95f4d2 No.13817827
Just installed this for the first time, and played through Sonic's campaign in one sitting. I've got one major question:
Why the fuck was '06 so surprising to people?
Credit where it's due, there's a fuckload of charm in this game, and it's fun to just fuck around in the stages. But holy shit, it's fundamentally a broken game. It flat-out does not work. Without even trying to do anything but progress through the stage, I would consistently clip through walls and floors, homing attacks would miss or the hit detection would fuck up and send me through my target, boost sections would just stop abruptly or launch me through the loop-de-loops to my death, etc. It happened multiple times in every run of every action level. There's clearly plenty of good ideas with regard to level design, Sonic's moveset, and interesting setpieces, but it fails on just about every technical level. I haven't played any of the other 3D games yet, SA2 included, but it seems like 3D sonic games were pretty royally fucked right from the get-go.
e00f1c No.13817832
Don't mind me. Just waiting for BFBTs.
2ab73b No.13817834
>playing the pc/gc version instead of the original
dumb nigger lmao
95f4d2 No.13817839
>>13817834
Don't have a dreamcast. Is the PC port shit? That would actually be good news, since there are clearly the bones of a fun game in here, it's just a technical disaster.
95f4d2 No.13817853
>>13817839
>inb4 emulate it
Didn't think it would be necessary since I already had the PC version from years ago. I might switch over though if it plays significantly better.
2ab73b No.13817867
>>13817853
>>13817839
wait, you mean you're playing the original 2003 pc port too?
iirc that one is even worse than the one on steam, dreamcast version is better in most aspects but it runs at 30 fps instead of 60 and you cant move the camera, on the other hand its less glitchy and it looks much better without that shiny look every character has on the gamecube and pc versions.
f97e64 No.13817891
The game came out in 1998, fucking retard. What did you expect?
ec14c2 No.13817893
>>13817827
>Without even trying to do anything but progress through the stage, I would consistently clip through walls and floors, homing attacks would miss or the hit detection would fuck up and send me through my target, boost sections would just stop abruptly or launch me through the loop-de-loops to my death, etc. It happened multiple times in every run of every action level.
<GC version player here
I do remember some instances where they game does deliberately throw your death and/or go nuts when you pressed a button at the wrong time, but that's just the first and last levels for Sonic.
>I haven't played any of the other 3D games yet, SA2 included, but it seems like 3D sonic games were pretty royally fucked right from the get-go.
Sonic/Shadow is easier and more precise to control in SA2 but you also have to deal with grinding which is it's own whole mess of problems. Then, in Heroes/Shadow, they are the clunkiest and slowest to play when going anywhere but straight (Especially with the floaty jumps), but it's easier to control where the characters go while in mid-air and grinding is somewhat improved (In Heroes, Shadow tosses it away for the more stream-lined approach to grinding you see in the boost titles).
540f41 No.13817906
>>13817891
Just because you're too young to remember it doesn't mean people didn't have standards.
f97e64 No.13817916
>>13817906
>lel you are young because ur not shitting on this old and arguably early attempt at 3D Sonic platforming muh standards
Both you and OP should kill yourselves.
540f41 No.13817927
>>13817916
Okay, have fun playing games that aren't fun.
f97e64 No.13817936
>>13817927
>I don't like this game therefore it's not fun
540f41 No.13817947
>>13817936
Yes. You got it.
95f4d2 No.13817995
>>13817891
There were at least a dozen 3D games that came out before sonic adventure that weren't technical dumpster fires. Mario 64 didn't spontaneously clip me through the floor. Crash Bandicoot didn't have a lock-on function that would hurl you into bottomless pits whenever it felt like it. Banjo-Kazooie didn't have the camera trap itself behind walls every time you picked up the speed shoes. You're a retard.
>>13817916
This isn't even an argument. Just because it was early doesn't mean it was good, you fucking mongoloid. Again, see above: there were plenty of 3D platformers that preceded SA that were coded well. This game was not.
>>13817936
Other way around. If it's not fun, why like it? I'd actually say the SA can be fun, but it's a fucking disaster whenever you put the slightest strain on it.
f97e64 No.13817998
>>13817995
Neither Crash Bandicoot nor Banjo-Kazooie had a focus on speed or had a previous gameplay formula to convert from 2D to 3D.
2ab73b No.13818002
>>13817995
the more i read your posts the more i think you need to kill yourself op
95f4d2 No.13818090
>>13817998
Being a transition from 2D to 3D is irrelevant from a technical standpoint. The fact is the game is not well put together. There's a reason I'm not talking about design, the design is fine. But the code stitching the game together is fundamentally broken. There's no way you can defend on-rails loop sections killing you by themselves as anything other than a serious problem. The homing attack works maybe 60-70% of the time, being generous. These are glaring faults that detract from the experience. Are you seriously telling me that you would enjoy the game less if these problems weren't there?
5aa476 No.13818095
>>13817827
People are going to disagree with me, but I personally think Sonic Adventure 2 was the best 3D Sonic game. True, it doesn't hold a candle to ANY of the 2D titles, but SA2 was at least a good game that played properly. Plus, the chao garden was actually fun and gave me reason to keep playing back into levels.
You're right, though, about Sonic games being fucked in 3D. The entire concept requires a basic overhaul of anything and everything about the way the Sonic moves and acts, and that transition took some real time before it could make any progress. It sucks, too, because I'm still a massive fan of the series, and I hate what the fuck he's become today.
95f4d2 No.13818118
>>13818090
Clarification: Transitioning from 2D to 3D is most challenging when determining how to translate design aspects and game mechanics. Once you have the overall design solidified, there's no difference in the way you actually go about coding the game between one which was translated from 2D and one that was created specifically for 3D space. i.e. If a game came out that had nothing to do with sonic, yet included a spin dash feature identical to Sonic Adventure, the actual process of coding that action wouldn't be any different between SA and this other game. The transitional thing is most pertinent to design choices, and those aren't what I'm criticizing here.
809ec1 No.13818217
>>13817834
Literally what is wrong with DX. I legit believe faggots on /v/ are just making shit up every time they call it hard to control or buggy.
40afa6 No.13818246
>>13818217
there's a greater visual disconnect with DX's high quality hero models and everyone else's blocky models
the PC version, in its initial release, would drop objects from render on the sides if you were in 16:9 resolutions
the challenges in post game prominently feature an ad for Sonic X, replete with that Thorndike brat who replaced Tails as Sonic's BFF
Cream was added as a cameo to tie in to her presence in Sonic X but she's disappointingly unplayable and has no story interaction
and yeah, the initial PC version was pretty buggy
0255b7 No.13818251
>>13818246
which pc port, there's two ports
809ec1 No.13818677
>>13818246
I'm talking about GameCube's issues. Not that thankfully noncanon shit.
4cca7b No.13818723
>>13818246
>Thorndike brat who replaced Tails as Sonic's BFF
Don't bully Chris. He just wanted to catch them all.
eb4077 No.13818728
Holy shit OP, you suck dicks for a living?
95f4d2 No.13818768
>>13818728
Yes. Me and my gay homo buttlover both thought SA was a mess.
eb4077 No.13818779
>>13818768
Something Awful is a mess alright, you should know all about it.
8e6fa7 No.13818803
>>13817827
Why the fuck would you even install that garbage? Just play SA2. It's still pretty bad in certain stages, but the Chao farms make it worth playing
e22a35 No.13818807
>>13817834
The dreamcast version has all of those listed flaws too
You can stop being a faggot trying deflect from the Adventure's problems with this chicken and egg game.
944779 No.13819433
>>13817834
>Dosen't know about BetterSADX 4.1.3
>calls others niggers while posting thumbnails
(you)
>>13817827
SA 1&2 was always garbage, but the aunnostalgiatism is strong w/ sanic fans.
64670a No.13819526
>>13817834
OP makes sense for the millineal crowd that didn't grow up with this shit. Back when this was new, it was a good game because of what was available. It wasn't a 10/10 game but if you think 06 and SA1 are in the same tier, you are an underage faggot. No sane person would have this thought unless they recently played these games.
8ef23d No.13819569
>>13817839
The PC port is notorious for being as broken piece of shit. The original was nowhere near as buggy.
c81bb3 No.13819583
SA2 is pretty much a step up in every respect, and is the game that all Adventurefags remember fondly.
493362 No.13819619
Sonic Adventur 2 and SA2:Battle (gamecube version) were for the time just a fun 3D platformer/arcade rush in a known franchise. Back then we pretty much expected 3D platformers to be broken or wonky as shit in one way or another. But it worked well enough to get through and most of the glitches were more funny than annoying.
But then 5 years pass and somehow Sega takes all the worst aspects of SA1 and SA2, somehow makes all of the old glitches and technical errors worse, and crams that shit into one inglorious unholy abomination. For some reason they stole the plot from old JRPGs also.
Oh, and NO FUCKING CHAO GARDEN which was probably one of the biggest draws of replayability for the SA sesries.
64670a No.13819624
>>13819614
>he is so bad he got a game over in a sonic game
>he got a game over on oil ocean
>it took 12 game overs to pass that once area
Kikes are really good for nothing.
ce6046 No.13819652
The port added a ton of progress stopping glitches, manages to only remove the few fun glitches, ruins the aesthetic, and has worse sound/music.
6e919c No.13819677
I've been asking this exact same question for… 19 fucking years? Damn, I didn't realize Adventure was that old.
I never got the appeal of 3D Sonic. I dropped the series after Sonic Heroes, and I was a shit-taste 12 year old.
0a9a6f No.13819686
>>13817827
i know the dreamcast version had problems but most of the time when i went through stages i didnt have any serious problems
also, are you talking about SA1 or '06?
3066de No.13819691
>>13817891
Mario 64 came out in 1996, and there are people who shit on it for being a tech demo
3290cd No.13819712
>Playing ports of 20 year old games without any fan patches or mods
>Unable to understand why its wonky as fuck
I also never had 90% of the things OP listed to me happen, and Ive played all three versions of the game. The worst that I ever saw happen is dashpads somehow making you fall through loops.
SA2 I've never even seen that happen.
1d47fd No.13819855
e71dfe No.13820049
So what is a good dreamcast emulator?
e71dfe No.13820052
>>13820049
Also, there's a 3 CD version and a single CD one. What's the difference?
04b69e No.13820054
>>13819433
>>13819712
>BetterSADX
Everyone is just too lazy to be able to install it nowadays. Especially if they want to shit on game.
e71dfe No.13820069
>>13820054
I tried to use it once with the original PC port, and it didn't work at all, until I just uninstalled it completely. I was trying to fix the camera issues and return the models to the DC version with it. But I guess it only works with the Steam version that for some reason I couldn't find around.
Also, what with these 2 options? Jesus.
2539bf No.13820249
>>13817827
I think that people were just wowed by the fact that Sonic was finally in 3D, especially since X-treme got cancelled and there wasn't a real Sonic game for the Saturn. I still think that Sonic 06 would have been a better game than Adventure 1 if it wasn't so poorly programmed, because at least Sonic 06 doesn't force you to fish.
eb4077 No.13820515
>>13820069
>Doesn't know about CDI and GDI formats
I don't expect a brainless moron like you to know this but at least I should expect you to do a quick internet search before running your mouth and making yourself look stupid.
e71dfe No.13820772
>>13820515
Already did and have the emulator running. Didn't even notices they were different file extensions. Kinda dumb Sonic's GDI is 1GB and CDI is 1.8GB while Project Justice is the contrary, that made me a lot more confused as well.
95f4d2 No.13820895
>>13819526
Not a millenial, just never got into Sonic. Definitely don't think Adventure is as bad as '06, but based on my experience with this port it's also not as far removed as people would suggest. The problem is that '06 was also riddled with design flaws and flat-out bad ideas - on a technical level though they aren't as far removed from each other as I might have expected, that's all I'm really saying.
>>13819569
Good to know.
>>13819686
Been playing through SA1's PC port (the steam version), and it's made me question why '06's issues seemed so out of the blue if the originals were always so wonky. Everything I've been seeing says it's mostly a shit port though and a lot of those problems aren't present in the original.
aa777d No.13821116
Sonic Adventure is cool. You are not.
93713b No.13821210
>>13817827
SA was good for the time, but even the DC version was plenty buggy. The problem is 06 was even worse and people notice. While SA does have the problems you described they are entirely avoidable when you are even a little bit used to the game. The same cannot be said for Sonic 06 where you are going to run into numerous load screens, boring submissions and pointless bugs.'
I'd say keep playing Sonic Adventure and then pop in 06 and then compare.
e71dfe No.13821528
>>13821307
Holy shit. This is the sonic fanbase for you.
944779 No.13822454
>>13820895
>mostly a shit port
they are no issue when you use Mods anon. Nostalgiafags are exaggerating how much better the original version was because not many people actually own the Dreamcast. The game was always a bit wonky even on its best days. But do yourself a favor an install the mods and I even recommend the Dreamcast Conversion which restores the original lighting engine, models and textures. The character Models are lower quality but overall the aesthetic is more coherent and appealing.
btw how do you reset the setting with a Unity product? I tried to remap the keys for the Sonic Islands Demo and the dead-zone calibration is all fucked up now. I tried deleting it but it somehow had saved the settings somewhere.
5c9688 No.13822772
>>13821307
These lighting changes holy shit
fc0ed0 No.13822897
Oh man you guys reminded me of a glitch I found in SADX. Did anyone ever get into out of bounds areas on the egg carrier? I'm going to download the game and try to record it.
2ab73b No.13822983
>13822454
>13819433
>x was never good XDDDDDD
not even giving you a (you) you cuckchan retard
fc0ed0 No.13823575
>>13822897
Excuse the potato quality. Going to try again, there's a lot more to explore on the underside of the ship.
da5dad No.13823633
>>13823597
Autism fixes everything.
25398d No.13823655
>>13823597
That fucking water holy shit.
fc0ed0 No.13823733
>>13823575
There we go. This really blew my mind back in the day. You can go all the way from one side to the other. Has anyone else discovered this?
Challenge mode: do it faster than me
20c883 No.13823764
>>13817827
>Holding a game made in 1999 to modern standards.
95f4d2 No.13823776
>>13823764
You're retarded. Instant deaths and clipping through the landscape would be just as unacceptable in 1998 as it is today.
a69c45 No.13823796
>people actually getting defensive at a Sonic game that at the most was just OK.
It's extremely overrated and really doesn't have the right to be up there with the first three games in peoples minds, those saying otherwise just have rose tinted glasses. Hell I would even consider Sonic Heroes to be a better 3d Sonic than SA2.
e71dfe No.13823997
I played the dreamcast version when I was younger, but man it does feel completely different from the DX. I don't know if it's just me, but even the double jump attack works a lot better. I should try the DC version of SA2 too?
7f5b76 No.13824049
>>13817827
>has charm
>most of the glitches aren't that bad for 1998
<loading screens every five feet
<not even a real physics system
<kissing humans ewww
It turns out people can enjoy a game just for its charm, even if it's pretty glitchy. Also turns out that having a janky physics system can be fun and totally beats having no physics and just scripting everything.
eb4077 No.13824055
>>13823776
You are blowing shit out of proportion.
f2a8b8 No.13825198
>>13823997
SA2B had some minimal change on lightning, removed Big's cameos and made some changes in the texture, but overall, it didn't came out as bad as how SADX turned out. I would recommend to play SA2B on GC.
809ec1 No.13829121
>>13822772
Alright, I'll admit they fucked up on the lighting.
de96ec No.13831602
this never happened to me and i played the shit out of this game so idk what the fuck you are doing
d4e67a No.13831615
>>13823776
>You're retarded. Instant deaths and clipping through the landscape would be just as unacceptable in 1998 as it is today.
Indeed, which is why it never happens in the Dreamcast original.
>Hell I would even consider Sonic Heroes to be a better 3d Sonic than SA2.
nice b8
>I should try the DC version of SA2 too?
The GC version of SA2 isn't bad, in fact it's arguably better since it runs at a full 60 fps and has tons of extra features. The Dreamcast version has things like raising your chaos on a VMU.