On the chapel mission, this is not a 10 mission campaign by the way; a number of these "missions" are nothing but extended/interactive cutscenes. Nothing so far has reached the height of the inventors basement but given how it's escaped and has been kidnapping people I'm hoping it'll show up again. Apparently the later missions have some more interesting pagan stuff according to ttlg; I certainly hope so because having to lug a corpse across a labyrinth full of haunts trying to find the fucking grave I dug up isn't fun, it's just annoying, as is the games insistence on reusing the same map for every other level. Of course ttlg has a habit of tongue bathing every authors anus for even the shittiest of mission in order to "encourage" them to not give up so for all I know the coming levels could be more 'escape' than 'the sword', not that this has been shitty so far; it's just with the inventors basement as an exception it's been competently made but blandly designed.
>>13678625
Not always, some missions just have an initial objective like:
>Meet your employer at the Farting Burrick Inn.
and then your actual mission objectives will be given as new objectives after having already robbed half the city. You never know whether or not it's going to happen so it's safest to always start on expert.