f3282f No.13772881
what are some mechanics that are terrible regardless of what game/genre/platform/whatever they're in eg…
>game starts with a boss fight
>one that you can't win and ends with an unskippable cutscene
hard mode: no microtransactions
ceca18 No.13773016
>>13772881
>but you don't know it is unwinnable because you went blind on it, and thus waste all your potions in the process.
65b0be No.13773019
>>13772881
Leveling the game content to your character.
f650b1 No.13773036
>>13772881
>game starts with an incredibly hard boss fight
>he's killable, and if you kill him, the game goes on a tangent and the rest of the game is entirely different from what would happen if you died to the boss
2e8d77 No.13773045
Romance features. What is the fucking point? It's gay and pitiful, it doesn't make you feel cool, it makes you feel like a depressed fag.
acfc61 No.13773204
>Games where the fun shit only unlocks at the end of the game and you can't unlock that content through new game + or anything so it's restricted to only a small part of the end of the game
>Games that think quests are shopping lists that you do over and over again
>Half-assed dialogue systems
>Hunger bars that empty in 60 seconds and kill you in seconds when they run out
>Shitty survival game mechanics in general. Why is it so hard to focus more on the management of scarce resources and constantly finding safe resting places? Why does "survival" always equate to "you have a hunger, thirst, and sleep bar that drains in like 2 seconds and if any of these go out you die instantly"?
948e20 No.13773483
>>13773045
I really don't understand why this is a thing in so many AAA games now. Romance works if it's literally a romance game, but in AAA games it's tedious grinding for a bland cut-scene that has no impact on the rest of the game.
7336f6 No.13773536
>Exploration-heavy game
>Unlock new ability
>It's just a glorified key, only useful for a few very specific sections, doesn't change you in any meaningful or fun way
Fuck this shit in platformers so much. It's like they give you a pogo stick or something, and instead of letting you do fun things with the movement from that, it only lets you hop verrrry slowly across lava.
948e20 No.13773562
>>13773536
Ocarina of Time is probably the best Zelda game for dungeon items that you can use in most of the game. Twilight Princess is probably the worst. BOTW doesn't even _have_ dungeon items.
2e8d77 No.13773577
>>13773483
Romance never works. If the game has fucking scenes, why not just put the fucking scenes in without any of the gay build up shit? If it has no fucking scenes, why haven't the developers fucking killed themselves for being utter faggots?
ceca18 No.13773661
>>13773536
>new mobility upgrades
>can only be used to climb marked walls, break specific blocks, use specific jump panels, shoot specific objects, etc.
7336f6 No.13773724
>>13773661
Yes exactly. Donkey Kong 64 is the absolute worst game for this, half the abilities are just to press different colors of switches.
1c3b96 No.13773750
>>13773536
What is Banjo-Tooie?
109823 No.13773757
>exploration game
>there's no fun way to get around (i.e. you walk or you fast travel)
>>13773019
I would have put this, but it was taken
bd8e06 No.13773760
YouTube embed. Click thumbnail to play.
>>13773483
I think the only game that did it tastefully was the witcher 2 with this scene that didn't bother me and came off as legit instead of weird forced and awkward bullshit. I can't think of any other videogame "sex scenes" that don't come off as awkward and creepy.
33ff9d No.13773798
Forced death shortly after a forced win. Still marketed as multiple choice branching storyline RPG adventure. Too current for me.
Multistage boss only has 20x health in highest difficulty and last stage has one rare unavoidable pattern. Now the pattern has 20x more change to happen and if it does, you go back to the beginning. Getting to the last stage takes about 15 minutes.you can buy the hard pattern away from the in game real money not unethical or immoral shop. Approved by your government to be perfectly legal way of extortion focused on ages 4-16.
ceca18 No.13773813
Lately the multiplayer matchmaking win ratio systems.
>Aiming for 50% win ratio as an ideal goal for "fair matches"
>turns out is not steady or even "intelligent"
>it consists on spiking the skill gap between you, your opponents and your teammates.
>that means, you will get stomp matches every time if you happen to win/lose too much.
2725fd No.13773818
>>13772881
I will tell you one: Needle in a haystack objective that requires the player to wander around and click on everything hope they find whatever it is they are supposed fetch.
This crap was very common on a lot of shitty point and click games and was rightfully hated. This terrible design still pops up every now and then. I was recently playing Sotha Sil Expanded mod for Morrowind and several of the "puzzles" were wandering around looking for levers in dimly lit, underwater tunnels filled with re spawning enemies, a breathe timer, all in a rat nest like mazes that all look the same. One of the challenges was a maze where the player is given a choice of three doors one leads to the next set of choices the other to death. There was no pattern to any of the doors and you had to keep restarting your game to try it again. Another one required the player to enter a "door" that is just a black square were the player knows that you can't interact with them as it is a hole into the void of the gameworld, or it is a missing texture. Instead it turned out to be a stupid door that required looking it up online to find it. This is the equivalent of throwing a bunch of chess pieces into a cornfield and feeling so clever by making the players go and find them. A good puzzle gives you a logic knot to solve, not have you wandering around in frustration for random crap.
42f7a2 No.13773837
>randomised loot
I fucking loathe games that don't have hand placed items it makes. Nothing makes a game have less meaning than knowing that every dungeon I go into will be pointless because there's no guarantee of good loot.
a49dec No.13773843
>>13773798
the FF music really makes that whole webm much less funny than it should be
491b14 No.13773852
>>13773750
In fairness that had some pretty killer mobility upgrades on Kazooie.
>>13773760
Nothing will be worse than the ones in Ride to Hell: Retribution.
>>13773837
>no guarantee
That's part of the appeal! You shouldn't expect every dungeon dive to be rewarding. That's like late game in Oblivion where everyone has Glass and Daedric armor. Some fixed items and some potentially amazing random loot, like in Metroidvanias, and Terraria, is generally a good model.
>>13773843
>not the autistic laugh
Also the one with random cartoon SFX and Benny Hill is better.
42f7a2 No.13773878
>>13773852
>That's part of the appeal! You shouldn't expect every dungeon dive to be rewarding.
I understand that but it's more that randomised loot tends to go hand in hand with LEVEL SCALING which means dungeons will just feel samey as the loot will just be to your level.
491b14 No.13773903
>>13773878
Scaling by area difficulty works OK as a progression mechanic. But it works best if you have the option of doing out-of-depth areas at any time, as you can in Dark Souls or Terraria. It's average in a game like Diablo II, and Oblivion-type scaling is irredeemable shit.
42f7a2 No.13773920
>>13773903
Yeah. For me I believe that item drops from enemies can be scaled no problem and randomised but treasure chests should always have hand placed equipment.
My favourite part of dark souls is how treasure chests have equipment placed in areas that make sense as to why they would be there. Like Havel's equipment is found.
2cb077 No.13773923
>technology upgrades/research
3679a3 No.13773928
>>13772881
<ability is just a gate between collectables and progression, does not add any value within gameplay
what a fucking MEME
d0f105 No.13773958
>an ability is a timed powerup instead of something you can do at will
8500af No.13773995
>Have to take damage because your character is too slow
>Respawning enemies pop up next to you and kill you
>Friendly npcs are retards while enemy npcs are superior
bc716a No.13774052
>>13773036
That's actually a good thin, and it shows that the developers cared, enough to put in content that most players probably won't even see or know about.
491b14 No.13774205
>>13774052
I think he was giving a counter-example. As far as I know no game does this, except minorly in Demon's Souls and Dark Souls. The intro bosses can be killed prematurely.
347ed5 No.13774321
>>13774205
There are two "supposed to lose" battles in The World Ends With You that you can win. Neither of them change the story when you win, but both give you a rare pin when you do.
a64400 No.13774343
>>13774205
Ninja Gaiden on the DS did this as well. If you defeated the dragon at the begining of the game you unlock Momiji as a playable character. I never could defeat that fucking dragon, so I don't know if the story changes since that fight is when Momiji is supposed to get kidnapped.
2a3a76 No.13774475
>>13773923
Having to manually research all the techs in a tree is kind of silly. I've tried Vic2 and have hundreds of hours in EU4. In perfect Grand Strategy Game, technology and innovations would progress dynamically and you could improve your education/universities/etc to either be first to make breakthroughs or quickly adopt them. Earlier versions of EU4 had nations being locked into different "Technology Groups" that had to Westernize to get rid of tech cost penalty. It was replaced with "Institutions" system that is great concept but mediocre execution. As long as you play in Europe or close to it the institutions that are railroaded to spawn in Europe (Renaissance, Printing Press) will spread to you eventually. East Asia nations practically have to spawn them by force with province development which uses precious Monarch Points (and is locked behind paid DLC.) For example in my Korea or Japan Game I managed to spawn Colonialism in Asia and get colony in American West Coast but then I realized that even after my colony will receive printing press from European colonies, it wouldn't get it in my homeland because institutions can only spread from homeland to colony. Some mods are at least trying to fix this and are even somewhat successful.
139957 No.13774809
>>13772881
>bullshit OP boss
>lose in cutscene after being forced to win
-
>microtransactions
-
>difficult as hell mission/quest
>absolutely abysmal reward
Seriously this shit kills my interest to continue.
139957 No.13774824
>>13773204
Lazy devs, complacent consumers.
>>13774205
Made me think of
>game suddenly introduces bosses that can be lost to, but only once or twice.
4cd679 No.13774853
>>13774824
Rockman 4 Minus Infinity Super Shadow Man falls into that category because if you meet the condition to see him (no deaths) he only gives you one chance to defeat him. Not a boss, but the final escape sequence also becomes easier if you die 3 times.
However I suspect you're thinking of something far more casual where the game wimps out on giving you a challenge if you suck.
139957 No.13774864
>>13774853
Nah more like
>every boss you lose it's game over
>engage new boss in fight
>goddamn.png
>hard as well, so you try to push through
>spend half and hour trying to overcome the boss
>finally die and get cutscene
Because of potential to lose bosses from the same publisher you can run into bullshit bosses that you're expected to win again. Final Fantasy 13 really did this bad and then you end up running or losing in the cutscene.
4b49cf No.13774868
>>13773837
Nioh does this well. It lets disassemble all the trash loot for resources or just sell it. And the gear doesn't scale, it's based off the recommended level of the mission you're playing. It's started to warm up to me despite loathing the system in other games.
Also, Borderlands is a worthy mention as well
4b49cf No.13774870
>>13774868
I should say it scales based off the mission you're playing. That is technically scaling.
933350 No.13774873
>>13772881
Pure RNG apparitions with extremely low rates.
This one of the sins of pokemon.
I am not talking about shiny things, but about some in game events that may happen, like the island appearing in ruby.
4a5954 No.13775157
>>13773019
>my answer at the 2nd reply
I guess that neofags haven't completely infested this board just yet.
>dialogue wheels
>do action x amount of times to level it up
>"Become a great hero or a horrible villain!" Games with its morality system as its main gimmick.
dcf3e6 No.13775168
>>13773045
>>13773483
>not playing games where romancing or talking to your party gives you items or unlock team based skills
You should stop playing shit games.
294780 No.13775184
>2% chance to deal 5% extra damage when health falls below 10%
65d9cb No.13775192
>5% extra damage with blunt weapons
>this perk can be taken three times
>recover life 0.2% faster
>this perk can be taken five times
>spend eight points to unlock the next tier
7a4ec2 No.13775193
>turn-based combat system
>diablo-loot-system with no special items at all, all random generated garbage
>level scaling
Shit like this is inexcuseable.
55bc9f No.13775199
>>13772881
>Unwinnable Boss fight
>If you die too early to skip it, it doesn't count and you restart from checkpoint
848efb No.13775208
>>13774205
Fucking Kingdom Hearts did it when you kick Leon's ass when you first meet, he gives you a free elixir and the next cut scene has him disgruntled at being that weak.
42b25e No.13775216
>>13775192
I liked the character sheet in Bloodlines. No shitty, endless point dumping, every skill and ability has a few tiers and going up a tier makes a noticeable difference. Same with Deus Ex now that I think about it.
848efb No.13775218
>>13775193
>turn-based combat is inherently bad
42b25e No.13775221
>>13775193
Don't forget shitty mob battles. Say what you want about Blackguards but at least the encounter designers made sure no two fights are alike.
1181b7 No.13775227
>start new game
>first part is always tutorial and you can't disable this
>there's an announcer blaring through your speakers
<DO THIS VERY OBVIOUS SHIT, RETARD
>they highlight the objective so bright it burns through your retinas
I just wanted to start a new game because I liked your game and story.
7a4ec2 No.13775228
>>13775218
we aren't stuck with 1980's processor power anymore, gramps.
848efb No.13775231
>>13775228
You're right, now all our processing goes into making pretty cut scenes for the (((cinematic experience)))
e6338a No.13775232
>>13775228
>we should stop playing chess because of processing power
yeah, no.
4a3cc0 No.13775234
>Commando Missions in RTS games
>Literally is go one way at exact moment or die
>Relies on player having clairvoyance to accomplish the mission
>Accomplishing said mission is more down to luck than skill
dddb52 No.13775236
>Open world:
>Comfy hub gets destroyed midway through the game and isn't repaired even after the final boss
>When you enter the last area of the game you can't go back to the main map unless you start a new game
4874b0 No.13775249
Keycard puzzles are still the worst. Nothing like having a gameplay mechanic or new party member unlock, only to have the new ability be completely worthless outside of very specific areas and environmental details. I would have had a passing interest in Ever Oasis, but they advertised "puzzle solving" as exactly this in the Nintendo Direct, but with what appeared to be braindead party members. It obviously wasn't a hardcore game, but I was still put off of it.
>you unlocked hand claws!
neat
>you can only use them to climb certain walls!
fuck off
>>13775228
Do you actually believe this? I would like to believe the average poster on this site is less retarded than that.
dcf3e6 No.13775250
>Lunar: Dragon Song
>Ctrl+F gives 0 results
You fuckers forgot the king of bad leveling/rpg mechanics.
4874b0 No.13775252
>>13775250
Never heard of it. Why is it worse than Pokemon?
760cb4 No.13775254
>>13773045
The Witcher games did it right; you have a longer-term thing with Triss and/or Yen but in the meantime there are literally dozens of asses to tap on the side and you're rewarded for doing so.
75d8ca No.13775259
>>13773204
>>Hunger bars that empty in 60 seconds and kill you in seconds when they run out
Adventure Island did this well, being a quick platformer.
7b47fb No.13775262
>>13775228
wow stop posting any time
c30b56 No.13775283
>turn based game with a limit on the number of turns you can take
I hate it all. I fucking hate all of it so fucking much. Fuck Atelier Rorona. Fuck Civilization. Fuck Total War. What's that, spent too long having fun? GAME OVER.
This only applies to turn based games, I don't really have the same issue with other games with time limits like Fightan or Monster Hunter.
dcf3e6 No.13775295
>>13775252
>attempting to run away drained hp
>when you win a battle you have to choose either exp OR money
>Oh, and you can only choose before the fight by toggling your exp or money switch in the menus
>also party members would leave your party
>with all the shit on them
>without warning
>hope you didn't store that gear you can only get once a playthrough on them :^)
09578b No.13775297
>bad mechanics
>op describes a level design
how about we learn what mechanics are first
91ea1e No.13775299
>>13775228
Kill yourself, filth.
c30b56 No.13775302
>>13775297
You sound like one of those fags that thinks "clicking LMB and pressing W is the same mechanic in 90% of all video games".
91ea1e No.13775306
>>13775231
Funny how this reaction image has a counter reaction image right after it.
848efb No.13775313
>>13775306
But the counter doesn't have a cute loli anon, so no one saves it.
91ea1e No.13775319
d0f105 No.13775327
848efb No.13775332
>>13775297
Anon an unwinnable boss fight lacks something that's key to game design, a win condition. Why are you so fucking retarded?
dcf3e6 No.13775341
>>13775332
They can work.
In Xenogears there are 3 "unwinnable" battles. Doing nothing but blocking in the first fight will give you real good magic body piece and the other two can be killed if you are good enough and rewards you with some real nice shit. Nothing changes storywise but it's nice to reward the autists.
91ea1e No.13775342
>>13775327
Fuck, im not bothering finding the image, i mean i don't have it. Heres a pic of her from the latest murata stream. Its clear he can't keep his alpha heterosexual desires in check and is maturing the loli.
dc38e3 No.13775346
>possible team member has interesting gimmick
>has shit tier stats/attacks
Fucking Pokemon.
dcf3e6 No.13775352
>>13775346
>has good stats
>has a unique mechanic
>spamming attack will always do more damage than any skill or mechanic they have
d0f105 No.13775353
>>13775342
I'm not picky, mature loli can work
>>13775346
Tiers help with that a little at least, UU and NU are so much more interesting
09578b No.13775358
>>13775302
you aren't very smart, you must have practiced
>>13775332
an unwinnable boss fight is a level design decision, mechanics are something entirely different. Mechanics are how the player interacts with the design. How's it feel being an illiterate smoothbrain?
91ea1e No.13775362
>>13775353
Also im derailing but if you want the stream, here
http://www.ustream. tv/channel/nebu-kuro1
ffed07 No.13775366
>>13773045
Why are you shitting on Fire Emblem? I know of autists who only buy the new games just for the dating sim in it.
dcf3e6 No.13775368
>>13775199
Let's not forget the polar opposite
>winnable fight
>enemy's hp won't drop below 1 until the dialogue is done
>this is happening in a fucking fight game
>and the enemy is still fighting back
>you can lose at any point this is happening
Fucking Dragonball Xenoverse.
d0f105 No.13775374
>>13775355
>>13775362
Hey, thanks anons you guys are alright
8a17c0 No.13775377
>>13775346
>make type weak against a lot of types but strong against a lot of other types
>how about we make 80% of the pokemon of this type slow as fuck tanks?
>pokemon that you dont capture by regular means
>it evolves from a level onwards and if it is female
>gets three unique moves
>was introduced before the "this type is now actually decent" gen so her stats are garbage
8a17c0 No.13775381
>>13775377
from a certain level onwards and only if it is female*
b1a66b No.13775385
Any game having a standard gameplay feature "unlock" after beating the game.
>Eternal Darkness,
>Can't skip cutscenes, die at the final boss, fuck you, watch his long ass cutscene again.
>Oh you beat the game! Now with New Game+ you can skip cutscenes anytime in your next playthrough!
>New Super Mario Bros
>A handheld game, should have quick saving right? WRONG!
>Can only save after either beating fortress (mid world) or castle (end world) levels or spending Star Coins on the map to unlock a Toad House.
>Beat the game, now you can save anywhere!
>>13774873
>Pure RNG apparitions with extremely low rates.
I have never understood the idea of making any item/appearance below 1%. Hey, let's make our rare item drop even worse than 1/100!
c30b56 No.13775392
>>13775385
>I have never understood the idea of making any item/appearance below 1%
It's an MMO thing for when you have 1,000,000 people playing the game but only want a small handful to be able to possess the rare item. You have no choice but to make it 0.00001%.
dcf3e6 No.13775396
>>13775392
>MMO tier drop rates in a single player game
I get a 1/25, even a 1/50, but anything more than that in a single player game is just the dev being an asshole padding his game.
848efb No.13775422
>>13775341
>Doing nothing but blocking in the first fight will give you real good magic body piece and the other two can be killed if you are good enough and rewards you with some real nice shit.
>can be killed
>unwinnable
Anon I think you're being stupid. Even if the cutscene afterwards says they lost that's not what an unwinnable boss fight is.
>>13775358
>entirety of game has the same win condition
>arbitrarily removes it for one fight
>game gives you a fight with no win condition
>this is not a bad mechanic
09578b No.13775426
>>13775422
its not a mechanic, its a design you idiot
dcf3e6 No.13775435
>>13775422
>the fight ends
>gives you a reward
>implying there isn't a win condition
Not my fault if you can't beat special/puzzle bosses.
848efb No.13775449
>>13775435
Faggot the first fight that you just block wasn't what I was referring to, you're telling me there's a boss you can kill but can't win?
dcf3e6 No.13775467
>>13775449
>implying jrpgs and various vidya doesn't have villains go "Arg… you killed me… j/k ;^)"
You do play video games, right?
c758a4 No.13775480
>skill trees you can completely respec at literally any point in the game
>skill trees existing for unlocking a few abilities you might as well have gained normally over the course over the game
>pick-up-to-heal medkit systems in games where trivial encounters can already deal tons of damage to you, so the developers place medkits literally fucking everywhere to compensate for that
>tutorial segments railroading you
>obscure-ass requirements for high rankings which often contradict what you're normally supposed to do to get high scores
>sticky cover systems in first-person shooters
>having to farm health from enemies
>health drops on enemies are random
>new waves of enemies spawning into the arena only when you killed off the entire previous wave, instead of new waves spawning in at a fixed interval AND if all the existing enemies are dead, where you need to kill fast if you don't want to get swarmed
>not being able to cancel out of your combo and having to watch your slow-ass avatar finish his attack animation while you're furiously mashing the dodge button
>savescumming being allowed because the developers just kind of expect you to not abuse it to hell, just like they also expect you to not abuse any other unbalanced strategies
>milking strats being more score-viable than speedkilling
>game being built around speedkilling, yet the most efficient speedkill strats end up being built around RNG
>boss has an attack pattern where you can't attack him at all and have to go on the complete defensive, but it is so easy all you're really doing is waiting it out
>boss becomes invincible after receiving a certain amount of damage as he shifts to his next phase, so if you attacked him with an attack which dealt damage in one huge blast or over time, it's completely wasted in this case
>enemy can't be hitstunned no matter what
>upgrade systems where you're bound to have unlocked everything useful near the end of the game, so the only choice that really matters is what you want FIRST
>guard moves which can block every kind of attack instantly if you learn the timing properly, but as a result every kind of attack ends up being the same because you can guard it the same way as everything else
>pointblanking does not increase potential damage output in one way or another
>puzzle bosses where you need to win through solving some arbitrary challenge or puzzle rather than being challenged on the skills you have learned throughout the game (puzzle games being an exception to this)
>limited-use abilities or tools which can completely trivialize any kind of challenge in your path, yet while the game can be played entirely without it there's nothing telling you why you shouldn't use this OP ability
2e87a7 No.13775507
>>13775208
Legend says that every time you post that gif, a confused american will respond.
2a3a76 No.13775778
I've been playing 2002 version of Everquest for some reason and ran into dungeon/area (reminder that every zone is instanced separately, one of technical breakthroughs of WoW was having most of the world be one single instance without loading screens with only instanced dungeons and switching continents having one) where some mob hanged around in area where you zone in. This wouldn't be too big of a deal for warrior or many other class but being Necromancer, my skeletal servant dismisses when zoning and I'm relatively helpless without my spooky minion. Combat doesn't prevent summoning. just gives it maybe 90% chance of failing due to fact that hostile creature pounds your face while you try to perform complex summoning ritual.
To clarify, zoning alone isn't that bad (although "LOADING, PLEASE WAIT" arguably wont help with immersion) problem comes when it isn't taken into account when placing mobs/designing entrances.
I didn't even ever play Everquest on official servers, just got tired of vanilla WoW servers and decided to ascend to next level of autism
5a6d9b No.13776480
>>13775507
Real cheese and a hot knife? Never had real cheese from wheel like that. Stop being obsessed btw.
df70b0 No.13776501
2a3a76 No.13776595
>>13776501
What's wrong with roguelike? I'm not expert on the subject but I guess that the main selling point of the genre (procedural/random dungeons/monsters/loot) can simply be implemented poorly.
455919 No.13776597
>>13773045
If there are two characters of the opposite sex with even a modicum of depth, romance will strike any player as something within the realm of possibility. It's not that romance is a feature (though bioware has strangely made it a point to market it that way). It's that if there's a girl you can't romance, it feels like something's missing.
1948d1 No.13776628
>>13776501
that's not a mechanic anon that's a genre
1948d1 No.13776647
>>13775480
>>sticky cover systems in first-person shooters
sticky cover in general, gears of war was the death of TPS
>>not being able to cancel out of your combo and having to watch your slow-ass avatar finish his attack animation while you're furiously mashing the dodge button
just like anticipate
>>savescumming being allowed because the developers just kind of expect you to not abuse it to hell, just like they also expect you to not abuse any other unbalanced strategies
just like don't savescum, it's easy to force yourself to save only at the start of the level for example
>>limited-use abilities or tools which can completely trivialize any kind of challenge in your path, yet while the game can be played entirely without it there's nothing telling you why you shouldn't use this OP ability
>there's nothing telling you why you shouldn't use this OP ability
what do you want, a fucking tutorial that spells out for you "this skill breaks the game and only casuals should use it"?
I agree with the rest
3d0f02 No.13776706
>>13775234
If only these missions were done in a more comfy way, e.g. player gets to stomp the enemy while learning to use a new unit or such.
35125c No.13776757
>>13775422
Those are some sexy hamburgers. Is a burgerjob a thing?
2bc8e2 No.13776779
>>13773036
>you're supposed to lose to a boss as part of the story
>they don't make it clear
>in fact the boss is just weak enough to be seen as a normal fight
>you waste your healing items and desperately try to stay alive
>you die anyways
>cutscene plays after informing you this was supposed to happen
>last save point was at the start of the dungeon
000000 No.13776819
Those shitty quest highlighter things about certain NPCs. They should demand I talk to every damn NPC and figure shit out myself otherwise it fucks over the immersion. And they better have the non-quest NPCs all say something interesting or memeable.
c8c23f No.13776843
870f8a No.13776851
>Legendary supposedly unbreakable weapon
>has a set durability and can't be repaired
Fucking Fire Emblem minus Genealogy
>>13775366
But support conversations are so much worse now than in previous games. I don't know why anyone would buy nu-FE for the supports, or at all for that matter.
540ab4 No.13776862
>level scaling in general
>weapon durability with no way to actually repair shit
d8bfd1 No.13776895
>>13776862
>>level scaling in general
Complete level scaling is bad but having sectioned areas scale up to a certain point could be worth considering
540ab4 No.13776901
>>13776895
>having sectioned areas scale up to a certain point could be worth considering
Nope
Its a crutch for poor design and even specific areas being level scaled sticks out like a sore thumb.
797ac2 No.13776903
>>13772881
>>13773016
>you get him down to a sliver of health and have him stunlocked and he cutscenes out of there laughing at you when you had his ass in a sling.
797ac2 No.13776909
>>13773045
tumblr whales whining about BANGING hot Guyz OMGXD on twitter at shitty devs who bend over and sicken us all.
797ac2 No.13776924
>>13773818
>mod
Well that's just a shitty mod then
c30b56 No.13776945
>>13776901
This. If you can't design a game that has well crafted areas that offer challenge to different levels, and design the player's progress such that they're not drastically over or under leveled at any point in the game, you use "level scaling" to crutch your way through. Because sitting down and thinking about the numbers and the exp and the quests is HARD, but slapping in a library that just automatically scales enemies up is easy.
Same reason everybody stopped doing animations and started doing motion capture and/or procedural generation.
abc2dc No.13776960
>stealth
>game does not have any actual stealth abilities
>real-time based anything, often combined with
>limited tries for random rewards
ceca18 No.13776968
>>13776960
reminds me of.
>DBXenoverse
>you need to meet the conditions for a RANDOM special encounter.
>then meet the conditions for a RANDOM DROP.
d8bfd1 No.13776972
>>13776901
>even specific areas being level scaled sticks out like a sore thumb.
Not what I'm talking about, I'm more thinking a having a whole game be sectioned into small areas that each have a small ability to scale independently (meaning the starting area only get starting shit except instead of it only having lvl 3 shit it has lvl 2-4), so that you don't have the sense of stagnation that comes with actual level scaling while the period of time where you're fighting something that actually poses a challenge without having to resort to either making power upgrades very gradual or heavily spaced.
Maybe not even level scaling but having the enemies from an area you've fought in for a time actually become smarter or more dangerous in some way that still fits the placement of that area in the game.
2f3116 No.13776975
>Drop boring shitty standard weapon hours ago for a cool gun
>Cut-scene plays and your character now has the shitty gun again
>Cut-scene ends and now you have the shitty gun instead of the cooler weapon you picked up
797ac2 No.13776981
>Boss is immune to Stasis/Slow/Petrification/Stun/Sleep/Horror/Shock/Charm or any other fucking status effects you can think of.
abc2dc No.13776983
>required collectables that aren't actually collectable until the end of the game
ceca18 No.13776996
Even though I will never play Warframe again.
>High level enemy stats scale.
>Frame abilities do not.
>That means you can get stuff like 99% damage reduction on certain abilities, but 1% of 50 million damage is still 5 million damage.
abc2dc No.13776997
>team based game
>doesn't filter out illiterate third worlders
ceca18 No.13777016
>>13776975
Pre-rendered cutscenes nowadays are a sin, but real time scenes not reflecting your gear if the game allows for showing off your gear is a cardinal sin.
>>13776997
>team based game
>competitive skill rankings are calculated by individual performance, not for rightfully playing the objective.
>to top it all off, is only based on win/loss, no matter how well you performed.
>also, the game forces a 50% win ratio, which means you will have to lose 50% of your matches anyway.
004cb7 No.13777053
>>13772881
>literally just a walking sim
>unnecessary expanded universe shit that interrupts gameplay
>3deep5you "the only way to win is to not play" pretentious bullshit made by soyboys
>crafting is the entire game and not just a feature
abc2dc No.13777158
Scaling will always suck because the enjoyment of those types of games was that the player controlled the difficulty by leveling up more or less depending on their ability. For loot it sucks because there is no point looking for anything special, the next thing you stumble over will be better.
abc2dc No.13777177
>>13776972
ADOM has a mechanic where enemies get stronger the more of that type you kill. It's mostly meaningless and meant to prevent farming but there are a few enemies that summon packs of themself and you can end up killing a thousand.
b1a66b No.13777323
>>13775396
Ever heard of Pink Tail item from Final Fantasy IV?
>Dropped by one enemy in the game, the Flan Princess
>Found in a room with 1/64 chance of appearing (but appear in groups of 5)
>1/20 chance of dropping a item
>1/64 chance of being a Pink Tail
>0.39% chance of getting the Pink Tail in a fight against the Flan Princess
>0.0061% chance of a given random encounter resulting in the Pink Tail being dropped
>Alarm clocks trigger an encounter with them 100% of the time though, but you can only carry 99 of them.
>With the DS remake the probability is now 1/4096.
Funnily enough though the Pink Tail is used to get trade for the best armor in the game even though at this point it's basically the end of the game.
There are days out there when I wonder if some devs even play their fucking games (especially after learning that Sakomoto has never beaten a Metroid game except for Samus Returns).
ceca18 No.13777371
>>13777323
Developers nowadays don't play their games, never expected old devs probably doing the same now that you point it out.
8183f6 No.13777399
>>13776903
You know what the worst version of this was for me? The first Bass encounter in BN3. Apparently you can actually defeat him, and if you do, you fight him again… and again… and then you get is EX chip for doing so. It's even more infuriating because now because it becomes a Git Gud from the game itself.
ec73d4 No.13777415
>tough boss fight
>die multiple times
>you get him close to death
>"ENOUGH'
>cutscene
>"I'm letting you live, but only because I owe you one."
Go fuck youself.
7336f6 No.13777499
>>13772881
>Boss fight
>I stun the boss and have my overleveled characters wail away on them for several turns, doing tons of damage
>Boss never even gets to attack once
>Fight suddenly ends for no reason
>Protagonist: "It's hopeless! We can't even do anything against her…!"
7af4e8 No.13777526
>>13777016
>>13776975
Opposite but
>game has real time cutscenes that reflect what gear your wearing
>game has flashback to previous cutscenes
>characters wearing the armor they were wearing at the time of the original cutscene
good shit
3b9af4 No.13777538
>>13777499
Or a skill based game where the cutscenes already tell you you cant win or has the protaganist act like a weak faggot.
>Lategame
>Oh no I am surrounded by a couple of regular enemies I could easily mow down while the defenseless bad guy monologues
>Get captured
c22ec5 No.13777542
>>13777323
>Developer includes an extremely rare optional item for a few insanely lucky people to find
>Autists immediately assume that if it's been included in the game then they MUST have it and proceed to waste days, weeks and even months collecting that item
4ecf0d No.13777552
Click-to-move is cancer in practically every genre. Direct movement control is always better.
d9a77a No.13777575
>>13772881
>not playing for the experiences
1a9f31 No.13777589
>>13775184
>5% chance of increasing all chances by 1% for 3 seconds
>+0.8m light radius
>20% increased projectile speed
>8% increased damage to marsupials
d9a77a No.13777595
>>13773577
I liked the romance of Eirika and Seth in Fire Emblem.
> …That night… I felt what you felt. When I held you in my arms as we rode into the night… It was the first time since I was knighted that I forgot my duty. I thought of you not as my queen, but rather as someone I wanted to protect from all harm. I wanted to leave everything behind… To take you far away to someplace where we could be together… Those were my thoughts…
Or that scene with Joshua and the desert thief/leader, the ending of that game wasn't really strong, but some characters really had some things to say.
7bb3cc No.13777633
"Leveling up" is a shitty mechanic imo. Especially when it slows down a game's momentum and you gotta waste time grinding, all because you were too underleveled to beat a boss. Or on the flipside, you may become too overleveled and it might make the game superficially easier.
I wish more games would do without it. Games like A Link to the Past, where you can go from point A to B (no fucking grinding for exp and levels), and beating bosses that you're never too underleveled/overleveled to fight. Winning based on your own skills, not how overleveled you are to a boss.
^ It's the reason why like games like Super Metroid far more than games like Symphony of the Night.
776030 No.13777648
>Quest involving collecting heads from enemies
>Only a tiny fraction of enemies actually drop heads
I get why this mechanic exists, but it still makes zero fucking sense from a common-sense standpoint.
85c3ff No.13777693
>>13777648
>fighting enemy
>accidentally cleave his head in
>can't harvest head
>kill enemy without cleaving his head in
>swing to behead him but miss and mangle the job
>can't harvest head
It's just an abstraction anon ;v)
1a9f31 No.13777739
>>13777633
Ys is really bad about this. If you're underleveled for a boss you'll do 1 damage to him and die in a few hits because defense is flat damage reduction. Then if you level up twice it's the opposite and the fight is incredibly easy.
a60340 No.13777776
>>13777648
I hate it for the fact that they could just up the required amount a bit and make every single one drop.
Sucks to be the guy who gets shafted with rng and watching someone kill a third of the amount that you did but get more drops than you did.
91ea1e No.13777790
>>13777589
>>20% increased projectile speed
>bad
7d8d83 No.13777803
4a5954 No.13777837
>>13775193
People put up with shitty real time action games such as Skyrim because they prefer combat systems that are so shallow that they wouldn't even drown an ant. KYS.
4ecf0d No.13777852
>>13777803
Not a get you fucking newfag, return to
>>>/b/
fc13c3 No.13778354
>>13777399
I love BN3
For some reason, it had difficulty spikes out the ass if you let your guard down or changed your folder in just the wrong way
199db1 No.13778484
Just started playing Hands of Fate 2 and it's pretty fun but I have a feeling that the rng is rigged. I have managed to have a less than 50% success rate on a 4 card monty with only 1 failure card in most of them. I mean, that isn't too atypical for my luck but still. If you're going to have chance-based sections of your game and outright say what that chances are, at least make those the real chances. XCOM had the same problem where they'd say 95% chance to hit on a flanked enemy but then slap your ass with 3 misses in a row plus a crit from their end on your guy in heavy cover.
If they're going to fuck you in the RNG, they should at least be honest about it.
455919 No.13778564
>>13775480
Someone has been playing Ruiner.
000000 No.13778682
>>13772881
Dragon Age Origins was really guilty of this one: Unavoidable cutscene that causes your entire party to blunder into a fight like idiots.
This is twice as annoying because you usually want to have mages in the back and possibly plant traps in preparation for a fight, only for the cutscene to completely fuck up your positioning and traps while throwing you all right into a battlefield. Then again some fights would be triggered after a cutscene in a location you could previously reach, letting you gleefully plant traps at their feet while you wait for the fight, making the fight a joke. Traps are broken in DAO though. There's no limit to how many you can plant in the same spot so if you feel like wasting time they're free instant kills. It's a shame because there are more clever trap combinations and setups but eh, what's the fucking point when you can just spam traps for fuckhuge damage or absurd stun chains.
8500af No.13778712
>>13775228
So thats why we have amazing ai and actually good effects, oh wait
000000 No.13779423
>>13775228
There's a hilarious rant on this exact subject that I feel obliged to quote now:
>Vince: Let me ask you one of them rhetorical questions. Is turn-based for everyone? No. Will chess appeal to anyone? No. Casual players prefer to load a game, hit a few buttons and watch their characters kick some ass. They don’t want to play games like XCOM where a single mission can easily take a few hours. Yes, a few hours to kill 20 aliens. Should we be really surprised that in an age of weapons with DPS stats – that’s damage per SECOND – and avg expected kills of 10-15 monsters per minute, spending 2 hours to kill twenty aliens doesn’t sound like fun to some people?
>
>As for the comments in that “let’s laugh at turn-based combat together” article, look at what some guy named Kieron said – “I was fine with the turn-based combat, in terms of it being an indie-game and all…”. See, he was fine with TB combat because it’s an indie game, but if it wasn’t an indie game he probably would have written an angry letter to his congressman or maybe even shot someone. Imagine that.
The dev goes into a lot more detail in the interview proper. Dude's got some proper balls. (Incidentally, Kieron is the guy who is interviewing him.)
https://www.please use archive.is/2008/02/01/against-design-decadence-vince-d-weller/
000000 No.13779462
Eh, right. Archive link: https://archive.is/J4QvY/
31c061 No.13781693
>beat an enemy
>game gives you the lowest rank because that defeat wasn't canon.
Fuck you I beat Nappa with fucking Chiaotzu. Give me my z-points!
478ce9 No.13781721
most games have terribly horrid fake physics
9429e0 No.13781833
>>13772881
>levelled loot/enemies
>quest markers
ceca18 No.13782713
>>13781693
>gameplay revolves around collectibles and upgrades.
>it permanently lowers your rank if you dare to use them.
Guess the game.
204870 No.13782989
>>13782713
Megaman Zero 1-3
Here is my own:
>Game with Secret Areas
>Secret area entrance distinguishable from a wall
>Secret areas sprinkled at random in random spaces, not carefully crafted areas to make you think it may contain a secret
>Only way to notice the secret areas is to nudge up against every wall or shoot at random against every wall.
I just Played Axiom Verge and this shit is Garbage.
dbd409 No.13783315
>>13775507
>muh 'mericans
like
clockwork
2300c3 No.13783374
>>13776996
>1% of 50 million is 5 million
No.
6c2728 No.13783421
Demon's Souls/Dark Souls: the player can parry enemies' attacks and deal massive damage, which is both cool and rewarding. The downside - the player loses control of the character and they can do stupid shit like move forward far enough to fall off ledges.
ceca18 No.13783849
>>13783374
True, forgot once decimal, but you catch my drift, enemies that scale against abilities that do not scale are BS.
c88f6f No.13783875
>Stealth section
>In a non-stealth game
7e8933 No.13784084
Level scaling is good, faggots. Or do you actually like returning to an area only to find all your time wasted because the enemies you still have to fight are perma-level 1 and replayability set to zero.
>>13776595
>entire playtime is a waste of time because death = permanent game over and you'll never see that world again
>>13775480
>implying savescumming is a thing
Kill yourself.
>oy vey players can save whenever they want that's bad because reasons fuck you and kill yourself if you need to stop playing to take a piss, go to work, respond to a phone call, respond to an emergency, have a meal, go to sleep, etc. and want to come back and continue where you left off saving is bad
KYS yourself.
>>13777633
Your opinions are shit and you should feel bad.
>i can't into rpgs muh zerda muh zerda
8f5514 No.13784266
>>13773852
>some potentially amazing random loot, like in Metroidvanias
This has never existed in a single metroid game.
136e71 No.13784302
>>13775184
>Museum in Secret World
>you have to sink a ton of anima shards and items that are rare drops from not only monsters but dungeon endbosses
>once you upgrade all the regular pedestals in an exhibit, you can upgrade the centerpiece
>your reward for doing so is 8% chance to deal 18 extra damage to the enemies displayed in this exhibit
>the bare minimum for a DPS in Elite 1 is 2000 DPS
14a451 No.13784343
>Whether your hit land on enemy or not is decided through RNG
3e65bd No.13784346
>>13784302
>okami
>game is great, it's sole flaw is that it's too easy
>painstakingly hunt down every single one of the 101 beads to make the secret item myself
>takes 3 playthroughs over the course of the better part of a year
>never use guides, even play through the game once finding none because i never noticed the hidden mirror areas were a thing
>some are really well hidden, actually have a good time finding cool little areas
>fucking blockhead grande
>finally get all the beads
>the reward is a chain of beads item that makes you invincible and multiplies your damage by 10, in a game that is already too easy
417100 No.13784386
>>13772881
>have quest to get raptor heads
>kill a raptor
>it doesn't drop a head
also
>go to certain location
>control of the camera is immediately taken away from you and forcibly put into an awkward position
797ac2 No.13784398
>>13777538
>Oh no I am surrounded by a couple of regular enemies I could easily mow down while the defenseless bad guy monologues
This fucking shit right here.
>attain shit hot gear
>electric sword blazes, resplendent in spectral plate
>smash through legions of twerps to Big Bad's manor
>dogged by everything from worms to dragon demi-bosses on the way
>burst 2ft thick metal doors inwards in a hail of tormented fire
>eyes burn like pissed off sapphires, the time is nao!
>two weak ass skeletons stand either side of you
>"GAAAH How did you know my weakness of having two things stand either side of me eventhough I've killed literally 4,412 of these things before I got here?!!"
>give up fight
>surrender weapon
>pledge undying fealty to Big Bad
>allow Big Bad to cuck me with the romantic interest I've spent 3 games trying to fingerfuck
ac410d No.13784426
All or nothing status effects
These are unbalanceable mechanics which are either worthless or overpowered, so the uncreative developers give them a tiny chance to proc and make every worthwhile enemy immune anyways.
The correct way to do status effects is as a high chance minor stat debuff, with a low "critical" chance.
400949 No.13784432
Unwinnable boss fights are definitely a bad design choice. It adds up to a waste of a player's time and potentially valuable resources when poorly communicated. Boss fights you're supposed to lose, but can still win are a sign of the chad game designer.
Consider the following: You're playing at a friend's RP session and are presented with an enemy that is far outside your league. The DM has intended for you to lose and suffer some harsh consequences because story reasons. You, in all your brilliance, find an exploit in the game rules that neuters this particular enemy outright and makes the fight fair. Now either two things can happen: The DM can tard out and claim plot armor, in fact he steals your characters soul or whatever, he rips up your character sheet, and goes on with what he had planned; or just says 'fuck it', rolls with the punches and comes up with a new story to canonize you taking the upper hand unexpectedly. Which seems better? Which have you heard happen more often, and the groans of players wishing for a better DM?
43fc77 No.13784457
>>13775262
I finally just got what this meme meant
400949 No.13784504
>>13775295
I remember Grandia doing the exact opposite, with that person dropping not only their items into your vault, but skill books too.
Though I don't know if you got back spent crystal eggs, which was important for unlocking spells.
41a2e7 No.13784511
>>13784432
Not necessarily true. Take the tournament boss fight that you can't win against Dias in Star Ocean 2. You don't use your own supplies so it's irrelevant if you beat him or not, you get rewarded just for getting to him.
54bba6 No.13784527
>forced walking
>stand in a room and talk
>travel in a car and listen to people fucking talk
All these modern methods of exposition are fucking terrible. I don't get why people like them, they ruin replay value and always feel unnatural. I would rather just have a fucking cutscene because those can be skipped.
b25074 No.13784541
>>13776975
>game sometimes lets you keep weapons, sometimes it doesn't
>no way of knowing ever
>some levels are super short, some other are just average lenght, and some other full featured lenght
Guess the game
400949 No.13784600
I remember a few more.
Ambushes in tactical RPGs. It's especially bad if you have to take your entire round before you find out if you get amubshed, and they're usually situated around aggro range of another visible mob so fuck you buddy. God, I miss Shining Force.
Or how about that one RPG that introduces a way to go back to other maps to get some collectibles you missed. What the game doesn't tell you is that said collectibles are still tied to certain story flags and can be lost forever if you don't go back at this one particular time with no hint whatsoever.
Level scaling is shitty, unless banding is introduced. Have a golden region where character level matches mook level, and slightly go towards whatever the player's level is without escaping a set range. Still, the concept of leveling feels poor to me, since it creates this odd world situation where enemies one chapter back who were your equal literally fall over by your mere presence now. Also the messiah character trope where baddies that can give hardened and long-trained war veterans a tough fight one-to-one can be mowed down by the PC, an hour new to combat, by the dozens. It feels weird to me.
136e71 No.13788267
>game lets you play shitty stealth or fun rambo style
>rewards stealth more
>or better yet gives you shit for doing anything but non-lethal pacifist in stealth
why arent there more games that doesnt punish me for picking off people from stealth and then going full glass cannon mode when I get discovered
b46e28 No.13788839
8d5f59 No.13788849
>>>13783875
>action section
>in a stealth game
>>13784527
Watch half life episodes speed runs, you might enjoy some.
0e1178 No.13788964
>hunger every 5 minutes
It's already a chore in real life and eating feels good, what kind of brain damaged italian would make it happen 36 times as often without the pleasure from actually eating the food?
f9e31f No.13789006
>>13788267
Because pure stealth isn't fun for the average ADHD impatient normalfag that is going to play the game.
54bba6 No.13789012
>>13788964
no game ever gets eating mechanics right, hungry either appears too frequently, or food is abundant it doesn't matter at all, or your inventory can carry so much food you never have to sit down and organize it
136e71 No.13789047
>>13789006
I said the exact opposite you tard. Pure stealth is fucking pussy shit and is just as boring as ramboing your way with full armor and shit. Its more fun when its in the middle where you can still fight your way through if need be if you are good enough at dodging and can kill enemies fast enough. I also hate it when games are like "the enemies are blatantly evil and its their job to shoot you dead the moment they see you but if you kill too many of them you're a monster."
7336f6 No.13789129
>>13784600
>Ambushes in tactical RPGs
I sure love a bunch of guys spawning out of nowhere AND getting to attack on the same turn.
70d16e No.13789168
>beat a room full of mid level enemies with hard hitting attacks landing on you
>cutscene
>low tier goblin faggot smacks you in the head with a wooden club 1-3 damage
>pass out and get captured
>it's unkillable during getting up or while doing something that it has to do before coming to a fight
>new enemy
>face open, give several headshots that would kill it easily
>hurr you have to use da special weapon provided/explosive
>facial animation that resembles down patients
>hurr try to guess how they certain as the facial animation changes grotesque nightmare inducing faces in milliseconds
>play a minigame that has nothing to do with conversations in general
Todd must have shat on the middle of the office to get this conversation mechanic implemented
>large geriatric icons and menu items
>increases the chance of hull penetration by 40%
>decreases enemy shield rating by 12 pt
>increases ship speed +12%
>no base value presented
Where's the fucking point of reference you fuckwits? Fucking Stellaris.
>are you sure you want to sell x item?
>have to sell it individually
>20 items
>you can't even dream of touching a weapon or equip it if not over x points in strength
>spawn on the start of the map
>immediate encounter
>mage main char spawns first with the other mage while tanks remains in the back
>have mage as main char talk in the cutscenes that position him way ahead of the party
>strong and fast melee boss
f9e31f No.13789206
>>13789047
Pure stealth, especially the non-lethal kind requires skill that the average normalshit does not possess. Meanwhile any retard can sneak up on people from behind and one-shot them while the others aren't looking, let alone the "stealth" game where going loud is an option. You're probably talking about dishonored which is a pretty shitty example of a stealth game.
d1c1a5 No.13789324
>>13789012
In the Zwei!! games food is the only way to gain experience points, so you naturally want to eat often, but you can turn in a stack of ten of one food to get an upgraded food that gives you 15 times the experience (and you can turn in ten of this new food as well, and so on), so you're encouraged to go hungry a bit longer for something more satisfying.
dd077f No.13789612
>>13773852
>Also the one with random cartoon SFX and Benny Hill is better.
Do you have it?
8f0fc5 No.13789947
>>13777526
What games actually do this?
19fde0 No.13790474
>game makes you wait 10 minutes to achieve the goal
>gives you nothing fun to do in the meanwhile
>the wait ends but the game gets bugged anyway so you have to restart and wait again lol
holy fuck I really hated it trying to get the Silent Assassin rating in newer Hitman (Blood Money onwards) games. I spit on the face of those who say that it's the real way to play Hitman, just because devs make up a fancy title doesn't mean it's the ultimate, only accepted way to play.
1713af No.13790489
>>13773045
>Romance features. What is the fucking point? It's gay and pitiful
fd7f5c No.13790665
fd7f5c No.13790847
Games with a retarded number of difficulty settings and edgy difficulty settings that come after hard, e.g Easy < Normal < Hard < Insane < HELL ON EARTH. Games where the changes between difficulty settings aren't clearly defined, difficulty sliders and meters.
having any ability to influence the difficulty of the game
not just designing a game which requires the player to git gud, without being unplayable
c99a3c No.13790906
>>13773577
Sex without buildup is dull, meaningless, empty, and boring.
I don't care about the characters. I'm just getting a cheap fap. If I wanted that, I could google naked women and be done with it.
Faggots like you don't understand love. Sex ought to be a payoff with investment into someone you love.
df85da No.13791004
>>13790878
<ITT: people who have never prepared food tell each other what tastes good
WEW SON
7336f6 No.13791014
>>13790878
>Everyone is wrong but I don't need to explain why
How is this good game design, nigger? >>13789129
df85da No.13791085
8d5f59 No.13791091
>>13790878
What game and mechanic did you develop that got you so asshurt you had to shitpost?
37d86e No.13791125
>>13774205
Fate CCC did this, killing the boss you're supposed to lose to gives you a different servant than you'd get otherwise
8f0fc5 No.13791214
The Runey system in Rune Factory Frontier is so fucking disgustingly disgraceful that I barely know how to start.
>make comfy farman game with arpg combat and waifus
>oh wait, here's this retarded autistic management system minigame you need to do
>if you don't do it, every crop in the world dies and the world becomes a barren wasteland
>this can still happen quite easily even if you do the work, hope you have a guide!
>in-game days play out in realtime
>half of each ingame day you will spend on runeys or fuck you everything dies
>they offer you basically no benefit, only punishment for fucking up
>the game doesn't explain how to manage them properly, and RNG will actively fuck up the balance so that even if you do it perfectly you can still have famine
>the dev responsible for this travesty was autistic enough to add a sanity check that automatically kills everything if the game catches you trying to cheat with a gameshark or something
I'd say I genuinely hope the person responsible for this mechanic never finds work in the industry again, but the company went bankrupt so that's already a reality.
c825a5 No.13791382
There are no bad mechanics, just bad applications of a mechanic. Looking for the formula for the perfect game, is an idiotic mistake that nugamers do.
They expect a simply laid out answer that simply doesn't exist, neither in this field or anywhere else. You have to work hard and find out what works, without easy ways out.
Even monstrous anomalies like lootboxes or autoaim, are even such when abused. I.e. picking up a random bonus from a Mario block would be the right way of handling lootboxes.
55d2eb No.13791477
Monsters spawn in waves and generate at X location. Monsters don't stop spawning even if you defeat them all. Monsters can still spawn right infront of you.
Mobs being able to spawn on top of you
Someone shoots a projectile at you, there is airtime - you take cover or dodge. It hits you anyways.
Fun movement abilities. Devs realize movement abilities let you escape the map. Rather than fix the map, they nerf movement abilities.
3c5d0f No.13791493
>>13772881
>>13776779
>have trouble with first fight because new to game
>waste healing items to not die
>game either gives you an edge when you're close to dying, or has no repercussions for dying making the items a waste to use
>there's no indication of this before the fight
I can't remember which game I played did this. At least first fights are usually early enough in the game where resetting shouldn't waste too much time, but it still pissed me off.
>>13773204
>Games where the fun shit only unlocks at the end of the game and you can't unlock that content through new game + or anything so it's restricted to only a small part of the end of the game
Pokemon Black/White 2 managed to do that, but worse.
>finally introduce different difficulty modes after 16 years
>have to beat game first
>this gives you a key to unlock the different modes
>but each version only gives a specific difficulty mode
>going in blindly there's a 50/50 chance the game wont offer the difficulty mode you want
>but the difficulty change only works on a new save file
>Pokemon games still only have 1 save, so you can never use it on your initial save
>if you reset you lose your progress (including the key you unlocked)
>this means only players nearby can receive the challenge mode key
>in order to unlock it for yourself, that also means a friend has to beat the game (that offers the difficulty mode you want) and unlock it for you
>the system was so convoluted most people never used it
Who the fuck thought this was a good idea?
https://bulbapedia.bulbagarden.net/wiki/Key_System
488909 No.13791681
>Having to crawl at a snails pace everytime there's an enemy within 60 meters
>Game being so badly designed that "The only real way to play" is to ignore half the gear or ghost
>Levels are a linear sequence of puzzles where you have to sneak past one guard rather than a giant labyrinth
>>13790474
>I spit on the face of those who say that it's the real way to play Hitman
People only say that because like most other stealth games it's easy as fuck and the only way to make it challenging is to ignore half the game/ghost which is tedious as fuck. That being said silent assassin in blood money was ridiculously easy. I even was able to get it for half the missions on my first fucking attempt. The only one that gave me trouble was the politicians son who sits in the bathtub because you have to talk to a random NPC like it's a fucking RPG.
Now getting silent assassin in Hitman: Silent assassin is like pulling teeth and I just gave up.
38a6d3 No.13799926
>>13791382
> restrict playtime unless you pay X for Y time
> not a shitty mechanic
a970d4 No.13799975
>>13773019
But you need level scaling or else performing the repetitive task of wandering through repetitive dungeons battling repetitive battles against repetitive enemies with repetitive AI to get repetitive loot will be boring! If your enemies aren't procedurally generated to have identical stats and equipment to yours at every stage of the game, then that's a huge chunk of that repetition just torn right out!
e6e6fc No.13800066
>>13789947
I've heard Xenoblade Chronicles does this.
d9d369 No.13800074
Loot with random stats
It's cancer. Pure shit. Argue that it makes the game "fun" because you can grind for an RNG to spit out an ideal string and it extends replay value or whatever.
You could argue that, but you'd be wrong.
The effort making RNG would be better spent designing actually unique and interesting weapons.
Procedural anything is a crutch and should be tolerated only in rogue-likes, and even then mostly out of tradition.
760cb4 No.13800605
>>13800074
>Procedural anything is a crutch
If you need a vast area for a sense of scale but it only needs to be skin-deep (space trading games come to mind) then it can be just the ticket. Using it for interactions more complex than something like terrain or resource-gathering, however, is generally a horrible fucking idea except in games where FUN is not only allowed but encouraged.
a970d4 No.13800807
>>13779423
Here's the archive link that you should have provided in the first place, anon:
http://archive.is/J4QvY
270bd3 No.13800877
>Game with classes
>Only 3 classes are available from the beginning
>Other, more specialized classes are only unlocked after a long time and you've heavily invested into your current class/weapons/equipment
>Meaning to start with the new class you have to severely nerf yourself and use shitty base-level equipment
>Even worse if you have to level up in that class to unlock better gear, so you're even further behind
>Even worser if it's not easy to switch classes and it costs a lot of money or EXP every time you want to try out something new.
>Even worsest if your equipment is restricted to certain classes that aren't your new class so you unequip everything
The one thing I didn't like about Dragon's Dogma that wasn't the pawns.
That, and I couldn't combine skills from multiple classes. I just want Sky Rapture on my Warrior.
270bd3 No.13800903
>>13789947
Fable 2 kinda did this for like one scene.
At the end of the game Tammy or whatever the fuck her name was is briefly recounting your adventure with flashbacks to important events.
You're wearing the clothes and weapons, hairstyle, etc you had on
Was kind of embarrassing because for the first half of the game I was guzzling potions and red meat and was a tubby lard ass with a gun in half the flashbacks. just like real life
81c3e4 No.13800939
What are some bad threads?
>OP starts with template and greentext
16aed0 No.13800978
Difficulty modes in any games in general.
Before anyone dismiss my shitty opinion, I've always thought that most games with difficulty modes only make enemies end up as bullet sponges and doesn't add anything new to them, no new tactics or so. In addition, some games with difficulty modes doesn't even give you anything special (god mode, concept arts or anything) for playing on hard mode or so (sure, you would do it for the challenge but is it really enough?). I would like to see some changes like this:
>playing on easy mode gives you bad ending
>playing on normal mode gives you default ending
>playing on hard mode gives you good ending
To top it off, what's the point of locking Higher-than-Hard difficulty behind the requirement of beating Hard first? Shouldn't you just let anyone play on any mode right off the bat regardless and let them play for fun?
a54606 No.13801420
>>13773813
Matchmaking in general is the greatest cancer in multiplayer, I would go as far as to say even more so than micro-transactions.
75a5a6 No.13801635
>JRPG
>If the protagonist faints in combat, it's game over
I fucking hate this so much, it's retarded. If I still have three party members up and kicking there's no reason, whatsoever, that the fight should end because the hero is out. Especially if I have revive items.
c758a4 No.13801676
>>13784084
>>implying savescumming is a thing
If someone plays Doom by saving around every corner so he can just bruteforce his way through, then what skill is there involved? Doesn't that completely ruin the challenge when savescumming turns the game into Easy Mode regardless of what actual difficulty you're playing on?
>>oy vey players can save whenever they want that's bad because reasons fuck you and kill yourself if you need to stop playing to take a piss, go to work, respond to a phone call, respond to an emergency, have a meal, go to sleep, etc. and want to come back and continue where you left off saving is bad
Stop pretending like save points and pausing functions don't exist. Hell, Dragon Quest IX allowed you to make an emergency quick save where you can shut down the game and continue where you left off when you start again, but it's only for pausing progress. When you die, you don't go back to your quicksave, but you only go back to your main save. Solutions against savescumming and for preserving player progress exist, yet you're still shitposting at me for some reason.
bafdd4 No.13802682
>>13774475
Hahah, funny that you mention the institutions.
It becomes really obvious if you manage to start an institution in another part of the world.
It really fucks the world up.
9de88f No.13802813
>>13773204
>Hunger bars that empty in 60 seconds and kill you in seconds when they run out
It annoys in many survival-oriented games how the days are so damn short and somehow you just can't survive more than a day without eating anything while in real-life you could easily go the whole fucking week provided you drink water and aren't skeletor-tier.
Also the fucking food, whole steaks, bowls of soup etc that weight a lot and you need to eat a lot of them to sate your hunger instead of being able to say make a fucking beef jerky of your meat and other such foods that would actually qualify as an actual rations for being small, low-weight yet densely packed with nutrients and energy.
efa73f No.13802864
>>13774205
Vanguard Bandits did this. Winning a near impossible fight early game completely switched your plotline to the different story. There were also good and bad ends depending on how close you were to your companions by the end of the game.
0add24 No.13802944
>>13773923
Tech trees are not the problem, the problem is shitty games making you unable to win without having to go down focus trees or systems where the upgrades can go one by one instead of having multiple goals at the same time. i.e. Rome had a great way of making you upgrade even the settlements you didn't care for because otherwise you'd get unrest penalties, squalor and whatnot, so you had to micromanage shit as well as improve your settlements and specialize them into producing different kinds of shit, at least when money's crucial.
IMO the worst, most ignoble, grating mechanic ever implemented in a game is the combo of having to wait2play and gachashit. I can't tell how much I hate games that, even if without freemium bullshit, will make you wait to play parts of them or force you to go through a random roulette to get the next thing you're looking for. Lootboxes are just their natural evolution.
596894 No.13802997
>>13773019
>Leveling
You should have just stopped there. This is the worst mechanic to ever ruin video games.
ff8ac5 No.13803000
>>13773483
Le narrative gaming experience.
fa6e71 No.13803096
>>13775377
>>13775381
Vespiquen?
>>13775346
>recurring opponent shows up
>has this fucking awesome gimmick
>after you beat them a bunch of times, they finally join
>they don't have the gimmick anymore
>if they do have the gimmick, it requires some insane level grin AND some limiter break perfect storm of planet alignment bullshit mid battle making it practically impossible to use them
I fucking hate tales of symphonia
2950ea No.13803224
>>13773045
Someone sounds like a little bitch.
fa6e71 No.13803228
>>13802813
That shit is why I gave up trying to do anything but being a mostly naked thatch hut living degenerate in ARK. You try to do anything that isn't "eat right now" and you might as well die because of how fast the fucking mechanics just fucking kill you.
46a2d3 No.13803680
>>13775208
>human body is wired to desire high calorie food
>too much calories makes you a disgusting low-energy fatass
Truly this the worst fucking mechanic.
fbbbba No.13806607
>Screen kicks into high contrast red or black/white when near death
OH YES, FUCK MY TIGHT LITTLE ASS HARDER, DADDY. I LOVE HAVING THE DEVELOPERS COVER MY FUCKING EYES WITH THEIR JAM COVERED HANDS DURING THOSE CRUCIAL, LOW HP MOMENTS
it's not like I like being able to see so I could evade a bad situation or anything. Who needs vision anyway?
75414e No.13815766
Unlockables, leveling, credits : It makes people chase rewards like Skinner box rats instead of playing for fun. I get the feeling, but greedy editors have taken it too far and I think this is changing the way we play games in a bad way.
Friendly Fire : I don't see the benefit in this. It only makes griefing in multiplayer easier.
Slow Zombies : made for people who are bad at games.
Providing an interesting weapon, but not the ammo for the weapon : like the rocket launcher in Stalker.
Third-person-fixed-camera aiming : I'm looking at you, Resident Evil.
Head bobbing (not really a mechanic) : makes me motion-sick after a long session.
Auto-reloading
ce91b0 No.13815837
>>13815766
Friendly fire is so people can't use explosives with reckless abandon or just shoot everything that moves with no consequences.
18e113 No.13815869
>>13790906
Love's pretty fucking gay to be honest.
b42d3e No.13815988
>>13775250
>Lunar: Dragon Song
OH FUCK ME SOMEONE ELSE PLAYED THIS FUCKING TRASH
Thank god I'm not alone.
>>13815766
>leddit spacing
>Post quality is also shit
Go and Stay Go.
bb6f4c No.13816129
75414e No.13819422
>>13815988
I never went on Reddit. Did you ?
d80c95 No.13819521
>>13819432
>Good news, Mr. Anon, your chances for a full recovery are 80% :^)