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File: fe69c376ed5305d⋯.jpg (329.5 KB, 1024x768, 4:3, WHAT-THE-FUCK-DID-YOU-DO.jpg)

29ab36 No.13763833

This is an image of what Fallout Tactics Redux 1.3 does to the second map of the core campaign. Originally the first two maps would run at a decent frame rate, but now you have a ton of bushes that are placed so close to each other, each with a space that is less than one player unit in width (most with a graphic larger than that), that their graphics overlap until you may as well delete the same 8 bushes in one area and just leave 2-4 and possibly achieve the same effect. It seems like it was done with no consideration for whether or not how many of these "tiles" are drawn on screen. I had to go back and edit the first level then edit the second level.

Why do idiot modders make stupid, excessive decisions like this? Other idiotic, excessive modder ideas that are equally as idiotic: overpowered weapons with values set high enough they can crash your game on attacking, porn textures outside of porn mods, too many objects on screen (100 physics entities in a 3D engine in less than 2 meters), so many particles that your game crashes?

a8b3a6 No.13763847


489df9 No.13763849

>>13763833

Because they are amateurs doing it for free.


29ab36 No.13763865

>>13763847

This is a general question about modders, not asking for advice or showing progress of my own mod. Does this really belong there?


06d25d No.13763902

>>13763865

No, it doesn't, he's retarded.

And the answer is obviously because they're mostly all terrible amateurs who think that hiding inside of them is an "expert game designer" that they've been somehow cultivating just by playing video games and watching Extra Credits. They don't realize that actual game design is hard work and takes a lot of studying and practice to get right. It's a skill, and it's one that they don't have.

You're right, the worst problem they have is excess. They can't gauge what is "enough", and have no idea of the concept "less is more". If they had ever done any sort of real art, engineering, music composition, amateur film, or anything at all that takes creativity and skill, they'd know this and know that good art and design is about balancing what you put down and not giving your consumer a terrible sense of sensory overload. It's not like you have to be minimalist, but you do have to practice some restraint and hone it into something clean.

Most of the people making game mods and maps are talentless and actually have no hobbies outside of playing video games and watching superhero movies, so it's really not surprising that they also fuck up the one thing that they assume they must be good at.


52107d No.13763917

>>13763833

Enjoy never being able to finish the game on redux. It crashes each and every time at the very last level, after you clear our first half and you have to take the elevator down. Reproducible too.


29ab36 No.13764218

>>13763917

Do you know what specifically causes it? I'd actually like to fix that.


29ab36 No.13764251

>>13763902

I've studied a lot of really shitty level design thanks to Halo Custom Edition and Unreal Tournament. It just seems like they should at least have some sort of idea that when one object is bigger than the other and can't even be seen anymore, then at some point even they should see that and go, "Oh wait, that's fucking stupid." I've seen a new modder go onto an Unreal Tournament forum and say they were the best coder evAr, then proceeded to produce 3/~9 projects that actually worked and talked down to other community members, even editing a wiki over it.


52107d No.13764285

>>13764218

I haven't been able to find any help regarding this. There were some crashes before and one corruption, but they went through with reloading of the save. This is just unfixable, doesn't give a specific error or anything. Go to the end game and see for yourself.


a13454 No.13764433

>>13763833

At least show how it looks in-game you massive faggot.

The reasoning for this could be that they are acting as a wall, though a bit excessively (maybe to be consistent).


b5f11d No.13764441

>that one guy's who's Doom maps are all perfectly symmetrical squares


186ce0 No.13764452

>People actually mod Fallout Tactics

I had no idea


b1f392 No.13764479

File: fcd66029ccc9cb0⋯.jpg (27.61 KB, 540x644, 135:161, qmA7G7Oq1YE.jpg)

>a character is introduced that breaks the fourth wall constantly

>can't stop spewing in-jokes

>the mobs in the mod are all ridiulously overpowered, being able to kill you in secons while having huge pools of health

>your helping npc not only doesn't help, but often accidentally kills you in one hit

>the area is so buggy the terrain sometimes kills you, you have to clip through walls to finish quests

>quests skip a stage and can never be finished

The NPC bits are mostly about Brhuce Hammar, the rest are equally that and Maxwell's World


b02e66 No.13764533

>>13764479

Trainwiz's mods may have a lot of effort and creativity but their execution is pretty mixed and only seem good because they're marginally less awful than the base game.


71971d No.13764570

>>13764533

>marginally less awful

>download World Eater Beater

>halfway through get dropped into some fucking acid that takes all my health away in three seconds

>to get out have to levitate

>get to alduin

>shoot him for fifteen minutes

>he regens back

>run around looking for stuff

>all important things have been kiked off the arena by Alduin's attacks

I have never encoutered shit this gamebreaking in vanilla.


b02e66 No.13764707

>>13764570

That's true but the vanilla fight is extremely boring. His mods just trade boredom for absurdity, with the absurdity being either frustrating or novel since they're so inconsistent.

I didn't actually have too much trouble with Alduin but my build was hilariously overpowered at that point.


02305b No.13764731

>>13763833

it's a common misconception that, more shit=good, another example is MISERY for Stalker: CoP


52107d No.13764747

>>13764731

But more shit can be generally good. It's just that misery was made by kikes seeking a cashgrab at the lowest effort possible. Misery is an utter shit mod, probably the shittiest I have played ever.


5cc1d4 No.13764763

>>13764747

>It's just that misery was made by kikes seeking a cashgrab at the lowest effort possible.

What did he mean by this


89046c No.13764764

>>13764747

>>13764731

I've enjoyed misery.


02305b No.13764770

>>13764747

cashgrab? why do you say that?, there is effort behind it but it's just not well aplied, they only delivered what the community wanted which was a harder an edgier stalker back when they finished the I work alone mod

>>13764764

it can be enjoyed but i missed the A-life a loot, in misery mutants no longer fight each other, they only atack stalker, just for th sake of artificial difficulty.


f84c36 No.13764771

>That one mapmaker who abuses the color codes to make everything unreadable

>That one mapmaker who tries his hand in ascii art, but fails completely


89046c No.13764817

>>13764770

>a-life

It's a meme, it's pretty much always the same every time unless someone in a predefined path or territory crosses the hostile creature's or fraction's path or territory. It's a joke.

>the A-life a loot

wat

>in misery mutants no longer fight each other

If that's true, there is also either an increased spawn rate or a more well defined patrols that fight those mutants.


52107d No.13764828

>>13764770

After they made the mod in broken version it came out, they stopped working on it almost entirely. They instead shifted to writing a book (which they charge for) and I think their latest plans are to make a stand alone game.


29c7ef No.13764876

File: 02b3050d051c840⋯.jpg (27.37 KB, 447x444, 149:148, 1448138441947.jpg)

>>13764828

>I think their latest plans are to make a stand alone game.

Wasn't that basically a visual novel with some survival "simulation" attached to it?

Anyway, what's a good full conversion mod for CoP? SGM was kinda nice I guess, but too easy.

>inb4 "play soc" instead

I just finished replaying soc.


2695e9 No.13765024

File: 17799e242774661⋯.jpg (23.93 KB, 422x450, 211:225, Blake, I've had just about….jpg)

>Star Wars: Jedi Knight: Jedi Academy

>One "HD Graphics" mod

>All they did was just put bloom on everything


f9cf93 No.13765401

>>13764479

>>the area is so buggy the terrain sometimes kills you, you have to clip through walls to finish quests

hey, you just described a hat in time


4e2a5c No.13768581

File: 46bcfeb5c38156b⋯.jpg (166.15 KB, 816x816, 1:1, 46bcfeb5c38156b17a3c515e75….jpg)

>>13764452

>Fallout Tactics is one of my favourite games

>Idea to look for mods never even crossed my mind

>mfw

What are some good mods for it?


15f52a No.13768640

>>13763849

thread should have stopped here tbh


29ab36 No.13769464

File: df045e10dc61206⋯.jpg (321.57 KB, 1024x768, 4:3, Screen2.jpg)

File: 7240a076a908d3e⋯.jpg (507.07 KB, 1024x768, 4:3, Screen1.jpg)

>>13764285

Well fuck, I might just set up a different way to trigger the ending of the game or somehow pick apart script.

>>13764433

Here are screenshots of a particularly bad area. Notice how half of those polys you see are tiles that cannot be seen due to being on the edge of a map, which has a fade-to-0 boundary at a certain point. This means that any tiles in this space are hidden. SO WHY STACK SO MANY TILES NEXT TO EACH OTHER IF THAT IS THE CASE. This area lags the editor and in-game. It shall be purged.


74978d No.13769514

>game has a mod which adds a whole swathe of new dungeons

>you later find out it was all created through random generation

Fucking Tombs Expanded for Morrowind. I hate that they're procedural, but I still use it because the length of many of the dungeons in vanilla is pitiful. It's not the worst of the randomly generated dungeon mods for Morrowind though, I'd say it's the best. Still pisses me off that there's so few handcrafted dungeon expansions.


b05a0d No.13769735

File: 04a61103abc268b⋯.jpg (58.67 KB, 497x350, 71:50, 29387843.jpg)

>>13763849

And still they can somehow make better shit than paid devs.

/thread/




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