94c3a8 No.13669663
Is the first and third game worth playing? I only played the second game on my childhood.
fd003d No.13669665
>emulating YOTD on the PSP
Comfy times ahead anons.
460fc0 No.13669689
>>13669663
all three are great but you're a fucking casual for playing Ripto's Rage before the first one.
6c6933 No.13669696
First game is real barebones compared to the others. I think the third had the most content by far, but I've never played the 2nd one much.
00f1d4 No.13669705
Fuck man, I loved spyro. Hasn't aged very well but I would say yes they're worth playing. The third game is much more fleshed out with game mechanics even minigames and shit and is still pretty fun. By all means play the first game but don't expect too much from it.
70dfc7 No.13669763
>>13669663
2 and 3 are about equally good. 1 is good too though.
762a73 No.13669825
The first one is kinda difficult compared to the rest.
Three has the same issue as sly 3 of having different playable characters and fucking around too much with minigames.
They're both very good and worth playing in spite of those.
a11595 No.13669850
You know what Spyro is? Soup is basically Sonic, in fact he was handled almost exactly like Sonic in terms of marketing and story going to shit, the difference was that Sonic was so entrenched in pop culture that he couldn't possibly die. Spyro did.
That said… Season of Flame and Season of Ice were, well, pretty inoffensive games for Spyro as far as I'm concerned. They don't hold a candle to any of the original home console versions, but as far as GBA ports go, an isometric platforming puzzle game is a nice little distraction.
4deff1 No.13669866
762a73 No.13669872
>>13669850
You mean you didn't think the god of war clone with the ugly waifubait dragon wasn't a goatyay?
70dfc7 No.13669897
>>13669850
Spyro was abandoned and sold to jews who turned him into a mutilated toy, of course he died.
a11595 No.13669908
>>13669872
You know, it might have been, but it just wasn't broken enough for me. If it was born retarded like Sonic 06's gameplay, or it had something like Boom's Knuckle Jump exploit, then yeah, total GOTY.
a11595 No.13669969
>>13669897
It's not even that, it's that they really didn't know what to do with Spyro. He's a light-hearted character that should've been kept simple and for kids, but you could see that later on, they were trying to reconcile that with a more serious storyline for an aging audience.
That's basically why I consider the first really successful Spyro sequel after 3 to be Uncharted 1. You can see Naughty Dog incorporating that "3d fighter/puzzle/platformer adventure gameplay that was just taking Spyro's gameplay to its logical conclusion.
70dfc7 No.13670017
>>13669969
>I consider the first really successful Spyro sequel after 3 to be Uncharted 1
Is this bait?
d7488f No.13671025
I kinda want to play some of the shitty ones, and not even the best version versions either. I've got an R4 Chip and all the NDS roms, how do I make this something entertaining for /v/ to enjoy?
e1eede No.13671898
I got laid my first time playing Spyro. I'd been hanging out with this decently hot chick for a while and normally we played vidya all the time.
For some reason shortly after loading up Spyro she jumped me. Weird way to lose your virginity in a dark room with a purple dragon staring over you while you fuck.
c941f8 No.13672415
>>13669663
All three games are good for different reasons.
1 is the most focused with the most focus on actual platforming.
2 changes the formula quite a bit with missions and tons of minigames. It's not as simple and not as focused, but what it does it does well.
3 kind of brings back some elements of the first game but is still very much like the second. It's also longer and has a lot more content. It has alt characters for certain levels that actually play as more than minigames, and I like them, but your mileage may vary.
All three are must plays. Personally I'd say 2 is my least favorite, but it's a very close race.
>>13669696
But by being bare bones it can focus on doing what it does in the best way possible. 1 derives much more of its fun from skillful charging and gliding and exploring, which is the premise of the gameplay. Future games had much less of this and were much more about a series of minigames. 2 and 3 are much more Banjo Kazooie style collectathons with much less actual platforming than the first game.
>>13669705
This guy's a fag. Spyro and Crash have aged incredibly well. They make every other PS1 and N64 game look like shit by comparison.
>>13669969
Ratchet & Clank is very much akin to Spyro, especially in the first game where you have much more focus on platforming, which decreases in importance as that series goes on. You glide around like Spyro, in worlds very much like Spyro's, but you control more like Agent 9, who was clearly a practice run for Ratchet.
31f350 No.13672464
If you liked 2 play 3, 1 is simple and unless your idea of fun is climbing to the top of a level and gliding to the bottom to reach a previously unreachable part of the level don't play it.
d45346 No.13672473
>>13669689
He said in his childhood, and it's not unexpected that they would have limited resources to obtain all three games. I spent every penny I had on each release, I'm lucky I was able to do so.
c941f8 No.13672492
>>13672464
You're a faggot whose idea is fun is minigames and collecting shit with no challenge. At least you get to avoid anything close to platforming, though!
You're probably just butthurt because you couldn't beat Tree Tops.
31f350 No.13672541
>>13672492
I didn't enjoy the minigames either, spyro is just all around shit.
You are right about Tree Tops though but I want to see you defend that shitshow of a level.
41a39e No.13672582
>>13672541
Tree Tops is neat on paper. It's a giant supercharge ramp puzzle that tests your mastery on map awareness. In practice for a game aimed at a young audience though, it's soul crushing. Fuck you Jed
c941f8 No.13672587
>>13672541
The minigames are okay but the best part is the actual movement action. Spyro is fun to control.
Tree Tops is awesome because it's one of the levels that challenges you the most. It uses the mechanics of the game to their fullest extent, combining charges, jumps, and glides to a neat free form series of tracks. Get good.
c941f8 No.13672608
>>13672582
I could beat Tree Tops when I was nine. It's hard for this game but there are a couple other things in the game that are nearly as hard. (A few levels in world 5 in particular) but overall the game is still pretty easy.
Back then, little kids weren't expected to actually beat the games. They play games that are hard enough for everyone, and if they suck, they can't win. But they practice until they do, so the game gives you more fun overall. Now it's just every game is easy enough for everyone to beat so that you get bored after you beat it and move on to the next game, or spend money on their microtransactions in the tacked on multiplayer mode.
31f350 No.13672630
>>13672587
>>13672582
I played through all 3 recently and I have to say I didn't bother with tree tops, I was 100%ing all the levels up until that point then stopped and just beat the game.
Same thing happened to me in Spyro 3 except it was a gem that rolled off a cliff rendering 100%ing the game impossible.
Didn't have any issues with 2 except the start of the game is dull as shit, fuck moneybags selling you the ability to swim.
c941f8 No.13672793
>>13672630
>Same thing happened to me in Spyro 3 except it was a gem that rolled off a cliff rendering 100%ing the game impossible.
Pretty sure if that happens the gem just comes back to you automatically, like it will be attracted to you from further. If it didn't, through some glitch or something, I'm pretty certain it would respawn if you reloaded that level or that section of the level.
Or maybe you just thought you lost a gem like that, but actually it was still hidden somewhere in the level and you didn't notice. If you beat one of the Sparx levels you can do a move to make him point to the nearest gem. Makes missing gems like that very difficult. Though when I first got the game (and I was 9) there was a part where I thought I got stuck due to a glitch. Actually I was just dumb and didn't realize I could break a certain wall at the end of Sheila's section of Spooky Swamp.
72f39a No.13673112
3 and 2 were quite fun. Sadly I haven't really played the first one. Back then, I had a friend who had spyro 1, but I never realised to take advantage of the fact.Same thing with original crash trilogy. played the second and third game, but never had oppurtinity to play the first.
200293 No.13673232
>>13672492
>MUH DIFFICULTY
Comparing Spyro 1 with 2 is like comparing Mario 1 with 3. It may be a "classic", but it's clearly less polished and less fun.
c941f8 No.13673242
>>13673112
Original Crash is hard as fuck and relatively barebones, but like with Spyro, this means that while it only does the basics, it does them the best. I really didn't appreciate just how tight the level design was until getting the relics in the remake though. It plays a lot more like an old school platformer like Ninja Gaiden or something, where it's largely about rhythm and speed. The sequels, especially 2, don't do that as much. But you can argue you like that style better.
c941f8 No.13673275
>>13673232
Well I mention the difficulty but I don't think it's a huge factor in Spyro because all three are very easy.
It comes down to the level design. The level design is the best because it's the entire focus, unlike in the sequels, which are focused largely on minigames. Not to say 2 and 3 aren't still mostly regular levels, but they don't really have as much platforming. I just like that the first one has more platforming focus. The platforming is more polished because it's the entire focus.
I also like the more abstract worlds. They look great. But that's not to say the sequels don't look nice too. They just go for a different style. 3's graphics are arguably the most impressive graphics on PS1.
40b4ce No.13674613
How bad is Legend of Spyro?
4abf86 No.13674639
>>13674613
Imma play the NDS version for shits and giggles and tell you all.
a225d4 No.13674700
>>13672582
The charge ramps constantly fuck with me. It's hard to gauge the distance that you're supposed to cover with a jump. You don't even know if you're going to go as far as possible either.
41a39e No.13674933
YouTube embed. Click thumbnail to play.
>>13674613
Speaking from home consoles. Watch all the cutscenes on Youtube. It's better use of your time unless you want to play DotD. DotD is fun for all the wrong reasons, and to have that kind of fun you need to be playing with a friend. The first two are mindless button mashing on beeline levels.
>>13674639
NDS is especially bad, but I don't know how much so. Probably just mediocre.
31f350 No.13675384
>>13672793
It happens when you shoot using a turret on the ice levels and hit a gem box, reloading doesn't bring it back.
b3dc25 No.13675619
>>13674613
Painfully average PS2 title. It has a lot of potential to be a deepest lore kinda game. Good enough presentation and music to do it. But the gameplay is slightly below average and the physics are not designed for the platforms it was making you hop around on.
Legend of Spyro Eternal Night for the GBA was really good though. Better music, level design, 8/10 gameplay, and fixes a plot hole in the second game and kinda spoils the twist to the 3rd game while deeping the lore just a tad. I'd say its better than the whole LoS trilogy unironically.
429996 No.13675720
Spyro 1 is the worst of the trilogy, but still a damn fine game. As can reasonably be expected of the first game in a series, it's a bit unpolished in places and lacks some of the features that the sequels have. It's also the most difficult of the three to get 100% completion in due to the gems being hidden in less obvious places and more out of the way locations.
Spyro 2 is the best of the three. It took what the first game did well and improved on it in every way. In addition to being more polished, the game also oozes personality in ways the first game didn't. There are more recurring characters and minor NPCs to interact with and Ripto makes an entertaining villain. I also feel the worlds were better thematically.
Spyro 3 is similar to 2 in many ways, but with a few things added on. There are additional characters that have their own levels and playstyles. It adds more variety, but it's a mixed bag in quality. Free flying with Sergeant Byrd is a lot more fun than trying to deal with the wonky first person controls some of the Agent 9 levels and the Sparx levels are pretty annoying. Level themes and design are roughly on par with Spyro 2, though there are a few in particular that shine and a few others that don't quite measure up.
All three are worth playing, just know going in that the 2nd game is the best of the lot. Also dumping a few images, just because these are beautiful and Spyro threads are always a good excuse to.
7656ca No.13675769
>>13675619
It's a tale of biting off more than it can chew, most of the classic fandom warm up to it.
366634 No.13675784
>>13675720
The glass jar in that last pic is drawn so terribly.
6c6933 No.13677750
>>13672415
>But by being bare bones it can focus on doing what it does in the best way possible. 1 derives much more of its fun from skillful charging and gliding and exploring, which is the premise of the gameplay. Future games had much less of this and were much more about a series of minigames. 2 and 3 are much more Banjo Kazooie style collectathons with much less actual platforming than the first game.
Just felt hollow really.
78d060 No.13678026
831a05 No.13678045
78d060 No.13678093
>>13678045
Is Spyro for cuddling? In the romantic sense, that is.
ced6d6 No.13678108
>>13669663
1) All-around great collectathon
2) Mediocre collectathon with way too many shitty minigames that aren't fun
3) Collectathon largely replaced with un-fun minigame fuckfest
7656ca No.13679386
I just bump this, If you don't mind
200293 No.13680056
>>13678026
>TFW it could still be canon that Spyro has genitals because they're just internal, and thus wouldn't be rendered on his model anyway
f93731 No.13680179
>>13669663
2 is the worst honestly. Has great characters and stuff but the gameplay has to many segments with horribly fucking tedious areas. Still not bad.
78d060 No.13684254
>>13680056
Null Spyro would be cute tho
b4beb4 No.13684275
Horribly underrated vidya girl coming through
78d060 No.13684278
>>13684275
Girls are weird tho
200293 No.13684294
>>13684254
Well, he kinda would be if he had a proper cloaca.
78d060 No.13684818
>>13684294
That'd be neat :3
a58e69 No.13687196
I don't think there exists a platformer with more aesthetic level design than the Spyro trilogy. The layouts are just so tight and economical. Its also neat that most of them are in a circuit.
4a2b64 No.13688553
>>13671342
Hopefully they put out another update in a month or two.
a58e69 No.13689082
>>13671342
I really want to show some gratitude that this exists but I REALLY don't like this level design. Not a good use of space at all.
6c6933 No.13689551
Im replaying 2 and the biggest problem by far is the forced backtracking to get 1 orb in a level because you havent unlocked climbing
213c1c No.13689607
>>13689551
In the first level you can get the orb without it.
a58e69 No.13689652
>>13689551
>He doesn't know the double jump glitch
f045ce No.13689895
>>13689082
This. One of the things that was interesting in some of the old Spyro making-of videos was seeing sketches in action of level plans, which if look in the maps of Ripto's Rage show off how brilliantly compact the levels were. I personally loved seeing stuff like building being used as platforms later on in levels, and if you think that sounds trivial, go play Colossus and hop around a bit with the spring powerup, then go play Enter the Dragonfly and see how many of the dojo rooftops you can jump on. Spyro knew how to use vertical access to give an impression of scale to the player, and seeing so many steep walls in the homeworld for the demo is kind of off-putting.
I really really want to find the people who worked on this and volunteer to help somehow.
>>13689652
>Implying that level 1 is the only area you need to backtrack to
>Implying that active backtracking isn't fun for little kids first seeing a level to constantly keep something out of their reach on their first playthrough to make the levels seem less like sequential levels and more like actual independent worlds to visit
724389 No.13689911
god i want to eat spyros cum straight outta his dicc
d78548 No.13689917
>>13689911
Me too bud. it'd be much easier to clone his old games that way and get new titles.
a58e69 No.13690602
YouTube embed. Click thumbnail to play.
>>13689895
It has a killer soundtrack tho
a58e69 No.13690627
>>13689895
actually you can complete the game without ever learning climb using the glitch. In fact the only area you can't reach is the chef minigame in Turtle Beach. Admittedly though I was just shitposting since obviously they wanted you to backtrack and I suppose its kind of a nuisance but navigating between the hub worlds is pretty simple and we all probably had a less cynical attitude about it as kids anyway.
78d060 No.13690726
099afe No.13690752
>>13675619
> the physics are not designed for the platforms it was making you hop around on.
This applies to so many games that i'm going to save it
815c8d No.13690783
>>13669969
>>13670017
Dude, Ratchet and Clank is pretty much Spyro 4.
2eff33 No.13690799
>>13690783
Dragons are cooler than a furfag with guns.
815c8d No.13690802
>>13690799
That's not the point. The point is it's made by the same team and is pretty much just the agent 9 segments of Spyro 3 with gliding.
2eff33 No.13690815
>>13690802
The Agent 9 segments sucked ass though.
815c8d No.13690830
>>13690815
Once again, not the point. The discussion is about line of descent, not how good it is.
6c6933 No.13690938
Idk why people give 2&3 so much flak for minigames, I couldn't get through 1 because it was so monotonous, but I could get through 2 and the minigames where the best part imo.
2eff33 No.13690955
>>13690830
There's no discussion since it's blatant as fuck to anyone that isn't retarded.
cb18e7 No.13691077
>>13678472
>snarky and attractive attractive little bastard morphs into an ultra-ugly Dragon Tales recolor before settling on a slightly more lumpy form with freckles
03ae94 No.13691103
>>13691077
I'd expect a dragon to explode in size once they get past puberty, unless they're dwarves.
78d060 No.13691124
>>13691077
I think the freckles are cute…
1bde03 No.13691131
>>13684275
>>13691024
OInly really played 1. I decided to look this rabbit up. This is what I got.
6c6933 No.13691142
Just beat 2 moved onto 3. First thing I noticed is the texture quality is way way better. And not just higher res, just better all around. There also isn't as much wide open space and the world is closed up more (less vision of the void). Makes the game 10x comfier to play.
cb18e7 No.13691178
>>13691103
Growing in size doesn't necessarily mean disfiguring your face in such a horrendous manner.
>>13691124
Freckles are nice when they're clustered in aesthetic patterns, not spread out over your body like potential melanomas.
815c8d No.13691179
>>13690955
Which is why it should be stated clearly for /v/.
aaeeca No.13691458
>>13669969
Uncharted is More Jak & Daxter for the generation of kids that like brownhair boys
781b43 No.13691702
can't get the 3rd game to work on PSP. shit triggers the anti-piracy so beating the game 100% won't happen
a58e69 No.13692911
>>13690783
>same studio makes a platformer
>hurr durr its the same game
a58e69 No.13693034
>>13691702
the 100% prize was shit anyway
e01111 No.13693877
Don't mine me, I just bump
6c6933 No.13695991
>>13693034
>Whole entire new world with more levels and secret boss fight
>shit
What is with the rampant shit taste on this board? It's like you guys don't even play the games.
a58e69 No.13696431
>>13695991
the world was just a daytime version of Midnight Mountain and the boss fight was a rehash as were all the activities. Also it really kind of marginialized the first fight because not only did the sorceress drown in hot lava, it wasn't necessary to 100% the game anyway so wtf was the main story for then? They should have recycled Gnasty Gnorc or something.
f0ebe6 No.13696508
>>13669663
All three of the PS1 games are great. The only game in the series passed that era worth playing is Hero's Tail, and that games is just okay at best.
a58e69 No.13696517
>>13693877
haha, I'm picklerick!
6c6933 No.13696531
>>13696431
It also had the hardest level out of all 3 games. That fucking race. Also you can see the sorceress climb out of the lava after you beat her the first time.
a58e69 No.13696552
>>13696531
that race was shit tho.
6c6933 No.13696666
6c6933 No.13697349
>>13696666
Just replayed it. Def not as hard as I remembered. It still gave me the most resistance out of anything else in the game. Having to constantly do tricks (disables steering) while on a tightrope and being boosted 24/7 makes it pretty tough.
a58e69 No.13697366
>>13696666
No, I mean as a kid it was annoyingly hard but really its just not a very interesting place.
6c6933 No.13697387
>>13697366
Idk what you expected, a whole second half of a game? It already blows my mind how much stuff they managed to get into it already. Also the secret final boss is a ufo battle not even a rehash.
a58e69 No.13697412
>>13697387
I thought Dragon Shores was nice. A whole new style of area with unique things to do. Gnasty's Loot is definitely the worst of the 100% prizes but at least it has dat music. Even the music in SBR is recycled and it doesn't even feel appropriate given how well the Lost Fleet music captures the theme of that particular level.
6c6933 No.13697436
>TFW 110% the last true game of a series
>TFW reminded there will never be anything like it again
This happens every time I beat a dead game series.
>>13697412
I think I'm just biased to mountaintops. Also the neon pink abyss in SBR really stuck with me since usually they're more modest. I never really explored the entirety of dragon shores. I did a few of the minigames and quit just because I knew there wasn't really anything big other than the theatre which just lets you watch old cutscenes from what I heard.
220cbd No.13697466
>>13697436
>This happens every time I beat a dead game series.
>>13697412
Ripto's Rage also lets you use that Super Fireball powerup for 100% completion on a new file as a sort of NG+ perk as well.
a58e69 No.13697470
>>13697466
right in the feels
6c6933 No.13697505
>>13697466
The saddest thing is that even if they got the team together to do a spiritual successor, it'd jut be another yooka-laylee.
b806eb No.13697535
>>13697436
>>13697505
We are at an interesting point in history.
>Sonic Mania
>Nsane Trilogy
Both made not by the original creators but by developers who went the extra mile and made a real effort to trying to capture the spirit of the original, and both sold well. There is money to be made in revivals.
6c6933 No.13697582
>>13697535
I'd honestly just get another game than a HD remake. Even RE1 HD, which brought capcom back from the brink of death, wasn't enough for them to go back to their old series.
d45346 No.13697607
>>13697505
That depends. If enough of the original talent is involved, they could probably pull it off well.
Yooka's problems seem to be a combination of the fact that the Banjo formula didn't age as well as people think, and that any of the things it managed to get right were forgotten with time. The talent came back, but the knowledge was lost, and the passion probably faded when they realized they didn't know what they were doing.
Spyro on the other hand aged very well. Despite having nearly zero control over the camera in the games, it never feels like it gets in the way (especially if you put it on active mode). This goes a long way toward making a 3D platformer enjoyable. Banjo's camera feels like a constant struggle to get it to behave in a useful manner, and the controls for it suck.
6c6933 No.13697663
>>13697607
I think one thing they'd fuck up is the personality that drips from every spyro game. That and the comfy as fuck masterfully colored levels. Also spyro isn't heavily overrated like banjo is.
a58e69 No.13697685
>>13697505
yooka laylee was fun tho. banjofags just had unreasonably high expectations for it
a58e69 No.13697697
>>13697607
spyro is boring as fuck to control though and the resurgence in interest in platformers seems to be centered around tight controls and chaining moves into combos rather than casually exploring nice environments.
6c6933 No.13697722
>>13697697
They all seem to draw their inspiration from the n64 platformers. Banjo, Conkers, Mario, Glover, etc…
a58e69 No.13697794
>>13697722
I'm just saying spyro has aged poorly in termsof its gameplay elements. It even began as a vehicle for a graphical tech demo. Now the experience of being immersed in a 3d environment with long draw-distances is entirely old hat and while I would love to see a remaster I don't think the market is there.
Nostalgia is just one element of the platformer revival but there is also a trend towards more challenging and faster-paced games and Spyro cannot deliver on that front whereas Crash was something of a prime candidate. In fact I have heard that certain aspects of the N. Sane trilogy make the games more difficult than the originals. But in the case of spyro there just aren't things to ramp up to create a consistently challenging game. You might be surprised that without 100%-ing the games there are only about 20 pitfalls between them that need to be traversed. Its a collectathon in the truest sense; practically a gliding simulator.
6db5a4 No.13697809
Controls and moveset could easily be expanded for an exploration style game. Hold the look button for superflame when standing still. Cancel out of a ground smash with the charge button to start a super charge. Make gliding work like the secret level in Spyro 1. That sort of stuff.
781b43 No.13698649
>>13693034
Still wanna 100% it
a58e69 No.13699942
>>13697809
That's what they thought with A New Beginning. Giving Spyro Bayonetta moves to deal with the first 3 games would be ridiculous and if anything emphasize the lack of platforming elements therein.
b6f272 No.13702122
>>13678026
All dragons are sexy, so if you drop the y, they can fulfill the sex.
4a2b64 No.13702197
>>13697794
>In fact I have heard that certain aspects of the N. Sane trilogy make the games more difficult than the originals
Platforms now have a pill hitbox, I wouldn't call that a conscious game design aspect when it is more laziness from the devs since you now slip or miss jumps that were once fairly consistent.
429996 No.13702222
>>13702122
There are nudes of this, aren't there? If so, you can't just post these and not the rest.
213c1c No.13702246
>>13702222
What a waste of quads.
5c12dc No.13702289
>>13702222
Why would you want such a disgusting looking woman?
e01111 No.13702792
File: 2aed7559781bd95⋯.png (Spoiler Image, 135.6 KB, 853x1280, 853:1280, 1483914956.nomdelights_spy….png)

41c069 No.13702852
>>13697697
>spyro is boring as fuck to control though
Massively disagree. I can't think of any other platformer that has the fun of combining charging for fast movement while also being an attack, with gliding around to maximize exploration possibilities. I don't need to be inputting a bunch of commands and combos to be having a good platformer experience. I need speed and air time, with a camera that doesn't get in the way.
Thinking further on it, Speebot has some of that speed and gliding, but doesn't quite hit the same notes as Spyro. Almost though.
11ff48 No.13703056
>yet another cartoonish furrybait collectathon "platformers" that get nostalgia rose colored glasses views by people that never grew up that also never talk about the actually impressive things like the surprisingly large draw distance and lack of polygon warp for a playstation game
wew
I wonder if spyro fans somehow relate to the eternally tiny dragonlet, eternally inferior to the other dragons and small. Do you enjoy the MKULTRA music?
>all the furfags show up in the thread like clockwork
6c6933 No.13703755
>>13702852
Speebot is closer to Frogger: He's Back.
6c6933 No.13703762
>>13703056
>that also never talk about the actually impressive things like the surprisingly large draw distance and lack of polygon warp for a playstation game
Spyro does have polygon warping though you dipshit. It also has things behind an object drawing infront of it to. But you're right, it's extremely impressive. I just replayed 3 and can't even fathom how they got so much content into it on 1 fucking disc.
c941f8 No.13703799
>>13696508
A Hero's Tail is so shit that the devs didn't even know which button was Charge and which button was Flame. Gems also respawn and are infinite, because they're used to buy consumable items, which really kills a huge aspect of the collectathon part of the game.
I bought that game on release, giving them another chance after Enter the Dragonfly, but though I beat Enter the Dragonfly, I could never bring myself to get much further in A Hero's Tail than the first time you play as the mole character. It's like the devs never even played the older games. This is like if they did a Mario game where A is run and B is jump. Just an immediate sign that they don't give a shit.
>>13697412
You have the worst opinions. Dragon Shores was cool because it was your goal the entire game, and it's neat to finally get there, but the actual gameplay there is just a couple of mediocre minigames, not as good as the minigames in the rest of the game. The only one even worth playing is the roller coaster.
Spyro 3 has a way bigger world with challenges that actually use the core mechanics well. But ultimately it's a lesser version of Gnasty's Loot but with minigames.
Gnasty's Loot is fucking awesome. You've learned the mechanics, you got a taste of flight in the bonus rounds, but now you get to properly free fly, with the only limit being that you can only fly as high as you can climb, so you have to explore well and figure out how to get higher, with a few good challenges that basically amount to minigames, but with the core mechanics of the series.
>>13697697
Note that there is a difference between platformers, which would be things like Crash or Sonic or Mario, and collectathons, which is what Rare used to make. Spyro kind of hits a spot between those two genres. It's not as much about the control as Crash or Mario, but it's a lot more about it than Banjo is. Charging around as Spyro isn't something you'd do in most platformers, but it adds that element of action control to the collectathon and combat parts. Plus gliding gives you plenty of good opportunities for more platforming oriented things.
>>13703056
Spyro seems to be 12 years old in Spyro 3, so he's 10 in the first game. I never thought he was "eternally tiny." He's just a kid.
6c6933 No.13703833
>Was going to play a bunch of old horror games for Halloween
>Instead, because of this thread, I'm playing a bunch of classics I never touched like Sly 3
>I'll run out eventually
>TFW this is spookier than anything they could put in a game
41a39e No.13703902
>>13697412
>Even the music in SBR is recycled and it doesn't even feel appropriate given how well the Lost Fleet music captures the theme of that particular level.
This is a half mistake, but not on your part. YotD 1.0 was actually a bit buggy and a few tracks were in the wrong places. Evening Lake used Sunrise Spring's music. Lost Fleet had the wrong track too, having SBR's. The proper song sounds like Shiela's stages with some extra instruments. So technically, SBR did not actually recycle it, but rather had it played elsewhere by accident. I agree though, when I was younger I would have never thought Lost Fleet's song would have been different, because the creepy vibes fit it well and now that I got to SBR around last year, don't see it fitting well there.
The weirdest case with the song list bugging out is probably the final battle. It uses Sunrise Spring's song as well, which makes no sense at all. This was all fixed in the Greatest Hits version.
d45346 No.13703938
>>13703762
He didn't say Spyro doesn't have polygon jitter, he just said there was less than you would typically expect, which I would say is a fair assessment. Insomniac knew about subdividing their meshes to combat the negative effects of affine texture mapping.
>I just replayed 3 and can't even fathom how they got so much content into it on 1 fucking disc.
Their texture resolution is tiny, and I doubt the low poly models take up very much size either. The bulk of the game's data is likely the soundtrack, and for PAL regions that had multiple languages they have to sacrifice some audio quality to get them to all fit.
d45346 No.13703964
>>13703902
Speaking of bugs in Spyro 3, the minigame where you have to shoot some boats from a turret or whatever it was wouldn't spit out the egg upon completion for me. I had everything in the game except that egg. I got the disc exchanged at the store and it worked after that. I'm guessing it's not a bug in the code but was instead a faulty disc, because I've never seen that problem mentioned anywhere else online.
6c6933 No.13703974
>>13703964
Idk if it's a bug, feature, or debug thing they forgot to remove. But if you have 2 controllers plugged in you can control the opponent yeti for the boxing minigame. (I don't have goty edition though so it might've been fixed) Its kinda shit though because the opponent has further reach and faster speed
>>13703938
I guess but someone had to make all those assets, animations, etc. They rarely recycled assets. Not to mention the texture work is straight up better than 1 and 2.
d45346 No.13703984
>>13703974
The Yeti boxing was totally a feature, they confirmed it somewhere.
Texture resolutions remain the same, but yeah I'm sure you could argue their artists got better with each new game. Pics related are the very first textures listed from an extraction of each game.
6c6933 No.13704024
>>13703984
Something I noticed in those pictures is 3 is way more colorful. Could be from the small sample size though.
d45346 No.13704052
>>13704024
Yeah to some extent 3 probably is brighter and more saturated. Spyro 2 has some of that but it's kind of middle of the road compared to 1 which is fairly muted.
78d060 No.13704103
>>13702122
Gross, a female.
6c6933 No.13704139
>>13704052
I went back to Spyro 1 after 3. It's actually significantly uglier. There are several objects in the game with no textures on them, there's a lot of open areas with repeating textures. In spyro 3 they will have rocks and stuff break up a dirt wall, in 1 it'll just be a 1 solid brown. The audio quality is also significantly worse.
213c1c No.13704145
>>13703833
Sly 3 had a lot of terrible levels, but the pirate level is one of the best in the series.
d45346 No.13704150
>>13704139
>There are several objects in the game with no textures on them
>The audio quality is also significantly worse
Are you playing on poorly configured emulator with shitty decade old plugins?
a58e69 No.13704457
YouTube embed. Click thumbnail to play.
>>13703902
I would bet 100 dollars that Copeland wrote that music for Lost Fleet. Maybe one of the mystery tracks is the SBR music
6c6933 No.13704903
>>13704150
>emulator
I'm playing it on the ps2. The metal boxes are just textureless silver shaders, unlike the vases in later games. The lives head and a few other things is a textureless gold shader (they overuse this one a lot). Not to mention a good amount of the enemies are single colored blobs with a gradient and eyes.
d45346 No.13707956
>>13704903
You're really nit picking here. Plain solid metal doesn't need a texture if the shader will do.
6c6933 No.13708732
>>13707956
>nit picking
It looks so bad, which is probably why they replaced half this shit in the later games.
e01111 No.13709689
>>13704903
>>13708732
>It looks so bad
graphics whore need to leave
78d060 No.13709965
>>13709689
I love Lord Caim! I want to rehabilitate him!
6c6933 No.13710545
>>13709689
Not liking techdemo models even the devs thought where shit is graphics whoring?
e01111 No.13710667
YouTube embed. Click thumbnail to play.
>>13710545
graphics are meaningless, metal don't reflect in the older consoles, video related.
6c6933 No.13710723
>>13710667
I'm not watching your vid if you can't differentiate between discussing improvements to later games by removing dated shaders that detract from the art style and graphics whores who wouldn't even play a +20 year old game
e01111 No.13712740
>>13710723
well sure I can discuss about improvements on how this 17 years ago game that is a tech demo in your eyes and it kinda is, it was the turn of the millenium and technology is starting to catch up. most of the recent staff who work on other games look it at a negatives light due to it age, not to mention Ted Price
"he didn't even have hands, he couldn't even hold a gun"
so yeah, I don't care if you don't look at the video but you better learn some history, the psx hold 2 megabyte of ram
6c6933 No.13713193
>>13712740
> that is a tech demo in your eyes and it kinda is
I didn't say the game was a techdemo. I said the near textureless dated-shader boxes where tech demo tier. They didn't reuse it at all in later games minus body armor and the numbers. Really I was just in shock at how much better it looked over 3 games, when so little was changed. It's purely a style thing to, considering they're all PSX games.
cffd35 No.13713300
>>13697607
>Banjo formula didn't age as well as people think
I'd argue it wasn't this. I think it was moreso due to their desire to make the game "bigger"
When you ask people about the problems the game had there's usually a few recurring criticisms. Like the world is really large and empty and the characters and missions you do aren't interesting. The levels are larger but there's much less variety in the game
Spyro would have the same problem if it was made in the modern day. It would need lots of variety to work and few devs go the extra mile like that.
6c6933 No.13713496
>>13713300
Idk what it is but banjo's formula has always been boring as fuck for me.
In Mario 64 you can do all sorts of jumps and shit that make it interesting and the only consistently repeating challenge was red coins or getting to a hard location.
Spyro can charge at doomguy speeds to traverse the map quickly, and had a ton of variety in challenges. There's some collecting but it's mostly puzzles and killing shit.
In Banjo 1 (never played 2 much) the fastest you can move is the birdwalk which is still slow as shit, even flying is slower than spyros gliding and it's all contextual. You don't have mario's crazy acrobatics, but they still have the shitty red coin challenge except with multi-colored jews, and really most of the challenges involve collecting random crap. It just feels slow and clunky, and the challenges aren't that interesting either.
I think rare's platformers are just heavily overrated. The games are so highly praised is because they captured the 64 era graphics perfectly. An example of this is conkers. People only give a shit because it was n64 graphics with edgy adult humor. Outside of the multiplayer, the gameplay itself was fucking shit. It was always, do x thing 3 times it gets harder tho.
1c7947 No.13713501
>>13674613
>>13674639
>>13675619
Can confirm; an obscure GBA port of the second game with (2D) Devil May Cry combat managed to be more fun than the NDS or home console equivalents.
099a13 No.13713685
>>13710545
>Vertex shading
>techdemo
Small child this is a website for adults, there is a site called 4chan that would be perfect for you.
f045ce No.13715955
>>13703984
Time to go make a Minecraft texture pack out of these I guess…
>>13704457
>mfw could have gotten good music for Lost Fleet (Greatest Hits)
>mfw instead we get "BWWWAAA-AAAHP. (bah duh dah dum) BWWWAAA-AAAHP. (bah duh dah dum) BWWWAAA- VAAAAh VAAAAh VAAAh VAAAh VAAhVAAh VAAAAAhAhAh"
>>13713496
this
>>13697607
>Despite having nearly zero control over the camera in the games, it never feels like it gets in the way (especially if you put it on active mode)
That's partially because a lot of other 3D platformers utilize upward movement as part of the design, whereas the heavy emphasis and ready accessibility for gliding in Spyro actually make it focused most of the time either forward or downward. When you replay the original games, notice how most of the elevations are performed wither with simple steps, ramps that don't really have much of anything, or specialized areas that highjack the camera (think vortexes). The devs knew about motion sickness being a potential problem with handling in the air, so for most of the gameplay they managed to work around both handling vertical change and regular mobility by utilizing a design that allowed both to be handled from one angle, with Spyro being placed slightly towards the lower half of the screen to allow for this emphasis on what falls forward and downward to give tremendous amounts of view distance when the player reaches a higher space.
The levels to accomedate this need to rely a lot on vertical consistency, with quite a few areas that have expansive flat fields, which modern devs seem to have a fetish for. I don't think the problem would be, for a revival game, making the world too big, since Spyro's mobility can handle it. The problem would be them putting in enough things to make the world dense enough where this synergy between careful downwards foresight and forward expansion meshes.
200293 No.13716008
>>13715955
>Time to go make a Minecraft texture pack out of these I guess…
That would be absurdly comfy.
d45346 No.13716038
d45346 No.13716049
>>13716038
Note: there are a bunch of duplicates in there. This is just simply how it all came from a download some anon gave us years ago when he was posting 4k resolution screenshots of Spyro levels.
6c6933 No.13716649
>>13713685
Anything with a texture on it has a vertex shader dipshit. Not just ugly 1 color metal that sticks out like a sore thumb that even the devs removed in later games.
9d2a50 No.13716894
>>13716649
>Anything with a texture on it has a vertex shader dipshit
ok, explain then.
6c6933 No.13716955
>>13716894
>ok, explain then.
Explain what? Why I call the metal "tech demo"? I think I used that word specifically because when I saw the solid 1 color objects it reminded me of a lot of demo-stage maps for games that have place holders, like when hl2's source code leaked or pnumbra's tech demo. Really they just look like place holders or examples to show off the tech, which might have been cool then but it fucks with the art style I normally wouldn't make a comment but considering they removed them in later games or had a more updated version the developers probably knew that it looked bad.
If you mean explain what I meant about the vertex shaders. That's literally what colors the triangle. For example, fog effects are done by applying the depth buffer to the vertex shader and coloring based on the value so the further it is the more it becomes that color.
6c6933 No.13717005
>>13716894
>>13716955
Actually we all fucked up. Vertex shaders are what actually draw the triangle based on perspectives and shit, fragment shaders do the coloring and the fancy effects.
d45346 No.13717014
>>13716955
Just because stuff in the later games looked better doesn't mean the stuff in Spyro 1 looks bad. Just different. I think they look perfectly fine (especially because I like the look of simple cube map shaders) and you are really scraping the bottom of the barrel for complaints.
I'll tell you what looks bad. Fucking any Spyro game not made by Insomniac, especially Enter the Dragonfly holy fucking shit that game is an abomination. The demo was all I needed to convince me it was garbage and to never touch it again.
a6fb19 No.13717244
>>13716649
>>13716894
Everything always has both a fragment and a vertex shader, unless we're talking about some weird esoteric obsolete technology or software rendering.
6c6933 No.13717288
I just 120%'d the trilogy and now have no clue what to play. Sly cooper 3 is pretty boring
9d2a50 No.13717751
>>13717288
play voodoo vince on pc.
73bff5 No.13717970
>>13717244
Playstation 1 and 2 did not feature shaders, they both had fixed function graphics pipelines. Even the Gamecube and Wii's highly configurable TEV pipeline is technically a fixed function pipeline.
f045ce No.13718150
>>13716049
>>13716038
Thanks. The duplicates shouldn't be too much of a problem since a lot of items are just going to be no-brainers. It's just going to be an issue of deciding to limit it to one game or mixing them all (I'm leaning towards just pulling everything from YotD).
40fb2a No.13718220
YOTD is the only one of the original three I haven't 100%, in fact I've never finished it. I've tried, multiple times in fact, but it gives me this Donkey Kong 64 vibe with 50% of the levels being stupid as fuck mini games which just replaces the comfy platforming of the previous games which really sucks because when it is normal Spyro it's really good.
6c6933 No.13718698
>>13718220
I'm the opposite. I gave up on the first one at the 3rd world, but after blazing through YOTD I went back and gave it another shot. The first one just feels hollow and monotonous and the minigames in the later ones break it up enough to keep it interesting.
Even the levels in 1 feel lifeless in comparison to 3. Like the starting homeworld in 1 feels kinda empty, where as in 3 the starting homeworld (your first pic) feels a bit more cozy. Can't really put my finger on what though.
c1cacb No.13719032
>>13671898
Do you have a family with this woman now or do i need to make calls?
6c461a No.13719119
>own not one, but TWO unofficial, money printing sony mascots
>actually manage to kill both of them halfway trough a single console generations
Sasuga, Vivendi!
0d546f No.13719175
>>13718698
Ripto's Rage is pretty much the right balance between mini-game and plarforming. I went and finished the 3 games recently and my favorite is definitively Ripto's Rage.
>Spyro 1 is the tightest, most focused game
>Spyro 2 adds variety to the formula
>Spyro 3 is more mini-games than platforming
Also, music in Spyro 3 is far more repetitive and annoying than previous games. I hate the fucking Kangoroo's world music.
cafc01 No.13719288
>>13719175
Exactly the same progression as crash.
6c6933 No.13719342
YouTube embed. Click thumbnail to play.
>>13719175
Ripto's just feels like YOTD with less content. I disagree with the music, other than midnight mountain.
6c6933 No.13719347
>>13719342
>>13719175
Actually I take that back. All the songs added in the greatest hits version are fucking terrible. I'm thinking of the black default version.
f045ce No.13719386
>>13719347
>All the songs added in the greatest hits version are fucking terrible
Molten Crater, Seashell Shore, Fireworks Factory, Spooky Swamp, Desert Ruins, Harbor Speedway, Cloud Spires, and Buzz's Dungeon would like to have a word with you.
0d546f No.13719400
>>13719386
>Fireworks Factory
Alright, I admit you got me there. But the thing is, some songs are used repeatedly, and ironically enough, the worst songs are, and that include the extra characters songs, particularly the penguin and the kangaroo.
f045ce No.13719486
>>13719400
>The penguin
I wonder if they intentionally did that since for Enchanted Towers you can go around most of the map with Sgt Bird.
a58e69 No.13719505
>>13719386
>all the songs ADDED in the greatest hits version
can you read?
d45346 No.13721917
>>13719175
>>13718698
I feel Spyro 3 aged the worst because of all the side characters you are forced to play as (at least in regards to 100% completion). Smashing stuff with Bentley is kind of fun but the rest range from tedious to terrible. Sparx levels are by far the worst, they were the last ones I completed as a kid. Agent 9 is a Ratchet prototype with bad controls, but at least it helped them figure out where they wanted to go next, and it payed off big time. Weakest soundtrack by far, since Stewart Copeland only worked on it partially.
Spyro 1 being kind of empty makes sense because all the Dragons were encased in crystal and it's just a bunch of Gnorcs running around in their world. It's not like the diverse world of Avalar where each world has its own flavor of inhabitants that are in need of your help, but it doesn't need to be either. The emptiness helps the atmosphere of some of the levels as well I think. The only thing that bugged me as a kid was that as you rescue dragons you don't know where they disappear to. You never see one of them in their worlds happy to be free or helping you in some manner. Seeing them repopulate home worlds might have been a good idea.
Spyro 2 is definitely my favorite though. The only thing I wish that game had were more major boss fights.
9c27a0 No.13721946
The first game had the best level design. Later games were too congested when they tried to cram much in a small space.
Charging and gliding around are way better than scooting around in a tunnel playing minigames for NPCs.
724389 No.13721952
>>13702792
since you posted 3 days ago and didnt get a single reply, here you go. a pity reply.
220cbd No.13721966
>>13721917
A handful of them do go to Gnasty's World to try to take the fight to him directly, only to get sealed in crystals again. Hence Spyro's "Hey, didn't I already free you?" to the one in the hub.
d45346 No.13721971
>>13721966
Oh shit, is that why he was rescued twice? I never quite understood that.
9d2a50 No.13721972
>>13721952
>(2)
welcome back!
a58e69 No.13721984
>>13721917
>weakest soundtrack
fuck you he pulled out all the stops.
[SEPTUPLE METER INTENSIFIES]
https://www.youtube.com/watch?v=N1_nMBwY6To
a58e69 No.13722003
>>13721946
nah mate the use of space in the second and third ones are brilliant.
d45346 No.13722012
>>13721984
Fireworks Factory is the only song that I can remember and also enjoy remembering. I can remember a few other tracks but they don't bring me joy. I can recall nearly the entire soundtrack to the first two games and every song brings a smile to my face.
You can tell which songs (the better ones) in Spyro 3 were Copeland's doing, and the rest of them were Ryan Beveridge attempting to imitate him, or to complete an unfinished track.
a58e69 No.13722061
YouTube embed. Click thumbnail to play.
>>13722012
It seems pretty obvious Fireworks Factory is a Beveridge offering to me along with Frozen Altars and Bamboo Terrace. Although I think Copeland probably collaborated on all the tracks or beveridge made an effort to emulate the style of his music in certain respects. Tonally (or otherwise) there is nothing especially Copeland-y about Fireworks factory. This one is pure Copeland
d45346 No.13722090
>>13722061
That one does sound like pure Copeland indeed, but Fireworks Factory still sounds like him too, although it's faster. Like he bashed out the core notes to it, but then later it was sped up and more layers were added to it.
0d546f No.13722110
>>13721971
Neither did I, it was fun because you free him twice, but I didn't know why.
>>13721984
I see the appeal in Agent 9's ost, but the world was so shitty that I couldn't enjoy it. I'm pretty sure fireworks factory is the most popular not only because it's a pretty good song fitting the level, but also because the level is one of the most enjoyable in the serie, both aesthetically and gameplay-wise, sure, it doesn't have tight plarforming, but the objectives are pretty neat and is rather simple. I always try to forget the fact that Agent 9 have one of the most tedious missions there.
>>13722003
I don't think he meant on-disc space, but rather how crammed it was with content, and too different content at that.
>>13722061
I do like that, I give you that.
220cbd No.13722127
>>13721971
Why else would they be there? Clearly some of them were angry about things and didn't want to leave it all up to Spyro if possible. Unfortunately for them, they're at the very least a MUCH bigger target than Spyro is, and while we don't exactly see them in motion much, it wouldn't shock me if they're slower than Spyro can dart around at. Main perk for the adult dragons against Gnasty having that crystallization bolt from his wand/scepter/mace would be flying. All of the dragons trapped in Gnasty's World are ones from prior areas, though freeing them still adds another dragon to the tally despite having been freed once already:
>Delbin (Originally in Artisan’s Home, later in Gnorc Gnexus)
>Lateef (Originally in Dreamweavers Home, later in Gnorc Cove)
>Tomas (Originally in Artisan’s Home, later in Gnorc Cove)
>Cosmos (Originally in Magic Crafter’s Home, later in Twilight Harbor)
>Cleetus (Originally in Beast Maker’s Home, later in Twilight Harbor)
a58e69 No.13722192
>>13722090
You might be embarassed to find out that the main Fireworks Factory riff (do do do do dododo) is actually a loop from some DAW, though I couldn't tell you which one. Copeland used loops in the earlier two titles, fair enough, but mostly drum loops or something textural probably because he's an exceptional melodist. But moreover the loops he used came from Spectronics (I now own them thanks to the release of the Spyro soundfont collection). How I know that the riff in question is a loop is because I heard the same riff in a porno embarassingly enough. But since its just a standard minor riff I see no reason to think Copeland created the riff. And I even kind of doubt he was a necessary element of that track anyway since the only Copelandy bit is the organ and its just a few stabs at that, which I'm sure beveridge could have managed. and I always felt it was kind of an overrated track tbh.
d45346 No.13722367
YouTube embed. Click thumbnail to play.
>>13722127
Yeah makes sense. I didn't realize they were all previously rescued.
>>13722192
>is actually a loop from some DAW
I am aware of how Copeland used a DAW to compose, and how he loops his compositions, but I don't think it was just some recycled content. He bangs out the notes himself, if they happen to sound like something that already exists then oh well.
220cbd No.13722475
>>13722367
To be fair, most of them seem to not acknowledge that they got freed again (which honestly has to be embarrassing), and after freeing Delbin in the hub, Spyro doesn't bring it up with any of them either. Cosmos even acts condescending towards Spyro when freed in Twilight Harbor, which makes me wonder if they had more than one writer and not enough communication between the two (Cosmos shouldn't be surprised someone as small as Spyro rescued him when Spyro already did so a fair bit earlier) or Cosmos going senile after getting stoned twice.
>"Step one, is to beat the level."
I love that interview.
a58e69 No.13722615
>>13722367
Just trust me anon, don't make me show my true power lev
d45346 No.13722639
>>13722615
DO IT FAGGOT. Show me what you got.
8a9d1e No.13723883
YouTube embed. Click thumbnail to play.
>>13697466
>>13697436
You now feel empty inside
b4beb4 No.13724033
>>13702038
I wish there was more decent art of Cynder.
69f196 No.13724174
Which game had the best music?
1703da No.13724244
YouTube embed. Click thumbnail to play.
>>13724174
2 for atmosphere.
6c6933 No.13724251
>>13724174
Hard to say. Each game has a 10/10 track, but also really forgettable shit. I use to think 3 had the best, but the GOTY edition ruined it by filling it with shit.
70dfc7 No.13724691
>>13724174
I think 3 has most memorable soundtrack.
c941f8 No.13726213
>>13717288
Assuming you've finished both the Insomniac Spyro games and Naughty Dog Crash games, the next obvious things are all the Ratchet & Clank games. The Spyro games on GBA are playable, considering they're on GBA. But if you're looking for more PS1 platformers, don't forget Ape Escape. All three of the main ones are fantastic.
>>13721917
Funny, I'd say Bentley was the worst of the extra characters, because it's so slow and simple. On the other hand, Sgt. Byrd lets me fly around and explore whole levels, Sheila lets you do some crazy jumps, and Agent 9 is basically proto Ratchet & Clank. Sparx I guess I always thought of as just a minigame thing but I never really disliked it at all.
d45346 No.13727227
>>13726213
Ultimately it boils down to how they feel to control, and Bently worked well. The others not as much in my opinion. Lots of overshoot/undershoot/sliding involved with them.
a58e69 No.13727895
YouTube embed. Click thumbnail to play.
>>13724244
also this shit has to stop. Copeland didn't even make these. They are Spectronics loops. To compliment him on these above all is an insult. Every time I see a reviewer talk about how great the music is and then they play one of the hub themes I really want to put their head through a wall.
6c6933 No.13727914
>>13726213
Already 100%d ratchet and clank ages ago and the original Ape Escape. Crash wasn't really for me though.
a58e69 No.13727916
>>13726213
I always hated controlling the other characters. I couldn't wait to get those levels over with
d45346 No.13729770
>>13727895
>They are Spectronics loops.
You really need to start providing examples/proof or fuck off already. I can't even get results on Google for "spectronics loops" but I see "Spectrasonics" Virtual Instruments, which is perhaps what you are referring to?
a58e69 No.13730443
dcf18d No.13734066
>>13730443
>Someone compiled sounds from Spyro games into handy loops
>Therefore Copeland didn't make the loops
Nigga what?
08036b No.13737145
>>13730443
what? can you explain further
92e04c No.13745997
>>13734066
yes, basically minus the "therefore" part
f3fdde No.13746775
>>13717288
>Spyro
>Crash
>Ape Escape
>Ratchet & Clank
>Jak & Daxter
>Sly Cooper
>Rocket: Robot on Wheels
Some less popular games I'd also recommend, if you're looking for 3D platformers of the era, would be A Bug's Life and Toy Story 2, Jersey Devil (just get used to the fact that gliding doesn't feel like Spyro), Pac-Man World, and I-Ninja.
6d3dca No.13748111
9f2a3a No.13753853
>>13717288
>Sly cooper 3 is pretty boring
Is it? I remember that being fun as hell when I was a kid and have been meaning to replay it. I remember there was such variety in that game.
c82dc4 No.13754532
>>13753853
Sly 3 had some flaws that made it less polished than 2
>Shorter overall campaign (7 levels with fewer missions vs 8 levels in Sly 2)
>Since the focus was on recruiting people there is no awesome first/second encounter tempo with the villains
>More characters meant more spread out gameplay and less time doing things with individual characters
>New side characters limited to sections within missions (tfw no free-roaming shenanigans with the guru)
>Writing got less creative and the villains were not as interesting as 2 (maybe with the exception of Captain LeFwee or General Tsao for cheesy factor)
>Pirate section, while interesting, felt out of place and not as fleshed out
>After chapter missions pad out completion percent
To me the best levels were Venice and the Netherlands. Venice was a great opening to refamiliarize people with the Sly formula and the Netherlands had a cool overarching plot with lots of twists and turns. Overall it is not bad but compared to Sly 2 it was lacking in as much structure; kinda felt like they threw ideas at a wall and went with what stuck.
b29802 No.13758331
>>13757762
>You mean the CHAOS EMERALDS!?
f3fdde No.13758562
>>13753853
>>13754532
I also think Sly 3 suffered big time for lack of Clue Bottles. I know they can get really annoying when you're looking for that last one on any given level, but I still liked them a lot. Without them, you don't have a real incentive to fully explore every level, and it makes the game feel much easier and shorter overall (plus it actually is shorter anyway).
Still a good game though. So is Sly 4, except it's too fucking easy.