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File: 61798ba26a44f63⋯.png (9.78 KB, 397x396, 397:396, auschann.png)

c4466c No.13768674

what are some strategy games that let me autistically manage my base, unit affairs and generally just take things slow?

for example i remember playing men of war multiplayer and playing my own game where i would help out my teammates by acting as a kind of logistics and engineering player. i would send out trucks and men to recover ammunition and armaments from the battlefield, bring them back to my own little FOB that i set up from sand bags, tank traps, wiring and mines. if they need repair i would fix them there, then man the guns and give control of the unit back to the original player. though not many people liked me for doing this, i really enjoyed doing it. i prefer to always be on the defensive, but the problem is that i've never been good at strategy games so i always get destroyed by people who know things about meta, build orders, thing like that. games like CoH i only like playing in single player because multiplayer i become overwhelmed in. but even with just playing against AI, it still feels easy. usually the other AI will just build up lots of forces and push in the enemy AI, and the AI will obviously just end up sending less and less troops towards me and more to defending their base. if i stack the odds in the AI's favour, they usually just spam build tanks and the game is over because i'm overwhelmed

080c55 No.13768681

>fun

I dont know what you mean


8c836f No.13768692

>>13768681

that's a buzzword

ignore it


8b91b2 No.13768705

>>13768674

I get you but that kinda defeats the point of strategy game in the first place.

I remember using some cheat code with dune 2 on genesis so enemy either won't attack me or couldn't damage me, I don't remember.

I spent whole day building base and maxing out everything.

Then I never played the game again.


99d589 No.13768711

Just lower the speed OP. Any stategy game worth a damn has speed settings. Civ just select game length/turn amount, Paracucks grand strategies can be played at a snail pace on the lowest speed.


65be6f No.13768716

Total Annihilation and Supreme Commander 1 give a legit option to hunker the fuck down. The AI can't breach a good base so easily.


665445 No.13769337

>>13768716

The AI can't breach shit. In multiplayer though you can hunker down until the other faggot builds heavy arty. Enough T3 arty can break through anything.


f9173f No.13769562

Warcraft 3 and Starcraft campaings allow you to take it slow in most missions, but probably not as slow as you want to.

When playing campaign I focus heavily on defense. Fortify my base and keep building up my force, while repeling enemy attacks, eventually make a few expands or take over a few bases, fortify them, gather up a massive force and crush everything.

Also maybe Stronghold Crusader


1fb140 No.13769607

>>13768674

Stronghold series is maybe what you need - it's a comfy game and most missions in the original campaign are just about building a castle then holding it against waves of attackers. Until you return to the Pig's castle. Have fun with that. Crusader is the same thing but in Arabia and with skirmish maps.


1da9bc No.13771112

File: 2af706021a9e84c⋯.jpg (116.7 KB, 256x360, 32:45, Age_of_Mythology_Tale_of_t….jpg)

Aom

Easy mode: The Ai practically does nothing, even with 4 Ais, you can rape on your pace.

Normal mode - With little strategy you can rape 4 Ais at your pace reaching Titan era and releasing your Titan, or just winning by building a Wonder

Hard mode and titan you can't go your pace, i like hard mode because i can almost go as slow as normal but there are some plot twists sometimes to make entertaining…


4a7a41 No.13771122

>>13768716

This. You can win Supreme Commander by building artillery outposts progressively closer to your enemy's base until they are getting shelled on all sides and the defense turrets are highly effective. There are even buildings that counter end-game tech like nukes. I recommend getting Forged Alliance. SupCom 2 is shit.

TA is good too, but it's less viable to turtle for the whole game than in SupCom.


88b61c No.13771212

File: 62cdcc54396b376⋯.jpg (65.53 KB, 337x607, 337:607, thosehips.jpg)

grand strategy

dorf fort and clones

tycoons and shit.


3116dc No.13779254

File: 4864da2e1c6c8f1⋯.jpg (266.79 KB, 955x990, 191:198, CyRHhk9WEAA9D8t.jpg)

>>13768674

tfw i feel exactly the same even after getting into games like MoW and learning of the epic metas

the idea of carefully setting up defenses and thinking about all the possible ways the enemy could attack while enjoying some tea is just top comfy, as is being able to do cool shit like make nice bases, heavy fortifications and doing logistics, even the idea of having sort-of small time politics in larger RTS games like supcom

I think it would be perfectly possible for a game to succeed at it if A - metas were fixed proper and B - there was some reason to -not- just spam/attack aggressively with those build queues you took from some cringy fags youtube strategy "guide". A lot of people just seem to go with the "it can't happen" or "hurr it wont be like videogames then" angle though.

Intense battles can be fun, but same-old bullshit build queues and rushing to kill eco is just plain boring in a lot of games, especially when they have "game ender" units because nobody is creative enough to come up with an actual strategy to break a stalemate, better end the game artificially so you can go back and spend another 20 minutes in an eco race just to see who can spam the most.

I think a game where time wasn't so important would help alleviate it as well, like a big campaign map where your units carry over and you get punished for just spamming from the getgo. Grand Strategy like Hearts of Iron does this well although those are obviously completely different from RTS.

As for tips to enjoy games like that, i guess MoW on Frontlines mode with a mod to give defenders more time in the beginning could work, or SupCom if you use the FaF lobby settings to limit the economy buildings to tier 2 on a large map, and disable a few units/techs, that should make the game slower and reward deliberate, long strategic decisions as well as tipping the balance in favor of defense and making tier 3 units too expensive to solely use upon unlocking them.

There was also a versus-AI mod for the first MoW Assault Squad that allowed you to set up defenses for a very long time before being met with a never ending attack to see how long you'd last.


b41357 No.13783371

>if they need repair i would fix them there

Wait, are you saying you figured out how to be a healslut in an RTS game?




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