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File: 6c72a1057dcc012⋯.png (27.41 KB, 1032x814, 516:407, strategy game.png)

371ea3 No.13705374

You have been tasked with creating a HUD for a strategy game /v/, show your creativity and your lack of game design knowledge.

bbfe7c No.13705382

>10 trillion captchas

what the fuck is this bullshit CodeMonkey


5d63d2 No.13705417

File: 802ce68e6fa40d5⋯.png (25.5 KB, 1032x814, 516:407, Untitled-1.png)


63e82a No.13705438

>hud

yeah, sorry that isn't going in the direction we're shooting for, which is more of a cinematic experience


b43fed No.13705474

File: aa986bfb3dba7d1⋯.png (219.6 KB, 1030x813, 1030:813, hud.png)

Make sure you play at ultra settings with nVidia Hudworks® goyim


0493da No.13705510

File: a9ca08e43ad0375⋯.jpg (60.39 KB, 538x482, 269:241, a9ca08e43ad0375930afd92fd7….jpg)

>>13705474

>FPS: 13


8f69c0 No.13705608

File: 8d967453e28ad13⋯.jpg (143.36 KB, 903x686, 129:98, 1395582145754.jpg)

>>13705438

>cinematic strategy game

That already exists doesn't it?


997a74 No.13705698

File: d517a556e6012fb⋯.png (223.7 KB, 1030x813, 1030:813, 32413123.png)

Game needs a chatbox.


2fc234 No.13705781

File: e310dd67ac5503c⋯.png (204.48 KB, 1030x813, 1030:813, d517a556e6012fbc8573b5f0b2….png)

>>13705698

and some steam achievementsTM :^)


7a08ec No.13705807

File: c6092e962b8b045⋯.png (162.99 KB, 1030x813, 1030:813, winbutton.png)


02b05e No.13705808

File: 81d56d047e7cd6a⋯.png (20.85 KB, 1032x814, 516:407, 6c72a1057dcc01275d2af8f0fa….png)

WWII Sim 2017


b5c817 No.13705825

File: b95af9ef876a4aa⋯.png (252.52 KB, 1030x813, 1030:813, freetoplay.png)

>>13705807

we've decided it would be better for the community if we went f2p


b5c817 No.13705840

>>13705825

Update: We've heard from the community, and will take your valuable feedback into account. Those who paid for the original games will retain access to most of the units from Dickonar and Japse, and gain 200% exp for the next week


39d96c No.13705876

File: d83e964c0a59bc0⋯.png (294.44 KB, 1030x813, 1030:813, b95af9ef876a4aa6bd6aa8c3ae….png)


0493da No.13706579

>>13705876

>13 replies in

>No one has yet drawn a dick on the HUD

I don't know if I should be proud or dissapointed in you /v/.


8afc02 No.13706970

File: 418c83ea9bfff3c⋯.png (322.62 KB, 1030x813, 1030:813, gookapm.png)


d7ecaf No.13707050

File: 3fe9126006dcff9⋯.png (277.55 KB, 1030x813, 1030:813, hud.png)

Cant forget the loot box advertisement


a38a19 No.13707542

File: f0213ff33c78945⋯.png (379.57 KB, 1030x813, 1030:813, ClipboardImage.png)


1f43ec No.13707667

File: 60a33fea1d88dc8⋯.png (322.28 KB, 1030x813, 1030:813, cancer.png)


b3cd61 No.13707849

File: 6219aeadd13b64d⋯.png (407.4 KB, 1030x813, 1030:813, dickmap.png)

We experimented with some new terrain spiting technology to make a new entertaining and durable cinematic game experience.


90fa9d No.13708087

File: 7687fb9eeb80a07⋯.png (819.72 KB, 1030x813, 1030:813, used a shitty ad lol oops.png)


21306b No.13708293

File: e15a945ca901743⋯.png (42.07 KB, 1032x814, 516:407, age of paint- internet bat….png)

>>13705374

It just werks


21306b No.13708303

>>13708293

Oh fuck, it's am additive process


b5c817 No.13708469

File: 9a653618bdc932e⋯.png (633.15 KB, 1030x813, 1030:813, out.png)

>>13708303

That's okay, it makes it more realistic


ea6637 No.13708513

File: fa7ea26f649c61e⋯.png (810.03 KB, 1030x813, 1030:813, Next.png)


21306b No.13708515

File: 4292b26fbff7b65⋯.png (811.85 KB, 1030x813, 1030:813, 9a653618bdc932e439a17f6ea8….png)


5c2d89 No.13708592

File: 21f5e9f507e80c8⋯.png (716.56 KB, 1030x813, 1030:813, weww.png)


31ad0a No.13708870

File: a86dce27dd1565f⋯.png (891.53 KB, 1429x813, 1429:813, g.png)


89e1e6 No.13708897

>>13705374

The game needs capchas to confirm unit movement to prevent misclicks. Of course this will pause and autosave the game just to be sure


5c2d89 No.13708992

File: 346244df6c6277f⋯.mp4 (6.54 MB, 1366x814, 683:407, What a nice guy_1.mp4)


3992cb No.13709358

File: 5653e928f00c0d2⋯.png (933.32 KB, 1429x813, 1429:813, a86dce27dd1565f301b15a1a6f….png)


6f98bc No.13709390

File: c15e6dbb6b624de⋯.png (949.89 KB, 1429x813, 1429:813, cancer.png)


a2cb2b No.13709429

>>13709390

Needs a talking paperclip providing tips tbh


3992cb No.13709441

>>13709429

in what way? egyptian hieroglyphs?


6f98bc No.13709462

File: 1e660290e78d30b⋯.png (983.34 KB, 1429x813, 1429:813, cancer.png)

>>13709429

Check my dubs.


9c76b6 No.13709509

File: 5f504d113abab30⋯.jpg (444.12 KB, 1920x1080, 16:9, Endless Space 2.jpg)

File: bed511bdc15a5f2⋯.jpg (441.8 KB, 1539x2232, 171:248, tww.jpg)

File: 5c4e33781ea2315⋯.jpg (199.78 KB, 1920x1080, 16:9, xcom2.jpg)

>>13705608

>cinematic strategy game

>That already exists doesn't it?

Yeah, a lot of them.


6a821c No.13709534

File: f38b48fa95812e9⋯.png (884.95 KB, 1429x813, 1429:813, wt.png)


35b62f No.13709584

File: 05af07e296300e7⋯.png (1.1 MB, 1429x813, 1429:813, f38b48fa95812e9797f916c0e4….png)


21306b No.13710266

File: e440fe5626a92da⋯.png (1.08 MB, 1429x813, 1429:813, 05af07e296300e7d9b3729caf0….png)


2e00f2 No.13710298

sometimes i think /v/ is just a think tank for new publishers ideas.


21306b No.13710411

>>13710298

Nah, it's just the most jaded place on the internet.


36bf57 No.13710434

>>13710411

j-j-jadeeed


1f43ec No.13710438

>>13710434

Jay dead?


b5c817 No.13710461

>>13709584

>adding an entire new castle as DLC

silly anon, you're supposed to make the existing castle DLC


ebcf72 No.13710679

File: ca1c14ecc2a4cdb⋯.jpg (698.42 KB, 1427x1145, 1427:1145, 124112.jpg)


3f0325 No.13710694

File: 18984ada82cc6ce⋯.jpg (685.85 KB, 1427x1145, 1427:1145, strategy map.jpg)

>>13710679

I now have full access to your systems


eb06a1 No.13712003

These features are nice and all but where is the Twitch integration? And where are the clickies to get resources. Thid game is way behind the times.


65fa2c No.13712034

>>13712003

>Twitch integration

see >>13708992


eb06a1 No.13712040

>>13712034

That's not good enough, I need a flashing button on the top left corner that constantly reminds me if I'm not comnected to Twitch.


656178 No.13712229

File: 0bf19f1ef4c1fec⋯.png (40.11 KB, 1032x814, 516:407, strategy_game.png)

Enough of these memetic answers, here's a serious try.

Top line is your bases that can be built on fixed locations. You select them for a different menu not shown here to administrate them, you don't put buildings around willy nilly nor do you interface with your workers directly. Resources are per-base, not a global pile and caravans between them and between resource nodes must be established.

At the left are your commanders. Each one can take a large amount of units (100 to 500) with him and tries to use their abilities as best as he can. Different commanders can command different types and amounts of troops or give them benefits.

You select a commander to interface with the entire army he is commanding, you never select a single soldier.

To the right are your Specialists. These are units that perform specific roles in the world, like scouting areas, salvaging resources, setting up trade routes or establishing mining operations. They come with a squad of 5-15 units and are far more powerfull than the standard version you can put in your regular army.

Below is the information tab of a selected army. In the left corner is the formation screen where you can drag and drop the troops that constitute the army into specific positions to set the formation. There's preset buttons for standard formation types and even 2 custom formation buttons you can use too.

At it's right is the army information, with it's name, moral and whatever resources it uses, be it mana, electrical power, all non-tangencial things.

In the right corner there's 2 rows of buttons. The upper ones are for skills that this army has, based on what units it currently boasts. If there's a single tank in your army, a Hellbreath skill shows up here, allowing you to fire it while still keeping everyone else selected and so you don't have to juggle units around to properly use their abilities.

Beneath that is a row of buttons for inventory items. Units might contribute with some inventory space unto an army, with a single slot for most infantry but several for a truck, for instance. You outfit your army with items that it tries to collect until it meets the quota you set up, including ammo, food, medkits, batteries and any other form of tangencial supply.

They can also loot from around them if they have enough space.

Everytime you choose an ability or item and skip to targetting mode to actually use it, the closest unit to the target that also has the skill\item will go to it.

Of special note is the ability "Embark" for when you have transport vehicles. Pressing it makes everyone try to board a vehicle and if you have enough operational ones that everyone can embark, the speed of your army is now that of the vehicle, not a foot soldier.

Equipment that benefits being used from a specific unit (like medkits and medics) is preferenciably stored in medics first and everyone else second.

Equipment that doesn't need to be used is placed on trucks and other transports first.

You make an army by picking what units it should have, what weapons\armor they should use and what equipment they should carry. A commander staying near a base will automatically recruit units from the local pool of recruits to meet it's requirements, while the base itself will produce the weapons\armor\gear\vehicles required for that army and you can even program it to keep some in stock.

Everytime a general is defeated, his army loses all moral and tries to retreat unto the nearest base. The general might or might not survive, meaning you'll need a new one.

If this sounds like Kohan or Dominions to you, it's because it's taking concepts from those games, but Kohan is shit because your squads are pathetically small and the economy is a joke. Dominion's ain't real time, that's the only issue with it.


f59843 No.13712296

File: f624814e30fc8b2⋯.jpg (189.31 KB, 1024x768, 4:3, 1.jpg)

File: ca50530fba8b86a⋯.jpg (64.01 KB, 800x600, 4:3, 2.jpg)

>>13712229

Just copy C&C generals HUD. Its a pinnacle of RTS huds.


21306b No.13713209

>>13712229

Well I tried, I basically copied the age of empires/galactic battlegrounds ui in >>13708293. It's my favorite RTS ui.


21306b No.13713215

Got caught up in the shinposting though


03c15d No.13713236

>>13712296

I liked Total Annihilation's HUD better.


656178 No.13713922

>>13712296

Still suffers from the same problem that afflicts most RTS games: it scales like shit.

The more troops you have, the more of a chore it is to control them all, a problem that rises exponentially.

>>13713209

Galatic Battlegrounds is a pretty cool game, but I never liked that small panel in the bottom left corner.

Actions like Stop, Move, Attack, etc just clutter the HUD when everyone just uses the mouse for that or hotkeys.

That segment of the HUD should be devoted specifically to something else.


bc4fa0 No.13713950

>>13710694

>no bonzi buddy


72de0e No.13713955

File: 3af55939ef17939⋯.png (6.61 MB, 9972x6120, 277:170, jewwario8bit.png)

>>13705374

reminds me of this


64aaec No.13713980

>>13712229

>Fixed location bases

Nooooooo


656178 No.13714390

>>13713980

Why not? It's really not like you have that many logical locations in most games anyway. Starcraft lets you build your Command Center where you damn well please and yet the mineral clusters are arranged and placed in a way that makes it pretty clear "put base here".


0fe841 No.13714409

File: 74858e680a9841c⋯.jpg (109.28 KB, 900x975, 12:13, image.jpg)


64aaec No.13714551

>>13714390

What about every other RTS that doesn't require bases to be built at fixed locations within a specific distance of resources, such as Command and Conquer, Age of Empires, Supreme Commander, Warlords Battlecry etc etc.


50b148 No.13714583

>>13713950

Is it so hard to add that yourself?


be545d No.13714604

>>13714551

one click to select "build thing", second click to place hovering ghost building.


656178 No.13714703

>>13714551

Irrelevant. They might not have a preset location to place your base, but you'll hardly ever waste resources and time making more than your first base near your starting location in AoE, SC or WB.

Unless there are specific gameplay elements that make a difference between where you place your bases and how many you make, it's a moot point.

Regardless, I'd rather have something similar to Kohan, where you have the main building and you put others around it as upgrades to the whole base, not just as separate entities, and the game treats them as being part of said base meaning workers automatically repair them, they affect that base, etc.




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