[ / / / / / / / / / / / / / ] [ dir / asmr / builders / film / late / loomis / newbrit / russian / startrek ]

/v/ - Video Games

The Vidya
Email
Comment *
File
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Flag
Embed
(replaces files and can be used instead)
Oekaki
Show oekaki applet
(replaces files and can be used instead)
Options
Password (For file and post deletion.)

Allowed file types:jpg, jpeg, gif, png, webm, mp4, swf, pdf
Max filesize is 16 MB.
Max image dimensions are 15000 x 15000.
You may upload 5 per post.


<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 78445ab9ed2935b⋯.webm (9.89 MB, 1280x720, 16:9, Sonic Forces Demo - MegaG….webm)

7aa648 No.13667063

got'a go f THANKS FRO PLAYING!!!

https://archive.is/Ad0j5

hehehehehehehehehehehehehehehehehehe

191be7 No.13667090

They do this shit so you goyim can stop asking for demos


4f9c55 No.13667102

Has anybody beaten a level yet?

Knowing Sanic fans, somebody has probably mustered up the autism to do it.


4958d7 No.13667119

YouTube embed. Click thumbnail to play.

5070e9 No.13667154

File: 4798dee7eb92245⋯.jpg (28.45 KB, 571x424, 571:424, 5431372 _fb0e791c3f8704e11….jpg)

>>13667119

Impressive!


5ef9c3 No.13667168

Looks like another shitty Sonic game where you're either going Z0MG mph or walking.


191be7 No.13667179

Also holy shit the graphics are somehow worse than Generations.


4958d7 No.13667182

>>13667168

Looks like another Sonic game where there's a casual barrier. Easy to complete and finish the game, but casuals who literally can't do under 1 min in the demo are getting filtered out and complaining it's impossible. So basically a good time trial sort of game, in the same vein as generations.


7aa648 No.13667184

File: 3972d92f393aa14⋯.webm (15.76 MB, 854x480, 427:240, Sonic Forces DEMO(10-25) ….webm)

>>13667119

still don't know how to properly fix webm Compression Artifacts/pixelation/tearing from fast moving video without upping the bit rate and cutting the size.


e0a0cc No.13667186

Fug. Sonic Mania was really Segas lucky break and even that denuvo.


f2eaea No.13667195

>>13667184

Did you try two pass? It takes longer is all.


2e00e1 No.13667252

>>13667195

>>13667184

Yeah just do it with "pass=1" and then with "pass=2", first pass takes a few seconds, then second pass takes as normal but produces better quality compression.


b2a9b3 No.13667337

Are they gonna pretend Generations didn't happened?


191be7 No.13667358

>>13667337

>didn't happened


7aa648 No.13667388

>>13667358

>>13667337

I generally hate lorefags in most video games but why would they do that? the game is basically Generations 2.


7a419f No.13667416

YouTube embed. Click thumbnail to play.


7a419f No.13667458

YouTube embed. Click thumbnail to play.


96886d No.13667459

>no momentum in the movements

>the level background is more interesting than the level itself

This is just colors 2.0 but somehow worse.


e2c51d No.13667487

YouTube embed. Click thumbnail to play.

>Linear as fuck level design.

>60 second time limit for levels that you can get through two thirds of in that time.

>OC character weapons break the game.

>Enemies don't attack you at all in 3D segments.

Fucking unreal. After three great games in the boost style you'd think they'd know what works and would be able to avoid making levels designed this fucking badly. Hopefully the later levels will be better designed. :'(

Also, whoever designed this boss needs to be fist bumped to death.


7a419f No.13667515

YouTube embed. Click thumbnail to play.

>this fucking straight line

>one minute long, somebody beat it anyway

>no idle animation

I had hope in this game after Generations, but now I know it's just going to be a huge disappointment. What is it with every "X5"th Sonic anniversary?

>5th: 3D Blast

>15th: 06 and Genesis

>25th: Mania's Denuvo disaster and Forces


836182 No.13667626

>>13667459

>This is just colors 2.0

sonic rush simulator 2017 with elevator music


7aa648 No.13667840

File: bed573369b1e688⋯.webm (15.57 MB, 1280x720, 16:9, Sonic Forces DEMO(10-25) ….webm)

>>13667416

looks like a bug because the Boost Gauges is spazzing out too. god the UI looks like shit.

>>13667195

>>13667252

>44 minutes

shit this look over an hour & forty five minutes to render but at least it looks decent.

>>13667459

>>13667487

>>13667515

I liked the boost formula. Never played Colors or Unleashed but Generations is a great game (and the Unleashed and Colors mods are fun too), but this denuvo infested pile of shit is indefensible. I doubt I will even bother pirating it.


7aa648 No.13667865

that green text was a mistake btw*


443993 No.13667979

Never played a 3D Sonic but watching SA1 gives me more pleasure and comfyness than these bland new ones.


e0bac8 No.13669563

>>13667979

Agreed. Like they need to ditch the boost formula all together and get Yuji Naka back.


b7fb5e No.13669733

YouTube embed. Click thumbnail to play.

>>13669563

Sega already layed the groundwork for how 3D Sonic should feel with Super Monkey Ball. I don't know why they never put 2 and 2 together. Add a jump button and robots to kill and you're two thirds of the way there.


cf1614 No.13669776

File: 8ef9a1534297c95⋯.jpeg (366.82 KB, 1522x1212, 761:606, 9F2C2B51-F1CB-491A-BEDC-C….jpeg)

I was able to beat the first level by just holding straight and boosting. It’s like they renovated FFXIII’s hallways and painted them green. You never have to go left or right, once. Not a single horizontal branch. Generations did this perfectly, what happened here?!

Also classic sonic feels like dogshit big surprise. He doesn’t bounce off things when he jumps on them. He loses all momentum and falls like a rock.


381ee6 No.13669877

File: 4efc730fe1d5216⋯.png (414.21 KB, 669x509, 669:509, 4efc730fe1d5216507d0278e19….png)

>>13667063

Wasn't the whole point of demos going away so that publishers could hide how shit a game is until the stupid goyim buy it?


b7fb5e No.13669892

YouTube embed. Click thumbnail to play.

>>13669733

I never explored the later games in this series. This one even has a jump and boss fights. Fucking Sega, look. Look what you did. You were almost there.


9969d0 No.13669971

>>13667063

I'm of two minds on this. On one hand this isn't even meant for a US release, so reviewers and the like who are assmad at the length of a demo that isn't even for them should probably neck themselves. On the other hand I feel like this is almost intolerable to watch after having played Sonic Mania and the short length is doing everyone a favor.

Who really fucking needs another Sonic-on-rails homingattacklulz game?


7a9246 No.13670004

>>13669776

Did you use the drop dash?


081aeb No.13670031

>>13669971

its for a different audience than sonic mania.


9005e5 No.13670055

File: 44e6b36d465c80b⋯.webm (2.25 MB, 1920x1080, 16:9, wallrunning.webm)

File: 794bd25b284bbd1⋯.webm (7.3 MB, 1920x1080, 16:9, thisone.webm)

>>13667063

that demo is garbage

>>13669892

>>13669733

that is NOT how a 3d sonic game should play

a 3d sonic game should play more like this, except with more and better placed enemies and spikes and a chao garden


bf567b No.13670095

>>13669971

>this isn't even meant for a US release

How does that make it excusable?


b7fb5e No.13670096

>>13670055

That's just a go fast game where you stick to every surface. No sense of being a ball affected by real physics. Still a hell of a lot better than what Sonic is doing now, but still not quite right.


309fe1 No.13670109

Green Hill again? Wow.


9005e5 No.13670141

>>13670096

well i guess they should tone down the wallrunning physics so you cant run on a surface thats greater than 90 degrees away from the ground for more than a very short period of time

cant run on the ceiling though, and if you slow down enough on a wall you fall off, also peelout on walls is buggyits a demo


9969d0 No.13670181

>>13670095

Different culture = different audience = different mentality behind releasing a demo. To act like this is a fuckup of SEGA's to not give the demo you wanted to another region is just blatant entitlement.

In other words if you circumvent the system and import a demo that describes itself as limited, you probably shouldn't be an assblasted faggot when it is exactly what it says. They obviously didn't release it to western audiences, and the reaction it is getting from autists and professional retards who just can't wait a couple weeks just to play another shitty Sonic game just might be one of the reasons why.


7aa648 No.13670193

File: a0f8b14eb16d990⋯.webm (4.57 MB, 854x480, 427:240, Sonic Island (SAGE 2017).webm)

>>13670055

>>13670141

>Sonic Utopia

great start, too bad there is no real gameplay. The tech demo of Sonic Island is a bit better physics but it suffers from the same problem of not having any real game attached to it.


2ab8dd No.13670200

>You can literally hold one button to beat the stage

I never liked the "boost 2 win" meme but holy fuck it's actually warranted here.


b7fb5e No.13670202

>>13670193

Yeah, this is a lot more what I want. The fact that he fails to make it all the way up the halfpipe when he hasn't built enough speed shows they have the right idea.


16e012 No.13670211

>>13667487

Speaking of, there's even more red flags.

> Reusing old bosses & Classic Sonic for nostalgia bux- even though the plot probably doesn't need it Infinite might have time powers or some shit

> Characters constantly cheering you on, and even Sonic encouraging you and calling you buddy.

> Music isn't even that good- main theme is OK but title is god awful.

> Classic Sonic's first level can be beaten without jumping- since every wall or raised piece of terrain has a hidden spring in front of it.

Hell there's even a theory that Infinite uses the Phantom Ruby from Sonic Mania so they tried to tie it into Sonic Mania for more appeal.

>>13669892

I never really felt in control in Super Monkey Ball. I get the theory don't get me wrong (and how it handles momentum would work great), but I feel like it needs more control and platforming to feel like Sonic (or at least the 2D). Once momentum is sorted, throw in a button to "brake" so if you need to be precise with jumps you can (and have more control over momentum).


237106 No.13670223

Looks identical to Generations. I get that it was a successful formula that was well received, but it wasn't so great that we needed 3 games (Colors, Gens, now Forces) that play exactly the same. Even Colors at least had the powerups. When are we going to get Sonic Adventure 3? Surely they'll eventually have the balls to just make a game that plays like the speed levels in SA/2


2ab8dd No.13670245

>>13670223

I don't trust current year SEGA to make Adventure 3 to be honest. That and we already have idiots trying to claim they play the exact same as this game anyway.


b7fb5e No.13670251

>>13670211

Well I'm not saying literally make Super Monkey ball with Sonic. In my mind, you'd have separate standing and ball forms. Standing for tighter control, ball for when you want to let the physics carry you.


1b5936 No.13670255

>>13667063

>T-the sonic cycle was invented by the haters g-guys


16e012 No.13670273

>>13670255

On the plus side, Mania at least shows it can be broken.

Just not by anyone at Sega or Sonic Team.


325252 No.13670278

>>13670245

current year SEGA is fine, It's Sonic Team that sucks.


bcf28c No.13670281

File: e9fb17bd275b3cc⋯.jpg (20.64 KB, 335x317, 335:317, Shade.jpg)

>>13670223

But it's okay when Nintendo does it, right?


325252 No.13670287


48af24 No.13670293

File: 5d7f017a09f849d⋯.png (53.44 KB, 167x161, 167:161, what.png)

>>13667626

Although Rush's trilogy and the boost games look similar, both actually are really different when you play and experience them. Calling the boost games "sonic rush simulator" isn't right just because they both have a boost button.


7aa648 No.13670331

>>13670223

if it was actually identical to Generations I would be ok with that. This looks way worst then Generations and I'm not talking about graphics. The map design & gameplay looks stifled.


237106 No.13670335

>>13670245

I'd rather see it than more of this samey shit or more horrific, gimmicky attempts at "innovation." When it worked, it was way more fun to play than the new boost-into-a-wall simulators.

It's not like they even need to be afraid of it. Sonic/Shadow levels in the Adventure games were well-received, held back only by an occasionally-awkward camera - that's fixable with new technology (I think), and it wasn't even that bad. Plus, the demographic that played the Adventure games as kids is growing up, and in a little bit of time, they could pull the same nostalgia trick they pulled with Sonic Mania.

>>13670281

64/Sunshine/Galaxy formula is good enough that I'll take more of the same, and even then, they add and change more than this demo seems to, relative to Generations. Sidescroller and 3D Land formulas are not good enough to endlessly regurgitate and I'm absolutely sick of them.


7aa648 No.13670387

File: 4c02665de2c9796⋯.webm (11.66 MB, 896x504, 16:9, Sonic Mashup Mania.webm)

>>13670335

anon sonic adventure 1&2 controlled like garbage, was bogged down with really bad gimmicks like Tales Mech and hunting for Emeralds. I'd much rather see something like Utopia or Islands get fleshed out into a real game. Hell I'd rather see Lost World 2 (minus the run button and improved level design) then SA 3.


b7fb5e No.13670409

>>13670281

What are you talking about, man? People hate it when Nintendo do this. Remember Twilight Princess? Remember NSMB? Remember how everyone hated Miyamoto's decision to strip all of the originality out of Paper Mario?


237106 No.13670432

>>13670387

That's why I said the Sonic/Shadow levels. Just that style should be fleshed out and made into its own game. Barring occasional camera issues and the light dash being finicky, they were a lot of fun. The controls were fine; Sonic and Shadow moved well and didn't get stuck on walls or anything like that. Somersaults were a questionable mechanic, but overall, the game rewarded you for playing well. The controls only got really wonky when the camera messed up, and it really didn't mess up all that often on the Sonic levels unless you fucked up badly.


7aa648 No.13670546

File: 37773d1ad4ad83a⋯.mp4 (1.2 MB, 1280x720, 16:9, rip_sonic_boom.mp4)

>>13670432

>The controls were fine

(you) are clearly delusional. Sonic Adventure was garbage.


48af24 No.13670555

>>13670409

>Remember how everyone hated Miyamoto's decision to strip all of the originality out of Paper Mario?

That was Tanabe, not Miyamoto.


b7fb5e No.13670561

>>13670555

Still though.


16e012 No.13670702

>>13670546

It's garbage the second you try to not hold the direction Sonic goes in scripted sequences like loops and shit.

He keeps his momentum but can turn on a dime, making it really hard to control. Hence why later games take away control so much. Unless Sonic can kill his momentum on a button press, you're going too fast to have any control (whether you have less turning control when going fast, or just the same).

I'm sure there are decent "fast" platformers in 3D, but all I can think of is first person stuff like Clustertruck and Mirror's Edge


467aa7 No.13671007

File: 6f58f765fa4a4b5⋯.mp4 (7.01 MB, 480x360, 4:3, Sonic CD - You Can Do Anyt….mp4)

>>13670055

Sonic Utopia is basically like you're playing the opening cinematic of Sonic CD. I fucking love it.


a22ece No.13671029

>>13670702

>Doesn't feel right if you hold in the direction Sonic is expected to.

Bullshiet. Sonic feels perfect when moving around anywhere. Much more so than the newer 3D games. He never feels like I'm not in control especially when the controls transition from walk to run. Though I agree that it would help a lot if 3D Sonic had a brake button, just as a safety net to people not used to the high speed control.

Also if I recall, this game might have more than 3 acts in a world, maybe 6 like Colors, hence why the stages are short. If that's true then I'm fine with that. I prefer more stages. It's one of the few things I didn't like about Generations when it's just two acts per world.


0ca3c9 No.13671062

>>13671007

Toei Sanic is best Sanic.


5fc74c No.13671125

File: 00411db1b1b3cbe⋯.png (136.61 KB, 623x730, 623:730, 004.png)

File: fa478ddf4dcf107⋯.webm (6.04 MB, 640x356, 160:89, Sonic Forces QT girls OC.webm)

File: 5b04ccefe286ba4⋯.webm (4.61 MB, 1280x720, 16:9, Sonic Forces QT Girl Shad….webm)

I'm still interested in making on own original character do not steal, and seeing just how edgy the story might get.

But this gameplay looks like they tried to copy what worked about Generations but did it worse. Why did they need to make a brand new engine for this?


a22ece No.13671160

File: bdf1cb4548aea82⋯.jpg (153.37 KB, 400x400, 1:1, smug sucy.jpg)

>bland gotta go fast linear design

It's nice that Sonic Team is pandering to the Marks that complained about Classic Sonic's huge level design and platforming element that stops them from going fast. They don't know how to fucking roll.


ed2f6c No.13671171

File: 44b3a403c46c62a⋯.jpg (82.22 KB, 800x600, 4:3, shadow07.jpg)

>>13671125

Thank you for reminding me that Aoi Yuuki is a miracle. I can't seem to find the webm of her and Sugita playing SA2:Battle.


7aa648 No.13671266

File: 28250888461e915⋯.jpg (92.04 KB, 530x489, 530:489, the story community.jpg)

>>13671125

>story in video games

>>13671029

>perfect

I don't think you know the meaning of that word anon. :^)


7aa648 No.13671333

>>13671029

>Generations was two acts per world.

not if you count the nine challenge missions per world in Generations.


5fc74c No.13671352

File: fe53ba860ec23ba⋯.jpg (46.28 KB, 682x636, 341:318, Hey...don't go there...yet….jpg)

File: 50c2785b8888373⋯.jpg (66.7 KB, 540x793, 540:793, 04d.jpg)

File: 59e9961c2c7cef2⋯.webm (9.12 MB, 1172x956, 293:239, The Shadow experience.webm)

>>13671266

>story in video games

3D Sonic games are at their best when they taking themselves too seriously. Things are far more entertaining when Alien Satan is telling Shadow to assassinate the president.


a22ece No.13671419

>>13671333

Yeah, but they weren't required. Though maybe they can do the same thing they did with Lost World, but without making the unlocked extra stages bland shoot em ups.


7aa648 No.13671434

YouTube embed. Click thumbnail to play.

>>13671352

>at their best when they taking themselves too seriously

oh so you are legitimately retarded? I assumed (you) where just pretending.

>>13671419

I don't remember having any issues with having plenty of Flickies.


237106 No.13671464

>>13670702

Maybe if you're shit at the game. Yeah, if you fuck up during the loops, he goes in the wrong direction. You know how to fix this? Just fucking hold forward on the loops. It's admittedly temperamental at the start, but it really isn't hard to learn. And even that issue is as simple as locking controls during scripted sections (although that would be a shame, since it would remove a lot of cool loop skips and things like that). When you're just running around and not autistically holding left on a loop, the movement is quick and responsive, and you're actually running through a level instead of blazing mindlessly through a series of alternating boosts and homing attacks.


5fc74c No.13671472

File: d935c59aed2a23d⋯.png (870.7 KB, 391x1600, 391:1600, 60c.png)

>>13671434

>oh so you are legitimately retarded?

I can't really argue with you since I don't have much of a defense. I grew up with 3D Sonic's more edgy story so it's a guilty pleasure of mine.


a22ece No.13671485

>>13671464

If that's what he meant by scripted sections, then I agree yes Adventure sucked hard on the loops.


3b5b87 No.13671516

>>13670181

>it's for a different culture

>that excuses jewing out customers by putting an artificial one minute time limit on every demo level

The Japanese the demo is meant for are getting screwed as much as any westerner who downloaded it. You can't just excuse sloppy business decisions with "it's not meant for you!" Some things just universally hold across human societies.


d7611c No.13671527

>>13671516

>>13670181

I thought the one minute time limit was a casual filter?


fea06d No.13671535

>>13670223

http://archive.is/dnwNi

>When are we going to get Sonic Adventure 3?


3b5b87 No.13671587

>>13671527

It's probably more to hide how small and simple the levels are. SEGA obviously gave Sonic Team a tiny budget, seeing how much asset reuse is in the game. That, or they spent all the budget on the custom character stuff and not the levels.


a22ece No.13671603

File: 39ef374d5eb4e2d⋯.jpg (18.39 KB, 360x374, 180:187, wew lad smug jerry.jpg)

>>13671535

N== ==E== ==V== ==E== ==R

E

V

E

R


a22ece No.13671609

File: 2f5a76f6d284446⋯.png (839.85 KB, 745x712, 745:712, franku suicide by gun.png)


237106 No.13671617

>>13671535

The trademark of the "Adventure" games was the multiple playstyles and stories, which I can do without. The thing I remember fondly about Adventure games is the way Sonic levels played, so I can hold out hope.

still, fuck


7aa648 No.13671622

File: d9ac3e751ec47ad⋯.jpg (155.85 KB, 321x444, 107:148, story community.jpg)

>>13671472

>story

you poor child.

>>13671603

L== ==O== ==L


96886d No.13671661

>>13671464

>You know how to fix this? Just fucking hold forward on the loops

Except for the loops where doing that causes you to fall through the world


5fc74c No.13671677

File: d4058db20b2f0f1⋯.webm (8.01 MB, 480x360, 4:3, DooM I'm too young to die….webm)

>>13671622

Well something that's pure gameplay like DooM can be a bit exhausting for me :^)


fea06d No.13671685

http://archive.is/YSYX7

On the bright side, we are living in the timeline where Liru came out and Sega/Sonic Team have clearly changed their minds in the past.

On the other hand, would you be fine with the thought of them outsourcing it to another dev studio like Dimps or Big Red Button and if they actually manage by some miracle to delegate it to fans instead who make it not shit with a chao garden on top to screw everyone over with some baffling decision like fucking it with Denuvo?


ca477d No.13671693

>>13671125

God Jap women are annoying


5fc74c No.13671702

File: fc43f7c3a9123b9⋯.webm (9.39 MB, 640x358, 320:179, Sonic Forces QT Girl play….webm)

File: 5f149b20a110f2e⋯.webm (2.94 MB, 640x356, 160:89, Sonic Forces QT girl show….webm)

>>13671693

>God Jap women are cute

Fixed that for you


a22ece No.13671708

>>13671685

Yeah, I think it's best if Sega did like Disney did for their Renaissance era movies. Replace the old guys with the new guys who were fans of their older material to create something fresh. Maybe rename the new team of Sonic games something like Sonic Team 2 or whatever.


fea06d No.13671741

Also, I love Iizuka's previous clarification of why there's no Adventure 3 by straight up saying what many shitty game companies do nowadays:

https://web.archive.org/web/20130531050551/http://www.edge-online.com/features/interview-nights-watchman/

"We want the casual audience"


ca477d No.13671765

>>13671702

White women are the only attractive women.


5fc74c No.13671794

File: 2a9ed24acef5528⋯.webm (3.26 MB, 960x538, 480:269, Q'T.webm)

File: d944ce1a4ae9a5d⋯.webm (11.97 MB, 1280x720, 16:9, obligitory_longer.webm)

>>13671765

Whatever pal Cute girls are cute, I don't limit what I do and do not find cute by skin color.


e0bac8 No.13671802

>>13671617

Mutiple game styles could be done well if given to different teams


d7611c No.13671810

>>13671603

w== ==e== ==w

l

a

d


ca477d No.13671821

>>13671794

>implying i'm just talking about skin color

Jap chicks look like fish


5fc74c No.13671858

File: 07550e4e4499f27⋯.png (687.88 KB, 1024x1024, 1:1, 8181e849dca8806628cb7a5320….png)

>>13671821

Meh you can have whatever tastes you like.

>Jap chicks look like fish

I have no problem with fish if their cute.


e0bac8 No.13671924

>>13671794

Where's thr cocane?


0291ce No.13672244

>>13671708

Wasn't most of Sonic Team fired after the 06, which left Unleashed to be developed by an almost entirely different crew?


a22ece No.13672380

>>13672244

There are still some of the old members of Sonic Team working on the games like Takashi, much like how some of the Nine Old Men in Disney animation, specifically Milt Kahl, were still working with Disney even when Disney died.


d31170 No.13672729

I'm guessing there is no PC demo?


48af24 No.13672975

>>13671685

>On the other hand, would you be fine with the thought of them outsourcing it to another dev studio like Dimps

Dimps is good. I'm aware that they responsible for Sonic 4, but you shouldn't only nitpick this and ignore the other Sonic games they have made, like the Advance and Rush games. They ARE able to recreate the Genesis physics on modern 2D Sonic games, and also able too to make a great Boost game too.

I don't know about who should take the task of creating 3D Sonic games, though. I have always thought Unleashed from Wii was pretty addictive and fun, so I guess if Dimps could study the same specific game and try to expand it to new ways.


e03de1 No.13673004

YouTube embed. Click thumbnail to play.

LOL


ca477d No.13673055

>>13673004

>literally hold right/up to win


c750bd No.13673188

>>13671765

>he keeps telling himself that to not disturb the spirit of /pol/ inside of him constantly telling him to not miscegenate, when he is going to die a virgin anyway

Yeah, same old story. Asian women are obviously superior to european ones, its seen on the naked eye. You just lying to yourself.


e03de1 No.13673309

File: 6ffffe9166274c2⋯.png (151.65 KB, 497x546, 71:78, b9e77b87ef5c7c2b183429e185….png)

>>13673188

Asian women have a cleaner gene pool and higher standards than white women. If he can't get with a white woman, there is no fucking way in HELL he can get with an Asian one– unless she's some Filipina.

Seriously, this logic is like saying "Can't date a supermodel? Well, date an professional athlete!"

I do agree about the racemixing thing. I'm a Portuguese man seeing a cute white girl myself

If you can stay in your lane, then you should.

Though, the people here man, let's just say beggars can't be choosers


b7fb5e No.13673354

>>13671794

Asians are for funs only. No babies. That's how Eliot Rogers are born.


ca477d No.13673380

File: 8b8880b14c3310a⋯.jpg (24.08 KB, 680x419, 680:419, you rn.jpg)

>>13673188

Stop projecting your yellow fever onto myself bucko, is it that unreasonable to you that certain people just do NOT find asian women attractive?


8a01a8 No.13673429

>>13671516

> Getting screwed

> by a free demo.

This post is about as millennial as it gets.

>>13673004

Basically this epitomizes Generations in a year where SEGA themselves managed to blow the Generations formula out of the water. I have a feeling this game is going to tank.

>>13673354

Eliot Rodgers is a product of California mentality paired with poor social skills.


0a310a No.13673459

File: 0ea7de2ac312cb1⋯.png (356.95 KB, 853x477, 853:477, BUT THAT ALONE IS INSUFFIC….png)

>bland and forgettable synth music

>uncomfortably animated Sonic model

>absence of momentum

>can't collect dropped rings

>2D levels with impartial 3D camera

>somehow looks slower than Generations

>Lost World sound effects

>arc when boosting in air

"What the fuck is a Sonic" was supposed to be a joke, not a reality.

>>13670223

Adventure 3 will never be made. Even if it was, it would pale in comparison and only diminish the title of being an Adventure game. '06 tried the Adventure formula, and look at how well that was applied.


ca477d No.13673482

>>13673429

That's why every other hapa is a fucking deranged failure like Northernlion right?


4e6c74 No.13673511

>>13673309

In America that is not true for sure. Weak beta males can either get a lard ass white woman or an asian chick. Usually chinese, korean or flip.


5fc74c No.13673514

>>13673004

>Using the QTE to glitch and freeze the timer.

That's kind of cool.

>>13672244

>Wasn't most of Sonic Team fired after the 06

If that's true then that sounds like a dick move, it's not like it's Sonic teams fault that Sega made them rush the game out before it was finished.


b7fb5e No.13673553

>>13673459

06 was actually on the right path, certain story elements aside. It just needed way more time in development.

It had the right basic ideas. Bring back and expand on what people liked (Sonic stages, playing as lots of characters, hub worlds), and kicked what people didn't like (tedious gameplay for characters who weren't Sonic). The only problem is the lack of a chao garden.


a22ece No.13673556

>>13673514

I thought it was the original team members were divided and left with Yuji Naka in the middle of productions, which would explain what happened to the product.


4cdc25 No.13673626

>>13673514

Sega bullied the fuck out of their old employees in the 00's post-Sammy merge.


5fc74c No.13673677

>>13673553

06 really was starting to get things right, instead of forcing you to do a treasure hunting stage or a mech stage, when you switched to a new character they just played an action stage like Sonic did, but with there own unique move set. it's just that everything was extremely unpolished was the problem.

It's a shame that they through every single gameplay idea into the garbage, except the mach speed sections, they took the worst part of the game and turn that into the future of the franchise.

Boost gameplay is just less shit Mach speed sections.

>>13673626

That sounds sad


1b5d20 No.13673767

>>13673004

hey it's that nigger


2a9fd8 No.13673830

>>13667063

Why is Tails a girl now?


8a01a8 No.13673873

>>13673482

Guess you have me there since I have no idea who the fuck that is.

>>13673830

Tails was always secretly a girl.


a5f73c No.13673920

>>13670193

I'm not much a fan of the 2D ones by preference. But this is essentially what I've been wanting out of the series. Going fast and using momentum in your favor with good timing and being able to plan ahead for how you'll tackle an obstacle.


ca477d No.13673944

>>13673873

He has threads on /cow/ and /pol/. Another crazy hapa that also happens to have threads on /cow/ is the self-admitted pedophile /eerie/fag, there's also Codemonkey. It's almost as if there was a pattern…


dc3b40 No.13674002

>it's shit.


3dbe9a No.13674003

>>13673944

>It's almost as if there was a pattern…

Almost like you desperately want there to be a pattern.


ca477d No.13674008

>>13674003

Just check reddit's r/hapas and see for yourself


a5f73c No.13674079

>>13671434

He has a point sorta. The dialog in many of the 3D games are so blatant and terrible they do go back into being entertaining. Do you seriously not remember Shadows most famous line?


c8c277 No.13674141

File: 220bbbf0fed7251⋯.png (2.43 MB, 1443x2413, 1443:2413, Princess_Ruto_Artwork.png)

>>13671858

>fish skin covering her breasts like clothes

>Absolutely nothing covering the crotch

Wouldn't have been fine then to just not have any detail added on her chest? Instead of only covering one part of her?


b7fb5e No.13674153

>>13674141

Kind of makes her seem more naked, Like Zoras have a concept of modesty, but just choose to expose their genitals.


579866 No.13674157

File: 7a32f22be83818c⋯.jpg (52.16 KB, 960x954, 160:159, 7a32f22be83818c4aa0300384f….jpg)

>>13674003

t. rice cooker


0a310a No.13675339

File: 0581dd97b28244a⋯.png (59.39 KB, 200x200, 1:1, Image4.png)

>>13673553

>>13673677

Even if 06 was polished enough to be a substantial game, I doubt it'd be comparable to SA/SA2. Recreating the physics perfectly would be near impossible, and the physics was what needed the most polishing. It'd probably be criticized like Classic Sonic in Generations or Forces is criticized now, to compare. Sega's decision to split the development team was a major mistake, but like Nintendo, they won't give up on their gimmicks.

Frankly 06 was just bogged down too much from the start.


5fc74c No.13675419

File: 26ad3e876488924⋯.png (269.35 KB, 550x413, 550:413, sonic-is-unamused.png)

>>13675339

True the best Sonic games are the ones with the best physics.

Though I still liked the Heroes to 06 way of how they tried new things each game even if they didn't work out. where right now i'm getting sick of boost Sonic since the Spin dash is just better IMO.

Sonic's whole thing is that he's a hedgehog and hedgehogs Roll into balls and the boost got rid of that, like what the fuck!


03e756 No.13675466

>>13667063

So, who datamined the demo?


a37c4d No.13677860

>>13669877

You'd be correct. In this day and age ,a demo is often suicide because of how shit games are.

But this? I'm amused.


2898ee No.13677866

>>13667063

Does this game have killing trannies?


7aa648 No.13677907

File: d89315a71f143b1⋯.webm (3.7 MB, 476x360, 119:90, Supreme Aesthetic.webm)

>>13673004

>>13673514

yeah I was wondering if he glitched the timer.

>>13674079

there is no justification for story in fun video games and there is even less justification for story in bad games like Shadow the hedgehog.

>>13673873

Northernlion is a jewtuber

>>13673482

NL is not Asian iirc he was dating one year ago


7604c6 No.13677927

File: da7186dcb9ac304⋯.png (430.23 KB, 830x624, 415:312, eKT6P8i.png)

>>13675339

Sonic Adventure isn't much better than 06 bud, it's just less buggy


2832d0 No.13678004

>>13673188

Asian women are just fishes with a load of make-up or plastic surgery or both.


7aa648 No.13678035

File: 92e274f42e8f95b⋯.webm (3.19 MB, 320x240, 4:3, Toot Toot sonic.webm)

File: b5fc9d1d813257d⋯.png (262.04 KB, 1024x768, 4:3, SSS_SONIC68.png)

>>13677927

wow for once I actually agree with a simpsonposter!


b1cc18 No.13678053

>>13670055

Why do people keep posting this. It's fucking shit. Sonic is fucking tiny compared to the level and it'll never go beyond this just like every other sonic fangame


7aa648 No.13678080

>>13675419

>sonic lost world

>sonic boom

God damn Sega doing the same shit over and over again! There is no pleasing sonic autism. Sega is meteorically suffering from battered wife syndrome. They do something experimental and fans cry "stick to what works", if they stick to what works fans cry "do something experimental!". The only think I find supper funny is how many autist actually had somehow built up the expectation that Sonic Forces was going to be another Adventure game. I wish they just made Lost Words 2 or Generations 2. Forces is actually way to lazy and autistic for anyone with taste to care about and its not the boost system that is the problem, its the bad level design and stupid weapon/whisp gimmicks.

>>13678053

>every other sonic fangame

but sonic mania anon.


6cdef0 No.13678099

>>13678080

Boost gameplay is perfect for Sonic, but so is Adventure gameplay and in a vacuum, the original 2D gameplay.

>Sonic Mania

One out of a million fangames was decent and actually finished.


7aa648 No.13678137

File: c78880e4a4863f0⋯.webm (9.18 MB, 320x240, 4:3, Sonic The Hedgehog - Robo….webm)

>>13678099 (checked)

>One out of a million fan games

but it disproves anons statement. Plus there are plenty of other finish sonic fan games I can think of so even as a general rule its not inherently true.

>Boost gameplay is perfect for Sonic, but so is Adventure gameplay

I disagree, but for two reasons.

1) I think the Physics in Utopia and Islands are better examples of how Sonic should ideally control in 3D.

2) Adventure gameplay was borderline garbage & Boost is far from "perfect"


5a3c63 No.13678139

>>13673004

>Frozen timer had 2 seconds left

>There's almost half of a level after that in the demo

But why though? Did they felt releasing the entire first level would be too much? This seems like a decition taken in a board meeting with a bunch of marketers who know little to nothing about videogames.


16a322 No.13678163

>>13667063

Why haven't they tried making forward scrolling sections control like a racing game?

It seems so obvious.


5fc74c No.13678221

>>13678080

>Sonic lost world

>Sonic boom

I consider those both to be spin offs in the same sense as Secret rings and Black knight.

They were Wii U exclusives, with Lost world only coming to PC much later.

>They do something experimental and fans cry "stick to what works", if they stick to what works fans cry "do something experimental!"

You sound as if you think all Sonic fans agree on what they think they want. when really since sonic has such A huge fan base and has been around for so long since there is basically a separate fanbase for each ear of Sonic (classic, Adventure, and modern and that's just the games their is also fanbases for the comics and cartoons.) with likely not that many enjoying all the era's equally, when you look at all of them I doubt that fans will agree on what they think the future of Sonic should be.

I can only speak for myself, and as far as 3D Sonic goes I liked it more when there were multiple playable characters and I like the Spin Dash more then the Boost.

>I find supper funny is how many autist actually had somehow built up the expectation that Sonic Forces was going to be another Adventure game.

I think the idea is that it's like Adventure in terms of the story, I don't think anyone was expecting the gameplay to go back to the Adventure style.


6cdef0 No.13678285

File: 9776f6028b96c2e⋯.webm (4.82 MB, 1280x720, 16:9, Homing Attack.webm)

>>13678137

Boost gameplay is perfect, it maintains the skills necessary in the 2D games, extending the possible applications without being limited to the 2D plane.

The only reasons the boost games have negative points is because of the forced alternate gameplay distracting from refining the main gameplay further, and the fact that it's not strictly momentum-based pinball gameplay that it appears to a person expecting that gameplay to be inferior.

The boost games have depth beyond "hold X to win" as that is an oversimplification of what's happening, the true problem with the boost games is that the level design doesn't take advantage of the unique attributes Sonic has, such as webm related. I've only been able to locate this one instance where the difference matters, but it's there, and this instance proves that level design can take advantage of it.


b6af80 No.13678355

>>13673429

>(((entitled))) gamers

This post is about as (((corporate))) as you can get.

The most agreed upon birth dates for millenials is 85-00, making them 32-17. If you're outside that range, it's just embarassing to be on an imageboard.


388c96 No.13678367

>>13677907

>NL is not asian

He is a hapa, just read his /cow/ page.


9b24aa No.13678381

>>13670055

Fuck gravity, i gotta go fast!


16e012 No.13678412

>>13678285

Good idea, bad implementation (lack of interesting levels for example)?

I get why they have it over the spin-dash (spin dash takes time to build up), but it did have some stuff over the boost (as a ball you use momentum better, and you eventually slow down).

I do think the Boost needs some tweaks along with better levels (Meter starts empty and it takes more to fill it for example)


5fc74c No.13678413

File: 3ac4690cdcf7d76⋯.webm (7.74 MB, 1280x720, 16:9, Shadow Metal harbor A ran….webm)

>>13678285

>Boost is Perfect

I guess it's just a matter of taste because I far perfer the gameplay of Adventure 2.

Maybe if Boost Sonic was more challenging I would like it better but as far as Genrations went I was getting S ranks like they were candy, So I was never motivated to get better at the game like I was with Adventure 2


bd7e1a No.13678454

>>13673004

>Amy is completely serious now

Was this written by a western writer?


6cdef0 No.13678460

>>13678413

I agree, I would much prefer another SA2, but for what it is I think Unleashed and Generations are good also. The scoring system in Generations is truthfully much less complex but personally I only seek to improve my times, the rank itself doesn't matter to me unless the bar for an S is set high enough(which it isn't in the base game, but the Unleashed mod is an example of it.)


388c96 No.13678475

>>13678454

Yes, the Happy Tree Friends creators.


446d9f No.13678532

>>13678454

What do you mean? Amy's historically been young, naive, and obnoxious, but never particularly jokey. Though she does seem more objective-oriented, like her Sonic Boom iteration. In the context of a game, I'm not sure if I like her more or less as being an actual character, instead of a joke and sometimes plot device to attach to Sonic. I think the best use of her has been as someone to play jokes off of in the Sonic Boom show, but it's not really the same character as in CD/SA/SA2.

>>13673004

>Music at 1:48

Calling it now, there will be a mashup with this song and Hopes and Dreams/SAVE the World.


5fc74c No.13678536

>>13678475

>>13678454

>Happy tree friends writer

He wrote for Sonic colors to Lost World, I could be wrong but I think he's only translating/localizing this time.


5fc74c No.13678585

>>13678460

Just to be clear I don't hate Boost Sonic, I just think there was far more potential for gameplay with how things were before it just needed more refinement. I really enjoyed how each game added and shaked up the core gameplay to where they all felt familiar with the basic movement and homing attack, but they all had something unique that made each game worth trying like Heroes had the teams to shake things up but the Speed character still played like Sonic save for how the spin dash is all f'd with in that game.

Unleashed to Generations boost Gameplay all feel to similar, so it's getting a bit tiresome, I actually really am interested in playing as the avatar since it's something new again.


f2eaea No.13678628

>>13670193

I definitely prefer this, the whole stickiness of 3D Sonic games is what really shits it up for me, kills the whole point of fast going.


4febaf No.13678796

File: 3fc76f889944416⋯.jpg (41.56 KB, 553x414, 553:414, DJtGHD5W0AE8268.jpg)

>>13678585

I can't help but feel other people would say the same thing about the Adventure gameplay if they bothered to keep up with the style.

While the only reason I'm kinda tired of the boost formula is because they've so far done a really bad job at distinguishing it in the official releases. It does a very poor job with experimentation or breaking down the formula to force people to git gud with its tools. Sega as a company is just really, REALLY bad at understanding its own formula and what makes it good. It's why 2d sections are fucking everywhere in a 3d sanic game. I don't know if they're just that stupid or they're deathly afraid of trying something genuinely new with the formula. Maybe both they've been rather hard to read lately


6d13d6 No.13678870

Some Switch owners are now getting the full game as early as now. Any chance somebody can stream it?


446d9f No.13679419

>>13678870

Surely Mark will be our light. And Game Over 12 times more. But really, it'd be cool if he did that.


aaa2fa No.13679545

>>13678870

sauce of people getting it early?


388c96 No.13679549

>>13679419

Is it such a big deal to get 12 game overs? I got 5 on Flying Battery Zone.


446d9f No.13679621

YouTube embed. Click thumbnail to play.

>>13679549

12 in a row on the same level is pretty bad. He was tired and rushing, but he also just wasn't being careful. Sage for off topic.


0a310a No.13680011

YouTube embed. Click thumbnail to play.

>"Deep in the mystic jungle lurks one of Eggman's many bases. Shadow is en route to raid and destroy it. And Eggman's army is in full force to greet him and take him down, by any means necessary."

Exactly what the fuck is Shadow's role in this game anymore.


aaa2fa No.13680040

>>13680011

he's on sonics side but he's being tsundere bout it


388c96 No.13680047

>>13680011

Didn't Shadow die in SA2?


aaa2fa No.13680053

>>13680047

no he just hit his head real hard when he landed on earth and got amnesia, he's pretty much invincible i think.

eggman says he's the original in the final boss of shadow the hedgehog


7a419f No.13680060

>>13680011

>remix of White Jungle

>"d-definitely not Generations 2, guys."

>>13680047

Where have you been the last decade?


de9c5f No.13680097

>>13680047

He was saved by the safety net of his popularity with furries and teenage edgelords.


7628da No.13680112

File: 757960e174cf4b0⋯.jpg (18.54 KB, 600x448, 75:56, I_m_so_glad_I_m_not_in_a_w….jpg)

>>13667063

Gotta Go Fast


446d9f No.13680114

YouTube embed. Click thumbnail to play.

>>13680011

Shadow has consistently been an anti-hero since the last act of SA2, alternate paths of Shadow The Hedgehog notwithstanding. Given that he has his memories of Maria again, it's unlikely that he'll ever do anything but try to protect the planet, which was her final wish, and his intended purpose. He'll just be an edgy faggot about it. To make Shadow a villain again, you'd have to give him a reason to defy the rest of the group because he thinks that something else has a better chance of protecting the planet per Maria's wish.

>>13680053

>no he just hit his head real hard when he landed on earth and got amnesia, he's pretty much invincible i think.

He never made impact, or even went through reentry. See vid related.


5fc74c No.13680124

File: 371bd8613fb805f⋯.jpg (50.73 KB, 415x340, 83:68, I'm the coolest.jpg)

File: 1515346c5121fa9⋯.webm (11.72 MB, 640x360, 16:9, Shadow story ending.webm)

>>13680011

>That remix

I love White Jungle, I'm ok with this.

>>13680047

Because Shadow is the ultimate life form, aka Fans liked him. He survived. basically what >>13680097 said.

The thing about Shadow is after adventure 2, (heroes, shadow game, and 06) it's clear that he's OP and more powerful then Sonic.

If Sonic and Shadow go one on one, Shadow shouldn't lose, Since Sonic has never been shown to being capable of anything that Shadow can't do. Yet Shadow Chaos powers give him a distinct advantage.


16e012 No.13680133

>>13680060

Soundtrack will be nice to listen to anyway.

But even when comparing the remixes used in other games (Metal Sonic in Mania vs this) the other ones sound better.


ebfaff No.13680157

File: 57c042c36bf0907⋯.png (750.58 KB, 941x707, 941:707, 1497206567988.png)

>>13679549

>Is it such a big deal to get 12 game overs?

On an easy Sonic game where you can end it with around 30 to 20 lives?

Especially when the man who got 12 game overs is also the owner of this videogames board you're posting?

Yes.

>I got 5 on Flying Battery Zone.

h

o

w

>>13680011

>White Jungle's remix

>not Green Forest instead

Disappointing.


6cdef0 No.13680199

>>13680157

>Not Green Forest

It's a Shadow level, it wouldn't make sense if it was Green Forest.


446d9f No.13680216

File: 4aa7ecc5494cfaf⋯.png (100.78 KB, 292x198, 146:99, ClipboardImage.png)

>>13680124

>Since Sonic has never been shown to being capable of anything that Shadow can't do. Yet Shadow Chaos powers give him a distinct advantage.

Sonic got the Bounce Ring and Shadow didn't. Shadow doesn't actually have super speed in the same capacity that Sonic does, pic related. He's only be faster on account of his shoes. It's true that he has far more sophisticated abilities with the chaos emeralds, but he still has to be near a chaos emerald to use them, and Sonic has been shown to be able to copy most of them. It's unclear if Sonic could develop them to a similar degree. I'm guessing probably not, because aliens.


446d9f No.13680231

>>13680216

>He's only be

Fuck me, I need to go to bed.


5fc74c No.13680317

File: 9ac8c93d7c1a07c⋯.webm (10.33 MB, 640x360, 16:9, Shadow Chaos Control.webm)

>>13680216

That's a fair augment.

Really I'm just disappointed that things like Chaos control were completely abandoned after 06. I feel like if everyone was able to get cool powers from having a Chaos Emerald that could add so much more to the gameplay.

As it is right now the individual Chaos emeralds are useless unless you have all 7. I always thought it was cool how since Shadow had 3 Chaos emeralds when he saved Rouge he was able to use the power of all 3 to warp to the ark, but nothing like that ever happens again, save for in 06 when they use double Chaos Control to travel through time.

Wasted potential is all.


388c96 No.13680349

>>13680157

>how

The spider boss is really hard


7628da No.13680411

>>13680317

talking about a franchise that removed series known obstacle courses to unlock a "Super" form to play as during the game. Now we only see that form at minimal moments in games past Sonic 3. I'd rather them figure out how to use Super Sonic early before I worry about Chaos Control abilities.


446d9f No.13680431

>>13680317

As far as I can tell, there's no reason that Shadow shouldn't be able to use all of the abilities he's had in the past, especially Chaos Control. He's just hasn't been in a situation to use them again since then. Honestly, I'd like to see his powers from Sonic Battle make a comeback, but I doubt they will. Everyone's abilities in that game seem to exist to enable the game, not because they have a particular rationale in the series. There's no reason Knuckles should be able to summon meteors, for example.

>>13680411

The level of fast attainable with the boost system of gameplay is already pushing the limits of what most people can handle. How do you implement Super Sonic in regular levels without completely altering how those levels play?


ace19e No.13680552

>>13680349

Didn't die once to it, and that was with a lack of sleep before playing it.

>>13680317

It was sort of cool with how they made Shadow interact with Metal Sonic in Rivals 2 and was able to use it to return to their dimension through Chaos Control, but no one really cares about the Rival series.


b07912 No.13680627

File: 8e18f66786fc538⋯.png (276.17 KB, 700x700, 1:1, 8e18f66786fc5381c70a12bd46….png)

>haha i love all of the genesis games and sonic adventure 1 and 2

>man all of the other ones aren't bad at all haha generations and lost world were awesome

>man forces looks like a flawed game but i think it's gonna be a fun game

>oh haha thread haha look it's a sonic thread man i loved talking about mania pre-release with everyone

>all this bickering over different tastes instead of bickering over what could be done right with forces

Personally I think the game looks really cool. I think it's certainly going to be flawed, but from what I've seen, it looks like it's gonna be fun. Denuvo is upsetting but it seems like it's on its last legs due to people being able to break through it so easily, so hopefully we'll be seeing it fade out sometime in the future. My main complaints are that the levels looked a little linear, but I saw branching paths in a couple gameplay videos so it might not be too terrible. Sonic Team has done a pretty messy job because fans don't even know what they want; if something comes out, the status quo changes and suddenly the recent game isn't what they want anymore. Realistically they should take a big, good look at all of their past games and see what made each of them fun, and then combine all of those things together; take the physics of the Genesis games and slap them into a dreamy, rad atmosphere straight out of the Dreamcast and add a fun batshit anime/action b-movie-tier plotline and throw in some bonus features like a Chao Garden and maybe a couple minigames or a boss rush/time trial mode, and I think they'll be relatively set.

Hell I think they even have a bit of leeway with this sorta shit. If they experiment a bit but really stay true to good game design and have fun mechanics and features in the game, I'm pretty sure a lot of people will be open to it. As it stands though, Lost World was a great game that had the downfall of downright experimental level design in some of the later stages, and Generations was fun and thrilling but it had a couple physics issues that kind of threw it off. Overall, Sonic has been getting better over time and if we look at shit like Generations and Lost World as our recent titles, I think things are looking up. Fuck, I actually love the absolutely batshit fanfiction-tier plot of Forces so far because it's all of the edgy shit from Adventure 2 thrown into a blender with the Saturday morning cartoon vibe of Lost World and then just threw it into some "SONIC MILITARY" fanfiction setting which is basically just Sonic High but with the military instead.

I'm thinking it'll be a good time; a somewhat flawed game, but a good time.


e141a6 No.13680868

YouTube embed. Click thumbnail to play.

>>13680011

It's rather telling that one of the best songs to come from this game is a remix of an old song from a game released in the early 2000s.

>>13680627

>Sonic High School

I'm still laughing.


b07912 No.13681216

File: a2fec79e4215170⋯.jpg (30.6 KB, 505x472, 505:472, f0998a418055237440549c2db9….jpg)

>>13680868

>I'm still laughing.

Yeah. That shit was pretty fucking good and the thing is is that it's not exactly uncommon in Fanfiction. It's why Sonic Forces is so hilarious to me; the "- Forces" suffix could be attached to anything for the title of a military fanfic. Pokemon High? Pokemon Forces. Naruto High? Naruto Forces. Harry Potter High? Actually that one is kind of fucking redundant but it still probably exists. Bleach High? Bleach Forces. It's so fanfic-y that I can't help but love it for how batshit it is, and then you end up with Infinite's theme sounding like that 2000's emo rock that people would listen to all of the time back when, and the game just being a sequel to Mania, and then it having fucking canonized OCs, and then fucking Hoobastank did the themesong for the game, when their music was used in a handful of Sonic AMVs apparently. Then there's the whole deal of the good guy OC being kind of realistic for the Sonic universe while the bad guy, Infinite, is literally just taking the "HIS POWER IS INFINITE AND HE'S JUST LIKE SHADOW EXCEPT I'M NOT SAYING ANYTHING ABOUT THAT BECAUSE THIS IS TOTALLY MY ORIGINAL IDEA", and, as dialogue in the game says, "He's faster than Sonic". His fucking theme could be a theme for Coldsteel, and then you have the "HE COMBINES ALL OF THE POWER OF ALL OF THE VILLAINS AND TEAMS UP WITH ALL OF THEM" shitshow going on, too.

Sonic Forces is literally a fanfiction game/love letter to the fans and I'm fucking loving every bit of it. It's hilarious, and the themesong even sounds like the lyrics could be interpreted as a message to the fans from Sonic Team. The concept for the game is as hilarious as it is surprising and unexpected, but at the same time I can't help but take it as seriously as I did SA2 where I laughed at it while getting invested in the plot in an only somewhat tongue-in-cheek manner. Fuck, you could interpret the Hooters promotion as a jab at all of the porn of the characters, too. I'm excited for the game but I know it's going to be flawed; so I'm kind of entering with the same expectations I had for Lost World. It'll probably be a fun game with a handful of flaws.

Trust me I don't actually read fanfiction anymore. I was part of the scene in 2007 but then I dropped it once it got old. I'm not as autistic as I sound I'm just really autistic.


c13d19 No.13681270

File: 1db69fd5f9ccc90⋯.jpg (1.4 MB, 1526x1760, 763:880, sonicuntamed.jpg)

I just tried playing this for old time's sake and holy shit, it is much worse than it seemed back then. The day stages are fucking horrible and Sonic is more slippery than melting butter. I couldn't stand playing it for more than half an hour.


b07912 No.13681381

>>13681270

I recently downloaded all of the Wii Sonic games so I'm planning on trying this one out. I've heard a lot of mixed opinions about it; most love the day stages and hate the night stages, but some just outright don't like everything, and then a select few enjoy the night stages. I never played any of the Wii Sonic games and I feel like I'm missing out since I never played Colors.


6cdef0 No.13681387

>>13681270

>He played the PS3 version

It has lots of framerate problems, it makes lots of the later levels frustrating to play.


c13d19 No.13681401

>>13681387

How does that change the godawful gameplay?


b07912 No.13681405

>>13681401

Unleashed never really looked terrible. I mean if you don't like it, that's cool, but I didn't think it looked too bad.


c13d19 No.13681409

>>13681405

I'm not talking about the graphics.


b07912 No.13681412

>>13681409

Oh, me neither. I was talking about gameplay as well. Looked like a fine game.


6cdef0 No.13681424

>>13681401

it changes what it changes, if one doesn't want to experience the framedrops, play the 360 version.


c13d19 No.13681447

>>13681424

I don't want to experience Sonic Unleashed in any shape, way or form ever again.


5fc74c No.13681500

File: 2908f87a64f435f⋯.webm (8.26 MB, 640x360, 16:9, sonic forces ost theme of….webm)

File: 2c9930fbf8e6937⋯.png (5.86 MB, 2880x1800, 8:5, sonic_forces__villains_wal….png)

>>13681216

>laughing but still invested.

I feel the exact same way, I played Sonic 2 before I could walk but my family's Genesis broke, then I played Sonic CD on our family computer that was the first Sonic game I was actually capable of playing properly, I think I 8 when I first played Adventure 2 and I know I was 10 when I played Shadow the game. at the time I thought Sonic's story was the coolest shit ever. Now I see that things can get ridiculous at times, but that still doesn't stop me from enjoying it all as much now as when I was a kid.

Seeing the OC, Infinite, Shadow, Metal Sonic, and fucking Chaos Zero, all in Forces would have made 10 year old me hyped as fuck, and I'm changeling that part of me right now as i'm looking forward to playing the game. Even if Forces isn't perfect it's still going to be a good time regardless.


b05410 No.13682204

YouTube embed. Click thumbnail to play.

Just found 1 hour footage of Sonic Forces His Big Hedgehog Cock Down Your Throat. I ain't webm-ing this shit nigger.


0a310a No.13682257

File: 21ab9ddc0ca0e57⋯.jpg (24.62 KB, 276x279, 92:93, 4c3.jpg)

>>13681270

Sonic handles like a fucking tank in Unleashed when compared to Generations, I'm glad they polished it. Werehog segments were objectively better in the PS3/X360 versions to boot.

>>13681381

Unleashed on the Wii is almost an entirely different game compared to the PS3/X360 version. Know this going into it.

As far as all Sonic Wii games, Colors will be your best bet. A little heavy on 2D, but it improved on what Unleashed got wrong. It's also widely thought off as the first game in almost a decade that wasn't a hot mess. You can try Secret Rings and Black Knight if you want but they're rather off-putting. Or the Sonic Riders sequel, there's that one.

>>13682204

The more I look at gameplay the more nitpicking I end up doing. I don't think anything bugs me more about this game than how intrusive the hints are, however. The bring the gameplay to a complete halt, it's so jarring. At least Rouge's voice is hot.


7aa648 No.13682260

File: c394f9d86c948de⋯.png (1.39 MB, 672x941, 672:941, 12_fucking_times.png)

>>13678285

>verb: perfect /pərˈfekt/ 1. to make completely free from faults or defects, or as close to such a condition as possible.

I think you don't know what that word means anon.

>>13679621

>>13679549

Mark did eventually get a good time on the leader-boards for Greenhill Zone.


7a419f No.13682925

YouTube embed. Click thumbnail to play.

Shadow working for Infinite confirmed faker.


9ab0db No.13682930

>>13682925

I FOUND YOU FAKER


e61923 No.13682945

>>13682925

Something feels jarring with this. It's probably the voice acting, animation or both.


b4c633 No.13682946

YouTube embed. Click thumbnail to play.

IT'S BEEN GENERATIONS SINCE I'VE SEEN YOU!


e141a6 No.13682985

>>13682925

The memes…

>>13682946

>Muhahahaha!! Guess what, Sonic Heroes… I've finally developed the ultimate weapon! In three days, I'll conquer the world. Think you can stop me? Ahahahaha!!

It's like pottery.


7a419f No.13682990

YouTube embed. Click thumbnail to play.

PHANTOM RUBY JUST PUTS SHIT INTO YOUR MIND


7a419f No.13682994

YouTube embed. Click thumbnail to play.


b4c633 No.13683001

YouTube embed. Click thumbnail to play.

>>13682985

I wasn't the only that was reminded about Sonic Heroes when the streamed leaks dropped.

>>13682990

That much I coild surmise from Mania and the lyric in Infinite's thrme song. "This is an illusion" But what's up with the "prototype" Phantom Rubies?


836182 No.13683236

>>13681216

>Sonic Forces is literally a fanfiction game/love letter to the fans and I'm fucking loving every bit of it.

So… it's deliberate shitposting like Mania, but autistic in a different way? Have to admit I never thought of it like that.

still not going to buy it


a5f73c No.13684898

>>13677907

A fun story in video games is justification enough. As long as you can skip it there's no problem.


e03de1 No.13684960

YouTube embed. Click thumbnail to play.

Yeah the game leaked. Sonic mania 2.0


e03de1 No.13684964

YouTube embed. Click thumbnail to play.

>>13682945

It's SFM tier


bd7e1a No.13684966

>>13684960

Did the 2d sonic levels ever get better than what was initially shown, the boss fight in the previous video didn't look to bad. Also, are the 3D levels as linear and "hold button to win" as they look?


e03de1 No.13685018

YouTube embed. Click thumbnail to play.

>>13684966

Some levels are showing potential, unfortunately they are doing nothing with that potential, so it remains a "Gotcha!" sort of thing.

Also, Infinite is a weak piece of shit, in terms of gameplay.


e03de1 No.13685025

YouTube embed. Click thumbnail to play.

It would be the shitties thing if they took the SMB2 route and say Sonic Mania was a dream.


b1cc18 No.13685044

>>13680011

Damn I've always wished they would turn shadows SA2 music intro proper jungle tunes. Seems like they practically did the opposite.

I'm really not feeling this soundtrack


bd7e1a No.13685047

>>13685018

I'll take that considering I'm mostly in it for the novelty at this point.


073f1d No.13685050

File: 627a0a4e121850b⋯.png (6.06 MB, 3497x1075, 3497:1075, tumblr_otri1qK1F21sfioh0o1….png)

>>13684960

Which version? PC or console versions?

>>13682945

Both. The animation recently looks like it took an different approach from how Unleashed, Colors and Generations handled it. It now looks like the characters are constantly suddently not moving at all and moving in between, while before it was characters always slightly moving with any kind of limb when they are quiet and making smooth slow moves when they are posing or making some action. Personally, I prefer the latter, so I agree how this particular cutscene looks odd and jarring.

And the voice acting is jarring because Roger Craig Smith. "nuff said.


b1cc18 No.13685139

>>13682945

>The lighting is fucked (how come unleashed looks twice as good as this)

>The animation has no character too it. The cartoonines isn't there (basically the problem with the entire game)

>acting and animation don't match up

>sound levels are terrible

shit


879b17 No.13685211

>>13682925

Edg, Edge and Edgy


4febaf No.13685494

File: 6cefc1032f9ebd1⋯.jpg (48.88 KB, 699x699, 1:1, 6ce.jpg)

>>13682925

This…what? Why?

Its been a while since a cutscene as simple as this genuinely confused me. I've rarey ever scene a scene be so poorly composed in a long, long time. Only thing that matches is translations by nintendo treehouse or other such terrible dubbers. Sonic games are not known for this. Outside of fans just not liking the sound of the voice the actors generally do a good job at maintaining the scene.

Now none of what held Generations, Colors, and Unleashed together is present. At least not consistently. I'm still going to enjoy the unironic fanfiction story. But not without heavily criticizing parts they've aced a literal game prior.


467aa7 No.13685572

File: 70a6298f2008637⋯.jpg (14.86 KB, 480x360, 4:3, tails oh no.jpg)

>>13684960

Why is Tails such a useless fucking pussy nowadays? I know the timeline kind of got messed up after Shadow the Hedgehog, but Tails should have still fought Chaos before, right? Why is he cowering in fear of an enemy he's should be able to defeat? They just threw his whole character development down the drain.


0b576c No.13685680

>it's been leak

where's the download?


16e012 No.13686102

>>13685025

Well that's kinda shit. Especially when you consider what it does in Mania.

Not only is it saying all of Infinite's shit is basically just illusions that have real consequences, but all the stuff with Egg Robos and what they do never happened. You're just fighting a normal egg robo who makes you see all that shit. Albeit it's making everything see it like that- even Eggman- but it still feels cheap

What would be wrong with keeping with what was already established and give it time/space/reality powers better than the Chaos Emeralds?

>>13685050

>And the voice acting is jarring because Roger Craig Smith. "nuff said.

I thought he was one of the better VAs.


16e012 No.13686138

>>13685572

One of the cutscenes says Tails "lost it" after Sonic was captured. Seems like he got separated or left the rebellion, and became a coward without Sonic (in either order). He had the whole "I've got to live up to Sonic's standard" shit in Adventure, and I'm not expecting consistency, but if they're gonna be edgy, at least show what made him like this.


7a419f No.13686214

YouTube embed. Click thumbnail to play.


f1437d No.13686227

File: be9657c7ae4a26f⋯.png (430.4 KB, 543x450, 181:150, be9657c7ae4a26f27991db7487….png)

>>13686214

>watch at your own risk


7a419f No.13686247

YouTube embed. Click thumbnail to play.

Hope you like fighting the Nega Wisp robot again.


7a419f No.13686250

YouTube embed. Click thumbnail to play.


7a419f No.13686307

File: 2ba280be64fdbd5⋯.png (830.38 KB, 792x792, 1:1, 1479837331455.png)

I just learned that there is no Chaos boss fight.


2baf1c No.13686323

File: c6f0eda669e44c3⋯.jpg (114.16 KB, 1191x670, 1191:670, _sonic_boom_tv_series__not….jpg)

>>13686102

>I thought he was one of the better VAs.

why

How can you think a voice actor with gritty, old tired unclean voice, no matter in what voice direction, can perfectly fit a young energetic athletic runner guy whose one of his traits is always having fun and sometimes be asshole or ironic, which none of this is a characteristic of old people?

No, really, why in the world do you think Jason and Ryan are worse than Roger? Almighty god, I can't fondly remember any of noteworthy lines Roger has said that really sounded catchy and pleasing to our ears outside of the copyright line, while I CAN remember around ten lines both Jason and Ryan has transmitted that shows they are great. Everytime Roger tries to make Sonic sound like he's having fun, he fails horribly, and instead, it only creates cringy moments.

Let me guess, Colors was your first Sonic game, wasn't it? Because Adventure 1 was my first Sonic game, and that didn't stop me from liking (and even preferring) Jason or other voice actors that aren't Roger and that person who voiced Sonic in Sonic's Schoolhouse, showing that I strongly dislike Roger not because of nostalgia.


8c3dc2 No.13686343

>>13670055

Is that 3D Platform Masters?


7aa648 No.13686357

File: b41c7ec4c2e01a8⋯.jpg (162.73 KB, 700x1059, 700:1059, Sonic comic 01.jpg)

>>13686214

>no slopes

>classic-sonic autoscroller

people will defend this game. In fact in 15 years there will be nostalgia for this game just like the adventureautists.


7aa648 No.13686359

nostalgic*


3eb7ea No.13686380

YouTube embed. Click thumbnail to play.

>>13686323

This autist does a decent Sonic.


467aa7 No.13686421

>>13686357

I wouldn't go that far. No one has nostalgia for Sonic 06 yet.


3eb7ea No.13686441

>>13686421

Just check the comments for some 06 videos and you will see people who were kids when it came out saying how they have fond memories of it.


7aa648 No.13686450

>>13686421

>No one has nostalgia for Sonic 06

thats not true just look at the comment section on any 06 play through and there are endless people working to "fix" it.

>>13686441

I was just saying that


467aa7 No.13686490

File: ed6d42cceb14e48⋯.jpg (64.95 KB, 640x480, 4:3, IMG_20171021_123915.jpg)

>>13686214

How is this game this bad? It's like they took the worst aspects of all the boost games so far, threw in a customisable character and called it a day. Does Sonic Team even give a shit anymore?


3eb7ea No.13686507

>>13686490

>Does Sonic Team even give a shit anymore?

Did they ever?


7aa648 No.13686740

>>13686490

>Does Sonic Team even give a shit anymore?

>picture of sanic adventure

they stopped giving a shit after Sonic 3.


16e012 No.13686792

File: eab3eb53ccacb85⋯.png (46.73 KB, 292x392, 73:98, Christian Tails is Confuse….png)

>>13686214

> Repeats what Metal Sonic boss does (bigger, ring of enemies actually helps home in and hit him, charging attack)

> Final hit makes Infinite fall to the ground like a sack of shit with no real fan-fare.

> Infinite hard on the "friends are useless" schtick, as if the fact the avatar can use the Phantom Ruby didn't make it obvious Infinite is an alt-reality avatar, since the Avatar was afraid of Infinite. Infinite creates himself. Pottery.

> Eggman is somehow a bigger threat than Infinite, despite how much the game sucks his dick and says he's strong and fast.

> Useless SOS missions to make you replay old levels for more custom stuff. It's not as compelling as raising a Chao and the levels aren't fun to explore.

> Even the final Classic Sonic level looks more like something you'd get on the first or second stage in Sonic 1/2. If that.

> No upper or lower paths- just a straight shot.

> An autoscrolling segment with no difficulty- can jump onto platforms with no issues until the very end.

> Classic Sonic doesn't even serve a narrative purpose.

> Like all Wispon attacks (why are wisps even in this game in terms of story?) they're so overpowered combat is pointless.

> Double Boost mode has Sonic constantly telling you how great you are. Even the music tries to make it sound like holding down a button is impressive.

> Awkward writing ahoy apart from that bit about "Can't we just win and that be the end". That was funny- why call it "Death Egg Robot powered by the Ruby". It's not on the Death Egg- so call it Ruby Egg Robot or Phantom Egg Robot or something.

> The fucking Ruby effect is so ugly and jarring. Hell from a narrative point it even ruins Sonic Mania- it's so bad it ruins TWO games! Or at least tries to.

> Rouge's VA was never amazing- but it's trying so hard to be "sultry" it borders on parody. Even the one back in SA2/Heroes had more emotional range.

> Why is Eggma building platforms for you to walk on? Juggling the orb so you can make it bounce more than once (I assume you can) while dodging other attacks looks cool tho.

> Ominous Latin Chanting cliche? Really? I thought the franchise was well known for Dad-rock blaring out during a final boss.

> Vector's voice is somehow worse than in Heroes.

> It feels like the player is holding back from using Wispons during the boss. How can a homing missile weapon NOT cheese this whole thing?

> Eggman doesn't even taunt or sass you during the fight.

> How are tones of "the worst villains" even that big a deal? Zavok hardly carries the same weight as Chaos or Metal Sonic. Hell, why not have it so there's an "original" Infinite, and he summons infinite (weaker) clones or robots?


16e012 No.13686797

File: f18c131b56cfcb9⋯.png (500.17 KB, 662x458, 331:229, Sonic Dun Goofed.png)

>>13686792

> While the final phase all nice- painfully obvious assets from the Sonic Colors final boss was used- even down to the scary head + tentacle design.

> You don't even loose all your rings when you take damage- in fact I think the boss gives you rings each time you hit it.

> You can see they only used 4 or 5 different custom characters- and then they bunch similar looking ones together. Way to not hide that it's the same model over and over.

> "Lets clean up the REAL WORLD of the mess he left it in." Not that it's Anti-Trump propaganda much- but was there a sub-plot about Eggman causing more serious harm due to his actions? Like Green Hill was a desert- is the pollution a thing again with Eggman's schemes?

> "True Dat" Fuck Off.

> It didn't even explain what Infinite was! Was he actually the avatar or just a generic robot with super powers thanks to the Ruby?

> Generic soft-pop over the credits like you just finished a JRPG or some shit.

> After level stuff is done, credits are just white text over a black background.

> WHY IS EVERYONE TALKING LIKE THIS WAS A JRPG

> Good god- how do you fuck up the "work together" moral? If you're aiming for edgy teens- why go with a kids moral? If you're aiming for kids (and judging by the gameplay they are)- why go for the edgy aesthetic?

> I'm guessing that 0.01% doesn't vanish until you get a perfect on each stage. Or is it always like that so you have a "narrative" excuse to keep playing this trash?

> Every cutscene keeps getting worse. Stilted animation, awful acting, Eggman getting away from Classic Sonic and Tails, and just an endless river of "meh" to "Oh god why". Infinite talks like he's so important to the plot- when everything he does can be done by Eggman with a laser gun powered by the same thing Infinite is. Even the quips aren't funny.

The Avatar, Infinite, and Classic Sonic serve nothing to the plot. Eggman can make these Rubies, so he can escape from consequence over and over.

The plot could just be Eggman makes artificial Chaos Emeralds or any energy source maguffin and uses them to make infinite powerful robots (or copies of Shadow/etc if you really want)- and overran the world. Sonic doesn't need to lose from 5 "oh so cool" enemies from the past- just have him literally up to his neck in robots so he can't handle it, gets tuckered out, or gets hammered by one of the bigger robots. Then take out the final weapon via Sonic using the maguffins or whatever.

Every decision in this games development feels like a frankenstein of ideas, executive meddling, attempts to bait in different audiences when showing the adverts, or any combo of the above.

Classic Sonic and some of the stages/remixes is for fans of generations, the extra villains are for any fans of them, Infinite is for the edge (both ironically and not), the avatar is for fan-wankery and people who want to draw but can't, and the Phantom Ruby is just to bait in Mania fans. Hell, the stuff with making out Omega's such a big deal only works (judging by the Sonic Twitter) when you play the Shadow DLC- and I bet that won't even pan out much.

This is more than a garbage fire. Every decision they made went wrong- right down to who they hired to do it. It works the mechanics function- but there's nothing there! It's babies first platformer marketed to his older brother. And neither of them are gonna be happy.

This isn't a dumpster fire. Dumpster fires are fun to watch, and can be so bad you get entertainment on another level. This is an empty dumpster. The only people who won't forget it are Sega's investors or Sega heads. Mania makes Forces look like the fan-project.


16e012 No.13686846

>>13686307

I'm guessing it was cut for time or in the Shadow DLC. The game feels rushed as well- like the robots in cutscenes all have a visor and a chrome finish- while it looks like that design is only for the ones in the last level.

If they had development trouble, they could have pushed it back at least a few months for a Christmas launch. Sure they'd be competing with Odyssey, but the style of both games (or what they promised) is vastly different.

>>13686323

When I was younger I liked the voice acting in Adventure, and didn't like how they toned him down with each appearance after that. Now I'm older, I prefer it (play the VAs in reverse order up to Urkle, and each sounds like a parody of the last). I will admit the lines and direction in Forces sounds awful. Nothing is interesting or exciting- Roger is just encouraging the player all the time. Christ, his VA work in Sonic Boom has more emotional range and is fun. Same applies to Eggman to.The fact the script is so dry doesn't help either. No one has any personality.

For example (love it or hate it) Knuckles is characterized as an idiot. In Forces (you get all the cutscenes after the boss) does he show he's an idiot- or any other personality traits?

Fucking hell, the writing in porn flash games of the characters has more personality than this.


7aa648 No.13686953

>>13686792

>overpowered

>combat is pointless.

plus enemies just stand there and do nothing

>from a narrative point

caring about story in video games is always a mistake.


e03de1 No.13687007

YouTube embed. Click thumbnail to play.

Hey it's that reskinned last boss from sonic colors


ab9483 No.13687100

File: 54647f162a15811⋯.jpg (326.23 KB, 700x1059, 700:1059, Leaked Images of Gulag vic….jpg)


ab9483 No.13687113

File: 174ed1e52d973f2⋯.jpg (325.79 KB, 700x1059, 700:1059, Leaked Images of Gulag vic….jpg)

>>13687100

Forgot the words on the boat.


ab9483 No.13687173

File: 18ff9fcbd53d267⋯.jpg (339.32 KB, 703x1059, 703:1059, 911 for idiots.jpg)

Okay I'll stop.


16e012 No.13687180

>>13686953

> caring about story in video games is always a mistake.

Oh lord yeah. Even in an RPG- if the game is good enough no plot- or even a bad plot (at times)- can be ignored.

It's magnifies good gameplay like graphics, music, sfx, etc.

Without good gameplay- all the bells and whistles will do is help it sell more in the initial phases before it's forgotten.

And for all the hype behind the game- it's a plain wafer.


e03de1 No.13687222

>>13687173

>>13687113

Gave me more enjoyment that forces did.


b1f790 No.13687242

Super Cloudbuilt is best boost sonic game


ab9483 No.13687253

>>13687222

Nice trips, have one made specially for you!


ab9483 No.13687254

File: f2740f43a772f1f⋯.jpg (326.82 KB, 700x1059, 700:1059, Boo!.jpg)


16e012 No.13687312

File: cbe45f7031f3508⋯.png (1.8 MB, 700x1059, 700:1059, Untitled.png)

>>13686357

Not enough space to evoke those old robotnik edits.


4958d7 No.13687336

YouTube embed. Click thumbnail to play.

>>13667063

Even Sonic autists don't like this game. Also, since the whole game is now leaked, it seems the consensus among Sonic fans is that it's worse than Generations. Jesus Christ, Sonic Team.


ab9483 No.13687340

File: 795bffec2978680⋯.jpg (339.27 KB, 700x1059, 700:1059, Choking on dicks is my fav….jpg)

>>13687312

Very Nice Anon, but can you do this?!?!


9005e5 No.13687354

>>13686797

>>13686792

and its still gonna make money cause of the character creator


9005e5 No.13687360

>>13687354

and then of course whatever sonic game comes after it is gonna sell much worse unless they include a character creator with even more features in every sonic game afterwards

but wait, theyll probably put DLC in sonic forces for the character creator to milk aaaaaaaaaaall of those deviant art whales


e03de1 No.13687374

>>13687336

I still see huge fucking fanboys licking Sonic dick in the Jewtube comments though. I am glad Forces is getting the criticisms it deserves though.


16e012 No.13687383

File: e59b61a01f42867⋯.png (541.24 KB, 672x293, 672:293, Untitled.png)

>>13687340

No but I did this.


16e012 No.13687389

>>13687336

The leak is going to hurt sales bad. I half wonder if Denuvo had a hand in it.

> See- when people realize your game is shit, you lose money! You need us to stop people playing your game if it leaks early!


4958d7 No.13687428

>>13687374

The real fans are making fun of them and calling them the "Sonic Forces defense squad". Most of the fans on forums don't like the look of the game and with spoilers out, the only ones liking the game are retards. If you can't even get autists to like your game, then there's something wrong. All Sonic Team had to do was go full edge and not rehash so much, I guarantee Sonic Adventure fans would be all over it.


e0dd08 No.13687430

>>13667184

every 3d sonic from adventure looks really slow tbh


16e012 No.13687438

>>13687428

Too much to hope this splits the fan-base from tards and everyone else?

How do you split from over half your group?


c6f6e0 No.13687443

File: 34360fe82877747⋯.png (1.19 MB, 700x1059, 700:1059, rip2pak.png)

>>13686357

I tried


ab9483 No.13687576

File: 59471bcdb2e28c3⋯.jpg (360.2 KB, 700x1059, 700:1059, Oh babbi.jpg)


53f6dd No.13687668

File: 8a17aaca7502fc3⋯.jpg (99.43 KB, 600x300, 2:1, WHATS MY NAME.jpg)

>>13686214

Honestly, I think the gameplay looks fine to a certain extent, the level design has been crap so far, it's literally everything else that's awful. Even the soundtrack sucks this time around, which should never ever be the case in a Sonic game. I'm still sticking to my theory that Sonic Team scrapped over half the game and rushed out new content once they found out about Mania. In fact, I'm sure Classic Sonic wasn't even in the game until Mania started development. What a disaster.


0a34b0 No.13687711

File: 93f785a1aa3b37e⋯.jpg (37.06 KB, 428x407, 428:407, 1434589495305.jpg)

>>13687668

oh no Classic was planned to be in there from the get go. It's just that they weren't expecting Mania and it was already too late to take him out.


b1f790 No.13687720

>>13687711

>>13687668

Is classic sonic still unable to hold down to roll down slopes like in generations? That shit is the one thing they need to get right


53f6dd No.13687727

File: 38be1732d91bb02⋯.jpg (47.81 KB, 422x422, 1:1, 1417147091329.jpg)

>>13687711

But why though? What purpose did Classic Sonic serve in this game?


b3a546 No.13688474

>>13687727

Association with games people like


7a419f No.13688937

YouTube embed. Click thumbnail to play.

TRUE FINAL BOSS


4387da No.13689029

>>13688937

this would be better than what we currently have tbh


ac7eb2 No.13689239

>>13669892

Supermonkeyball always reminded me of Billy hatcher, both the music and the gameplay.


0a310a No.13689371

File: f473985722da545⋯.png (58.24 KB, 252x137, 252:137, f473985722da5456ec20257857….png)

>>13687668

A part of me wanted to try out Forces just for the sake of experiencing the autism first hand, but when even the soundtrack is bad, that's a major red flag.

As far as Classic Sonic goes, I almost want to call it a misunderstanding. When fans say they like Classic Sonic, they mean the earliest era of Sonic, not the Sonic from that era himself. Sega's been shoehorning Classic Sonic (the character) into a lot of things, thinking they're appeasing fans. It made sense it Generations, but this time around it's pointless. They can only pander to nostalgia so many times. And when you think about it, the ending to Mania might be as shit as it is because Sega wanted to force Classic Sonic into Forces, just so they could use him as a selling point. I agree with you that Mania and Forces both had an influence on each other's development, and I believe it's only hurt both games.


8a01a8 No.13689404

>>13687336

>Even Sonic autists don't like this game.

That is in no way surprisng. Nobody hates Sonic more than Sonic's fans.


53f6dd No.13689416

File: 30b32175748fe3f⋯.mp4 (760.79 KB, 852x480, 71:40, ooooohhh, OOOOOOOOOOHHHHHH….mp4)

>>13689371

>When fans say they like Classic Sonic, they mean the earliest era of Sonic, not the Sonic from that era himself. Sega's been shoehorning Classic Sonic (the character) into a lot of things, thinking they're appeasing fans.

I've never even considered that before. That's so fucking stupid that it's probably true.


7aa648 No.13689568

File: 827b83e3af11f5f⋯.webm (7.02 MB, 854x480, 427:240, SG physics fail.webm)

>>13687720

>Is classic sonic still unable to hold down to roll down slopes like in generations?

Holly shit I never noticed that because I never bothered to compare Generations physics to classic.


e03de1 No.13689600

YouTube embed. Click thumbnail to play.

Sonic Forces Defense Force in the comments


e03de1 No.13689606

YouTube embed. Click thumbnail to play.


e03de1 No.13689620

YouTube embed. Click thumbnail to play.


e141a6 No.13689621

>>13687100

>>13687113

>>13687173

>>13687254

>>13687312

>>13687340

>>13687383

>>13687443

>>13687576

These are fucking fantastic.

>>13688937

>>13689029

All jokes aside, I found the bosses in this game better than I had anticipated. Sure, they aren't that as long or as difficult as they could be, but the same could be said about most Sonic bosses, really, especially Colors.


7a419f No.13689657

File: 4c28488aff80e7d⋯.jpg (101.75 KB, 1280x720, 16:9, ASH.jpg)

>>13689600

>0:17

>Sonic just runs on fucking nothing as he nearly falls to his death

>most of the comments are either "LOL COMPUTER ROOM" or shilling

At least the second half of the stage isn't boost to win.


7aa648 No.13689672

File: 95177304f6f9e02⋯.jpg (211.87 KB, 700x1059, 700:1059, Sonic comic 03.jpg)

File: 81a1f1befdf4f31⋯.jpg (208.42 KB, 700x1059, 700:1059, Sonic comic 02.jpg)

>>13689621

round 2?


b1cc18 No.13692083

>>13686846

I noticed the personality thing in the gameplay vids. Everybody talks like fucking COD characters


0b576c No.13694927

File: 943ac2fc5d603fe⋯.png (597.06 KB, 1563x702, 521:234, credits anon.PNG)

File: 8498177b1556132⋯.png (1.54 MB, 2876x868, 719:217, Boost Game Level Designers.png)

Oh boy


e03de1 No.13694950

>>13694927

Nintendo is doing the same shit, including non-nintendo owned first party companies. I.E; Pokémon, Fire Emblem, Mario (non-mainline), Metroid. Of course, at least these are 'okay', which is a bit better than mediocre.

The only ones that haven't gotten fucked as hard have been Kirby, Donkey Kong and Zelda, yet Zelda is already showing signs of decay.


2bbfba No.13695033

>>13671125

If i pull that would you die ?


b7fb5e No.13695311

>>13689371

I think it mostly spawns from all the complaing about green eyes Sonic being the Sonic they picked for Sonic 4. And sure, that was disappointing but it wasn't even close to being that game's biggest problem. Infact Sonic Advance 1 is probably a better classic Sonic game than classic Sonic in Generations.


7a419f No.13695328

File: f6facf4a4aeb1d9⋯.png (158.39 KB, 672x808, 84:101, Papi question mark.png)

If Infinite could just make fakes of Shadow, Chaos 0, and the others, why not make an army of the following:

>Perfect Chaos

>Super Shadow with permanent SHADOW FEVER

>Metal Madness/Metal Overlord

>The Biolizard

>Dark Gaia

>The Time Eater

>Black Doom/Devil Doom

Or better yet: an army of Evil Sonics? Infinite can make Evil Shadows, why not the same for Sonic?


e03de1 No.13695337

YouTube embed. Click thumbnail to play.

>>13695328

Retard writers.

What if you asked is only scraping the iceberg.


53f6dd No.13695348

>>13694927

Well that puts things into perspective, but

>cuckchan screenshot


8eaa06 No.13695624

File: 315569156db578b⋯.jpg (18.58 KB, 210x240, 7:8, chaos.jpg)

>No boss fight

Is he the biggest wasted potential in the game?


bd14f8 No.13695647

Every single piece of gameplay footage and information about Sonic Forces has suggested it is going to be a horrible game. The fact that anybody is excited for it demonstrates why cults are successful.


0a310a No.13695656

File: 137636fc6a7ec83⋯.jpg (34.22 KB, 1137x640, 1137:640, 137.jpg)

>>13695624

>Zavok gets a boss fight and Chaos doesn't

Sega never ceases to surprise me.


8eaa06 No.13695678

>>13695656

The Lost World director is on this so of course he gets the priority.


7aa648 No.13695682

>>13694927

>Takayuki Okada

this guy also seems to be the one person consistently involved with all the other games but is absent form Forces.


305e54 No.13695735

>>13686323

Don't forget the faggot is a retarded femishit.


9dc0ca No.13695993

>>13686214

Was anyone even expecting a Sonic game to be good?


b33a27 No.13696525

>Lost World came out in 2013

>Sonic Team had four years to make this game

>It's just more boost2win shit

>But even worse somehow

Amazing.


4958d7 No.13696573

>>13696525

>4 years

>implying they didn't scrap half the game because Sonic Boom didn't pan out (they were going to have Boom Sonic be the 3rd character)

There are actually some lines in the game that make no sense and the story seems rushed towards the end. Also some story DLC is planned, so perhaps some of the story is sealed behind paid DLC as well.


4958d7 No.13696584

>>13695647

Most people aren't excited for it. The Sonic Stadium forums are up in flames right now over how bad the game is, hardly anyone is defending the game and it's not even out yet for most.


758e26 No.13696585

Is the game out already?


5fc74c No.13696591

>>13696585

No just people getting the game early and leaking the game, I think.


4958d7 No.13696654

File: b7ac31bbbb6f74a⋯.gif (1.54 MB, 478x228, 239:114, 1504195599914.gif)


4958d7 No.13696691

File: a0db27591b19e97⋯.png (191.66 KB, 1368x494, 36:13, sonicteamkilledsonic.PNG)

>>13696654

>Sonic Team wanted to kill Sonic this whole time but that sweet autist money is too good and Sega needs it


8eaa06 No.13696846

>>13696584

See reddit and youtube comments. The defense force were massive.


3b1d29 No.13696923

>>13684960

Console game gets leaked and SEGA will punish PC for this. Retard logic.

Not that it will matter since the Denuvo will get cracked day 1.


02c1c0 No.13696944

File: 25335179f053815⋯.jpg (172.11 KB, 1000x1584, 125:198, lOZrnFb.jpg)

>Sonic Team in charge of final boss design


4febaf No.13697422

File: 0b2fec85d53224a⋯.jpg (16.49 KB, 227x282, 227:282, I don't understand.jpg)

I just saw all the cutscenes. This feels so awkward. The best character so far is fucking Infinite himself and he doesn't play much of a role as the plot goes on. The story seems to hint at something more with him but it ultimately pushes him aside near the last section of the game.

Also the avatar character does not need to exist and is wholly irrelevant to the plot if you switched him out with another character. Like tails. Why the fuck isn't tails being featured using his inventions to help out instead of this literal nobody.

Also custom characters inherently ruin a story if they aren't built with them in mind from the ground up. And Sonic as a franchise has far too many other characters who can fill the role much better and with actual personality.

Also Rouges voice actor is trash and incredibly unfitting. But her having sassy lines of dialogue is indeed very nice. Vector and Espio sound like shit too.


6cdef0 No.13698090

>>13696944

For some reason it's much too difficult for them to think of any other kind of attacks for the Final Boss, yet Egg Dragoon in Generations was better than this shit and he he wasn't the final boss.

Also, don't forget the Egg Beetle in Unleashed PS360, it did the same shit.


e141a6 No.13701413

>>13695328

N-N-N-NO, NOT SHADOW FEVER!

>>13695624

They're probably saving it for the (((DLC))).

>>13696944

Their thought process is like

<We got to come up with a final boss fight. Any ideas?

>Okay hear me out, Sonic is all about going fast, right? So lets make the final boss fight involve him running after them.

<Okay, liking it so far. Who is he fighting?

>Eggman, of course! We can't have *insert new antagonist sidekick here* be the final boss, we've done that too many times already.

<Mmkay.

>And Eggman's in a robot with two arms that shoots lasers.

<Fucking genius!

Wait, didn't we do that the last two times?

<No, see, but this time you have to homing attack the arms to open it up for a QTE attack.

That's literally exactly what we did last time. Why don't we make the final boss fight centered around using all of the skills the player built up over the course of the game?

>That sounds too hard! We're not making fucking Dark Souls here, we're making a SONIC game!

But–

<Get out.


04ffa5 No.13702642

Sonic is dead


44ad82 No.13702854

File: 29989616c5d4c61⋯.jpg (9.19 KB, 301x310, 301:310, NO FUCKING WAY.jpg)

>>13702642

OH NO OH NO OH NO BAAAAW HE IS DEAD for the tenth time. Again.

This has already became common for Sonic, honestly saying. I know he will from now on get overwhelming negative reception, but this isn't the first time he suffers it. It looks like he will have nothing good in the next year, and he will only get good once 2019 comes around.

It's really too bad to say Forces looks like it will likely bomb, nevertheless to say, because I think the main ideas it has behind, such as the military war theme and the OC creator itself, sounds great and nice, but hearing now that they weren't really explored thanks to the internal disapproval makes me kind of sad. It also doesn't help that apparently the people behind the level design of Forces are newbies, explaining why they are so linear.

Am I a faggot for holding this kind of unpopular opinion?


b31844 No.13703021

>>13702854

I unironically liked the OC creator but shame about the level design. Also no Chaos, really?




[Return][Go to top][Catalog][Nerve Center][Cancer][Post a Reply]
Delete Post [ ]
[]
[ / / / / / / / / / / / / / ] [ dir / asmr / builders / film / late / loomis / newbrit / russian / startrek ]