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12297a (3) No.13808214>>13808977 >>13811474 [Watch Thread][Show All Posts]

Anyone else play this game? Thus far it's extremely satisfying. It's the newest game of the guy who made spacechem. Post your comfy solutions. Feel free to also post spacechem.

e86413 (1) No.13808226>>13808269

This is nice to watch


1939b9 (36) No.13808241>>13808269

The histograms got fucked up in the last patch, so it's hard to compete against global records when they're not reporting the right numbers. Otherwise I've enjoyed it a lot, it's probably the only one of his games where I've spent as much time on post-game content as the main campaign.


12297a (3) No.13808269>>13808312

>>13808226

I got a water purifier and glue solvent too.

>>13808241

Nice.


75f54e (2) No.13808307>>13808312 >>13808313

whats it about?


1939b9 (36) No.13808312>>13808539

>>13808269

That's a nice optimization trick in the fourth one using the six-pronged arms to save yourself a cycle, but you can reduce it even further by having two arms working together. The histograms also say "Top Percentile" instead of "Global Record", so I think they might have patched it overnight.

>>13808307

Alchemy engines, it's based on an old game of his called The Codex of Alchemical Engineering.


75f54e (2) No.13808313>>13845341

>>13808307

>early access

never mind


12297a (3) No.13808539>>13808615

>>13808312

Of course mine was also 10G cheaper. That's one of the stats I like to optimize for. Since mine is WHEELS it never has to reset to an initial position. I generally optimize for speed the least, though I like some balance.

I like wheels.


1939b9 (36) No.13808615>>13808939

>>13808539

No way, man, low-cycle solutions are where it's at. Although if you like wheels, why aren't you using a wheel in the Surrender Flare solution?

If you like low-cost solutions I'd go and try that Resonant Crystal puzzle I posted from the Journal earlier, last I checked the top percentile solution was 30G. That's a single arm and a single bonding pad, no tracks, no pistons. No idea how that works out.


c26f55 (17) No.13808939

>>13808615

Yeah not sure why I didn't in the first place.

t. OP Because I have a VPN for remote work I must use


90ae9a (3) No.13808941>>13809021

MANNET?


aa1275 (1) No.13808977>>13809021

>>13808214 (OP)

>Anyone else play this game?

I thought there was still a thread up for this, it was pretty active on this and other zachtronic games.


dddeeb (3) No.13809013>>13809021

File (hide): 738764424fb6cd1⋯.webm (1.31 MB, 1440x900, 8:5, SpaceChem.webm) (h) (u) [play once] [loop]

>that one level you get stuck on for over a year because you're a brainlet

fucking wish i could finish this game, makes me depressed as im on the last world.


1939b9 (36) No.13809021>>13809026 >>13809039

>>13808941

magnet:?xt=urn:btih:24f8e08f7d17fa6e6ca24ba50855723482edb4fa

I don't think that's the most up to date version with all four pages of the Journal currently available, but it's the best I could find. There will be a DRM-free version after it's out of EA as well.

>>13808977

Are you sure? I usually keep an eye out for that sort of thing and I've only seen one Opus Magnum thread on 8/v/ since release.

>>13809013

In Opus Magnum? I kind of doubt it, the main campaign's not that tough. For SpaceChem I'd understand, the endgame is brutal.


90ae9a (3) No.13809026

>>13809021

Can this run on a potatium?


dddeeb (3) No.13809039>>13809460

>>13809021

>In Opus Magnum?

no spacechem. fucking omega elements


c26f55 (17) No.13809296>>13809460 >>13845437

Well that was a pain


7721ef (1) No.13809373>>13809460

File (hide): e54138d44bbd11d⋯.gif (822.67 KB, 400x267, 400:267, 03-16-02-b228d2e37958a23dd….gif) (h) (u)

looks great, probably going to buy it sooner or later. then again, i could still put more hours into factorio and i have yet to even touch the zachtronics shenzhen game, which also looked nice and tempting. too much choice.

there's simply too much games, i feel more overwhelmed than happy everytime a new interesting game comes out.


1939b9 (36) No.13809460>>13809494

>>13809039

I remember that being my favorite planet. I don't exactly remember what was so difficult about working with the Omega element, I just like flip-flop switches. Prepare your anus for the final defense mission, by the way, that shit took me a solid week to figure out, and my solution barely worked.

>>13809296

I think the chain puzzles in the main campaign get a little repetitive, but the Journal has some really creative ones. I should go back and optimize, this is an old solution.

>>13809373

>i have yet to even touch the zachtronics shenzhen game

Do it, man, Shenzhen I/O is great, I definitely preferred it to Opus Magnum. Still haven't done the Avalon City bonus campaign yet, I've heard it's really challenging.


dc6a1e (1) No.13809483>>13809521

Fuck, I still need to finish every Zachtronics game ever made. I hate that there's a new one that looks sick as shit knowing where I'm stuck at on Shenzhen and TIS.


dddeeb (3) No.13809494>>13809521

File (hide): 22ebf85ae6ef2ce⋯.jpg (9.45 KB, 251x241, 251:241, 1415343968614.jpg) (h) (u)

>>13809460

omega element don't have a set molecular mass, so you can just spin spam elements to build them up. but its not that that makes it hard its that is a "you have to use everything you've learned so far" end level thing.

>Prepare your anus for the final defense mission

I really sucked at the defense missions…


d364b0 (2) No.13809502>>13809521

These games look really, really difficult.


d2ef53 (1) No.13809507>>13809521 >>13809562 >>13809636

File (hide): ac9cac23b83515e⋯.png (524.08 KB, 600x568, 75:71, 1442304920743-a.png) (h) (u)

This game will make me feel retarded won't it?

I can already hear my brain crying just from looking at those gifs.


1939b9 (36) No.13809521>>13809682

>>13809494

>its that is a "you have to use everything you've learned so far" end level thing.

Oh yeah, but that's what makes it great. I really appreciated how tough the main campaign of SpaceChem was and that you don't have to go to some optional bonus campaign for a real challenge.

>I really sucked at the defense missions…

Hey, I never finished the only defense mission in Infinifactory, you're not alone.

>>13809483

>where I'm stuck at on Shenzhen and TIS.

What stumped you? There's a lot of hard shit in the TIS-NET but I think the only soul-crushingly hard thing in Shenzhen I saw was the color-changing shoes puzzle.

>>13809507

>>13809502

I think the difficulty is kind of overstated, to be honest, you shouldn't be intimidated. They don't get really, really difficult until the very end.

a) SpaceChem isn't that bad until the last planet and the last two defense missions

b) Infinifactory isn't that bad until the (bonus) Resistance Campaign

c) TIS-100 isn't that bad until the (bonus) TIS-NET directory

and Opus Magnum isn't that bad until the (bonus) Journal of Alchemical Engineering campaign, and even then it's not as hard as his other games.


89b7e6 (1) No.13809562

>>13809507

spatial manipulation of objects in your mind feels good. unless you're a homosexual or a women.


07b0c9 (1) No.13809636>>13809692 >>13809709

>>13809507

Of course looking at someone else's solution will make your head spin. It's when you've made the solutions yourself that everything falls into place and you see everything

I know this is the case at least for Spacechem, which I very highly recommend


d364b0 (2) No.13809682>>13809709 >>13811197

>>13809521

So is it pretty easy to sort of stumble into a decent solution, but the challenge comes from optimizing it?


90ae9a (3) No.13809690

Is this playable on toaster computers?


aeb2c6 (1) No.13809692

>>13809636

Something every math student ever already knows.


4d2266 (1) No.13809709

File (hide): 34309cfed1d45b0⋯.jpg (Spoiler Image, 15.58 KB, 398x384, 199:192, John Smith, Independant Vi….jpg) (h) (u)

>>13809636

Anybody got a magnet for spacechem?

>>13809682

It depends, some of the more complex problems just end up requiring a lot of cycles. Definitely right about golfing being a lot harder though…. sometimes… it just works… I certainly enjoy it.


9a65c0 (1) No.13809781>>13809848

How do the fucking keybinds work? If I press the input for "grab" all it does is highlight the instruction-thingie.

Dragging shit around with the mouse really grinds my gears.


dfeba1 (1) No.13809790

File (hide): 7caff1fe8ba4cb1⋯.png (89.72 KB, 409x233, 409:233, SpaceChen_centered.png) (h) (u)


7d91f2 (1) No.13809848

>>13809781

You have to hold the key and then click RMB. Shift to highlight multiple things, Ctrl to drag and copy. You can also use A and D to rotate a group of parts when you're dragging it, which is really helpful.


c26f55 (17) No.13810681

Vitae puzzles are fun. Another WHEEL scheme from me.


1939b9 (36) No.13811197

>>13809682

More or less, especially in Infinifactory and Opus Magnum. Those don't have any restriction on your workspace, so you can keep expanding your solution indefinitely and you'll never run out of room.


f3bf81 (4) No.13811234>>13811313

I made a couple but they're not very good.


f3bf81 (4) No.13811235


1939b9 (36) No.13811313

>>13811234

That Alcohol Separation solution is actually pretty cool. The global record is 22 cycles, so apparently it's possible to do it crazy fast.


aa952b (1) No.13811474>>13812812 >>13827720

>>13808214 (OP)

Comfy game, but where's the Loss edit?


f3bf81 (4) No.13812812

File (hide): 6517bd7bad0c1c1⋯.gif (1004.1 KB, 826x647, 826:647, Opus Magnum - LOSS - 2017-….gif) (h) (u)

>>13811474

>where's the Loss edit?

here


3c502a (5) No.13812862>>13813782

>Game about alchemy from zachtronics

>Oh boy, maybe we'll finally have good alchemy in a ga-

>It's just more generic industrial assembly line shit, the singular game they know how to make

wew, classic zach, I should've known better

TIS and shenzhen got my hopes up


f3bf81 (4) No.13812909>>13813782

Holy shit using two arms for one reagent is fast as fuck.


c26f55 (17) No.13813496

WHEEEEEEEEEEEEEEEEEEEEELS

That was really a pain in the arse.


1939b9 (36) No.13813782>>13813849

>>13812909

Told you

>>13812862

I'd wish for more novel games in the future like TIS and Shenzhen, since those two were my favorites, but trying to classify their other games as "generic industrial assembly line shit" is a pretty shallow view on it.


c26f55 (17) No.13813842

This was fun.


3c502a (5) No.13813849>>13813850 >>13813872

>>13813782

>trying to classify their other games as "generic industrial assembly line shit" is a pretty shallow view on it.

You can say I'm being unnecessarily negative, but the description is not inn inaccurate


3c502a (5) No.13813850>>13813859

>>13813849

>inn

spell check is fucking weird


c26f55 (17) No.13813859>>13813903

>>13813850

Grammer nor spelling isn't an issue on THE CHAN


1939b9 (36) No.13813872>>13813903

>>13813849

>unnecessarily negative

That was the crux of it, yeah, but I don't buy the "generic" part either. Zachtronics makes a pretty niche type of game and even the few imitators they've inspired have either fucked up the formula or failed to release their games at all, like Hardware Engineering or God Is a Cube.

You'd probably be more justified in saying it about Opus Magnum than anything else, since it's just The Codex of Alchemical Engineering with a new coat of paint, and even if you weren't aware of the Codex you could say "oh, it's like the chemical bonding from SpaceChem with the instructions and UI from Shenzhen and the factory parts from Infinifactory". All the same I don't think they've churned out enough of them to be accused of making the same generic game over and over again, there's plenty of novelty in each one to distinguish it from another. If they were a lesser developer they could have just released expansion packs for SpaceChem indefinitely and not given a shit about making new games.


3c502a (5) No.13813903>>13813939

>>13813859

gave me literal cancer to be tbh honest

>>13813872

>there's plenty of novelty in each one to distinguish it from another

Arguable

There's only so many times you can put together a machine to assemble an output in sequence before it all starts to blend together


1939b9 (36) No.13813939>>13813985 >>13818194 >>13827670

YouTube embed. Click thumbnail to play.

>>13813903

SpaceChem, to me, is closer to TIS and Shenzhen than the other two since it's a network of instructions, even if it isn't asm and it isn't lines of text.

Infinifactory at least has the novelty of being 3D and having much larger-scale productions than the others, and I think you could argue it's more mechanically complex than any of his other games too. You can even make fully-automated solutions for some puzzles by using sensors and blocks to simulate punch card instructions.

Opus Magnum, from what I've seen so far, can be optimized to a higher degree than any of his other games.

I'm not going to make you debate huge bricks of text while you're on mobile but I still think you're wrong


3c502a (5) No.13813985

>>13813939

Fair enough

I'm arguing from a more subjective standpoint anyway, so it's not a huge deal

I've just wanted a game with good alchemy forever


f399b1 (1) No.13818170

I'm enjoying this game immensely, thanks anons. Didn't realize this guy had another game out.


15d5a5 (1) No.13818194>>13826685

>>13813939

>that level of autism in that video

Jesus fucking Christ


3dcd35 (1) No.13818503

>>13813835

Then this one's perfect for you, since in my experience this one's the easiest one to complete, although hard to make good solutions for.

That said, this is basically a clone of one of his old flash games, with a fuckton of improvements. Now I hope he'll remake KOHCTPYKTOP: Engineer of the People next. That one was always one of my favorits.

https://www.kongregate.com/games/krispykrem/kohctpyktop-engineer-of-the-people


c26f55 (17) No.13819967

This was fun.


fba70e (3) No.13825242>>13825248

These turned out pretty good. The invisible ink one is very slow, but I like the symmetry.


fba70e (3) No.13825248

>>13825242

Just noticed I never ended up using the piston on that arm in the first one for anything. Oh well.


1939b9 (36) No.13826685

File (hide): 8b471dbf65eaf8d⋯.gif (Spoiler Image, 5.87 MB, 826x647, 826:647, Opus Magnum - Universal Co….gif) (h) (u)

And there we go, that's the last puzzle currently available in the Journal. I took a break for a couple days to play something else but I knew it had to come to an end eventually, until Page V comes out anyway. This one was genuinely a pain in the ass to get running because of how bottlenecked you are with reagents, but the sad thing is the cycle count is pretty decent, even with how high it is.

>>13818194

I'd look up some other similar solutions on YouTube, Infinifactory fans are out of their fucking minds. Might be the best autism blocks game out there.


70c267 (1) No.13827644>>13827709 >>13827764 >>13827997

Minimizing cost can be such a bitch sometimes.


319863 (1) No.13827670>>13827764

>>13813939

>SpaceChem, to me, is closer to TIS and Shenzhen than the other two since it's a network of instructions, even if it isn't asm and it isn't lines of text.

I personally look at them as two separate series.

SpaceChem, SpaceChem 3D, and SpaceChem 2, along with TIS-100 and TIS-100v2. Personally, I prefer the programming games to SpaceChem, but that's just me. Here's hoping that the next one of those can top Shenzhen I/O, but I doubt it. Might as well just do real EE at that point.


c420a3 (3) No.13827709

>>13827644

You do have to keep cost/cycle ration in mind but I think the noble family would let you spend more if it sped up production.


019a72 (2) No.13827712>>13827764

File (hide): 83a24e14074d058⋯.png (98.84 KB, 288x382, 144:191, unknown.png) (h) (u)

TFW you surpass the 1 percentile in water purifier


019a72 (2) No.13827720>>13827726

File (hide): 61093da6ec21361⋯.gif (1.04 MB, 826x647, 826:647, Cleanse_the_earth.gif) (h) (u)

>>13811474

The molecules are plain pngs in the folder so you can make a custom puzzle and make the molecules anything you want.


c420a3 (3) No.13827726

>>13827720

Remove Chaika


1939b9 (36) No.13827764

File (hide): 3640d40ad053faf⋯.gif (Spoiler Image, 3.93 MB, 826x647, 826:647, Opus Magnum - Universal Co….gif) (h) (u)

>>13827670

You're not really wrong, but SpaceChem was technically The Codex of Alchemical Engineering 2 when it came out, I think Zachtronics even said so on their website. And The Codex had an expansion pack called Magnum Opus, which would sort of make Opus Magnum a remake of The Codex 1.5

I remember them joking that TIS-NET should have been called TIS-200 when it came out, since it was longer than the main campaign.

>Personally, I prefer the programming games to SpaceChem, but that's just me.

Oh it's not just you, I prefer them too. More than wanting a new programming-based game I just want something that blew my mind as much as TIS-100 did. I think it might happen, too, Zach gave a talk earlier this year and mentioned a game they were working on, and it didn't sound like Opus Magnum.

>>13827712

Top Percentile isn't necessarily the global record, but that's still impressive

>>13827644

Jesus christ


fba70e (3) No.13827997

>>13827644

I originally tried to make a giant schlong for that puzzle, but it was impossible to get all the arms synced. Might redo it with pistons. I think I already have the design in mind. But that looks infinitely more tedious than what I did here.


c26f55 (17) No.13828973>>13829059 >>13829341

File (hide): ef7b109a5deb18b⋯.gif (Spoiler Image, 1.18 MB, 826x647, 826:647, Opus Magnum - Mist of Hall….gif) (h) (u)

File (hide): 81ef23f16fc77a8⋯.gif (Spoiler Image, 6.32 MB, 826x647, 826:647, Opus Magnum - FULMINATE OF….gif) (h) (u)

I made a puzzle onnaworkshop, actually took me a couple hours to solve my own puzzle. It's Fulminate of Quicksilver if any of you were interested.


1939b9 (36) No.13829059

File (hide): d1c396887ee899d⋯.jpg (51.85 KB, 768x513, 256:171, 23CARRYON2-master768.jpg) (h) (u)

>>13828973

All of your extra little pieces are going into the trashcan in my solution


7ace7d (10) No.13829211>>13829245 >>13829258

File (hide): 798d25233eab7fa⋯.gif (956.39 KB, 826x647, 826:647, Opus Magnum - Stabilized W….gif) (h) (u)

completed the first challenge.

How the fuck does anybody get more condensed than this? I checked the histogram and a large slice of people got a smaller solution, although I was in the plurality.


1939b9 (36) No.13829245>>13829258

File (hide): c5cd4f6f9b18358⋯.gif (648.48 KB, 826x647, 826:647, Opus Magnum - Stabilized W….gif) (h) (u)

>>13829211

>a large slice of people

Well, I think there's a pretty active Zachtronics subreddit where they share solutions with each other. It's definitely a problem with the histograms.

Also you can totally get it smaller than that, this was a quick pass I did to record a gif and it's still 1 more than the top percentile.


1939b9 (36) No.13829253

Yeah, there we go


7ace7d (10) No.13829258>>13829276 >>13829293

>>13829211

>>13829245

>my solution takes up 7 hexes

>yours takes up 8

>somehow mine is bigger

REEEEEEEEEEEEEEEEEEEE


1939b9 (36) No.13829276>>13829310

>>13829258

When your piston arm extends and then sweeps the Water out there, it counts as hitting those two tiles. There's a button in the UI to highlight the space which has been covered by the engine.


be011c (3) No.13829293>>13829310

File (hide): aec17420ce3908f⋯.png (768.23 KB, 826x647, 826:647, ClipboardImage.png) (h) (u)

>>13829258

I think yours is bigger because the algorithm isn't considering how many hexes have parts on them, but is counting how many hexes ever have overlap with moving atoms and parts. When your solution extends the second water atom and swings it around into the bonder, it touches these four tiles, which causes your score to go up.


7ace7d (10) No.13829310>>13829333

>>13829276

>>13829293

I guessed that makes sense.

I finished refined gold for maximum efficiency (almost) in the time it took for you guys to post that.


be011c (3) No.13829333

>>13829310

If you move the lead input next to the gold output, you can cut it down to the minimum of 6.


1939b9 (36) No.13829341>>13831701

File (hide): 00abb375cadc65a⋯.jpg (578.07 KB, 1920x1080, 16:9, 20171119205313_1.jpg) (h) (u)

Also fuck off >>13828973 those little red and green bonds are impossible to see, I had this all worked out nicely. Probably won't take too much tweaking to fix, but still


7859d9 (3) No.13829434>>13829460 >>13829464

File (hide): 874cd13aabe475a⋯.png (165.82 KB, 1329x588, 443:196, brain disorder.png) (h) (u)

>picked up SpaceChem in a giveaway and played it off and on casually

>never got past Sleepless on Sernimir IV

>always thought I missed something incredibly obvious

>seeing this thread several years later reminds me of it so I googled someone else's solution

>glancing at it for a couple seconds made me realize I was right: it was obvious

I feel like a fucking idiot for somehow not trying to go over the same symbols multiple times in a loop. It's not on the same tier as pic related but still feels pretty fucking awful.


7859d9 (3) No.13829460>>13829478

File (hide): 2c34a4f7ccf98bc⋯.png (67.28 KB, 1020x765, 4:3, my shame.png) (h) (u)

>>13829434

Here's the unoptimized proof of concept solution I tossed. It's a complete clusterfuck and I'll probably go back and make it a more efficient version of it someday, just wanted to get this shit out of the way.


7ace7d (10) No.13829464>>13829526 >>13829769

>>13829434

>tfw remember that thread or a thread similar to the second pic

>remember OP claimed he had skipped 8 grades in school and was "under stress at the time" which somehow caused him not to be able to get out of the house

good times

Also, other solutions (not as good)


1939b9 (36) No.13829478>>13829526

There we go, your move

>>13829460

Maybe I'm looking at it incorrectly but is that not functional? It's kind of circuitous but it should work fine, seems like your ratios might have a problem.

>It's a complete clusterfuck

You haven't seen a clusterfuck


7859d9 (3) No.13829526>>13829593

>>13829464

>was "under stress at the time" which somehow caused him not to be able to get out of the house

I'm in a similar situation and some people who know me well think I'm suffering from brain damage of some kind, but I don't want this to turn into a blogpost.

>>13829478

It's functional, I've tested it.


7ace7d (10) No.13829593

Yeah, I'm fucking tired

>>13829526

>I'm in a similar situation and some people who know me well think I'm suffering from brain damage of some kind, but I don't want this to turn into a blogpost.

Well the story was that because he skipped all those grades that somehow affected his ability to play vidya.

Which is bullshit of course.

What I would believe is something like severe depression or drinking too much tap water


c420a3 (3) No.13829769

>>13829464

I like that first one.


1939b9 (36) No.13830347>>13831701

I ended up liking this puzzle a lot, actually, you should submit it to the Journal. Tell Zach he should include it so it can be the third puzzle to use those special bonds.


c26f55 (17) No.13831701>>13832762

>>13829341

>>13830347

It's basically fulminate of mercury, and the triple bonds were a necessity. That instruction track is pretty much accurate for what I had to do, though. Gimme a gi->>13829478 neat. I like it how you just threw the air into the trash because the ratios are set up so that one of the air reagent with 2 alcohol makes 2 product with only 1 waste atom and yet somehow yours is faster despite trashing most of the molecule components. Probably because of my hilarious roller coaster of arms on that huge track.

I did submit it to the journal, btw. Nice job on 89 cycles.

This time solve it without the trashcan MUHUHAHAHAHAAH. I would not have allowed the trash if I could have gotten a perfect ratio into it.


7ace7d (10) No.13831773>>13831821 >>13832762

I probably could've done this better if I didn't care so much about adding in the WHEEL


c26f55 (17) No.13831821>>13831891

Some more solutions I did just now.

>>13831773

>WHEEEEEEEEEEEEEEEEEEL

My man.


7ace7d (10) No.13831891>>13831942

>>13831821

>it_just_works.gif


7ace7d (10) No.13831942>>13831967

>>13831891

my final one today, probably


7c1abb (1) No.13831960

File (hide): 57808a66c960fbc⋯.gif (859.03 KB, 370x281, 370:281, 12bb44eb9a47b2fbb52782003a….gif) (h) (u)

>another autism game


7ace7d (10) No.13831967>>13831971 >>13831973

>>13831942

had to fix this


7ace7d (10) No.13831971

>>13831967

reeeeeeeeeeeeeeeeeeee

cut cycles down by a bit


c26f55 (17) No.13831973

>>13831967

Nice. I have poison lipstick.


1939b9 (36) No.13832762>>13833221

>>13831701

>because the ratios are set up so that one of the air reagent with 2 alcohol makes 2 product with only 1 waste atom and yet somehow yours is faster despite trashing most of the molecule components.

I guess, but you'd have to double up your instructions to account for for that extra atom to be thrown away every other time an alcohol product is input. It's faster because I can do a 2:1 reagent:product ratio instead of the 3:1 you intended. You may as well try to balance out that initial 9:2 ratio to be 6:1 evenly, SpaceChem style. I'm a little surprised the histograms don't mention your instruction count.

>>13831773

What is it with you people and wheels? I actually made it through every puzzle without realizing that you can put Van Berlo's Wheel on a track and have it move across the board, which should be a useful wheel trick.


c26f55 (17) No.13833221

>>13832762

>Balance the ratios

A little hard with atom count, since the acid is literally based off of nitric acid, and the alcohol is the one from the campaign. Might create a puzzle later that's less limited by my desire for realism, and perhaps submit that- I am unsure if more than one of a person's puzzles would get put in the journal… dunno, I suppose if it's good enough.


1939b9 (36) No.13840953

WEW

I don't mean to keep bumping the thread from oblivion but the game just got updated with a new campaign chapter, the Appendix. Addresses my biggest complaint about the game mechanically, that you have infinite space to work with, these ones require you to work in a confined space.


c26f55 (17) No.13841079>>13841102 >>13841117 >>13841253 >>13841360

YouTube embed. Click thumbnail to play.

A a a n d somebody made a brainfuck interpreter.


69f2f2 (1) No.13841102>>13841386

>>13841079

I don't understand why people spend time doing shit like this. Then again, why do I waste time shitposting and playing vidya?


c58aa1 (1) No.13841117

>>13841079

>german

Who could've seen this coming?


911131 (1) No.13841253>>13841386

>>13841079

This give me headache.


1939b9 (36) No.13841360

I was about to declare this the hardest puzzle in the game until I realized the 63Corvi-style portals could be moved. Still quite a bit tougher than the main campaign or the Journal. Currently have the lowest cycle count even with the shitty solution but I think maybe one other person is on the histogram so far.

Also, these ones don't have Area listed on the histograms, they count Instruction Count instead, which is really nice

>>13841079

I was really shocked that anyone was able to simulate any kind of computation in something as automated as Opus Magnum


c26f55 (17) No.13841386

>>13841253

>>13841102

In a way it makes sense, given there's very few operators in BF.


1939b9 (36) No.13842489

Speaking of working in confined spaces

These new alchemy machines are really beautiful, man, the polished wood and ornamentation look great. The challenges are nuts, too, it's a way harsher space limit than usual even for Zachtronics and every piece you put down feels like you're backing yourself into a corner.


96f94d (1) No.13843566>>13843624 >>13843966

File (hide): 4d8971c3018fa9b⋯.png (359.36 KB, 872x421, 872:421, EMGN-Crying-27.png) (h) (u)

> tfw abandoned SpaceChem 3/4ths in.

> tfw didn't finish the last level of Infinifactory.

I have supreme respect for Zachtronics. This game, however, rubs me the wrong way. It looks like there's only one solution for every puzzle. I'm wrong, right?


4fd01e (5) No.13843624

>>13843566

yes, you're wrong.


4fd01e (5) No.13843932>>13843966

On a scale from sloppy to mediocre, how is this elemental deatomizationizer-ometer?


1939b9 (36) No.13843966

>>13843566

Obviously you're wrong, if you read through the thread you'll see drastically different solutions for a lot of puzzles. I think there have been four totally different solutions for Alcohol Separation posted so far, which is what the next anon's working on

>>13843932

The area's totally decent but the other two metrics aren't great. One of the piston arms could just a normal arm, for one thing.


5ff467 (3) No.13844060>>13844085

I got an early magnet and didn't look for an updated one but I had fun with it.


1939b9 (36) No.13844085>>13846903

>>13844060

Those are really good


175999 (1) No.13844131

>tfw we will never get proper Bureau of Steam Engineering instead of a shitty card game


4fd01e (5) No.13845067>>13845125

I'm sure this can be done better but this is the lowest cycle solution in this thread for it.


1939b9 (36) No.13845125

Appendix is tough as shit but already has some really impressive low-cycle solutions on the histograms. Should have a pretty Infinifactory-style puzzle done in a minute if I hadn't made the product backwards

>>13845067

Thus far


1939b9 (36) No.13845274

Yeah, there. I had to waste a lot of cycles at the end because I had mistakenly made it so the vitae part would be on the bottom. The Heist missions in Infinifactory were my favorite, though, so I liked the callback a lot.


df2a74 (4) No.13845316

My attempt


bbf05d (1) No.13845341

>>13808313

Actually, the way Zachtronics uses early access is they release complete games on it and then use it to expand them based on community feedback


df2a74 (4) No.13845345>>13846666

Anyone got lower cycles than this?


df2a74 (4) No.13845398>>13845650

File (hide): 719333122b34032⋯.gif (867.81 KB, 826x647, 826:647, Opus Magnum - Refined Gold….gif) (h) (u)

broken it


df2a74 (4) No.13845437>>13845650 >>13845676

>>13809296

It was a pain to time this properly so it didn't bind the next one in the middle.


c26f55 (17) No.13845650

File (hide): 2f87e6efccbbacb⋯.png (612.72 KB, 611x796, 611:796, Smug_helm.png) (h) (u)

>>13845398

>He didn't simply use another WHEEL to reduce cycles

>>13845437

Not bad


15e54e (1) No.13845676

>>13845437

Always like when all the pieces are moving like that.


1939b9 (36) No.13846666>>13846682

>>13845345

There's a way to save another 16 cycles, too, curious how that happens. Usually it's a matter of having two solutions running in parallel.


c35429 (1) No.13846682>>13846691 >>13846710

>>13846666

>this is what stole the quads


1939b9 (36) No.13846691


94b070 (7) No.13846710

>>13846682

>how dare someone get digits on a legitimate post


5ff467 (3) No.13846903>>13846944

>>13844085

Most of my solutions tend to have a lot of large spinning arms.


1939b9 (36) No.13846944>>13847332

>>13846903

I noticed. It's pretty bad for your area but it's a great cycle optimization trick I need to use more often. You should keep an eye out for an updated magnet, I think you'd really like the later puzzles they've added. The last patch notes said they're planning to be out of EA in the near future so there should be a GOG release on the horizon.


5ff467 (3) No.13847332>>13847406

>>13846944

I might eventually buy it since I'm enjoying it quite a bit but not during EA.


9ad42d (1) No.13847406

>>13847332

>That spiral to form the chemical

>Then the swing around to bond it all together.

This is pleasing to my autism.


94b070 (7) No.13847421>>13847451

File (hide): 4dce825a143654e⋯.jpg (80.29 KB, 836x404, 209:101, histogram.jpg) (h) (u)

>you can only ever optimize at most two of the three measures

>the satisfaction of hitting the lowest bin of one histogram will always be tempered by being worse than average on another

I'm only a few puzzles in but I already know this is the sort of game where if you let yourself, you can end up never being satisfied.


1939b9 (36) No.13847451>>13847638

>>13847421

>you can only ever optimize at most two of the three measures

Yeah, it's been a problem with the histograms since forever, some of the metrics are inversely related to each other. All the more reason to make multiple solutions, though, since the histogram will only record your lowest score.


94b070 (7) No.13847638>>13847656 >>13847733

>>13847451

> the histogram will only record your lowest score

Oh, I didn't know that. I thought it was specific to the solution.

I think I'll just refuse to let it bother me. Somehow I don't feel as interested in optimizing for cycles as for space and cost.


94b070 (7) No.13847656>>13847693

>>13847638

And only now after I post do I notice that the Airship Fuel has a couple superfluous instructions that I forgot to delete after reducing from 18 to 16 tiles.


94b070 (7) No.13847693>>13852276


1939b9 (36) No.13847733

>>13847638

Well, to be clear, I'm talking about the final score it compares to the top percentile. It'll still have dotted lines to show the scores for each individual solution. If you like low-space solutions you'll like the Appendix.


394e4f (1) No.13851643>>13852276 >>13852808

I like wheels


1939b9 (36) No.13852192

File (hide): 0a19612ea8243f9⋯.jpg (318.97 KB, 1015x614, 1015:614, 20171123190536_1.jpg) (h) (u)

I guess that's that, that's every puzzle currently available in the game done. The playtime snuck up on me, it's almost reached the point where I've played Opus Magnum for as long as it took to beat SpaceChem, it definitely doesn't feel like it's been that long.


4fd01e (5) No.13852260>>13852295

File (hide): dd3635ac760dddc⋯.png (907.33 KB, 745x647, 745:647, Untitled.png) (h) (u)

I've burned through over fifty of these games so far and at first I thought the computer generated them in such a way that there was always a solution

Now I find that that isn't fucking true, as per pic related. In case you're wondering, no, I have not removed any of the 'marbles' from alongside those lines, that's how they were. As you can see, I need to get to the Tin proxy; I can't get there because all the "paths" to this proxy are fucking blocked by things that NEED the proxy to be removed.

It's like locking the key inside a room. Practically all the impossible situations I come across are explicitly because of the metal proxy cascade being unaccessible. Pisses me off.


c26f55 (17) No.13852276>>13852313

File (hide): 9d070cc2e4e8ff3⋯.gif (1.37 MB, 200x254, 100:127, I like this post.gif) (h) (u)

>>13847693

That arm doesn't need to be a piston. Save you 20G right there.

>>13851643 (pic related)

>I like wheels

m a h n i g g a


1939b9 (36) No.13852295>>13852550

>>13852260

>I thought the computer generated them in such a way that there was always a solution

Well, that's what they claimed, that there was an algorithm that ensured that every game was winnable, but I don't think that's true. They actually patched it a few weeks ago to make it so that you could match salt with salt, and doing that should have fucked up whatever balance they were working with.

You could submit it as a bug report, maybe something weird happened


94b070 (7) No.13852313

>>13852276

>That arm doesn't need to be a piston

Thanks, didn't notice that. I must have just grabbed the wrong arm at the beginning, since as far as I remember I never needed it.


4fd01e (5) No.13852550

File (hide): f834d12d39b2f0a⋯.png (1.11 MB, 862x772, 431:386, Untitled.png) (h) (u)

>>13852295

>so that you could match salt with salt

Yeah that's the one I have, the version from the magnet posted in this thread.

Here's another example, taken far earlier in a game. I've hardly made any matches, maybe 2 or 3, you can see the original 3 corners where the puzzle started off. Again, I can't get to tin, because it's blocked by quicksilver. Since you can't get to something that's locked in a straight line, that means I would need to get tin as one of the very last pieces…which is not possible.


60d139 (1) No.13852808

>>13851643

>Those two elements on the bottom left wheel that never get used.

This does not please my autism.


94b070 (7) No.13857794>>13860048

I feel like either I'm missing something big about the "Repeat Instruction", or it's oddly niche in its usefulness.

Is there a way to make it only repeat a specific set of instructions, instead of everything?


c26f55 (17) No.13860048

File (hide): 401a5479e310485⋯.gif (998.3 KB, 250x251, 250:251, we_just_dont_know.gif) (h) (u)

>>13857794

Can't confirm, but I thought that if there's a gap between bits of instructions, it will only repeat the later set? Play around with it.


000000 (1) No.13863209>>13863279 >>13863365

Oh, a new game by Zach? Is it released? I'm close to finishing Infinifactory (I think), and I wanted to get into Shenzen next, but this looks comfier.


be011c (3) No.13863279>>13863365

>>13863209

It's not out of EA yet, but it'll release soon. Probably by 2018.


1939b9 (36) No.13863365

>>13863279

That's a generous estimate, Shenzhen was in EA for about six weeks and we're approaching that same point with Opus Magnum. They even mentioned in the 11/15 patch notes that it's going to be out soon.

>>13863209

Shenzhen is definitely harder, yeah.




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