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668dcc No.13729348
Are you a bad enough dude to recommend an oldschool shooter when games weren't total fucking shit?
79b44b No.13729553
I'm playing through Singularity right now and the two weapon limit is ruining what would otherwise have been a really good game. I'm mostly sticking with shotgun and assault rifle and it's getting really boring as a result but it's the most efficient combo, since you can't predict what's ahead you just play it safe which is dull. Old school FPS design had it right, let the player hold all the weapons at once, have them be very situational and design encounters around that. As a middle ground you should be able to carry at least 4, anything else is makes the game feel like a chore. Duke Nukem Forever was improved a whole lot when they updated the PC version to allow you to carry 4 at once as it let you have fun with the experimental weapons instead of sticking with the dull shotgun/rifle combo and it removes the tedium of switching out weapons significantly.
559eb9 No.13729560
Will RotT ever have a fucking decent Sourceport?
17f6ac No.13729625
>>13729560
We really need one that's like Chocolate Doom. In the meantime I play it in DOSBox.
>>13729553
That kind of bites ROTT as well because you really should be able to carry 2 missile weapons at a time, not just one, plus three bullet weapons that you have no reason to use anything but the best one.
668dcc No.13729637
>>13729560
It will probably get a quality one before Blood.
That IP is fucking cursed I swear.
6ce1ec No.13729696
Command and Conquer: Renegade
668dcc No.13729705
>>13729696
Needed faster movemebt though
559eb9 No.13729716
>>13729637
Wasn't there a SP for Blood that revealed it was almost done or some shit?
18e594 No.13729718
>>13729696
Loved the weapons in that game. Laser rifle, laser chaingun and portable ion cannon were sexy.
668dcc No.13729758
e4ed4d No.13729759
Does anyone know how to set the FOV in Marathon Rubicon and Eternal? I can set it using the usual method with fov.mml in the script folder for other scenarios but these ones seem to have it preset somewhere else. I find them unplayable like this between the low FOV and the game being capped to 30FPS.
142a7f No.13731874
99e9c3 No.13732083
The usual.
>any id softwarte game
>half life
315e09 No.13732102
>>13729553
>ruining what would otherwise have been a really good game
same experience for me. I was in the middle of a firefight, was too close to an office desk, and needed to reload my gun. Since 'use' and 'reload' are bound to the same key, I picked up a note by accident, it didn't stop the game action, couldn't close it fast enough, got filled with lead. It really was an enjoyable FPS up to that point, but that's some awful game design I just cannot abide.
1d548c No.13732182
>>13729759
For some reason Rubicon and Eternal are special cases when it comes to adjusting the FoV, it caused me a headache to get it working and for some reason if in Rubicon and Eternal you set a FoV higher than 100 you start seeing glitches.
To edit the FoV, you need to open Eternal-Maps.sceA or Rubicon Maps.sceA (inside Rubicon Data) with Notepad. Inside you'll have to search for any <fov> tags (so searching for '<fov' is a good start), and replace the values for all of them with your desired FoV. The maximum value you can put in without getting glitches like missing fog and odd textures is 99.
290490 No.13732217
any QoL mods for Duken Nuken 3D atomic edition?
de3e9e No.13732275
>>13729759
Make folder called Scripts in the AlephOne root folder. In the folder make a file called FOV.mml. Then do something like:
<marathon>
<view>
<fov normal="110" extra="150" tunnel="60" />
</view>
</marathon>
Those are my settings.
de3e9e No.13732279
>>13732182
You're adjusting the FOV wrongly.
de3e9e No.13732284
>>13732275
To add I'm using Arch so I don't know if that matters as it works fine for me on any scenario.
2c7669 No.13733816
>>13732591
>Shadow Warrior is absolute trash
Seems like you're shit at it
Blood has even more hitscan enemies than SW and blobbing up zombies and rats with dynamite isn't exactly peak game design.
I love both games, stop pretending like the trinity need to be ranked faggot
8740d9 No.13734052
>4 seconds in and the soundtrack is god-tier
I need to check this game out, thanks OP
2c7669 No.13734055
>>13729716
Sure, so did PowerSlave
2c3097 No.13734060
>there are niggers on /v/ right now that haven't played Dark Forces
d53196 No.13734063
>>13734055
the port of the superior saturn original is too easy on PC. I think you're better off playing with a controller. The remade engine did some interesting options like fast monsters but the game really is balanced thoroughly around controller play right down to the enemy behavior.
2c7669 No.13734096
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>>13734060
Dark Forces 2 is superior in every way aside from the top tier sprites
>>13734063
>I think you're better off playing with a controller
No thanks
d53196 No.13734112
>>13734096
>preferring easy mode
sad
8ee7cd No.13734131
>>13734060
I had this on ps1.
It was better and darker than any of the sequels.
f4d0df No.13734157
Unreal Gold (Unreal + Return To Na Pali) is my absolute favorite shooter, in between the gameplay, the setting and even the graphics, this game is top notch with all the heart put into it.
8ee7cd No.13734209
>>13734117
HAVE A NICE DAY
8611c5 No.13734232
tbh the first FPS i played was Half Life never bothered with this 2d trash
d53196 No.13734263
>>13734157
i just hate the movement and some of the levels to put unreal near my top 10 shooters
f4d0df No.13734272
>>13734263
>Hate the movement
How come?
d53196 No.13734286
>>13734272
very stiff, double taps for dodges just doesn't work on a keyboard, travel time is too long. The actual movement just doesn't quite feel right or as good as other games of the time like quake and hl1.
the levels tend to target grandiose and vast but not well designed for memorable combat encounters.
2c7669 No.13734290
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>>13734112
>If you only do the dishes with one hand it becomes more fun
No thanks
>>13734232
>3DPD
You don't belong on this board
>>13734272
It doesn't feel good on a gamepad most likely
d53196 No.13734295
>>13734290
what a shit comparison, think of a real argument to counter the points instead
f4d0df No.13734341
>>13734286
>double taps for dodges just doesn't work
Agreed, I just unbind the whole mess.
>>13734290
>Gamepad.
2c7669 No.13734353
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>>13734295
>Quake tier movement plus dodge moves that are easy as fuck to input
>Levels are either Open as fuck or contained to maze like levels but level design remains great troughout
>Top tier atmosphere and music
>Top tier weapons with secondary firemodes
>Being fast enough to save NPCs grants you items
>No hitscan bullshit
>Top tier A.I
I don't know what else to say really
Unreal deserves criticism for some shit tier level design and shitty enemies, but otherwise its a top notch game thats much better than Half Life in sime cases.
91f5c3 No.13734360
>>13734060
Convoluted mess. Iirc you had to literally wade through shit in a dark sewer maze in the second level. That's a pretty good allegory of the whole game.
2c7669 No.13734414
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>>13734360
Second level is indeed garbage, but the game has a whole is great
2c3097 No.13734418
>>13734360
Y-you take that back!
d53196 No.13734427
>>13734353
>Quake tier movement plus dodge moves that are easy as fuck to input
I distinctly don't recall air acceleration, or momentum preservation of any kind. Only way to get a boost was to do really boring feeling 8-ball jumps which give you some weak height at best. That isn't quake tier. Once again, default binds of double tapping do not fit a keyboard. key travel is too long.
>Levels are either Open as fuck or contained to maze like levels but level design remains great troughout
definitely not great throughout. They consistently look cool, but very few are fun to play.
>Top tier atmosphere and music
atmosphere varies, music is pretty nice overall but only a few songs are memorable to me. Also this is just a side note, but one of the songs (surfacing) feels a bit too inspired by a song from a game earlier in the same year (premonition of war from panzer dragoon saga)
>Top tier weapons with secondary firemodes
they're neat but I think HL1 did secondaries better in a pure game design sense. In Unreal they just feel like they are there to be there, not to give meaningful input on how you approach encounters a lot of the time. There are some exceptions.
>Being fast enough to save NPCs grants you items
appreciated, but used too infrequently in the game itself.
>No hitscan bullshit
too few enemies in general, combat is rarely ever about prioritizing targets and mostly just taking on 1-3 notable enemies at a time.
>Top tier A.I
its interesting how it mimics how real players fight, can't say much more about it. Wish there was more varied combat AI tho.
f4d0df No.13734457
>>13734418
They're right though, the sewer level was UTTER garbage, and I really like Dark Forces.
Also what is Kyle's armor underneath his jacket made out of? Looks thicc
300d6f No.13734495
>>13734112
This. All FPS games should be played with a Racing Wheel for maximum challenge. Nigga you retarded.
0743e8 No.13734524
>>13732182
Can't seem to see any text when I open it in Leafpad but I''ll try using Notepad on a wangblows machine.
>>13732275
Thanks for the tip as I didn't realize scripts in the root folder would apply to all scenarios. But yeah this method also doesn't work for Rubicon and Eternal.
>>13732279
As he and I both said, Rubicon and Eternal ignore the fov.mml method for some reason.
0743e8 No.13734558
>>13734157
I found Unreal pretty mediocre, I played up to the level with the water temple place then lost interest. I can certainly see why it was impressive on release, the wide open spaces would have been completely new compared to older games, and the enemies, particularly those guys with the dreads kind of act like multiplayer bots. Overall being a breath of fresh air after 2.5D fps, Quake, etc. But at the same time the weapons are pretty meh, the visuals have aged poorly and none of it was that memorable.
1d548c No.13734577
>>13734353
I never understood why Unreal gets all the praise for introducing the idea of having single-player enemies use multiplayer bot AI, when Descent had many enemy types with tons of unique behaviors and movement patterns whereas Unreal only has the Skaarj
dae105 No.13734617
2c7669 No.13734625
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>>13734427
>Rocket jumping is movement
Nigger you know very well thats not what I'm talking about.
>Very few are fun to play
>More varied combat A.I
>On level consists of platforms over water where enemies can both swim and get out of the water to fuck you up
Come on now
>Weapons are neat but I think HL1 did secondaries better in a pure game design sense in Unreal they just feel like they are there to be there
They give you a projectile based machinegun with a shotgun secondary if you can't hit the extremely agile enemies
In Half Life you get secondary firemodes because the enemies are bulletsponges
>Appreciated, but used too infrequently in the game itself.
Fair enough
>Too few enemies in general
Nothing wrong with that considering the A.I is top tier and will fuck you up in an instant if you're not prepared.
>combat is rarely ever about prioritizing targets and mostly just taking on 1-3 notable enemies at a time
Sure, but like I said, every enemy is hard as fuck
>>13734558
>Unreal weapons are pretty meh
Opinion discarded
>>13734577
Because Descent multiplayer was extremely niche.
0743e8 No.13734642
>>13734625
>implying they're not meh
I guess the minigun that shoots crystal shards and can also fire a volley of them like a shotgun is cool in concept but none of the guns are particularly memorable or fun to use. I can't imagine anyone listing any of them in a list of best guns in a game, even if it was top 100.
1d548c No.13734688
>>13734642
Did I just hear you talking shit about the Flak Cannon?
2c7669 No.13734772
>>13734642
>Shitting on the flak cannon
>Shitting on the rocket launcher
>Shitting on the Shock Rifle
479d96 No.13734798
>>13734772
Flak Cannon was insanely good but was not a high-skill weapon by any means. Rocket Launcher was slightly more skill-oriented. But Shock Rifle is the weapon that rewarded skill with all the gibs you could eat. (It's the weapon that took me the longest to really get the hang of)
2c7669 No.13734847
>>13734798
It rewards your prediction and skill with a ton of AoE damage its a really well designed weapon, don't know how can anybody hate it really.
0743e8 No.13734873
>>13734772
>>13734688
>le incredulous faec
I don't know what to say, I never felt pumped fighting stuff in Unreal, and don't think fondly of any of the guns. A lot of the time while playing Build Engine games, Doom, Quake or other stuff I'll get a slight feeling of giddiness when wrecking shit or chuckle when I blow a bunch of things up. Unreal was just ho-hum, enemy counts were small, movement was pretty slow, and I didn't find any of the weapons particularly enjoyable. As I said I lost interest at the water temple level that mentioned a stick of fire or something so maybe some cool guns became available after that.
112a4a No.13734948
>>13734873
You quit right before you got the Eightball rocket launcher, which let you load up to six rockets at once and either bounce them all around the place like explosive pinballs or in a direct-spray rocket fan that fucks up everything infront of you. It's a really fun gun to use unlike the 2k4 rocket launcher.
1b54b5 No.13735050
>tfw no spiritual successor to hexen after 23 years
479d96 No.13735066
>>13734948
2k4 RL isn't THAT bad, it's just nowhere near as fun as the eightball. Once you get the hang of the spiralshot with the 2k4 RL it's a fantastic weapon for coming around a corner and dumping a rocket spiral into someone's ass. Serviceable against vehicles in Onslaught too (doesn't track as well as the AVRiL but it's not like fucking Leviathans, Goliaths and Paladins move very fucking fast).
3b5274 No.13735102
>>13729348
>FPS where you don't even have to aim are not shit
479d96 No.13735105
>>13734847
Another minor thing about Shock Rifle - on maps with terrain hazards it's hilarious because of the push effect the beam mode has. You can nudge people off ledges (this can result in a saved flag on some CtFs, for example) with a hitscan beam. Funny shit.
8ec002 No.13735142
Anyone remember this hidden gem?
It was le best.
479d96 No.13735153
>>13735142
Are you trying to see how many dicks you can fit in your mouth there, faggot?
8ec002 No.13735168
>>13735153
Wow can you not discuss something without being edgy and offensive?
Or are you too young to do that?
479d96 No.13735198
>>13735168
I know you're just fucking about but really it's not very funny.
8ec002 No.13735216
>>13735198
*le sigh*
Whatever.
Come back when you're ready to discuss things like an adult.
Edit: Thanks for the 8chan Platinum friend!
(USER WAS BANNED FOR THIS POST) 5b9469 No.13735268
>>13735216
>this is the population of /v/ now
The internet was a damn mistake.
2c7669 No.13735342
3e97a8 No.13737594
>>13737086
>Also, XIII was really fun
XIII was fucking great when it actually let you shoot stuff instead of forcing you into gimmicks like the sneaking missions, unskippable "cutscenes" where you just walk behind someone or non-shooting goals where you have no idea what to do until you miss the requirement five times (like setting up the shotgun microphone). Why can't a shooter be simply about shooting?
3e97a8 No.13737603
>>13737594
And I forgot checkpoints right before the unskippable cutscenes.
142a7f No.13737941
I would actually like to see an fps game where aiming isn't the main mechanic but rather movement. Would work with lock on aiming.
ec2f05 No.13737944
>>13734055
But the Powerslave one exists. At least a port of the superior console version does.
ef9780 No.13737954
>nobody said Starseige Tribes
I'll give pass to T2 mention, but T1 is all i ever needed.
1cdd57 No.13737969
7bbc95 No.13737975
Does this count as an FPS or an RPG, or both? No matter what, it's awesome.
2f1692 No.13737979
>>13737975
It's more or less a first-person RPG, since the shooting mechanics are incredibly reliant upon character skill and play like ass.
2f55e6 No.13738104
>>13737975
Not an FPS
Its a hybrid and leaning more towards RPG
de3e9e No.13738184
>>13734524
It works for me man.
1c5e0e No.13738192
>>13737975
Hybrid, although there is very little "role-playing" in this game. I typically don't like calling it as an RPG as a result, and prefer calling it a story focused first person action adventure.
cb7ce9 No.13742229
Most anons that post in these threads already have this, but here's something for all the lurkers who want to play some Doom.
479d96 No.13745283
>>13735216
>banned
Thank fucking god.
efd4ac No.13745296
>>13729348
is this old enough to be retro?
479d96 No.13745322
>>13745296
Nyet, but good taste. Shame it never got anywhere
bd6d8a No.13747528
>>13745296
I have fond memories of fucking with people as the infiltrator class in that game.
On another note, Project Brutality update when?
77b77d No.13747552
>>13734495
Well, I have these little F-Zero voxel cars, modded Jimmy's Jukebox to have F-Zero music, and know how to insert the voxels into Doom. I'd play some form of Doom engine racing.
ca26eb No.13748946
>There is no pistol
>The first weapon is a shotgun
598986 No.13749049
>>13748946
Fuckoff with your template shit and just mention Quake you autistic minge
77ac13 No.13749086
>>13749049
That pea shooter doesn't qualify as a shotgun.
c66b46 No.13749229
Is Doom 3 old enough to count as retro yet?
598986 No.13749241
>>13749086
>I don't know what a shotgun is
Wrong
598986 No.13749244
>>13749229
No you niggers
Retro is anything pre 2K
77ac13 No.13749252
>>13749241
It looks like one, but a shotgun doesn't sound like someone riding a swivel chair across a carpet.
9ff73f No.13749270
>>13749252
The Q1 shotgun sounds great, fuck off.
112a4a No.13758595
>>13749270
Compared to other shotguns, the Q1 shotgun sounds like a really weak peashooter. Like honestly, even the Doom shotgun sounds better and likewise with the thunderous SSG.
Then again, it was your equivalent of a pistol or peashooter in Q1. Your standard "shotgun" role was taken by the double barrel and grenade launcher considering how much ammo you get for each.
8c8b0d No.13758760
>>13734873
You stopped before the fucking 8-ball rocket launcher and you have the gall to say Unreal doesn't have any fun weapons? Kill yourself you utter nigger.
71e37e No.13758844
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Speaking of Unreal, what's the best way to run it on Linux?
>>13735050
Soon there will be.
71e37e No.13764605
2c7669 No.13764642
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Already played Aliens vs Predator 2 countless times, is the first one worth a playtrough?
891cbb No.13764702
>>13764642
I honestly think AvPII is the worst of the three. Yes, even worse that 2k7 or 2k10 or whenever it came out.
I could do an essay, here's the tl;dr: because everyone moves so slowly in avp2 the alien needs a crutch pounce attack, but it has a cooldown. AvPI lets you jump faster and further without a cooldown (and you can tail attack in mid air) and the predator starts with all their stuff and so doesn't play like a reskinned marine, and their shoulder cannon isn't a change-trajectory-in-mid-air bullshit gun like in AvPII. You also can't regerate energy (it's a pickup that can be destroyed) so you have to think long and hard about firing up energy weapons because if you don't find an energy weapon pickup you're fucked for health.
Plus you can cut people in half, rip off limbs, paint walls with bloodsprays, can actually dodge acid blood at short distances (since's an actual spray from an actual wound, not a bullshit within-x-distance-you-get-hurt thing.
2c7669 No.13764863
>>13764702
>Yes, even worse that 2k7 or 2k10 or whenever it came out.
Stopped reading right there
f68729 No.13764931
>>13764863
He's not wrong about AvP1 being an objectively better game than AvP2 though.
2c7669 No.13764941
>>13764931
Guess I'm playing it then
2k10 sure as hell ain't though
132300 No.13764945
>>13735168
>Wow can you not discuss something without being edgy and offensive?
>without being edgy and offensive?
>edgy and offensive
>offensive
Get out you numale cuck
77b77d No.13769004
112a4a No.13773080
>>13769004
>final doomer
After ages, they finally get off their asses. I wonder what BTSXguy plays like now with that homing-ricochet plasma shotgun.