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File: 0c74faf01342593⋯.gif (466.18 KB, 279x281, 279:281, 9b408cd32a4373e5cca235b0d9….gif)

bda648 No.13750426

Remember when game devs actually had to build an engine from the ground up for their games?

bb20c4 No.13750443

File: 905d816d1231778⋯.jpg (317.51 KB, 2048x2048, 1:1, 1509994955334.jpg)

>>13750426

I don't actually. since around 1990s, devs usually use middleware and game engines in order to save time. You just don't hear about it.


3b0020 No.13750449

>software has become more complex over time

What a tremendous insight.


1229bd No.13750452

thanks to superior game engine licensing from the glorious pc master race, no one has had to make their own technology ever again. now we just all use the same tools so every game feels the same.


2663bc No.13750463

You mean back in the early 90s when there were literally 1000 times less code required for a game than today?


27edf5 No.13750479

>>13750449

If it's so obvious why doesn't the OP understand it and why people generally outsource engine development? Even in the 90s people didn't reinvent the wheel, Heretic and Hexen both used Doom's engine.


5f6b24 No.13750482

The smart dudes all went to work for the military or some other more useful industries. Thats how all these retarded numales and feminazis vermin crawled into gaming development.


933217 No.13750485

>>13750452

>The people who made new game engines are long since retired from the industry

>All that is left are people working off of existing code rather than creating anything new

>It is coming to a point where people will know how to use said engines but not understand how they work

We heading to a 40k grimdark age of vidya


f8f867 No.13750488

>Remember when game devs actually had to build an engine from the ground up for their games?

Dark days.


debe5f No.13750513

you're not understanding the actual issue, it's more

>remember when there was lots of small business made up of afew friends of mostly hobbyists doing something they loved?


1229bd No.13750529

>>13750485

cd projekt red is the first example of this really


911d5a No.13750531

>>13750443

True enough but there were more interesting specialized engines and less jack of all trades shit. Also plenty that had only a handful or less games made with them.


c92290 No.13750560

File: cd5d9dd3cf3a01e⋯.jpg (418.95 KB, 1920x1080, 16:9, ss_254139d7516b678177ca4a1….jpg)

>Sega made one of the best looking game engines ever, made one game with it, and never fucking used it again


0c4a1a No.13750607

>>13750529

How?

We are talking about engine that was originally created for Witcher 2 in 2011. 6 years is barely any time for all the people working on it originally to leave.

Besides fuck up that was downgrade that they admitted was because of engine Witcher 3 turned out relatively fine.

If anything I would choose Bethesda. We know they changed their team since Morrowind and that they still use same engine. Plus if performance and bugs are anything to go by they definitely lost all knowledge about it.


c92290 No.13750616

>>13750607

>implying Bethesda were EVER capable of making a game without bugs and random crashing

Shit goes back to fucking pre-gamebryo Daggerfall. It's practically systematic to their organization.


84a2b9 No.13750625

>>13750560

This, to be honest.


60d049 No.13750641

File: 8fcab146f3db585⋯.png (246.06 KB, 908x539, 908:539, 8fcab146f3db585404fa65dd6e….png)

>>13750560

>Kojimbo and co made one of the best looking game engines ever, made one game with it, and konami killed it in front of everyone

Everything past the year 2007 has been garbage. Don't expect a 40k tier dark age of vidya, we are already living in it.


408888 No.13750648

>>13750616

What's going to happen when they're hilariously still using the fucking thing long after Trump's second term and successor?


ebfa4c No.13750653

File: 977e3254c757291⋯.jpg (56.95 KB, 1280x720, 16:9, maxresdefault.jpg)

File: c3a1caebf99b298⋯.jpg (12.08 KB, 490x280, 7:4, simplygon.jpg)

>>13750641

>good looking game engine.

Actually, what Kojimbo and his team made was just a slightly less refined Unreal 4 engine. the reason why MGS V looks good is the lots of middleware they use like Simplygon.


60d049 No.13750657

File: 1a0956c9447c8b2⋯.jpg (41.62 KB, 640x480, 4:3, Happy jap boy smiling so m….jpg)

>>13750653

More effort than most devs now a days.


ebfa4c No.13750660

>>13750657

Pointless effort. kinda like SquareEnix keeps making useless engines.


60d049 No.13750666

File: 0584fb2542a94ba⋯.png (144.54 KB, 276x392, 69:98, happy merchant img.png)

>>13750660

>pointless effort

That's any game made past 2007. Kojimbo isn't the only one that has coasted but if I tell you who then I will get shitcanned by the mods. Oh well.

Besides, splitting hairs isn't a good counterpoint to the fox engine.


ebfa4c No.13750695

File: 64814bad493a3e9⋯.jpg (273.9 KB, 610x347, 610:347, PES-2014-Faces.jpg)

File: 8c36cc805ad5d01⋯.jpg (16.01 KB, 638x348, 11:6, pes-comparison.jpg)

>>13750666

>Besides, splitting hairs isn't a good counterpoint to the fox engine.

okay, how about, PES then, where a PS2 game engine is still holding up against the "MIGHTY FOX ENGINE"


60d049 No.13750710

File: b46cf7321c5fc66⋯.png (56.51 KB, 310x396, 155:198, Xrd part 2 is released.png)

>>13750695

>comparing the predecessor of the fox engine to the fox engine

Okay, I get it. You have a hateboner for kojimbo. I knew bringing this up would just upset certain people. Plenty of companies have made engines that incorporate previous techonoliges into it but since we are talking about a non kosher game/company/dev then it's obviously a competently different situation.


d90f18 No.13750723

>>13750426

>Remember when OP's actually had to put effort in making threads?

>>13750485

The issue is protectivness, skill drain and lack of documentation.

AS someone who works in the IT industry, you'd be amazed at how protective SOME lead programmers are of their code. They don't share their tricks and they don't comment code DELIBERATELY so that they become indespensible. You can't fucking fire a guy if no one knows how to fix the code he wrote, which is core to your software.


12b3da No.13750733

>>13750723

Ehh, it's a survival mechanism. They've probably been asked to train their replacement before which is a severe cuckolding one does not forget.


ebfa4c No.13750734

File: 2e01f357c2b0c8c⋯.jpg (331 KB, 936x1436, 234:359, 1509905916115.jpg)

>>13750710

or maybe you are a fucking STUPID IDIOT that revere game engines too much, when it doesn't actually affect how a game looks since around 2007. Look even Gamebryo engine existed since 1990s.


60d049 No.13750740

File: a83a5b4bd42f66f⋯.jpg (140.48 KB, 1024x703, 1024:703, 867a638f7bc45d3857ed6cd9c9….jpg)

>>13750734

>splits hairs about two engines that are more or less the same since they were both made under Konami

>respond saying you are splitting hairs and devs have been using existing tech when creating their engines

>"ur a dum idiot"

Lel, ok.


12b3da No.13750748

>>13750734

No, the engine makes a huge difference re looks. I'm a gamedev on a Unity game with a few million sales and there are a lot of graphical limitations we have because of the choice of Unity. We have a lot of artists with Unreal experience who are constantly bitching about not being able to get what they want out of it.


ebfa4c No.13750782

File: 768741cd5ee17b6⋯.jpg (132.04 KB, 800x600, 4:3, seifuku.jpg)

>>13750748

like what, occlusion maps not working properly? grass eating too much ram?

there's a lot of middleware solutions to game engine problems. this generation and beyond is now all about middleware, because game engines are becoming more homogenized. in fact, i would say the only noticable difference between unity and unreal is the initial lighting and the UI.


4ece0e No.13750790

General-purpose game engines, just like general-purpose anything, will always be shit.


ebfa4c No.13750797

File: 476fcd57cdade0b⋯.jpg (25.63 KB, 460x345, 4:3, 1d8f4e40ee550e3b999da30c91….jpg)

>>13750740

>gets assblasted by the fact that a gameengine jerry-rigged and held-up by gaffa type is still kicking ass and holds up against the new game engine.

>BTFO by the fact that game engine is not the magical tool that makes everything look better.

>resort to memes

Yes, you are a fucking idiot.


60d049 No.13750803

File: 89258f23e54fa2f⋯.jpg (35.21 KB, 401x333, 401:333, 89258f23e54fa2f591025f406c….jpg)

>>13750797

>"middleware was never used in older engines"

>proceeds to call others an idiot

Like I said, you either have a weird hateboner for kojimmy/konami or you are simply a history revisionist. By your logic a proper engine hasn't been made since the late 80s.


ebfa4c No.13750812

File: 9876e42abf17ca0⋯.jpg (10.85 KB, 259x195, 259:195, download.jpg)

>>13750790

like what, Unreal? you can make Visual Novel with that.

MT Framework? capcom made RE, LP1 and 2, MH, DMC4 and Ace Attorney on that


ebfa4c No.13750817

>>13750803

Go ahead and point out where in the thread I said that Middleware is not used in older game engines. I dare you. Go fucking ahead.

YOU FUCKING DONKEY


49a4e2 No.13750828

>>13750790

A shitty tradesman will always blame his tools first.


60d049 No.13750830

File: 94e7fc46214c972⋯.jpg (46.38 KB, 400x402, 200:201, 94e7fc46214c972e3ab28c1317….jpg)

>>13750817

You are saying a good engine doesn't use middleware. You then proceed to shit on a engine that uses middleware while prasing an engine that used middleware in the same sentence.

>was just a slightly less refined Unreal 4 engine

>imlying Unreal in general doesn't use middleware tech for their engine


12b3da No.13750839

>>13750782

Basic things like having to manually create a huge number of LODs and deal with all their renderers in a pseudo-DOM. It's like at every turn it was engineered to go as slow as possible in the maximum amount of ram. It stems from its origin as a low spec engine but then it got fat while others got thin and today it's really only chosen because of the ecosystem which is much friendlier to non-AAA teams.

While you could make the argument that it doesn't matter because everything could be solved with buffers and shaders, it comes across as retarded as saying language doesn't matter because there's always some way to link in assembly.


8fdbc4 No.13750840

File: 9cc336b71260152⋯.png (144.92 KB, 702x397, 702:397, 1503093877.png)

>>13750560

>never fucking used it again

>both sequels used it

pic related

>>13750488

spot on, Hitler. it's generally proven to be a massive waste of time in the past when companies could just use something like UE.


ebfa4c No.13750852

File: 4257dd3699a5741⋯.jpg (29.15 KB, 454x330, 227:165, 8521e219af5fc03846d165c52c….jpg)

>>13750830

I am fucking waiting for you to point it out where on this thread I said what you are trying to imply that I said old games didnt use middleware.

Next time slow down reading, YOU FUCKING DINGDONG DONUT


0fb7cd No.13750857

File: 19551713cc08e8b⋯.png (437.47 KB, 1024x510, 512:255, MinecraftGearVR-1024x510.png)

>>13750426

Remember when Carmack wasn't a washed up dev working on minecraft?


60d049 No.13750867

File: fe91f4c50c4b21e⋯.jpg (16.99 KB, 339x394, 339:394, smug detective.jpg)

>>13750852

>"was just a slightly less refined Unreal 4 engine. the reason why MGS V looks good is the lots of middleware they use like Simplygon."

>make the implication that Unreal 4 doesn't use middleware

>"I NEVER SAID THAT!"

Your generic 9fag reaction pics tell me that you are not that bright and love to call others an idiot to hide your idiocy. You are what I call a know nothing know it all. Though that's just a genY problem in general. Don't blame yourself personally.


3db463 No.13750909

File: ccd0f0be0e9afcd⋯.gif (975.19 KB, 229x302, 229:302, Consider the following.gif)

>>13750723

This >>13750733 and the fact (which I assume you know but for the betterment of anons), is that the IT industry is super volatile. I mean I had a professor (who works in industry) just a couple months ago talk about how they'd fire people on the spot for not knowing a new platform if the client wanted to switch software platforms to hire new people who knew the new platform.

That's gay.

t. Graduating soon into the IT meme.

Hell, I reckon with all the poo in loos around the industry I might do the same exact thing to ensure that I don't get fired and replaced with cheap imported labor. Can always comment the code if I'm preparing to leave for another job.


315bd9 No.13750918

>>13750426

Remember when games were shitty pixelated 2d side scrollers?

It only makes sense to use more advanced tools to produce better products.


ebfa4c No.13750920

File: 4df94298641d4dc⋯.jpg (13.45 KB, 400x300, 4:3, e629db26acc671ac3f50926ece….jpg)

>>13750867

>his precious "Mighty Fox Engine" was not praised for creating MGSV.

>not even criticizing it, but stating just an obvious fact.

>didnt see the walkthrough on creating the forest level in MGSV where you can glimpse of fox engine where the UI is horrible.

Your extreme autism that automatically thinks that i have a hateboner for kojima because I didnt praise Fox engine is hilarious. but yeah you are still fucking stupid.


946b8b No.13750922

YouTube embed. Click thumbnail to play.

>implying it matters when you haven't even programmed the device it is on


c19383 No.13750923

Yeah, was 3 years ago. A waste of an awesome engine on packino machine


e3dd12 No.13750931

Back in the 80's, yeah.


115fa1 No.13751050

YouTube embed. Click thumbnail to play.

>>13750923

Never forget.


dd8090 No.13751343

You now realize Bethesda has been using the same game engine from the time OP referenced until at least Fallout 4.


7747a8 No.13751373

>>13751370

Is her name really Marry Sue?

Does her character fits her name's archetype?


3a4315 No.13751386

YouTube embed. Click thumbnail to play.

Remember when OP didn't make shit (1) and done OPs based on anecdotal evidence?


3a4315 No.13751388

>>13751381

Did Kojimbo ever explain her ideology or did he dance around it like he does onkost of the plot of these games?


3db463 No.13751394

>>13751370

>wolbachia

>vocal parasites

Please don't tell me this shitty meme was around before the phantom pain in the ass.


3bfcfa No.13751466

Most of the time, devs would build an engine and modify it for later use over and over again. So even though they did "build it from the ground up", it was over the course of multiple games. The Zelda engines have all been based on one-another since Ocarina of Time. Even Mario games have mostly all branched from Mario 64.

Id did the same thing with most of their games.


3db463 No.13751486

>>13751412

Yeah, I meant before TPP was made, TPP 'story' is beyond awful and I would prefer if it didn't exist.


ccd54c No.13751510

>>13751486

news flash, kojimbo made up everything as he went along. mgs story is a series of plot holes and half baked ideas but mgs5 is where you draw the line???


c19383 No.13751516

>>13751351

Bullshit. Fox engine pulled a miracle that any toaster and even piss4 could run the game smoothly on 60fps obviusly the piss4 when pulled uber heavy shit felt down to 45/50

You are talking out of your ass for whatever reason


ccd54c No.13751545

>>13751516

fox engine also used a lot of trickery to do it because all the models in the game are low poly and used post processing basically the way you should instead of just adding hdr and motion blur then calling it a day


45a36f No.13751587

>>13751545

>game is optimized

>people cry

>game is unpotimized

>people cry

what


135b13 No.13751611

>>13751587

>>game is optimized

Yeah because having less detailed models is optimizing


b042f5 No.13751617

muh graffix


45a36f No.13751620

>>13751611

low poly shit can be saved with good textures tho, its not necessarily a bad thing

>>13751617

here comes the faggot


9ea947 No.13751623

>>13750426

that sounds horrible


c19383 No.13751625

>>13751564

>game was made for console

>got ported a year after on PC

>it's their fault

No, was konamy for being kikes


af4696 No.13751630

File: 4e514c982bb23c0⋯.jpg (50.19 KB, 243x350, 243:350, doropiea.jpg)

Did Doropie use the Mega Man engine?


6483d1 No.13751681

File: 92d2ad6b784644e⋯.jpg (43.83 KB, 252x378, 2:3, ChineseCarryOut.jpg)

>>13751351

>25 NPCs crashes the engine 100% of the time in every scenario.

Does it really crash? What's the matter with your computer?


986af1 No.13751731

>Meanwhile in the 1960s on some MIT message board used for shitposting

>Remember when devs had to come up with their own sorting algorithms to sort lists?

>Uh, yeah, it fucking sucked

AAA games are spiraling towards a critical mass where they will all use 1 or 2 competing big name engines for all of their games because they can "handle anything." It's the natural tendency of software developers to coalesce towards a solution that solves almost all use cases. Indie games will either use engines marketed towards them or come up with their own engine because their games don't tend to be as massive in scope.


0c9893 No.13751733

remember when fagets didnt post?


8789c7 No.13751738

>>13751733

faggot posting is an unfortunate tradition that predates society.


4807fc No.13751748

>>13750840

On top of paying royalties and adhering to the engine's bizarre code of conduct or what. I think UE4 requires like no nude mods or non-libtard politics or something equally retarded. All this does it further over complicate the process and delay shit even further, as well as cut into profits. Modern suits must be getting their MBAs out of cereal boxes.


6cfb7b No.13751769

File: edc7d37ee520456⋯.jpg (225.35 KB, 579x816, 193:272, 2fada0c8ccdadce9339b2bbc97….jpg)

>>13751394

Literally proving that kids who hate one MGSV TPP and GZ are ignorant memers who don't pay attention.


9ea947 No.13751783

>>13751510

>mgs story is a series of plot holes and half baked ideas but mgs5 is where you draw the line???

>implying anything after MG2SS matters


42c193 No.13751790

>>13750710

>Kojima

>non kosher

someone post that image of the hand rubbing jew who led MGSV development. Also this is guy who literally started the cinematics-over-gameplay movement


3db463 No.13751793

File: 064ddf642daf808⋯.png (45.15 KB, 436x432, 109:108, Bait.png)

>>13751510

Yeah, because it contains a lot of (((funny coincidences)))

>>13751769

pic related


dbac37 No.13751801

>>13750666

tell us who faggot

>>13750426

>not making a full-on OS to enjoy your new game with

casual


dbac37 No.13751802

>>13751769

>GZ

Wasn't that a literal demo that Konami expected people to pay 30-40 dollaridoos for?

Fuck outta here


135b13 No.13751831

>>13751620

>low poly shit can be saved with good textures tho, its not necessarily a bad thing

Most textures don't even use bump mapping nowadays.

Even now there are "AAA" studios which smear low resolution textures across large objects with no touch ups.


c19383 No.13751876

>>13751802

It wasn't a demo. Was supposed to be a prologue of TPP but jewnami cut it out and made a payable demo of it


6fd929 No.13751915

to be honest i find it far more interesting to see devs make a turn-based dungeon crawler with the same engine that was used to make a third-person action game and shit like that.


e2a100 No.13751932

File: aac20c554e5b26d⋯.png (3.53 KB, 320x200, 8:5, zombi.png)

Yeah, good times. Pic is Zombi by Ubi Soft. They were pretty good in the 80's.


000000 No.13751957

>>13750607

>Besides fuck up that was downgrade that they admitted was because of engine Witcher 3 turned out relatively fine.

That wasn't because of the engine, dumbass. Why do you think their E3 demos turned out fine? Their demo machines had the specs to run it. It was downgraded because of consolization. They assumed consoles had higher specs than they actually did and once they figured out they didn't, they had to scale back their graphics to make it run but they were afraid that if they had drastically superior graphics on the PC it would negatively impact console sales plus they were too lazy to have two separate asset streams for the game. And then they straight up fucking lied about the downgrade ever happening until they couldn't lie anymore but they still made fucking bullshit excuses why they did it.

Consoles, nigger. Witcher 3's graphics were too much for consoles to handle. That's why the downgrade happened. Enjoy your console graphics.


18c17b No.13752525

File: e9417d943673654⋯.png (651.88 KB, 700x700, 1:1, mike_suicide.png)

>>13750426

Now they just pile code on top of an old engine until it barely functions and with an existing engine most of the heavy lifting is already done anyways so they can have diversity hiring quotas with tons of worthless know-nothing employees with politically-correct melanin or genitals.


af4e46 No.13752556

File: 296dd22f0fb563c⋯.jpg (70.82 KB, 600x581, 600:581, 34687952349837340698690346.jpg)

>>13752525

>Game now requires the newest video card to run at 45 fps

>Game is now 100 gigs

Good thing that despite that bullshit the game itself is also shit so im still fine with my current computer.


c92290 No.13752782

File: 8b520ecad98d7bf⋯.jpg (60.5 KB, 857x670, 857:670, 1493952563234-a.jpg)

>>13750840

>the PSP sequels used a PS3 engine


e6b5f7 No.13753254

>>13752782

Yeah, engines working on more than one console are completely unthinkable.

https://en.wikipedia.org/wiki/PhyreEngine

If you don't know how game engines work, don't try to talk about them. I think you might be at the top of Mt. Stupid right now.


c92290 No.13753844

>>13753254

>I'm gonna post an engine that's not the engine Valkyria Chronicles used to defend my point


dc7fa6 No.13753847

>>13750426

>Remember when game devs actually had to build an engine from the ground up for their games?

So… today?


3b30c2 No.13754013

File: 27119c19855c0ef⋯.jpg (48.96 KB, 439x623, 439:623, 27119c19855c0ef7503fa7593d….jpg)

>>13753844

VC 2 & 3 both use the CANVAS engine, same as the first game


67c759 No.13754214

File: 2a29c8b31b0b691⋯.png (139.74 KB, 416x320, 13:10, 326737839afea17300cadc8ac0….png)

>>13750560

They also spent millions making a custom engine that supports huge levels so that Sonic can go fast without the level ending in a minute. It was used in like 4 games, half of which don't let Sonic go fast.


d2109c No.13757909

>>13751386

considering that the game will never release, your post is invalid


bc2d01 No.13757921

>>13751681

>your computer

Kill yourself. It’s a problem with the engine. Mod creators have explicitly had to tell people that they can’t populate the worlds any more than that because it is a 100% crash rate.


bc2d01 No.13757924

>>13751625

>MGS V PC came out a year after the console version

Pay attention or shut the fuck up.


b2d857 No.13757934

That gif and those ball webms try to make me erect.


c19383 No.13757937

>>13757921

>>13757924

>it's the console not my shitty pc that makes the crash

>it's so even against all facts

>console are at fault even when it was aimed and projected for them

You fell for the mustereice meme anon. Stop drinking the cuckaid


43c4d7 No.13757998

File: 2e36d27acca23a2⋯.jpg (7.51 KB, 300x223, 300:223, just fuck my uncle up.jpg)

>>13750463

>1000 times less code required for a game than today?

Pro-tip: 99.9% of that 1000x more is bloat from amateur chinks or pajeets. Also that 1000x figure for code should really be pointed toward asset management specifically.

We live in a time where we've witnessed the perfect shitstorm of lazy/bad programmers mixing with elitist artfags with a sprinkle of business Jews because otherwise that would be anti-Semitic. The Jews want the pieces of shit they sell us fuckin goys to be shiny and gold-like. So, they hire the chinks/pajeets to shit out bottom quarity "code" then spend a fortune on computer DeviantART faggots to apply a thin gold-like veneer to that poo-in-loo code.

Sprinkle in a few million shekels to some advert-Jews to strobe flash some specific color variations/timings to all the young developing goy minds as stimulus conditioning to go out and buy gold plated Jew feces.


bc2d01 No.13758034

>>13757937

>modders confirm this

>anyone testing the engine on any machine confirms this

>HURRRRRRRRRRRRRRR IT UR COMPUTERRRRRRRRRR

Reported. Fucking kill yourself.


6cfffe No.13758078

>>13758034

nice report announce retard

back to cuckchan you go


43c4d7 No.13758080

File: 22c77b840b439d8⋯.jpg (363.71 KB, 3840x2160, 16:9, big grin 4k.jpg)

>>13757937

>cucksole nigger drank nothing but grape cucksole drank cuz its sheboon nigress momma could only afford Gamecast [TM] with her welfare check


a00749 No.13758096

File: 273af542a8ff055⋯.jpg (41.62 KB, 489x218, 489:218, report submitted.jpg)

>>13758034

At least go through with the effort to post a picture, too. This is an imageboard, after all.


bc2d01 No.13758107

>>13758078

>autistically whining about announcing reports

This isn’t 4chan.

>tells someone who announces reports to go back to 4chan

So you’re straight from tumblr or something?

>>13758096

>too fucking retarded to admit he was wrong


43c4d7 No.13758116

File: 61613bc9ad6fab3⋯.webm (5.59 MB, 640x360, 16:9, REMOVE_VERMIN.webm)


a00749 No.13758126

>>13758107

Did you mean to quote me?


6cfffe No.13758191

>>13758107

>4chan

back to reddit as well


c19383 No.13758250

>>13758034

>everyone confirm this

The show me the source because I can show you all the anons when it came out kept posting how fox engine was awesome to run TPP on their toaster without problem. It's ok I will wait

>>13758080

What the fuck are you even smoking nigger?


6c5f47 No.13758263

File: 6b1cd10ca1091df⋯.png (61.64 KB, 580x624, 145:156, 83c3e54d1652bfec94d5e3ea5f….png)

>>13757998

Amateur chinks and dotheads are teaching in our universities now as well, propagating lazy-as-balls coding. We need a renaissance (and some rope).


7a3e34 No.13758294

Remember when people posted on gifs and not webms?


43c4d7 No.13758399

File: a07afc8803cb310⋯.webm (1.91 MB, 1920x800, 12:5, Jeremiah Johnson - nod.webm)

>>13758294

>Remember when people posted on gifs and not webms?

I do. Now post your fucking inferior, and larger in file size, version of this you technology hating faggot.


6f9f32 No.13758410

>>13758294

apng is superior to gif, get with the times


7a3e34 No.13758428

>>13758399

I was making fun of OP, you mongoloid.


43c4d7 No.13758438

File: 0fcb7962545041a⋯.webm (Spoiler Image, 231.95 KB, 480x360, 4:3, Jpeg.webm)


1972f7 No.13758470

File: 3729024bfb3b68f⋯.jpg (116.29 KB, 352x480, 11:15, GTAV-PC.jpg)

>Game Engine is extremely advanced and technologically capable

>It gets wasted on shitty to mediocre games at best

What's her name /v/?


6f9f32 No.13758514

>>13758470

ray engine

i wish they made cop

but like

rotate the p 180 degrees


c30529 No.13758517

>>13758470

unreal engine 4


34d692 No.13758519

>>13750426

Yes, and it was an absolute shitfest.


2f6a0c No.13758590

File: c7895b26cd7e0fc⋯.jpg (166.66 KB, 1600x740, 80:37, 2fd8783e97f806bf3746cf4d6e….jpg)

Yes?


65a263 No.13759494

>>13750922

Terry Davis is probably in the top 0.001% of developers. Companies would rather spend resources teaching poos to use loos than get him treatment and bask in his genius.


d76c34 No.13759517

>>13750426

We need 60% of the budget to market this pajeet shitpile to betamales and cam whores. Gonna have to make do with Unreal 9 guys. Copy-paste the shaders, boom, MASTERPIECE!


46a5a7 No.13759530

>>13750426

Back when developers didn't know that most gamers are whores who'll buy any shit to cum from these multinationals.

Gaming is dying, engine technology won't change that. Only vidya players can.


6200be No.13759591

Wasn't it great when bungie made their own engine and despite caching everything for 10 minutes on first load every single camera movement caused noticeable texture pop-in and LOD swapping? Such great times. So great in fact they later went with Perfect Dark Zero's shitty engine, and had no fucking clue how to make it work leaving their games like 1024x640 barely capable of reaching 30FPS. And then 343 replaced them and immediately got the same fucking engine to look 10 times better, full 1280x720 30FPS with AA on shitbox 360 and 1920x1080 60FPS with AA on shitbox one because they're actually competent developers.

>>13750560

>best

<it looks like fucking shit.

>>13750734

>there are huge changes and differences in graphics in the last 10 years to the point even Crysis looks dated now

<HURR NOFING DIFFRENT SINCE 2007

You're retarded.

>>13750748

>wanting to use Unreal

Fucking christ, why? To have texture pop in, shitty baked in static lighting that clips through buildings where it shouldn't be like it's amateur hour, and make everything look like shit? Unreal is a fucking joke and has been since engine 3. Static lighting should be dead and gone by now anyway, it's THE CURRENT YEAR and it should have been pure dynamic lighting for over a decade by this point.

>>13750803

>hateboner for Kojima

DarkSydePhil is here?

>>13750857

>owns a fucking aerospace corporation

>working on new technology

<washed up

You are bait.

>>13750909

>MGS3

That reminds me, what the fuck happened with peacewalker? I know it's on a portable device but wasn't that supposed to be roughly PS2 power? Why did MGS3 look as good as it did even on the original PS2 release while Peacewalker has shitty motionless faces, less detail in general, and fucking flash animated concept art "cutscenes" instead of real ones?

>>13751343

Fake news. They changed the name of it in 2011. :^)

>>13751790

<whaaa whaaa muh story baaaaaaad

>>>/reddit/

>>13757998

>most code required for games more complex than Doom is "bloat" because I'm retarded and don't know shit just what /tech/ memed to me so I'm going to false flag /pol/ by looking retarded while talking about jews and capitalizing the word easily outing myself as a shill with a hitler picture

Get out.

>>13758470

>GTAV engine

>Good

Pick one. Game looks like ass and the "dynamic fluid animation" was done in 4 before it.


ea63ff No.13759607

>>13759530

bit hard to change vidya as a whole, when it's like 10-15% of the player base who spend thousands of dollars on loot boxes and such.


a2bee8 No.13759985

>>13759591

>valkyria chronicles

>looks like fucking shit

>from a kojimbo cocksleeve

Like pottery


20e3bd No.13768787

Well I'm 20 and I was 5 when they stopped so no


7f8663 No.13769512

The Reflex devs did it, and it turned out fantastic


fc9ec7 No.13769707

>>13768787

>not having near perfect memories of everything that has happened to you since the day you were born


4e389f No.13769730

>>13758590

That game will save vidya if it gets released.


fba723 No.13769786

Did Sony provide some kind of a ps1 API or whatever for the developers who made games for Playstation 1 or did they just do it from scratch? How did it work back then?


e6b5f7 No.13770076

>>13769786

There is always some form of API (of assembly instructions), and Sony had a list of restrictions on libraries that they agreed should be used on their machine, but aside from that not even the programming language you used was set in stone.

Most games were made in C, some were made in custom languages that implemented some features found in C++, and Crash Bandicoot is rather famous for being made in a custom language based on LISP.

On another note, the Phyre Engine I mentioned in >>13753254 is a C++ framework that basically allowed you to push polygons out of multiple consoles (PS3, PS4, PSVita etc.). It also came with documentation on how to implement Bullet physics and FMOD for sound, and a very shitty editor to place objects as you would with Unity, but since the thing crashed all the time my team tried not to use it much.

But my point is that even with that you have to do a lot more work than for instance Unity or Unreal Engine. This meant a greater amount of freedom and customisability, but the documentation was lacking and there's no way to get help aside from a small internal Sony forum.


4166be No.13771536

>>13750443

>I don't actually. since around 1990s, devs usually use middleware and game engines in order to save time. You just don't hear about it.

Weren't most 90's console games done from the ground up in assembly?


99257b No.13771605

>>13759591

>defending king goocuck


21d97f No.13781003

Yeah but they generally reused 90% of the original game for the next 5 sequels / spinoffs, see the "quest" games for a perfect example.




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