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File: c03d393a2715931⋯.png (381.3 KB, 800x600, 4:3, Imperialism_II.png)

File: e28965b7c9939cd⋯.jpg (201.74 KB, 1440x810, 16:9, thea-rev-3.jpg)

File: 8f44c15c45d73a4⋯.jpg (149.67 KB, 1024x768, 4:3, smallpoxville.1.jpg)

2af86a No.13741015

4X/Economy/Colonization games.

What games do this best? I love the comfy feeling of building up cities or colonies from scratch, and managing resources.

Recommend me some games similar to Imperialism/Civ: Colonization/Settlers, etc.

3e04d9 No.13741043

File: aaba60aadf91dac⋯.png (98.18 KB, 1280x1024, 5:4, ClipboardImage.png)

Wikipedia claims pic related is a 4X game. I didn't realize they could be action?


6ef735 No.13741140

File: 809c58870b944ab⋯.png (694.09 KB, 1280x996, 320:249, FreeOrion.png)

My problem with a great many of these games is that expansion of micromanagement in late game to the point where they become exhausting. What are some games that attempt to address this successfully?


3c67d6 No.13741148

File: 5ed9c33af021df2⋯.png (1.63 MB, 1916x1078, 958:539, distant-worlds-established….png)

>>13741140

Distant worlds has a helpfull AI management.


6cdcf6 No.13741200

>>13741148

I can't get into distant worlds. It either plays itself or i drive my empire into the ground on anything other than easy difficulty. Just how should i balance automation? I tend to spam "build mining station" a lot and always end up with queues not completing, or a complete lack of resources to build shit because there aren't enough mining stations.


506d4e No.13741322

>>13741200

Well for starters, I've found that the AI is competent at waging war but absolutely retarded when it comes to when to start or end them. It seems to be fine at managing mining stations (mostly) but you ought to go out of your way to select certain places for mining. You can just select a million things if you like, but it is going to take awhile for it to chug through them (build more construction vehicles for faster building, goes without saying). I'm almost entirely not-automated now, I just let the machine run the actual battles (mostly). Because I absolutely hate military micromanagement, it's boring, frustrating and lame.

To try to summarize, I'd recommend no more automation than Ship Design, Intelligence Missions, Station Construction, Fleet management, Colonization and War waging (but not declarations). I personally manually control the former two as well as everything omitted.

For tips on what mining stuff to build and what not to build, check out your Expansion manager (or whatever it's called, it's the blue jigsaw thing). It can show you how many sources of all materials you have (sources are mines or stations that mine), how many you have stored, how many you have unfulfilled, how many are in the galaxy and maybe more. What I generally do is look at what's unfulfilled and try to scout out a source. Aculon, Nekros stones, Steel, Lead, Gold, Caslon, Hydrogen (and Helium?) tend to be pretty useful, specifically Caslon (fuel), Steel and Lead (building material), I think, are commonly necessary but like I said: Check the expansion page, it'll tell you what you need and what you have none of.

Or, in short; Build mining stations when your empire needs that resource but has no source, or not enough sources, other than that probably pass. It's also better to build mining stations in a solar system where you already have a colony (with a spaceport, preferably) because of how resources are moved around. On that note, I've also found having spaceports at every colony to be extremely useful, cuts down on refueling times, increases happiness (and therefore tax revenue), protects the colony (a little) and a myriad of other benefits.

Also, nice dubs.


d18328 No.13741362

>>13741140

You could always play Sword of the Stars. Expansion and colony management is pretty hands off in the first one. So it ends up as a bit more of a war game with various Star Trek like alien threats showing up occasionally to fuck your shit up. The second one is a completely different beast and the AI used to have an issue with bankrupting itself because it had no idea how to effectively manage their stuff.


000000 No.13741389

YouTube embed. Click thumbnail to play.

>>13741015

Caesar III. Vid related, although he's not playing very well, so don't feel like you have to play his way.

>>13741043

Wikipedia is staffed by retards.


000000 No.13741408

>>13741389

Basically any time a guy spends a lot of time discussing his strategy and talks about frustrating problems that trouble him, take that as a sign his strategy isn't actually very good, since the point of a gameplay strategy is to minimize frustrations. The whole donut layout shit he does is not necessary either and by his own admission he fucks himself out of the better houses by doing that.


6ef735 No.13741409

For a proper scale progression to occur (which I think it one of the greatest allures of these types of games), management down to the finest details should be able to gain you an advantage early in the game. Then, at some point when players have expanded or progressed technologically far enough, it needs to stop providing that advantage. As long as micromanagement gives any sort of advantage to the player that does it, players are going to do it. So the idea should be perhaps to research a technology or setup an infrastructure at some point that performs these sorts of high-detail managements automatically and most optimally once a civilization has progressed to a certain level. What are some 4X games that do this?


389a7d No.13741655

>>13741015

>thea

nice taste

have you guys seen Oriental Empires btw?

I've heard it from another, looked it up today and pirated it

its an amazing 4x crossover from civ to total war,

set in ancient china, seems like they've nailed the perfect mix in that game design

>>13741200

DW is pretty damn good too, very satisfying settling on new worlds, building resource stations and watching your civilian freighters take over


267b14 No.13743179

>>13741409

Try star ruler if you haven't already. The economy of scale means that after about two hours you really don't care what your planets are doing as long as they're not draining resources.


1531d2 No.13743293

>>13743192

Isn't it pozzed with all kind of SJW bullshit?


fc2d01 No.13743746

File: 0d6a7a60241c194⋯.jpg (93.98 KB, 500x713, 500:713, We Wuz Kangz..jpg)

>>13743307


bcfd1b No.13743814

File: 32fe99c62519cfd⋯.jpg (195.89 KB, 1024x768, 4:3, Monopoly-Tycoon_4.jpg)

Monopoly tycoon is a god damn blast, yes the graphics are ass-fuck ugly but the systems behind it are pretty complicated and have a depth thats just unexpected from what looks like a kiddie game.

Its about managing your buisness empire, but it also ties into prices, auctions, undercutting your foes, community polls, building buisness infastructure. Honestly this game is unexpectedly depe.

also…

https://www.myabandonware.com/game/monopoly-tycoon-a3e#download

you're welcome.


2af86a No.13743815

File: 4c300efaef9fdb1⋯.jpg (385.4 KB, 1600x1200, 4:3, civ4_fdr_1600.jpg)

>>13743746

Christ, what next? A differently-abled person?


642408 No.13743829

>>13741043

That Win95 era interface reminds me of Stars! which was a damn fine 4X game. It was before its time with stuff like customizing your race and designing ships. If you're not the type that needs a modern UI you would probably like it.


0634ce No.13743850

File: 06f6f7a8a2764a1⋯.jpg (12.21 KB, 550x588, 275:294, 06f6f7a8a2764a1eb2d28a588f….jpg)

>>13743815

>differently-abled person

I don't think so if Civilization wants to stay somewhat historically accurate. There's a reason why retards or cripples weren't allowed to rule.


bcfd1b No.13743860

File: 61a8b70c40d85a6⋯.jpg (46.48 KB, 620x387, 620:387, art.jpg)

>>13743850

because they'd get fucking murdered before they ever got the chance. History has been a meritocracy untill a while a go, lad.


f48044 No.13743920

>>13741140

The very first Master of Orion was surprisingly good at keeping micromanagement in check. Planet management works with sliders instead of buildings and queues, so you don't really need to check on them often, and it automatically prompts you for the usual cases of slider changes being useful (Industry fully built up > switches to research, new terraforming tech researched > option to increase eco spending on all your planets to terraform, etc) Manages to be a fun game nonetheless because the decision making in general is interesting. It also doesn't drag too hard - wars with a decisive tech edge finish fast and you can just declare yourself winner with 2/3 of galactic pop to avoid some of the endgame slog.


8ce34b No.13743936

File: a2cbf1bc5112060⋯.jpg (57.61 KB, 623x414, 623:414, ff9512017439157a27473e2dce….jpg)

>>13743860

>but anon muh viking warlord that had crippled limbs!

>he was called "Ivarr the Boneless" which obviously means he had a very specific disease called Osteogenesis imperfecta that causes brittle bones

>most viking titles are often symbolic or related to some great deed they accomplished , IE Bloodaxe, Ironside, Child of the Woods, The Red, the White, the Black, etc

>what the guy who came up with this theory also had Osteogenesis imperfecta and a fascination with vikings? pure coincidence


389a7d No.13744356

>>13743192

coming from someone who really liked the art style

its shit, stay away

>>13743746

>not playing a game because there are niggers in it

end yourself


bcfd1b No.13744475

>>13744465

to be fair by all estimates Pedro II was an okay ruler. If only he couldve passed it on ot his son, maybe, just maybe brazil wouldn't be the shithole it is now.


a9a904 No.13744538

Is Civ VI fixed yet


94ec88 No.13744552

>>13744475

>Hey Portugal! I'm gonna keep all this gold for myself and you can go fuck yourself.

He was the first thief in Brazil, every favela is full of his descendants.


206d06 No.13744598

File: 279300398912ef1⋯.png (25.59 KB, 320x263, 320:263, ClipboardImage.png)

>>13743746

Literally this


6abdf4 No.13744904

File: dbc278601735d83⋯.jpg (13.2 KB, 298x238, 149:119, 1358286104545.jpg)


c98e76 No.13745008

>>13743746

It's not like there weren't Black queens in Africa, as it is recognizes by even the fucking Bible:

>Acts 8:26-40

>26 Now an angel of the Lord said to Philip, “Go south to the road—the desert road—that goes down from Jerusalem to Gaza.” 27 So he started out, and on his way he met an Ethiopian[a] eunuch, an important official in charge of all the treasury of the Kandake (which means “queen of the Ethiopians”). This man had gone to Jerusalem to worship, 28 and on his way home was sitting in his chariot reading the Book of Isaiah the prophet. 29 The Spirit told Philip, “Go to that chariot and stay near it.”


c98e76 No.13745014

File: 03be9b44a9a9d38⋯.jpg (264.99 KB, 800x1200, 2:3, Amanitore_aus_Wad_Ban_Naga.jpg)

For reference, this is the historical Queen Amanitore.


9a320e No.13745033

Alpha Centauri for balance, Endless Legend for unique factions.

>>13743850

>I don't think so if Civilization wants to stay somewhat historically accurate.

>Tomyris featured in the game

Literal anti-Scythian propaganda invented to say they had to have their women do their fighting for them

That ship has sailed.


992ccc No.13745048

>>13743746

My fucking sides.


992ccc No.13745074

File: 2c981f166d5ca26⋯.jpg (27.09 KB, 640x200, 16:5, 04_excellent.jpg)

>>13745014

Its not the black its the fat you dumb faggot.


c98e76 No.13745079

>>13745033

To be fair, at least it's mentioned on Herodotus, so her story has historical pedigree. If someone ever heard about Tomyris, that's what they know about her.

It would be like a game showing Nero as a bloodthirsty tyrant who set Rome alight to play his lire and recite poetry. That's the accepted "historical" version we got of his rule, even if that's probably just a Judeo-Christian lie.


c98e76 No.13745084

>>13745074

Did Fireaxis ever explained why they made her so fat? Her effigy clearly has a big ass and saggy tits, but not obese.


1f3e5f No.13745096

>>13743746

What the fuck is Goscinny doing here


f32278 No.13745253

>>13743746

it's so weird that this game is so fucking bad wonder what happened


389a7d No.13745272

>>13745084

>>13745014

>tfw spent the weekend with a likely thick black girl


ba23f5 No.13746119

>>13743829

Wanted to post this.


3e04d9 No.13747597

test


2af86a No.13747691


14171c No.13747743

File: 09bc8f68f3ab4b3⋯.mp4 (361.62 KB, 1280x720, 16:9, Extra Thicc.mp4)

>>13745014

>that ass




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