I know that a lot of elitism (to some degree justified) exists for people that mainly use PCs to play vidya, but it's certainly true that in terms of control and gameplay, certain genres are particularly suited to one platform or another.
I'm trying to put together a list, with specific examples (particularly if the same game is on both platforms) that outline the experience gap (or lack thereof) between the platforms. For the most part I'm assuming PC users are looking at a mouse and keyboard setup vs the controller of a console player (yes, I know XBOX 360 controllers etc can be used on PC and there are various peripherals for consoles).
For example, FPS games, particularly twitch shooters, are far, far more suited to the PC due to the requirement for accuracy. The ability for a mouse and keyboard set up to transfer the players skill into onscreen actions is vastly superior to a controller due to the way one interacts with thumbsticks. The best Dreamcast quake 3 arena player in the world would have a very hard time winning against even a modestly competent PC user.
RTS games have a similarly wide gulf due to the time-sensitive nature of the game and ability to input multiple commands at various points on the screen quickly and accurately. With a mouse this is somewhat trivial vs a controller. Note that two players could be equally competent and knowledgeable about the game, but using a controller provides an additional, insurmountable challenge vs the UI. Even with a modified UI to handle controllers easier, Starcraft 64 players weren't going to be successful vs the likes of Boxer in a billion years (if such a match was hypothetically possible).
Some games sit in the middle. Turn based strategy games, where time penalties do not exist, do not seem to overtly favour one platform or another.
On the other hand, racing games, fighting games and platformers seem much more suited to consoles. Why is this?