>>13810557
Unlocks do not make a game better, that's my point. They pad out a game and only make it sucessfull because of retards.
Compare LoL with Dota.
Which one is more "sucessfull"? The chink-owned one, because it has unlocks and people get a sense of accomplishment when they unlock something.
Is it a better game than Dota?
Try question, all MOBAS are shit.
Let's entertain that yes, if only because each player has more weight on the match outcome, aka: your skill dictates the result more often.
If you want another example: take Destiny 2. Imagine the devs, in an effort to save it, padded out the endgame with 3 new dungeons with new gear and emotes/cosmetic crap, BUT you must run them 15 times each to earn special currency that you then spend on lootboxes giving you a chance to win what you want.
Would it be a better game? Not really. More of the same really.
Would it be more "sucessfull"?
Undoubtly so. Everyone knows retards would flock to it like moths to a flame and if it had a "don't wanna run the same dungeon over and over again? Fork over 20$" it would be even more sucessfull because people can run the dungeon once, pay for the crap they want and feel like they achieved it.
To be more specific, I'm honestly worried about this trend because you can't deny it works when it comes to generate profit:
>take a small chunk of the game
>make it incredibly fun and great
>take a large chunk, make it tedious and repetitive as fuck
>take the later end-game stuff and make it fun as fuck too
Then toss in a cashop and either you get player numbers that won't drop because people will play it FOREVER to pass over the middle boring part to get to the fun one since they liked the start so much or straight up idiots financing this crap to speed up.
Instead of looking at the future, I'm looking at past games and the trend is there: that tedious part gets larger and larger every year and the "fun-hook" at the start has been reduced to the minimal they can get while still luring people.
Heck, Destiny 2 was so focused on this shit it even forgot to make the end-game fun. Then again, who gives a shit, they already have their money when players get there.
This kind of bullshit used to be present at E3, scripted trailers and hype manufacturing, you know, things OUTSIDE the game itself.
If you weren't a retard, you'd pick the good stuff from the bad and carry on.
But now, the hype has been incorporated as a gameplay mechanic to make players WANT to buy their cosmetic crap.
Look at the new Battlefield, you actually get objectives to SEE OTHER PEOPLE OPEN THEIR LOOTBOXES.