>>13854093
I didn't "big" as something like huge empty open world or something.
"Big" as in choke full of content - story, levels, enemies, everything.
You know how MGSPV is actually bigger than MGS5, despate MGS5 having huge empty spaces.
But PV is also a finished game, so it's not good example.
MGS5 doesn't even seem to be all that ambitious. It was shilled as something taboo-breaking, but it only broke konami.
Probably Oni can be a good example?
There were planned more stages, more bosses, online component, but it all was cut/not made due to time constraints.