In all honesty no, the Japanese market has no room for depth and it's about doing the same thing over and over to print easy money from NEETs. The Japanese market is a place where if you are new you aren't going to be able to shoot for the stars with a team of 20 people and you will have to slave away for a shitty corporation like Konami, Square Enix or Capcom, and as such it has no room for smaller teams and innovation. jRPGs are only RPGs in name and it doesn't really follow the most important part of RPG design, choice and consequence. C&C is easily the most important part of a real RPG as it puts the "RP" in it and allows you to take your character in your direction, from my experience there is little to no choices in JRPGs and most quests in them are meaningless busywork, and they don't have any actual choices to make to boot like good RPGs do so it's just busywork and nothing more, even a mechanically simple quest or mission can be great if you include some form of choice and consequence, take for example Elex, the last RPG I played, there's a really mechanically simple mission to get inside a heavily guarded city, and you can work with the Outlaws outside it to get a fake ID, but what they want in return is for you to go and give another ID to some friends they have in the city. You could also declare this to a guard and get a real ID or take the other fake ID to a overseer for research, if you choose to side with Outlaws you have the Outlaws have a easier shot to take over the city in their planned rebellion and vice versa if you side with authority. So what started off as a mechanically simple delivery quest, ended up as much more due to dialogue and C&C.
At least, that's my view of it, so TL;DR Japs can't into C&C and because of it can't into good RPG.