>>13779546
It's an idea I've been considering for a while.
A number of people have been mysteriously transported to a spacestation orbiting the Sun, but they can hardly tell they're even in outer space because that station is effectively just a bunch of "world modules" taped together.
Inside "residential" modules, mortality itself is effectively killed, reproducing the conditions of John B. Calhoun's Utopian Rodent Universes, and a sort of behavioural sink is formed.
The main protagonist isn't any better than any of the freaks screwing in public or fighting each-other for no reason, and came into possession of an A.I in an AR headset that basically just tells him what to do called "Ouji". To further depersonalise himself, he views the world through the camera of a floating drone which floats constantly behind and over himself.
Seeing the world for what it is, and hoping to restart society, a terrorist tries to wipe out a good portion of the population, and force the people to better themselves. The protagonist, with the assistance of Ouji, try to face against this guy.
There are two routes.
The normal route "MACHINE", which is selected by the "AUTO." control scheme when starting a new game. You play as "Ouji", guiding, and trying to gain ultimate influence over the player, hoping to become something akin to a ghost possessing him.
Decisions are made by clicking on sentences or ideas that float around on the screen, which are either instructions, or a "script" for the protagonist to read off of.
Combat plays like a parody of Dragon Quest, where the the AI renders a box around enemies, zooms in, and brings up a "commands" list.
The route ends when the robot has a major fuck-up somehow and a big residential module is detroyed, making the protagonist tear the headset off and smash it to pieces.
And also the NG+ route "MAN", which is selected with the previously locked-off "MAN." control scheme. This route starts proper at the point where the protagonist removes his helmet, and you start to see things through his own eyes. He walks around in a daze and seeks therapy to try to solve the way his brain seems to be constantly turned off, and acting off of non-existent, hallucinatory instructions provided to him. There's no real decisions in this route though, and unlike the last route which has many endings, this route only ends in one way. As a part of his therapy, he receives a new "rose-tinted" opaque visor which allows to view the world through his own eyes, or go back to using the drone behind him. Combat works like a typical 3D action game.
It's never going to happen, but I'm thinking I would've called it "Convictus: Death Squared"