56a6f4 No.13791419
Hey guys I got a question.
Would you be fine if games had 0 microtransactions but cost $80 instead across the industry? Would that be an okay trade-off.
56a6f4 No.13791436
Microtransactions includes lootboxes I should mention.
ee3e54 No.13791449
Normalfags would probably pay that, whereas most of /v/ would call it out on obvious Jewry.
Doesn't matter if it's right or wrong, money guides the industry, matey.
f8e29a No.13791453
Sure, I'd still pirate them the same as if they were $60. Doesn't matter to me.
56a6f4 No.13791469
>>13791449
>Normalfags would probably pay that
They're not really wanting to pay microtransactions currently. They don't want Paid Mods, the don't want lootboxes, they don't want EA funbucks for Battlefront 2 either.
d1bfa7 No.13791474
Yes
At the end of the day games are a luxury. I'd just be more choosy about my purchases.
>>13791469
Exactly, these companies are relying on whales.
9a2bda No.13791487
>>13791419
(((oy goys))) let me show you how GENEROUS we are and remove microtransactions, which were shitty and hated to begin with and add 20$ which very few braindead goys gave us onto the normal price.
ee3e54 No.13791516
>>13791469
>They're not really wanting to pay microtransactions currently
One glance at the state of the saturation of lootboxes and microtransactions in vidya today would show that it's profitable enough to be perpetuated by devs.
d65178 No.13791517
>>13791419
If it was a complete game, with absolutely no DLC or any other way of wringing post-purchase cash out of me–then yes. Games used to be $50. Jumping to $60 wasn't the end of the world. I think $70 would be a more reasonable leap, but yeah, I'd pony up $80 for a game I like if it's actually complete, works like it should, and doesn't ask for a handout.
d65178 No.13791521
>>13791517
Wrong pic, sorry.
d9f8cb No.13791534
Maybe if the games were worth a damn, but they aren't these days.
80$ is fucking absurd. As it is you need around 400$ to blow on a Switch to get 1 fucking game with the goddamn thing
56a6f4 No.13791563
>>13791527
$95 then is $153 now. Inflation and all.
d1bfa7 No.13791581
>>13791563
Exactly. Games used to be hilariously expensive.
I mean…pirate everything, but if you're a buyfag it's a little easier.
d9915c No.13791584
>we got the (((HD tax))) and vidya became 60 dollars
>OP just clued the kikes into a (((loot box tax))) and now we will get 80 dollar vidya and 120 dollar (((limited edition))) runs
GOD DAMN OP, YOU REALLY ARE A FAGGOT
4ff9dd No.13791595
No, it wouldn't. These AAA studios spend all their money on all this shit that doesn't make the game play itself better.
Look at their budgets. It's spent on shitty art and assets they use once, marketing, voice acting, writers, etc. They keep spending money on shit people don't care about. And then they say the game costs too much money to make, and they have to raise the price or add microtransactions.
The whole thing is a giant scam, much like how all those tech companies complain they can't find enough "talented programmers" so they import H1B pajeets that can't code. They basically invent a problem and then give a bullshit solution to the problem.
Their basic claim is
>we can't make good games any more because they cost too much to make
but there are lots of games that cost significantly less to make that are great games. It's a cop out and an excuse to charge people more money. But they will never, ever raise the price of a game, because they know they will make more from microtransactions. Which is exactly why you have free to play games that are making tons of money and no one has gone for the whole
>get everything for $80
619dcd No.13791598
They're already 80 dollars in my shitty country so sure why not.
3be384 No.13791616
>>13791527
>coupons for buying video games
Man those were the days, now the best you can get is 10% more on selling things back towards the preorder of a specific game that is 5$ more because you have to pay to preorder physical games.
56a6f4 No.13791618
>>13791598
The price would rise in your country too.
083f14 No.13791633
No. Games can still make a profit by releasing for £50 without any microtransactions, season passes or various versions.
Games can still make a profit for releasing at £30 without any of these things.
If the game costs too much, reduce unnecessary development costs such as motion capture, celebrity voice actors and wasteful marketing.
If it still can't make a profit, create several smaller projects instead of one large mediocre one.
This argument assumed that a £50 game can't make a profit and this is why we have microtransactions. This is false.
We as a consumer are not passed on the yearly reduced development costs.
We as a consumer are not passed on the reduced digital distribution costs.
Games are not too expensive to make, this is a lie created by publishers to justify their shitty business practices to normalfags and idiots.
000000 No.13791638
Shit man, that's like, Australia prices.
e5f62a No.13791647
Games already cost $80 here in Cuckada
ef7120 No.13791671
>>13791584
No matter what happens there's no getting away from the kosher tax.
bc4323 No.13791673
>>13791419
Not at all. The cost of making video games went down throughout the years, companies just decided to waste more money on marketing. There is no way to justify a higher price and microtransactions aren't here to cover extra expenses, they exist just to make companies more appealing to investors as games generate revenue over time instead of bringing in money once every 3-6 years.
3b8a3d No.13791685
>>13791419
Why would I shit out 80$ for a "complete" videogame when videogames nowadays are being sold NOW at full price AND advertised as being a complete game?
Fucking kikes, the lot of you.
766705 No.13791701
>>13791527
Hold on a sec anon. Were they implying that Street Fighter Alpha 2 was twice as good as Shaq-Fu since it was twice as much? That is something I just can not accept!
ab5783 No.13791712
>>13791677
Needs readjusted, it's like $38 now.
734912 No.13791719
I would pay $30 at launch for a good digital game with no DRM, DLC, or Early Access. Nothing more.
I don't buy many games outside of humble bundles these days.
The profit margin for the publisher of a game is about the same if its sold for $50 at retail or $30 digital. Publishers just pocket the difference of digital sales without passing it on to the consumer.
They did the same with PC/Console games. Console games enjoy about a $10 licensing fee, which publishers get to keep as a bonus when they sell a PC copy for the same as a Console version.
b655c6 No.13791721
>>13791419
>Would you be fine if games had 0 microtransactions but cost $80 instead across the industry?
I would if they actually needed the money.
4b5898 No.13791729
>>13791419
Would you be fine if you had to deep throat a 14 inch cock before making stupid threads like this one?
59241a No.13791741
>>13791516
>One glance at the state of the saturation of lootboxes and microtransactions in vidya today would show that it's profitable enough to be perpetuated by devs.
They prey on those retards who actually buy games at full price and dump all their parents money on it.
3be384 No.13791789
>>13791741
This, its about getting children into gambling.
572d56 No.13791813
>>13791419
Yes.
It would be still cheaper than microtransaction bullshit.
It is still to way too much in my country.
1/4 of month payment for buying one new game is fucking retarded.
Also it's just pure gambling.
East Europe and I pirate everything already.
e2a92d No.13791832
>>13791419
>$80 but no microtransactions
>Implying most games today are worth 80 fucking dollars
God no. They're barely worth 60 anymore. The problem is most companies spend exorbitant amounts of money on the games when they could easily set a low budget and make a better game than using millions of dollars for a subpar one.
ee3e54 No.13791838
>>13791741
>>13791789
Eyup. They one of the main demographics that have more say, in how vidya is made, than we do. In the end, stupidity and mediocrity will guide any market for entertainment media unless retards are culled or sterilized.
9303e9 No.13791842
>>13791453
Only sensible answer.
8b437c No.13791849
I'm willing to shell two hundred for a game worth that price. With the current state of the industry there are no games actually worth paying 80 dollars for. Even asking 50 is too much.
682e12 No.13791859
>>13791419
No, because you should not pay $80 for anything less than the collector's edition that comes with the OST and artbook.
Also, plenty of games do just fine within the sub-$50 price range, why can't the big publishers compete at that price point?
61d537 No.13791868
>Would you be fine if games had 0 microtransactions but cost $80 instead across the industry?
I already feel like 60 dollars if a rip off before microtransactions half the fucking time
cdc1d0 No.13791882
>>13791859
Hotline Miami 3: Alex Goes to Hell.gif
0f9d08 No.13791897
>>13791419
>Would that be an okay trade-off.
It's already rare that a game these days is actually worth the full 60 dollar price point. Accommodating corporate greed is never okay, anon.
955693 No.13791905
>>13791584
>OP just clued the kikes into a (((loot box tax))) and now we will get 80 dollar vidya and 120 dollar (((limited edition))) runs
They are still going to slip in more post-purchase payments at that price point.
>>13791419
It isn't going to stop content from being scrap out for DLC.
95a064 No.13791907
>>13791419
maybe the if the games are coomplete, good and don't bullshit us with dlcs and microtransactions,this $80 price tag would not be necessary since a lot people will buy the game right?
a0ebdc No.13791913
>>13791633
>If the game costs too much, reduce unnecessary development costs such as motion capture, celebrity voice actors and wasteful marketing.
That sounds crazy, where would they spend their budget on then. Actual game development, art assets that doesn't look like ass, and memorable music instead? Goyim you sound like a meshuggah.
56a6f4 No.13791929
>>13791905
>It isn't going to stop content from being scrap out for DLC.
There would be no DLC. $80 for a game without DLC, microtransaction, season passes, or any extra cost. $80s per game to stop that stuff entirely.
a0bf69 No.13791957
>>13791929
In short, you would be paying for game + 1 major DLC included.
05411b No.13791968
>>13791419
>but cost $80 instead across the industry?
thank god for piracy.
56a6f4 No.13791972
>>13791957
I cannot see how you think that's what I said. How are you this fucking retarded? I am genuinely puzzled.
95a064 No.13791981
>>13791913
this, THIS, AND FUCKING THIS
7162f1 No.13791986
None of the games that I want to play have microtransactions.
dcd864 No.13791988
>>13791419
Fuck off, you datamining shill
e128f3 No.13791998
>>13791419
Games shouldn't be anymore than $40 in the first place, but if I had to choose between $60 games with microtransactions and $80 with none, I'd go for the latter.
d9d7f3 No.13792004
Due to inflation games have gotten cheaper and shittier.
i doubt raising the prices would raise the quality.
They're worth 25-30$ tops and even then barely.
I'd pay 60 dollars if I got cool booklets, game manual or whatever physical content.
59241a No.13792011
>>13792004
>$60 for the collectors edition
You don't know what year it is.
3be384 No.13792015
>>13791633
>If it still can't make a profit, create several smaller projects instead of one large mediocre one
>implying episodic development works well
d9d7f3 No.13792024
7975e4 No.13792029
>>13791419
I'm sorry OP, but that's a retarded question. You only have 2 situations to consider here: a customer that earns his own money (from salary for instance) and a customer that doesn't (NEETs and kids with parents)
The second case refers to people that have no reference for what 80$ actually are worth. They may pay it for a shit game and refuse to pay it for a good one or even overestimate how much a game is worth and buy it provided they have nothing else they want to buy. In other words, it's entirely random and you'll be betting on hype to sell the game, the price doesn't matter.
The first type of people however have a fixed income every month, with a slice of it being available for entertainment after everything is gutted out.
Let's say that after paying bills and food, this person has 200$ left. When you put a price tag on your game, he will have to draw from that pool and base the worth of what he gets from there, in this case based on how much it entertains him for the month.
So let's say you ask for 20$ for a game that runs the whole month. That's 1/10 of his entertainment slice for the full month. Let's say instead that you ask for 80$ and the game only lasts 5 days. Then you're asking him for 15/10 of his pool of money to keep him entertained and that shit just ain't gonna fly. Nobody is gonna spend that much money after spending an entire month working for it on something that will last only a few days. In the end, such customers end up having many, many contenders for "games I want to pay for" but they don't buy all of them since they have neither the money nor the time to play them (since they have a job and all) so only the absolute best (to that person) will end up being bought.
In these cases, it's the objective and subjective quality of the game that ends up selling it, the price only comes in as a variable in a cost-benefit calculation and you're not gonna extract more money out of him than he can shell out, especially if you're not gonna give him something fair.
Besides, 80 fucking dollars? Are you fucking kidding me? At 5$ a movie ticket and other 5$ for popcorn (to round things a bit) that's 8 movies for a total of 12 hours of entertainment you can get in cinema. Or between 4 to 6 really good books. Or a lot of other shit that's probably far more fun than a single videogame. How are you gonna justify it to the customer?
>inb4 but how is a company supposed to make a profit?
Not the customer problem. Like I said, you can't just make more expensive games and expect the customer to support you the same, you're not gonna get any more money out of him than he is willing to part with. All that happens is the customer buys less games, so you better be the best in the market or you risk being left behind.
It's up to companies to cut down on costs in the development process. Indies can do that shit and a lot of smaller studios are getting a lot of success simply by not spending the equivalent to several lottery's prize-pool in marketing and other dumb shit.
TL;DR:
Kids and NEETS buy based on hype, not price.
Wageslaves buy based on their own budget and how much it entertains them, not price.
There's no way a videogame can entertain you well enough to warrant an 80$ cost.
It's not the customer that has to sustain a company's unsustainable business style.
56a6f4 No.13792034
>>13792011
>he doesn't remember a time when games came with booklets and manuals and collectors editions didn't exist that was just what normal games came with
>he probably wasn't even born then
Boy. No.
e2a92d No.13792038
>>13792015
No, you dipshit. Full games that are smaller in scale and reduced price to make. Not episodic content.
3be384 No.13792042
>>13791633
Also, this is a capitalists economy we live in so it doesn't matter that they can still make a profit at £30, its about making the maximum profit and the high end of the price elasticity is £60
59241a No.13792049
>>13792024
>>13792034
What you're talking about in the current year is only in the collectors edition because jews.
3b7597 No.13792058
>>13791516
Is that really because of the majority though, or the whales who dump hundreds of dollars into their games? Just look at the MMO genre. It's a shadow of its former self, and yet it's still massively profitable. The player bases are nowhere near as high, however now most of the remaining players are whales or borderline whales who are perfectly fine with cash shops and pay-to-win.
56a6f4 No.13792064
>>13792049
You millennial fuck. Fuck off.
61d537 No.13792069
>>13792034
>open up a game now
>get a slip of paper with just legal stuff on it and another with an advertisement for a season pass
>MAYBE the controller layout is on the back of one of those
>no character bios with fun fluff information or maps or some in game lore or anything
one of my favorite things was fighting games would have character bios and the list of their special moves and stuff, now i have to hop in and out of the pause screen 22 times in practice mode to get the fucking move lists.
bedad6 No.13792077
>>13791419
I'm fine with literally ANY price so long as it includes all content, because ultimately I never pay the release price for a game anyway, so it would have very little overall impact on me. I have a literal mountain of bug-free, content-rich games from the past two decades to play, I can wait 6-24 months for a game's price to drop to what I consider to be "worthwhile".
a97bf1 No.13792212
f0833d No.13792225
>>13792004
This.
I never pay over 20€ for a game, Thanks Monkey Island, but if it came in a box with a real manual, a poster and an ingame map, I would gladly pay 40€. But games are just not worth the money even with the extras anymore.
Everyone is getting scammed so fucking hard on digital copies that it's still amazing to watch. And it's been going on for over ten years. If consumers don't stop being stupid, there is not a thing anyone can do. Let's just keep buying codes on a paper inside a plastic box, and not ever question why? It's the future, what could go wrong?
59241a No.13792229
>>13792064
Even millenials where old enough to grow up with that shit. You're trying hard as fuck to fit in.
960ccc No.13792265
A video game should never be more than $20.
06f8db No.13792319
>>13791419
Yes, but I still won't buy anything.
fc002f No.13792344
>>13791419
No. I don't even pay the full $60 bucks for most games.
ffa3e2 No.13792364
>>13791419
if i could pay $80 and not have to worry about paying anymore for any future content, then probably.
69ed43 No.13792365
>Would you be fine if games still released with lots of missing content, buggy as shit, catering to the lowest common denominator and following "industry trends" and paying $20 more for them as long as we promise not to put lootboxes in them (we really mean it this time)?
I promise to pay $80 for a game once wages are retroactively raised to growth rates mirroring the GDP and indexed to inflation.
0a5d8c No.13792387
>>13791419
The fucking thing would have to ship with all the developer tools in that case.
>tfw there will never again be a major release that features an standalone level editor.
8d7738 No.13792426
They already cost that in Canada anyway, before tax.
>fork over a full day's pay for a new game
>6 hours of gameplay, 3 of which is cutscenes
>microtransactions
>season pass
>paid online
It's a sad state of affairs when I'm pleasantly surprised just to get the full game in one purchase. This is why I pirate.
56a6f4 No.13792447
>>13792229
So you're a sub-millennial then? Fetuses get off my board.
>>13792387
What if they all shipped with moddablility, a built in mod loader, and private server tools?
>>13792426
$60 American is roughly $80 Cucknuck Bucks.
8d7738 No.13792457
>>13792447
I'm aware. It's still a full day's pay.
56a6f4 No.13792467
>>13792457
Well that's what you get for choosing to be Canadian.
65b7c7 No.13792495
People pay 10 dollarydoos to temporarily d/l albums via spotify.
They pay whatever the fuck netflix is now to temporarily watch tv
Both of those motherfuckers recently price increased. Release the full, finished, fucking game with in game advertisements of pirating sites at 60$ and start there.
it's all ogre
59241a No.13792501
>>13792495
>They pay whatever the fuck X is now to temporarily watch tv
That's how TV always worked unless you taped it.
65b7c7 No.13792514
>>13792501
Did you know anyone who couldn't schedule in their favorite program or VHS it? Your bullshit convenience argument is now mandatory
8d7738 No.13792525
>>13792467
It's only going to get worse.
f1b8a4 No.13792552
>>13792426
I was just in Walmart with my GF and she asked me why games seem more expensive these days. was was 60 bucks is now 70-80 for the standard edition of a game. I told her that (((marketing dept.))) usually eat up a huge chuck of """development costs""" and they need to market the game as widely and forcefully as possible now to turn a profit.
She had lost interest by that point and I ended up explaining to myself how even a single failure of a big budget game these days is a death sentence for a studio, big or small; as seen with the closure of Visceral Games. I'm pretty confidant with that answer.
8d7738 No.13792579
>>13792552
I think that's part of it too. Marketing budgets have inflated costs ridiculously, and what used to be a resounding success, sales-wise, can be seen as a huge failure now at the AAA level. My girlfriend barely pays attention to games but she still owns a Switch and keeps buying games for it even if she'd never touched the series before and it's a multiplat game.
f1b8a4 No.13792598
>>13792579
We recently picked up a Swotch and Breath of Wandering Around and it's hard to get her to put it down for two seconds, which is nice considering how often she only plays "cinematic experience 3" and "bamham arkham whatever" normally.
8d7738 No.13792618
>>13792598
I think she's mostly played whatever Disgaea game it is on that thing, so far. Keeps talking about wanting to get NuDoom on the Switch, too. I usually look at exclusives when I want a console, myself. Not stuff I could have played on something else 2 years ago.
8d7738 No.13792661
>>13792650
Don't forget M103, which is meant to give muslims special hate speech protections. I'm not worried about Trudeau winning at this point, I'm worried we won't have a country left by the election.
000000 No.13792671
there isn't really a right answer to this question, but >>13791453 is it
65b7c7 No.13792675
>>13792552
I want to see the math of how much cheaper technological advances have made shit vs. the other arguments of inflation and marketing.
a5e428 No.13792831
>>13791563
Consider that back then games were made of electronics, ROM chips, and in the SNES's case often auxiliary processors. Games cost that much because of the physical components needed to produce them. The reason the PS1 got popular was because games were much cheaper. Why? Because a CD barely cost a penny to press.
a5e428 No.13792838
>>13792514
Anon, OBS exists. You can capture Netflix to your hard drive if you really want to. Hell, it costs less than a VCR and VHS cassettes did in the 90s
4b5898 No.13792859
>>13791419
>paying $80 for one game
>the entire PS4 1TB costs $200 for the next week
tfw
a4c21b No.13793186
>>13792650
Not defending the bill, but if your child wants to 'transition', you've already fucked up as a parent.
987913 No.13793199
If the game was good.
For an individual the game is worth only as much as they're willing to pay for it.
I'd pay 100 bucks for a proper Wiz 8 remaster. I wouldn't pay even 1 cent for dark souls.
376e03 No.13793221
d533af No.13793407
Speaking of microtransactions, did any of you hear about what EA did with Battlefront 2?
You have to pay to play as Darth Vader.
People flipped, then EA went to Reddit to defend their choice.
It's currently the most downvoted thing ever posted on Reddit. You know you've fucked up when even ledditors are shitting on you.
1ae574 No.13793413
Tell your boss games are never worth more than $20.
401be6 No.13793491
>>13791419
>but cost $80 instead across the industry
>implying AAA kikes would even consider something like that at this point
There's literally no reason for them to stop what they're doing. GTAV was the most expensive game to produce at $272m, after 4 years it's still making $700m a year from shark cards alone. Keep in mind they also made $800m on the first day of sales, breaking $1b after three days.
Companies have realized they've literally made a scheme that takes real money and gives people fake money that lets them buy fake items. They're learning how to market it better, they're carefully learning just how far they can push these free money machines, and they're never going to stop. Making an extra $20 on each one off sale is worthless in comparison to having some sucker pay $20 every 3 months when you release new, pointless content.
e72586 No.13793512
Or I can just buy games on sell or
PIRATE
e73799 No.13793546
c761af No.13793561
I don't buy or even pirate AAA detritus in the first place. The future lies with the few indie developers who give a damn.
a0bf69 No.13794408
>>13791972
That's what you would be PAYING for. 60+20 are the prices of the average day one and dlc.
Not what you would be GETTING, you fucking nigger shill.
c08c03 No.13794438
>>13791419
It doesn't matter what we're fine with. Companies will make more money with micro transactions and season passes than just charging a flat rate. So it's not going away.
If they made more money charging a flat rate, then they would charge the flat rate.
>>13791584
>we got the (((HD tax))) and vidya became 60 dollars
>I don't know what inflation is
6425e6 No.13794455
>>13792831
This. Also they actually had to release a playable game on launch instead of patching it later. Modern AAA games are broken as fuck several months, sometimes years, after release.
430780 No.13794525
>>13791419
You shouldn't pay anything for a game that doesn't give you a demo of the first level.
9ddc22 No.13794539
>>13791419
Why not charge $80 for a game and include microstransactions? $120 for the collectors edition (game sold separately)
247a4c No.13794609
>>13791419
>price rises to 80$ industry standard
>people get used to it
>after a while microtransactions pop up again
>slowly over the years they become as abysmal as they are now
>a guy like OP shows up
>lets increased the price to 120$ but remove transactions :DDDDDDDD
>people gobble it up
>the cycle continues
>2050 games are now 400$
Are you sure you are not a jew ?
a9092b No.13794807
>>13791419
Games already go for 100 bucks for me. It's gotten me to not buy triple A games anymore and really think about whether or not a game is worth the money, it never is since games are shit now. Its had the same effect on most of my family who play vidya too. We're not hurting for cash, but who would want to spend 100 bucks on assassins creed origins or fucking wolfenstein. Useless.
21e79f No.13794872
https://fineleatherjackets.net/monkeyinflation
Games look more impressive, but the gameplay and challenge has regressed to worse than the Atari.
To spend more than the current adjustment for the Monkey Island Rule though I don't know how accurate it is, you can adjust for inflation but you also need to consider the cost of living and how many hours you'd need to work to afford the game- a game would have to be special. Flawless presentation, plenty of hours or play (including replay value if any), on top of an engaging challenge.
A lot of the stuff you see AAA pump out is only worth $35 bucks.
56a6f4 No.13794885
>>13794408
Are you so fucking retarded that you actually believe that games cost $60 as some sort of universal constant and thus any change to that is an additional charge instead of inflation?
YOU
FUCKING
RETARD
ea15cc No.13794901
>>13791419
This is the definition of a slippery slope. Then they'll just come up with some other bullshit like "minipurchases" and say "Would you be fine if games had 0 minipurchases but cost $100 instead across the industry? Would that be an okay trade-off."
It'll keep happening. I guarantee it.
544c04 No.13794910
>>13791419
No. The industry has shown little restraint so I feel if this shit came to be, we'd just see the same half-baked shit we always do. And then the industry will claim that's not enough. For that kind of jump in price, I feel it would require a level of trust I don't think any company in the industry right now can afford. Especially considering there didn't NEED to be this shit, they just chose to have it and claimed it was out of poverty. Why the fuck would I pay more just to have something that should never have been there in the first place removed?
319935 No.13794947
YouTube embed. Click thumbnail to play.
Games are getting cheaper to make, profits have been going up due to retail costs going down thanks to Internet purchasing and other factors. Video is my citation, game profit margins are increasing and they are just doing this to increase it.
62968f No.13795042
They're too jewish to leave it at that. They'd probably add microtransactions on top of the increased price in few years anyway.
5ce08d No.13795071
>>13791527
Comparing carts that last forever, come with their own built in storage and often come with full color illustrated manuals to discs in the cheapest plastic case legally allowable with a single sheet of paper to advertise it's own DLC isn't really fair.
a5e428 No.13795100
>>13793561
<indie developers who give a damn
>posts a clique faggot
344493 No.13795242
>>13792552
>she
>spoilered
Do you stroke her feminine penis? you fuckin faggot
d88a77 No.13795276
>>13791419
We used to have games at $60 with no microtransactions and free online multiplayer. You know how this happened? Because developers only spent money on shit that mattered. Now we got stupid shit like
>Even the tiniest voice role has a unique VA for it
>(((Hollywood))) actors
>Bloated marketing campaigns. Remember when you didn't have vidya ads printed on the side of your soda can? I do
>Dev teams so large they're impossible to manage
>International development. Not having all your devs under one roof drives production cost up like you wouldn't fucking believe
>(((Publishers))) who aren't content with making a profit, they need it to profit at least 8x what it cost to produce otherwise they'll burn down your studio
>Focus groups driving development. Nothing wastes time and money like having to scrap half your game because it wasn't popular with the 14 year-old CoD kiddies
>Majority of developers used to be independently owned, it was an advent of the late 90s and early 2000s where major publishers started buying up studios and creating the current industry where the majority of studios are under the thumb of a major publisher
5d078f No.13795390
>>13795071
>carts that last forever
Until the internal battery runs out and your save files don't save anymore.
d986c3 No.13795429
>>13791832
High time we started doing shit differently tbh.
Correct me if I'm wrong but wouldn't it be more financially sound to buy games long after their release?
Sit on your money until they devalue. It would send a message to studios that they're overcharging us.
d986c3 No.13795434
>>13795390
Replacing an internal battery is easy.
4e96f7 No.13797062
No because they used to be $60 without microtransactions
a66bf6 No.13800127
No, 60 dollars is already way too much. They are lucky they are even getting that with the absolute disregard for quality they have.
e7a5e2 No.13800129
>>13791419
I'm much readier to pay a higher price up front for a game that doesn't have microshits
a66bf6 No.13800134
>>13800127
My fucking sage disappeared.
Least I can do is check em. Where is it?
>>13800000
e7a5e2 No.13800150
>>13795276
>We used to have games at $60 with no microtransactions and free online multiplayer.
back when that was worth $90 in today's money
c7e37d No.13800203
One might think that adjusting for jewry inflation is necessary for the industry, but simple economics dictates that supply and demand is ultimately the driving factor. There is a lot of demand for games, but there is even more supply than ever. Every year Steam breaks its own record for how many new games are added to the storefront. There is far too much shit demanding your attention, and not enough hours in your life to devote to all of them. Higher supply means prices have to come down to attract customers. Some of them go all the way and are free to play.
653878 No.13800395
Fuck off Reddit. This is why dev kikes do this shit.
75dc95 No.13805001
>>13791419
How about fucking neither? But if you must have one, have microtransactions, but no P2W shit. Make it the player's choice, and don't shoehorn it in anybody's face. And no fucking gambling.
296953 No.13807061
>>13791419
No.
Major studios should downsize, lay off a solid 50% of their useless libtard workers, and only produce games that will turn a profit with a $40 price tag and no microtransactions. They won't, because their sole motivation is greed.
ca23e7 No.13807175
Maximum game price should be 40 EUR. Period.
Anything that costs over 40 is a pile of trash made by jews.
91006d No.13807209
>>13800150
And also when it was sold with the +$20 HD tax from $40 which was only a standardised price because people were already so used to buying them at luxury prices.
Game devs have had it too good for too long in the first place with how high the prices are for their games, only time it was justifiable was when they were carts with expensive tech in them and not a buy 50 for a dollar and have 50 throwing stars to play with.
Also online is literally just another tax added onto the price for no reason, Sony, Nintendo, Microsoft ain't managing or hosting shit on these games but they sure are going to charge you to connect to who does, but they still get the power to stop that benefit later on when they want you to buy their Next Gen (trademark) Console.
85f013 No.13807246
>>13791527
They also cost more to manufacture in those days. Discs cost nothing, and then there's digital downloads.
75d50d No.13807519
No because there are many games now and multiplayer populations are fractured into small populations
Indy games are cheaper because of increase in supply
AAA games get to be $60 because of branding. Increasing the price to $80 or $130 still wouldn't make AAA titles any less shit because most of the devs are pozzed anyways and have to suck the dick of the publisher and have no control over marketing departments that decide to add DLC
a64d47 No.13807732
whether
>80 USD
or
>has microtransactions
see attached kyoto art scroll
d88a77 No.13808937
>>13800150
Games are cheaper to produce today. Costs are only getting inflated because of the reasons I've listed. Without all those pointless things, games would be appropriate to be $60 still and they'd make bank. But of course we can't do that, we need fucking Jon Snow for our new Cowabooty entry!
a5e428 No.13808963
>>13794885
Production costs have actually gone way down due to the death of physical copies, anon. Actually pressing the discs and making the boxes was one of the costliest parts of game production
aeb207 No.13809034
Complete AAA game with no DLC, paid online, micro-transactions removed content or other jewery?
Sure, that said I haven't brought any AAA in the last 3 years as they generally don't interest me. If you expect me to pay $80 for the indieshit I love you can get fucked unless they suddenly get the $50m+ budget of AAAs.
2ae4eb No.13809044
Absolutely. I'd pay $100. Since contrary to what corpcucks tell you that is the ACTUAL price of games and they HAVE gone up to meet inflation ($60 game for + $30/$40 season pass).
It's the nickle and dime shit that attempts to obfuscate the cost that I hate and will not support.
e99e3a No.13809077
I'd rather pay less for a game that didn't have a budget of a hundred billion dollars. If something "needs" to have a higher price or bullshit DLC and gambling, then either something went horribly wrong with the budget, or (((someone))) is lying to you
76a159 No.13809106
Except developing a game has only gone cheaper, easier and faster, so it makes no sense they increase in price.
And don't bullshit me with increasing budgets, that just means they're bigger projects.
Any idiot can publish their stuff with an 1 time 90 dollars payment on steam or any other distribution platform, production costs are completely gone (and the 30% share online stores take is much less than a tens of thousands of dollars contract + production costs + share in profits + the overhead from profits of the physical store itself + shipping), computers are cheaper and better, game engines allow non-programmers and non-artists to make games and when you do shit out your shitty game the entire world including the fucking moon is your market.
You can 1-man the development of your mario knockoff, whereas in 1980 it was physically impossible.
We're talking about the market with the world's dumbest consumer base, where everything related to making the product and distributing it has only gone down in quality and difficulty, while the prices have only gone up.
2a938d No.13809148
>>13791419
nope! I could maybe see it if it was one sweet ass game, but developers have a hard enough time getting $60 out of me.
But i've got a sweet ass plan to stop everything i hate in the industry. I just wont buy it!… that and bitch on /v/
f3cf6c No.13809197
>>13791633
>unnecessary development costs
>motion capture
>a technique where all you need is a camera and an actor instead of 100+ hours oh hand made animations that even then end up looking stiff and uncanny
>and that 100+hours is still just one animation of a single swing/punch/crouch
unless the game is about non-humanoid aliens, motion capture IS the cheap and efficient solution.
16c4b5 No.13809257
>>13791419
<he says this games usually cost 100 aud
<trying to bump it to 130 aud
Stop right there
d7114c No.13809286
>Oy vey! The game's free to play! What's a little micro transacton
>Oh don't be entitled, it's free to play! They can totally charge 130usd for a single character and accesories.
This isn't even made up
No 80usd for a game is still retarded but so are microtransactions on full-priced games. They're already full-priced you should get the full game with it. You want to add more? Make a proper expansion pack with enough content to justify it, not some horse-armor bullshittery.
d9d7f3 No.13809293
>>13792661
>I'm worried we won't have a country left by the election.
There will be always something for bankers to steal!
And you don't even have local oligarchs protecting you from (((brilliant economists and their plans))) like ukraine does.
>>13793407
>le downboats ecksdeee
>meaning anything whatsoever
Go back to >>>/reddit/
798848 No.13809344
>all this bullshit about cost
>all this bullshit about drm
<meanwhile some faggot offers a torrent link when you purchase the drm free copy
2200d0d08eb47384e448c47df609da00b94fa042 if you want simpleplanes
18d1d0 No.13809434
>>13791563
People were better off back then, economics and quality of life wise. The inflation meme is dumb.
45d273 No.13809463
no way. I don't buy any AAA games at all, for that matter, unless they are discounted under 5$
I only buy full-price rare indy gems like rimworld or terraria
e2a92d No.13809471
>>13809344
>Giving money to IGN Bundle
Come on, anon.
a35cb5 No.13809516
>>13809471
>implying i didn't send it all to the devs
e2a92d No.13809539
>>13809516
>Believing their slider
You're a right idiot, anon.
15e2c7 No.13809560
'90s vidya used to cost well over $100 if you factor in inflation (and PCs to play them were in the $5k-7k range). You guys are the broke niggers that only got in because of the cheap prices and your low poor people standards reshaped the industry in your image.
92d21d No.13810372
57b6da No.13810483
>>13791832
Companies cite higher production costs, but where does that extra money go? The 'higher' cost results from celebrity voice acting and endorsement, massively overstaffed development studios (quantity over quality), and huge advertising budgets. If motion capture fits the game, then it can help animators out significantly, but it shouldn't really be necessary.
The cost of actual production is minimal, and even physical production is low with CDs instead of cartridges. Even THEN, most distribution is digital, thus costing virtually nothing.
They absolutely could cut staff and hire fewer higher-paid devs that actually know what the fuck they're doing rather than throw five times as many freshly-graduated soyboys and KANGZ at a project to meet diversity quotas.
>>13795429
If a game is worth it, it will still be on the shelf two weeks later. Never buy sight unseen; stop all preorders!
DLC/expansions are okay if added a year or more after release, if the game is well-received and the new content is substantial enough to warrant it, but should not cost extra unless you're literally adding almost a whole game's worth.Think Diablo 2/Warcraft 3 Lootboxes go to hell unless they CANNOT be bought with real money, period.
fbe7d3 No.13810531
Fuck you, kike.
Stop making garbage games bloated with expensive shit that doesn't improve the gameplay and you can turn a profit at less than 50 bucks with no microtransactions.
c6d8fa No.13810595
Okay, real question. Lately I haven't seen a damn thing worth actually putting money into on steam, because most the time I just buy a game and just get bored with it after. I used to pirate a lot, but the bad side to that is some features, like playing online is ever a option.
Not mention how many times a virus has fuck my computer because of those sites, Honestly am at the point where my hands are on my sides and am just wondering if I should just stop playing at all. Because both ways have many ways to fuck me.
So I guess I just need to hear it, not mention I haven't seen a game that was interesting on steam, like at all I don't think I saw and played a game for more than a few days this year, besides my normal shit I play.
a347d4 No.13810984
I think there's evidence that microtransactions aren't compensating growing costs, but I'm too lazy to search for it.
18d1d0 No.13814641
>>13810595
I don't pirate or buy games off steam at all. I have that autism that stops me from touching pirate sites because of the malware.
What I used to do was just buy 2nd hand games and I've never gotten through them all. Though I have far less time to play now due to having purpose in life…
c619ed No.13814735
>>13791527
The entire economy/market for games is different now.
Can't get away with such prices in the current age, which is the reason for the microtransaction bullshit to nickle and dime.
bfd212 No.13814821
>>13791474
the thing about milking whales is that you can do that without shitting up franchises which were good. for some reason, companies like EA and Ubisoft seem to think that everyone can be a whale, that if they just study Skinner behaviorism autistically enough everyone will just be brainwashed into paying money for the perfect game forever. the japanese tend to do the milking of whales part specifically much better without annihilating their franchises entirely. they just create spin off shit and stupid merchandise so the retarded wildebeests with easy-open wallets can buy a detailed 1/8th scale figurine of a cartoon girl for hundreds of dollars. meanwhile the people who just want to play video games do just that. they seem to think that by the virtue of convenience and bashing you over the head with in game advertisements and manipulative marketing that everyone will become a whale. it just won't happen because most people simply aren't that autistic about the video game they're playing
838541 No.13814880
>>13791419
>Trade off
Hey anon instead of me robbing your house and fucking your girlfriend behind your back would it be an ok trade off for me to have 20% of your monthly income and to fuck your girlfriend while you watch?
>>13814735
>>13814641
>>13810595
>>13814782
>All this plebbit spacing
0de35e No.13817533
>>13791419
Only if the game was actually worth $80. I buy my favorite games multiple times since I like them so much but pirate everything by default because most games are shit and I don't want to support them. I think the only games that I've spent over $80 on are Dark Souls and Dragon's Dogma.
966389 No.13817560
I would possibly buy at that price if i consider it has enough content, i'd also support the idea of only periodic cosmetic DLCs to support further expansion of the game, or events about the game like tournaments. Sort of what Killer Instinct did, supporting the game's events and expansions during 4 years straight off cosmetic and some clone character DLCs.