b94d9e No.13714953
>play a warrior
>game is fun as fuck
>play a wimp ass mage
>game is fun as fuck
>play a dick thief
>game is fun as fuck
How did they do it, /v/? What other games are like this?
Don't say Dishonored.
7fbcb6 No.13714961
bretty fun until you get overpowered and don't have to dick and run around to defeat numerous enemies like in the early stages
51aa73 No.13714962
b94d9e No.13714970
>>13714961
>not playing on hardcore every runthrough
ea35d4 No.13714973
7fbcb6 No.13714975
555cb9 No.13714976
f65ddd No.13714980
>play a dick thief
You reveal yourself all too easily, succubus.
14d373 No.13714983
>What other games are like this
does this count?
b94d9e No.13714990
>>13714980
You're thinking of someone else.
>>13714983
I don't know, maybe if you stretched it? Personally, I'd say no, it's not really different or open enough.
9e739d No.13715019
>>13714953
All of them could kick.
c75f3c No.13715022
>>13714962
The problem with Dark Souls is that magic will never be balanced, it was completely unbalanced in 1&2 especially with hexes, and in 3 magic was just awful.
Honestly the magic (or arcane items to be exact) hit the sweet spot in Bloodborne for being fun and balanced to use despite being awkwardly placed in the item slots.
934ece No.13715052
>>13714953
I'd kill for something like this to be made in CURRENT_YEAR. Hell I'd kill for a remastered version. I had so much goddamn fun playing that game when it came out and it's still a blast all these years later. Really captured a bit of lightning in a bottle with that one.
1ba677 No.13715062
>play a wimp ass mage
>game is fun as fuck
the worst pure class in the game
>>13714976
this or PoE
2ce501 No.13715063
>>13714953
I may get some flak for this, but fuck it.
Elder Scrolls 4: Oblivion
>Play as Warrior
>weapon+armor+enchanting=Champion
>Play as Mage
>Spellcrafting+Alchemy+Enchanting=Grand Wizard
>Play as Thief
>Archery+Alchemy+Enchanting=Creeping Death
In Morrowind, warrior and mage were great but thief was shitty.
In Skyrim, warrior and thief were great but mage was shitty.
Oblivion, for all its flaws, was the only one of the three games that could boast a level playing field between all three categories.
27c627 No.13715071
>>13715063
Being a stealth character in Morrowind requires the use of illusion magic or potions, which is realistic, at the expense of non-magic stealth playthroughs.
83c41a No.13715077
>>13715063
I like the different spell effects. Morrowind was fun because you could do self limits and make spells with drawbacks. Alteration was just broken. Oblivion had Illusion be broken too.
You know what every fucking school in Morrowind was broken if you did obscene things with it
934ece No.13715081
>>13715063
>In Morrowind, warrior and mage were great but thief was shitty.
>thief was shitty
You are talking pure nonsense anon. Playing a thief in MW was incredibly satisfying. I agree with you about Oblivion and Skyrim though.
636d7b No.13715091
>>13714953
>fun
It's fun as hell to kick people at first. It really adds a layer of depth which rewards positioning and situational awareness. But I always thought the meat of the combat itself (hitting each other with swords), just feels clumsy and random. And then they throw this shield at you that will stun any enemy who hits it, pretty much making you invincible. I still thought it was worth playing just for kicks.
7fbcb6 No.13715096
>>13715063
In Oblivion I'd select major skills I wouldn't use often so I wouldn't level up like crazy, getting a ton of health sponge enemies on my ass. It's mostly a pretty lousy game except for the alchemy, magic customization and the world design because the towns and forests are comfy as fuck.
31138b No.13715133
Every vocation in Dragon's Dogma is fun. The pure warrior vocation is a bit gimped compared to the rest since it has fewer skill slots (iirc, haven't played in quite a while) for some reason, but it's still a lot of fun to use.
2ce501 No.13715134
>>13715077
>every fucking school in Morrowind was broken if you did obscene things with it
That's why only plebs hate Morrowind. The magic was too deep and fun to not love.
>>13715071
>>13715081
Maybe I just wasn't a good thief then. Probably because I tried to use the bow, and I fucking hate the bow in Morrowind.
>>13715096
>the towns and forests are comfy as fuck.
They really were.
4f87d5 No.13715136
>>13714953
Sadly I don't know of any. You might try Arx Fatalis though. You might like it as well. I did.
d727ed No.13715140
>>13715052
Anyone got the other webm? You know the one. Everyone gets kicked.
83c41a No.13715146
2ce501 No.13715150
>>13715146
Even to this day, it still blows me away that Bethesda was ever capable of that level of quality.
83c41a No.13715155
>>13715150
I actually bought a set of the 3 core 2e AD&D books because they have a very distinct feeling to them, compared to 3.5 or Pathfinder
533da9 No.13715232
>>13715063
Man the even I don't know what the fuck I'm doing class was fun in Oblivion.
b5be56 No.13715267
>>13714961
As if you wouldn't have the almighty kick to your disposal from the start.
702f9b No.13715312
>>13714953
<- All games by this studio from gothic to risen and from risen to elex
8134ba No.13715479
>best turn based top down rpg in years
>great ability combinations
>fairly good story
>play any way you want
>all classes are great
It's fun
b94d9e No.13715497
>>13715479
fuck you I beat it twice
119776 No.13715523
>>13715052
>ubisoft banned arkane from publicly releasing the sdk
fe087e No.13715525
d99a1c No.13715528
>>13714980
20/10 wordplay, would lel again
119776 No.13715534
>>13715525
Nope, those are just resources for Hammer, a map editor, and copies of the game's maps and models. Admittedly that's something Valve never did with Half-Life 2 - to this day we still don't have copies of the maps for Half-Life 2 (… unless they've been leaked, which they probably have, now that I think about it), but then Half-Life 2 got an actual SDK release whereas this is all we've got for Dark Messiah.
a9dd2f No.13715668
YouTube embed. Click thumbnail to play.
>>13714990
Fun fact "La Xana" is a part of the Celtic mythology coming from the Astyrs. Related to the Xacaras cycle.
b98162 No.13716459
>>13715052
A game coming out this November, Kingdom Come: Deliverance, has a slower paced form of combat that reminds me of Dark Messiah. Once it comes out I'll pirate it and see if it's good or not.
79b581 No.13716493
4c3860 No.13716516
35489c No.13716552
>>13714961
The game gets much harder later, what are you talking about? Seriously those things when you return back to the city will kill you in 2 hits. I forget what they were. Ghouls?
b98162 No.13716633
>>13716552
Yeah Ghouls, since the kicking is gimped you can't cheese it and have to actually act fast and be tactical and the Ghouls are just the beginning Vampires makes those thugs you fight in the beginning of the game and the Orcs look easy they're much more aggressive and have a long reach and they're also fast.
e0b4d4 No.13716689
>>13715081
Oblivion still did it way better with castles that you could sneak into. In all the elderscrolls games thieves where basically warriors with a critical hit. Even the morang tong was more of a duelist guild than assassin one considering half your targets are waiting for you.
>>13715134
No the class was shit in that game. It was shit in all elder scrolls games because it's just the D&D style thief where you get bonus damage on your first hit then turn into boxers. Even then D&D let you set traps and had OP feats like death attack and hide in plain site to make up for it. The only thing Oblivion had over it was a better thieves guild and an assassins guild that had an alternate way to oneshot your target.
In Dark Messiah the Thief was good because you could oneshot everything and had environmental kills. You'll never have anything like this in a bethescuck game that isn't contextual, so Thieves will always be garbage.
e0b4d4 No.13716701
>>13716552
Almost every single Ghoul encounter has some sort of trap you can kick them into that's always a oneshot.
6d0eff No.13716712
>>13715022
They tried to do something like the traditional mage casting magic missile and its not just unbalanced but boring as fuck. Bloodborne's focus on melee helped it there since even magic was very short ranged, iirc.
a3f1ab No.13716716
>>13715022
In bloodborne it suffers from the same problem as most of the weapons do: being unavailable for a significant portion of the game.
I don't remember any hunter tools being easy to get to in the old hunters either, unlike new and interesting weapons.
7fbcb6 No.13716757
>>13716552
Once you get the lightning shield and an elemental sword the game becomes easymode. Ghouls were pretty lethal and before that point, but by then you'd be the connoisseur of kicking into death.
5d95eb No.13716783
>>13715133
I'm on my 3rd run and it's incredible.
Started with a pure sorcerer, fucking huge AOE spells.
The next one was a magick archer, holy fuck is that class fun with the ricochetting bolts.
And now i'm with the mystic knight, which i feel it needs a lot more slots for skills because all of them sound incredible (party weapon enchantment, elemental riposting, magick cannon that can be infused with elemental magick).
I also tried the assassin to boost up a bit of STR, and that class is fucking fantastic to go solo. Warrior to boost up DEF, and it's an okay class, gotta love jump-slashing a weapon as big as yourself.
Now i want to also try the ranger class to spam arrows and impale enemies.
b98162 No.13716847
>>13716757
>Once you get the lightning shield and an elemental sword the game becomes easymode.
I'm convinced you didn't play the harder difficulties, the HP increases makes it so that the lightning shield's stun is it's best point since the damage done by the shield and the elemental weapons don't really cut it anymore. At the hardest difficulty you're going to need to be able to decapitate your enemies on a regular basis as a warrior or you're going to be in for a very painful and drawn out ride.
7fbcb6 No.13716857
>>13716847
Positive I played on hardest, was tough and enemies were health spongey at first, but by that point I could make short work of them without kicking shenanigans.
bfadaa No.13717296
>Illusion in Oblivion
I pretty much just ran with 3 spells.
>Charm Humanoid lvl 25 for 10 seconds + 10 seconds invisibility
>Charm Creature lvl 25 for 10 seconds + 10 seconds invisibility
>Summon <wathever summon I can find> for 30 seconds + 60 seconds invisibility
You kinda need to reach 50 in Illusion to kick this off but once you get these three spells, everything just kills everything else while you watch.
Early levels I just entered every dungeon I could find, and sneaked around stealing everything then running like a maniac once I was spotted. Then you go to a merchant, melt everything you stole into septimes and invest it in Illusion training. With good race/class selection you can start the game with 40 Illusion but most people will start it at 35. That means 3 levels of training (around 15k septims). Then just keep the Intelligence high for the increase magicka pool (which also increases magicka regen) and you can go invisible for 60 seconds regaining more mana in that time than you spent casting it. Essentially, you can stay permanently invisible.
Since the lower levels are spent sneaking and running (without fighting) you end up extremely week but fast as fuck.
Lastly, I'd slap Restoration so you can boost your speed to absolutely dumb levels (fortify Speed +20, Fortify Atheltics + 30).
For emergencies and when something really has to die but is alone and charm won't work, take destrcution with the Drain Health fuckery. Bonus: charm them and they'll not fight before you hit him 3 times. And you only need to cast that "Power Word: Kill" spell (100 weakness to Magicka + Drain 100 health for 1 s) at most 3 times to reach 400 HP in damage (nothing has that much HP in the game).
So:
>Illusion
>Athletics
>Sneak
>Acrobatics
>Destruction
>Restoration
>Mercantile
Major problem with reflect-magick fucks. If you see one, just ran the fuck away.
bfadaa No.13717304
>>13717296
Oh, one fun thing to do in the endgame:
>grab sigil stones
>enchant all your gear with "fortify Magicka 50"
>make rage spell with a large area that costs a fuck ton of magicka to cast
>make invisibility spell that wears next week
Essentially, Invisibility ends up protecting you better than any armour, Alteration or sneak.
b4d0db No.13717339
>>13717304
If you have that sort of garb you should be using it to stack copies of fortify magicka/willpower and fortify magicka/intelligence spells on yourself. That lets you cast all manner of apocalyptic spells and buffs, and it's kind of cool to chain a whole lot of stuff together. For best results also put a 1pt on-touch effect on every non-ranged spell you make since it has the shortest cast animation.
bfadaa No.13717375
>>13717339
The problem with Fortify Intelligence is that it does jackshit once you get to 100 intelligence.
And the best Sigil Stones will Fortify your intelligence by 12 points which gives you 24 Majicka. Compare to the 50 points they can give you.
Usually, you can get:
>200 magicka from 100 Intelligence
>100 magicka from Apprentice
>+50 per piece of equipment with Sigil stones (head, chest, pants, boots, gloves, amulet, ring, ring = 8 pieces) which means 400 extra.
There you go, 700 magicka points.
I guess you could use this on other schools of magick too, since 700 points let you do all sorts of crazy shit.
b5be56 No.13717414
>>13717304
Eh, in the endgame the best you can do is to have enough sigil stones with permanent Chameleon effect to enchant your gear to cumulative 100+% Nothing will stop you at that point.
b4d0db No.13717432
>>13717375
You absolutely should enchant your items with fortify magicka for the reasons you suggest, and so you can cast at least one powerful thing at any time. But with spell buffs you want combination magicka/willpower and magicka/intelligence 100pts for 120 seconds. The latter gives you an additional +300 Magicka while the former gives +100 but also boosts your regeneration speed. Both are important because of how the regen works. Basically at 100 WIL you regenerate your entire pool in about 36 secs. At 200 it's about 21. You want at least 600 for about 8 seconds.
>>13717414
That's boring though.
bfadaa No.13717447
>>13717432
I never bothered much with Restoration or Fortifying my willpower/magicka with spells.
It always seems I expend more Magicka than what I can recover and at best I can increase my pool to fill then with potions.
>100 magicka/intelligence for 120 seconds
Wouldn't that cost a truckload of magicka to cast in the first place?
2ad305 No.13717458
>>13716847
The trick is to stun>knockdown>coup de grace. I can't remember if that was instant kill or just massive damage, but the fire sword did a lot of work there setting things on fire with that coup de grace
b4d0db No.13717487
>>13717447
Even that should be castable at 700 magicka. It's showing about 634 to me from calcing it. If necessary use a short-lived one as a bootstrap to the max duration ones. The biggest hurdle is getting Restoration maxed since it levels soooo slowly.
bfadaa No.13717507
>>13717487
Trainers mate. Especially when you get to end-game crap, you're drowning in money.
Just dump it on trainers.
b4d0db No.13717526
>>13717507
Sort of. That only contributes 5 per level so you have to grind up other skills to level up for more. The good news though is that you can abuse the "most expensive effect" thing to change a spell's governing school. It's inefficient but if you're a living magicka battery who cares about that.
b94d9e No.13718451
>>13717507
>buying your way to a higher level
695c9c No.13718635
>>13718451
Is there something wrong with that?
Or are you too poor to pay for a proper education?
b94d9e No.13718650
>>13718635
Some of us actually like playing games and not paying our way through them.
e0b4d4 No.13718663
>>13718650
>Some of us actually like grinding
975fe5 No.13718665
>>13715062
Is Path of Exile any good?
b94d9e No.13718672
>>13718663
"Grinding", or as some people call it, "playing the game".
e0b4d4 No.13718674
>>13718672
Sounds like a real shitty game.
2d7dbc No.13718682
>play a warrior
>enemies are damage sponges so you kick kick kick
>play a wimp ass mage
>enemies are damage sponges so you kick kick kick
>play a dick thief
>enemies are damage sponges so you kick kick kick
how did they do it, /v/?
2ad305 No.13718683
>>13718672
In (unmodded) TES you have to grind BEFORE you play the game. If you try to play the game first you fuck up your stats.
b94d9e No.13718690
>>13718683
What kind of a super retard plays unmodded TES?
2ad305 No.13718692
>>13718682
Warriors knockdown and then coup de grace, mages get ice for banana peel shenanigans, rogues get instakill sneak attacks.
2ad305 No.13718699
>>13718690
The same kind of retard that thinks casting heal 17,030 times is a good way to play the game
e0b4d4 No.13718708
>>13718699
Some of us actually like casting the same spells 17,030 times and not paying our way through them.
695c9c No.13718746
>>13718708
You know what's great in RPG's?
Having lots of money.
Not just to tell the bitchboys to teach me how to set their hair on fire, but also to buy 536 swords and dump them on top of a guard to kill him from physix damage.
It's also great to have money because it means you're better than anyone else.
b94d9e No.13718769
>>13718746
You would have a point if it wasn't inevitable for every TES character to have enough money to flood the economy and buy out every shop.
695c9c No.13718786
>>13718769
And that's why every TES game is a masterpiece and Todd Howard is a visionary.
A game where you end up full of money to blow on stupid shit all day is certainly a good game.
Look at Lawbreakers. Did that game have characters with a ton of money? Nope. That's why it sucked.
Now look at the Dungeon Keeper series. You literally hoard giant piles of gold in rooms. And that makes it a great game.
Loadsemone = great game.
No discussion allowed.
e07799 No.13719190
Any particular reason why this game never got a sequel? Kinda had an open ending.
Hell the entire IP seems dead as a Mosul mosque doornail.
a3107c No.13719204
>>13718786
Calm down, Shekelstein. If you keep kvetching about money your heart is gonna go kaput.
f77a21 No.13719228
>>13714962
souls are shit no matter what you play, yes.
8e4919 No.13719307
>>13718746
>It's also great to have money because it means you're better than anyone else.
Why Goyim, I had no idea you felt this way, I'm flattered.
934ece No.13719314
>>13718665
Yes, very. I have well over 1000 hours in it. The skill tree is incredible, the currency system is unique, the gem based abilities are cool and there's no P2W bullshit. All the MTX are purely cosmetic or luxury like extra stash tabs for hoarding junk. Give it a try, if you enjoy ARPGs I'm sure you will love it. Make sure you plan out your character beforehand though, it's very easy to wing it and come out with a gimped build when you are still learning the game mechanics. Search for a strong league starter build that looks appealing to you and go from there. Also make sure to utilize Path of Building, poe.ninja and poe.trade to the fullest extent. Those three things will go a long way in contributing to both a successful build as well as economic prosperity.
e0b4d4 No.13719329
>>13719190
They make discuck now, which is basically dark messiah on ez mode pretending to be a stealth game.
83c41a No.13719333
>>13719314
>cap resists and put half your points into life*
That should get a complete noob into maps at least right?
a0def2 No.13719389
In my opinion Arantir was one of the best antagonists in a video game. They situated his motivations and actions perfectly between the two endings of the game such that he's a well-intentioned character with questionable methods who can either be the good guy or the bad guy entirely depending on what choice the player makes at the end of the game, casting Arantir's actions over the course of the game in a different light.
If the player releases Kha-Beleth then Arantir was right all along, he was trying to save the world, and sure he's a dick-ass necromancer who killed a lot of innocent people, but it was ultimately for the greater good, and trying to stop Sareth was the right thing to do. On the other hand, if the player imprisons Kha-Beleth then Arantir was basically just getting in the way and interfering with the process of sealing away Kha-Beleth, and all the people he killed were completely unnecessary since Sareth had the means to imprison him without killing tons of innocent people. In either case, he had good intentions.
I actually felt bad about killing him, he was a fairly likeable character and I couldn't really hold a grudge against him for killing me. He thought it was the right thing to do, and if you free your dad, Arantir actually was doing the right thing.
>>13719190
It was by and large a failure on release. A lot of people won't remember this but Dark Messiah ran like shit on most machines. It was absolutely gorgeous at the time it came out but it pushed hardware limits too much. Pair that with Source being a piece of shit to begin with and it just ran really badly at the time. Loading times were also insane, like, it took several minutes to load a map in multiplayer. So the game ran really poorly which limited its audience at the time, and Ubisoft is basically EA Lite anyways so when the game wasn't a gigantic commercial success they abandoned it. Part of it is to blame on Source, part of it on Ubisoft.
f30e01 No.13719581
Is it possible to play as a sneaky guy with some magic? I want to be able to mostly kill with environmentals and having a nice bag of tricks like slippery floor would be nice.
I've heard (and seen) the end part of the game where it just gets awful and want to avoid that. (The part where the ghoul things deal half your hp and take forever to kill)
I don't really even want to be "muh dubble daggers edgy mc elite rogue", just a mage's apprentice trying to go do things. Kind of like a con-man? Pic related.
b415f6 No.13719726
>>13719581
play tabletop games with friends cause vidya is extremely limited compared to them
f30e01 No.13719741
>>13719726
I'm not sure if I have enough nearby friends to do that. :(
a0def2 No.13719748
>>13719581
That's really more pure mage in my opinion but yeah there's nothing stopping you from taking a mixture of both.
472019 No.13719761
>>13718692
Then there is trap positioning though on the harder difficulties it needs to be perfect because fucking up will screw you over, and of course decapitation a player centric skill all the classes will benefit from you being able to pull off.
1be2b7 No.13719770
Dungeons & Dragons: Heroes on Xbox
b415f6 No.13719788
>>13719741
i didn't only mean IRL. you can always invite friends to play with you on Roll20 or something.
9c2054 No.13719835
>>13714953
>play as a peasant
>no weapons, no magic allowed
>game somehow still manages to be stupid fun, albeit rather challenging
>>13719190
There is a ban on developing fun or good video games in west.
4d8e65 No.13719911
>>13714962
Magic isn't fun and their is no stealth, but it does have a lot of fun and viable weapons outside of that.
4d8e65 No.13719913
f30e01 No.13719931
>>13719788
I mean i have both tabletop simulator and a DnD dungeonmaster starter kit (friend randomly gave it to me for free)
Funny story with that. Just him was over and he became the guy who got +4 to stealth type rolls of all kinds, so long as it was on or near a wagon.
He also left his grandmother to be eaten by a hyena.
934ece No.13720199
>>13719333
Yeah, you'll do just fine.
ce19c4 No.13720216
Are there still people on the multiplayer?
a896c4 No.13720223
It's sad that we no longer get those Deus ex-esque games for the lack of a better term because they are their own genre in a way expect for Dishonored, but that went really pozzed really fast because I always liked them. Do you guys know any more games like that?
e120eb No.13720447
>>13719190
Because Ubisoft. It's a miracle that Dark Messiah and Heroes V came out as good as they did to begin with.
a0def2 No.13721623
>>13719835
I'm gonna give the peasant playthrough a go. Rules I'm setting for myself:
>no combat skills, you are a peasant after all
>no mage skills either
>no health upgrades or any of that shit, you are a peasant and peasants are frail
>stealth upgrades permitted, you're just a peasant and may prefer to avoid a fight where possible. no stealth armour though.
>no fancy magic weapons, the one allowed weapon is the basic wooden staff, after all you need a walking stick
>and also the rope bow but only for climbing
>no armour equipment permitted either
>no xana form
>hardcore mode, so that you die in one or two hits as a peasant should
But here's where I'm not entirely sure.
>magic rings
Allowed or no? On the one hand they're items, on the other hand you can use only one at a time and there's a couple areas on Hardcore where you'll probably need to burn a Ring of the Phoenix (the game offers five of them in total) to survive on Hardcore with no armour or sanctuary. I'm mainly thinking of the Worm here (in my experience it will get at least one hit in every time) and potentially the Paokai fights, especially the second where you're almost guaranteed to get zapped even if you try running past it.
>scrolls
Allowed, not allowed, or allowed for final fight but nowhere else? I'm not sure how you'd beat the bone dragon without either magic or a bow so I'd speculate it might be a good idea to collect them through the game and then use them all there. Otherwise you're in for an absurdly tedious game of "hit it in the tail a billion times with a wooden stick" because they didn't give the player a physics or stealth option for the last fight (though it feels as though there should be one what with the scaffolding you can climb up, almost as though they were going to set up some deployable trap there for players who explored it but ended up not putting anything there)
>potions, mushrooms, etc
Rations of course are ok but should other potions be permitted? Dark Messiah actually throws a ton of them at you and I seldom use them but I could imagine them being useful in this playthrough. At the same time they might shit on difficulty because of how many there are.
>lockpick skill
Generally regarded as fucking useless, but you'll have a ton of spare points anyways and if potions are permitted it'll give you a few extra. In this case it actually would let you avoid a few fights that are generally not worth taking it to avoid, mostly early on.
a36ea9 No.13721827
>>13721623
Downloaded the demo.
Gonna try this >>13721623 but maybe with a couple tricks like frosty floors/telekinesis. You are a mage's apprentice, after all. Maybe you're just a terrible student and haven't learned anything else.
>>13721623
>magic rings
I mean if you can get your peasanty mitts on it, I don't see why not. Very specifically only pick up rings though if you come across them and give preference to the shiniest ones (Or the least shiniest, because you have to sell the fancy ones to feed your family). An illiterate dirty peasant might not know what a ring does but he can still put it on.
>Scrolls
Stop joking, you can't read.
>Potions, mushrooms
Yes. Just like rings, you might not know what it does, though in this case after you try it once, allow yourself to identify it. So if there's harmful to self potions, you have to drink one first to know it's bad. Mushrooms and things are a given, every peasant knows how to forage.
>Lockpicking
Of course. Mainly if you think there could be treasure.
Can't wait to hear the crier mention satan being bested by a peasant with a stick. Godspeed anon.
a0def2 No.13722036
>>13721827
>Very specifically only pick up rings though if you come across them
Off the top of my head, here are their locations:
Weaponmaster in the storeroom right after getting into Menelag's place.
Arcane brilliance in the hidden spot in the chimney in the lower library.
Weaponmaster under the warehouse in one of the side rooms.
Arcane brilliance on a shelf in the ship right before the goblins.
Might in the ship by the flamegold bar after the goblins.
Ring of the phoenix 1 in the upper room on top of the ship after you clear everything and get Leanna on board.
Regeneration in the temple right before you get to the huge gate (on the right).
Ring of the phoenix 2 on a table at the top of the long stairway after the rope bridge.
Fire protection in the "hidden" cliffside room after going up the repaired elevator.
Ring of the phoenix 3 or 4 in the goblins' main area, in the little shack that houses shadowsteel daggers.
There's another ring of the phoenix whose location I can't remember but I know there are five in total as I always grab them all. For some reason I'm having a hard time remembering which of the secret locations has this one, I think it's either on one of the dead soldiers in the city near the end or together with the ring of fire protection.
Ring of the phoenix 5 in the collapsed building behind a giant barrel, near where a wizard is healing a soldier.
909ed1 No.13722081
>>13714953
I think it's about time I torrent this game.
2ad305 No.13722113
>>13719761
I've played a few times through on the hardest difficulty (very hard?) and never actually bothered with decapitations. If it's a skill I never learned it. Wasn't necessary when you can just knock down and burn them, and that's assuming there wasn't a spike rack in place.
79280f No.13722145
>play with only kicks
>game is fun as fuck
Truly a masterpiece
8ef45e No.13722156
>>13714962
>Dark Souls 3
>The game where you need 2 rings, 99 in a stat, and the strongest catalyst available to do any significant damage
3f4270 No.13722166
>>13719788 (heil'd)
Do not use Roll20 for find a group to play RPG with. It is pretty much tumblr with most groups over there.
Sage for off-topic.
119776 No.13722194
>>13720223
It's called immersive simulation, anon, although that's really a very broad kind of categorisation that can have a lot of different definitions. Don't suppose you've played System Shock, Thief, Arx Fatalis, STALKER, Pathologic and Morrowind?
283df3 No.13722203
>>13722194
Stalker is the only good one of those tbh.
283df3 No.13722222
>>13722213
Setting is cool but gameplay is trash.
And since gameplay is the single important thing in games yeah it's bad.
75bc65 No.13722226
>>13722222
those digits are telling you to git gud
d667f1 No.13722379
>>13722156
The game has tiers of PvP, you go too high a level to GET 99 in a stat you'll be facing loads of dudes who do the same thing, so it's balanced in a sense, but all stats, after a certain point have lower gains at higher levels, so really you should stop at 45 in a stat and only in INT since that's the highest required stat for the Kamehameha energy beam sorcery honestly a sniping tool since it's all but worthless in PVP due to the charge up that can't be reduced enough
You actually want to cut off at around 40 for your attack stats. You pick either Strength, Dex, Faith or Intellegence. Faith and INT for Pyromancy should only be raised to meet requirements since scaling is split, then you choose which one to specialize.
On top of that you have to consider what infusions you use for your weapon, what gear to wear to boost attacks or add support effects, and each catalyst has subtle differences like increased FP use and casting speed that make the "strongest" catalysts harder to use in a fight, the Sage's Ring only counts for so much virtual DEX and honestly you can get by by using almost any weapon except for the broken straight sword if you shut the fuck up and get good.
SL 50 and SL 100 have much different metas for their pvp because of the stat issue, so on SL 50 you'll need to balance your stats for your gear and on SL 100 you need to specialize.
Honestly that's not the problem with the game, the big problem is that due to the Invader/Helper system the PVP is split up hugely and you can't even invade most of the time because playerbase is determined by who the fuck works that day, it's so split up that you can't even play it half the time, and decent matchmaking is literally DLC, since the Arena is only accessible to people who purchased the DLC.
Honestly the whole series is a fucked up mess when you get down to itsave Demon's Souls, DS1's backstab only due to poise being a metagame breaker, DS2was actually really decent in multiplayer but had horrible issues in the regular play on top of broken promises and DS3 has an OVERemphasis on single player play in regards to it's online but simulteniously dropped the fucking ball on that.
I still like it though, it's just very easy to get burned out on the series, you have to play it in short bursts.
f12b0f No.13722421
>>13722113
> If it's a skill I never learned it.
Decapitating humanoid enemies is a matter of timing and precision with the right power attacks, it's not a random effect.
fc5887 No.13722489
>>13715052
You know where I can get a playlist of music like this I can listen to while playing this game?
b50a00 No.13722537
>>13715297
There are not enough games that let you kick the shit out of everything
abb119 No.13722549
>>13722222
Nice quints my friend
94f7e5 No.13722602
>>13722537
Dying light could have been so much better if it had a story line and believable characters. What a shame.
4bc131 No.13722605
>>13714990
fun fact: xana is slang for vagina in PT-BR
f03993 No.13722609
>>13714953
I really wish they released those extra console levels for the PC.
b94d9e No.13722610
119776 No.13723550
>>13722609
It should really be pretty simple to extract them.
4ea7d3 No.13723806
>>13715140
>>13715297
now in superior quality
ad6f3f No.13723807
>>13719190
Probably because Ubisoft's creativity well ran dry by then. It was already showing signs of depletion in Heroes V where they did the demon invasion stuff twice in a row, then in Heroes VI and VII they again doubled down on that shit despite going back in time. With a Dark Messiah sequel, your only options would be to re-do the demon invasion storyline AGAIN or else just have Sareth and Leanna/Xana live happily ever after because without demons, what else is there? Necromancers have already been done. I guess they could retcon the Dark Elves into being some sort of crazy Armageddon cult so you fight them, but that's not really a "holy shit, the world is ending, save us, oh almighty hero!" kind of urgent plot. And frankly, as much as people shit on DM's story, it's really not that bad. In fact, among typical fantasy games, it's probably one of the better ones.
Dark Messiah was kind of a one-hit wonder. It needed that perfect combination of pre-cucked Arkane, a Ubisoft still open to exploring new ideas with a new IP and the Source Engine back when it was the hot new thing with physics that you could exploit the fuck out of for shits and giggles. I don't really see any engine around that's new enough to allow you to recreate and expand on the kind of insane crap you could pull off in Dark Messiah.
>>13722537
Problem with Dying Light's kick is that only the dropkick was worth a damn. A normal kick was the equivalent of giving an enemy a very light push.
>>13723550
Surprised no one's done it yet to be honest.
ad6f3f No.13723828
>>13719835
What's the music? It sounds really familiar, but I just can't place it.
Also, I forgot how cheesily hilarious the Black Guards sound. It really adds to the 80's fantasy B-movie feel of the game.
>>13723807
That being said, if I was making a sequel, the first thing I would do is add a slide function, make critical strikes and jump attacks available from the get-go, add a combo system, so you could follow up a power strike with a 1-2-3 slice-stab-and-dice combination and experiment with implementing a physics-based grappling system.
a36ea9 No.13724076
>>13722036
Well, if you just so happen to come across it when rooting around or rummaging for gold… or food for your starving peasant gut…. and you see a ring… It's all rather a formality but think of it that you don't need to pick up every ring but maybe think of 3 or 4 you really want and go from there.
>>13722379
>arena
>decent matchmaking
<waiting for all combatants
<4 remain
<…..
<2 remain
<3 remain
<4 remain
<waiting for all combatants
dc8099 No.13724084
>play a warrior
>kick everyone
>play a mage
>kick everyone
>play a thief
>kick everyone
It was cool for the first hour or so, but Jesus Christ they needed to remove the amount of kick traps in the game
dc8099 No.13724087
>>13724084
>remove
I mean reduce.
6ea502 No.13724127
>>13723807
I liked the story in Dark Messiah.
It was pre current year. You could be the bad guy, women were attractive and it wasn't trying to be the next Game of Thrones.
Just a simple fantasy story.
a36ea9 No.13724169
Played the demo, magic is gay and I stopped using it because it takes so long to get out, recharge, and everything. I just wanted to slip people.
Tried again with a balance of misc and melee skills and that worked great.
120ccb No.13724320
>>13715133
>>13716783
These. Dark Messiah and Dragon's Dogma are my goalposts for how good a game's combat is. The hitstun and variety of attacks in DD and the environment and trap-setting in DM are the basis for how I feel every action game's combat should be designed: give the big hits a satisfying crunch, give the player so many fun options that they're never disappointed, make the battlefield a combatant to take into consideration, and when the player has control over when the fight is initiated, give them the ability to set traps and control the field.
Ultimately, Dragon's Dogma 2, if it ever happens, needs to do three things: add multiplayer, get rid of stat growth being tied to the class you were when you leveled, and add more trap-like options for battlefield control.
491365 No.13724367
>play a warrior
>game is fun as fuck
>play a wimp ass mage
>game is fun as fuck
>play a dick thief
>game is fun as fuck
I fucking love dark souls 3.
a36ea9 No.13726184
YouTube embed. Click thumbnail to play.
>>13724320
>>>13724320
>So, you agree that For Honor has great combat? Because it has all of those things and the combat is actually really good. I like it, though it's too bad about the ubishit part.
>I will admit there aren't a billion traps, but there are spike gates you can crush people with, hammers which you can throw people under to be crushed- not to mention all the ledges and spike walls… and lava pits on the map with the hammers. It has diversity of attacks, heavy attacks can be quite satisfying to land, especially big unblockable attacks (which are flaming and orange).
Oh, some characters do have traps like bear traps and the like. There's also plenty of bombs. I hate how such a good concept gets passed over because the company managing it is such ass. True to ubi's nature, it had a shit launch and has been slowly but steadily improving since then. I really think they could avoid all the PR problems but not launching so early.
I played around with bitrate and quality settings for a good while to try to get good quality in webm or mp4 but couldn't get it, therefore embed.
a36ea9 No.13726199
>>13726184
And do ignore all the greentext, that would be failing to proofread my post when codemonkey automatically grabs my post from clipboard and appends greentext markers to the front of everything THANKS. Sage for double post
380b0e No.13726290
>>13726184
I really liked For Honor during the time in beta I've managed to play it. It was unstable as hell though, and considering that it was shipping a couple of days later there was no way I was going to buy it.
It's dead now right?
I liked how certain moves lead to guaranteed combos (like Orochi's run slash into light attack). And just the basics of footsies could carry you far, even against gold players.
a36ea9 No.13726924
>>13726290
It's actually not dead AFAIK on PC, not sure about consoles. It can be barren sometimes, and especially during 9-5 when people are at work, but the main modes like dominion, duel, and events you can get matches.
Connectivity has improved a LOT, and they've said they want dedicated servers in the upcoming season 4 (the next season).
Pic related is the steam charts, and it ONLY takes into account the people who are launching it through steam as opposed to directly though Uplay. IT'S STILL FUNNY BECAUSE IT'S STILL BETTER THAN LAWCUCKERS
b5f6fc No.13727353
a8d078 No.13737062
>>13724127
I went into Dark Messiah expecting a garbage story, took the "apprentice my dear boy, you must do this simple task. uh oh, things didn't go as planned, btw your dad is the demon lord and the necromancers were the good guys, thanks for killing them, you evil fuck"
it all blew me away honestly
ff314f No.13737354
>>13718746
you ever play offworld trading company? you defeat your opponents by buying them.
b26a15 No.13742104
fuck this guy, and all his friends too.
490ca0 No.13742118
>>13742104
>having problems with zombies
>at all
b26a15 No.13742150
>>13742118
It was the poison and tedium more than anything. I just hid in the rafters and either shot their heads off or got adrenaline kills after long enough.
IT WAS BORING
8ab85f No.13742200
>>13737062
Funny how in all the cases you were the biggest jackass. You either betray your nice dad who trusted you and actually cared for you or doom the world.
c1ee5c No.13742232
>>13719581
Half the fun of the endgame is going from being so weak against ghouls you have to pretend the floor is lava to being so sneaky you can garrote a skeleton.
3b32ba No.13742294
>>13742104
>do my semi-annual DMM weaponless run
>kick everything
>throw boxes at blackguards
>exploit traps
>kill orc chieftain by hucking a rock at his head repeatedly
>have a blast
>get to these guys
Without the ability to stab them when they're knocked down, they're basically invulnerable, since they aren't as susceptible to physics damage and generally don't show up in areas with traps/cliffs to explot.
Still fun as fuck to run through the game without using a single weapon or spell. You can get a pretty good distance when throwing those midsize crates, eventually I was doming black guards from 20-30 feet away.
>>13742232
>Do a full rogue run
>time to fight Arantir
>hide up high in the boss room near the entrance until he loses me
>drop down and stick a dagger in his neck
>he calmly pops his invincibility shield and walks aaaaaaaaaaaaaaaallll the way over to the altar to summon his bone dragon
>monologuing the whole time
>mfw
b26a15 No.13744579
>>13742200
>22 00
Spicy dubs have been checked. Posting some hot sauce.
>>13742294
Yeah, my character is a mix between melee and tank/rogue? I got melee combat three, archery 2… And all of the HP upgrades in misc INCLUDING regeneration. I also got stealth 1, and one magic spell: telekinesis. (Usually I only use that for lifting statue bits.)
My main method of combat is the kick, and jump attacks.
What's funny is that because I wear a ring of regeneration and have the regeneration trait, I can almost indefinitely maintain the Xana form. And without it, goblins can't event scratch me while I'm in maille.
801927 No.13745265
>>13714976
>warrior strong until the end
>sorcerer weak until the end
>rogue weak forever
Sorcerer or nothing
abe458 No.13745444
>>13724320
>add multiplayer
And exactly what would that add to the game?
41ab2c No.13745454
>>13745444
The ability to play with friends and to communicate with them so we can strategize. And leave the pawns as optional replacements for people who want to play the game alone.
a17933 No.13745559
The lewds for this game is surprisingly non-existent
2afa76 No.13745586
>>13719314
i only got about 3 hours in, maybe its ust because id didnt stick with it longer but the skill tree seemed like it was just huge with little ass bonuses all over it lie "+1% attack speed" and shit. also the gem skill system makes me think the classes wont feel very different aside from the small bonuses skill tree. maybe i rushed to judgement tho idk.
2afa76 No.13745624
>>13723807
>dying light front kick is basically a push
>zombies like to grabs stuff
>your leg is your longest and strongest limb
front kicks are pushes IRL, you are basically shoving someone with the ball of your foot. you could probably make someone stumble backwards and fall onto thier butt but you arent going to send someone flying, unless you are super strong and they are very light.
dbdc7f No.13745712
>>13719314
or maybe just play final fantasy 7 + 10 instead and enjoy the skill system without western hands fuckin it up
9425ea No.13745907
>>13742200
>nice dad
If he were nice, he wouldn't destroy your toys while you watch, including the one he gave you to play with.
b26a15 No.13746118
>>13718665
Yes. When a game allows me to out-regen dedicated glass cannons, I've found a real gem.
>>13745586
>Little ass bonuses
Oh, no, you're absolutely right… but when you collect 'all of the +1% X, it can get out of hand… like being able to stand in front of kitava, unmoving, and beat his face in without needing flasks.
e71e3b No.13746211
>>13742104
You basically just rush through the whole sequence because the Zombies are just not fun to deal with, the spiders are spooky because of their "instant 1HP" attacks.
b26a15 No.13746243
>>13746211
I don't usually mind the spiders AS MUCH because you can avoid being poisoned by using a shield. the opposite is true with poison clouds in a line that hit instantly.
Also hard to rush on a first run not knowing where everything is. Next time I'd know everywhere to go.
e71e3b No.13746292
>>13746243
I rushed it fine blind, only one part gave me trouble because I was looking for secrets.
b26a15 No.13746791
>>13746292
I did find the infinite quiver though, that was fun.
490ca0 No.13748701
YouTube embed. Click thumbnail to play.
Reminder that the club is the strongest weapon.
924c7a No.13752275