a62db8 No.13788349
I'll start with one of my favourites.
You have runes you need to find throughout the game. They are like a language. You can combine them according to spells you learn with your spellcasting level, which will be written into your journal, but also some spells aren't written down and if you understand the logic of the spell system you can figure them out.
The runes are basically an alphabet.
Kinda like if Skyrim was made in 2001 instead of 2011 and actually followed their idea of the dragon language and shouts to their logical conclusion instead of being casualised.
789f26 No.13788372
I have that game on Steam but still need to play it.
a62db8 No.13788384
>>13788372
Make sure to play a character capable of casting spells.
Being a pure fighter sucks and is boring.
9d4df7 No.13788416
>>13788349
>Kinda like if Skyrim was made in 2001 instead of 2011
>comparing the perfection of Arx with Skyrim
End yourself.
c77169 No.13788418
>>13788372
great job, now forget you own it and pirate the gog version
a62db8 No.13788435
>>13788416
The concept of learning dragon words and combining them into spells sounds cool. I wish they did more with it and you actually had to combine them.
And being able to improve your shouting abilities so it's not just a neglectable bonus.
789f26 No.13788442
>>13788435
I remember that there was this game with it's own symbol language you had to learn. Forgot its name.
a62db8 No.13788453
>>13788442
It's in the OP.
c0304a No.13788464
Eternal Darkness had a great system. You didn't have to draw the runes, but you could get spells early and some you never got scrolls for at all, so experimenting let you learn some useful spells.
pargon pargon pargon pargon pargon pargon pargon
ba06b2 No.13788475
I got stuck in the crypt where you have to align the runes, I followed the symbol directions you find on the the floor but it did nothing. Told myself I wouldn't look up a guide to beat this game and it's been over a year and I haven't beat it. This game can be incredibly challenging.
789f26 No.13788497
>>13788453
Pretty sure it was this, Captain Blood. Like the entire game uses it. Check it out.
79be94 No.13788564
YouTube embed. Click thumbnail to play.
Two worlds 2 aside from being a shit game has an interesting system of cards that always satisfied my magic runs.
>>13788475
Orientate yourself. North, east, south, west, how the sum travels through the day and it's representations in the symbols. Or look in the previous chamber with the coffins. The side rooms have the proper sequence.
a62db8 No.13788587
>>13788564
>anvil shield
lmao
b6a43b No.13788607
>>13788416
Arx is far from perfect nigger
1e71cd No.13788667
The game Magicka shamelessly stole it's magic system from. It also has an important branch point in the plot just past the middle of the plot and you can become the villain. Unfortunately any serious play will destroy your touchscreen.
4a0155 No.13788833
>>13788349
I know, I know, but it's still fun
232f88 No.13789135
>>13788349
What is a post-game?
692970 No.13789148
>>13788435
>neglectable
It's the exact opposite which is even worse, they're effectively cooldown-only spells (some of which have effects which are way more useful/powerful than any spell) so if you aren't using them all the time then you are objectively bad at the game because you aren't taking advantage of a free spell ability. The reason they seem so forgettable is that Skyrim is so easy you never need to use them to beat the game. Things like this set off my autism because I like to feel that I am utilizing everything that the game offers.
8a5e07 No.13789164
>>13788667
>>13788667
Looks and sounds neat
>Ubisoft
So is it actually any good?
c77169 No.13789175
>>13788655
Pretty interesting system but the game was severely broken and not just by bugs. I don't know why they decided it would be a good idea to not add magick cooldowns or limits, you can spam thunderbolt and nuke everything on the screen very quickly.
1c487b No.13789181
>>13788349
Wild Arms 3. If you cast a Fire based spell on an armored target, then cast an Ice based spell afterwards, then the armored target is weakened.
79be94 No.13789215
>>13789175
Once you figured the death steam ray it became pretty much a cakewalk.
IMO it's wad since the game didn't take itself seriously and went for the multiplayer massacre.
2f955b No.13789219
The controls are akward as fuck
>>13788384
what about thief?
79be94 No.13789262
>>13788384
I have a hybrid for when the magic runs out and it's pretty good with various buffs.
9d4df7 No.13789269
>>13788435
Well Skyrim can't into dept.
>>13788607
Compared to Skyrim it is perfect.
b98626 No.13789335
YouTube embed. Click thumbnail to play.
I don't know if other people would count this, but Lichdom: Battlemage what came to my mind.
It's more or less a corridor shooter, but you're a fuck-off magician. You build your own spells components you loot off corpses. The system is based around building synergies between your spells and the different effects of the elements.
000000 No.13789344
>>13789335
I was thinking of that, and Ziggurat. But I don't actually know if they're good–I've only seen videos.
a62db8 No.13789466
>>13789148
But they are neglectable. It's impossible to build a character around using "shouts". It's not doable. It's always just a bonus to whatever character you want to play, but it's never your primary consideration, when considering which character to build.
And on higher difficulties destruction sucks, unless you stack mana-reducing gear, which then makes it bearable. But the shouts that do damage just SUCK.
It's criminal that there are no shouting perks.
>>13789181
just temporary like -20% armour for 30 seconds or is it actually interesting?
>>13789219
>what about thief?
I don't know, but I can't imagine it's better.
>>13789335
Aren't you always casting the same 2-3 spells or am I thinking of something else?
9d4df7 No.13789491
>>13789283
That's some fancy enemy design.
000000 No.13789504
>>13789466
There's some mod that makes your Speech skill affect your shouts, which seems like a great idea.
1e71cd No.13789522
>>13789164
They merely distributed it.
>Ubisoft distributed Call of Juarez and Dark Messiah of Might and Magic that same year
I just can't get my head around it. I remember 2006 like some sort of alternate reality where not everything was fucked but it was only 11 years ago.
a62db8 No.13789541
>>13789504
-10% to shouting cooldown
yeah … amazing
d8d172 No.13789711
I used to play Skyrim. Here's how I made shouts usable.
>turn off all cooldowns
>never use hotkey; thu'umic so that I have to remember and activate by voice command the shouts, using the actual shouts
>install dragonfire tactically enhanced shouts for the fire/ice breath turns the shout into essentially three different shouts. One word is same effect as with normal use. Two words causes a ball of the element, like the ones the dragons use, also has extra debuff and stagger. Three words activated a full breath like the dragons do, usually when they hover. This made it actually kind of fun to shout at shit, having to think about when and how to apply the different effects. My favorite part was using the two words Yol Toor to burn down the spider webs which require hacking through normally.
Still had to eventually go into Creation Kit to adjust the damage levels because at 50+ it does fuck all. Still fucking remember like half of the dragon words. Still a shit game.
a62db8 No.13789724
>>13789711
>voice command
how well does this work?
d8d172 No.13789760
>>13789724
Quarter of a second of lag, but quite reliable and only issue I had was that it included a "call your horse" shout, by giving it a name in the program. When you didn't have a horse, the game crashed. So I just named my horse "please close the game now".
d8d172 No.13789772
>>13789760
Or it might have been "by saying this I will make the game crash". It was something cheeky that I would never accidentally say. Shouting Yol, Foh, Iz, Tiid, Feim, Wuld-wuld-wuld-wuld nah kest is actually pretty fun.
Also, Strun Bah Qo actually felt like it did something when you got to shout it.
d8d172 No.13789837
YouTube embed. Click thumbnail to play.
>>13789772
Also, that was the reason I bought In Verbis Virtus, which was fun for a while but it got annoying really quickly. The spellnames in that game are not nearly as reliable or easy to remember and while the first cave was fucking awesome, the temples and shit later just got boring.
The variety and usability of magic in In Verbis Virtus sucked and the platforming just got boring after you got done being impressed with the scenery. The enemies are all retarded because you're combat ability is ass and your spells rarely work. Puzzles, just like the boss fights, will often just end with you googling for solutions after an hour of trying to figure out what you're supposed to do.
Fun idea, but poor execution.
000000 No.13789899
>>13789541
I don't know if that's how it works, since I haven't used it.
0a7eb9 No.13793301
>>13789148
Some of them are pretty useless, also pretty lame. Only a small pool of shouts are worth anything.
cf7859 No.13793308
>>13788497
Does it come with a manual or something?
95a9d6 No.13794858
ULYAOTH SENTEK MASTOREK PARGON PARGON PARGON PARGON
It was pretty underwhelming when you actually looked at it, but the concept was really cool. It was also funny jamming four pargons together since the order didn't matter.
40d067 No.13794930
>>13788418
Or just use the game files to install Axr Libertatis.
da7b56 No.13796884
>>13789164
Look to the left. Dev's Taito.