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File: 1bb132e19d028da⋯.jpg (199.54 KB, 1280x720, 16:9, d7f38ef8-f670-49b5-b33e-06….jpg)

80328b No.13666169

ITT: Old games that still push modern day high tier PCs to their limits

Hard mode: It's not because of poor optimization

47f5bd No.13666358

File: 5314ea298900235⋯.jpeg (23.58 KB, 321x322, 321:322, 5314ea298900235899ec8e3e0….jpeg)

>>13666169

Daily reminder that this game is still quite active through the Forged Alliance Forever client. Active enough that they've got a tournament going on now with a 100 pound reward for the winners.

Still play it with my friends on there. Goddamn that's a good game.


7feef9 No.13666493

>>13666358

That's because it's probably the best (and strategically deepest) multiplayer FPS out there. Helps that the reclaim mechanic makes for some spectacular comebacks too.


80328b No.13666591

>>13666358

>>13666493

Playing it as well every now and then, but mostly coop vs AIx and other shenanigans because im way too bad for ladder. I wish SupCom 2 wasn't such a huge pile of shit, or alternatively some modders would be able to get the optimizations, better pathfinding and so forth into FA somehow.


231b8d No.13666962

I've played a bit of the second game, what makes the first so much better than the sequel?


80328b No.13667232

>>13666962

They are barely in the same genre, they just look very similar. The second one has the classic resource system of every other RTS, you can build shit if you have the resources to pay for it, and it builds at a fixed speed.

In the first one, you've got the flux economy system where you have an income and expense of mass and energy. A mass extractor gives you say +5 mass income, and building some unit in a factory costs -2 mass for 20 seconds until it is finished. Now you can assist the building of that factory with one or multiple engineers which makes it finish faster but also increases the expenses. If you have 0 mass or energy, you can still build things, but slower because you are "stalled", and the income is split up between all things that expend it right now. You can scale your economy however you want, and if you've got the resources you can build things very quickly with 30+ engineers at once. If you're out of energy, your shields will fail, radar and sonar will go down, and mass extractors won't work at full speed. Then there is also the proximity system where buildings get bonuses from being built next to each other. A power generator will make adjacent buildings expend less energy, a mass storage increases productivity of an adjacent mass extractor and so on. However, energy extractors and mass fabricators are explosive, you have to keep that in mind when building your base so you won't be annihilated by one large chain reaction once you're under attack.

But that's really just half of what makes it a good game, the unit roster is also much more fleshed out with three tech stages instead of continuous upgrades. There are much more specialized niche units, there are additional mechanics like radar cloaking, stealth, radar jamming, counter-stealth, anti-torpedo, anti-tac missile, stationary engineers and a shitton more. The experimentals and large buildings are much greater in scale and importance, there are single buildings and units that have game ending potential if they're not scouted and countered like ultra high range rapid fire artillery, almost infinitely powerful resource generators, or an experimental bomber that two-hits your ACU. The two games really don't compare, you have to play the first one.


8c6b33 No.13667254

File: 78eb11797c7d22c⋯.jpg (117.64 KB, 1000x1000, 1:1, 78eb11797c7d22c32cc1c177b8….jpg)

>>13666169

i would love to play this game but nobody would play it. there to busy playing csgo or touhou we should a group to play this


c02941 No.13667600

>>13666358

FAF messed up balance and simplified Build Force for the sake of the plebs that play on their lobby. They also have had what is it, three shutdowns over (((facebook))) drama last I checked. While the community is active they seem like perpetually asspained esports wannabes.

I prefer playing it with friends over Steam which runs the best version of the game, 3603.


a64ba7 No.13667615

File: 370acc1590750e5⋯.jpg (35.02 KB, 680x465, 136:93, theanswer.jpg)

>>13666169

I have this game on my computer right now, but have not played it except for a few tutorial missions. I'm a little intimidated honestly. Any tips for beginners?


801ffb No.13668593

File: 87b3847a53474ec⋯.jpg (207.54 KB, 1469x1102, 1469:1102, Alwaystimeforcats.jpg)

>>13667615

Do you have the original SupCom as well? If so I suggest you play the campaign for that first. Forged Alliance gives you access to the full tech tree immediatly and expects you to go at it. The original campaign eases you into the game much better and the first 2 or 3 missions are pretty much an extended tutorial.

General tips:

- Map control is the name of the game. Mass extractors (aka Mexes) are by far the most efficient method of gaining mass. Most often you will be limited by mass since energy generators are relatively easy to spam.

- Engineers turn resources into units and buildings. If you have a large surplus of resources, build more engineers and have them assist factories or whetever until you are running as small a surplus as possible.

- Factories can assist each other. You can give build orders to one factory and any assisting factories will follow the same commands. It makes management easier. Remember you can put factories on repeat so the queue never ends.

- Early game your ACU is a powerhouse both in combat and construction. By the time T2 rolls around you should keep it safe behind your lines most of the time, and consider upgrading it. Generally speaking the ACU is best used as a super-engineer. I'll leave other strategies for you to discover.

- Reclaiming lets you turn dead (or living) units into mass. If I recall correctly ordering an engineer to attack-move or patrol an area will make him auto-reclaim any wrecks, trees or rocks he finds. This mechanic allows for great comebacks, since you can use an enemy attack to fuel your economy (provided you live through it).

- Micro is useful as in any RTS, but SupCom is heavily focused on macro. A booming economy will beat gookclickery every time.

Above all, don't be afraid to try things out. And always be aware of where your commander is. There's nothing worse than having your camera suddenly shift towards your ACU having a meltdown.

UEF is best faction. Cybrans a shit.


84c763 No.13668623

>>13668593

>- Factories can assist each other. You can give build orders to one factory and any assisting factories will follow the same commands.

I have a fuck ton of hours on Sup Com and I never knew this.


36efed No.13668626

File: 817967eff385a98⋯.jpg (358.99 KB, 1600x900, 16:9, Crysis.jpg)

Maxing out this bitch still needs a very good PC, and it looks gorgeous.


943d64 No.13668655

>>13666169

>>13666358

>>13667254

8ch/v/ SupCom Group? Id be in to play, and I still regularly play the game with my highschool friends.


bc7ace No.13668675

File: 6625ddb76baa1e2⋯.gif (874.45 KB, 380x219, 380:219, 1433886000561.gif)

>>13668593

>Do you have the original SupCom as well? If so I suggest you play the campaign for that first. Forged Alliance gives you access to the full tech tree immediatly and expects you to go at it. The original campaign eases you into the game much better and the first 2 or 3 missions are pretty much an extended tutorial.

No kidding. I loved Total Annihilation back in the day and loved SupCom in turn, but Forged Alliance was the one I bought about a year after playing vanilla. Even in these circumstances the campaign put me off.


27b927 No.13678680

>>13667232

>The second one has the classic resource system of every other RTS

Did they seriously do that? Did they seriously dumb the game down that much?


c48e94 No.13679376

>>13668626

More importantly it's a genuinely good game even if it did make the same mistake as FC1 with shifting to much less interesting enemies in the last third or so.


6fed62 No.13680188

>>13668655

>8hc/v/ SupCom

Make it. Right now.

Also, trying to learn Russki in order to play with my vodka brothers




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