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File: 9402d729426ae8a⋯.jpg (571.43 KB, 2560x1573, 2560:1573, maxresdefault.jpg)

9a7d69 No.13784452

Stop being so fucking disappointing!!!

12c057 No.13784482

>>13784452

Is a second one being made? First one had potential but the mechanics were barebone and very poorly implemented, what a shame


07feb8 No.13784503

But thats an amazing game.


192364 No.13784514

Gamenight soon™


543c6f No.13784557

File: 75f7244c91283da⋯.png (174.15 KB, 350x262, 175:131, 1350691898126.png)

>AVP3 Alien campaign is the only fun one

>It's only an hour long


9a7d69 No.13784671

>>13784514

Oh yeah AVP2 TBBC servers gamenight, I can see it now.

>Stop fucking using praetorians in the nostromo map!!

>stop using alien runners, you pieces of shits. Isn't it enough that the netcode, hitscan and bullets are shit enough as it is?

>fucking snipers!!

>fucking snipers.

>….. motherfucking snipers.

>fucking runners

>cocksucking runners

>motherfucking runners

>why are the player models so small?

>why are the bullets so small?

>why is the bullet spread so small and uneven?

>IS THIS A FPS FOR ANTS?

Suk_Stronghold 1

>Diggy diggy a hole dig dig a hole

>DOORS. FUCK DOORS. Fuck these fucking doors. 50 hits from a praetorian and they still won't budge.

>This map is boring. Hey marines, open all the doors and let me through

>stop camping you fucking marines

>oh god now I have to start all over from the spawn point

Suk_Stronghold 2

>Triggering this glass dome to fall is a pain in the ass

>Marines stop sniping!!

>Ah crap I died, now I'm an alien for the remainder of the match

>I died again!

>Man why is being an Alien in this map so shit?

Hadley's_Hope

>GRAB THE BLOWTORCH

>MINIGUN SPAM

>Why is this map so small. Why are we marines forced to push when we're meant to survive?

>Anon stop sealing the door. You're better off opening&closing it, cockblocking the alien and sniping him from afar.

Nostromo

>WHERE IS MY FUCKING RADAR.

>WHERE DO I GO?

>Mother stop self-destructing yourself

>WHERE IS THAT FUCKING CAT???! FUCK YOU JONSEY

Mines of Moria

>Watch your step.. ah cmon for fucks sake I only fell 12 feet, how can I take that much damage? fuck you and fuck your marine.

>For such a tiny map I still end up getting lost.

And the best of them all: why does this game play like a Quake melee arena, but the custom maps are made like this is Half Life, Counter Strike and Alien Isolation?

Especially why are the multiplayer maps designed in such a way meant for singeplayer scripted events?


192364 No.13784693

>>13784671

You know, you aren't wrong.


9a7d69 No.13784712

why are the player models so small?

why are the bullets so small?

why is the bullet spread so small and uneven?

IS THIS A FPS FOR ANTS?

The most important complaint in the history of a game. Proportions are everything. That and Monolith somehow managed to royally fuck it up.


9a7d69 No.13784744

Heey guyys wanna play a CO-OP map against AI in multiplayer?

>Fuck off anon!

>For fucks sake anon what the hell is wrong with you

>Oh god what a fag, a fucking fag.

>He wants to play Bunker, Cathedral and Nuclear_Reactor for the 11th time!!!

AI-controlled aliens are near invincible because of their fucked up armor rating in multiplayer.

At least you can hit them in specific areas (left arm and tail) and at most you can use splash damage and armor-ignoring damage to deal with cheating-hacking alien AI.

Monolith made sure screw up any attempt at co-op maps for multiplayer.

>Anon stop releasing the alien drone in the De_Dust map you fucking faggot

>Anons stop keeping me from releasing the alien drone in De_Dust map. AI aliens are fun!

>WHY ARE WE PLAYING COUNTER STRIKE IN AVP2 !?!?


9a7d69 No.13784784

>>13784744

Oh but the problem is when the map creators forget to add a pause for the spawner and the alien just keeps respawning in front of you as soon as you kill it.

It's even more sad when the players are more busy finding out every trigger in the map rather than the death matches.

There's PvP crazed players and then PvE crazed ones. The PvE ones are extremely frustrated for the lack of a good capable editor+engine and the PvP players are frustrated because of the OP weapons, hacks, shitty gameplay and 360 no scope contests between snipers and staggering pulse rifle marines.

Grenade spammers and AoE spamming newbies becomes a problem even for the pros. This wouldn't be a problem if the AvP2 characters weren't so squishy to explosives. They die far too easily from 1 explosion even when they're 2 meters away from it.

In other games your character can have a grenade exploding under him and he's fine. In AvP2 you have any tiny distant explosion killing you.


4f4cda No.13785303

>AVP

These games were never good. Every single one of them were pure shit. Even Colonial Marines was better.


bc0a96 No.13785318

>blogpost thread


de8148 No.13785432

>>13784671

>fucking snipers

git gud


ebf389 No.13785449

what is this


8ed0b6 No.13785623

File: acb66f54d4c5880⋯.jpg (303.09 KB, 1912x1080, 239:135, aa51d1636fc727b2713c074205….jpg)

>tfw no actual xenomorph simulation game


9a7d69 No.13786731

>>13785623

>mfw no Alien Tycoon game where you play as Weyland Yutani growing your own aliens in your laboratory and being careful not to let them escape or be forced to self destruct the lab.


539176 No.13786758

File: 67c5f8b4c8673b8⋯.gif (1.53 MB, 380x213, 380:213, TYRANIDS.gif)

>>13786731

>you will never spend money on legal teams to ensure that you will never have to pay compensation to the families of Marines killed cleaning up your latest disaster


c800b6 No.13786767

File: 6d498176c788407⋯.jpg (25.48 KB, 176x232, 22:29, despair but also despair.jpg)

>tfw no AvP2 GoG release

>and probably never will

I wanted to see the multiplayer revived before I die


539bdd No.13792446

>>13786731

>You will never create androids named David, Bishop, Walter.

>You will never recombine alien DNA to get the perfect bio weapon of infiltration andmass destruction

>You will never sell eggs and royal jelly for shit tons of cash

>you will never design your lab base in a way that makes chase sequences interesting or makes it impossible for aliens to break through your labyrinths.

>you will never design a lab without any ventillation system.


de8148 No.13792547

File: 6c3a9289cf237af⋯.jpeg (94.49 KB, 900x512, 225:128, serveimage.jpeg)

File: cd6a34184c50929⋯.jpg (314.52 KB, 1600x1200, 4:3, s-l1600_001.jpg)

File: 388a3b50ce87068⋯.jpg (287.01 KB, 1600x1143, 1600:1143, s-l1600.jpg)

>>13792446

>You will never recombine alien DNA to get the perfect waifu


539bdd No.13792800

The Lith Tech engine still sucks dick, but you know what sucks dick even more? game companies making a habit out of never releasing an editor in 2008+, let alone the source code of a game.


5d30f6 No.13793073

File: dde98f4e2926452⋯.jpg (126.59 KB, 800x600, 4:3, avp00.jpg)

File: a9e141d707c2245⋯.jpg (13.66 KB, 400x300, 4:3, avp01.jpg)

File: 3e04ae9e1005dfb⋯.jpg (18.79 KB, 400x300, 4:3, avp02.jpg)

File: bbd8446c15e62f9⋯.jpg (20.02 KB, 400x300, 4:3, avp03.jpg)

>>13792800

DEdit was fucked up and constantly threw insane geometry errors during the compile process. I gave up on AvP2 when the developers couldn't explain why maps would be missing most of their geometry during compiles for testing, and would be missing different shit every time they were compiled from the same, un-modified file. My map was going to be an escape map where marines started at a crash-landed dropship in a river that led to a lab in a cliffside, behind a waterfall, where they would snake through the lab, upward, sealing doors behind them, until escaping at the top of the cliff where a pair of APCs were idling.

Only screenshots I have left from fifteen fucking years ago. Only bits and pieces of the map files still exist.


539bdd No.13793633

>>13793073

If Monolith couldn't even get something as basic as a goddamn compiler working properly then I understand why I'm retarded to ask for working vehicles and proper physics.

There were a few maps where you had to ride in a truck and I kept sliding off it like an idiot at every corner.

I remember you in another thread, too bad I never got to playtest your map.

Do you have a layout,a sheet of paper or a replica in G-mod or Minecraft of your mod? I'm curious what the map looked like exactly from your imagination.

Your map sounds better than Suk_Stronghold 2.


621da2 No.13793663

>>13792547

>Human cosplaying as creature

Anon, I don't know how to say this but you have pure shit taste. Go full /xen/ or not at all.


8ed0b6 No.13793677

File: 44a02c995a8d796⋯.jpg (171.75 KB, 880x1355, 176:271, 2571313-934136_rogue_alien….jpg)

>>13786758

>>13786731

>>13792446

I never wanted a evil genius clone until now


5d30f6 No.13794911

File: dc29c2fc1ce91e5⋯.jpg (53.34 KB, 600x450, 4:3, 11.jpg)

File: 02419618e78e756⋯.jpg (49.51 KB, 600x450, 4:3, 12.jpg)

File: f4cbdd8354816ba⋯.png (199.71 KB, 1083x850, 1083:850, Fuck me, right.png)

>>13793633

I'll whip something up. I still have the .ed files for the clipping prefabs I was making. What? The dropship and APC had no clipping boundaries when placed as objects in a map, so you just ran right through them. I made invisible brushes that fit the vehicles to prevent that, and also to allow aliens to crawl all over them. When sections of the laboratory part of the map were nothing but an endless void, I gave up. I was making the map, not by shaving down primitives, but ONE FUCKING VERTEX AT A TIME, and only copying the resulting textured items to make repeating hallways, ventilation shafts, alien hive architecture, and trees. I'd even made a Metroid to put into a canister in the lab, but the engine was all pissy about scripting, and I dimly recall having some issue with making it bob around and rotate.

Anywho, here's what I doodled up. The project was being worked on in 2002, and I didn't have a name picked for the map yet, but it was clearly going to be an escape map.

11.jpg and 12.jpg were screenshots I took of other people's maps while they were making them, to spot busted geometry, but this was not because of compiling issues. THOSE would make half of the map disappear without throwing any errors into the console.


5d30f6 No.13795779

>>13784744

God, those fucks at Monolith making AI drones take a billion bullets to kill in multiplayer maps, killed so many fun ideas. Yeah, you could easily waste them with the flamethrower, but most classes didn't carry those. Imagine being able to release a shitload of drones to cause chaos for the corporate or marine players in an evacuation map? Destroy some control system at point A, and a door at point B opens up a pile of crunchy trouble.


539bdd No.13797185

>>13795779

I discovered you could use the shotgun to kill them, but only with slug shots. No AP bullets despite their intent being to take down armored aliens.

You could also use the 4 grenades from the grenade launcher, even the EMP ones.

The rest of the weapons had no effect.

I remember the exo-suit was useful against MP AI aliens.

I didn't test out what predator weapons would kill MP aliens.


5d30f6 No.13797559

>>13797185

I think the speargun did decent damage? Hard to remember. I recall they didn't show up in various vision modes correctly or something, too. I'm surprised that I remember even this much from fifteen years ago. Another piece of bullshit was the fact that skins were client side, so you could make every class a solid, bright color, and stealth would mean pretty much fuck all. I would often play as a drone, hanging from the ceiling, waiting for an opportunity, but before long, people would just run into the room, look around, one-shot me with a grenade, and keep running, even though I didn't move, and was in a dark spot on the map.


04798f No.13803707

File: 9232a8a79743ad0⋯.png (633.3 KB, 768x1024, 3:4, 52a49b4273b58b76a4b97050a7….png)

tbh


b50525 No.13804096

>All of these fucking meganiggerfaggots who have not experienced the divine ecstasy of playing the traditional Predator mode

>Spin on the well known FPS gametype "Juggernaut" except the Juggernaut is the Predator and everyone else is Marines

>Predator actually has to use his wits to survive even with all his cool gadgets

>Marines actually have to use teamwork and stick together or get annihilated easily

>Maps are tense as Marines try to go to weapon spawn locations to get an edge on the Predator and the Predator lies in wait, somewhere, ready to spring his trap at any point

This is seriously the best mode in the game. Deathmatch a shit.


5d30f6 No.13804164

>>13804096

>obtain mines and speargun

>stand on top of fencepost

>snipe every fool who sticks his head out

>bomb everyone else

>never break stealth except to recharge, rarely

==WANT SOME CANDY?==


539bdd No.13807584

>>13797559

Oh yeah I remember that. If you crouch then you appear on the radar, that was so fucking bullshit.


539bdd No.13807620

>Search through 600-800 custom maps for multiplayer AvP2

>Find 2 The Thing maps on the AvP2 custom maps

>Nothing is happening.

>No real fight with The Thing

>No ending

>It's just another multiplayer map with some badly triggered special features.

My disappointment when I found out that most AvP2 custom maps are horrible when it comes to scripted campaign co-op fun.

I got spoiled by Starcraft 1 and Warcraft 3's excellent optimized engine and great editor which could turn a RTS into an instant roleplaying storytelling RPG experience with just a few condition triggers.


539bdd No.13807628

File: aff6bc1218a0d7e⋯.jpg (186.41 KB, 630x1200, 21:40, MV5BNDcyZmFjY2YtN2I1OC00Mz….jpg)

>>13807620

>Keep searching for triggers, clues, The Thing

>Get killed by "the thing" which are just a bunch of unused models and "kill player at location x" scripts

>Try to search the map like 5 hours in and throughout to find everything

>At most end up finding an UFO with an alien drone spawner in it

>Alright, cool but how do I activate the AI, triggers, actual campaign map?

>Oh God this is it?


c433b6 No.13807637

>>13786767

stuck forever in legal limbo


539bdd No.13807693

>>13784452

Yeah AVP2 why couldn't you be like your little brother, Half Life?

https://www.youtube.com/watch?v=o7KqWtzmgEo

https://www.youtube.com/watch?v=gm9lE97sIJo


9927e7 No.13808360

>>13785623

SS13 has a pretty good alien simulation game mode.


04798f No.13808528

File: 8c402cef0bffb9b⋯.jpg (498.7 KB, 587x839, 587:839, 12324140bc580eb985a7f5b7e7….jpg)

>>13808360

no it really doesn't and you should feel bad for thinking so


539bdd No.13808545

>>13808360

Jesus anonymous, you might as well play The Thing maps in Starcraft 1 if you're immersed by top-down perspectives and ms paint pixels.


d7c042 No.13808801

>>13784557

>You can't crouch as the marine

>get blocked by door hanging from the upside and leaving some space to crawl, but you can't crouch

>can't slide on your ass like Indiana Jones or in that Warframe game.

>be alien

>can't openly walk all over the walls.

>only specific locations

But hey at least the Predator jump got improved. Unlike in AvP2 where jump a max of 12 feet, in AvP3 you can jump up to 60-200 feet.


9927e7 No.13808839

>>13808545

I really like SS13 and aliums, so of course this skews my views a little.


04798f No.13808881

File: 2c7a289ba128299⋯.gif (117.24 KB, 510x465, 34:31, 85647d118e68fa9d40a8ab9a0c….gif)

>>13808839

while there's alot wrong with ss13, it's not bad tbh but xenomorph are awful in it


d7c042 No.13814206

Guys what if we… combined Assassin's Creed with Aliens? :O


cf0979 No.13814519

>>13784671

Oh man bring back memories anon.

>survival on Quarantine

>everyone form a death wall pointing up the ramp

>have actually come close to surviving a few times thanks to that


d7c042 No.13819887

>>13814519

3 praetorians and the rest going runners always murders that wall.


d7c042 No.13819888

>>13819887

My trips confirm.


d7c042 No.13821847

Hey anyone who played AvP2. What did you think of the Marine mission where you run away from the Praetorian and at the end you can either run away in the vent or try to kill it in the hallway.

What did you think of it compared to the similar The Raven mission in CM?


3fd0ec No.13822005

>>13784452

I thought AvP2 was great, what was wrong with it?


c433b6 No.13822028

>>13821847

>you can either run away in the vent

are you serious? You could run away?


d7c042 No.13822308

>>13822028

Once you break the welds keeping the vent gate, the praetorian breaks the gate door behind you and starts running towards you.

With the vent gate open you can either crouch and walk through it, ending the mission right there.

Or stay and try to kill the praetorian with your smartgun.


5b4791 No.13822320

File: eabe0c8e50e77bd⋯.jpg (55.64 KB, 736x952, 92:119, qt.jpg)

>>13792547

>tfw no xeno gf


d7c042 No.13825261

Predators ruined the Alien franchise.


d7c042 No.13831582

>>13825261

Predator lovers ruined the Aliens franchise.


d7c042 No.13831584

>>13831582

Damn I just replied to myself.




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