>>13666570
T4 had a lot of bad pointers. It's got the best visual design out of any other entry of the series; people actually look like they're a part of the same world and they look like they belong in the stages that they fight in. It's also got some nice music, Bit Crusher being the best of the bunch, but Tekken 4 has problems.
The first major problem is the big shake-up to the movement system. You can't cancel movement options any more. There's no KBD or anything like that, effectively making the game feel more like Virtua Fighter than Tekken. If I want to play Virtua Fighter, I'd play Virtua Fighter and not Tekken. The biggest disadvantage of this system was that characters with the best pokes became the best and it's well documented how good Jin was in Tekken 4.
Slopes gave advantages to those on the low ground and they also made moves behave strangely. Stuff like your throw whiffing because you're too high up and certain moves whiffing because you're too high up just became frustrating after a while and, with no movement cancelling, people couldn't jostle for that critical position. The same problem occured with Virtua Fighter 3 when it tried it before Tekken 4 and, much like with Tekken, they removed sloped floors after only one game with them in. The only 3D fighter to keep sloped floors was Dead or Alive.
Walls were also haldled improperly, with some stages allowing for infinite combos thanks to how the walls behaved, vid related. Not only that but teching off walls was a thing in Tekken 4. They removed it in future installments. Walls were kept however and further refined through the series, which was nice. They also removed breakable elements in stages, which is a crying shame for me because some of what made Tekken 4 so much fun was smacking someone through a statue or phone box. They were replaced by balcony breaks, floor breaks and wall breaks. Not nearly as fun as smacking someone silly through a concrete pillar, but I guess it's something.
There were no infinite stages. A lot of people enjoyed the infinite stages of previous games, but there were none present in this entry. Out with the old, in with the new. Their replacement were stages so large it was unlikely that you would ever reach the walls.