play properly in Morrowind. I think most of the skills in Morrowind are pretty pointless. Combat skills just seem to provide more "bang for their buck". A character with a sword skill of 50 can easily sweep away most enemies; on the other hand, a character with a sneak skill of 50 will still get detected by a damn rat. And you still have to melee fight to get through the game anyway. Also, the speech skills are pretty pointless as well.


01c574 No.13890875

>>13890831

That's not what I mean. The game has no inherent reason to use first person for any particular reason. It has nothing that it gains advantage of from having it. The multiple attack directions system doesn't change that. Of course it's a gimmick.

>>13890821

>Balancing

Name me a well balanced RPG where there isn't a particular system that can't be abused to hell to let you do whatever you want. Out of any games that /v/ recommends, none are perfectly balanced.

I know better than anyone else that the diceroll system isn't perfect but so far only ascii rogues have really implemented DND systems well. But I don't get the chance to play dnd and I'm sure as hell not interested in playing it either since I'm not into board games.

I guess I'm just salty because it's always the same thing repeated about Morrowind. No mention of awkward animations, the continuing trend of bugs since the first TES etc. Most people like myself that enjoy Morrowind have autism enough that this stuff isn't as apparent.


d278e6 No.13890895

>>13890763

There's nothing wrong with it, it works how it's meant to work. If you don't like how it works, don't play it and fuck off. Morrowind doesn't need you, never has.

>>13890777

It's not Morrowind's fault you're too much of a brainlet to into abstraction and know that when you don't hit it's because of parry/evade/dodge/whatever. Morrowind doesn't show everything and becomes greater than the sum of its parts while your favorite game shows the bottom of its shallow pool that you should seriously consider drowning yourself in.


000000 No.13890899

>>13890711

>go to ebonheart to hawk off some glass armor

>Not going to Creeper in Caldera.

???

I made most of my money in the early game by selling glass daggers to that guy.

I loved that quest too, by the way. Just did it for the first time.

>>13890777

Morrowind is not an action RPG. Not all real-time RPGs are action RPGs. That said, I do agree that having dice-roll misses is obtuse for a first-person game. But, as has been said numerous times already, misses are rare if you know what you're doing.

>>13890831

>not using the power of PC to handle multiple dice rolls

I'm not sure what you're talking about. It does multiple dice rolls all the time. Imagine that I cast a firebolt spell at someone and that it reflects back at me.

There's a dice roll to see if I cast, another to see how much damage it does, and another to see whether or not it reflects. This all happens in less than a second.

>Everything before Morrowank had first person as the sole option, so of course it was the main focus when it came to designing entire game mechanics and interactivity of the world.

First-person games do not have to be action games. Have you even played Ultima Underworld?


466063 No.13890946

>>13890899

Creeper only has 5000 gold and no mercantile skill. The vendors in the grand bazaar have 10000 and are remarkably willing to pay a fair price if you slather yourself in bug musk and stack personality buffs.

>>13890869

Speechcraft and personality allow you to skip 90% of the bullshit in quests. Even simple quality of life stuff, like "can I ask a question to someone without having to pay a 100-600gp tax" is a gift of speechcraft. Mercantile means you can actually get full value from the shit you sell.

It's pretty damn useful and as a socially retarded Argonian I found that bug musk and two Personality buffs got me a lot farther than my demon spear.


000000 No.13890962

>>13890946

>Creeper only has 5000 gold and no mercantile skill.

His lack of mercantile skill means that he's one of only two (I think) merchants who pays the full value for an item. I've sold items to him worth over 100,000 gold by buying cheaper items I'd sold him previously. It's tedious, but it works.

>The vendors in the grand bazaar have 10000 and are remarkably willing to pay a fair price if you slather yourself in bug musk and stack personality buffs.

I haven't used bug musk and I'm not much of a magic user, so I guess that never really occurred to me. Fair enough.


01c574 No.13890966

>>13890962

The other merchant is the mudcrab one but the creeper is far easier to get to.

For me, I usually pile up money even with low mercantile since there's a lot of valuables you can snatch up.


000000 No.13890981

>>13890966

Yeah, I have about 700,000 gold, and I stopped scrounging a while ago. I regularly throw items away now that are under 100,000 in value. I'm sure I'd be a multimillionaire if I were trying.


466063 No.13890982

>>13890962

>>13890966

I personally don't mind losing out on ~10-20% of potential gold if it means I get to save more time hawking off bulk goods. It is kinda crazy just how much of a difference 60 Personality makes with vendors. There's a general "Trader" in the bazaar who normally will only pay about ten percent of an item's value- boost his disposition to 80 or so and he'll pay damn near full price. Saves a ton of time and he'll probably commission some kobold porn with the cash.


45c341 No.13890999

>>13890899

>I'm not sure what you're talking about

I'm talking about melee combat roll complexity not being on par with magic system. There is only one roll, the hit or miss one. And the hit ratio on low skill and agility is unreasonably low, while after reaching around 40 in both skill and agility it just doesn't matter anymore. This effectively prevents you from picking up another type of weapon and learning the basics without spending money you don't yet have on trainers. The scale of effectiveness is all broken too. Just compare it to isometric Fallouts, where even without tagging melee you had around 40% chance to kick or stab a rat, though admittedly many of the hits will be soft failures which end up doing only 1-2 points of damage. That's still more than you get in Morrowank fresh off the boat, against mudcrabs that have no agility to speak of.

And this isn't the only problem. Magicka is limited while energy bars on enchanted items somehow recharge on their own for no reason. That alone is enough to make the schools of magic obsolete, but it doesn't end here. Spells cast from enchanted blings always succeed and work independently of your skill rating in given school. That's one roll to skip and you get extra benefits, like investing in only one skill instead of 6 different schools. It's piss poor design on conceptual level.

Movement speed has some stupidly broken scaling as well. Below 30-35 speed/athletics, your running speed is slower than any humanoid NPC's walking speed. If you don't major/minor the skill, you're going to be outrun by mudcrabs or never see your stamina bar filling back. But once you get to around 60/60, your pounces reach olympic levels and the speed is finally reasonable. So halfway through skill progression you're already entering the superhuman levels, and then you can break it even more with potions. Yet again, it's exponential growth which starts off way too low and ends up being excessive long before achieving the skill mastery.


2e1bba No.13891025

>>13890999

I actually started addressing your points but instead you get this. The game has problems, like all games, what would you have the rest of us do? Never talk about it again? Do you have recommendations for something else?


45c341 No.13891033

>>13891025

You know this meme all too well. It's so shit not even mods can fix it.


2e1bba No.13891041

>>13891033

So that's "stop talking about a game I don't enjoy because it triggers me"?


45c341 No.13891044

>>13891041

>every skyrim thread ever


2e1bba No.13891050

>>13891044

Are you okay?


000000 No.13891056

>>13890999

>I'm talking about melee combat roll complexity not being on par with magic system

That's true.

>There is only one roll, the hit or miss one.

There's a roll to hit, a damage roll (that depends on whether you're chopping, slashing, or thrusting), and enchanted weapons usually add a third roll to determine the strength of their effect.

>And the hit ratio on low skill and agility is unreasonably low

If you have Agility of at least 50 and a weapon skill of at least 50, you rarely miss. If you're using a weapon with lower skill and agility then that, then why are you using that weapon?

I get what you're saying, but I don't think there's anything wrong with making low-skill rolls fail more often than they succeed. A pure mage shouldn't be effective with a mace, and a pure fighter shouldn't be effective with spells.

>This effectively prevents you from picking up another type of weapon and learning the basics without spending money you don't yet have on trainers.

Yes. You have to specialize in Morrowind. This is a good thing. Just like how most players won't be able to attain a high rank in all factions. It encourages actual role-playing.

>That's still more than you get in Morrowank fresh off the boat, against mudcrabs that have no agility to speak of.

If you were actually missing mudcrabs most of the time when you first started, then you built your character wrong. Why would you expect to be decent at melee if you didn't put points into a weapon skill, strength, and agility? (Also, remember to keep your fatigue up and hold down your attack.)

>Magicka is limited while energy bars on enchanted items somehow recharge on their own for no reason.

>Spells cast from enchanted blings always succeed and work independently of your skill rating in given school.

True, that does encourage enchanting over casting. I'm not a magic user most of the time, so I don't have a good perspective on how much this negatively impacts the game, but I'm sure it doesn't help, if you're playing a mage.

>Movement speed has some stupidly broken scaling as well. Below 30-35 speed/athletics, your running speed is slower than any humanoid NPC's walking speed. If you don't major/minor the skill, you're going to be outrun by mudcrabs or never see your stamina bar filling back.

True. I didn't take Athletics as a major or minor skill, but it does certainly take a while to get to a decent speed. But once again, if you care that much, you can have decent speed at the start, if you want to, by making your character that way. Taking it as a major/minor skill, taking Speed as a favored attribute, or taking the Steed birthsign.

It sounds like most of your criticisms boil down to Morrowind having minimum values that are too low, and basically reflect subhuman abilities. I think it's true that those values are very low, but I also think that they aren't designed to be used at those low levels. The fact that characters will suck at things that they haven't invested in seems to work as an encouragement to specialize. Maybe I'm just taking a rosy view, I don't know. I just know that it didn't decrease my enjoyment of the game.

Out of curiosity, what do you think of Oblivion? It fixed a lot of your stated problems with Morrowind.


2e1bba No.13891082

>>13891056

Don't even try arguing intellectually honestly with him, he's clearly the kind of person that gets off on imposing his opinions on others, a terrible way to get your kraft. Hence why I went straight to the psychic violence. Also look at the ids the little autist is burning a hole in the carpet going back and forth from his router.


000000 No.13891094

>>13891082

I try to assume good faith.


45c341 No.13891101

>>13891050

My dubs say yes.

>>13891056

Factions and different give this game some replayability value but the slog of early game can really drain all the hype for finally going to the cities and joining different factions. It just drags on for too long and requires you to abuse wikia tier knowledge from previous playthrough to plan out an efficient route. It's this kind of scummery like memorizing what are the best weapons and enchanted items that you can easily get, which in turn tells you what's the most optimal stuff to major/minor.

>Out of curiosity, what do you think of Oblivion

It fixed enchanting and most of the early game slog, that is true. But somehow it makes it even more difficult to reach more than 3 points in any attribute on leveling up. The skill curves are much softer but then the level scaling makes it all feel like the exact opposite of progression from a mud snail to demigod Nerevarine. Since it's the same system but with some shitty rebalancing, it would have definitely been possible to fix in the next game given enough thought and playtesting, which is further supported with various mods (most of which can easily break Oblivion at any time). But instead we got Skyrim.

>>13891082

There's more autists in this world than you might think.


45c341 No.13891103

>>13891101

>Factions and different give

*different builds


000000 No.13891130

>>13891101

>the slog of early game can really drain all the hype for finally going to the cities and joining different factions.

I felt pretty effectively funneled to Balmora on my first playthrough. They practically beg you to join the Thieves Guild and Fighters Guild, since talking to their members is part of the early main quest.

>wikia tier knowledge

Only really necessary for getting top-tier gear, in my experience. Even then, some top-tier gear is handed to you on a silver platter, like the Lord's Mail (Legion quest) and the Fists of Randagulf (main quest). But yeah, maybe some of this stuff should be a bit more signposted. The Helm of Oreyn Bearclaw is easy to get, but it's very out-of-the-way. I stumbled across the quest that rewards it almost by accident. And it's absurd to expect anyone to get Goldbrand without a wiki.

So I'd say you're right, as far as it applies to out-of-the-way gear.

>somehow it makes it even more difficult to reach more than 3 points in any attribute on leveling up.

Shit. I plan on playing Oblivion soon. And I don't do the autistic min-max thing where you don't use your major skills most of the time. I hope it's not too much of a slog.

>it would have definitely been possible to fix in the next game given enough thought and playtesting

>But instead we got Skyrim.

I know this feel. All they really had to do was give you a fixed amount of attribute points every time you level up, and it would have fixed half of their progression system's problems. Skyrim even managed to fix the level scaling problem by imposing minimum and maximum levels on enemy types.

Instead they axed attributes and major skills altogether, so you start out terrible at everything, instead of specializing from the start. And they removed the level cap later–a move that has no purpose except to make the game more casual and make your choices even more consequence-free. I still think that the right combination of mods could fix Skyrim.


7078b2 No.13891167

>>13882092

Why not just cast a drain luck spell on him or enchant your weapon then? It's silly for clowns to pretend that the game doesn't give you very simple solutions to that problem. And they should know by that point in the game.


45c341 No.13891178

>>13891130

If you're only going to play Oblivion, I'm going to warn you about how unstable that game is. I played it practically vanilla, with only the necessary bugfixes, Oblivion character overhaul to make everyone look like anime instead of potatoes, and a tiny plugin that just made the oysters respawn. I decided to do all the side and faction content first, I didn't even bother going to Kvatch. The game broke once I started doing the Thieves Guild, so my advice is to keep multiple saves around. If you visit any fence and sell him enough shit to progress your contribution thresholds by more than one stage and then change cell, the game is going to crash and create a corrupt autosave. About 2 quests before the end of TG line it broke for good, for no apparent reason. So I dropped the game, then just read up on the main quest.

Also the character overhaul somehow manages to break the scripts on two merchants selling DLC house furnishings (one in Imperial city, one in Skingrad), so that their stores will remain closed forever and breaking in counts as trespassing; they don't resume their merchant function. Out of other rather shitty things that deserve a mention, you should know that joining the Mages Guild is the absolute prerequisite for doing any enchanting, though you can use found/bought enchanted items normally.


7078b2 No.13891197

>>13891178

>progressing in the thieves guild too much too early permanently fucks your game

Wow, that is ridiculous. I played through the entire game and managed to avoid that one. If anyone plays Oblivion they should do the Dark Brotherhood quests though. They're pretty good in that game as well and the Orcish assassin is one of my favorite characters. He just walks around with a huge sword and full armor and completes his jobs by charging into the targets home and murdering them.


f65ab4 No.13891248

>>13891178

>you should know that joining the Mages Guild is the absolute prerequisite for doing any enchanting

And spell-making. However, the wizard tower dlc alleviates both if you're willing to invest the money for it.


f65ab4 No.13891251

>>13891248

And I mean ingame money for the tower, not real money for the dlc.


1ab571 No.13891274

>>13891197

>If anyone plays Oblivion they should do the Dark Brotherhood quests though.

Is it worth starting a new character for? Or should I try to shoehorn a late game battlemage into it?


45c341 No.13891332

>>13891274

Spend a few shekels on stealth trainers and you're good to go, especially with good chameleon spells. One of the DB members actually sells a whole set of spells designed for assassins. And remember that the way Oblivion calculates sneaking is based on the weight of your boots, so you can go barefoot as equivalent of Skyrim's muffle spell.


8e4167 No.13891407

File: 3e48a3be2fa55f0⋯.jpg (635.07 KB, 1100x1400, 11:14, 3e48a3be2fa55f0e1580119966….jpg)

>>13881264

>redguard

>the lady

>no exploits


000000 No.13892321

>>13891407

I'll exploit your asshole, you fruit basket.


a04691 No.13892407

>>13892321

Did TES have attractive goblins or not, I forget


556e62 No.13892513

>>13881264

I expected him to be way stronger than he actually was, so I destroyed him with maxed out luck (built my character with the intent of getting max luck as soon as possible), agility and strength. Didn't even have to use my magic. That's my first experience with Gaenor. Actually, I leveled every stat to 100, because I am fucking autistic, apparently.

Had to fucking do it at least once, because Morrowind actually allows you to become really powerful, and I really enjoy grinding. That character is practically invincible. Maxed out stats and all of the best items in the game, including the Royal Signet Ring.

>>13884921

Level up agility (physical only) and luck (both melee and magic) you fucking fag. Every single thread. What the fuck do you casuals think that those stats are for?


d9c9e5 No.13892569

>>13892442

>TGM is still an exploit.

Good thing I didn't use it, then.


4896a7 No.13895098

File: 95ce2ca03738893⋯.png (30.08 KB, 108x147, 36:49, masketta.png)

>>13888422

don't worry, no charge for them


883b39 No.13896123

Skyrim was fucking great. So was oblivion. Not so much morrowind loved it as a child realised it sucked when i was 8


52fb09 No.13896168

>>13885929

Is that still where morrowind online is at right now? It was interesting but yeah, it definitely needs stuff like that fixed to give it some purpose. Considering how OP shit can get I wonder if they're going to do too much balancing or whatever.


01fc5e No.13896310

>>13890786

Morrowind was the TES jump to 3D so 2D holdovers that worked before don't quite translate well. I'm perfectly fine with the dice rolling in the first two TES games but I can't stand that shit with Morrowind because it passes right through them.


d9c9e5 No.13896438

File: 233663747a139b0⋯.jpg (22.22 KB, 651x575, 651:575, le sharp bamboozle hook.jpg)


01c574 No.13896453

>>13896310

You have to adjust your brain so it doesn't put you off. All the Bethesda games have unbearable combat but Morrowind and before had enough depth where you could get your fund out of it. That's why I like build potential in it.


d9c9e5 No.13896464

>>13896453

Or you could put some points in agility and a weapon skill, not run everywhere, and hold down your attack.

The "miss" meme is the best method I've ever seen for identifying casuals.


01c574 No.13896470

>>13896464

Not talking about the missing. I personally think the animations is what makes things unsatisfactory. Animation mods help but you gotta avoid spell ones if you use Rebirth.


36a8ea No.13896478

I dont remember if I ever fought Gaenor when I did a playthrough years ago, is he supposed to be the ebony warrior of morrowind?


000000 No.13897137

>>13896478

Kind of. He's more of a joke character. His luck stat is 770, which makes him very, very hard to hit.


17a6fc No.13897575

>>13885929

Serverfag here. I wasn't the last host, but I'll set up a dedicated server in a few months after I move, if custom items are working. If they're not, I'll look into modding all custom stuff out - I know that's not much fun, but it'll stop shit from breaking.

I talked with one of the devs when the first release hit, I can set up a script to reset cells every now and then. I'd like to set up some sort of housing, but I'm not sure it's possible right now. Same with a guild system. Quests also need to be heavily tweaked.

It'll take a lot of work, but enough tweaking could turn Morrowind into an absolutely amazing MMORPG, one that's actually an RPG first and foremost.


b94f25 No.13897630

>>13897575

Housing would be a great idea, people would actually be able to store all of their shit without people nigging it nonstop. Cell resets as well, it's not entirely fair if someone just runs around and gets all the best gear and everybody else is stuck with shitty weapons and armor. Also the most fun part of the server was dungeon-diving with other anons rather than just fucking around in the middle of Balmora, which it seems like that's what the server devolved into. Can't really blame it though, in MP's current state there isn't really all that much to do.


17a6fc No.13897704

>>13897630

>Housing

Yeah, that's the goal. It's just going to be complex, and I'm not sure if it's even possible right now. Really, what I'd like to see most of all is a script set up where the door is locked with a high level lock spell, but the owner can enter anyway. Interiors for ownable houses should be their own cell, exempt from resets. The house has one lockbox with limited storage, so you can only store so much gear safely. That means that thieves can still break into houses and steal shit, but you're not going to lose all of your good stuff. Maybe some sort of script to allow for a bounty to be placed if the thief is seen.


17a6fc No.13897815

>>13897630

Oh, and another bit I forgot - party mechanisms and spells. A rez spell might be good, and Mass Recall or party-wide buffs would be excellent. Having a formal party mechanic that disables or nerfs friendly fire would also be good.

Lesser Houses as a guild mechanic would be nice. Complete a guild shared quest and then be able to buy a guild house with secure storage.

Just those mechanics set the game up for an MMO experience that doesn't even exist outside of Korean Claymations.


000000 No.13897842

>>13897704

>>13897815

So they're really trying to make it a proper MMO? I thought it was just for random fuckabouts.


b94f25 No.13897851

>>13897815

Well once custom spells/enchants work players can make their own buffs/heals within an AoE. You might need to do some tweaking to spellmaking to allow mass mark/recall/intervention. Disabling friendly fire would be helpful though

>>13897842

No I think the MP mod is just going to be the base game but with multiplayer, what this anon is talking about are his own mods for the server he'd like to run if I'm not mistaken. After all the MP mod is aiming to be compatibly with all the mods that OpenMW is, I remember on the server we used TR and SSE but I'm not sure if they worked since I never went to those areas.


1181be No.13897876

>>13897704

Having a key system for doors would be good. Each player is assigned a key for their room, and there's a "lock door" button on the in and outside which sets the lock to 100.


17a6fc No.13898183

>>13897842

They're adding multiplayer support and getting it stable, while giving us the tools to do fun things.

I want to make it into a proper MMO experience. I genuinely can't think of a better platform to do it with - like I said, it's a pure RPG first and foremost, and going from RPG to MMO instead of your standard game that's an MMO with RPG bits tacked on will be quite an adventure.

>>13897851

Custom spells will need some serious tweaking to prevent loops and exploits. A more fundamental issue is that there's no server side verification of anything, so you can cheatengine your way to CHIM.

>>13897876

Even better - lock strength depends on the house. A mansion might have 100, but a shitty shack in Seyda Neen might only have 50.


1181be No.13898614

>>13898183

>going from RPG to MMO instead of your standard game that's an MMO with RPG bits tacked on will be quite an adventure.

I always did want ESO to be a game with a hundred or so skills and a full stat system, so each player had a unique experience and character.

Alas, what we got was something rather sub-par, so we'll break open a game a decade and a half old, scoop out the innards and replace them to get a decent MMO.

Do we have unique journals yet?

Can players join different great houses and war upon one another?


b94f25 No.13898902

>>13898614

I'm pretty sure that all quests are still shared. The thing is, when the /v/ server was up it didn't seem like the faction relations themselves were shared. I remember I killed someone in the mages guild in Balmora and was constantly getting attacked, but other players could walk around and be fine; once I left the guild hall they could talk/trade with the npc's in there just fine.


b8af5f No.13899229

Any Morrowind mods that add new heads to selection?

Any recomendations for magic mods?


b040a7 No.13899709

>>13898614

>we'll break open a game a decade and a half old, scoop out the innards and replace them to get a decent MMO

Sounds like a grand time.

I'm pretty sure journals are shared. You can PvP anywhere if the server has it enabled, and you can join houses, but it doesn't really do anything in-game.


b040a7 No.13899717

>>13899709

>I'm pretty sure journals are shared

what am I even saying.

Yes they are, I'm pretty sure you can toggle it*. I'm not positive, though.


b0818c No.13902789

File: 06dfb8a229fdc78⋯.jpg (135.87 KB, 1119x624, 373:208, photo_2017-03-15_14-10-54.jpg)

Not Morrowind but I saw some people discussing Oblivion. What are some mods you faggots recommend for fixing the shitty level scaling in Oblivion, there are a few that I came across but some seemed better than others.


28d550 No.13902834

>>13902789

There were times when people were autistic enough to set up FCOM.


a04ae8 No.13903171

File: 54f8f16015b5531⋯.jpg (44.8 KB, 591x478, 591:478, Helpful image from friendl….jpg)

>>13902789

I recommend uninstall.exe. Really works wonders when you want to remove all of Oblivion's problems. Alternatively you can do this neat trick with the install folder, where you right click and then press "delete" in the little pop up menu that comes up. It's kind of hidden and there's no intuitive way to figure it out, so you can consider this the "casual filter" for TES4.

After you do that I recommend grabbing this.

https://www.gog.com/game/the_elder_scrolls_iii_morrowind_goty_edition

Just run that and allow it to overwrite whatever space Oblivion took up on your disk before. Don't worry about losing anything important during the process. If you do this right it is all your problems solved, guaranteed.


082124 No.13903198

>>13903171

>deleting through "delete" function

>leaving traces of oblivion in documents and other system folder

>not running uninstall.exe always just to clean up all the traces

Fucking plebian.


96723f No.13903228

>>13903198

>the windows registry

what was microsoft even thinking, why is it still around


d9c9e5 No.13906879

File: f0c207b3063fd6a⋯.png (302.07 KB, 500x432, 125:108, scared spider.png)

I'm about to fight Gedna Relvel. Wish me luck, lads.


d9c9e5 No.13906929

>>13906879

Well, uh…she died in six hits from Trueflame.

This game really is easy.


14c662 No.13906967

>>13906929

Tell me about it. Wish there was a mod out there that made it harder.


ef2371 No.13907251

>just started this game for the first time

>move so fucking slow

>still lvl1 after 3 hours

>lore is interesting and the scenery is good but most of the game so far is walking back and forth between places at an incredibly slow speed

Tell me it gets better.


d9c9e5 No.13907270

>>13907251

It gets better. If you really can't stand the movement speed, restart and take The Steed as your birthsign.


f65ab4 No.13907271

>>13907251

You've gotta be doing something wrong if you're still level 1. What specifically have you been doing?


ef2371 No.13907278

>>13907271

The mage guild quests and walking back and forth between locations.


d9c9e5 No.13907282

>>13907271

Depends on what kind of build he's going for. I leveled very slowly in the beginning.

>>13907278

Post your build.


ef2371 No.13907291

File: 6b1df5f0ea4c1c8⋯.jpg (284.05 KB, 1920x1080, 16:9, 20171202230238_1.jpg)


f65ab4 No.13907305

>>13907291

>all those magic skills

No wonder you're leveling so slowly. Have you been using any trainers?


ef2371 No.13907311

>>13907305

I haven't, since I didn't want to waste money. Considering restarting as a fighter type character but I'm assuming there's more depth to the magic system in this game.


d9c9e5 No.13907313

>>13907291

Hybrid class for your first playthrough is definitely throwing yourself into the deep end. But I think you'll be OK; you were smart enough to get a Devil Spear.

That said, Athletics is usually not something you should take as a major or minor skill. Now you have to worry about how much you're running. If you run everywhere, you'll level quickly, but you'll only be getting multipliers for speed. Part of that is probably down to personal preference, though.

Also, what's your birthsign?


d9c9e5 No.13907323

>>13907313

>getting multipliers for speed

Just to make myself more clear: What I mean is that, when you level up, you'll be able to increase your speed by a lot, but your other attributes will not be able to improve as much. At least, that's the problem I ran into when I had Athletics as a minor skill.


ef2371 No.13907341

>>13907313

Birthsign is Lady. Is there a way to change the major and minor skills once you've started? I don't really feel any desire to restart.


f65ab4 No.13907343

>>13907311

>I'm assuming there's more depth to the magic system in this game.

Not really. It's entirely "ready spell, click to cast". There's some useful effects, like levitation, water breathing, and the mark/recall spells, but actually using magic isn't that complex. The problem with having a lot of magic skills when it comes to leveling is that you only gain experience on each successful spell cast, so you'll need to be casting lots of spells to be leveling up.

>since I didn't want to waste money

Getting training is definitely not a waste of money, especially when your skills are low, meaning the prices are cheap. Considering all your magic skills, training is definitely a worthwhile investment right now.


d9c9e5 No.13907349

>>13907341

>Is there a way to change the major and minor skills once you've started?

No. Sorry.


08a997 No.13907357

>>13907341

There's a console command but it fucks up your game in the long run.


ef2371 No.13907367

>>13907357

All right. Will go with trainers then.


d9c9e5 No.13912307

Started Bloodmoon today. So far I'm liking it much more than Tribunal.

My hand-to-hand skill was garbages, so I had to punch that tree-hugging Nord outside the mine for like ten minutes straight.


dc345a No.13913182

>>13907251

Go get the boots of blinding speed from that basketball american smuggler. Create a spell of resist magic for 1 second and keep putting the boots on/off until it gets through without the blindness. Just make sure to never take them off.


55d187 No.13915903

This game looks like fun but the combat is 1-button wacking


000000 No.13916178

>>13915903

It's not an action RPG.


b7957c No.13916528

File: fa5e64ce7b51157⋯.gif (284.26 KB, 326x244, 163:122, Idc if she looks underaged….gif)

>>13881979

A cat is fine too.


466063 No.13917076

File: 9ef7ed609b31365⋯.jpg (1.06 MB, 1556x865, 1556:865, MY RIGHTS AND DUTIES.jpg)


f65ab4 No.13917156

>>13917076

That quest has a surprisingly happy ending.


42486f No.13917326

File: 9ad7f109e35d7ba⋯.jpg (648.8 KB, 2960x1850, 8:5, FUCKYOU.jpg)

>>13897630

>>13897704

>>13897575

>>13897876

>>13898183

FUCKING STUPID FAGGOTS SPEWING BULLSHIT WHEN THEY DONT KNOW SHIT. do you even play TES3MP? there is a very very active community around it. THERE ARE ALREADY HOUSING MODS, both closed source or open. just fucking play on a server and look for yourself. some fucking faggot called malseph is implementing guilds and clans but wont publish his shit


42486f No.13917334

>>13917326

they work around LUA files. they're server wide java script that require no download or install. quite a wonder and very customizable. some servers have even mount mods like riding a cliff racer but you stupid faggots dont know shit


d1ce64 No.13917544

File: c7be3e5292f60b9⋯.png (341.55 KB, 600x517, 600:517, 1438898108340.png)

>>13917326

>>13917334

Nigger calm down the only time I played it was that one /v/ server


8b1978 No.13920697

>>13881264

>https://mega.nz/#!tgtnAYqB

Remastered Daggerfall music fits surprisingly well with Morrowind.


a85e44 No.13924252

>>13887036

>Once an enemy saw you, every enemy saw you.

Are you talking about Oblivion? Because that's false. Enemies don't detect you from the other side of a dungeon. And because of how the dungeons are set up (series of rooms connected by narrow tunnels) you rarely ever get noticed by anybody outside the room you're in.

>But wait, i can crit by stealthing!

<Except most enemies wouldn't die in one hit

Upgrading your sneak and archery increases the damage multiplier. Though you're not wrong that enemies become sponges late game. If you're smart you would have gone mage a long time ago and learned how to combo chain attacks. I killed Jyggalag on max "difficulty" with 3 spells doing this.

>That, combined with no way to raise your crit damag

You can literally raise it from x2 to much larger. You also have to know that bow damage is in relation to agility and not just Marksman.

Of course all the combat in Oblivion is negated once you grind your Illusion high enough and create a 100% Chameleon spell.

Also does anybody want to give me some sources on where to learn the lore outside of the game? I'm not browsing through Wiki's.


d9c9e5 No.13924304


a85e44 No.13924320

>>13924304

Where the fuck do you even start with this shit? I guess I'll go with Geography & History. Many thanks either way. Lore can be a bitch to decipher sometimes.


e942db No.13924983

YouTube embed. Click thumbnail to play.

Slowpoke here. I loved watching this interview. Julian, the man really lives up to the legend. I wish I was half that cool.

The part where he talks about Todd is especially amusing.


d9c9e5 No.13925083

File: 068ec3d3ac93131⋯.png (302.31 KB, 635x457, 635:457, 1459753026056.png)

>>13924983

>Julian Lefay

>The father of The Elder Scrolls

I've seen this meme in a couple places. He's important to its early history, but attributing the whole series to him alone is reductive. Julian Lefay programmed Arena, and stuck around as a general programmer until about Redguard. Vijay Lakshman was the one who led Arena's development and was responsible for most of its design, though as far as I know he wasn't involved in any of the sequels. And the setting was mostly the creation of Ted Petersen, who was involved in every game up to and including Oblivion; if I recall, Tamriel was basically his custom D&D world.


d9c9e5 No.13925117

>>13925083

Also, that leaves out a ton of important people who came on for Daggerfall, which was really where TES found its feet. People like Kurt Kuhlmann and Brian Chapin.


d3ba14 No.13927104

I come reborn into the world a new NEET, not a thing to my name or object to call my goal and find myself hearing the call of Vvardenfell at night

should I play as a rogue or a mystic warrior this time?


d9c9e5 No.13927277

>>13927104

Mystic warrior. Morrowind's stealth and archery suck ass too much for rogues to be fun.


4666d5 No.13927284

>>13925083

Arena didn't have any lore in it that set it apart from being 100% generic stock D&D RPG. Tamriel was literally actually unironically their D&D map and they went "lets make a CRPG of this". TES didn't actually become TES until Daggerfall.


c5e276 No.13927748

File: 038d9522b578241⋯.jpg (66.58 KB, 432x576, 3:4, 038d9522b5782419e423f3d548….jpg)

>>13881264

>Redguard


294c22 No.13927774

>>13891101 (checked)


d9c9e5 No.13929615

>>13927748

Read the thread.


f65ab4 No.13930084

File: 8ac6e821f54ade1⋯.png (574.77 KB, 963x969, 321:323, 1408946334934.png)

>>13929615

Just because you had good reason doesn't mean we can't still laugh at you for it.


477c3e No.13930116

File: 8d9c8ac311264c8⋯.mp4 (3.58 MB, 854x480, 427:240, what chimming is like.mp4)

I feel like playing Morrowind again with no mods except patches and watercolor textures.

What kind of character is the most fun to play vanilla? Is a pure mage still okay even without all of the fancy spell mods?


427775 No.13930175

>>13930116

So long as you're not relying on canned spells.

>>13890777

>Morrowind

>Action RPG

Literally retarded. The first three TES games were first person solo rpgs, like goldbox games without the party, never were they described or marketed as action games. You are a child that played oblivion/skyrim first and pissed your pants when presented with something that forced you to do more than left click to win.


945083 No.13930273

>>13930175

What would you call a canned spell?


3c0f0c No.13930307

>>13930116

Yes, my most recent play was full vanilla, no glitches (unless you count the scamp merchant, but that's intended). If you consider training as a intended necessity of the game (what aspiring warrior wouldn't solicit help from his superiors?), it works just fine. The character was a battlemage-type, and the spells work juuuust fine.

>>13930273

I believe he means the spells that you can buy 'as-is' from npcs. Making custom spells is the way to go after a certain point.


d9c9e5 No.13930389

>>13930307

I played a custom warrior and didn't use any training until I got to Bloodmoon. Even then, that was only so I could climb the ranks of the East Empire Company, not because I really needed it.


000000 No.13930479

>>13886797

>>13892442

>>diablo does the exact same thing

Except it's not. Because there is not much control over character in diablo you gigantic faggot, so hit miss is all that can be done in roguelikes. What did you think it is?

There is many good features in MW but blatantly eating Todd's cum like this...

And gitgut maymas in game that makes you pretty much invincible after like 5 minutes of leveling. Morrowind gameplay is broken all around. Take any trash Koei slasher and it's like billion times better right away.

>MUH VARIED ATTACKS

Well it's fascinating, but they serve no purpose (even devs knew that and made a best attack option), unlike normal/power attacks in Oblivion/Skyrim.

If you want example of different attacks relative to movement direction and other factors, where character skill is very important done right - see Mountain Braidu.

As to magic in MW it's complete shit. You can't fix it even with mods. Basically There is 3 spells - fireball, melee fireball and shit you cast on self. But that is another story.


023d0b No.13930716

File: a6e4ed52c4fbb21⋯.jpg (123.74 KB, 600x600, 1:1, 5e7edd5b0ef6d7816de02486e7….jpg)

>>13920697

>Remastered Daggerfall music

What's the decryption key? I'd really like to hear it, Daggerfall has great music

>>13924320

Imperial Library's a great source for lorebooks and explanations of the lore itself just be wary that there are "non-canon" (that is, not in any of the games) books/writings which are basically the ramblings of Kirkbride's whiskey and ayahuasca binges. I like some of his out-of-game stuff but take it all with a grain of salt.


3c0f0c No.13930834

>>13930389

Yeah, I suppose 'necessity' was the wrong word. It is handy though, and I thought it added importance to exploran' and lootan'. Treasure hunting on that char might as well have been hunting for levels.


8b1978 No.13931537

>>13930716

!EZxiW8_H7A3RAjFg0iQM__vOozruNyOrxJyNEOex6KM

https://mega.nz/#!tgtnAYqB!EZxiW8_H7A3RAjFg0iQM__vOozruNyOrxJyNEOex6KM

Fuck i'm a retard. I thought link without key meant that there would be no keys needed.


023d0b No.13931595

>>13931537

Thanks, it sounds great. I didn't know there even was remastered Daggerfall music.


8b1978 No.13931729

>>13931595

It's from Dan Goodale, it's not an official remaster.


bf467f No.13935065

YouTube embed. Click thumbnail to play.

>>13881264

OpenMW 0.43 came out a couple days ago, embed related: https://openmw.org/2017/openmw-0-43-0-released/


d9c9e5 No.13935100


023d0b No.13935103

>>13935065

Progress has gotten pretty fast as of late, compared to a little while ago at least


bf467f No.13935176

File: 6fa63ab4a29056a⋯.png (2.33 MB, 1920x1080, 16:9, bonehead.png)

>>13935100

I just block embed thumbnails so I didn't notice.


d9c9e5 No.13935203

>>13935176

No big deal. We're all friends here.


a85e44 No.13941639

I know this isn't exactly the best place for it but I'm going to ask anyway because Bethesda. How well optimized is Fallout3 and NV compared to Oblivion/Morrowind? I run a toaster and I want to mod the fuck out of F3 even though it's shit and NV because it's only held back by a few mods that fix most of its issues.


bae816 No.13944460

YouTube embed. Click thumbnail to play.

coda makes it canon


8c52f2 No.13944834

>>13941639

they're all running on gamebryo, 3/nv will be very close to oblivion.


a85e44 No.13944929

>>13944834

Alright then. I just got Oblivion looking extremely beautiful. Shivering Isles especially. Thank god the modding community for that game is well aware that most of the people running it are on toasters. Some guy even put out a distant land Mesh LOD mod that was a clean up on a less optimized one and it actually gives me a solid 20-30 frames on an i3.


13237a No.13944974

>>13944929

>on an i3

Ryzen with 32 cores will be coming out in less than a year and you're still on an i3?


000000 No.13948854

>>13944974

What's the problem? I'm also still on i3.

Witcher 3 runs at 60fps on max/1080.

I was thinking about upgrade but can't find any reason to.


000000 No.13948858

>>13916178

It's not much of a dialogue-simulator either. :^)


a85e44 No.13949291

>>13944974

I run a toaster because I'm low on cash. This really a hard concept to assume?


a365fd No.13956829

File: abc6c84ef4fef21⋯.jpg (43.51 KB, 500x366, 250:183, Question.jpg)

I have the goty edition from GoG, should I install any patches? Any recomendation? Preferably performance and bugfixes


347569 No.13956839

>>13944974

>core meme

>again

I swear things are just repeating ad nausem at this point, I'm getting too old for this shit.


efc999 No.13956844

>>13956829

Code Patch, Illy's Solstheim Rumor Fix, and Delay Dark Brotherhood Attack. Nothing else is necessary.


13237a No.13956856

>>13956839

Play any graphically intensive game made this year and it'll need 8 cores at the very least to run flawlessly. You're stuck in 2015.


347569 No.13956876

>>13956856

I use an i5 AMDtard.


13237a No.13956896

>>13956876

I don't care what you use.


347569 No.13956910

>>13956896

Kill yourself kike.


a365fd No.13957039

File: 77fafede2c150ed⋯.jpg (128.45 KB, 512x384, 4:3, 1254257707082.jpg)

>>13956844

thanks mane


5cbf9e No.13957115

>>13902789

Sorry that no one else answered your question anon.

Oblivion can be very fun when you have the right mods to fix the stupid design decisions.

This mod will upgrade a quest reward when you activate it according to your current level.

https://www.nexusmods.com/oblivion/mods/5701/?


4fd401 No.13957905

I've tried to get into Morrowind a bunch of times and I think I finally did it when I went full madman and chose Altmer Apprentice Pure Mage. I was having a lot of fun catapulting myself around with super jumps, spamming my entire inventor of enchanted items, and shitting out giant clouds of "fuck you" all over everyone.

But now I've gotten into the main quest and the last few dungeons have been FUCKING NIGHTMARES because I have approximately 0 hp and EVERYTHING HAS REFLECT!

Actually, I've got enough defense and healing to power through the enemies, but I keep insta-gibbing myself with all my overpowered spells and enchanted items.

What the fuck do I do? Resistance is a crapshoot when I start at -100%, reflect doesn't protect from reflect, and absorption is just a frustrating diceroll.

So far I've been getting around it by fortifying myself into the stratosphere and summoning hordes of monsters, but the pathfinding is fucking abysmal, it takes forever to kill things, and it just isn't as fun as spamming out 30 Damage Health 50pts on target in 20ft in half a second and watching the whole room disintegrate.

Do I just have to summon a bunch of armor, buff myself and go in with a sword?

Or has this whole strategy just bitten me in the ass and made it impossible to be a pure mage?

If I'd have picked Breton and Atronach none of this would be an issue.


26b06a No.13957965

>>13906929

You should have fought her without using the thing that weakens her.


efc999 No.13958428

>>13957965

Trueflame doesn't weaken her, it just deals fire damage.


efc999 No.13958447

>>13957905

Summon bound weapons. Or get demon weapons. Either way, they're daedric quality. Combined with your fortify skill spells, that should be enough to make you viable against magic-reflecting enemies.


4fd401 No.13958590

>>13958447

So the peak end result of rolling a 100% pure mage is covering myself in armor and whacking people with a sword. Feels kinda hollow. I might as well have gone heavy armor and long blades for all the difference it'd make. Hell, I barely even cast spells anymore after loading up on enchanted rings!

Still, it is fun seeing my status effects bar growing longer and longer. Shits insane, half a dozen effects even without spells.


efc999 No.13958676

>>13958590

You could always give yourself 100% reflect and let enemies commit suicide by attacking you.


4666d5 No.13958691

File: d566fcf33b57ab0⋯.jpg (75.08 KB, 640x480, 4:3, monkeypaw.jpg)

File: e61aafbfe2527c4⋯.png (233.41 KB, 290x413, 290:413, The_Elder_Scrolls_IV_Obliv….png)

>>13906967

>I wish Morrowind was harder


85ce4f No.13958701

>>13958691

Oblivion is way easier than Morrowind.


4666d5 No.13958713

>>13958701

Level scaling was a direct consequence of people complaining about Morrowind being too easy.


85ce4f No.13958719

>>13958713

Guess they failed on that as with everything else in that game.


4666d5 No.13958721

>>13958719

>Guess they failed

Yes. Yes they did.


b8af5f No.13958881

>>13935100

That one is actually the work in progress video. He posted the actual, finished video.


efc999 No.13958898

>>13958881

It's the exact same link.


54a2e2 No.13959232

>>13935065

>>13886279

Is OpenMW at a playable stage for a full playtrough? Been wanting to replay Morrowind but not sure if I can handle the vanilla experience.


3a267d No.13961768

Been playing the game for a while after not playing it in years due to the death of one of my HDDs, but lately I've been losing interest in exploring new areas, both in the open world and dungeons. Not sure if it's due to how the world looks even after using the morrowind overhaul mod to improve visuals (I recall how it looked vanilla and how bland a lot of the map was barring a few spots), the loot I'm finding even in daedric and dwemer shrines either being low level shit or things that are not compatible with my build, the mechanics of the game (while interesting) getting to me, trying to play the game as legit as possible, or just my build in general not being as fun as I'd hoped, but I find myself wanting to just finish the questlines I'm doing so I can either go to a different more fun build or a different game in general.

>>13958590

Going with a mostly fighting character (only using the standard healing spell, whatever my armor is enchanted with, and mark/recall) myself, specializing in long blade and block, and I have to say that playing as a mage in this game seems a hell of a lot more fun than what I'm doing. Don't get me wrong, I like how I went from barely holding my own to killing multiple enemies without losing much health, but it gets real tedious just statically swinging your weapon while hoping you block with your shield to increase it's fucking level. Mage fights get even worse for me since they never get a chance to fail casting their spells and can destroy you real quick if not careful or you don't stun/knock them down.

My point being is that >>13958676 is some sound advice and would make things more interesting than being forced to do melee with a pure mage character. Probably will go that route myself in my next playthough (should I go for another morrowind playthough).


a85e44 No.13961986

>>13958719

They did. But if you've played the game the difficulty is fucking insane once you get to higher levels because enemies take about 5 minutes to kill if you're not exploiting features to do more damage.

Also does there exist a linear account of Elder Scrolls lore that makes sense? I asked earlier for a site that gives good information on it but it's pretty bare bones and doesn't offer the details I want.


4b8161 No.13962041

File: acf02b305386ce2⋯.gif (1.9 MB, 312x250, 156:125, acf02b305386ce2024872f168f….gif)

>>13881264

>fantasy world

>can be anyone you want, furry, elf, cursed elf, aryans, midget elves

>plays nigger


a85e44 No.13962103

>>13962041

>can play in fantasy world

>but redguards have no difference from real life

You fags even read your own posts?


b8af5f No.13962330

>>13959232

Absolutely. The current missing features are just shadows (No loss. Base game shadows are so badly done they make no sense and it's better to turn them off so nobody misses them) and some AI stuff (Improved pathfinding, able to hit moving targets and avoid hitting friends with AoE, doors.). The real source of work is some bugs and OpenMWCS.


b8af5f No.13962400

>>13962330

Oh and some issues that break mods

>Morrowind will treat "else if" as "elseif" while OpenMW currently will not (some mods have such an issue)

>there is no default class so at least one notable mod will crash because an NPC doesn't have their class set

>MWSE support is planned as a post 1.0 feature


52e828 No.13962594

>>13962400

>>13962330

Thanks, seems great. I'm not really interested in modding it on this playthrough, at least if I'm playing a version which already fixes old vanilla bugs and adds quality of life changes.


000000 No.13962657

>>13962330

AI is miles ahead of than in vanilla you double redguard.

Following are fixed and followers are not agressive, NPCs are aware of oxygen, guards have limited vision and many more.


6bf83f No.13962670

>>13959232

>Is OpenMW at a playable stage for a full playtrough? Been wanting to replay Morrowind but not sure if I can handle the vanilla experience.

OpenMW is not a mod, its a different engine to run the game. It does not change anything in a meaningful way.

>>13962400

>>MWSE support is planned as a post 1.0 feature

Yeah, right after colonization of Proxima Ceuntaura.


ce3ca5 No.13962777

thoughts on weapon choice for a heavily armoured mage? I tried hand to hand but it's total shit so I'm probably going to reroll with axe


0e6aeb No.13962836

File: ba3bcafac6f15e6⋯.jpg (5.1 MB, 5312x2988, 16:9, 20171209_203343.jpg)

Somebody help me. Started up my game and my character's head is huge. Playing vanilla no mods installed

WHAT do I do


784cfc No.13962857

>>13962836

Install gentoo


a85e44 No.13962969

>>13962836

Isn't huge heads a fetish? I can swear I remember some LOL thread tier shit about this.


6bf83f No.13962979

>>13962777

Dwemer mace and dagger.

>>13962969

Everything is. Even you.


a45f39 No.13964646

File: 6945dbac4274e7c⋯.png (61.81 KB, 1067x715, 97:65, __Loss_Improved___by_SvenF….png)


ce3ca5 No.13968154

restoration is for gays

if you don't mix your own healing potions you're a bitch


a85e44 No.13977202

>>13968154

It helps to keep a spell or 2 just in case though.


ba16a2 No.13981507

File: 0b5ff07aa840870⋯.jpg (89.8 KB, 885x285, 59:19, 20171230.jpg)

>>13962836

>Playing vanilla no mods installed

Why? Are you sadomasochistic?


d9c9e5 No.13982011

>>13981507

He clearly has mods installed, going by his screenshot. I can only assume that he is pretending to be retarded.


6ce614 No.13982103

>>13962836

You have to get ~1/3rd through the main quest line before your head goes back to normal. It'll make sense when you get there.


91952f No.13982123

>>13962836

Go the the main menu, select cheats, then turn off DK mode.


46b77e No.13983285

>>13890736

>>13890725

Why not make luck determine the hit or miss of enemy attacks instead? Or make luck determine how good a strike your hit was instead of making you just miss completely. What if instead of missing you just end up doing 1-2 damage? That would make things a lot more enjoyable.


089940 No.13986031

I wish Morrowind had usable poisons, that would make alchemy and rogues far more enjoyable


15bc68 No.13986579

>>13983285

>the player and the NPCs should use 2 completely different systems

How about you git gud, it's not that hard.

Assuming Luck and agility are equal for both parties, fatigue is half full on both and there are no buffs on either character, skill = chance to hit.

40 sword skill = 40% chance to hit


287113 No.13986669

File: 5a3060a75215020⋯.jpg (30.07 KB, 480x480, 1:1, 1487887980281.jpg)

I had how there's no quest markers or anything to point you where you're supposed to go. Is there a mod to fix that? I've got no patience for it, modern gaming has ruined me.


15bc68 No.13986723

>>13986669

*Git gud*

Just follow the instructions retard. One advantage of every NPC being a wikipedia is that you can literally ask any NPC for quest directions.


5d9e1a No.13986749

>>13986669

Yeah, download the mod that lets you rid the world of your ADHD riddled millennial blood.


8b1978 No.13987498

>>13881264

Is there any way to get a second critical hit on a Humanoid? I enchanted my sword with 100 chameleon for 2 seconds, then followed up with a calm spell to get multiple crits on monsters. But the same method doesn't seem to work on Humanoids.


008274 No.13987602

>>13902789

I've got Maskar's Oblivion Overhaul with FCOM running and it's pretty alright.


a56516 No.13993718

>>13962836

>those clothes

>"no mods installed"


2f28f5 No.13993742

>>13903198

>implying uninstall.exe leaves no traces

Welcome to windows.


b8af5f No.13995194

Good quest mods?


dfc6b8 No.13995208

>>13995194

The ending of the words is "Sotha Sil Rebuilt".


ba91a7 No.13995242

>>13968154

What if restoration had a damaging spell?


2f28f5 No.13998943


4395fa No.13998973

>>13986669

Try searching for "rope" on Amazon, or failing that maybe one of your underage reddit friends can help you.


4666d5 No.13999247

>>13998943

>OpenMW

>0.43.0

That shit is nowhere NEAR being done.


13237a No.13999285

>>13999247

Why would 0.43 be far from being done?

Incidentally, you're right, but not in the way you think you are.


e8a361 No.13999286

>>13999247

It's not a percentage numbnuts. Every time significant changes are made the minor gets bumped. Major will be bumped to 1 when they think it's reached the point of being the full Morrowind. In its current state it's actually very close.

>>13995242

Lord only knows why Absorb spells moved to that tree in Oblivion.

>>13986031

That's something I'm actually hopeful for with OpenMW, although it'd be hideously unbalanced because alchemy is.


b417c4 No.13999310

>>13999286

>Lord only knows why Absorb spells moved to that tree in Oblivion

Deconstruction being the other side of the coin to repairing

Which is different from the unfocused destruction of shit like blasting someone with raw energy

Too much medicine can be a poison with no fundamental change in the substance, etc.


f7e966 No.13999558

Is there anything you can do in Oblivion that would technically invalidate what happens in Skyrim?


55d01c No.13999675

I'm playing through morrowind for the first real time (meaning not just dicking around). Should I just go dark elf or breton or like I usually do?


d9c9e5 No.14000746

>>13999558

What do you mean?

>>13999675

Dunmer are a pretty good all-around race. So are Imperials. Not sure about Bretons.


f7e966 No.14000808

>>14000746

Is there a result that you can have, through some quest or whatever, that is completely different from how things canonically turn out in Skyrim


d9c9e5 No.14000841

>>14000808

No, I don't think so. Skyrim's only obvious references to Oblivion are in the existence of the Vigilants of Stendarr, and the museum in Dawnstar. If you take a big-picture view, the Empire's decline is related to Oblivion, but even in Morrowind people were talking about how the Empire's decline was inevitable and imminent.


b8af5f No.14002081

>>13999558

According to UESP Sinderion isn't essential. His corpse appears in Skyrim and he did some stuff after Oblivion.


f7e966 No.14002243

>>14002081

This is what I was looking for, thank you anon.

>>14000841

Mostly I was just trying to find any points of divergence the player is capable of in Oblivion.


d9c9e5 No.14002404

>>14002243

I see. There's also Neloth, who appears in both Morrowind and Skyrim. You can kill him in Morrowind, making his appearance in Skyrim kind of silly.


e8a361 No.14004700

>>14000746

Bretons are great but not as OP as in Oblivion because their magic resistance only applies to some types of spells. The one true birthsign is Atronach however, because it's easy to deal with the negative.


6704b7 No.14006990

I have Darknut's weapon retexture mod and I get error warnings when I enter a room with specifically imperial weapons. I can see them in the world and take them, but equipping them freezes the game. I don't think that NPC's with imperial weapons break the game. How can I fix this error? I tried reactivating the mod and verifying my local morrowind files.

Also, should I just continue to dick around, loot stuff and get a sense of the world and of the mechanics rather than try to do faction quests as a newcomer?


d9c9e5 No.14007045

>>14006990

Can't help you with the mod question, sorry.

>should I just continue to dick around, loot stuff and get a sense of the world and of the mechanics rather than try to do faction quests as a newcomer?

There's no harm in doing some faction quests. Unlike Skyrim, guilds have chapters in every major town, so it's not like you're going to spoil a big story element by doing some faction quests in one or two towns.


b8af5f No.14008694

>>13995208

Anything else?


8b1978 No.14011741

>>14004700

Atronach's magicka regen is so easy to deal with that you don't even have to bother making Fortify INT, or recovery potions. All it takes is one spell to grow your Current Magicka infinitely.




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