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ff2cd7 No.13752140

oh shit nigger

The first game was weak in the fighting department, it appears they have done something about it but I can't try it now.

d73a97 No.13752156

YouTube embed. Click thumbnail to play.

Magnets you fucking shilling cunt.

>they are billions is also out

Cool.

https://megaup.net/5OY/Hand.of.Fate.2.rar

Despite its shortcomings I really liked the first one.


d73a97 No.13752158

Get this ass of a flag off of me.


91de5c No.13752161

>The first game was weak in the fighting department,

I didn't mind it so much, the RNG factor in Endless however can be bullshit. Deepest level I reached so far is in the 30's something, that "curse for every ring" fucked me up. I think I have to sell all my rings at level 29 so the dealers curse won't fuck me over.


4ead71 No.13752166

Way too many good games currently to give it the light of day, but I did like the first well enough and will keep it in mind.

It's best to find a magnet quick though, lest you attract the shillsayers.

>They didn't play budget batman arkham against an omnipotent asshole GM


d73a97 No.13752179

YouTube embed. Click thumbnail to play.

>>13752166

I don't know who voiced the dealer but he sounded fucking great. Apparently he's pissed off at you for fucking him up last time so it'll be nice hearing a change of personality.

Is Jeff Van Dyck also composing the music for this one?


abd47d No.13752188

File: 9c024f6e22b94dc⋯.jpg (83.8 KB, 640x595, 128:119, flavortown.jpg)

The first game was bullshit.After lizard king the game turned into:"Lets see how many traps we can fit into maps before breaking the game completely.

Shame because it was actually really fun up until that point.


d25d4d No.13752252

Wasn't the first just bamham combat with shitty rng?


1de5d1 No.13752300

Just finished playing for an hour or so. Combat is slightly better but can't really tell. It is however pretty fun so it's worth a play.


91de5c No.13752348

>>13752252

The RNG can be shit, the combat is batman clone. But I still found it ok and even fun.


6809ba No.13752372

I only bought Hand of Fate because the "poor and fat" comment triggered an SJW on Youtube but I didn't like the combat, how much better is HoF2?


8c5f0c No.13752390

>>13752140

was the first one any good?


50420c No.13752463

>>13752390

No. Unless you think Batman combat is fun.


79c2fe No.13752493

For some reason I read Hand of Fate 2 as God Hand 2 and almost creamed my pants.


91de5c No.13752507

>>13752390

If you hate RNG, then no. If you like batman combat, then yes. If you understand that there is RNG that can make you yell OH FUCK YOU YOU FUCKING NIGGER when it strikes and you're ok with it, then maybe.


61bb62 No.13752516

File: 2332818717d90a5⋯.gif (1.36 MB, 270x235, 54:47, 1430706414314.gif)

>>13752348

>shit RNG combined with one of the shittiest combat system somehow=good

just because you have gotten used to the taste of shit in your mouth and don't mind eating a bag of it per day that doesn't make the game any good you know


91de5c No.13752574

>>13752516

Yes yes, everyone who doesn't follow your headcanon list of approved games is normalfaggots. Go blow a gasket some more, it's cute when you do that.


61bb62 No.13752583

File: 6abe5d4852a2f1c⋯.gif (13.79 KB, 255x251, 255:251, 6abe5d4852a2f1c942fa38bebd….gif)


f7339e No.13752597

The first game certainly had a lot of style, but the combat was so simplistic, if you had a shield you were basically invincible.


c236f1 No.13752599

You've been shilling this shit here since before the first game was even released.


f56cd4 No.13753669

File: b71924cd690c1e9⋯.mp4 (237.98 KB, 400x400, 1:1, Diatomaceous Earth.mp4)

so… did they actually make the combat good or is this still an example of a cool idea ruined by horrible execution?


91de5c No.13753744

>>13753669

>so… did they actually make the combat good or is this still an example of a cool idea ruined by horrible execution?

I'm going to wait for more user reviews and if it's like the pattern of the first, wait if they have new modes.


034a6b No.13755348

File: 94ddada1bef7b69⋯.jpg (315.65 KB, 1920x1080, 16:9, HOF2.jpg)

File: f1722bec276bfea⋯.jpg (641.01 KB, 1072x684, 268:171, hof22.jpg)

File: 5c310d54dcadc8d⋯.jpg (124.38 KB, 698x289, 698:289, hof23.jpg)

File: 0040e214dbadf62⋯.jpg (251.21 KB, 1920x1080, 16:9, hof24.jpg)

>>13752140

Hand of Dykes


f46ad4 No.13755389

The combat system was probably the worst one I've ever encountered but the first game was really fun. The card dealer is a really fun character.

Gonna get this on sale in the future though.


949c0b No.13755401

>>13752140

>oh shit nigger I'm making a thread about shit I have no actual knowledge about because I suck dicks for a living


8f6029 No.13756260

Played the opening map.

So far it seems like a straight upgrade over the first game, which is fine by me. The animations look pretty nice compared to the first game which was a complaint of mine, and it runs surprisingly well for a unity game. In fact I'd dare say it runs better.

Guess I'll spend this month 100%'ing it. One complaint I have is that the intro map seemed to have no music, or at least the volume was very low.


3e5925 No.13756535

Was checking videos on jewtube and the combat ain't that better than the first which was already worst than the first bamham….sloppy movement with big glowy signal for the counter and dodge fuck that


3e5925 No.13756539

>>13756535

Forgot the flag


4ab456 No.13756595

I think the first one's aesthetics are what really held the game together. There's something I loved about beating a cigan at his own game. Arkham combat needs to fucking die though.

RNG is what it is, the game is called hand of FATE after all, what were you expecting?

>>13756535

If combat is the same I'll wait for a deep sale, which is a damn shame.


8f6029 No.13756605

>>13756595

Or you could pirate it

>>13752156

Played some more after the opening. If you liked the first you'll like this one, if you disliked the first then this won't change your mind.


3e5925 No.13756724

YouTube embed. Click thumbnail to play.

>>13756595

I kind of like arkham combat but if done like in Batman NG+. Polish with no input rather then the movement for dodge or counter, where you need to learn the enemy mechanic to actually know what button to press press X to win is a meme that needs to die and when to relative for enemy movement

Was looking at some combat and the sword feels sloppy without weight and those bright sign for dodge and parry kills any difficultyunless you can turn it off shield makes you invincible same as the first. They otherwise made the rng of cards better and changed the pick system when mixing cards so you can't follow them anymore this is the video I was looking

>inb4 webm

I'm on the loo at work


b0419e No.13762037

I pirated it. Bullshit rng like the first that can ruin a run. The card gimmick seems to be completely random and I want to say it wasnt in the first but I dunno. They added some bullshit "chance" mechanics like trying to stop at a specific spot in a card wheel or this weird metronome thing where you need to hit a moving specific point with shit moving in the way. this is fine but they have this music playing that goes at a different speed than the metronome thing so it gets really fucking annoying then when you mute music in the menu it doesnt mute the fucking music. Then there is some fucking input delay so you need to press like before but the music is playing and whenever the metronome point goes over the moving object it makes a noise and its really chaotic fucking hell.

Also you cant skip through a lot of shit so you have to wait and wait and wait. If you try to skip dialogue you;ll fuck yourself by choosing an option since skip is tied to the command for making a choice. Also you cant reset whenever you want, you have to be in a specific point to skip which is bullshit.

Combat is mediocre and boring. Companions add some interest. Playing combat safe is boring as fuck but some weapons have long attack animations that can fuck you over.

Also there is this loading screen for combat that also happens when you finish and it takes longer than it should. I quit after getting gold with the 3rd quest which requires you to get 6 blessings which can be tedious. Honestly it was that metronome that triggered me since it was tied to a companion quest finale and if you fuck up too much you'll need to redo it which has 2 fights before one of them being this long tedious boss fight.


828efa No.13762044

>>13756595

>>13756724

>Arkham combat

Shadow of Mordor and Shadow of War weren't bad games in terms of that kind of combat.


4ead71 No.13765350

>>13752140

So, I hear you can customize your MC now ?


dc4a1a No.13765382

File: 4cf818c5c3860b5⋯.jpg (23.83 KB, 600x436, 150:109, 004212015010216275.jpg)

>>13756724

Get off the toilet and go back to work you little turd.You shit on your own time not the company's time,when you're on the clock your ass is mine


c575ba No.13765524

Please tell me they kept the shuffling animation/music. That shit was fucking great.


14a173 No.13767280

File: 0bba5459b6f981a⋯.jpg (522.44 KB, 1280x720, 16:9, hof 1.jpg)

File: 6426f8fb4f5cc9b⋯.jpg (259.84 KB, 1920x1080, 16:9, hof 2.jpg)

File: 53ca2b0a0d34701⋯.jpg (173.69 KB, 1920x1080, 16:9, Hand of Fate 2 2017-11-10 ….jpg)

File: 223a4c45e79c039⋯.jpg (427.96 KB, 1920x1080, 16:9, Hand of Fate 2 2017-11-10 ….jpg)

>>13765524

I actually dislike one thing in the game, they shifted focus of the camera from sitting near dealer, to standing in diagonal position near his desktop.

Its amazing how this little change ruins the immersion.

The game is generally simplified, but they added few new mechanics, like dice rolls for example, and character customization (can be a nigger, or european with blue eyes, or a dyke).

Also combat feels easier because animation is slower, better looking, but prompts of dodging and blocking are easier to press.


8ae30a No.13767424

>>13767280

>I actually dislike one thing in the game, they shifted focus of the camera from sitting near dealer, to standing in diagonal position near his desktop.

Yeah there was nothing wrong with the POV on the first. That POV change is meh, I don't absolutely hate it but I'm not hot on it either.

>and character customization (can be a nigger, or european with blue eyes, or a dyke).

Sounds alright.

Going to wait for some bugfixes and a bundled sale if they have new modes and dlc on this one.


4f1fc0 No.13767731

File: 47ade8721bc1805⋯.jpg (81.44 KB, 736x1044, 184:261, viking waifu.jpg)

>>13755348

>Lardassiane

>Literally just a man

>Manface M'cgillicutty

>Ellie from the Last of Us pt. 2

I see the art designers have been taking a page or two out of Anita Sarkeesian's playbook, great, even less of a reason to fuck with this shit game. Will devs one day learn that you can make a fully-clothed female warrior that doesn't look like she takes bullshark testosterone up the ass? That's not even practical, or average, it's actively disgusting to look at.


d25d4d No.13768630

>>13762044

Yeah and no. Was easier than Batman…..if you level up your character in SoM you basically couldn't lose and never appreciate the nemesis system that's why there is the video of a jewtuber playing without the monitor and winning he was at max character against low level orcs which make one button press styleand I still think was just memeing being without the screen due to some movement he was doing

Batman at least as soon as you level up you got introduce with a new enemy that could counter that skill


e3adc3 No.13768684

>>13768630

The system in itself is flawed because the one input the player has to do is counter and animations are way too telegraphed and way too slow for it to be a challenge, even without the prompts.

From what I recall in Hand of Fate the difficulty came from not having much area to manuever, combined with traps, unblockables that lingered around the place and the fact that not every enemy had hitstun and the windows weren't as lax as Bamham's, not to mention outside of the combat you had food and gold reserves to worry about and shit. It still is a very flawed system and I think Batman, Shadow of Mordor and Hand of Fate would have benefited much more by having a deeper system. I'd still say Hand of Fate was the most enjoyable out of the three.


b7bc15 No.13768687

>>13767280

I was actually really upset that the only hair options for women were so queer.


e3adc3 No.13768689

>>13768687

I'm really upset you don't just stick with the cool ass hood you start with.


b52b1d No.13768719

>>13768687

Bald white blue eyed man is the best skin btw.


b52b1d No.13768725

File: 31abaf54b1aee11⋯.jpg (146.54 KB, 676x692, 169:173, 1.jpg)

File: 3b259d8fd4a1c1d⋯.jpg (141.67 KB, 669x667, 669:667, 2.jpg)

He even looks like Jax from Elex.


b52b1d No.13768726

Also

>i only now noticed the amount of belts


b52b1d No.13768740

File: 254f6ae006b8277⋯.jpg (237.59 KB, 1920x1080, 16:9, Hand of Fate 2 2017-11-10 ….jpg)

File: 9a231471fabcdde⋯.jpg (453.81 KB, 1920x1080, 16:9, Hand of Fate 2 2017-11-10 ….jpg)

File: 399ca342ec552f0⋯.jpg (234.54 KB, 1920x1080, 16:9, Hand of Fate 2 2017-11-10 ….jpg)

I think the most important change of all to mention to new players is companion system and ability to lead small groups of people into battle on your own side.


166534 No.13768765

I pirated it and the combat is still dogshit.

I wish they'd either copy batman arkham's combat and make it more challenging, or just copy dark souls.

Either is fine.

>>13768684

>animations are way too telegraphed and way too slow for it to be a challenge

That is just a balance thing, its easy enough for a dev to increase animation speed if they so desired.

Shadow of War can be challenging against certain orc captains, especially if they are supported by shield/spear or ranged dudes.

Its just a matter of having enough variety in enemy design that you start getting overwhelmed at all the different shit you have to do. In the Arkham games that was usually only very late or in newgame+


b52b1d No.13768766

File: 84943c0a8640cd9⋯.jpg (258.49 KB, 1920x1080, 16:9, Hand of Fate 2 2017-11-10 ….jpg)

You can also change your appearance at any time if you click campfire icon on the right of the map menu.


b52b1d No.13768770

File: b85854009e59d2b⋯.jpg (305.6 KB, 1920x1080, 16:9, Hand of Fate 2 2017-11-10 ….jpg)

Damn anon, you were right about those female hairstyles. They all are shaved from the sides.


e3adc3 No.13768776

>>13768765

I don't know about shadow of war but Mordor had the worst idea of variety with the orc captains because it was either something you could skip entirely or it just railroaded you into killed the orc captain in a specific way.

Bamham's enemy variety didn't really click with me because all it was was a nuisance than a threat. Oh no the shield dude is lightly pushing me and breaking my combo string, guess I'll just take him out first because everyone else stands still.

It's a flawed system. It sacrafices spacing, timing and challenge for the sake of having purdy animations happen in a single click rather than after dialing a combo ala god of war.


4987ef No.13768779

>>13768684

That's why Batman NG+ actually had a challenge. because they got rid of the sign to counter so you had to base your timing on animation movement

SoM didn't had this so was easier

Never player the first hands of fate but this one from the videos is closer to SoM than batman


b52b1d No.13768824

File: ce7ec6167c5d1d8⋯.jpg (118.05 KB, 1920x1080, 16:9, Hand of Fate 2 2017-11-10 ….jpg)

File: 665b1804f883306⋯.jpg (204.25 KB, 1920x1080, 16:9, Hand of Fate 2 2017-11-10 ….jpg)

There are new bullshit rules to defeat bosses as well. Need certain amount of blessings to receive "golden" token for high priestess. Defeating bosses is no longer enough, need to luck the shit out on the map.


166534 No.13768845

>>13768776

In Mordor they had shit like can be instakilled by stealth, can't be damaged in combat.

In War you can't really instakill captains - they might have a weakness to stealth that can take out like 1/3 of their hp, but you always have to fight them more or less proper. (Unless you go hit and run)

There is shit like curses and poison, which can do shit like deactivate the prompts, drain your focus, make your character stumble while climbing.

Captains also learn to adapt to your attacks, so they eventually learn not to let you jump over them, dodge your dagger throws and whatever.

Its actually difficult at times, unlike Mordor which was easy as hell, since the attacks are more varied and come much faster.

There is still bullshit about some captains having certain multiple immunities at once which make them an utter pain to deal with, since then there isn't a way to counter them properly.

The system is perfectly fine, its just about having enough variety and requiring enough speed from the player for it to be challenging.

These kinds of games need a way for you to prepare for your assault, and not just picking a firesword against a fire vulnerable guy, but being able to lay down traps.

(Which you kinda can do in Mordor by setting your mindcontrolled orcs to ambush or to bodyguard you, but also not really.)


8ae30a No.13769008

>>13768824

>Defeating bosses is no longer enough, need to luck the shit out on the map.

Ah fuck I hate that type of bullshit, I know that there is RNG in the game but that crap is just tedious.


0de33f No.13769246

>>13768824

dig out Raiders in Avalanche cards and keep the "6 gold for a blessing" card


e3adc3 No.13770034

I'm agreeing with the anons who are saying it's less atmospheric. The shuffling looks less cool despite being better animated and faster, and even the music ends way too quickly and is too in the background for it to stick like the first one did


2123f1 No.13770671

>>13768824

git gud


2123f1 No.13770680

I torrented the GOG version yesterday. Went ahead and bought it today. It's way better than the first game, but yea there are some annoying changes.

tl;dr; if you liked the first game, buy it, you poorfag nigger


b19a19 No.13770691

>>13767731

>purechristiansaxonwaifu.jpg

ftfy


48adab No.13770693

>>13768770

>the 2D avatar looks as shitty as the 3D one

post more pics, can you even make a qt girl?


2ef1b3 No.13770701

>>13768770

men too. 5 o' clock bald shadow and a few different styles that are all shaved sides

>>13768845

captains get instakill stats in shadow of war its just more rare. its either ill get swarmed by trash enemies, shielded being the biggest pain that forces me to get distance or ill get swarmed by all the captains at once. in practice beating the game required no grind just a couple re-do's on a defence since in the shadow war portion of the game when you start getting multiple defence missions you only need to succeed at one to progress the mission and since it bring new orcs to attack each time it makes it quick to re-take your fort and have better orcs for a new defence

>>13770693

not at all


48adab No.13770714

File: ce8caa2381feb8c⋯.jpg (55.28 KB, 620x620, 1:1, 1432738530265.jpg)

>>13770701

>not at all

i want to call bullshit, but this is a western game after all. mods fixing this crime against the D when?


313aa8 No.13770930

>>13768630

>>13768684

>>13762044

y'all forget that assassin's creed started the trend, not arkham.


48adab No.13771440

File: ba9cbca3de413ae⋯.jpg (173.91 KB, 880x640, 11:8, 1433439334742.jpg)

>playing hand of fate 1

>manage to kill the rat boss

>so far so good

the fighting is barebones, but its pretty comfy game.

and whats up with the spider option thingy?


d25d4d No.13771826

>>13770930

>assassin creed combat

>Batman combat

They are nothing alike and you should stop shitposting


b7bc15 No.13771940

>>13771826

Nah he's right you probably don't remember how bad ass creed 1s combat was. It was one button, and at most 1 person would attack you at a time, regardless of how many there were. Batman improved on it. Shadow of war does it really well I think.


14b95a No.13772754

>>13771940

Can confirm, I play the first asscreed for 2 hours before giving up.

I remember thinking that that sort of combat might catch on.

>press "movement" button to dodge/vault over enemies

>press parry at the right (telegraphed) time to parry and insta-kill a dude

>spam basic attack at all other times

Baham simply made the animations flow into one another and started the "glowy shit on top of enemy, better dodge/parry motherfucker!" trend.

It's not a bad system, per-se, it's just not challenging. It does well when paired with another system that gives it depth.

Shadow of War was terrible because innitially you unlock more abilities that increase the depth of the system, but then those abilities get so overpowered you end up not needing to use them all: pull out your bow and kill a gorillion orcs in 2 seconds, what good are your sword skills then?

Baham did it somewhat better since the complexity and variety of enemies kept increasing throught the game, they just didn't increase all that much and the game never got anywhere really deep.

Hand of Fate is excelent in this regard, since the RNG card fuckery gives context and depth to it. Yeah, swinging your sword around while dodging isn't very hard, but preparing to fight lizards with the "lizard-killah-axe" by specifically game against the system felt great, as did those moments where you CAN'T get hit because some card is gonna fuck you up if you do.


48adab No.13773436

File: 724b49e6d583107⋯.gif (5.33 MB, 512x288, 16:9, Stop.gif)

>want to pass the challenges in the first game

>devil caraban something

>cant fucking do it

at least in the blood bidding i have fucking 25% do succeed




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