[ / / / / / / / / / / / / / ] [ dir / bl / chaos / film / m / madchan / maka / nofap / roze ]

/v/ - Video Games

The Vidya
Email
Comment *
File
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Flag
Embed
(replaces files and can be used instead)
Oekaki
Show oekaki applet
(replaces files and can be used instead)
Options
Password (For file and post deletion.)

Allowed file types:jpg, jpeg, gif, png, webm, mp4, swf, pdf
Max filesize is 16 MB.
Max image dimensions are 15000 x 15000.
You may upload 5 per post.


<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

YouTube embed. Click thumbnail to play.

668dcc No.13729348

Are you a bad enough dude to recommend an oldschool shooter when games weren't total fucking shit?

668dcc No.13729354

YouTube embed. Click thumbnail to play.


79b44b No.13729553

I'm playing through Singularity right now and the two weapon limit is ruining what would otherwise have been a really good game. I'm mostly sticking with shotgun and assault rifle and it's getting really boring as a result but it's the most efficient combo, since you can't predict what's ahead you just play it safe which is dull. Old school FPS design had it right, let the player hold all the weapons at once, have them be very situational and design encounters around that. As a middle ground you should be able to carry at least 4, anything else is makes the game feel like a chore. Duke Nukem Forever was improved a whole lot when they updated the PC version to allow you to carry 4 at once as it let you have fun with the experimental weapons instead of sticking with the dull shotgun/rifle combo and it removes the tedium of switching out weapons significantly.


559eb9 No.13729560

File: a7b381ffdbcaff5⋯.png (1.03 MB, 1328x906, 664:453, Gimme a hug, man.png)

Will RotT ever have a fucking decent Sourceport?


17f6ac No.13729625

>>13729560

We really need one that's like Chocolate Doom. In the meantime I play it in DOSBox.

>>13729553

That kind of bites ROTT as well because you really should be able to carry 2 missile weapons at a time, not just one, plus three bullet weapons that you have no reason to use anything but the best one.


668dcc No.13729637

>>13729560

It will probably get a quality one before Blood.

That IP is fucking cursed I swear.


6ce1ec No.13729696

Command and Conquer: Renegade


668dcc No.13729705

>>13729696

Needed faster movemebt though


559eb9 No.13729716

>>13729637

Wasn't there a SP for Blood that revealed it was almost done or some shit?


18e594 No.13729718

>>13729696

Loved the weapons in that game. Laser rifle, laser chaingun and portable ion cannon were sexy.


6ce1ec No.13729723

File: 016666ddb7aa611⋯.jpg (35.19 KB, 294x294, 1:1, 2-bj.jpg)


668dcc No.13729758


e4ed4d No.13729759

Does anyone know how to set the FOV in Marathon Rubicon and Eternal? I can set it using the usual method with fov.mml in the script folder for other scenarios but these ones seem to have it preset somewhere else. I find them unplayable like this between the low FOV and the game being capped to 30FPS.


142a7f No.13731874

serious sam


99e9c3 No.13732083

The usual.

>any id softwarte game

>half life


315e09 No.13732102

>>13729553

>ruining what would otherwise have been a really good game

same experience for me. I was in the middle of a firefight, was too close to an office desk, and needed to reload my gun. Since 'use' and 'reload' are bound to the same key, I picked up a note by accident, it didn't stop the game action, couldn't close it fast enough, got filled with lead. It really was an enjoyable FPS up to that point, but that's some awful game design I just cannot abide.


1d548c No.13732182

>>13729759

For some reason Rubicon and Eternal are special cases when it comes to adjusting the FoV, it caused me a headache to get it working and for some reason if in Rubicon and Eternal you set a FoV higher than 100 you start seeing glitches.

To edit the FoV, you need to open Eternal-Maps.sceA or Rubicon Maps.sceA (inside Rubicon Data) with Notepad. Inside you'll have to search for any <fov> tags (so searching for '<fov' is a good start), and replace the values for all of them with your desired FoV. The maximum value you can put in without getting glitches like missing fog and odd textures is 99.


290490 No.13732217

any QoL mods for Duken Nuken 3D atomic edition?


de3e9e No.13732275

>>13729759

Make folder called Scripts in the AlephOne root folder. In the folder make a file called FOV.mml. Then do something like:

<marathon>

<view>

<fov normal="110" extra="150" tunnel="60" />

</view>

</marathon>

Those are my settings.


de3e9e No.13732279

>>13732182

You're adjusting the FOV wrongly.


de3e9e No.13732284

>>13732275

To add I'm using Arch so I don't know if that matters as it works fine for me on any scenario.


2c7669 No.13733816

>>13732591

>Shadow Warrior is absolute trash

Seems like you're shit at it

Blood has even more hitscan enemies than SW and blobbing up zombies and rats with dynamite isn't exactly peak game design.

I love both games, stop pretending like the trinity need to be ranked faggot


8740d9 No.13734052

>4 seconds in and the soundtrack is god-tier

I need to check this game out, thanks OP


2c7669 No.13734055

>>13729716

Sure, so did PowerSlave


2c3097 No.13734060

File: b1948f4f422b6ac⋯.png (42.22 KB, 640x400, 8:5, darkforces2.png)

>there are niggers on /v/ right now that haven't played Dark Forces


d53196 No.13734063

>>13734055

the port of the superior saturn original is too easy on PC. I think you're better off playing with a controller. The remade engine did some interesting options like fast monsters but the game really is balanced thoroughly around controller play right down to the enemy behavior.


2c7669 No.13734096

YouTube embed. Click thumbnail to play.

>>13734060

Dark Forces 2 is superior in every way aside from the top tier sprites

>>13734063

>I think you're better off playing with a controller

No thanks


d53196 No.13734112

>>13734096

>preferring easy mode

sad


8348e5 No.13734117

File: 60ae796b6bd03ac⋯.jpg (14.75 KB, 319x288, 319:288, large[1].jpg)


8ee7cd No.13734131

>>13734060

I had this on ps1.

It was better and darker than any of the sequels.


f4d0df No.13734157

File: 06d383c4238217b⋯.jpg (32.71 KB, 460x215, 92:43, header.jpg)

Unreal Gold (Unreal + Return To Na Pali) is my absolute favorite shooter, in between the gameplay, the setting and even the graphics, this game is top notch with all the heart put into it.


8ee7cd No.13734209

>>13734117

HAVE A NICE DAY


8611c5 No.13734232

tbh the first FPS i played was Half Life never bothered with this 2d trash


d53196 No.13734263

>>13734157

i just hate the movement and some of the levels to put unreal near my top 10 shooters


f4d0df No.13734272

>>13734263

>Hate the movement

How come?


d53196 No.13734286

>>13734272

very stiff, double taps for dodges just doesn't work on a keyboard, travel time is too long. The actual movement just doesn't quite feel right or as good as other games of the time like quake and hl1.

the levels tend to target grandiose and vast but not well designed for memorable combat encounters.


2c7669 No.13734290

YouTube embed. Click thumbnail to play.

>>13734112

>If you only do the dishes with one hand it becomes more fun

No thanks

>>13734232

>3DPD

You don't belong on this board

>>13734272

It doesn't feel good on a gamepad most likely


d53196 No.13734295

>>13734290

what a shit comparison, think of a real argument to counter the points instead


f4d0df No.13734341

File: 6b6060c3d091dc9⋯.jpg (66.25 KB, 800x587, 800:587, Pichu no approve.jpg)

>>13734286

>double taps for dodges just doesn't work

Agreed, I just unbind the whole mess.

>>13734290

>Gamepad.


2c7669 No.13734353

YouTube embed. Click thumbnail to play.

>>13734295

>Quake tier movement plus dodge moves that are easy as fuck to input

>Levels are either Open as fuck or contained to maze like levels but level design remains great troughout

>Top tier atmosphere and music

>Top tier weapons with secondary firemodes

>Being fast enough to save NPCs grants you items

>No hitscan bullshit

>Top tier A.I

I don't know what else to say really

Unreal deserves criticism for some shit tier level design and shitty enemies, but otherwise its a top notch game thats much better than Half Life in sime cases.


91f5c3 No.13734360

>>13734060

Convoluted mess. Iirc you had to literally wade through shit in a dark sewer maze in the second level. That's a pretty good allegory of the whole game.


2c7669 No.13734414

YouTube embed. Click thumbnail to play.

>>13734360

Second level is indeed garbage, but the game has a whole is great


2c3097 No.13734418

File: e3868a8aa2ebd65⋯.jpg (42.3 KB, 640x300, 32:15, KyleBryar.jpg)

>>13734360

Y-you take that back!


d53196 No.13734427

>>13734353

>Quake tier movement plus dodge moves that are easy as fuck to input

I distinctly don't recall air acceleration, or momentum preservation of any kind. Only way to get a boost was to do really boring feeling 8-ball jumps which give you some weak height at best. That isn't quake tier. Once again, default binds of double tapping do not fit a keyboard. key travel is too long.

>Levels are either Open as fuck or contained to maze like levels but level design remains great troughout

definitely not great throughout. They consistently look cool, but very few are fun to play.

>Top tier atmosphere and music

atmosphere varies, music is pretty nice overall but only a few songs are memorable to me. Also this is just a side note, but one of the songs (surfacing) feels a bit too inspired by a song from a game earlier in the same year (premonition of war from panzer dragoon saga)

>Top tier weapons with secondary firemodes

they're neat but I think HL1 did secondaries better in a pure game design sense. In Unreal they just feel like they are there to be there, not to give meaningful input on how you approach encounters a lot of the time. There are some exceptions.

>Being fast enough to save NPCs grants you items

appreciated, but used too infrequently in the game itself.

>No hitscan bullshit

too few enemies in general, combat is rarely ever about prioritizing targets and mostly just taking on 1-3 notable enemies at a time.

>Top tier A.I

its interesting how it mimics how real players fight, can't say much more about it. Wish there was more varied combat AI tho.


f4d0df No.13734457

File: d9f0c233a5a12ef⋯.png (189.53 KB, 533x400, 533:400, hpsw32msln1szn6gca26.png)

>>13734418

They're right though, the sewer level was UTTER garbage, and I really like Dark Forces.

Also what is Kyle's armor underneath his jacket made out of? Looks thicc


300d6f No.13734495

File: 6e36929198917fe⋯.jpg (165.25 KB, 960x955, 192:191, 6e36929198917fe722ba1a087a….jpg)

>>13734112

This. All FPS games should be played with a Racing Wheel for maximum challenge. Nigga you retarded.


0743e8 No.13734524

>>13732182

Can't seem to see any text when I open it in Leafpad but I''ll try using Notepad on a wangblows machine.

>>13732275

Thanks for the tip as I didn't realize scripts in the root folder would apply to all scenarios. But yeah this method also doesn't work for Rubicon and Eternal.

>>13732279

As he and I both said, Rubicon and Eternal ignore the fov.mml method for some reason.


0743e8 No.13734558

>>13734157

I found Unreal pretty mediocre, I played up to the level with the water temple place then lost interest. I can certainly see why it was impressive on release, the wide open spaces would have been completely new compared to older games, and the enemies, particularly those guys with the dreads kind of act like multiplayer bots. Overall being a breath of fresh air after 2.5D fps, Quake, etc. But at the same time the weapons are pretty meh, the visuals have aged poorly and none of it was that memorable.


1d548c No.13734577

File: 6c6f6f71b7ee54b⋯.jpg (139.66 KB, 1152x648, 16:9, descentlevel7.jpg)

>>13734353

I never understood why Unreal gets all the praise for introducing the idea of having single-player enemies use multiplayer bot AI, when Descent had many enemy types with tons of unique behaviors and movement patterns whereas Unreal only has the Skaarj


dae105 No.13734617

Heretic


2c7669 No.13734625

YouTube embed. Click thumbnail to play.

>>13734427

>Rocket jumping is movement

Nigger you know very well thats not what I'm talking about.

>Very few are fun to play

>More varied combat A.I

>On level consists of platforms over water where enemies can both swim and get out of the water to fuck you up

Come on now

>Weapons are neat but I think HL1 did secondaries better in a pure game design sense in Unreal they just feel like they are there to be there

They give you a projectile based machinegun with a shotgun secondary if you can't hit the extremely agile enemies

In Half Life you get secondary firemodes because the enemies are bulletsponges

>Appreciated, but used too infrequently in the game itself.

Fair enough

>Too few enemies in general

Nothing wrong with that considering the A.I is top tier and will fuck you up in an instant if you're not prepared.

>combat is rarely ever about prioritizing targets and mostly just taking on 1-3 notable enemies at a time

Sure, but like I said, every enemy is hard as fuck

>>13734558

>Unreal weapons are pretty meh

Opinion discarded

>>13734577

Because Descent multiplayer was extremely niche.


0743e8 No.13734642

>>13734625

>implying they're not meh

I guess the minigun that shoots crystal shards and can also fire a volley of them like a shotgun is cool in concept but none of the guns are particularly memorable or fun to use. I can't imagine anyone listing any of them in a list of best guns in a game, even if it was top 100.


315e09 No.13734653

File: 0b4b4433f4b4ead⋯.jpg (26.73 KB, 625x626, 625:626, 1623147621746921747412.jpg)


1d548c No.13734688

File: b631ca708d5d4c1⋯.png (62.09 KB, 198x235, 198:235, 1468025958783.png)

>>13734642

Did I just hear you talking shit about the Flak Cannon?


2c7669 No.13734772

File: 25d708f9e660648⋯.webm (1.59 MB, 1280x720, 16:9, Trash_2.webm)

>>13734642

>Shitting on the flak cannon

>Shitting on the rocket launcher

>Shitting on the Shock Rifle


479d96 No.13734798

>>13734772

Flak Cannon was insanely good but was not a high-skill weapon by any means. Rocket Launcher was slightly more skill-oriented. But Shock Rifle is the weapon that rewarded skill with all the gibs you could eat. (It's the weapon that took me the longest to really get the hang of)


2c7669 No.13734847

>>13734798

It rewards your prediction and skill with a ton of AoE damage its a really well designed weapon, don't know how can anybody hate it really.


0743e8 No.13734873

File: 75e08ebbf10b4dc⋯.gif (1.96 MB, 300x300, 1:1, 75e08ebbf10b4dce394786be39….gif)

>>13734772

>>13734688

>le incredulous faec

I don't know what to say, I never felt pumped fighting stuff in Unreal, and don't think fondly of any of the guns. A lot of the time while playing Build Engine games, Doom, Quake or other stuff I'll get a slight feeling of giddiness when wrecking shit or chuckle when I blow a bunch of things up. Unreal was just ho-hum, enemy counts were small, movement was pretty slow, and I didn't find any of the weapons particularly enjoyable. As I said I lost interest at the water temple level that mentioned a stick of fire or something so maybe some cool guns became available after that.


2c7669 No.13734938

File: 46589ffb409de9a⋯.jpg (104.56 KB, 662x513, 662:513, Cooking with Bane.jpg)


112a4a No.13734948

>>13734873

You quit right before you got the Eightball rocket launcher, which let you load up to six rockets at once and either bounce them all around the place like explosive pinballs or in a direct-spray rocket fan that fucks up everything infront of you. It's a really fun gun to use unlike the 2k4 rocket launcher.


1b54b5 No.13735050

File: 46bb52958d24676⋯.png (97.89 KB, 461x211, 461:211, 7e9b45742948d35549ec309d6e….png)

>tfw no spiritual successor to hexen after 23 years


479d96 No.13735066

>>13734948

2k4 RL isn't THAT bad, it's just nowhere near as fun as the eightball. Once you get the hang of the spiralshot with the 2k4 RL it's a fantastic weapon for coming around a corner and dumping a rocket spiral into someone's ass. Serviceable against vehicles in Onslaught too (doesn't track as well as the AVRiL but it's not like fucking Leviathans, Goliaths and Paladins move very fucking fast).


3b5274 No.13735102

File: 0e887123bfabc69⋯.png (158.5 KB, 350x350, 1:1, 0e887123bfabc69792e9ca85e1….png)

>>13729348

>FPS where you don't even have to aim are not shit


479d96 No.13735105

>>13734847

Another minor thing about Shock Rifle - on maps with terrain hazards it's hilarious because of the push effect the beam mode has. You can nudge people off ledges (this can result in a saved flag on some CtFs, for example) with a hitscan beam. Funny shit.


8ec002 No.13735142

File: b3fa4a3756fd52c⋯.jpg (683.58 KB, 1920x1080, 16:9, Call-of-Duty-World-at-War.jpg)

Anyone remember this hidden gem?

It was le best.


479d96 No.13735153

>>13735142

Are you trying to see how many dicks you can fit in your mouth there, faggot?


8ec002 No.13735168

>>13735153

Wow can you not discuss something without being edgy and offensive?

Or are you too young to do that?


479d96 No.13735198

>>13735168

I know you're just fucking about but really it's not very funny.


8ec002 No.13735216

>>13735198

*le sigh*

Whatever.

Come back when you're ready to discuss things like an adult.

Edit: Thanks for the 8chan Platinum friend!

(USER WAS BANNED FOR THIS POST)

5b9469 No.13735268

File: 3d22961cea167a8⋯.png (204.86 KB, 349x269, 349:269, Disgust.png)

>>13735216

>this is the population of /v/ now

The internet was a damn mistake.


2c7669 No.13735342


3e97a8 No.13737594

>>13737086

>Also, XIII was really fun

XIII was fucking great when it actually let you shoot stuff instead of forcing you into gimmicks like the sneaking missions, unskippable "cutscenes" where you just walk behind someone or non-shooting goals where you have no idea what to do until you miss the requirement five times (like setting up the shotgun microphone). Why can't a shooter be simply about shooting?


3e97a8 No.13737603

>>13737594

And I forgot checkpoints right before the unskippable cutscenes.


142a7f No.13737941

I would actually like to see an fps game where aiming isn't the main mechanic but rather movement. Would work with lock on aiming.


ec2f05 No.13737944

>>13734055

But the Powerslave one exists. At least a port of the superior console version does.


ef9780 No.13737954

>nobody said Starseige Tribes

I'll give pass to T2 mention, but T1 is all i ever needed.


1cdd57 No.13737969


7bbc95 No.13737975

File: 0d93d76a3ca3afb⋯.png (622.77 KB, 600x745, 120:149, DeusEx.png)

Does this count as an FPS or an RPG, or both? No matter what, it's awesome.


2f1692 No.13737979

>>13737975

It's more or less a first-person RPG, since the shooting mechanics are incredibly reliant upon character skill and play like ass.


2f55e6 No.13738104

>>13737975

Not an FPS

Its a hybrid and leaning more towards RPG


de3e9e No.13738184

>>13734524

It works for me man.


1c5e0e No.13738192

>>13737975

Hybrid, although there is very little "role-playing" in this game. I typically don't like calling it as an RPG as a result, and prefer calling it a story focused first person action adventure.


cb7ce9 No.13742229

File: d8034744caf246b⋯.png (1.63 MB, 1543x6138, 1543:6138, Doom Guide v7.png)

Most anons that post in these threads already have this, but here's something for all the lurkers who want to play some Doom.


479d96 No.13745283

>>13735216

>banned

Thank fucking god.


efd4ac No.13745296

File: d45596ca6a8bc39⋯.jpg (136.32 KB, 277x396, 277:396, Enemy_Territory_Quake_Wars….jpg)

>>13729348

is this old enough to be retro?


479d96 No.13745322

>>13745296

Nyet, but good taste. Shame it never got anywhere


bd6d8a No.13747528

>>13745296

I have fond memories of fucking with people as the infiltrator class in that game.

On another note, Project Brutality update when?


77b77d No.13747552

>>13734495

Well, I have these little F-Zero voxel cars, modded Jimmy's Jukebox to have F-Zero music, and know how to insert the voxels into Doom. I'd play some form of Doom engine racing.


ca26eb No.13748946

File: 2938635f1248596⋯.jpg (40.76 KB, 351x450, 39:50, 1394183312702.jpg)

>There is no pistol

>The first weapon is a shotgun


598986 No.13749049

>>13748946

Fuckoff with your template shit and just mention Quake you autistic minge


77ac13 No.13749086

File: 4dd0ed1359c0714⋯.jpg (16.06 KB, 215x365, 43:73, 4dd0ed1359c07142995bd7f1de….jpg)

>>13749049

That pea shooter doesn't qualify as a shotgun.


c66b46 No.13749229

Is Doom 3 old enough to count as retro yet?


598986 No.13749241

>>13749086

>I don't know what a shotgun is

Wrong


598986 No.13749244

>>13749229

No you niggers

Retro is anything pre 2K


77ac13 No.13749252

>>13749241

It looks like one, but a shotgun doesn't sound like someone riding a swivel chair across a carpet.


9ff73f No.13749270

>>13749252

The Q1 shotgun sounds great, fuck off.


112a4a No.13758595

>>13749270

Compared to other shotguns, the Q1 shotgun sounds like a really weak peashooter. Like honestly, even the Doom shotgun sounds better and likewise with the thunderous SSG.

Then again, it was your equivalent of a pistol or peashooter in Q1. Your standard "shotgun" role was taken by the double barrel and grenade launcher considering how much ammo you get for each.


8c8b0d No.13758760

>>13734873

You stopped before the fucking 8-ball rocket launcher and you have the gall to say Unreal doesn't have any fun weapons? Kill yourself you utter nigger.


71e37e No.13758844

YouTube embed. Click thumbnail to play.

Speaking of Unreal, what's the best way to run it on Linux?

>>13735050

Soon there will be.


71e37e No.13764605

>page 12

Time to bump.


2c7669 No.13764642

YouTube embed. Click thumbnail to play.

Already played Aliens vs Predator 2 countless times, is the first one worth a playtrough?


891cbb No.13764702

>>13764642

I honestly think AvPII is the worst of the three. Yes, even worse that 2k7 or 2k10 or whenever it came out.

I could do an essay, here's the tl;dr: because everyone moves so slowly in avp2 the alien needs a crutch pounce attack, but it has a cooldown. AvPI lets you jump faster and further without a cooldown (and you can tail attack in mid air) and the predator starts with all their stuff and so doesn't play like a reskinned marine, and their shoulder cannon isn't a change-trajectory-in-mid-air bullshit gun like in AvPII. You also can't regerate energy (it's a pickup that can be destroyed) so you have to think long and hard about firing up energy weapons because if you don't find an energy weapon pickup you're fucked for health.

Plus you can cut people in half, rip off limbs, paint walls with bloodsprays, can actually dodge acid blood at short distances (since's an actual spray from an actual wound, not a bullshit within-x-distance-you-get-hurt thing.


2c7669 No.13764863

File: dfa093e3355ebd9⋯.png (432.14 KB, 502x341, 502:341, energy Sift.PNG)

>>13764702

>Yes, even worse that 2k7 or 2k10 or whenever it came out.

Stopped reading right there


f68729 No.13764931

>>13764863

He's not wrong about AvP1 being an objectively better game than AvP2 though.


2c7669 No.13764941

>>13764931

Guess I'm playing it then

2k10 sure as hell ain't though


132300 No.13764945

>>13735168

>Wow can you not discuss something without being edgy and offensive?

>without being edgy and offensive?

>edgy and offensive

>offensive

Get out you numale cuck


77b77d No.13769004


112a4a No.13773080

>>13769004

>final doomer

After ages, they finally get off their asses. I wonder what BTSXguy plays like now with that homing-ricochet plasma shotgun.




[Return][Go to top][Catalog][Nerve Center][Cancer][Post a Reply]
Delete Post [ ]
[]
[ / / / / / / / / / / / / / ] [ dir / bl / chaos / film / m / madchan / maka / nofap / roze ]