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File: 7479c04829dbe22⋯.jpg (300.3 KB, 1920x1080, 16:9, 1469775773860.jpg)

0b0d86 No.13777613

So I just finished Wind of Time. Pretty good. Can't say that I totally got the ending, but that's machine translations for you. Some general thoughts:

>game throws a lot of shit at you, mutants are a challenge

>money is not that easy to come by, because there's no random monster or bandit spawns, also artefacts don't respawn

I get what they were trying to do, basically trying to prevent farming stuff so you can buy the strongest gear just like that and forcing you to do more side quests etc.

I'm okay with that, but I still missed going artefact hunting and the maps felt kinda empty after a while because there's no new spawns. The zone needs to be a more lively place imo.

>great original labs, especially x19

Seriously making your way through that eerie labyrinth, when suddenly old, russian music starts playing was great.

Chasing that ghost was also a neat idea. Although trying to find the 2nd controller was confusing as fuck.

Running through the dark, health trickling down and no idea where that thing is hiding.

>original quests were interesting(the one in the red forest was great)

>story and the ending were a bit confusing, but they tried something different and it was really interesting

54c43d No.13779286

uh bump


b1fde8 No.13779575

would you say wind of time is better than cop's storyline? because i thought cop's story was ass.


75bb15 No.13780883

File: 67c45a0db4be4e1⋯.jpg (513.7 KB, 1080x1080, 1:1, 67c45a0db4be4e1fbd01229287….jpg)

>>13779575

I mean it's hard to judge the story in terms of logic etc., because the machine translation just obscures a lot. In any case it definitely has more urgency than cop, there are a few unexpected twists, especially towards the ending(which is more satisfying). I also think you can feel a bit more connected to the main character in the end.

Speaking of cop, I'm thinking about doing another cop playthrough(mainly because I've played autumn aurora and wot, so I kinda feel like visiting the the cop maps again(inferior labs and all). Any good full conversion mods? Wondering if there is anything but SGM and Misery?

Alternatively I might for CoC and some quest mods, is DoctorX still the best for that?


e9e68e No.13780903

>>13777613

>artefacts don't respawn

Sounds pretty terrible to be honest, atleast if the npc's pick them up too.

Hows the gun balance by the way? I hate having to spend half an hour to rebalance everything myself each time I reinstal.


75bb15 No.13780956

>>13780903

>atleast if the npc's pick them up too.

Nope, and you'll still find enough in my opinion, but you can't farm them.

>Hows the gun balance by the way?

It's okay mostly. Mutants can take a lot of hits though.


40e63f No.13780963

>>13777613

>I'm okay with that, but I still missed going artefact hunting and the maps felt kinda empty after a while because there's no new spawns. The zone needs to be a more lively place imo.

This was also a bit of a problem with vanilla CoP, it obviously did have some new spawns but they were rare and the way the map was laid out meant you'd rarely see anyone else since it was just mission-base-mission-base.


e9e68e No.13780968

>>13780956

Well its good to know that npc's dont pick them up, I understand when mods do that but I still really hate it. It makes farming stalkers for artifacts easier than actually finding them yourselves pretty much.

And mutants being tough is ok, editing shotguns to be good is my first priority anyway since they're my fav.

Did you have any troubles with the mod? See a lot of tips on how to avoid certain crashes and so forth.


40e63f No.13780974

File: 4ce9eab8000aded⋯.png (159.92 KB, 1853x818, 1853:818, stalkermods5.png)

>>13780883

>Any good full conversion mods? Wondering if there is anything but SGM and Misery?

See picrelated but CoC also includes CoP's labs.

>Alternatively I might for CoC and some quest mods, is DoctorX still the best for that?

DoctorX + Lost to the Zone + Lost to the Zone: Living Legend (they're designed to all work together).


1d6616 No.13780977

File: beb56230b7f28d9⋯.png (43.25 KB, 1034x552, 517:276, diff chart.png)

Daily Reminder


75bb15 No.13781012

>>13780968

Save often? It's pretty much playable but you'll encounter the odd crash now and then. I didn't notice anything specific though. If the game keeps crashing during an emission, just sleep through it if a bed is around(this only happened to me once, so it shouldn't be a problem).

Don't buy stash coordinates from the guy at the bar. It's a scam.

>>13780974

Fucking shame that wormwood is dead.


e9e68e No.13781017

>>13781012

Ok, thanks for the info.


653a71 No.13781029

File: 02aca1346f296e1⋯.png (179.92 KB, 763x736, 763:736, 1463578211658.png)

Has/does anyone here done S.T.A.L.K.E.R. cosplay/roleplay?


e9e68e No.13781090

File: 0d77eadf82c99df⋯.jpg (36.1 KB, 604x604, 1:1, finalform.jpg)

>>13781029

>mfw I know someone who does

>mfw I know they're antifa tier rabid leftie

Atleast they went to that stalker event in europe somewhere.


40e63f No.13781100

File: 0d2e591196dad4d⋯.png (1.44 MB, 1920x2160, 8:9, Optimized-vanilla-redux-co….png)

File: 9de43daea003eea⋯.jpg (2.93 MB, 1920x2160, 8:9, optimized-vanilla-redux-co….jpg)

File: 37b72bd33e2e07f⋯.jpg (1.1 MB, 1664x1885, 128:145, PripyatComparison.jpg)

>>13780883

>>13780974

I'd also add:

1. STCoP

2. Anon's damage + accuracy Tweak for STCoP https://mega.nz/#!FENTRajQ!cGzv8PPVzJ9M2gnHS-ajIdQYHMTunm1LC8MszDL3iQw

3. Outfit Addon this will be included in CoC 1.5 but you'll probably want to stick with 1.4.22 until the stable release.

4. Additionally go into the trader files (gamedata\config\misc and look for all files called e.g. trade_dolg) and change buy_item_condition_factor to 0.6 instead of 0.7.

Optional:

1. Grab a light hud mod to remove the minimap

2. Limited Game Saving if you want to go with non-ironmeme but still want a limit on your ability to quicksave in combat.

Call of Misery is much better than Call of Pripyat Misery but still a bit bullshit, you'll have to do some tweaking of config files to mess with trader prices to personal taste.

>>13781012

>Fucking shame that wormwood is dead.

Yes, yes it is. It was finally going to give us a proper urban environment and everything. I suspect the mappers they had got hired off the back of their work, particularly the livestream one of them did (dude was just too good not to get a job sadly).>>13781012


40e63f No.13781115

File: 0bffb6d7f8bbbd1⋯.jpg (990.78 KB, 2560x1440, 16:9, xrEngine_2014-12-03_13-40-….jpg)

File: 1bcf3d5b08e5dcc⋯.jpg (690.44 KB, 2560x1440, 16:9, xrEngine_2014-12-07_18-10-….jpg)

File: ed1f9805dc7f0fb⋯.jpg (1.23 MB, 2560x1440, 16:9, xrEngine_2015-01-18_17-17-….jpg)

File: 30766185697ff43⋯.jpg (363.46 KB, 1920x1080, 16:9, xrEngine-2012-11-14-22-28-….jpg)

File: d97a7001e405aa1⋯.jpg (591.68 KB, 1920x1080, 16:9, xrEngine-2012-12-02-14-01-….jpg)

>>13781100

Friendly reminder that Wormwood died and Misery survived.


40e63f No.13781121

File: cb271c704528814⋯.jpg (245.72 KB, 1920x1080, 16:9, xrEngine-2013-06-26-11-26-….jpg)

File: 0c9f2f6bb34dd7e⋯.jpg (872.73 KB, 2880x1646, 1440:823, middeck_render.jpg)


82874f No.13781127

>>13781029

>been tempted forever to go full stalker if there ever was the occasion

>pretty sure I'd be arrested under suspicions of who knows what


653a71 No.13781142

File: d8169ee418ea964⋯.jpg (294.47 KB, 1200x1600, 3:4, Queer Sky.jpg)

>>13781090

Hey I think I have an imaged based off them then.

>>13781127

Depends on where you live. I'm building a Loner cosplay in Ausfagistan and that's going to be difficult. Nogunz, real or airsoft, and not even any body armour is allowed. Fairly certain I can get all the other stuff. Soviet replica and surplus is cheap to buy online.


beec5d No.13781152

>>13781029

I tried to coordinate my group but unfortunately a fist fight broke out over whether Duty or Freedom was best faction. We just go around dressed as some SS/Spetsnaz/ROA squad scaring the shit out of people bandits.

Pro-tip Долг über alles


82874f No.13781162

>>13781142

Same boat basically. In Deutschland kevlar might be alright but why carry around the extra weight without any funs. Might as well just get some basic surplus and a gasmask.


1d6616 No.13781165

File: 47b9c97ebe86092⋯.png (695.78 KB, 651x666, 217:222, slav oil injections.png)

>>13781115

>Wormwood died and Misery survived

You better delete this you fuck.


40e63f No.13781171

File: 1f85eb6f7ba5887⋯.mp4 (2.23 MB, 480x360, 4:3, dutysong.mp4)

>>13781152

>Долг über alles

Of course.

>>13781165

Worst of all the Wormwood devs never released their maps to CoC.


e54d0d No.13781193

>>13781142

Is that the hidden leftypol faction in Stalker?


fa0c08 No.13781201

>>13781193

Freedom isn't exactly a hidden faction.


e54d0d No.13781203

>>13781201

Topkek.


653a71 No.13781207

File: f6e397a6856d01d⋯.jpg (258.02 KB, 1600x806, 800:403, s_t_a_l_k_e_r__loner_suit_….jpg)

>>13781162

A simple tactical/ammo vest could pass for armour without breaking any of the laws that restrict armour. That's what I'm looking into.

And if you do decide to get a gasmask (which are like $10-$30 on ebay with carry bag and filter included) be sure to wash it before using it. They can have minor traces (well within safety levels) asbestos in them (because of Soviet shits and giggles). Luckily there's lots of videos on cleaning them and that stuff looks easy.

Outside of that army green parka and some army green pants plus a few bags is all you need to sell it (like pic related, sans oxygen bottle). You can even order Stalker patches over ebay.

>>13781193

Freedom is hardly hidden.


40e63f No.13781216

>>13781207

>filter included

Two notes:

1. The filter will probably be expired, this isn't dangerous at all but it won't function correctly as a full filter if that's what you're after (unlikely if you just want it for looks, more relevant if you're preparing for something). I'm unsure but I've heard expired filters are still reasonably effective against the substances used in riot control, that might be wildly incorrect though so don't quote me on it.

2. On many designs the filter will have a little plastic cap on the air intake to seal it, make sure to take this cap off before putting it on the mask or breathing will be rather difficult.


75bb15 No.13781239

File: 8b83d3d31991e3f⋯.jpg (101.06 KB, 379x834, 379:834, Krenz - masks 1.jpg)

>>13781029

>>13781090

Wasn't there an image with a stalker challenge from /k/ floating around a while back? Can't find it right now.

>>13781100

Guess I'll build something around 1.4.22 then. My main problem with CoC is that it all feels a bit dead after a while. It's kinda sad that there aren't more bases to stay at. On my duty playthrough I kept hanging around the bar always, because staying around other parts feels so empty. When I traveled to Jupiter for example everyone was dead except for the trader and one freedom fag.


40e63f No.13781246

>>13781239

>On my duty playthrough I kept hanging around the bar always, because staying around other parts feels so empty. When I traveled to Jupiter for example everyone was dead except for the trader and one freedom fag.

If you're playing on story mode the CoP maps will be empty until you disable the Brain Scorcher.


40e63f No.13781266

File: 1921e9556d18eda⋯.jpg (397.68 KB, 2560x1440, 16:9, 2015-12-11_00001_WM.jpg)

File: 2734176051292be⋯.jpg (597.96 KB, 2560x1440, 16:9, 2015-12-11_00003_WM.jpg)

File: 6a6e027f77de55d⋯.jpg (481.55 KB, 2560x1440, 16:9, 2015-12-11_00004_WM.jpg)

File: 2e6c955324df65c⋯.jpg (557.17 KB, 2560x1440, 16:9, 2015-12-15_00005_WM.jpg)

File: a18ff5cbf40f429⋯.jpg (216.23 KB, 2560x1440, 16:9, 2015-12-18_00012_WM.1.jpg)

>Jupiter station was going to get an overhaul both inside and outside to feel less sterile


75bb15 No.13781280

>>13781246

I see. Story mode was kinda lame anyway. I was way too lazy to find that one faggot in the swamp, so I just went for the wish granter and tried to go for the "make the zone disappear"-wish. Tried it 3 times until I understood it.

>>13781266

Fuck this looks great. Tell me they were going to rework the shitty labs too and I'm going to cry.


653a71 No.13781286

File: 029430bfafffbf5⋯.jpg (54.36 KB, 460x628, 115:157, 029430bfafffbf5a05df816a9f….jpg)

>>13781239

>Wasn't there an image with a stalker challenge from /k/ floating around a while back? Can't find it right now.

I don't go to /k/. I'd like to because there always seems to be fun stuff and stalker shit on there but being in Australia I can't even run without a government approved helmet strapped tightly to my head, let alone use guns.


beec5d No.13781287

File: 6410ebabecb92dd⋯.png (6.11 MB, 1280x3314, 640:1657, 8k stalker.png)

>>13781239

Fresh from our /k/


40e63f No.13781292

>>13781280

>Fuck this looks great. Tell me they were going to rework the shitty labs too and I'm going to cry.

Actually they were going to add at least one new lab: http://www.moddb.com/mods/stalker-wormwood/videos/welcome-to-x-12


40e63f No.13781309

>>13781286

>I don't go to /k/. I'd like to because there always seems to be fun stuff and stalker shit on there but being in Australia I can't even run without a government approved helmet strapped tightly to my head, let alone use guns.

You should hang around /k/ either way, you'll learn a lot about funs and other general military/military history topics.


75bb15 No.13781316

File: d813a28d6de73b1⋯.jpg (67.71 KB, 500x500, 1:1, sad homu.jpg)

>>13781292

Well fuck.

>>13781286

How screwed are you guys anyway? Seems like you have the general sjw flavor of the anglosphere, but somehow you're more unwilling to submit.


82874f No.13781320

File: 1caec275e031e8d⋯.jpg (265.39 KB, 760x797, 760:797, 7070667.jpg)

>>13781193

>"Are the lazy and degenerate 420 faggots a secret leftypol faction?"

Woah…

>>13781207

Ace picture. Will save it for posterity.

>>13781239

>female stalker

Cute but impossible.


fa0c08 No.13781324

Which high-grade Russian import mod do you guys recommend for CoP?


40e63f No.13781348

File: 64df9c91417f419⋯.jpg (268.7 KB, 1920x1080, 16:9, 41700_2015-11-17_00001.jpg)

File: d37176b2ba98b60⋯.jpg (744.63 KB, 2560x1440, 16:9, xrengine_2015-08-16_18-47-….jpg)

File: 856d2807584980f⋯.jpg (193.5 KB, 2560x1440, 16:9, xrengine-2015-08-23-13-24-….jpg)

File: e03f9a19e5dc1a7⋯.jpg (398.43 KB, 2560x1440, 16:9, xrengine-2015-10-23-22-37-….jpg)

File: 8a5a05b6855d415⋯.jpg (727.04 KB, 2560x1440, 16:9, xrengine_2015-08-02_23-02-….jpg)

>>13780974

>>13781100

>>13780883

Oh and finally I'd drop your carry weight to 30kg.

>>13781316

>How screwed are you guys anyway? Seems like you have the general sjw flavor of the anglosphere, but somehow you're more unwilling to submit.

Australia's people are fine and uncucked, their government is probably the shittiest of all the Anglosphere. Also abbos, chinks and mafia.


40e63f No.13781367

File: f35d93f36bd62ba⋯.jpg (302.5 KB, 1024x901, 1024:901, freedumb6.jpg)

>>13781357

>Freedom

>Higher than Duty


75bb15 No.13781371

>>13781348

Didn't they have some rotherham-style kiddie fiddling, too? I remember seeing something like that when I was watching shitty crime documentaries on youtube.

>>13781348

>30kg

Is that really fun though? Seems somewhat tedious really. I guess it'd force you to make more stashes to bring back loot at a later time, but I see myself running around a lot just to sell shit I found.


40e63f No.13781385

File: eed7712e67d12ab⋯.png (1.24 MB, 2875x656, 2875:656, faction_rankings2.png)

>>13781371

>Didn't they have some rotherham-style kiddie fiddling, too? I remember seeing something like that when I was watching shitty crime documentaries on youtube.

Not that up on specifics anon, I just know the broad picture and have mostly gleaned that from relatives (a fair few moved out there for work and have come back recently stating abbos, chinks and shitty politics as major reasons).

>Is that really fun though? Seems somewhat tedious really. I guess it'd force you to make more stashes to bring back loot at a later time, but I see myself running around a lot just to sell shit I found.

Most of the major mods for SoC drop it to about that, you can still push 40kg by going overweight. Bring hercules and a modified suit and you've got plenty to work with.


653a71 No.13781395

File: f4bac12805d5275⋯.jpg (129.96 KB, 634x1008, 317:504, aus law 1.jpg)

>>13781316

>How screwed are you guys anyway?

Not as bad as everyone else but we have our own shit. Worst element is the occasional muslim saying something stupid or someone crying about boatpeople refugees. We've got antifa oddly enough, but they're rebels without a cause since we don't have a version Donald Trump to bootyblast them by existing. Australia has a strong 'whatever' attitude for the most part so that things don't go too far into extremes. Kinda comfy live and let life for the most part.

We're worse on weapon laws though. If you pick up something to defend your home in any capacity you'll likely go to jail for assault. Technically, in Queensland at least, pants and shirts are illegal because you can conceal a weapon in them. Also body armour is technically a more dangerous weapon than a musket or double barreled shotgun is, which are both ranked as deadly as each other.

Also it turned out like a dozen people in charge of the country weren't actually Australian to begin with but it's fine they've been given the boot.

>>13781357

Duty > Loners > Monolith > Ecologists > Clear Sky > Mercenaries > Bandits > Military > Renegade > Freedom


75bb15 No.13781440

File: 442eb99a34c2ff7⋯.jpg (120.39 KB, 379x834, 379:834, Krenz - masks 2.jpg)

>>13781320

When I was fourteen I had a dream about traveling through a decaying world with another teenage qt.

Mixture between deep melancholy and a wet dream.

It's obviously not a realistic thing though,.

>>13781385

Here's the documentary if someone wants to get mad: https://youtu.be/dySR0JwrKdI

>Bring hercules and a modified suit and you've got plenty to work with.

Fair enough. Anyway what's a fun faction? I don't want to do another duty run, so I'm thinking ecologist? But that might be a little too easy since almost everyone is either friendly or neutral.

>>13781395

I see. What about the abbos though? I read an article a while back about some european women emigrating to ausland and saying people were touchy when it came to those darkies, like there was some white guilt there.

Or is that mostly a bohemian thing?


40e63f No.13781456

>>13781440

>Fair enough. Anyway what's a fun faction? I don't want to do another duty run, so I'm thinking ecologist? But that might be a little too easy since almost everyone is either friendly or neutral.

Bandit are fun, if you spawn in their Dark Valley base you can raid the armoury for a nice set of early game weapons. Make sure they're set as neutral to Freedom, they should be by default by sometimes mods mess with this (changing it back is just editing some values in a text file).


b3b93d No.13781472

>>13781440

Eh, only the people who do't deal with abos on the regular feel any guilt. You think niggers in the US are bad, god damn.


40e63f No.13781480

>>13781472

Is it true that abbos can get away with only a slap on the wrist for shit like stealing cars?


653a71 No.13781484

File: 3b5daa2d78e2698⋯.jpg (67.54 KB, 624x1051, 624:1051, DAOIDSMVoAAvTNL.jpg)

File: c342afb5a9d5a88⋯.jpg (44.97 KB, 709x403, 709:403, Emu Field.jpg)

>>13781440

>and saying people were touchy when it came to those darkies

Most people don't give two shits about abbos because most Australians don't associate with them. They're annoying and moronic, so people mostly try to ignore their complete existence if they can. I guess it is a bohemian thing. A few will rant and rave about the value of abbos and their culture but people find it a chore to even look in their direction and of course hold their native culture in disdain.


653a71 No.13781491

>>13781484

That first image should have been there.

>>13781480

Depends on their age, but yeah that shit happens. This year we had like 5 fucking fires started by abbos during school holidays, none'll get punished for it in any major capacity.


653a71 No.13781497

>>13781491

>first image *shouldn't

Fuck me I need sleep.


40e63f No.13781502

>>13781491

>Depends on their age, but yeah that shit happens. This year we had like 5 fucking fires started by abbos during school holidays, none'll get punished for it in any major capacity.

How bad is the Asian invasion? Are we looking at Australia going the way of the USA and being less than 50% white in ~30 years or is it more of a UK-style slow burn issue?


7e3257 No.13781594

>>13781357

>freedom is higher than mercbros

nyet.

Mercs > Loners > Bandits > Clear Sky = Duty > Ecologists > Monolith >>>>>> dirty hippies > Military > Renegade


979a93 No.13783941

File: 385e3427d9f88ff⋯.png (110.89 KB, 630x636, 105:106, wfawf.png)

>>13781395

>muh helmet

GHAHAHAHHAHAHAHHAHAHAAAAAAAAAA

HAHAAAAAAAAAAAHAHAHAHHAHAHAHAAAAAAAAAAAAAAAAAAAAAAHAHAHAHHAHAHAHAHAHAHAHHAHAHAHAHAHAHHAAAAAAAAAAAAAAAAAAAAAAA

hhhhhhhhhhahahahahhahahHAHAHHAHAHAHHHAAAAAAAAAAAAAAAAAAAXDDDDDDDDDDDDDDXDXDXD xD XDXDXDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD


11edae No.13784167

File: 2571395ceb045c9⋯.jpg (282.88 KB, 1217x926, 1217:926, scenarios.jpg)

>>13781239

>Wasn't there an image with a stalker challenge from /k/ floating around a while back? Can't find it right now.

Oh yeah, I made that. I lurk these threads now and then, I've just been without a computer for a while.

Version 1.2 is in the works right now. Probably the biggest change is time requirements - Novice and Stalker difficulty are going to be only "overnight". I felt guilty about the fact that I've never playtested my own challenge, so I started scouting out an area to do it, and then realized that actually locking down a full 24 hours for something like that can be an absolute bitch for a working adult. Veteran will be 24 hours, Master will remain 48 but I'll drop the requirement for camping inside an industrial/military area, because while I've got a military area to do it, not everyone else does.

I might as well ask you fags: there used to be a set of standalone challenges. They used the main innawoods challenge rules, but replaced faction and difficulty. They were things like a no-gun "Marked One" challenge for europoors, and a "Tourist" one for people that can only do day trips. They bloated the original document too much, so I pulled them out, planning to do a supplementary challenge sheet.

Should I bother keeping them? I've been undecided about it for a while.


850d38 No.13784200

>>13783941

>>13781395

Uh, this sign is apparently fake, look up "logyourjog".


653a71 No.13784553

File: 70c1ff577603692⋯.jpg (403.3 KB, 1024x1542, 512:771, s_t_a_l_k_e_r_by_faenir_mo….jpg)

>>13781502

Limited to the big cities but pretty full on. Sydney has a Chinatown, a Koreatown, a Japantown, a Vietnamesetown, and god knows what else. It's not like they're obnoxious about being Asians or anything, but the streets are just thick with them and they don't ever seem to learn better English. Now more Asians migrate every year than white people do for the first time, but the government responded by say they were going to make it more difficult to get into Australia if you can't speak English well (which a lot of those fuckers can't.)

>>13784167

>Version 1.2 is in the works right now

Nice.

>Should I bother keeping them? I've been undecided about it for a while.

I'd like to see them.


11edae No.13784834

>>13784553

Currently:

>Marked One - 10 points

<- Camp innawoods for at least 24 hours within 50 feet of an abandoned building

<- Must mark “S.T.A.L.K.E.R.” on your wrist before starting

<- Can only bring a combat knife for a weapon

<- Must wear a leather jacket

<- Pack weight 10lbs max.

<+10 points for killing a mutant (rat, pigeon, etc.)

<+10 points for finding a Monolith (something that resembles the wish granter)

>Metro Challenge - 15 points

<-Spend a minimum of 4 hours inside of a tunnel system*

<-Wear a gas mask the entire time that you're underground

<-You must bring a firearm

<-Leave a supply cache behind with ammo, filters, or /k/ patches

<-You may not bring food with you unless camping overnight

<+5 points for setting up a guard station with some form of cover

<+15 points for camping overnight.

>Tourist

<- Explore an abandoned building

<- You cannot camp out or stay overnight; all other time restrictions are waived

<- You may bring any weapons you want

<- You may bring any gear you want

<- You must photograph each building explored

<+1 additional point for each artifact and document found

<+2 points for each building explored and photographed

<+10 points if you are exploring an abandoned military base or industrial site

Leaning towards dropping because it condones illegal trespassing

>Acronym Challenge (Scavenger, Trespasser, Adventurer, Loner, Killer, Explorer, Robber) - 20 points

<Scavenger: You must scavenge a useful item from the area

<Trespasser: You must visit an area with posted “No Trespassing” signs; you must not be caught*

<Adventurer: You must document your adventure and post pics on /k/

<Loner: You must go alone

<Killer: You must kill an animal of some kind

<Explorer: You must take photographs of the building you explore

<Robber: You must bring back an item that you could sell for money

I want at least one more, too, so it looks even.


b5e1d5 No.13785339

File: ec795b7b6db2ddb⋯.jpg (64.13 KB, 1024x681, 1024:681, xr_strike6_35.jpg)

File: 361c158b6b1c5b1⋯.jpg (69.14 KB, 1024x681, 1024:681, xr_strike6_46.jpg)

File: 1af5ff73c5b0221⋯.jpg (144.79 KB, 1024x681, 1024:681, xr_strike6_53.jpg)

File: 7a67afa9f5a6a74⋯.jpg (188.82 KB, 1024x681, 1024:681, xr_strike6_54.jpg)

File: 1130cf659e7bc00⋯.jpg (187.47 KB, 1024x681, 1024:681, xr_strike6_56.jpg)

What's the current consensus on Lost Alpha?

>>13777613

>empty zone

>no spawns

Fucking garbage. Glad I never decided to download it. Waste of time.

>>13781029

Many have.

>>13781115

>wormwood

Who?


40e63f No.13785358

>>13785339

>wormwood

The mod I've been dumping all those pictures of, it was shaping up to be the definitive CoP mod (and actively tried to avoid what Misery fucked up). Originally known as Redux 2.0 it was going to do things like non-artificial difficulty increases and opening up almost every building in the map.


40e63f No.13785373

>>13784553

>Limited to the big cities but pretty full on. Sydney has a Chinatown, a Koreatown, a Japantown, a Vietnamesetown, and god knows what else.

At least Japantown should be ok.

>It's not like they're obnoxious about being Asians or anything, but the streets are just thick with them and they don't ever seem to learn better English. Now more Asians migrate every year than white people do for the first time,

We have the same thing in bongland with Asian students. Zero attempt to do anything other than make fucking pigeon sounds at each other.

>but the government responded by say they were going to make it more difficult to get into Australia if you can't speak English well (which a lot of those fuckers can't.)

We need Aus-NZ-UK-Canada freedom of movement agreement.

>>13784167

>They were things like a no-gun "Marked One" challenge for europoors, and a "Tourist" one for people that can only do day trips. They bloated the original document too much, so I pulled them out, planning to do a supplementary challenge sheet.

I'd be very interested in a separate no funs chart for cucked nations.


40e63f No.13785387

>>13785358

>>13785339

Wormwood was also aiming to fix up places like Yanov Station and the Skadovsk to be much more lived in + it was going to make a bit of a prequel to CoP's story where you had to make it through the Swamps before you started. You'd be better just to look at the page (you can also try out the old version of Redux but it was made back before CoP had proper mod tools so it's fairly limited) http://www.moddb.com/mods/stalker-wormwood


653a71 No.13785479

File: 1e7885fc4552ba8⋯.png (36.82 KB, 605x438, 605:438, Rights-Comparison-Table-v2.png)

File: c060748bbcd2fcb⋯.webm (8.71 MB, 1920x1080, 16:9, He was a good stalker.webm)

>>13785339

>Many have.

I'm more looking for advice on assembling it and people experiences with it, and not so much just images. I've already got loads of images of other peoples cosplays.

>>13785373

>At least Japantown should be ok.

Never been but I've never known the Japanese communities anywhere to be even minor asses to the local populations. Japan's a good boy. Korean town is ok enough probably it's mixed in with a fair number of decent western shops that keeps a flow of white people passing through.

>We need Aus-NZ-UK-Canada freedom of movement agreement.

It would be nice but good luck with Aus being a part of any such agreement given their relationship to glorious New Zealand. New Zealanders give Australians many rights after a few years or even instantly but Australia doesn't allow New Zealanders next to anything ever. Maybe with the Chinese supplanting Europe as the number one source for migration they'll change and push for more Euros/Kiwis.


40e63f No.13786228

>>13785479

>New Zealanders give Australians many rights after a few years or even instantly but Australia doesn't allow New Zealanders next to anything ever. Maybe with the Chinese supplanting Europe as the number one source for migration they'll change and push for more Euros/Kiwis.

Why does your government hate the Kiwis so much?


653a71 No.13786352

File: be82979db73c50f⋯.jpg (366.84 KB, 800x586, 400:293, be82979db73c50f9d75ad835a2….jpg)

>>13786228

I'm a Kiwi living in Australia.

Big dick envy.


851a0c No.13787260

File: aa8ac366fee5329⋯.png (60.05 KB, 366x327, 122:109, 1410106315467.png)

>>13785479

>It would be nice but good luck with Aus being a part of any such agreement given their relationship to glorious New Zealand

Is there bad blood between the two countries? Why? I'm totally ignorant of the history of down under.

>>13785373

>At least Japantown should be ok.

Eh, I'd unironically be worried about Yakuza.

>>13785339

Well, it's more linear than a normal stalker, but there's still a lot of stuff to do. In any case the labs make it worth it.


fd54e3 No.13789160

>fightin bandits in the cordon

>late at night

>figure I do this then rest, should be easy

>sky lights up

>psi storm, find shelter

>closest near by is the building 8 bandits just took cover in

That was so awesome, I went up the ladder in the carpark and held them off in the small room while the psistorm was happening. My shitty pistol I looted jammed and I had to knife faggots as they rushed the room.


115f2e No.13789370

>>13777613

>money is not that easy to come by, because there's no random monster or bandit spawns, also artefacts don't respawn

So basically, the most effective way to do things is to murder every single stalker you see, clear every camp of life, scavenge their bones clean, and move on?


979a93 No.13790617

>>13785479

based NZ!


653a71 No.13791211

File: ac6b0ecef8cec74⋯.png (3.04 MB, 1262x947, 1262:947, stalking_by_atebasha-d3civ….png)

>>13787260

>Is there bad blood between the two countries? Why? I'm totally ignorant of the history of down under.

Sports rivalry that Australia just takes too far.


242e52 No.13791497

YouTube embed. Click thumbnail to play.

GUNSLINGER WHEN?


653a71 No.13791504

>>13791497

NEVER

EVER


b1fde8 No.13792342

File: 1002d5a6fae0517⋯.jpg (149.64 KB, 1000x750, 4:3, stalker_fest_39.jpg)


eea184 No.13792458

>>13781100

does the redux have roughly the same system requirements as the original?

i'm nearly done my first playthrough and that does look a lot nicer for the buildings.


653a71 No.13792655

File: c41703dbca84e63⋯.jpg (154.84 KB, 1200x821, 1200:821, each-artefact-has-a-specia….jpg)

File: 9356634a28501d3⋯.jpg (238.84 KB, 1200x777, 400:259, in-their-everyday-lives-th….jpg)

File: 65c2437d5e74a9a⋯.jpg (108.44 KB, 1200x807, 400:269, these-people-are-gamers-fr….jpg)

>>13792342

These Stalker/Metro events are never anywhere other than Russia. It's like the rest of the world isn't embracing the kafkaesque nightmare that is the world.


40e63f No.13793417

>>13789160

Better be on ironmeme anon.

>>13792458

Redux 1.0 doesn't have the expanded buildings anon, those are from the cancelled Redux 2.0 which later became known as Wormwood. Fun fact: Chernobyl in Ukranian means (more or less) Wormwood and there's a biblical warning about an event involving wormwood and poisoned water that killed many people. Probably coincidence with translation but still interesting.


b1fde8 No.13794356

>>13792655

you have to remember anon that most countries are only exposed to fallout or mad max for dystopian-themed sci-fi. not to mention both stalker and metro are niche as fuck, and outside of russia/ukraine they have practically no following.

also, is that a girl in the third pic?


858d4e No.13795032

File: 06e1bcc3b6e3853⋯.jpg (43.04 KB, 440x660, 2:3, 06e1bcc3b6e38536a91bee9fbe….jpg)

>>13793417

There is something about that area in Ukraine that's just wild. I remember seeing a documentary a few years back about an old couple still living somewhere in the contaminated zone. They were both into their 90s and told very melancholic stories about prypjat dying, but were also very religious and believed Jesus would come and save their town one day. When the journalists left, they both cried, because they were very lonely and sad no one but the two of them lived there.

>>13794356

>and outside of russia/ukraine they have practically no following.

Lol what? Metro is pretty well known and sells pretty well in general. Granted not on the level of something like asscreed etc., but I wouldn't exactly call it niche.


a37a33 No.13796055


ab89ad No.13802080

YouTube embed. Click thumbnail to play.

Is this the true STALKER experience?


0fbc1b No.13802318

>finally finish CoC faction wars total chaos run

>it's as unsatisfying and shit as always

>why are duty spawning in the bar and crash-on-load-because-incompetence truck graveyard when they have no bases and were wiped out

>why is clear sky spawning in the same graveyard with no base and total wipeout

>why is nothing interesting or fun

>why am I killed by one pistol bullet when some asshole with weaker armor eats dozens of rifle rounds without being any worse for wear

>why do psy storms always turn MY followers and them alone into zombies or corpses when I'm in fucking shelter and nothing can hit them

>why do I have to quicksave every five seconds even in azazel or ironmeme mode just to not lose up to an hour of gameplay because nothing fucking happened and the game crashed anyway

>my feet hurt

>this gas mask sucks

>why is that asshole still blocking the entrance to the back of the bar

>>13793417

>muh prophesy

Did you know prophesies are "accurate" because people hear about them so much they end up doing things to make them true? Prophecies are bullshit. Someone thinks something might happen, stupid people buy into it, and play their parts in making it happen.


fb687c No.13802454

>>13802318

>Did you know prophesies are "accurate" because people hear about them so much they end up doing things to make them true?

Any good example of that? I mean especially when it's a prophecy of a catastrophe that seems unlikely.


3cc958 No.13802468

>>13802080

>sitting around watching npc's talk at each other

this is better than half-life 2 how?


ab89ad No.13802705

>>13802468

You're not locked in the a room with them.


40e63f No.13803067

File: fcbbe55ba9dada6⋯.jpg (176.63 KB, 920x654, 460:327, cheeki_breeki150.jpg)

>>13802318

>Did you know prophesies are "accurate" because people hear about them so much they end up doing things to make them true? Prophecies are bullshit. Someone thinks something might happen, stupid people buy into it, and play their parts in making it happen.

Of course it's bullshit anon, it's really just based on taking the term wormwood literally too. It's just a fun thing to know.

>>13802468

Because the actions of the NPCs are non-scripted and watching them 100% optional.


975c34 No.13803127

>>13802468

>stalker

>open world

>pass through camp, see squatting slavs tellings stories and playing guitar

>stand for a while if you feel like it or ignore them

>half-life²

>linear cinematic experience

>walk for 5 minutes or drive for 5 seconds

>HEY GORDON PRESS THIS BUTTON

>LET ME TALK FOR A MINUTE BEFORE I OPEN THIS DOOR FOR YOU


452639 No.13804378

File: 641d536061eb407⋯.gif (278.27 KB, 314x211, 314:211, cheeki_breeki60.gif)

So I tried out my first game of S.T.A.L.K.E.R. (SoC) earlier.

>go through first mission to kill bandits, get fucked repeatedly because master difficulty

>eventually conquer them and liberate that one faggot

>get back to camp and take a miscellaneous mission to kill some mutant boars

>the location is right near the military gate

>go & kill the boars but attract the attention of the military

>they follow me back to stalker camp

>waves of assaults and massacres ensue, I'm desperately trying to not get all the NPCs dead

>fail horribly

>have to abandon the starter camp because everyone is dead and the military on my ass

>have no idea where to go or what to do

Is this life in the zone?


fb687c No.13804404

File: b33215616d48c75⋯.jpg (141.98 KB, 858x931, 858:931, 1467904330982.jpg)

>>13804378

Yes. Not like it really matters. Go to the garbage(you should have a quest for that) and pick up an ak somewhere on the way.


badce9 No.13804425

>>13781029

Om slav so say, 24/7 in fact.


452639 No.13804428

>>13804404

I'll see if I can find that garbage quest and get the fuck out of dodge, already took an AK from a previous military squad. Doesn't look like I'll be getting much ammo for it though.


fd54e3 No.13806021

File: f0e531e2efa7995⋯.jpg (432.82 KB, 1920x1080, 16:9, implying they didnt like i….jpg)

How did this guy get into freedom?


653a71 No.13806312

File: 6f24b961c73d84b⋯.jpg (427.14 KB, 1151x761, 1151:761, DGqCDLbXoAALb6w 2.jpg)

>>13794356

>also, is that a girl in the third pic?

Yes.

>>13804425

>Om slav so say

Such is literacy in the Zone.


fd54e3 No.13806374

>>13806312

I mean, shes no bloodsucker, but shes pretty cute.


20eaf9 No.13806391

>>13792655

Too bad most of these events were infested with 12-year-olds and airshit trash back in the day, I wonder if it got better with time.


653a71 No.13806421

File: 8d06bde140be565⋯.jpg (436.24 KB, 2048x1365, 2048:1365, DGqCDLbXoAALb6w 1.jpg)

>>13806374

How does she rank when you find out she's got good trigger discipline?

>>13806391

You went to some once or did you hear that from people who went?


20eaf9 No.13806430

>>13806421

Heard and seen all over the fansites. Then again, that's how it was when CoP was released.


158c68 No.13806506

>>13806421

>She actually has trigger discipline

Not bad, atleast she's not a brainless down syndrome whore cosplaying for attention.


8b8d1c No.13808330

File: fc4e3942f368c3b⋯.jpeg (37.83 KB, 400x335, 80:67, Dickie Spencers wife.jpeg)

>>13806506

All these pictures were still taken because she likes the attention. Could be worse though I agree.


411eb7 No.13808359

File: 2b4e2983ef89cc2⋯.webm (11.83 MB, 1280x720, 16:9, a19a4e3f8e11cd12ccd2a0469….webm)

obligatory


452639 No.13809527

File: 272c74fe7b99ec9⋯.png (69.93 KB, 645x729, 215:243, 1507402033845.png)

>>13804428

I managed to make it through the spoopy tunnel to talk to that Fox character but I seem to have encountered a quest-breaking bug that was supposed to be patched in 1.0006 (where Fox is stuck in mutant-kill mode)

I heard ZRP fixes this shit and tried to install it according to the instructions (as shitty as they are) but everything is fucked, the executable is crashing on game launch. Is it always this much of a pain in the ass to install or am I pic related


8b8d1c No.13809568

File: 49509cc2fddab29⋯.jpg (124.39 KB, 630x395, 126:79, 1455266857938.jpg)

>>13809527

I've never had this happen to me. Normally it's really not that difficult. I mean you're still in the first level, so just start over.


452639 No.13809710

>>13809568

A full reinstall of the game followed by immediate ZRP install seems to have worked.

Though I have to question why the ZRP download is missing the system.ltx file the game won't boot without.

Hopefully the military won't rape the loner camp this time


e5f5ba No.13809717

>>13806421

>how does she rank now?

Again, shes still not a bloodsucker but shes cute


1d6616 No.13809732

File: cd606482b201cc4⋯.png (456.54 KB, 514x683, 514:683, Sexy Bloodsucker.png)

>>13809717

Bloodsucker is truly best girl.


84d389 No.13809760

File: f0c9799ceded236⋯.png (136.89 KB, 619x434, 619:434, stalker no mutants.png)


653a71 No.13809775

File: ec7451bdbf16c0b⋯.jpeg (Spoiler Image, 265.21 KB, 800x809, 800:809, 54dde63b2fba674a9e39505da….jpeg)


8b8d1c No.13809840

File: b8f6b1c6b821953⋯.jpg (281.55 KB, 1000x1180, 50:59, 6b53ec5b91d2bf012250f0b24b….jpg)

>>13809732

Don't go down that road, anon. It can only end in tragedy.


1a3038 No.13811178

File: b2970f9468483a8⋯.jpg (Spoiler Image, 214.71 KB, 842x1072, 421:536, b47ebd87fb710e07befbb08503….jpg)


1d9ccd No.13811200

File: 70bb6691bf18758⋯.jpg (307.09 KB, 1500x1071, 500:357, 70bb6691bf187587f860b96e87….jpg)

>>13808330

>posting that tranny kike

Gross.


b3b93d No.13811209

>>13809710

They only do that if your stupid ass kites them there.


fd54e3 No.13811255

>>13809840

>what anons think its like

<Give it up dimitri! Its an abomination!

>WHy does the world not accept our love? Why must we fight? WHy can't we be left in peace?

>what its really like

<I BET DIMITRI IS DOWNHERE WITH THAT HOT PIECE OF ASS\

>FUCK OFF NIGGERS I FOUND IT FIRST

>FUCK YERR I LUV BEIN IN FREEDOM HURR HURR HURR


1a3038 No.13811259

>>13811209

That's what he accidentally did when trying to kill the boars for Wolf. It was his first playthrough of the game, be nice.

>>13804378

If you aggro to Military at the gate, don't go back to the rookie village. Go literally anywhere else or preferably load up a save.


fd54e3 No.13811282

File: 79ce58cd13115c3⋯.jpg (58.1 KB, 696x581, 696:581, Hope your ready because sh….JPG)

>>13811259

>be nice

NO

ONLY BULLY NOW


979a93 No.13811293

File: 33d056747d61597⋯.jpg (67.93 KB, 600x600, 1:1, segsegg.jpg)


452639 No.13811304

File: ece51ab6bed8a92⋯.jpg (26.19 KB, 450x429, 150:143, 08e29e1f80c4a923891222fa93….jpg)

>>13811209

>>13811259

I did it and had a wonderful time, the only reason I started a new save was a bugged quest. I was originally planning on swinging back around and looting them all, anyway. Maybe I should do it again.

Pic related: me and my cash counter


5992ad No.13811351

File: 495d4a64b767e4a⋯.jpg (316.6 KB, 1200x900, 4:3, 495d4a64b767e4a4411407675a….jpg)

Here take dog, stalker.


1a3038 No.13811566

File: b4e800dce61d2ae⋯.jpg (159.77 KB, 1152x864, 4:3, 21da345c431ea82e255b0b06ca….jpg)

>>13811304

The pennies you can earn from your fallen comrades will not come close to paying the blood debt you incurred when you inadvertently slaughtered them all.

But seriously, you will likely be swimming in rubles by the end of the game, no need to sacrifice a bunch of rookies for some busted AKs and sausage.


0a4f3b No.13811648

>>13781385

>Clear sky that high

>A bunch of swamp hippies that think the zone is alive


653a71 No.13811752

File: 1e99e006b885784⋯.jpg (611.35 KB, 1200x862, 600:431, doggasmasks-4.jpg)

File: 9c5bc017e442a6c⋯.jpg (54.93 KB, 534x800, 267:400, French Soldier Dog with an….jpg)

File: 01a50b25be5e287⋯.jpg (223.16 KB, 1200x922, 600:461, wp-content_uploads_2015_09….jpg)

>>13811351

That dog is not Zone ready. You've got to make your animals Zone ready people.


653a71 No.13811769

File: 7c14434788a8451⋯.jpg (415.13 KB, 1280x915, 256:183, Uhlans wearing gasmaks, 19….jpg)

File: a0e034f4efcc64b⋯.jpg (32.15 KB, 400x325, 16:13, 2961203481_8c459f0b97.jpg)

File: d53f64d8fe70509⋯.jpg (53.49 KB, 506x600, 253:300, oldie_of_the_day_i_cant_de….jpg)

File: b04a8abebfc7bb0⋯.jpg (368.64 KB, 1280x984, 160:123, mule-gas-mask-world-war-i.jpg)

>>13811752

Horses and mules/donkeys, too.


1a3038 No.13811786

File: 039e3de47df1f59⋯.jpg (89.38 KB, 500x409, 500:409, 4346037031_c1463fe284.jpg)

>>13811752

>>13811769

What about the missus taking anon jr for a stroll? Gotta be ready for NBC attacks.


653a71 No.13811889

File: ca98d4e5ad0df44⋯.png (497.82 KB, 375x500, 3:4, Mickey Mouse.png)

>>13811786

And for the slightly older Anonling


b3b93d No.13811894

>>13811304

When you get yourself in trouble, do not bring trouble to others. You stand and die like a man or run like coward, but you do not drag trouble to other stalkers.


50bfda No.13812022

File: 09d9dfa2817df4d⋯.jpg (1.28 MB, 3500x1629, 3500:1629, 1445096754183.jpg)

A quick note on filters before you fucks give yourself cancer


158c68 No.13812171

>>13808330

Not saying it was any less of attention whoring, but atleast she has half a brain to even know trigger discipline.

>pic

Absolutely disgusting. That has to be a man.


e52aa3 No.13812203

>>13812022

>have a mask with EO-18k filter

>mask is cool as shit

>filter has pure cancer so I can't use it

>glorious soviet thread, so nothing safe to use fits it properly

God damn it. I guess I'll just give up eventually, get a NATO filter and put it in with some insulating tape.


f51867 No.13812210

>>13780977

fake and gay


84d389 No.13812981

File: 40cbb8baefb5652⋯.jpg (372.89 KB, 980x1139, 980:1139, Death_Rider_of_Krieg.jpg)

>>13811769

Sorta obligatory…


4395d0 No.13813371

File: 417a66a6576ca20⋯.jpg (44.67 KB, 393x397, 393:397, 417a66a6576ca2026d2e971dc3….jpg)

>>13811200

>>13811293

>>13812171

You faggots forgot the most important detail(ok the pic actually points it out). She shaves her fucking eyebrows off and than draws on fake ones. That's so fucking trashy, it makes me almost feel bad for Dickie.

>that band

What's the meaning of that thing? Just a random soviet sign?

>she has half a brain to even know trigger discipline

The guy who took the photos told her that.


a37a33 No.13813425

>>13804378

Loot the bodies and keep anything worthwhile, welcome to stalker.

Also, There is a merc suit in the starting village, look up a video on how to get it. Helps a lot when you are new


452639 No.13813430

File: b45837b5c298520⋯.png (224.53 KB, 515x554, 515:554, 1488941042857.png)

>>13811566 (checked)

>>13811894

Won't argue with those dubs. This run is going much better, all things considered. Finally got my hands on an smg so I can kill cheeki breekis effectively now. Artifact hunting has also been pretty rewarding when I've noticed them hiding in nooks and crannies I might have otherwise overlooked.


1a3038 No.13813980

File: 1961472f4baccd7⋯.png (6.08 KB, 506x560, 253:280, 308110280f1155b402ffad4a99….png)

>>13813430

Bless you, my child, and may you find peace in the Zone.


e7016e No.13814009

>>13812203

Find out if theres a machine shop near you and have them make a sort of adapter with your threads and one for the filter you want.

Shouldnt cost you much, even I could make that in 10-15 minutes.


84d389 No.13814647

>>13813425

It used to be the Sunrise suit


7cc9c1 No.13814856

>>13814647

Sunrise suit looks way cooler. Pretty sure it has better stats too.

>tfw can't decide if I want to buy a gorka and make a sunrise suit for innawoods, or buy a cheap NBC suit and go all ecologist


84d389 No.13814999

>>13814856

It has better overall stats, but not against gun shots is all.


4a8d41 No.13815033

Fuck off slavaboos, STALKER is trash.


80db5a No.13815054

>>13815033

go elsewhere, stalker


84d389 No.13815093

File: 93efa544bccf1c9⋯.gif (56.51 KB, 208x200, 26:25, Is this blowout.gif)

>>13815033

I'm willing to bet this anon refuses to play games that aren't made in Japan and religiously eats sushi and ramen like it's a matter of life or death


4f38eb No.13815145

>>13815093

And I bet he only plays the most bottom of the barrel Japanese shovelware and not high quality Japanese releases such as games with the primary focus being big anime tiddies


1d6616 No.13815158

Post yfw when you realized CWP was dead and darryl deleted or hid the repo.

https://bitbucket.org/Darryl123/call-of-chernobyl-official-addons/


1d6616 No.13815183

>>13815161

>guy who ported stcop and ao to coc decides to do massive weapon overhaul based on newest stcop

>does a ton of work

>sks/ppsh41/etc finally in stcop with tons of fixes and complete rebalance

>appears to be finished or mostly finished

>stops working on it for 6 months

>reappears and starts working on coc encyclopedia

>deletes/hides the cwp repo with no public statement


452639 No.13815281

>>13813430

Made it to garbage and murderfucked some bandits, fulfilling a bandit leader quest for Sidorovich. Making it back to him resulted in me getting a mint AKM-74/2U.

Is it better than the Viper 5? Looking at the CASH MONEY value, the Viper 5 is higher and seems to have a bit better handling.


4395d0 No.13815689

>>13815281

The akm should have better range though? Maybe I'm remembering it wrong.


84d389 No.13815713

>>13815689

>>13815281

AKM should have better range and possibly a bit better damage, but the Viper can get a suppressor on it that's pretty tits if you want to be Stealthy McRapeface. Also the Viper uses handgun ammunition that's both abundant and light to carry, making it fairly ideal for close quarters and, again, stealth ops at night. The AKM-74/SU is good until you get a better rifle, which is most any other AKM you pic up (generally speaking) but still serves as a good all/general-purpose firearm until said upgrade occurs.


1d6616 No.13815762

>>13815689

Same range (200 meters), identical ammo modifiers for non-AP ammo, mp5 is slightly more accurate (0.25 vs 0.35 base fire dispersion), has significantly higher fire rate (800rpm vs 600rpm), lower bullet speed (400m/s vs 790m/s), slightly lower recoil, and basically identical damage (on stalker: 0.38 vs 0.39).

Reasonably he should save his 5.45 ammo for a better AK, and just use up his 9x19 while enemies are still relatively easy.


452639 No.13816116

File: f0de2ef17c1f8ec⋯.png (1.37 MB, 1280x720, 16:9, Stalker Inventory01.png)

>>13815713

>>13815762

Oddly enough I haven't encountered ANY 9x19mm in the zone yet besides whatever was on bandit corpses which led me to selling it and using the ak.

I took it to that bandit area under the railway, murdering them all and wound up getting the ACTUAL ak. I wound up having to take multiple trips back to sell all the loot. Do you guys have any advice on inventory management? What should I have on me when venturing into the zone? Is there any safe item storage?

Pic related: my current inventory and cash pile


1d6616 No.13816152

>>13816116

I don't think NPCs loot boxes outside of AMK and AMK derivatives, so any lootable container should be safe. Haven't touched vanilla SoC in nearly a decade, but my normal loadout would be whatever artifacts I'm currently using, a few health regen artifacts to throw on after combat (and remove before getting into combat), 10x mags for primary, 5x mags for secondary, 10 bandages, 5 healthkits, 3 vodka/antirad, 10+ energy drinks or 0 if I have stamina artifacts. Also there's a dead loner in the train tunnel in garbage that has a 9x18 mp5 if you want to use up all of that pistol ammo in a better gun.


11edae No.13816788

>>13816116

There's a safe storage box in the bar.

I sell off any artifacts I'm not going to use, stash them in the bar if I might use them, keep them if I'm going to swap them out in the field. I generally don't carry more than 10 first aid kids and about as many bandages, unless I know I'm going into a really hot area - but they're not so relevant because they're pretty light. Vodka is fun but mechanically useless compared to antirads. I only carry a few food items. Ammo, I only pick up if I can use it right away or if I want to stockpile it for a special gun (like 9x39).

Guns aren't worth bringing back to sell unless they're rare or high-end and in good condition. You don't need three AKs and you especially don't need that shotgun. If I found myself with your inventory, I'd dump the shottie, the shotgun ammo, one AK, and three bottles of vodka.


43332f No.13816835

>>13816788

>not carrying as much vodka as possible


0a4f3b No.13817209

File: c6412157f24b729⋯.png (2.54 MB, 1920x1080, 16:9, fire1.png)

File: 68c75766153ad32⋯.png (2.66 MB, 1920x1080, 16:9, fire2.png)

File: 3b23e3c4c0775f0⋯.png (2.99 MB, 1920x1080, 16:9, fc2godrays.png)

Any stalkers play farcry 2? It reminds me a lot of stalker in terms of the gameplay and the idea of being in a desolate area nobody can enter or leave. Although, it isn't nearly as foreboding as stalker. It still has some quality moments.

It seems if it does something better than stalker it does something much worse. For example stealth work 1000x better, but every AI in the game outside of towns and mercs is hostile. I remember in the army warehouse you could shoot the guards infront of the door entrance to the main building and nobody would notice (even if you shot one guard standing infront of another), however other times you could kill a dude totally isolated from the rest of the base and everyone will home in on you. However in Farcry 2 it's pretty consistent, as long as you kill a dude with one shot with a silent weapon and nobody sees the body the no one cares, however if one dude sees you they all know exactly where you are.

It also has some interesting weapons/mechanics that stalker doesn't have. I doubt you could add FC2's fire in stalker through mods or anything, which itself opens up a ton of gameplay options. Pic related, I'm on a vantage point. Start a fire in the middle of the base to flush out enemy AI. I abused this once to sneak through a base. Essentially it was entirely built out of wood so I just strategically lit parts of it on fire so the AI would either move towards it or away from it, and snuck around. They knew I was there but never where I was and I didn't need to kill anyone.

Also it has way more locations in stalker. Something that stops me from playing Call of Chernobyl is I've seen the spot a 1000 times. Although, there's nothing like the bandit base in dark valley (the 3-4 buildings interconnected), most of the locations are closer to the army warehouse, blood sucker village, bandit warehouse, etc. As in, really open so you can take your approach but not nearly as foreboading as something like the Monolith base, which has a semi-linear path leading up to it, but it's intimidating as fuck.assports

it also works in wine


0a4f3b No.13817224

>>13817209

>assports

fucking wot


653a71 No.13817329

File: a6e554805bab3c6⋯.jpg (Spoiler Image, 62.74 KB, 680x1024, 85:128, STALKER NO.jpg)

>>13812022

It should be noted that you can get converters to allow you to screw in safer modern filters into old Warsaw Pact masks.


7e3257 No.13817336

>>13817209

nah all far cry games are shit. just play crysis or something


ace7a5 No.13817344

File: 8d3252582fc03cf⋯.jpg (448.03 KB, 1920x1080, 16:9, FarCry2 2012-06-16 07-30-1….jpg)

File: ce7c9fb1008438c⋯.jpg (403.14 KB, 1920x1080, 16:9, FarCry2 2012-06-16 07-37-5….jpg)

File: 22747077dd26e8d⋯.jpg (452.54 KB, 1920x1080, 16:9, FarCry2 2012-06-16 08-17-5….jpg)

File: 972d34d7ec48ac1⋯.jpg (455.5 KB, 1920x1080, 16:9, FarCry2 2012-06-21 16-53-0….jpg)

File: ee42fb35a64a4f7⋯.jpg (509.8 KB, 1586x894, 793:447, fc2.jpg)

>>13817209

>those screenshots

What are you running it on? That's almost a 10 year old game.

I will say that the game does look better with mild ENB applied, but the last screenshot is vanilla to contrast.

>>13817336

faggot, far cry 1 and 2 were damn good


7e3257 No.13817352

>>13817344

far cry 1 was literally crysis in alpha mode are you retarded? also far cry 2 is only average. i'll just stick to the superior slav game.


7c0e90 No.13817355

>>13817352

>He doesn't know the joy of a bush war

Mate..


11edae No.13817491

>>13817209

Yes. It was good, although the atmosphere was quite different.

The best part about the game was the minimalist UI. Actually pulling out a paper map was amazing. The world tended to feel flat and dull, but I've been spoiled by how dynamic modern open-world games are. The guns look realistic, but really aren't - the IMFDB page for the game is hilarious: http://www.imfdb.org/wiki/Far_Cry_2


653a71 No.13817522

File: d237ffee7f1e14b⋯.png (349.16 KB, 609x407, 609:407, asd.png)

>>13817491

>always like looking though imfdb

>pick random gun on page

>see pic related

This is going to be a spicy page.


7c0e90 No.13817550

>>13817491

>making it the world's first .45 also chambered in .365 and .50 Action Express

Lel. I actually forgot AE didn't stand for African Eliminator until now.


c1aa37 No.13817556

>>13817522

It's one of the best on the entire site, and that's saying something.


0fbc1b No.13817565

>>13808359

>obligatory shitty unfunny video that's so fucking loud speakers just above the volume threshold where it's fully muted are booming loudly

No, this thread could have gone without this trash.

>>13809527

What's so difficult? You simply have to find the mutants that are spooking him and kill them or try the save and load method that resets actors.

>>13809732

>>13809775

>>13809840

>>13811178

This shit is why stalker is dead. Deviantart tier faggots. You're actually worse than the faggots on the GSC forums led by Sergei Grigorovich's personal cocksucker Tejas Stalker who chase out anyone and everyone that makes OC or has any criticisms of the abject failure that was Lost Alpha. Fucking faggots, all those stories about "official GSC support they'll sell our mod as a real game and it's the original vision of SOC oops someone leaked it deal's off donate to our paypal out of pity" while it turns out to be some shitty fanfiction story, EAX gets patched out for no reason, zone is empty, every "new" map is just a completely untouched alpha map with the same floating brush issues, and voice acting so bad "but it's freeeeeeeeeeeeeee" isn't a valid excuse. Trash.

>>13811566

>sacrifice

If you can't take out the entire outpost on your own starting with just a makarov or PB1 you need to

GIT

GUD

>>13815281

Monetary value != quality. Consider:

>NATO submachine gun in usable condition, rare, it's a fucking 9mm peashotter

vs

>surplus weapon native to the region

Also, look at a tower by a vehicle graveyard. Find the boxes in the tower, and shoot them for a surprise.


653a71 No.13817579

File: 0043ae86dd4604a⋯.jpg (54.56 KB, 500x528, 125:132, No Fun Allowed.jpg)

>>13817565

Here's one of the (You)s you ordered.


0fbc1b No.13817582

>>13817344

>use ENB to make it all cartoony and gay

no.

>>13817491

>>13817522

It's one of the few articles on the site that has someone that actually cares and is willing to write something interesting for it. Look at so many other articles, and it's boring shit. No funny image captions, just "a picture of [gun] in [media]".


cd2183 No.13817604

File: 858535900a45432⋯.png (197.48 KB, 782x790, 391:395, 858535900a45432bd9a839df9e….png)

>>13817344

last one looks a lot better, the others have too much contrast and your eyes have to constantly adjust for it, reduce the HDR, reduce the contrast curve, make the color level clipping wider, don't use any saturation or just really minimum like 0.15 instead of the 2.5 default, slap some very subtle MXAO on that shit and maybe it won't look too bad as the first 4 pics, default ReShade settings look like shit as well as 99% of configs on sfx.thelazy


ea2b29 No.13817739

Welp, I think you've finally done it /v/, you've made me want to play S.T.A.L.K.E.R for the first time. I kind of just want more of a sandbox experience, so should I just get the mod that slams all three games together into that, or is that not advised for a first experience with the series?


0a4f3b No.13817742

>>13817344

>What are you running it on? That's almost a 10 year old game.

linux through wine


653a71 No.13817763

>>13817739

Don't mod it until you've completed the vanilla games.


0a4f3b No.13817817

>>13817739

Play shadow of chernobyl first. It introduces everything in the game perfectly. Pripyat is more like a modernized version of the game. Clear skies is garbage.


672ef4 No.13817919

File: 00ea8be64d9e531⋯.jpg (39.92 KB, 600x463, 600:463, 00ea8be64d9e531b946652e21a….jpg)

Help me /v/, I've been playing through CoC as Duty but I cannot for the life of me find a single fucking artifact. I've been running around like a retard with the basic detector all over the place but cannot find anything both in and outside anomalies.

>mfw having to hunt pseudogiants for the daily bread


fadf98 No.13818153

File: 1cbc48e666e3eab⋯.jpg (79.53 KB, 737x800, 737:800, 1cbc48e666e3eab6d057a477bf….jpg)

>>13817919

Sounds like you're better suited in Freedom.


dac202 No.13818169

File: aa14971f74d2d79⋯.jpg (9.8 KB, 235x235, 1:1, Cqua-TuWEAAQA6J.jpg)

>>13817919

ya tried looking after a blowout occurs? Sometimes on the first playthrough they wont be there I noticed.>>13817919


01988c No.13818510

File: ef0d2dc97b86bcf⋯.jpg (111.42 KB, 900x546, 150:91, stalker-animu.jpg)

>>13802468

By not being an overpriced GMOD DLC, duh.


1d6616 No.13818526

File: 40c30573879bf82⋯.jpg (106.18 KB, 512x512, 1:1, texture packs.jpg)

>>13817209

Far Cry 3 is better than 2 in nearly every way, and modded STALKER just shits all over both.

>>13817344

Pic very related. If you think the first four look good, you need to throw your monitor out a window right now.


1a3038 No.13818529

>>13817739

Play Shadow of Chernobyl with the Zone Reclamation Project mod for your first run.


1a3038 No.13818533

File: e61363cfa8cfcb2⋯.jpg (106.92 KB, 828x648, 23:18, 1461773569492.jpg)

>>13818529

did not mean to sage


f7c9f4 No.13818587

>>13817582

>>13817604

You might argue that the tone of Farcry 2 is better served with its literal shit filter, in order to make the world feel shitty and oppressive. However, if you think that those others are too "high contrast" or "colorful" and make it look "cartoony", you need to go outside more often because you've apparently forgotten what the real world looks like. The only real problem is too much bloom, especially in number 3, but even that I couldn't call unrealistic.


1d6616 No.13818594

>>13818587

See >>13818526

If you think that shit looks like "real life", throw your monitor out a window right now because it's either bottom-tier, or you have no idea how calibration works and are hopeless.


f7c9f4 No.13818603

>>13818594

The real world actually has even more color. Go outside.


1d6616 No.13818620

>>13818603

Get rid of your shit monitor, because those colors aren't even remotely correct. You can fight me on this, but just like the niggers who always resist when I explain the difficulty mechanics in STALKER, you're wrong, and you're making a fool out of yourself.


f7c9f4 No.13818627

File: 1c6a7238f200ef7⋯.jpg (166.74 KB, 682x353, 682:353, african-ecology-and-conser….JPG)

File: af8a41d03dbc763⋯.jpg (1.59 MB, 2200x900, 22:9, Grand-tour-of-South-Africa.jpg)

File: dc235af44897eca⋯.jpg (88.98 KB, 640x430, 64:43, South-Africa-Drakensburg.jpg)

>>13818620

They are a HELL of a lot closer than the default, which is brown and brown. Here, have some real life photos of africa just for comparison. Note the absence of shit smearing everything.


f7c9f4 No.13818640

>>13818627

In fact, if anything they are STILL too muted. The greens especially in >>13817344 should be a lot brighter.


1d6616 No.13818641

File: 68aede4225c1a0c⋯.jpg (230.41 KB, 1600x1067, 1600:1067, 1.jpg)

File: 2a688fb96a678dc⋯.jpg (103.39 KB, 900x600, 3:2, 2.jpg)

File: 617e0db298ef905⋯.jpg (183.99 KB, 1024x678, 512:339, 3.jpg)

>>13818627

You're retarded, and the fact that you can't even tell that the blue levels are off the charts levels of fucked in those FC screens tells me you're using a shitty monitor.


939b34 No.13818649

I kinda want a mod that plays more like the book, with areas that are outside the zone, where there are bandits, ecologists, military, and loners all kinda just chilling out, and you can either go into the zone to do shit for the military or ecologists, or you can go in unsanctioned and steal artifacts to sell to bandits. There would be very very few people actually in the zone, and very few mutants. At best you'd have maybe a pistol since if the military saw you walking around the cordon with a rifle they'd be like "excuse me what the fuck do you think you're doing" and there really wouldn't be much point bringing a rifle into the zone.


f7c9f4 No.13818650

>>13818641

The sky isn't blue enough, though the foliage might be too blue with not enough green which is what I meant by the greens needing to be brighter.

Like I said, it's a step in the right direction but people are already calling it "cartoony" when it still hasn't approached the color levels of the real world.


1d6616 No.13818668

File: c55fcec07e27f89⋯.jpg (440.12 KB, 1920x1080, 16:9, 1.jpg)

File: 4c3758dac75cc04⋯.png (3.31 MB, 1920x1080, 16:9, 2.png)

>>13818650

They're calling it cartoony because it looks cartoony as fuck and doesn't fit the aesthetic or the art at all. Just compare the colors to Far Cry 3 and you'll see exactly what I'm talking about. That ENB trash isn't a "step in the right direction", it just compromises the aesthetic and downgrades the image.


f7c9f4 No.13818684

>>13818668

The colors look real in 2. Like exactly real that I'm not entirely sure you didn't slap a photo of the sky up there. The textures look like shit but that's not the ENB's job.


1d6616 No.13818686

>>13818684

That's vanilla FC3.


f7c9f4 No.13818691

>>13818686

You got me then. In terms of color I'd rate Vanilla FC3>ModdedFC2>The shit I just took>Vanilla FC2

The leaves look really off though. I'm not enough of a dendrophile to know if those are realistic or not for that part of the world, but they wouldn't be here.


1d6616 No.13818695

>>13818691

Open one of those images, and then tab back and forth between the fourth image here >>13817344

Come on now, you can't tell me those colors are even remotely right. I'm not a fan of FC2's piss filter, but the assets were created with it in mind, which is why everything looks really fucking wrong when you "remove" it with a meme shader.


f7c9f4 No.13818702

>>13818695

They are about 60% more "right" than vanilla, but they are still off by about 30%.


1d6616 No.13818725

File: d5459cb5e8c73b5⋯.png (559.58 KB, 552x468, 46:39, 1.png)

>>13818702

>30%

Anon pls. Don't do this to me.


0bb6e5 No.13818786

File: 2919f3392df1abc⋯.mp4 (1.37 MB, 476x360, 119:90, 2919f3392df1abc9e1884a90fd….mp4)

RAY OF HOPE WHEN

please


8653cd No.13818791

>>13781207

>>13781216

Worth of notice is also the fact that older gas mask filters include asbestos.


727fe1 No.13819004

File: 04efd10da8a8d75⋯.jpg (168.05 KB, 696x899, 24:31, 28888d62c4b0d32d7b12fa7a04….jpg)

>>13802468

>this is better than half-life 2 how?

By being enjoyable even without mods, the only redeeming value HL2 has ever had was its engine.

>>13811200

>flag of St. George worn by blacks instant makes it evil

Since many people started wearing it again during the recent events in Ukraine, I can understand making the argument that Spencer's wife is against Ukraine having Crimea, but this is just retarded.


b3b93d No.13819443

>>13819004

>symbol of marxism

>not a symbol of absolute evil

>>>/leftypol/


727fe1 No.13819481

File: 0233e901224f493⋯.png (168.01 KB, 932x716, 233:179, Percentage of Russian-spea….png)

>>13819443

Nice bait, faggot. But if you want it to actually work, then you might want to bother typing what it is into a search engine before posting. As you can tell by the image I posted previously, the ribbon of St. George predates the Soviet Union, as it is a military service ribbon under the Russian Empire. And the association with the Russian Empire still remains, as it is used as a symbol of Russian nationalism. Its application to the events in Ukraine are also consistent with this due to the fact that the separation of Crimea is to do with wanting to be part of Russia, thus why it is referred to as Novorossiya. So no, it isn't a symbol of Marxism, you are simply trying to derail the thread.


0a4f3b No.13819711

>>13818526

>Far Cry 3 is better than 2 in nearly every way

FC3&4 is 2 for console plebs and casuals. Fire was nerfed to save processor speed (seriously the fire physics in 2 are insane). Level design is way better. 2 has more areas that look like they where suppose to replicate something or are just more fun to play in (such as the bases built ontop of water you can swim under and around), where as 90% of the locations in 3 are just outposts. Enemies are way more deadly and you can't just steamroll through the entire base and need to actually work with the tools they give you and the level layout. The weapons in 3 are all generic skin swaps. Theres no mortar, IED, In 2 if a weapon is silenced that's it's main draw, and it'll probably be closer to the starting weapon where as the strongest weapons like a semi-auto sniper rifle can never be silenced, putting it roughly on par with the silenced weapon. Where as in 3 you can just slap silencers on everything and gun everyone down from 200 miles away no problem.

The mortar itself is more fun than anything 3 has.

>>13818526

>>13818594

>>13818620

>>13818641

>>13818668

>>13818686

>>13818725

>Literally just graphics whoring

Fantastic, glad I wasted my breath. btw I think FC2 looks better than 3. Even if the colors are off it gives a stronger sense of atmosphere because everything is worn down and breaking, similar to how everything is faded in stalker I know I just gave you an opening to ignore all my points dumping on your shit opinion to complain more about graphics


1d6616 No.13819830

>>13819711

Just buy a better monitor, anon, and preferably a colorimeter while you're at it for professional-level calibration if your monitor doesn't have a calibrated preset from the factory.

You'll thank me later.


11edae No.13819831

>>13818526

FC3 was actually way better mechanically, and combat felt vastly more enjoyable despite the lack of gun degredation and overall realism (hitscan suppressed infinite range snipers). The story wasn't that great, but I appreciated the Heart of Darkness elements. Stealth was overpowered and too easy. The environment was vastly more interesting than FC2's repeated garbage towns, although overall map design was a bit lacking in depth. Some sequences were much too linear, but the archaeology bits were good fun. Missions were less repetitive than FC2, and there was much more room for open-world shenanigans.

FC4 took too much of the grit away and piled more and more on top of the things that already made FC3 bad, though. The fact that you can clear outposts undetected by just flying up to max height on one of those little helicoptors and dropping grenades speaks volumes.

>>13819711

>fire physics

It doesn't spread as much in 3, but it's a tropical island, not a dry savannah. I never got fire to spread terribly far in 2, either.

>2 has more areas that look like they where suppose to replicate something or are just more fun to play in (such as the bases built ontop of water you can swim under and around)

Half-correct. There are more proper areas like trainyards and airports, but they're never taken advantage of - it's just scenery for the most part. FC3 didn't have as many of these, but the ones it did have were better designed as a rule.

>Enemies are way more deadly and you can't just steamroll through the entire base and need to actually work with the tools they give you and the level layout

FC3 at max difficulty is incredibly deadly as well. There's a bit more cheese with getting hit, as I think you get brief i-frames when normal mooks shoot you, but you'll be losing a bar of health each time, and you only start out with 2 bars. Snipers will drop you to nothing with ease. Stealth is admittedly more casual, but part of that is simply because when someone goes alert, everyone doesn't magically discover exactly where you are and bumrush you.

>The weapons in 3 are all generic skin swaps

No. Some weapons are redundant with the same role and better stats, but not until you get to the second island.

>no IEDs

That's correct, they're now called C4 and function the exact same way.

>no mortar

I'd have loved a mortar, but it wouldn't have worked out that well, especially with the stealth focus.

>suppressors

You can't suppress the top-tier guns in FC3 either, although you don't really need to.

That said, FC3 does get much better when you mod it. Check out Ziggy's Mod for a nice realism overhaul.


eca70a No.13819872

File: ea70c0e114414ae⋯.png (1.6 MB, 1280x720, 16:9, stalkergp5.png)

>>13781029

I made a STALKER short film.


979a93 No.13819875

>>13818786

>recycled failed memes from one of the previous stalker thread

>>13819004

GO BACK!


0a4f3b No.13820157

>>13819831

>Half-correct. There are more proper areas like trainyards and airports, but they're never taken advantage of - it's just scenery for the most part. FC3 didn't have as many of these, but the ones it did have were better designed as a rule.

I don't know what you mean by scenery. I know you visit them frequently enough, and to me they play out completely differently. If it's built out of wood you can strategically burn parts of the building, if it's ontop of water you can slip in and out of the water and play around it, some areas have more trenches and pits of water making it so you can play the trenches. The whole game just feels more deliberately designed when you take in how there are walls everywhere, but FC3 feels more like a Bethesda game where it's all open and randomly generated and then they added unique story focused areas. They might be better but theres always a downside. Linear story part, forced defend against the onslaught sequence, etc.

>FC3 at max difficulty is incredibly deadly as well. There's a bit more cheese with getting hit, as I think you get brief i-frames when normal mooks shoot you, but you'll be losing a bar of health each time, and you only start out with 2 bars. Snipers will drop you to nothing with ease. Stealth is admittedly more casual, but part of that is simply because when someone goes alert, everyone doesn't magically discover exactly where you are and bumrush you.

The only enemies who gave me any trouble where the super tanky ones they added. I guess you're right about how FC2 has a problem with monolithic AI. It's not so much they magically know where you are, as much as, if one knows where you are they all do. I've managed to lose the AI and get behind them. FC2 has a lot of things like this where people think it's one way when it's really another. For example, I've seen people complain about enemies respawning at an outpost while you're still there, but in reality if the AI doesn't know where you are it hides and waits until you think it's clear and jumps out. It's also way easier to avoid snipers in 3 since they have a laser, they don't have one in 2 so sometimes you can get caught without knowing why (again thinking it's cheating AI). That being said I find 2's stealth more fun. 3 just has too much bullshit to deal with such as wide open areas, the silenced pistol jumping up in your face everytime you take a shot, guards being overly animated so picking them off is kinda irritating unless you do the assassins creed style knife takedown.

Even if you only have 2 bars of health, I remember the first thing I noticed in 2 after playing 3 is you die in 3 shots even with maxed out health. I don't recall it being the same in 3. Honestly 3's difficulty was so low in comparison to 2 that they where able to get away with throwing in defence sequences where the game throws waves of enemies at you and you have to hold the highground. I was able to clear these even with a stealth build

>No. Some weapons are redundant with the same role and better stats, but not until you get to the second island.

Maybe. I can never replay 3, I always quit after the first few missions. Its funny because it was the first one I played, then I went to 2 and couldn't go back.

>That's correct, they're now called C4 and function the exact same way.

Damn. I must have forgotten about it

>I'd have loved a mortar, but it wouldn't have worked out that well, especially with the stealth focus.

I consider it as much of a stealth weapon as a sniper rifle. It's perfect for missions where you have to blow up something and will get detected anyways, whether it be an objective on the map or a vehicle. I also use it sometimes to assassinate a target that is inside a building that you can't snipe. First shot removes the roof, 2nd shot kills. No one will know what the fuck is happening.

>You can't suppress the top-tier guns in FC3 either, although you don't really need to.

That's kinda the thing though. The only suppressed rifle in 2 was a dart rifle with 3-4 shots, as opposed to any silent sniper you can get in 3. 3 does have bullet drop though which makes it a bit more interesting.

>That said, FC3 does get much better when you mod it. Check out Ziggy's Mod for a nice realism overhaul.

I still need to play blood dragon


11edae No.13820184

>>13819872

Oh shit, I remember you. It turned out decently enough I guess.

>>13820157

Ok, yeah, they play out more differently, but I'm talking about aesthetic. All they do is switch up the tactics needed. FC3 isn't as good with that, thinking about it - seems like the surrounding area is more important when it comes to tactics.

>The only enemies who gave me any trouble where the super tanky ones they added

On the highest difficulty, it's very much a matter of the element of surprise. You're in for some serious trouble if enemies spot you first, it's easy to die to the red tshird mooks with AKs. You need to be dropping enemies fast and early, and just taking cover isn't enough because they will rush or flank you. I died several times to early missions because I fucked up stealth and it resulted in a shotgun guy instakilling me.

Snipers, you're correct - it's one of the things I always mod out.

>I can never replay 3, I always quit after the first few missions. Its funny because it was the first one I played, then I went to 2 and couldn't go back.

Mod it and see if you like it more. It's a completely different beast when you don't even have a minimap.

>I consider it as much of a stealth weapon as a sniper rifle

I always had trouble with using it in a stealthy context. Maybe I'm just bad, I dunno.

>3 does have bullet drop

I've actually never seen bullet drop on the normal guns. It might be something mods can fix.

Suppressed snipers were a bit over-the-top in 3, yeah. Enemies at least react well to them.

>I still need to play blood dragon

Yes, you do.


979a93 No.13820726

>>13820157

>>13819831

>>13820184

FAG CRY 3 BLOG POST SPAM IN THE STALKER THREAD

REPORTED!


ace7a5 No.13821667

File: 5b18794ba25786c⋯.jpg (490.9 KB, 1598x922, 799:461, vanilla (1).jpg)

File: 64ac5726f1c423c⋯.jpg (511.46 KB, 1596x920, 399:230, vanilla (3).jpg)

File: 4a9ce89b8dbb84a⋯.jpg (257.27 KB, 1920x1080, 16:9, FarCry2 2012-06-16 07-28-3….jpg)

File: 983c9b07789c63d⋯.jpg (362.17 KB, 1920x1080, 16:9, fc22.jpg)

File: a35ed040ac897e1⋯.jpg (334.53 KB, 1920x1080, 16:9, FarCry2 2012-06-20 17-28-3….jpg)

Got some more screenshots, two vanilla and 3 modded. I might make some webms of the OST too, the soundtrack is great especially at night.

>>13817491

>The best part about the game was the minimalist UI. Actually pulling out a paper map was amazing. I just wish there was a way to remove the head bob when running, on a low FOV it makes you a little woozy although I think you can change the FOV in an .ini.

This, I enjoyed having to use the map. That and setting your watch to wake you up at safehouses.

>>13818650

>>13818691

Yes, I see now that the blues were turned way too high. These screenshots are half a decade old, so on my newer monitor they do look too blue.

>>13818627

>>13818641

Africa really is a beautiful continent, shame about it's proto-human inhabitants.

>>13820726

keep cryin bitch nigga


ace7a5 No.13821753

File: 3d3bdcb7c776148⋯.webm (4.8 MB, 480x360, 4:3, Far Cry 2 Soundtrack - Ma….webm)

File: 01a3a2ba427028a⋯.webm (3.85 MB, 480x360, 4:3, Far Cry 2 Soundtrack - Th….webm)

File: e5f82c66fc2c5ba⋯.webm (2.94 MB, 480x360, 4:3, Far Cry 2 Soundtrack - Yo….webm)

>>13821667

>I just wish there was a way to remove the head bob when running, on a low FOV it makes you a little woozy although I think you can change the FOV in an .ini.

Didn't mean to imply that, I meant to say it.


05b99b No.13821866

>>13817919

Get a better detector ASAP. Scientists and some traders sell them. You can loot one if you're lucky or find it in a stash.

The alternative is to be on the lookout for those messages where a stalker claims to have found an artefact. Just go and murder him. Should be easy for you if the stalker in question is with Freedom.


fadf98 No.13821960

File: 1e1c8fa78be6fc2⋯.gif (974.47 KB, 500x281, 500:281, 1e1c8fa78be6fc263010962609….gif)

Question: For CoC online what's the best faction to play as? Also, which has the best community attitude.


0a4f3b No.13821970

>>13821960

monolith and monolith.


fadf98 No.13821985

File: 00dd015fcce34de⋯.png (24.64 KB, 236x189, 236:189, 00dd015fcce34deec18923ec93….png)

>>13821970

A cursory search shows that you're trying to ruse me ruseman. Fuck this then, i'm just gonna join freedom and be done with it. They sound closest to house and more libertarian values which are best, especially in the zone tbh. Thanks anyway.


3b6a51 No.13822012

>>13821985

Don't come back crying here when the Freedom boys make you fuck a bloodsucker as an initiation ceremony.


da0303 No.13822034

File: 0c482437b718bc4⋯.jpg (29.2 KB, 180x282, 30:47, 1446848187601.jpg)

>>13821985

>lolbertarian

>freedom

>libertarian values which are best, especially in the zone tbh


1d6616 No.13822041

File: 2dd5b3e11c65f7d⋯.webm (11.78 MB, 1280x720, 16:9, 2016-11-06 06-40-01.webm)

>>13821667

>the soundtrack is great especially at night

>not playing with Africa on loop for hours at a time

Not my comrade.


11edae No.13822049

File: 91ee522d812a35a⋯.mp4 (1.55 MB, 854x480, 427:240, far gondola.mp4)

File: cc806669b292738⋯.mp4 (11.06 MB, 640x360, 16:9, Gondola Stalker.mp4)

File: 1c4afceef8dbe7b⋯.mp4 (1.72 MB, 640x480, 4:3, stalkan gondola.mp4)

>>13821753

FC3 had one excellent song, the rest was forgettable.

I only have it in gondola form, hope you don't mind. Have some stalker gondolas, too.


b082c1 No.13822087

>>13822041

I remember being very impressed that you could actually walk around on boats and treat them as physical objects when not piloting them. Makes me wish rivers in this game had current so you could cut the engine, sit around on the deck, and just be comfy.

That, or online co-op so you can ferry all your comrades down the river with you. FC4's is OK but nothing would be better than doing merc work with a buddy out in the bush instead of relying on hit-or-miss buddy AI.


8c4b73 No.13822190

>Call of Chernobyl

>Returning from the North with a pile of rubles to go buy a nice new suit and armored helmet in Rostok

>Have to go through Dead City and Yantar because of repeated CTD's whenever I try to go through the Army Warehouses

>travelling through outskirts in the final leg of my journey when an emission hits

>see a mercenary heading for a mobile home, figure he has the right idea

>single wide trailer has maybe a dozen mercs packed in it

>squeeze in to wait out the emission

>at first everything is ok, but then suddenly everyone except me and one merc turn into zombies

>tactically shit pants and empty my Saiga into the crowd

>such is life in the zone


8c4b73 No.13822192

>>13822190

Damn, forgot to turn off the flag.


1d6616 No.13822403

>>13822190

>repeated CTD's whenever I try to go through the Army Warehouses

Have you tried -noprefetch?


653a71 No.13822515

File: b401afe8758ea18⋯.png (34.03 KB, 262x200, 131:100, b401afe8758ea18fc592a35de7….png)

>>13819872

I remember that. I remember offering criticism in regards to structure and plot, then the whole website shat itself and the thread ended up deleted.


1d6616 No.13822533

File: 29cfba408439444⋯.webm (11.63 MB, 1280x720, 16:9, MONOLITH V1.webm)

>>13822515

I still have it :^)


8c4b73 No.13822551

>>13822403

I had to do that to even be able to get into the Truckyard. I still suffer CTD's in the Army warehouse. Just goes to show you that even XRAY believes that Freedom are the worst faction.


11edae No.13822574

YouTube embed. Click thumbnail to play.

>>13822533

I'm the one that suggested the opening music that got used in the final cut.


452639 No.13823320

File: 4e128910230bd07⋯.jpg (Spoiler Image, 30 KB, 265x360, 53:72, harry-enfield-02.jpg)

Ignoring Far Cucks & getting back to Stalker

post your biggest cash/loot piles


311cae No.13823406

>>13809732

there was this one crisis image where some of them had multiple vaginas owo


311cae No.13823579

>>13817817

>"modernized"

That's one way of putting it, yeah.


3d88b6 No.13823584

>>13822087

You can pick up some speed and do that, but you can't steer. I liked swimming in the game, the water sounds are very visceral when you paddle or dive and all of the water is murky, like it would be irl. And furthermore, the rivers have some awesome scenery.

Far Cry 2 with coop would be amazing. Even functional buddies who could take the .50 while you drive would be great.


974d78 No.13823653

>>13817817

Clear sky isn't total garbage, it gets some things right compared to SoC and CoP in my opinion. the "Beginner" area is a better first look into the zone than cordon or zaton for example

>>13817739

the mod your talking about (Call of Chernobyl) will leave you lost and probably a little bored if it's your first entry into stalker. Play Shadow of Chernobyl first. and play it vanilla for fucks sake.


0fbc1b No.13824329

>>13818587

>t. guy that doesn't know what real life looks like because he thinks real life looks like a cartoon

>>13820157

>It's not so much they magically know where you are, as much as, if one knows where you are they all do.

That's called "every single fucking ubisoft game".

>>13822551

>Truckyard

What a piece of shit map, complete shit.

>crashes every time you go to it

>nothing happens there and there's no reason to go there

>it's faster to go other routes

>it's not even used outside of maybe some shitty story mode

>custom/new vehicle models that could have been put elsewhere too but were left in just this place

>waste of time

>>13823406

>>>/suicide/


eca70a No.13824567

>>13822533

That's the first "complete" version, it seemed far too crowded and missed a few notes to give it the true STALKER feel.

>>13822574

The final version, though very similar, I applied some of the suggestions that other anons had and it gave it a far better feel at the cost of just a few musical changes and a couple of minor additions.

I did plan what I would theoretically do if I made an entire film, care to hear it?


b1fde8 No.13824648

YouTube embed. Click thumbnail to play.

seems interesting, i'll give this a playthrough.


5c43ef No.13828005

File: 2ab6cd8ea7fe717⋯.jpg (47.49 KB, 486x547, 486:547, smugbandit.jpg)

Remember to loot as much habar from those friars as you can, patsany.


1d6616 No.13828885

Does wind of time have backpacks? Where is my fucking storage?


4017b4 No.13828926

Alright guys, I somehow never gave this series more than a literal passing glance until yesterday. I'm pirating Shadow of Chernobyl right now. Any pro tips?


4812ae No.13828946

>>13828926

its a technical nightmare. bugs and glitches of all varieties abound, but the gameplay, the atmosphere and the world itself makes up for it in spades


b1fde8 No.13828949

>>13828926

get the zrp mod, general bugfixes and shit.


4017b4 No.13828972

>>13828949

Will that detract from the "experience"?


b1fde8 No.13828974

>>13828972

not at all, m'boy. no gameplay changes or anything like that.


1d6616 No.13829036

>>13828972

Unironically yes.


0a4f3b No.13829093

>>13824329

>That's called "every single fucking ubisoft game".

Still leagues better than stalkers AI which is buggy as fuck. Either doesn't respond to people dying right next to them or will flip shit because someone died completely secluded from their camp


452639 No.13829122

File: f2dca2a090bf4c1⋯.jpg (38.18 KB, 640x488, 80:61, med_1471667395_image.jpg)

>>13828926

>>13828946

>>13828949

Ignore >>13829036 that shit is absolutely essential if you don't want to have to start a game over multiple times because of bugged quests and shit.

t. new player who tried SoC w/o bugfixes


4017b4 No.13829192

Damn. Applying any patches breaks the crack. Karma I guess.


1d6616 No.13829207

>>13829192

>game was released on gog

>gog release is very well-seeded

>decide to download a shitty version that must be manually cracked

The absolute state of nu/v/.


4017b4 No.13829225

>>13829207

I'm old fashioned.


b48e55 No.13829227

>>13829192

>not using a proper crack for the patch

and >>13829207 is right, why use the normal version while gog has the updated version ?


b1fde8 No.13829228

>>13829225

where did u download it from retard


4017b4 No.13829256

>>13829227

>>13829228

Well excuuuse me. At any rate, I think I found a proper replacement crack. Now I just need to download the mod.


e7016e No.13829291

Anyone remember the mod that contains the shotgun thats basicly a cut down AA barrel?

the 23mm one I think.

Cant remember what mod had it but I just remember it was the shit, I think it was for CoC.


b1fde8 No.13829301

>>13829291

sounds like stcop or one of those weapon packs


7eddae No.13829389

>>13829291

It's called KS-23, and it's my fucking favourite shotgun. I remember AO has it and Hunter guy in Yanov sells one. I love how the slug shell designed for that shotgun irl was made to destroy a car's engine block.


ea2b29 No.13829561

File: 536d3f502126fd0⋯.jpg (253.83 KB, 1260x788, 315:197, weeb stalker.jpg)

Well, finally started my playthrough and I've been chipping away at Shadow of Chernobyl. Despite some initial technical issues Still can't figure out why I can't get the screen tearing to stop when the game's in full screen I'm having a pretty decent time. I definitely see the appeal of the franchise, especially now that I've passed the initial area and have some decent weapons now.

The game is definitely rough though. The fucking stock sound effects especially, for the first couple hours I thought a radio was going off every time I pulled my gun out, but no, it's just a really shitty sound effect meant to simulate ruffling around in your bag.

I'll keep going until I finish vanilla, but I definitely want to get some mods put in this bitch to really make her sing. Thanks for the recommendation, /v/, I'm enjoying it. Killing those military fuckers under the overpass was really satisfying when I finally managed to do it.


452639 No.13829619

>>13829561

I have the same issue. Maybe try forcing vsync through your gpu's control panel? I'll try it tomorrow, I'm tired as shit right now.


ea2b29 No.13829655

>>13829619

I did that, it helped but didn't really fix the issue. Moved the screen tearing from the middle of the screen to the top, still not something I can deal with. Windowed mode seems to be the only way to really go with it right now, unfortunately.


0fbc1b No.13830517

>>13829122

Fuck off faggot. The game is fully completable from version 1.004 without any third party patches.

>>13829093

Wrong. A-life is quirky but destroys ubisoft AI in every way.

>>13829561

>screen tearing

Turn on vsync like a pleb or get a high refresh rate monitor like a patrician.

>stock sound effects

You are stupid.


452639 No.13831764

>>13830517

You fuck off, faggot. I had to start the game over 3 times in 1.006 because of main quest stopping bugs that were supposed to have been patched out. If a simple bugfixing patch absolutely ruins your day then kill yourself.

>>13829655

Dubs checked, I'll try it out for myself and see what happens.


243586 No.13831830

>>13830517

>Turn on vsync like a pleb

I did do that, didn't fix the issue for some reason.

>Or get a high refresh rate monitor

Have that too, could be better but it's refresh rate is high enough to suffice.

>You are stupid

Fine, they're fucking shit sound effects then. Whether they were freshly recorded or not, they're fucking distracting.

>>13831764

Well, I guess I should have installed some bug fixes. Despite the initial technical issues I haven't had any issues though, no buggy AI or in-game crashing, no stuttering either.


452639 No.13831869

>>13831830

Aside from the screentearing the only technical issues I've had is the rendering completely freaking the fuck out, necessitating a task-manager shutdown or alt+tabbing then maximizing it again to try and unfuck it. I ought to grab a screenshot the next time it happens.

You can install the ZRP bugfix mid-game no problem, I did it after encountering the same main quest bug for a third time.


1d6616 No.13831893

>>13831869

Post speccy.


452639 No.13831922

>>13831893

Win7, jewntel i5 4690k, nshitia gtx 970, 16GB of dedotated wam, etc.


1d6616 No.13831934

>>13831922

None of that should be happening with your setup.


243586 No.13831964

File: faafc42b32cd1bd⋯.jpg (29.74 KB, 1280x720, 16:9, superkai.jpg)

>>13831922

Pretty similar setup here, but I've got an AMD R9290X, and only 8GBs of wam.

>>13831934

Maybe deleting system 32 will help.


802363 No.13832085

>>13812203

just have the filter part removed and just screw the can in


e7016e No.13832201

>>13829389

>>13829301

Thanks for the help


452639 No.13833179

>>13831934

I thought so too.. Haven't been able to replicate the issue so it might have just been some rare fuckup.

>>13831830

Did you try enabling triple buffering? I enabled it earlier today to see how it'd handle and it has worked like a dream - no more screen tearing in fullscreen.


ea2b29 No.13834007

>>13833179

Yep, tried triple buffering as well, still there but now it only pops up after 5-10 minutes. I can fix it again by alt-tabbing out of the game but this is still baffling me.

Oh well, I can deal.


0fbc1b No.13836421

>>13831764

>muh main quest bugs

Sounds more like you're just retarded. If the "oh no fox is in alert mode" post you made in the thread is any indication you're just some fucking newfag that doesn't know how to play the game and thinks everything slightly odd and not as "perfectly polished" as a modern AAA game is a game-breaking bug. Cordon isn't a big map. You can easily find what group of dogs Fox is angry about, or even just wait and they will come. Dumb nigger, don't argue with someone with weeks of total playtime about how the game works like you actually know shit.

>>13831830

>being distracted

>by sound effects

Do you shut off viewmodels in games because something moving near the camera is like a shiny object to you?


452639 No.13837492

File: 0c3b4890943a56a⋯.jpg (22.43 KB, 349x379, 349:379, ISHYSDDT.jpg)

>>13836421

>this much salt and e-peen swinging

Let me guess, merely pretending to be retarded, right?

>N-N-NEWFAG!

Oh no, I've been caught! Videogames aren't hard to figure out and STALKER has been no exception. When the bug first arose I searched for and found the pack but they scattered to monolith knows where. As for the latter, if you weren't a nigger you'd have noticed the trigger for the dogs to commence the attack happens when you actually speak to Fox beyond giving him the medkit.

Nobody playing stalker expects it to be a fully polished AAA turd, that's why we have things like community made bugfixing patches. Haven't had a single issue since then so the patch must have worked.

>muh weeks of playtime

You're already a bigger dumbshit than any bumbling newfag could ever strive to be. Suicide remains your only option.


156313 No.13837493

There has really been in a lull in terms of stalker content for the past year. 2015-2017 was packed full of new mods that were all pretty fun. Hopefully 2018 delivers on Gunslinger for the first quarter and Ray of Hope in the 3rd or 4th quarter. The thing that surprises me about Ray of Hope is how long they are willing to work on it, and they've been pretty silent for awhile showing tiny progress in new models around every month ever since the dev dairy


1d6616 No.13837668

>>13837492

>Gunslinger

Literally never ever.

>Ray of Nope

>announce it won't be a coop experience

>all interest and goodwill from community instantly evaporates

>enter damage control and say 'w-well maybe when it's done we'll add coop'

Too little, too late. Nobody gives a fuck about muh dayz in the zone. Even the ray of nope shill stopped posting here.


1d6616 No.13837670


b1fde8 No.13838408

>>13817817

> Pripyat is more like a modernized version of the game. Clear skies is garbage.

i didn't think it was possible to be a double nigger, but you managed to prove me wrong.


7eec03 No.13839113

>>13781287

freedom confuses me. Do I fail if I clean up my campsite?


9edcd5 No.13839293

>>13781142

I thought woman couldn't enter the zone because it kills them and makes men sterile.


84d389 No.13839403

File: 280aa089d6a943f⋯.png (920.38 KB, 534x800, 267:400, 1452445999592-0.png)

>>13839293

Depends on where you're getting your lore.

In the movie women cannot enter the Zone for… reasons? I know there was a reason but for the life of me I cannot recall.

In the book no woman has ever bothered to even try as it's not something a woman would ever benefit from. Only men are drawn towards the wealth that one good haul of swag can bring in, defaulting all stalkers to be an all-male cast.

There was a book, based off the games, that mentioned a SINGLE female stalker. I have not read that book, however, so I can only go off of secondhand accounts of her actions, which seem to indicate she was competent at best, or only noteworthy for her gender at worse.

All this said, it's actually a fairly uninteresting subject. With everything that happens in the Zone it's pretty petty for lack of a better term ATM to focus on the gender of the stalkers as even so much as a talking point. If a stalker is seen either being a badass or being a total shit, I don't think anyone's really going to stop and consider what gender this stalker is, but rather judge the stalker off of his/her own merits.


7eec03 No.13839520

>>13839403

There need to be more trans polybinary wymyn in STALKER


452639 No.13839522

File: 39e0390a06cb7a3⋯.png (1.55 MB, 1280x720, 16:9, StalkerSakharovTrade.png)

Finally made it to Yantar and offloaded some artifacts to Sakharov. $30k for a couple handfuls of artifacts and it felt pretty great. The game hasn't been nearly as complicated as I thought it might be, but it has been a blast so far regardless.

Pic related is my current gear setup + artifact haul upon reaching yantar


f08989 No.13839588

File: 4b807bedbb9ad98⋯.jpg (31.54 KB, 373x373, 1:1, 26802e3b653526daa438bb55fa….jpg)

>>13839403

>There was a book, based off the games, that mentioned a SINGLE female stalker.

You're not talking about roadside picnic though, are you?

The main reason why there are no women in the zone is the same reason why Golding didn't put girls into lord of the flies. Shit is depressing enough without opening that can of worms. People like a bit of melancholy and violence/death, but if you get so close to reality you might as well suggest people read accounts of ISIS slaves or the rotherham report for fun.


ea2b29 No.13839956

>>13836421

You have brain damage, friend.

>>13839403

I always just kind of figured it made sense because women aren't really equipped to survive the harshness of a place like the Zone, and thus wouldn't really want to go there anyway.

>>13839522

The way people talk about the series I kind of expected it to be only something real autists could enjoy, but once you get passed the initial hobo phase it becomes pretty straightforward. Now that I'm armed with something more than a pea shooter I'm practically decimating enemies and rolling in enough Rubles to buy all the krokodil in the Ukraine.


e32e9d No.13841176

>>13837493

The only "hope" is in Gunslinger, but the CoC modding scene is more alive with Radium in the horizon and while Last Days and Winds of Time are a thing.


ae4a91 No.13841480

File: a2d289b59938833⋯.gif (1.86 MB, 500x375, 4:3, tarkovsky rain.gif)

Women aren't allowed in the Zone because the Zone is the only woman you'll ever need. And she is one jealous bitch.

>>13839588

There are a few novels based off the games themselves actually. I haven't gotten around to reading them myself but I have the .epub files. I'll upload them somewhere if anybody's interested.


9c1c93 No.13841756

>>13839956

>The way people talk about the series I kind of expected it to be only something real autists could enjoy, but once you get passed the initial hobo phase it becomes pretty straightforward. Now that I'm armed with something more than a pea shooter I'm practically decimating enemies and rolling in enough Rubles to buy all the krokodil in the Ukraine.

Stalker is not hard. It's different and has some odd mechanics, but it's not hard. The only really difficult part in the series is that early SoC hobo phase, which unfortunately turns a lot of people off it.


452639 No.13841879

File: 3a690c8c0b20b91⋯.gif (2.22 MB, 392x409, 392:409, RonBloodsuckerPaul.gif)

>>13841756

Only about half a dozen hours or so; if that puts normalfags off of it then so be it tbh. They can dedicate dozens of hours over time playing ASSFAGGOTS trash but can't be bothered to play comfy slav game.


78a4bc No.13841900

>>13841756

>>13841879

>Only about half a dozen hours or so

Nah. Honestly, once you get a scope the worst is over. And it doesn't take 6 hours till you reach agroprom or buy one.


efaa9d No.13843431

>>13841756

Even SoC's hobo phase isn't that difficult since in the beginning, unless you decide to fuck with the military in the Cordon, you are always squared off against hobo bandits of the same equipment level. If my 15 year old self and my younger brother who was 12 at the time had no problems with it then normalfags are really on a mental level lower than even a prepubescent boy.

The only real difficulty I remember was in CS when you get out of the swamp and you have to sneak past the military while toting shitty swamp-tier gear. The biggest problem was sneaking past the machinegunner who fucks your shit up in a split second.


84d389 No.13843466

>>13839588

No, a few novels where made based on the game. It was in one of those. However, I totally see where you're coming from.

>>13839956

Well, in general there's no allure for women to ever travel into the Zone. Think about what you do in the Zone: Illegally sneak into a military cordon, dodge life-threatening fissures in fucking reality, get dirty as all fuck, only eat cold deli meats and drink vodka, steal alien objects that you might not have ANY idea of their capabilities or worth, and sneak back out while now trying to avoid the authorities so you can pawn the shit to fences who might try and rip you off. Name ANYTHING about what I just mentioned that would appeal to most women. You'd be hard struck to find a woman who'd actually be totally cool with doing all of this and she is likely already in the military.


f1bfe4 No.13843502

These stalker games seem to have left a mark on people. Which would you recommend the most? Please take nostalgia out of the question.


84d389 No.13843537

>>13843502

Shadow of Chernobyl, then Call of Pripyat. The latter is objectively better but the prior really sets the groundwork. Clear Skies can be avoided at no real cost to player, so far as continuity and such is concerned. I'd only recommend it for completion's sake.


1a3038 No.13843539

File: 00a9528d9a90737⋯.png (715.41 KB, 700x732, 175:183, 00a9528d9a907374aa6b7069c5….png)

>>13843502

Why choose one over the others? All have their own merits, and the series as a whole is a genuine classic.

That being said, if you were to only play one of the games, I'd say SoC.


9edcd5 No.13843552

File: 99c6e4f4555c758⋯.jpg (53.75 KB, 500x708, 125:177, 99c6e4f4555c758d4441abfcda….jpg)

>>13843502

Play them in order of release.


a37a33 No.13843609

>>13843502

SoC(Shadow of Chernobyl) then CoP(Call of Pripyat), skip CS(Clear Sky). SoC preferably on master as it makes the game more fun, there was a mod for SoC that fixes a lot of bugs and re-adds cut content and nothing more.

CoP is the third one and it will feel like an upgrade of SoC also is pretty good also but also extremely short i think about 6 hours or so.

CS just kind of feels weird and boring to me, like they rushed everything and never got time to polish it, everyone seems to have moved on or in the case of the CoC mod gutted the good parts.


1d6616 No.13843658

>>13843537

>cop

>objectively better

Go.

>>13843609

>SoC preferably on master as it makes the game more fun

>deal less damage

>take more damage

>(((more fun)))

You can go too. Master is only good with mods that unfuck the shitty, arcadey gunplay.


78a4bc No.13843674

File: 50f60c4e75f78c3⋯.png (150.77 KB, 332x426, 166:213, 1449540200923.png)

>>13843537

>The latter is objectively better but the prior really sets the groundwork.

>story/missions are worse

>maps feel less lively

>labs are a fucking joke compared to SoC

Don't get me wrong I like CoP, but that's just a retarded thing to say.

>>13843658

>deal less damage

>take more damage

What? Pretty sure you take more, but you also dish out more damage on master. Granted, I haven't played vanilla in years.


1d6616 No.13843690

>>13843674

See >>13780977

Most notable mods fix that, but while CS and CoP have flat weapon damage across all difficulties, SoC definitely doesn't. The You do more damage on Master thing is a myth.


78a4bc No.13843740

>>13843690

The damage resistance is 0% on master both in SoC and CoP according to the graph. Also the enemy damage is the same on all difficulties. So the "you take more damage" part is the same in SoC and CoP. The only difference is that you do just as much damage as the enemy on master in SoC, while you do a bit more on lower difficulties. In CoP you have the same damage as the enemy on all difficulties. I really don't see the problem.


1d6616 No.13843767

>>13843740

The fuck are you going on about? I said increasing the difficulty makes you take more damage (it does, read the fucking resistance section), and makes you deal less (it does, read the fucking weapon damage section).

>I really don't see the problem

Nigger, you didn't even realize you did less damage on Master, which means you're unobservant as fuck and I couldn't give less of a fuck what you see as a problem.


78a4bc No.13843808

>>13843767

>I said increasing the difficulty makes you take more damage

That's the same in CoP. Read the fucking resistance section.

>and makes you deal less

It gives you 100% damage. You also get 100% in CoP. Read the fucking weapon damage section.

Nigger, I never played on anything but master. I don't see a fucking reason to. You're just a faggot who can't deal with SoC on master. Which has literally the same damage and resistance values as CoP.


1d6616 No.13843815

>>13843808

>That's the same in CoP

What does that have to do with anything?

>You also get 100% in CoP

Again, what in the FUCK does that have to do with anything? Either provide a coherent argument in your next post or you're getting filtered.


78a4bc No.13843848

>>13843815

Your complaint was that soc doesn't have flat weapon damage here >>13843690 and you complained about the game lowering your resistance and lowering your weapon damage.

The end result of that are the same values as those in CoP. So unless you think CoP also is too difficult there is no problem. SoC's difficulty is perfectly fine on master and there is nothing to complain about whatsoever. You just need to, dare I say it, git gud.

>you're getting filtered

Cry more, you spergy faggot.


1d6616 No.13843918

>>13843848

>Your complaint

It's called a claim you subhuman. My claim was that master in SoC made you deal less damage and take more, which it does. End of fucking story.

>So unless you think CoP also is too difficult

I don't think it's "too difficult", as I've played through NS2, and I guarantee you haven't. I do think it plays like shit without heavily modding the gunplay.

>le git gud XD

Aaaand you're done.


ea2b29 No.13844008

File: cc6afd03c824f66⋯.webm (927.81 KB, 512x512, 1:1, kill urself my man.webm)

>>13841480

I'd be interested in reading those.

>>13843466

Right, people like to pretend that women are the exact same as men but in reality only men would have the nuts and wherewithal to hang out in the Zone.

>>13843431

The gaming media has conditioned normalfaggots to need insanely instant gratification. The game needs to have a big, explosive, mostly on rails big opening setpiece where they're gunning down dozens of enemies at the press of a single button or they'll fucking drop it faster than you can say cheeki breeki.

Also no multiplayer. Normalfags love that multiplayer.

>>13843815

>Or you're getting filtered

Jesus Christ, are you a Reddit refugee? That shit's just fucking embarrassing dude.


1d6616 No.13844032

>>13844008

>informing shitposting newscum that you're not going to waste any more time reading their bullshit = reddit

>from the kid who admits he can't figure out vsync and then goes on to whine about "normalfaggots"

We have reached peak irony. Neck yourself.


ea2b29 No.13844044

>>13844032

>A-argue appropriately or I'm gonna filter you!

>Filtered! T-take that!

After you, champ.


1d6616 No.13844074

File: 7e42711dc8c4cbf⋯.png (58.83 KB, 1127x686, 23:14, p.png)

>>13844044

>computer illiterate newfag rabidly defending fellow angsty newfag with brain problems

Like pottery. This is your last (You).


ea2b29 No.13844088

>>13844074

>Complete autistic sperg continues to sperg autistically and be smug about it.

Oh no, whatever will I do without my precious (You)'s?


975c34 No.13844089

>>13841480

>I'll upload them somewhere if anybody's interested

Please do


a86896 No.13844264

>>13843431

>The biggest problem was sneaking past the machinegunner who fucks your shit up in a split second

The machinegunner isn't as painful as finding that you could have taken a different route.

Clear Sky had so many terrible design decisions. It was like a bunch of suits looked at STALKER and committeed their way to thinking "this is what the kids liked about SOC".


af2049 No.13844394

>>13843767

>Nigger, you didn't even realize you did less damage on Master, which means you're unobservant as fuck and I couldn't give less of a fuck what you see as a problem.

Congoid, the reason why the "higher difficulty = higher damage" meme gets regurgitated so much even with shittons of evidence of the contrary is because when you beat the game once, you already figure out what the best way of dealing damage is and that's headshots. Except if your enemy is wearing an exoskeleton more often than not a headshot will down anything with one bullet, exceptions also being if you're trying to kill someone wearing a helmet while using some peashooter like a Makarov. The time_to_aim value which nerfs your damage the more you shoot at someone (most visible when you're using an automatic weapon which is more than 80% of the time) regardless of whether you actually hit someone or not is the reason why you get "you deal more damage on Master" and "invincibility frames on hurt animations" memes, hell I fucking believed in it because when I was on my second playthrough which was on Master I noticed that enemies are now dropping like flies, not realizing that I was now always going for headshots unlike in the beginning of my first playthrough where I always just unloaded on the centre of mass, which is the worst way of dealing damage due to how time_to_aim works.

>>13844008

>The game needs to have a big, explosive, mostly on rails big opening setpiece where they're gunning down dozens of enemies at the press of a single button or they'll fucking drop it faster than you can say cheeki breeki.

That's true, I know a normalfag who told me that he gave up on STALKER because, I shit you not, "he couldn't get past the grandpa because the door was locked". I actually had no idea what the fuck he was talking about until on the train ride home I realized that he couldn't get past Sidorovich since he never thought of talking to him to get the door unlocked. I repeat:

HE COULDN'T GET PAST SIDOROVICH


84d389 No.13848584

Anons, I need help.

I want to kill my "friend". Seriously, I gotta use quotes, the dude at this point…

He says he will ONLY even LOOK at STALKER if there's a loli mod for the human models, the artifacts are changed to panties, and the mutants are cute… THINGS that give HUGS! I have repeatedly beat him up and tried force-feeding him summer sausgae and vodka but… it's bad. Dude ordered a fucking anime-girl pillow. Can I possibly make him cheeki breeki?

Or must I throw him in the fucking Circus Anomaly and not look back?


1d6616 No.13852025

>>13844394

>The time_to_aim value which nerfs your damage the more you shoot at someone

Hilariously, the newest data shows that it works a different way entirely. Now we have SUPER BULLETS as the latest explanation. Also mak tests on the torso aren't particularly reliable unless you change all three spine hitboxes (bip01_spine, bip01_spine1, bip01_spine2) to the same multiplier, since you can have wildly divergent test results if the bullets aren't hitting the exact torso location each time, since two out of those three hitboxes cut your damage in half.


5194d0 No.13853560

>>13852025

Super bullets? I am intrigued, please explain.


c1aa37 No.13855225

>>13852025

>Now we have SUPER BULLETS as the latest explanation.

Please, go on.


1d6616 No.13855227

>>13853560

time_to_aim is the delay between super bullets. A super bullet deals 5x damage (human NPCs) or 10x damage (mutants), but only on headshots. It does not otherwise alter your damage. For humans, this really doesn't make that much of a difference outside of using really weak weapons against tanky enemies, but for mutants it's the difference between dropping them in a couple of well-timed shots, vs dozens of shots.


c1aa37 No.13855388

>>13855227

We already knew about that though.


1d6616 No.13855401

>>13855388

Apparently not >>13844394 who thinks:

>The time_to_aim value which nerfs your damage the more you shoot at someone

Which is not the case at all. It only modifies headshot damage.




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